10-12G/A 1 d244335d1012ga.htm AMENDMENT NO. 1 TO FORM 10 Amendment No. 1 to Form 10
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UNITED STATES

SECURITIES AND EXCHANGE COMMISSION

WASHINGTON, D.C. 20549

 

 

FORM 10/A

 

 

Amendment No. 1

 

 

GENERAL FORM FOR REGISTRATION OF SECURITIES

Pursuant to Section 12(b) or (g) of the Securities Exchange Act of 1934

 

 

ENTERTAINMENT GAMES, INC.

(Exact name of registrant as specified in its charter)

 

 

 

Pennsylvania   23-2694937

(State or other jurisdiction of

incorporation or organization)

 

(I.R.S. Employer

Identification No.)

2000 Cabot Boulevard West

Suite 110

Langhorne, PA 19047

(Address of principal executive offices)

215-750-6606

(Registrant’s telephone number,

including area code)

Securities to be registered pursuant to Section 12(b) of the Act:

 

Title of each class to   Name of each exchange on which
Be so registered   Each class is to be registered
NONE  

Securities to be registered pursuant to Section 12(g) of the Act:

Common Stock

(title of class)

 

 

Indicate by check mark whether the registrant is a large accelerated filer, an accelerated filer, a non-accelerated filer, or a smaller reporting company. See the definitions of “large accelerated filer” and “smaller reporting company” in Rule 12b-2 of the Exchange Act.

 

  Large accelerated filer    ¨   Accelerated filer   ¨
  Non-Accelerated filer    ¨ (Do not check if a smaller reporting company)   Smaller reporting company   x

 

 

 


Table of Contents

Table of Contents

   Pages  

Item 1. Business

     1   

Item 1A. Risk Factors

     6   

Item 2. Financial Information

     13   

Item 3. Properties

     31   

Item 4. Security Ownership of Certain Beneficial Owners and Management

     31   

Item 5. Directors and Executive Officers

     32   

Item 6. Executive Compensation

     35   

Item 7. Certain Relationships and Related Transactions, and Director Independence

     38   

Item 8. Legal Proceedings

     38   

Item 9. Market for Common Equity, Related Stockholder Matters and Purchases of Equity Securities

     38   

Item 10. Recent Sales of Unregistered Securities

     39   

Item 11. Description of Registrant’s Securities to Be Registered

     41   

Item 12. Indemnification of Directors and Officers

     42   

Item 13. Financial Statements and Supplementary Data

     44   

Item 14. Changes in and Disagreements with Accountants on Accounting and Financial Disclosure

     75   

Item 15. Financial Statements and Exhibits

     77   

 

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ITEM 1. BUSINESS

The Company

Entertainment Games, Inc., a Pennsylvania corporation, was incorporated in 1992. We have never been in bankruptcy, receivership, or similar proceeding. Our name was originally Rom Tech, Inc., and in March 1999, we changed our name to eGames, Inc. In August 2011, we changed our name to Entertainment Games, Inc. to more clearly reflect our commitment to developing innovative games for rapidly emerging social game platforms, including Facebook, Google +, tablets and mobile devices.

Unless the context requires otherwise, the words, “Entertainment Games,” “we,” “us,” “our” and “Company,” refer to Entertainment Games, Inc.

Overview

Entertainment Games has been developing, publishing and selling games across all platforms for almost 20 years. Entertainment Games has published hundreds of titles, which have been focused on the family friendly market. While the overall videogame market shows healthy growth, our revenues continue to decline due to continually shifting consumer behavior away from the traditional retail distribution channels for videogames to the digital distribution of videogames either on the Internet, social platforms or mobile devices. Consequently, in June 2011, we acquired Heyday Games, Inc., or Heyday Games, to allow us to more aggressively participate in the social game market. Through this acquisition, we have acquired talent, technology and our social network game, Retro World. Retro World is an innovative game which targets the 40+ age demographic that we launched on November 8, 2011. With our focus on this new direction, we intend to leverage Heyday Games’ expertise, to seek to deliver relevant content to the 40+ demographic, and enter the social game industry.

Recent Acquisition

Entertainment Games acquired Heyday Games, Inc. in June 2011. Heyday Games, Inc., or Heyday Games, was a Delaware corporation incorporated in 2011 to publish game content tailored specifically for the over 40 demographic. We believe that this demographic’s generational tastes are being ignored on today’s social networks, open web, and burgeoning mobile game markets. The “Heyday Process” is a proprietary game engine used to develop episodic adventure-game style content which has a storyline that unfolds over time, or in episodes, such as Monkey Island, Kings Quest, and The 7th Guest. The “Heyday Process” is a proprietary development process that can take any form of nostalgic, linear content —for example, a classic retro TV show—and transform it into a 2.5D photo-realistic interactive game experience. We recently filed a patent for the “Heyday Process,” which we believe can produce substantial savings in time and cost in comparison to today’s widespread methods of producing interactive animated videogames.

As a result of the Heyday Games acquisition, we have benefited by:

 

   

Expanding our reach into social games;

 

   

Acquiring an experienced team of social gaming product development experts;

 

   

Owning the Heyday Process;

 

   

Acquiring Heyday Games’ marketing and promotion expertise for the Heyday Games’ products under development; and

 

   

Being positioned to introduce new forms of content derived from the Heyday Games acquisition to the large retailers to which we historically sold our packaged casual games.

We launched Retro World, a story-driven, retro-based virtual world initially featuring original IP, on November 8, 2011. We plan to follow this with licensed productions in partnership with media companies. We intend to license from third party studios and offer well known retro-based linear licensed content, examples of which are TV shows and movies from past decades that are watched from beginning to end typically in one setting, and turn these properties into interactive social game experiences. Eventually original IP will be presented along with licensed IP within Retro World.


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Business

Since our founding, we have focused on publishing casual software games for the PC platform, selling our greatest volume of PC games in major mass-merchant retail stores in North America. We now publish primarily third-party PC game titles and some of our own proprietary PC game titles, which are distributed at retail and on the Internet. We have also developed titles for the Nintendo DS™ and Wii® gaming systems and have published games for the Apple iPhone™, which are sold in the iTunes™ store.

Historically, we have published hundreds of videogame titles that have proven to be very popular among adult women, and to a lesser degree men. For the past several years, we have been experiencing declines in our traditional retail casual game sales.

Principal Products

Packaged Goods At Retail

We continue to license casual game content from third party developers for retail sales, packaging our products in boxes and jewel cases for distribution to retailers throughout North America at outlets including Wal-Mart, Target, Best Buy, office superstores and others. Examples of casual game genres we license and/or develop include: hidden object, match three, time management, cards, casino, puzzle and board games. Some of our most successful original titles include Burger Island and Satisfashion, and our top-selling bundled titles include Hidden Gems and Fast Food Frenzy.

Social Games

Retro World

We are currently developing the game Retro World, a story-driven, virtual world featuring original intellectual property. Retro World blends enduring adventure and role-playing game play with addictive mini-games, all set in decade-driven environments. Players will create their own alter-egos (or Avatars) and will choose a decade to explore (the 1950’s, 1960’s, 1970’s or 1980’s) by use of a stylish world map. Within these decades will be distinct and separate stories or shows that players can select using a decade map motif. Similar to the way television networks have delivered popular television shows, Retro World shows will be delivered episodically. Each episode will be its own self-contained adventure game consisting of compelling stories and characters, interactive puzzles and problem-solving, and addicting casual mini-game play. These casual mini-games are similar to the casual game genres that we have been providing to customers since 1998 – puzzle games, card games, match three games, popular board games, and mahjongg. These games are easy to play yet hard to master, and are addictive in nature because of these characteristics combined with the players’ desire to improve their efficiency, whether it be timed gameplay, scoring or a combination of both. These same mini-games can be played repeatedly via the Game Arcade, an easy-access repository for all games the player has unlocked during gameplay.

All imagery in Retro World will employ a proprietary 2.5D photo-realistic, multi-plane art style. All images in the game will be derived from photographs—authentic photographs from the specific eras—including magazine ads, retail catalogs, stock imagery and licensed celebrity imagery.

Surprise celebrity character images have been licensed for inclusion in Retro World stories. To date, we have secured the rights to feature images of John Belushi and Elvis Presley in Retro World episodes. However, we intend to have a surprise twist to the casting of the celebrities by recasting them in, new, out-of-character roles. For example, Elvis Presley, complete with cape and diamond glasses, may be cast as an undercover policeman working the streets, rather than a rock star. We believe that these celebrity appearances will serve as strong viral hooks.

Retro World players will have many avenues for personalization and self-expression. Players can create and customize for both personal satisfaction and, if they so choose, to share their achievements, creations, memories, and opinions with their friends, including owning homes to decorate and cars to accessorize. There will be a recognition system for earning achievements in the game, in the form of collectible badges.

Retro World and the other products in the Retro World line will all be free-to-play. Revenues will be generated through the sale of virtual goods, advertising, premium sponsorship and subscriptions that allow easy access to new content.

 

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Retro World launched on November 8, 2011. It will be a living product that will continuously evolve and grow, with new content expected to be delivered episodically every four to six weeks.

Future Products

Applying the Heyday Process to licensed historical content will allow us to take any familiar linear content and turn it into an interactive game. We plan to license popular TV show content from past decades and employ them into the Heyday Process in an entirely new way. Players will not only rediscover their favorite old TV shows, they will be able to become a part of them, controlling the stories, embarking on quests and playing fun and addictive casual mini-games that will be integrated into the episodes of the original shows.

In the future, we also plan to license content from movies, cartoons, soap operas and sports games to use in the Heyday Process.

Markets

Since the inception of the Internet, the way people use, communicate and socialize on the Internet has continued to evolve. During the past decade, social networks, primarily Facebook, have become the dominant social network platform. In July 2011, according to Facebook, it had over 750 million active users. We believe that it is likely that the global market for social games will continue to expand as more people use social networks and mobile devices.

Our new social game lineup specifically targets the 40+ demographic, combining familiar imagery, music and stories with highly interactive adventure and casual game dynamics. Retro World, and the entire Retro World line of products, will contain features that are different from other games in the social game marketplace because they will use actual photographs from the 1950’s, 1960’s, 1970’s and 1980’s and be presented in a format that is unlike most popular social games products, which are all cartoon two-dimensional games. With these features, Retro World targets the 40+ demographic, with a look and feel that will allow them to relive the excitement of their “heydays.”

Distribution

Our box and jewel case products are distributed primarily by third party distributors to retailers throughout North America, including Wal-Mart, Target Stores, Best Buy, the office superstores and others.

Retro World and the Retro World line of products will be distributed on social networks, mobile platforms such as iOS and Google Android, and the open web. We expect to use established online marketing and advertising strategies to acquire new users on social networks, namely Facebook.

Competition

We face significant competition in every aspect of our business. The vast majority of our competitors, most notably Zynga, possess far greater resources then we do. Today, the social game sector is intensely competitive and is evolving rapidly. We will compete against other social game developers for the leisure time, attention and discretionary spending of players. Competitive factors include the quality of player experience, brand awareness, reputation, access to distribution channels and the financial resources for marketing. Based on these factors, we believe we have the ability to compete favorably. However, our competitors may develop more compelling

 

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or better marketed content, which could adversely affect our ability to retain current players and attract new players. Better funded competitors, including companies of which we may be currently unaware, might take better advantage of social networks then we could with our limited resources.

We face competition from other game developers for social networks such as Facebook, with game developers, such as Rovio, already well-established in the mobile market, from game developers on the open web and videogame developers, and from other forms of non-interactive entertainment and media. We also potentially face competition from large technology and media companies with significant online presences who are just beginning to enter the social gaming market, including companies such as The Walt Disney Company, Amazon.com, Inc., Google, Inc., Microsoft Corporation, Facebook, Inc. and Yahoo!, Inc.

We also compete for the leisure time of our players with providers of other forms of Internet and mobile entertainment, including social networking, online casual entertainment, streaming video outlets, digital books and music.

Intellectual Property Rights

We rely primarily on a combination of patent, trademark, copyright, trade secret and other proprietary rights laws, license agreements, third-party nondisclosure agreements, employee invention and confidentiality agreements and other methods to protect our proprietary rights. United States copyright law, international conventions and international treaties, however, may not provide meaningful protection against unauthorized duplication or infringement of our software. Policing unauthorized use of an easily duplicated and broadly disseminated product such as videogame software is very difficult. Software piracy is expected to be a persistent problem for the software industry for the foreseeable future, but it is not a problem for games distributed on social networks since the software resides on our servers under our control.

Historically, most of our published software titles have been licensed from independent PC software game developers, and in such case we did not acquire the copyrights for the underlying content. These licenses are typically limited to use of the licensed rights in products for specific time periods. While we may have renewal rights for most of our content licenses, the publishing of our externally developed products is dependent on our ability to continue to obtain the intellectual property rights from these third parties on mutually agreeable terms and at satisfactory contractual rates. We have used independent contractors to develop our own titles under agreements that provide us with ownership rights to these titles. We have filed copyright and trademark applications for many of the game titles we have developed that we own and plan to continue to file these applications as needed to protect our intellectual property rights in those titles.

Videogame developers and publishers are subject to infringement claims, and there has been substantial litigation in the industry regarding copyright, trademark and other intellectual property rights. When claims or litigation, with or without merit, are brought against us, such claims can and have been costly and result in a diversion of management’s attention and our financial resources, which could have a material adverse effect on our business, operating results and financial condition. We can and have incurred substantial expenses in evaluating and defending such claims, regardless of the merit of the claims. In the event that there is a determination that we have infringed on a third party’s intellectual property rights, we could incur significant monetary liability and be prevented from using these rights in the future.

We are currently creating, and intend to create in the future, more intellectual property, in addition to the intellectual property rights we have obtained through licenses and service agreements with third parties. These licenses typically limit our use of the intellectual property to specific uses and for specific time periods. We intend to actively seek patent protection covering our inventions and to acquire patents we believe may be useful or relevant to our business. We currently have one patent pending.

Internet companies, and companies engaged in game, social media, technology and other industries may own large numbers of patents, copyrights and trademarks and may frequently request license agreements, threaten litigation or file suit against us based on allegations of infringement or other violations of intellectual property rights. From time to time, we have faced, and we expect to face in the future, allegations by third parties, including our competitors and non-practicing entities, that we have infringed their trademarks, copyrights, patents and other intellectual property rights. As we face increasing competition and as our business grows, we will likely face more claims of infringement.

Government Regulation

We are subject to many laws and regulations that affect companies conducting business on the Internet, many of which are still evolving and could be interpreted in ways that could harm our business. In the United States and internationally, laws relating to the liability of providers of online services for activities of their users and other third parties are currently being tested by a number of

 

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claims, including actions based on invasion of privacy and other torts, unfair competition, copyright and trademark infringement, and other theories based on the nature and content of the materials searched, the ads posted, or the content provided by users. Any court ruling or other governmental action that imposes liability on providers of online services for the activities of their users and other third parties could harm our business.

We are also subject to federal, state and foreign laws regarding privacy and protection of player data. We post our Privacy Policy and Terms of Service online, in which we describe our practices concerning the use, transmission and disclosure of player data. Any failure by us to comply with our posted privacy policy or privacy related laws and regulations could result in proceedings against us by governmental authorities or others, which could harm our business. In addition, the interpretation of data protection laws, and their application to the Internet is unclear and can change rapidly. There is a risk that these laws may be interpreted and applied in conflicting ways from state to state, country to country, or region to region, and in a manner that is not consistent with our current data protection practices. Complying with these varying international requirements could cause us to incur additional costs and change our business practices. Further, any failure by us to adequately protect our players’ privacy and data could result in a loss of player confidence in our services and ultimately in a loss of players, which could adversely affect our business. In addition, because our services are accessible worldwide, certain foreign jurisdictions have claimed and others may claim that we are required to comply with their laws, including in jurisdictions where we have no local entity, employees, or infrastructure.

Product Development

Our product development expenses for the years ended June 30, 2011 and 2010 were $859,000 and $931,000, respectively. Product development expenses consist of: personnel costs related to product development, product management, content acquisition, quality assurance testing, packaging design, and website design and administration, along with outside services for product ratings, language localization, and quality assurance testing.

Retro World Product Development Process

Our new social game is built using the Heyday Process. The Heyday Process is an original client/server game engine which allows players to select avatars, or an in-game identity, manage their inventory of items collected during game play, and view their scoreboard and achievements. Our social game content is deployed within and under the control of the Heyday Process, and consists of an initial set of movies, animations, game art, and a server-side defined world, which can be designed to be expanded on over time by adding more content.

Entertainment Games’ use of the Heyday Process provides us with three primary competitive advantages:

 

   

The invention of a proprietary technology that creates in-game art and animation for interactive games.

Traditionally, art and animation in computer, online, and video games is created originally from scratch, and is time and skill intensive and therefore very expensive, using two industry standard methods:

 

   

2D flat art created by hand or with the aid of a computer and specialized software applications for rendering art; and

 

   

3D technology, where characters, locations, and objects are computer-generated as 3D objects.

We have invented a unique third method for creating in-game art and animation for interactive games. Using the Heyday Process, we apply a proprietary method to convert actual photographs into in-game assets. This process is less expensive than the two industry standard methods identified above because it yields a cost and time savings of at least 50% versus the established forms of generating digital art resources for games described above.

The Heyday Process is a proprietary, computer-implementable process that takes any form of still image (photograph, hand-drawn sketch, painted art, texture, or still image derived from video), and digitally treats it to create flat 2D still images that appear to have depth and movement. Using the Heyday Process, different images can then be assembled to create in-game assets for original new adventure game scenarios. Still images, along with text bubbles, tell the story with player interaction and choices that affect the outcome.

 

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The application of the Heyday Process takes traditional forms of visual linear content and re-presents them in a new visual format and interactive game format.

There are countless forms of linear visual entertainment available to us, including films, TV shows, cartoons, and televised sports. These linear forms of content are experienced passively. You watch a film or an episode of your favorite TV show and anxiously await the next one.

By applying the Heyday Process to familiar, traditional linear forms of entertainment, we can take these forms of entertainment, convert it into still imagery, restage these images in new ways, and integrate interactive components like dialog, story choices, and casual game play. The Heyday Process allows us to take what was originally experienced as passive entertainment and turn it into a new form of interactive game entertainment. What makes this technique unique in the entertainment and game industries is that, while popular TV shows have in the past been used as the basis for videogames, the game versions of these entertainment franchises were produced as stand-alone experiences with completely different visual assets, such as 3D models, objects and sets. Using the Heyday Process, we can use the actual visual assets from the film and TV show to create interactive game experiences that appear more authentic, yet casual and that we believe will appeal to a wide audience. The end result is a new form of entertainment that is closer to interactive television or movie than it is to a traditional interactive videogame.

 

   

The Heyday Process allows us to create a steady stream of episodic content.

The key to our success and growth will be the ability to launch new game content for Retro World every three to six weeks. We plan to release each episode in the style of a historical network TV approach, which will continually expand the gameplay of Retro World. As discussed above, the Heyday Process will allow us to develop this content cost-efficiently and more quickly than traditional game development methods.

Packaged Retail Product Development

For our packaged retail game products, our product development and sales teams meet regularly to review new product opportunities, discuss new competitive products and recent market data, develop strategies for new products and review the status and performance of current titles.

The content for our new social game products, as well as our packaged retail products, is either developed by independent contractors under work-for-hire agreements, so that we own the content that is developed, or licensed from independent developers who retain ownership of the content and receive royalty payments from us, based upon net revenues recognized for titles containing their content.

Employees and Independent Contractors

At September 30, 2011, we had sixteen full-time and three part-time employees, of which eight were employed in product development, three in sales, marketing and customer support, and eight in operations, finance and administration. In addition, we regularly utilize independent contractors in connection with our product development activities. No employees are represented by labor unions, and we have never experienced a work stoppage.

ITEM 1A. RISK FACTORS

Our business is subject to many risks and uncertainties that could affect our future financial performance. If any of the events or circumstances identified below occurs, our business and financial performance could be adversely impacted, our actual results could differ materially from our expectations and the market value of our common stock could decline. We believe that the following risk factors identify all of the material risks that we are aware of at this time that could affect the future financial performance of our business.

We have incurred net losses for the last seven fiscal years, and if we do not attract outside funding or become profitable, our business will fail. During the past seven fiscal years, we have funded our business activities from cash generated from operations as well as private offerings of our securities to investors. If we are unable to achieve profitability in the near future or raise additional funds, we will not be able to continue to fund our operations at their current levels. Our accumulated deficit at June 30, 2011 and September 30, 2011 was $13,723,638 and $15,119,220, respectively. Our operations today are subject to all of the risks inherent in the operation of a thinly-capitalized small business in a highly competitive industry dominated by much larger and

 

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financially stronger competitors. The risk of business failure for a company such as ours is even greater in the current economic environment, with weak retail sales and decreased consumer spending. The primary risks we face include the failure of our products to achieve commercial success; competition from other products; and unanticipated costs and expenses associated with product development, distribution, sales or marketing. Our future success will depend on our ability to become profitable in the development, marketing, distribution and sales of our current and future game products.

We do not expect to become profitable in the near future, so our ability to continue to operate depends upon attracting additional outside funding, which might not be available on acceptable terms or at all. Based upon our current product development spending and the revenues we are generating from our existing retail and Internet PC game sales, we will need additional outside funding to continue operations. Our current financial condition and the net losses we have incurred in the last seven fiscal years and most recent quarter, combined with the current economic climate and credit crisis, could adversely affect our ability to obtain additional financing. Our resources are currently sufficient to fund our operations until mid-January 2012. Current projections anticipate a use of approximately $4,000,000 in cash and cash receipts of approximately $1,500,000 during the next twelve months, assuming that Retro World revenues are nil during this period. We estimate that we would need to raise at least $2,500,000 to fund operations for the next twelve months, and we have engaged a placement agent to assist in raising the necessary funds. We may only be able to raise needed funds on terms that would result in significant dilution or otherwise be unfavorable to existing shareholders. The amount of this dilution may be substantially increased if the price of our common stock has declined from its current levels at the time of any financing or if we are forced to finance on terms that materially favor new sources of capital at the expense of existing shareholders, an occurrence which we expect will occur to some and possibly a meaningful degree. Our inability to secure additional funding when needed, or generate adequate funds from operations, would adversely impact our company’s ability to continue its operations.

The success of our new social game on Facebook is critical to the success of our business. Our new social game that we are developing is expected to primarily be distributed, marketed and promoted on Facebook, and will utilize Facebook’s payment platform. We expect to generate a substantial portion of our future revenue from our new social game through the Facebook platform. However, Facebook may change its fee structure, add fees associated with access to and use of the Facebook platform, change how the personal information of its users is made available to application developers on the Facebook platform or restrict how Facebook users can share information with friends on their platform, which could affect the success of our game. Our inability to achieve success on this platform would materially harm our business and adversely affect the value of our common stock.

We may not be able to continue to fund the development of game titles, which would increase the risk that our new business strategy would not be successful. We have been using funds from our operations, as well as funds raised in private offerings of our securities, to pay for the development of our new game titles, including our new social game. During fiscal 2011, we did not achieve the financial return on this investment in product development that we had expected. As of June 30, 2011, less than half of the game titles we have developed in the last two fiscal years have generated a combination of cash received and/or revenues earned in excess of the development costs for these titles. Our inability to fund the development of our new social game would adversely impact our future business and financial performance.

The social game industry is rapidly growing and changing, which makes it difficult for us to predict and evaluate our business prospects. The growth of the social game industry and the level of demand and market acceptance of our new social game are subject to uncertainty, and our future operating results will depend on many factors affecting the social game industry, many of which are beyond our control. These factors include: the continued use and adoption of the Facebook platform by users in our target demographic; changes in consumer preferences, and the popularity and availability of other game and entertainment platforms; continued use and growth of personal computers, high-speed Internet, mobile devices and platforms; and general economic conditions. We also have no way of knowing in advance which features of our new social game may be more compelling to consumers, making it difficult to decide where our product development plans should focus as we create future episodes of our new social game. If the popularity of social games were to decline, this could also significantly harm our business.

Our business strategy has recently changed, to focus on developing and marketing a new social game for Facebook and other social platforms, and we have no operating history with this new business strategy, making it challenging to evaluate our future financial results and prospects and may increase the risk that we may not be successful. We initiated our new strategy when we acquired Heyday Games in June 2011, and with our new game just launched in beta format in November 2011, we have very little internal experience for projecting our future financial results or the performance of new games. Our new business model is based on offering games that are free to play, and will rely on advertising, sponsorships and players paying for virtual goods to monetize the game. If players of our new social game do not choose to pay for virtual goods, this would significantly affect our future financial prospects and business.

 

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With our limited current funding, we expect to only have the ability to release one version of our game during fiscal 2012, and future expansions of content will depend on either raising additional capital or generating income from our business, increasing the risk that we will not attract and retain a significant number of players. Our growth and continued business viability depends on our ability to consistently launch new expanded content for our social game as well as other derivatives that are consistent with our business strategy. Additional content development requires engineering, marketing and other resources to develop, launch and sustain our game and future expansions of our game, and we cannot estimate with certainty what these costs will be. Our ability to successfully launch, sustain and expand games and attract and retain players largely depends on our ability to: respond to game player interests and preferences, respond to competitive changes in the social game market; retain, motivate and hire additional talented employees with the skills to create new game content, minimize delays in the launch of new game content and server downtime. It is difficult to anticipate player demand. If we do not successfully launch games that attract and retain a significant number of players and extend the life of our existing games, our market share, reputation and financial results will be harmed.

The consumer entertainment market is highly competitive and changes rapidly, and our existing and potential players may be attracted to competing games and other entertainment platforms causing our business to suffer. A constantly increasing number of game titles on multiple gaming platforms are competing for consumers’ entertainment spending dollars. Retailer changes to shelf space allocations, such as the reductions in retail shelf space for PC games, are expected to continue to negatively affect our future revenues and operating results. The competition for product placement on key social networks continues to intensify. Competition also results in greater leverage for social networks, retailers, distributors and Internet game sites in negotiating terms of sale, including revenue shares, marketing costs, price markdowns, product return policies and purchase prices, and our larger competitors may have more leverage than we do to negotiate better terms than we do. If our competitors develop more successful products than ours, offer competitive products at lower price points than ours, or if we are unable to develop consistently high-quality and well-received products, then our net revenues, operating results, and financial condition will decline.

Our operating results fluctuate from quarter to quarter, which makes our future operating results uncertain and difficult to project. Our quarterly operating results have varied significantly in the past and will likely vary significantly in the future depending on numerous factors, many of which are not under our control. Comparative sequential and year-to-year quarterly operating results may provide little meaningful information or guidance because of our relatively small size and the impact on our net revenues resulting from the timing of purchase orders from software retailers and distributors and other changes in market forces. Fluctuations in quarterly operating results will depend upon many factors including, but not limited to:

 

   

the timing of launch of future content related to our new social game title;

 

   

the competitive game titles being offered within the core gaming genres in which we compete;

 

   

timing and the amount of product development and marketing expenditures required to bring future products to market; and

 

   

the seasonality of retail PC game markets.

If retailers decide not to sell our retail packaged goods products, or substantially reduce the number of our titles that they sell during the key holiday selling season, our net revenues would decline and our operating results would be adversely affected. If we miss product deliveries during these key selling periods, or if our products are not ready for shipment to meet these critical selling periods, our net revenues and operating results would also be adversely affected. Additionally, if our products do not get adequate distribution into the major North American software retailers’ stores or do not sell-through to consumers during these key selling periods, our financial results for the entire fiscal year would be adversely affected.

Our business is dependent on commercially viable content acquisition and licensing arrangements, which we may be unable to acquire, and that would hinder our growth. Our new social game utilizes content developed from numerous sources, ranging from celebrity images to independently developed music. Our success in introducing new content for our social network game depends on our ability to maintain relationships and enter into new product acquisition and licensing agreements on favorable terms. If we are not able to obtain quality content on commercially viable terms, this would adversely affect our business and financial results.

Our current or future competitors may develop products that are comparable or superior to ours, which may impair our business prospects. Our competitors may offer more commercially acceptable products or adapt more quickly than we do to new technologies or evolving customer requirements. Our competitors will typically have much greater financial resources to spend on product development, marketing, promotions, and licensing than we do. Competition has continued to intensify as our industry has consolidated, since we have remained a small company and most of our competitors have either grown larger or have gone out of business. In order to be successful in the future, we must be able to respond to technological changes, customer preferences and competitors’ current products and innovations as well as or better than our competitors. We may not be able to compete effectively in this market, which would adversely affect our operating results and financial condition.

 

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Becoming a public reporting company again requires resources, expertise and a time commitment by us and our management and board of directors, and this could affect our commercial viability and stock price. When we voluntarily deregistered as a public company in 2006, we did so because of the tremendous financial and management resources that were required to maintain the accounting and reporting obligations imposed by the Securities Exchange Act of 1934, as amended, or the Exchange Act, and other applicable securities rules and regulations. As a public company, compliance with these rules and regulations will increase our legal and financial compliance costs, increase the rates for director and officer liability insurance, make some activities more difficult, time-consuming or costly and increase demand on our systems and resources. The Exchange Act requires, among other things, that we file with the SEC annual, quarterly and current reports with respect to our business and operating results. Although we believe it is in our and our shareholders’ best interests to become a public company again , the costs to do so, both in terms of financial costs and the management time and effort required, could prove to be too difficult for us to manage with our limited financial and human resources, and could have an adverse impact on our operating results.

If we cannot implement and maintain effective internal control over financial reporting, this could adversely affect the accuracy and timeliness of our future financial reporting. If we cannot implement and maintain adequate internal controls for financial reporting, or if our auditors are unable to express an opinion as to the effectiveness of our internal controls as will be required pursuant to the Sarbanes-Oxley Act, investor confidence in the accuracy of our financial reports may be impacted or the market price of our stock could be negatively impacted.

Our common stock has experienced low trading volumes and unpredictable volatility on the OTC Pink Market, which may continue even if our shares are traded on the OTCBB. Our shares of Common Stock are currently traded on the OTC Pink Market under the symbol EGAM, and we currently do not qualify for listing on any of the major exchanges, such as Nasdaq or the NYSE/Amex. Many stocks traded on the OTC Pink Market – including our stock – have experienced significant price and trading volume fluctuations. These fluctuations are often unrelated or disproportionate to the operating performance of the companies. Our stock price may be adversely affected by such fluctuations, regardless of our operating results. Additionally, many common stocks traded on the OTC Pink Markets are thinly traded, such as our common stock, which can make it difficult to sell shares of our common stock. After this registration statement becomes effective, we will be an SEC reporting company in compliance with the OTCBB’s requirements and will be in a position to seek a market maker. There is no guarantee that we will be successful in achieving or maintaining our compliance or a market maker. Even if our common stock trades on the OTCBB, there is no assurance that the volume of trading in shares of our common stock, or the prices at which our shares trade, will improve. Poor liquidity in our shares will adversely impact our share price and our ability to raise capital and the terms on which we can raise capital.

We may have difficulty protecting our intellectual property rights, which could subject us to claims or otherwise harm our business. We either own or have licensed the rights to copyrights for our product content. We may not have sufficient financial, legal and administrative resources to adequately protect our intellectual property rights, and our existing or future copyrights, trademarks, trade secrets or other intellectual property rights may not be of sufficient scope or strength to provide meaningful protection or commercial advantage to us. If we are not able to sufficiently protect our intellectual property rights, this would have an adverse effect on our business and operating results and on the overall value of our company.

We may incur substantial expenses and be required to use our internal resources to defend infringement claims, and settlements may not be favorable or attainable. We may from time to time be notified that we may be infringing on the intellectual property rights of others. The new social game we are developing uses content from many different sources, as well as content that we develop internally, and any of this content may give rise to claims of infringement. In past years, we have incurred significant defense costs and utilized substantial internal resources in defending trademark and copyright claims and lawsuits. Other third parties may initiate infringement actions against us in the future. Any future claim could result in substantial costs to us, and diversion of our limited resources. As the result of any court judgment or settlement we may be obligated to cancel the launch of a new game, stop offering certain features, pay royalties or significant settlement costs, purchase licenses or modify our games and features while we develop substitutes. Our failure to obtain necessary licenses or other rights, or the initiation of litigation arising from any future claims, could materially and adversely affect our operating results.

Competition is intense in the social game industry and barriers to entry are low, resulting in intense competition and increasing the risk that we may not be able to compete successfully. The social game industry is highly competitive, with low barriers to entry, and we expect more companies to enter the sector and a wider range of social games to be introduced. Our competitors that develop social games for social networks are likely to be much larger than we are and have greater financial resources than we do, including large publicly-traded companies such as Electronic Arts Inc. and The Walt Disney Company and privately-held companies such as Crowdstar, Inc. and Vostu, Ltd. In addition, we have limited experience in developing games for social networks and other platforms and our ability to succeed on those platforms is uncertain. As we continue to devote significant resources to

 

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developing games for these various platforms, we will face significant competition from established companies that may have far greater experience and financial resources than we have.

We depend on key management and technical personnel, and if we are unable to attract and retain such personnel, we may not be able to develop our game and grow effectively. We rely on our management and other key personnel for the operation of our business, especially since we have so few employees. We are dependent upon the expertise and skills of several key technical, strategic, creative, engineering, marketing and product development employees, and there can be no assurance that we will be able to continue to retain, motivate and hire additional personnel. Failure to retain, motivate and hire qualified personnel could materially adversely affect our business and prospects.

If our new social game contains programming errors or flaws, this could harm our reputation or cause our games not to achieve market acceptance, which would adversely affect our operating results. Our new social game may contain errors, bugs, flaws or corrupted data, and these defects may only become apparent after it is launched, especially as we release new features under tight time constraints. If our consumers have a negative experience with our new social game, they may be less inclined to continue or resume playing or recommend our game to other potential players, which would negatively affect the success of new social game and our operating results.

Regulations regarding data privacy are evolving, which could affect our new social game and our ability to quickly scale it for monetization. The regulatory framework for privacy issues worldwide is currently changing rapidly. Practices regarding the collection, use, storage, transmission and security of personal information by companies operating over the Internet and mobile platforms have recently come under increased public scrutiny, causing federal agencies to review the need for greater regulation for the collection of information of consumer use of the Internet. If we are not able to quickly respond to changes in regulations that affect our new social game, our business could be adversely affected in the future.

When our new social game launches, the consistent and uninterrupted hosting by our third party technology provider will be important to the performance of our game and the satisfaction of our consumers. We will be using a third party vendor which we do not control to host and operate our new social game on Facebook and other open web applications. The failure of this third party vendor to provide consistent and uninterrupted hosting could materially impair the acceptance and success of our new game after launch. Ease of use and uninterrupted service are important factors in a social game’s market acceptance, so the failure of our third party hosting service to provide consistent service could materially harm our operating results. If our third party hosting service were to terminate its relationship with us, we might be unable to replace it in a timely fashion and it could adversely affect our operating results. In addition, there is no assurance as to the continued viability of this third party.

A significant part of our revenues currently are generated from a limited number of customers due to consolidation in the retail marketplace, and if we fail to retain our customers or if their purchases decline, it would increase the risk that we will be unable to fund our operations. We continue to have a concentration of customers consisting of a small number of large software distributors, retailers and licensees. During the year ended June 30, 2011, one customer, Navarre, represented 10% or more of our net revenues, accounting for $1,274,000, or 41% of net revenues, compared to the year ended June 30, 2010, when customers representing 10% or more of our net revenues were: Navarre, accounting for $1,370,000, or 38% of net revenues, and Ditan/Synergex, accounting for $409,000, or 11% of net revenues. During fiscal 2010, we terminated our relationship with Ditan/Synergex due to payment issues, and we have since entered into a new distribution relationship with Alliance Sales & Distribution to distribute our products in Canada to replace Ditan/Synergex. During fiscal 2011, Alliance Sales & Distribution represented $289,000 in net revenues, or 9% of net revenues, and zero net accounts receivable as of June 30, 2011. We believe that if we were ever unable to collect, in a timely manner, the net account receivables owed by our major software distributors and licensees, and in particular our net accounts receivables with Navarre, Alliance Sales & Distribution, Visicom and Fry’s, that could significantly impact our ability to meet our financial obligations and to fund our operations for the foreseeable future.

The shelf space retailers are allocating to value priced PC software games continues to shrink, which has had a significantly negative impact on our retail business. The reduced amount of shelf space being allocated to our category of products in retail stores during this fiscal year has continued to contribute to the decline in our net revenues compared to prior fiscal years. We continue to see indications that the amount of retail shelf space being allocated to PC software games is decreasing, and we expect this trend to continue negatively impacting our results for the foreseeable future unless we are able to capitalize on one of our other strategies, including: developing titles for social networks, increasing Internet, licensing, and virtual goods sales revenues. We cannot predict whether any of these other opportunities or strategies will be effective in increasing net revenues or in improving our financial condition or financial performance.

 

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If our major software distributors or retailers are not able or willing to pay us within the normal course of business, this would materially harm our financial condition. Software distributors and retailers in the consumer entertainment PC software industry and in mass-market retail channels have experienced, and may in the future experience, significant fluctuations in their businesses and some of these companies have ceased operations. If any significant software retailer or distributor of our products experienced financial difficulties, became insolvent, or ceased operations, it would significantly harm our business, operating results and financial condition. Our revenues are typically made on credit, with terms that vary depending upon the customer and the nature of the product. We do not hold collateral to secure payment. We maintain an allowance for bad debts for uncollectible accounts receivable, if any, which we believe to be adequate. The actual allowance for bad debts required for any one customer’s account or on all of the accounts receivable in total, may ultimately be greater than our allowance for bad debts at any point in time. If any of our major software distributors, retailers, or licensees failed to pay an outstanding receivable, particularly Navarre and Alliance Sales & Distribution, our business, operating results and financial condition would be significantly harmed.

Price markdowns and product returns could materially reduce our net revenues and results of operations. Many of our distribution and retail relationships allow for product returns and price markdowns, although most of our net product revenues are related to consignment sales agreements, meaning we do not recognize the revenues from shipments of these products until these inventory units have sold through to consumers. For our non-consignment revenue customers, we establish allowances for future product returns and price markdowns at the time net revenues associated with retail product shipments are recognized. These allowances are based on many factors, including historical product returns and price markdowns, product sell-through results at retail store locations, field inventory at distributors’ warehouses and at retail stores, the length of time that products have been released at retail along with their estimated remaining retail life, outstanding return material and price markdown authorizations, the introduction of new and/or competing software products that could negatively impact the revenues of our products, and the extent to which our newer products with higher retail prices or unproven genres remain in the retail channel. Our revenues to these customers are reported net of product return and price markdown provisions made at time of product shipment. Since the allowances we establish for product returns and price markdowns are estimates, actual product returns and price markdowns could ultimately exceed our established allowances for these anticipated amounts, which would negatively impact our results of operations.

We may experience additional business, political, regulatory, operational and financial risks related to our international revenues and distribution efforts, any of which could increase our costs and result in a decline in our revenues. International net revenues, primarily consisting of licensing revenues, represented $91,000, or 3% of net revenues for the fiscal year ended June 30, 2011, compared to $202,000, or 6% of net revenues for the fiscal year ended June 30, 2010. During the quarter ended September 30, 2011, the customers representing 10% or more of the Company’s net revenues were: Navarre, accounting for $220,000, or 41% of net revenues and Alliance Sales & Distribution, accounting for $57,000, or 11% of net revenues, compared to the quarter ended September 30, 2010 when the Company had one customer representing 10% or more of net revenues: Navarre, accounting for $349,000, or 41% of net revenues. We anticipate that in fiscal 2012 our international business will continue to decline and be transacted primarily through third-party licensees, which is subject to risks not applicable to our domestic business, including: varying regulatory requirements; difficulties in managing foreign distributors; potentially adverse tax consequences; and difficulties in collecting delinquent accounts receivable. Additionally, because our international business is concentrated among a small number of third-party licensees, the business failure of any one of these licensees, and the resulting inability for us to collect the related outstanding licensing receivable, could have a material adverse effect on our financial condition.

Our common stock may be considered a “penny stock,” and is subject to additional sale and trading regulations that may make it more difficult to sell. Our Common Stock may be considered a “penny stock,” which is generally defined as an equity security that has a market price less than $5.00 per share or an exercise price of less than $5.00 per share, subject to certain exemptions. The principal result or effect of being designated a “penny stock” is that securities broker-dealers participating in sales of our common stock will be subject to the “penny stock” regulations set forth in Rules 15g-2 through 15g-9 promulgated under the Exchange Act, imposing additional sales practice requirements on broker-dealers that sell such securities. For example, Rule 15g-2 requires broker-dealers dealing in penny stocks to provide potential investors with a document disclosing the risks of penny stocks and to obtain a manually signed and dated written receipt of the document at least two business days before effecting any transaction in a penny stock for the investor’s account. Moreover, Rule 15g-9 requires broker-dealers in penny stocks to approve the account of any investor for transactions in such stocks before selling any penny stock to that investor. This procedure requires the broker-dealer to (i) obtain from the investor information concerning his or her financial situation, investment experience and investment objectives; (ii) reasonably determine, based on that information, that transactions in penny stocks are suitable for the investor and that the investor has sufficient knowledge and experience as to be reasonably capable of evaluating the risks of penny stock transactions; (iii) provide the investor with a written statement setting forth the basis on which the broker-dealer made the determination in (ii) above; and (iv) receive a signed and dated copy of such statement from the investor, confirming that it accurately reflects the investor’s financial situation, investment

 

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experience and investment objectives. Compliance with these requirements may make it more difficult and time consuming for holders of our common stock to resell their shares to third parties or to otherwise dispose of them in the market or otherwise.

As an issuer of “penny stock,” the protection provided by the federal securities laws relating to forward-looking statements does not apply to us. Although the federal securities law provide a safe harbor for forward-looking statements made by a public company that files reports under the federal securities laws, this safe harbor is not available to issuers of penny stocks. As a result, if we are a penny stock issuer, we will not have the benefit of this safe harbor protection in the event of any claim that the material provided by us contained a material misstatement of fact or was misleading in any material respect because of our failure to include any statements necessary to make the statements not misleading.

 

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ITEM 2. FINANCIAL INFORMATION

Management’s Discussion and Analysis or Plan of Operation

FORWARD-LOOKING STATEMENT

This registration statement contains forward-looking statements. All statements made in this registration statement, other than statements of historical fact, including statements regarding industry prospects and future results of operations or financial condition, are forward looking. We use the words “believe,” “expect,” “anticipate,” “intend,” “will,” “should,” “may” and similar expressions to identify forward-looking statements. These forward-looking statements are subject to business volatility, economic risk and world events, which are inherently uncertain and difficult to predict. Our actual results could differ materially from management’s expectations due to such risks. We will not necessarily update information if any forward-looking statement later turns out to be inaccurate. In particular, these forward-looking statements include, among others, statements about:

 

   

the development of our own proprietary game titles for distribution on social networks and other platforms;

 

   

our plan to debut our new social game in the second quarter of fiscal year 2012, with additional content that will extend the brand into new genres in subsequent releases;

 

   

our expectation that during fiscal 2012, our revenues from consignment and sell-through agreements will continue representing the majority of our net traditional product revenues;

 

   

our expectation that during fiscal 2012, we will continue seeking North American retail placement for both retail boxed game titles and jewel case titles, while we also aggressively pursue the distribution and monetization of our new social game;

 

   

our intention to continue to place our PC games on the most popular Internet game portals and to place top-selling third party titles on our own game portal;

 

   

our anticipation that our provision for product returns and price markdowns, as a percentage of gross product revenues, will continue to remain less that 10% during fiscal 2012;

 

   

our expectation that during fiscal 2012, all of our product development expenses will be incurred in the development of our new social game, and that these costs will significantly increase, depending on our ability to raise additional capital;

 

   

our expectation that selling, general and administrative expenses will significantly increase during fiscal 2012; and

 

   

our evaluation of alternatives to secure outside financing sufficient to support the operating requirements of our current business plan.

The following important factors, as well as those factors discussed under “Risk Factors” and elsewhere in this registration statement, could cause our actual results to differ materially from those indicated by the forward-looking statements contained in this registration statement. Although we believe that the expectations reflected in the forward-looking statements are reasonable, we cannot guarantee future results, levels of activity, performance or achievements. We undertake no obligation to update any of the forward-looking statements after the date of effectiveness of this registration statement to conform forward-looking statements to actual results:

 

   

our ability to raise additional capital to fund the development of our new social game;

 

   

our ability to successfully market and distribute our new social game on Facebook;

 

   

the market acceptance and successful monetization of our new social game and our products at retail stores, and on the Internet;

 

   

the decline in shelf space allocated to our products at retail;

 

   

our ability to continue collecting timely receivable payments from our major customers, especially our primary distributors;

 

   

our ability to maintain acceptable payment terms with our trade vendors;

 

   

the extent of declines in toolbar installations from declining sales of our game titles wrapped with the eGames toolbar;

 

   

increased competition from other social game developers and publishers;

 

   

the amount of price markdowns granted to retailers and distributors;

 

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our ability to accurately estimate the amount of product returns and price markdowns that will occur and the adequacy of the allowances established for such product returns and price markdowns;

 

   

our ability to control the development, promotional, manufacturing and distribution costs of our game titles;

 

   

our ability to retain a sufficient number of knowledgeable employees to operate our business;

 

   

consumers’ continued demand for social network games and spending on virtual goods;

 

   

increased competition in the social game industry; and

 

   

various other factors, many of which are beyond our control.

About Entertainment Games, Inc. (formerly eGames, Inc.)

Entertainment Games is a Pennsylvania corporation incorporated in July 1992 that develops, publishes, markets and sells casual games for social networks, the PC, Nintendo DS and Wii, the Apple iPhone, and the Internet. Historically, we have focused on publishing casual software games for the PC platform, and selling the greatest volume of our PC games in major mass-merchant retail stores in North America. We now publish third-party PC game titles and are also developing our own proprietary game titles for distribution on social networks and other platforms.

In North America, our PC games are distributed to retail stores primarily through third-party software distributors that service the major mass-merchant retailers, while our Nintendo DS and Wii games are published and distributed worldwide by third-party publishers. In territories outside North America, we license our PC games to third-party software distributors that are responsible for the manufacture and distribution of our PC games within specific geographic territories. We market and sell our packaged PC game titles under the eGames™ brand.

Significant Trends and Events in our Business

Current Business Model

Historically, we primarily focused on developing and publishing PC game titles for large national North American retailers. Recognizing the growth and popularity of social network games, we acquired Heyday Games, a producer of cross-platform social game content, in June 2011. With the purchase of Heyday Games, we acquired the Heyday Process and hired Heyday Games’ co-founders Eugene Mauro and F.J. Lennon as our President and COO and Chief Creative Officer, respectively. As a result of the acquisition, we have turned our focus to developing and publishing an innovative social game using our proprietary Heyday Process for social networks such as Facebook and Google+, mobile devices and the open web. Our goal is to become a trusted provider of high-quality, fun, easy-to-use social game. To achieve this goal, we have assembled a team of employees and independent contractors with experience in engineering, game design and development, graphics, animation and music to develop a new social game concept targeted at what, we believe, is an underserved market in social games: the 40+ demographic. Our social game is designed to enable this audience to relive their “heyday” with family and friends. We launched our new social game, Retro World, on November 8, 2011 with the original episode of “The OWL Files” in beta test with additional content that will extend the brand into new genres in subsequent releases. The next release, “The OWL Files – Monkey Business,” was released on December 16, 2011.

Our current goal is to release six new additional episodes through February 2012 and four new episodes a month beginning in March 2012 and thereafter. As of December 15, 2011, we had a total of eighteen employees in engineering, production, art, customer support, marketing and sales, and seven full time and two part time employees in management and administrative capacities. To accomplish our currently planned episode production goals, we anticipate hiring an additional twelve employees in engineering and production and one additional marketing director during fiscal 2012. In addition to hiring more personnel, in order to accomplish our goal of releasing four new episodes a month on a continuous basis, we need to license archived TV show content from one or more of the major TV studios, and we are in the process of attempting to secure those licenses.

 

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In order to generate revenues from Retro World, we plan to release the following virtual goods categories during the remainder of fiscal 2012:

LOGO

“Boost” and “Power Ups” are essentially the purchase of game efficiency which we initially expect to be the largest source of virtual good sales for Retro World. “Exclusives” and “Subscriptions” enable users to acquire exclusive content and/or early access to content. The remaining virtual goods categories are customizable features that enable users to create their own unique Retro World experience or habitat. For the first two quarters of fiscal 2013, we expect to continue to offer more of the types of virtual goods described above, focusing on those items and features that generate the most revenue, and building upon new ideas and strategies for generating revenue from Retro World which evolve and develop in this quickly changing industry.

We expect to advertise on Facebook to increase distribution of Retro World. We are also considering the possibility of partnering with one of the leading social game companies to increase the distribution of Retro World via their existing user base in exchange for sharing a portion of Retro World revenues.

Our launch of Retro World on Facebook today remains a beta version in which we are seeking user feedback to improve or enhance those aspects or features of the game most desired by users. In addition, we anticipate the beta version to continue for up to several months until we are satisfied users are enjoying their Retro World experience as measured by continuous growth in monthly and daily active users.

During our limited and controlled beta testing period, we have not focused on generating revenues.

History and Background

Prior to fiscal 2007, the majority of our published titles were PC games licensed from third-party game developers and we therefore incurred lower product development costs on those titles. During fiscal 2007, we began to significantly expand the development of our own proprietary PC game titles by using independent contractors under work-for-hire agreements. During fiscal 2009, 2010 and 2011, we completed the development of eleven proprietary PC game titles. These titles were released on the Internet for consumers to download, and/or have been distributed internationally via third-party licensing agreements and domestically at retail stores, either directly or through third party licensees.

 

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In December 2009, we began development of a free-to-play game for release on social networking websites offering virtual goods sales and banner advertising, targeting the largest social networks in Brazil. The game, Burger Island Social, was released during April 2010 on social networks in Latin America but is no longer being distributed due to a termination of our distribution relationship in that market. With the acquisition of Heyday Games, we are no longer focusing on the Latin American market, but are now focused on the North American audience of social network consumers.

Product development expenses consist of personnel costs related to product development of company-owned titles, product management, content acquisition, quality assurance testing, packaging design, website design and administration and outside services for product ratings, language localization and quality assurance testing.

The content for our products, including our new social game products as well as our packaged retail products, is either developed by independent contractors under work-for-hire agreements under which we own the content that is developed (which costs are reflected in the Statements of Operations as “product development expenses”), or licensed from independent developers who retain ownership of the content and receive royalty payments from us (which costs are reflected in the Statements of Operations as “cost of revenues”) based upon net revenues recognized for titles containing their content.

Critical Accounting Policies and Estimates

Our significant accounting policies and methods used in the preparation of the Financial Statements are discussed in Note 1 of the Notes to Financial Statements. We believe our policies for revenue recognition, inventory valuation and recoverability of advanced licensing and royalty payments require us to make significant judgments and estimates that could materially affect the amount of revenue we recognize, the cost of revenues we expense and the reported net values for inventory, accounts receivable and prepaid and other current assets. Our discussion and analysis of our financial condition and results of operations are based upon our financial statements, which have been prepared in accordance with accounting principles generally accepted in the United States. The preparation of these financial statements requires us to make judgments and estimates that affect the reported amounts of assets, liabilities, revenues and expenses, and related disclosure of contingent assets and liabilities. We evaluate our estimates for product returns, price markdowns, customer bad debts, inventory obsolescence, recoverable values of advanced licensing and royalty payments, income tax expense, contingencies and litigation risks on an ongoing basis. We base our estimates on historical experience and on various other factors and assumptions that we believe are appropriate. Actual results may differ from these estimates under different assumptions or conditions.

Revenue Recognition (Net Revenues, Product Returns and Price Markdowns)

We evaluate revenue recognition based on the criteria set forth in FASB ASC 985-605, Software: Revenue Recognition and Staff Accounting Bulletin (“SAB”) No. 101, Revenue Recognition in Financial Statements, as revised by SAB No. 104, Revenue Recognition. We evaluate and recognize revenue when all four of the following criteria are met:

 

   

Evidence of an arrangement. Evidence of an agreement with the customer that reflects the terms and conditions to deliver products must be present.

 

   

Delivery. Delivery is considered to occur when a product is shipped and the risk of loss and rewards of ownership have been transferred to the customer. For online game services, delivery is considered to occur as the service is provided. For digital downloads that do not have an online service component, delivery is generally considered to occur when the download is made available.

 

   

Fixed or determinable fee. If a portion of the arrangement fee is not fixed or determinable, we recognize revenue as the amount becomes fixed or determinable.

 

   

Collection is deemed probable. We conduct a credit review of each customer involved in a significant transaction to determine the creditworthiness of the customer. Collection is deemed probable if we expect the customer to be able to pay amounts under the arrangement as those amounts become due. If we determine that collection is not probable, we recognize revenue when collection becomes probable (generally upon cash collection).

We distribute the majority of our products through third-party software distributors to the major North American mass-merchant retailers and directly to certain North American PC software retailers. The distribution of our products is governed by purchase orders, distribution agreements or direct sale agreements, most of which allow for product returns and price markdowns and have shipping terms of FOB destination. For product shipments to software distributors and retailers having non-consignment terms, we record a provision for product returns and price markdowns as a reduction to gross revenues at the time the title of our product transfers to the distributor or retailer.

 

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However, if we determine that the underlying terms of a retailer’s or distributor’s purchase order, distribution or sales agreement do not qualify as a sale, or if we determine that we are not able to estimate an appropriate provision for product returns and price markdowns for any retailer or distributor, we then recognize revenues for product deliveries to these retailers or distributors on a consignment basis (revenue is reported to the extent that the software distributor or retailer has reported to us that our product has sold through to consumers).

We have continued to recognize a substantial portion of revenue on a consignment basis. Revenues from product shipments pursuant to these types of agreements are only recognized to the extent that the distributor or retailer has reported to us that our product has sold through to consumers. For the years ended June 30, 2011 and 2010, revenues recognized under these consignment and sell-through agreements were $1,356,000 and $1,492,000, respectively, and represented 72% and 69%, respectively, of net traditional product revenues. For the quarters ended September 30, 2011 and 2010, revenues recognized under these consignment and sell-through agreements were $244,000 and $359,000, respectively, and represented 73% and 71%, respectively, of net traditional product revenues.

We anticipate that during the remainder of fiscal 2012, our revenues from consignment and sell-through agreements will continue representing the majority of our net traditional product revenues.

Key Assumptions

Our provision for anticipated product returns and price markdowns is based on the assumptions we make after evaluating various factors, including: our analysis of historical product return and price markdown results; current product sell-through activity at retail store locations; current field inventory quantities at distributors’ warehouses and at retail store locations; the length of time that products have been released at retail along with their estimated remaining retail life; the introduction of new and/or competing software products that could negatively impact the revenues of our current products; and outstanding return material and price markdown authorizations.

The adequacy of our allowance for product returns and price markdowns is reviewed throughout each reporting period and any necessary adjustment to this allowance is reflected within the current reporting period’s provision for product returns and price markdowns. Significant management judgments and estimates must be made and used in order to determine how much revenue can be recognized in any reporting period. Material differences may result in the amount and timing of our revenue for any period if management’s judgments or estimates for product returns or price markdowns prove to be insufficient or excessive compared to actual results.

Inventory Valuation

Our inventory valuation policy requires management to make estimates and assumptions about the recoverability of the carrying value of inventory as of the end of each reporting period and cost of revenues expensed during each reporting period. The individual components of our software titles that are usually reflected in our net inventory valuation include some combination of the manufactured costs of: CD’s; DVD’s; jewel cases; box packaging; print materials; shrink-wraps; wafer-seals; assembly and other miscellaneous items particular to specific titles. Our inventory could be valued differently at the close of any reporting period and the amount of expense recorded as cost of revenues during any reporting period could differ, if management’s judgments or estimates for the impairment of inventory value (recorded through the provision for inventory obsolescence within our Statement of Operations) are insufficient or excessive when compared to actual results.

Key Assumptions

Our provision for inventory obsolescence is based on the assumptions we make after evaluating the remaining value of existing inventory units (consisting of unsold warehouse units, consignment units and estimated product return units remaining at retailers’ stores), which involves assessing the remaining product life of existing titles based on how long the titles have been released at retail; analyzing the trend of current product sell-through activity to consumers for existing titles; identification of competitors’ new products with greater capabilities or more recognizable brands that could replace or shorten the lifecycles of our existing titles; assessing the potential for litigation that may affect our ability to sell existing titles containing certain product content; monitoring expiration dates of licensing agreements with software developers for content within existing titles; and tracking the current market value for remaining units of discontinued titles based on recent revenues of similar products to inventory liquidators and discount retailers.

Although we attempt to accurately match production requirements of our products to forecasted consumer demand, at the end of a product’s lifecycle we usually have some level of excess inventory units that we will attempt to dispose of through the inventory

 

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liquidation channel. If we cannot liquidate such inventory, or if we are unable to sell any remaining units due to legal or other reasons, we would then write down the remaining inventory value to zero. The adequacy of our allowance for inventory obsolescence is reviewed throughout each reporting period, and any necessary adjustment to this allowance is reflected in the current reporting period’s provision for inventory obsolescence.

Advance Licensing and Royalty Payments

We make advance licensing and royalty payments to independent software developers and other licensors for the licensing of software content and intellectual properties for use within some of our PC software titles. These advance payments are initially classified on our balance sheet as “Prepaid and other expenses,” and are then usually expensed within the “Cost of revenues” category of our Statements of Operations at the greater of the contractual or effective royalty rate.

Key Assumptions

We continually evaluate the recoverability of our advance licensing and royalty payments by reviewing the information available about each title and the underlying licensed content in existing titles. In particular, we evaluate the potential future revenues of a title or subsequent titles containing the same licensed content based on current and potential revenue programs, along with historical sell-through results of a title and similar titles, if any, to consumers. For titles that have achieved distribution into their intended retail channels, we charge to cost of revenues the remaining costs we determine to be non-recoverable in future periods. In the rare circumstance that a title does not achieve distribution into its intended retail channels, we charge to product development expense the remaining costs we determine to be non-recoverable in future periods. Non-recoverable costs are expensed in the reporting period in which management determines that it is not likely that we will be able to recover these costs in future periods.

Results of Operations

The following discussion should be read together with our Financial Statements and Notes under Item 13 beginning on page 44. Amounts, other than percentages, discussed within the “Management’s Discussion and Analysis or Plan of Operation” have been rounded to the nearest thousand (“000”) dollars.

Year Ended June 30, 2011 Compared to the Year Ended June 30, 2010:

Net Revenues

Net revenues decreased by $518,000, or 14%, to $3,084,000 for the fiscal year ended June 30, 2011, compared to $3,602,000 for fiscal year 2010. This decrease in net revenues resulted from declines in North American product revenues, licensing revenues and Internet related revenues, which were partially offset by an increase in product liquidation revenues.

The following table represents our net revenues by distribution channel for the fiscal years ended June 30, 2011 and 2010:

Net Revenues by Distribution Channel

 

Years Ended

June 30,

 

Distribution Channel

   2011      %     2010      %     Increase
(Decrease)
    %
Change
 

Traditional product revenues

   $ 1,894,000         62   $ 2,171,000         60   ($ 277,000     (13 %) 

Licensing revenues

     321,000         10     497,000         14     (176,000     (35 %) 

Internet revenues

     689,000         22     849,000         24     (160,000     (19 %) 

Product liquidation revenues

     180,000         6     85,000         2     95,000        112
  

 

 

    

 

 

   

 

 

    

 

 

   

 

 

   

 

 

 

Totals

   $ 3,084,000         100   $ 3,602,000         100   ($ 518,000     (14 %) 
  

 

 

    

 

 

   

 

 

    

 

 

   

 

 

   

 

 

 

Traditional Product Revenues

For the year ended June 30, 2011, traditional product revenues amounted to $1,894,000, representing a decrease of $277,000, or 13%, compared to the year ended June 30, 2010. The $277,000 decrease in traditional product revenues resulted from decreased distribution

 

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to North American retailers offering value-priced PC software games. During fiscal 2012, we intend to continue seeking North American retail placement for both retail boxed game titles at the $19.99 retail price point and jewel case titles at the $9.99 price point, while we also aggressively pursue the distribution and monetization of our new social game.

Licensing Revenues

We generate licensing revenues from sales made by third-party licensees under a series of licensing agreements covering both North American and international retail markets. For the years ended June 30, 2011 and 2010, we recognized licensing revenues of $321,000 and $497,000, representing 10% and 14%, respectively, of net revenues. This $176,000 decline in licensing revenues was traceable to our decision to discontinue internally developing PC game titles, which in prior years would subsequently be licensed throughout the world to various licensees. As a result, we anticipate our PC game licensing revenues to continue to decline in future reporting periods.

Internet Revenues

For the years ended June 30, 2011 and 2010, Internet revenues were $689,000 and $849,000, representing 22% and 24%, respectively, of net revenues. This $160,000 decrease in Internet revenues was traceable to a decline in revenues generated from: consumer installations of our game toolbar that is available with all of our published game titles; sales of casual PC games on www.egames.com; and sales of proprietary game titles distributed on third party game portals.

During fiscal 2012, we intend to continue to place our PC games on the most popular Internet game portals, and place top-selling third party titles on our own game portal at www.egames.com. We expect toolbar revenues to continue declining in fiscal 2012, as it did during fiscal 2011 compared to fiscal 2010. The primary factor contributing to this negative trend is increased competition from other toolbar providers.

Product Liquidation Revenues

For the years ended June 30, 2011 and 2010, product liquidation revenues were $180,000 and $85,000, representing 6% and 2%, respectively, of net revenues. Product liquidation revenues consist of product shipments of residual inventory titles that have been discontinued (in part or entirely) at traditional software retail stores because these titles had reached the end of their product lifecycles. As retailers continue to routinely change the assortment of software titles displayed on their store shelves, we expect to continue receiving discontinued titles back from retailers that will then need to be liquidated, along with any quantities of those titles remaining in our warehouse, through sales to third-parties at discounted prices and with no right of return.

Product Returns and Price Markdowns

Throughout each reporting period, we continue to evaluate our product return and price markdown exposure for software units we have previously sold to software distributors and retailers, until physical units of our PC game titles are returned to us from software distributors or retailers, or until they sell through to consumers. During the years ended June 30, 2011 and 2010, our provision for product returns and price markdowns amounted to $113,000 and $12,000, or 5% and 1%, respectively, of related gross product revenues to software distributors and retailers.

We anticipate that our provision for product returns and price markdowns, as a percentage of product revenues, will continue to remain less that 10% during fiscal 2012 due to the majority of our product revenues being recognized as consignment revenues that do not need any such provision. Revenues for consignment related product shipments are not recognized until our product sells through to the end consumer, and, therefore, no provision for product returns or price markdowns is associated with these consignment revenues.

Revenue Incentives and Promotional Costs

For the years ended June 30, 2011 and 2010, our revenue incentives and promotional costs were $198,000 and $211,000, respectively, or 8% and 9%, respectively, of related product revenues. In order to maintain retail shelf space for our titles, we incur revenue incentives and promotional costs from software distributors and retailers, such as pricing rebates and slotting fees, which are recognized as reductions to gross product revenues. We plan to continue selling our products to software distributors and retailers that charge such fees, and, accordingly, we expect these types of costs to continue to reduce our net revenues.

 

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Cost of Revenues

Cost of revenues associated with publishing our PC games consists of product costs, royalty costs incurred with third parties for licensing product content or other intellectual properties, assembly costs, freight and handling costs, inventory obsolescence provision, reclamation fees and other costs.

The following table represents our cost of revenues for the years ended June 30, 2011 and 2010:

 

June 30,
2011
   % of net
Revenues
  June 30,
2010
   % of net
Revenues
  Increase
(Decrease)
   %
Change
$ 1,706,000    55.3%   $1,461,000    40.6%   $245,000    16.8%

During the year ended June 30, 2011, cost of revenues increased by $245,000, compared to the year ended June 30, 2010. This $245,000 cost of revenues increase was caused by increases in product cost (due to a rise in low margin product liquidation shipments), the provision for inventory obsolescence (due to our lower of cost or market analysis of warehouse and field inventory requiring increased write-down of units related to game titles discontinued by major North American retailers), and freight costs due to a change in shipping terms with our Canadian distributor. These cost increases were partially offset by a decline in royalty costs due to lower effective royalty rates for titles sold during the reporting period.

Product Development

Product development expenses consist of personnel costs related to product development of our proprietary game titles, product management, content acquisition, quality assurance testing, packaging design and website design and administration, along with outside services for product ratings, language localization, and quality assurance testing.

The following table represents our product development expenses for the years ended June 30, 2011 and 2010:

 

June 30,
2011
   % of net
revenues
  June 30,
2010
   % of net
revenues
  Increase
(Decrease)
  %
Change
$ 859,000    27.9%   $931,000    25.8%   ($72,000)   (7.7%)

The $72,000 decrease in product development expenses for the year ended June 30, 2011 resulted from the reduction in the number of games under development during fiscal 2011. During fiscal 2010, we transitioned from developing games for the PC to creating games to be played on popular social networks in Latin America. During fiscal 2012, we expect that most of our product development expenses will be incurred in the development of our new social game on the Heyday Process, and we currently expect these costs to significantly increase, depending on our ability to raise additional capital to fund product development. During fiscal 2012, we have already hired and expect to hire additional employees to support these new development efforts related to our new social game.

Selling, General and Administrative

Selling, general and administrative expenses consist primarily of personnel related costs, insurance costs, stock-based compensation expense, advertising and promotional fees, commission expense, depreciation expense and professional service fees for legal, accounting and public relations costs, as well as occupancy costs including rent, utilities and phones, and other administrative expenses.

The following table represents our selling, general and administrative expenses for the years ended June 30, 2011 and 2010:

 

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June 30,
2011
   % of net
revenues
    June 30,
2010
     % of net
revenues
    Increase
(Decrease)
    %
Change
 
$ 1,669,000      54.1   $ 1,751,000         48.6   ($ 82,000     (4.7 %) 

The $82,000 decrease in selling, general and administrative expenses for the year ended June 30, 2011 was due to savings across various expense categories. We expect selling, general and administrative expenses to significantly increase during fiscal 2012, as a result of hiring Eugene Mauro and F.J. Lennon as President/COO and Chief Creative Officer, respectively, in connection with the acquisition of Heyday Games in June 2011.

Intangibles Impairment (Recovery)

During fiscal 2010, we sold the intellectual property rights related to a previously written off game property for $150,000 in cash and recorded the transaction as an intangible recovery.

The following table represents our intangibles impairment (recovery) for the years ended June 30, 2011 and 2010:

 

June 30,
2011
   % of net
revenues
    June 30,
2010
    % of net
revenues
    Increase
(Decrease)
     %
Change
 
$ - 0 -      0.0   ($ 150,000     (4.2 %)    $ 150,000         n/a   

Interest Income (Expense), net

The following table represents our interest income (expense) net for the years ended June 30, 2011 and 2010:

 

June 30,
2011
   % of net
revenues
    June  30,
2010
     % of net
revenues
    Increase
(Decrease)
    %
Change
 
($ 7,000)      (0.2 %)    $  - 0 -         0.0   ($ 7,000     n/a   

Income Tax Expense (Benefit)

The following table represents our income tax expense (benefit) for the years ended June 30, 2011 and 2010:

 

June 30,
2011
   % of net
revenues
    June 30,
2010
    % of net
revenues
    Increase
(Decrease)
     %
Change
 
$ - 0 -      0.0   ($ 47,000     (1.3 %)    $ 47,000         n/a   

During fiscal 2010, we received a $47,000 federal income tax refund related to IRS rule changes regarding net operating loss carry-forwards.

Weighted Average Common Shares

The weighted average common shares outstanding on a diluted basis increased by 1,049,507 for the year ended June 30, 2011 to 13,718,943 from 12,669,436 for the year ended June 30, 2010. This 1,049,507 increase in the diluted basis calculation of weighted average common shares for fiscal 2011 resulted from the combination of: a full year’s weighting of common shares issued in connection with a private placement completed near the last quarter of fiscal 2010, combined with common shares issued in payment of quarterly dividends to holders of our preferred stock and common shares issued at the end of fiscal 2011 in connection with the

 

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acquisition of Heyday Games. Both years’ calculations of weighted average common shares outstanding on a diluted basis excluded common share equivalents based on their potential anti-dilutive impact on these years’ losses.

Quarter Ended September 30, 2011 Compared to the Quarter Ended September 30, 2010:

Net Revenues

Net revenues decreased by $321,000, or 37%, to $538,000 for the fiscal quarter ended September 30, 2011, compared to $859,000 for the quarter ended September 30, 2010. This decrease in net revenues resulted from declines in all distribution channels as explained below.

The following table represents our net revenues by distribution channel for the fiscal quarters ended September 30, 2011 and 2010:

Net Revenues by Distribution Channel

 

Quarters Ended

September 30,

 

Distribution Channel

   2011      %     2010      %     Increase
(Decrease)
    %
Change
 

Traditional product revenues

   $ 333,000         62   $ 503,000         59   ($ 170,000     (34 %) 

Licensing revenues

     66,000         12     98,000         11     (32,000     (33 %) 

Internet revenues

     137,000         26     204,000         24     (67,000     (33 %) 

Product liquidation revenues

     2,000         0     54,000         6     (52,000     (96 %) 
  

 

 

    

 

 

   

 

 

    

 

 

   

 

 

   

 

 

 

Totals

   $ 538,000         100   $ 859,000         100   ($ 321,000     (37 %) 
  

 

 

    

 

 

   

 

 

    

 

 

   

 

 

   

 

 

 

Traditional Product Revenues

For the quarter ended September 30, 2011, traditional product revenues amounted to $333,000, representing a decrease of $170,000, or 34%, compared to the year ago quarter. The $170,000 decrease in traditional product revenues resulted from decreased distribution to North American retailers offering value-priced PC software games and slower sell-through of our titles are North American retail stores. During the remainder of fiscal 2012, we intend to continue seeking North American retail placement for both retail boxed game titles at the $19.99 retail price point and jewel case titles at the $9.99 price point, while we also aggressively pursue the distribution and monetization of our new social game.

Licensing Revenues

For the quarters ended September 30, 2011 and 2010, we recognized licensing revenues of $66,000 and $98,000, representing 12% and 11%, respectively, of net revenues. This $32,000 decline in licensing revenues was traceable to our decision to discontinue internally developing PC game titles. As a result, we anticipate our PC game licensing revenues to continue to decline in future reporting periods.

Internet Revenues

For the quarters ended September 30, 2011 and 2010, Internet revenues were $137,000 and $204,000, representing 26% and 24%, respectively, of net revenues. This $67,000 decrease in Internet revenues was traceable to a decline in revenues generated from: consumer installations of our game toolbar that is available with all of our published game titles; sales of casual PC games on www.egames.com; and sales of proprietary game titles distributed on third party game portals.

During the remainder of fiscal 2012, we intend to continue to place our PC games on the most popular Internet game portals, and place top-selling third party titles on our own game portal at www.egames.com. We expect toolbar revenues to continue declining during the remainder of fiscal 2012, as it did during fiscal 2011.

Product Liquidation Revenues

For the quarters ended September 30, 2011 and 2010, product liquidation revenues were $2,000 and $54,000, representing 0% and 6%, respectively, of net revenues. We expect to continue receiving discontinued titles back from retailers that will then

 

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need to be liquidated, along with any quantities of those titles remaining in our warehouse, through sales to third-parties at discounted prices and with no right of return.

Product Returns and Price Markdowns

Throughout each reporting period we continue to evaluate our product return and price markdown exposure for software units we have previously sold to software distributors and retailers, until physical units of our PC game titles are returned to us from software distributors or retailers, or until they sell through to consumers. During the quarters ended September 30, 2011 and 2010, our provision for product returns and price markdowns amounted to $29,000 and $35,000, or 8% and 6%, respectively, of related gross product revenues to software distributors and retailers.

We anticipate that our provision for product returns and price markdowns, as a percentage of product revenues, will continue to remain less that 10% during the remainder of fiscal 2012 due to the majority of our product revenues being recognized as consignment revenues that do not need any such provision. Revenues for consignment related product shipments are not recognized until our product sells through to the end consumer, and, therefore, no provision for product returns or price markdowns is associated with these consignment revenues.

Revenue Incentives and Promotional Costs

For the quarters ended September 30, 2011 and 2010, our revenue incentives and promotional costs were $25,000 and $35,000, respectively, or 6% for both periods, of related product revenues. We plan to continue selling our products to software distributors and retailers that charge such fees, and, accordingly, we expect these types of costs to continue reducing our net revenues.

Cost of Revenues

Cost of revenues associated with publishing our PC games consists of product costs, royalty costs incurred with third parties for licensing product content or other intellectual properties, assembly costs, freight and handling costs, inventory obsolescence provision, reclamation fees and other costs.

The following table represents our cost of revenues for the quarters ended September 30, 2011 and 2010:

 

September 30,
2011
   % of net
Revenues
  September 30,
2010
   % of net
Revenues
  Increase
(Decrease)
  %
Change
$302,000    56.1%   $494,000    57.6%   ($192,000)   (38.9%)

During the quarter ended September 30, 2011, cost of revenues decreased by $192,000, compared to the year ago quarter. This $192,000 cost of revenues decrease was caused by a decrease in revenues, partially offset by a 1.5% gross profit margin improvement.

Product Development

Product development expenses consist of personnel costs related to product development of our proprietary game titles, product management, content acquisition, quality assurance testing, packaging design and website design and administration, along with outside services for product ratings, language localization, and quality assurance testing.

The following table represents our product development expenses for the quarters ended September 30, 2011 and 2010:

 

September 30,
2011
   % of net
revenues
  September 30,
2010
   % of net
revenues
  Increase
(Decrease)
   %
Change
$566,000    105.2%   $331,000    38.5%   $235,000    71.0%

The $235,000 increase in product development expenses for the quarter ended September 30, 2011 resulted from the increased development efforts for our new social game using the Heyday Process. During fiscal 2012, we have already hired and expect to hire additional employees to support this new product development initiative related to social gaming.

 

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Selling, General and Administrative

Selling, general and administrative expenses consist primarily of personnel related costs, insurance costs, stock-based compensation expense, advertising and promotional fees, commission expense, depreciation expense and professional service fees for legal, accounting and public relations costs, as well as occupancy costs including rent, utilities and phones, and other administrative expenses.

The following table represents our selling, general and administrative expenses for the quarters ended September 30, 2011 and 2010:

 

September 30,
2011
   % of net
revenues
  September 30,
2010
   % of net
revenues
  Increase
(Decrease)
   %
Change
$ 1,031,000    191.5%   $384,000    44.7%   $647,000    168.5%

The $647,000 increase in selling, general and administrative expenses for the quarter ended September 30, 2011 was due to increased salary and related expenses traceable to the Heyday acquisition, along with professional services and a loss on the retirement of certain accounts payable related to the Ironridge transaction (see Note 23 in our Notes to Financial Statements in Item 13).

Interest Income (Expense), net

The following table represents our interest income (expense) net for the quarters ended September 30, 2011 and 2010:

 

September 30,
2011
   % of net
revenues
  September 30,
2010
   % of net
revenues
  Increase
(Decrease)
   %
Change
($ 24,000)    (4.4%)   $ -0 -    0.0%   $24,000    n/a

Weighted Average Common Shares

The weighted average common shares outstanding on a diluted basis increased by 4,825,301 for the quarter ended September 30, 2011 to 18,400,326 from 13,575,025 for the quarter ended September 30, 2010. This 4,825,301 increase in the diluted basis calculation of weighted average common shares for the quarter ended September 30, 2011 resulted from the combination of common shares issued at the end of fiscal 2011 in connection with the acquisition of Heyday Games, common shares issued in payment of quarterly dividends to holders of our preferred stock, and common shares issued in various private placements throughout the past year. Both quarters’ calculations of weighted average common shares outstanding on a diluted basis excluded common share equivalents based on their potential anti-dilutive impact on these quarters’ losses.

Recent Accounting Pronouncements

In October 2009, the FASB issued ASU 2009-14, Software (Topic 985): Certain Revenue Arrangements that Include Software Elements. This guidance modifies the scope of FASB ASC subtopic 985-605, Software-Revenue Recognition, to exclude from its requirements non-software components of tangible products and software components of tangible products that are sold, licensed, or leased with tangible products when the software components and non-software components of the tangible product function together to deliver the tangible product’s essential functionality. ASU 2009-14 is effective for fiscal years beginning on or after June 15, 2010. We adopted this standard effective July 1, 2010. The adoption of this standard did not have a material impact on our financial statements.

In May 2011, the FASB issued ASU 2011-04, “Amendments to Achieve Common Fair Value Measurement and Disclosure Requirements in U.S. GAAP and International Financial Reporting Standards (“IFRS”).” ASU 2011-04 explains how to measure fair value and intends to improve the comparability of fair value measurements presented and disclosed in financial statements prepared in accordance with U.S. GAAP and IFRS. ASU 2011-04 will become effective prospectively for interim and annual reporting periods beginning on or after December 15, 2011; early adoption is not permitted for public entities. The standard will become effective for us in July 2012. We are currently evaluating the impact of ASU 2011-04 on our financial statements.

No other new accounting pronouncements issued or effective through December 2011 have had or are expected to have an impact on our financial statements.

 

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Liquidity and Capital Resources: Years Ended June 30, 2011 and 2010

 

     As of June 30,        
     2011     2010     Change  

Cash

   $  328,000      $  626,000      ($  298,000
  

 

 

   

 

 

   

 

 

 

Percent of total assets

     10.0     37.7  
  

 

 

   

 

 

   
     Years Ended
June 30,
       
     2011     2010     Change  

Net cash used in operating activities

   ($ 677,000   ($ 213,000   ($ 464,000

Net cash used in investing activities

     (12,000     (2,000     (10,000

Net cash provided by financing activities

     391,000        497,000        (106,000
  

 

 

   

 

 

   

 

 

 

Net increase (decrease) in cash

   ($ 298,000   $ 282,000      ($ 580,000
  

 

 

   

 

 

   

 

 

 

Changes in Cash Flow, Operating Activities

During the year ended June 30, 2011, we had $677,000 of net cash used in operating activities compared to $213,000 of net cash used in operating activities for the year ended June 30, 2010. The $677,000 of net cash used in operating activities for the year ended June 30, 2011 resulted from our $1,157,000 net loss in addition to cash uses from net inventory of $166,000 and from unearned revenues of $165,000. These cash uses were partially offset by non-cash expenses of $484,000 and cash sources from an increase in accounts payable of $250,000, and decreases in net accounts receivable of $54,000, and in prepaid and other current assets of $23,000.

Accounts Receivable, net

At June 30, 2011, net accounts receivable totaled $143,000, compared to $311,000 at June 30, 2010. This $168,000 decrease in net accounts receivable resulted from a $120,000 decrease in gross accounts receivable along with a $48,000 increase in the allowance for product returns and price markdowns.

Historically, we have been able to collect net accounts receivable in the ordinary course of business, but periodically we have experienced slowness in accounts receivable collections from software distributors, retailers and licensees, particularly since the world-wide economic downturn that began in fiscal 2008. Since we do not hold any collateral to secure payment from any of our customers and because most of our customers have the right to return products and receive price markdowns that can be used to reduce their receivable payments to us, the realizable value of our net accounts receivable is continually reviewed in order to help anticipate future liquidity issues that could result from our inability to collect a net receivable balance in the normal course of business.

Concentration of Customers

We continue to have a concentration of customers consisting of a few large software distributors, retailers and licensees. During the year ended June 30, 2011, we had one customer, Navarre, representing 10% or more of our net revenues, which accounted for $1,274,000, or 41% of net revenues, compared to the year ended June 30, 2010, when customers representing 10% or more of our net revenues were Navarre, accounting for $1,370,000, or 38% of net revenues, and Ditan/Synergex, accounting for $409,000, or 11% of net revenues.

During fiscal 2010, we terminated our relationship with Ditan/Synergex due to payment issues, and we have since entered into a new distribution relationship with Alliance Sales & Distribution to distribute our products in Canada to replace Ditan/Synergex. As of June 30, 2011, our net accounts receivable with Ditan/Synergex was zero as our allowance for product returns and price markdowns for Ditan/Synergex was equal to the gross accounts receivable from them. During fiscal 2011, Alliance Sales & Distribution represented $289,000 in net revenues, or 9% of net revenues, and zero net accounts receivable as of June 30, 2011.

 

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We believe that our ability to continue collecting, in a timely manner, the net account receivable owed by our major software distributors and licensees, and, in particular, our net accounts receivables with Navarre, Visicom, Alliance Sales & Distribution and Fry’s, would significantly impact our ability to meet our financial obligations and to fund our operations for the foreseeable future.

Inventory, net

During the year ended June 30, 2011, our net inventory decreased by $125,000. This decrease in our net inventory value resulted from an $81,000 increase in our allowance for inventory obsolescence (due to our warehouse units of titles discontinued at North American retail locations being written down to product liquidation values) and a $44,000 decrease in gross inventory due to reduced distribution of our game titles.

Prepaid and other current assets

During the year ended June 30, 2011, our prepaid and other currents assets increased by $37,000, which related to the remaining financing costs associated with a note payable issued during fiscal 2011, which was partially offset by the remaining value assigned to a consulting agreement.

Accounts Payable

During the year ended June 30, 2011, our accounts payable increased by $250,000 due to an increase in royalties owed to third-party PC game developers through licensing agreements related to titles published by us. Our ability to pay our vendors in a timely manner has become significantly more difficult during fiscal 2011. For example, as of June 30, 2011 our accounts payable invoices over sixty days old grew to $642,000, or 76%, of total accounts payable, compared to June 30, 2010 when our accounts payable invoices older than sixty days amounted to $428,000, or 72% of total accounts payable.

Unearned Revenues

During the year ended June 30, 2011, our unearned revenues decreased by $165,000 due to a reduction in the remaining balances of advance royalty payments we had received from various international licensees largely for our proprietary game titles for the PC and the Nintendo DS and Wii gaming systems.

Accrued Expenses

During the year ended June 30, 2011, our accrued expenses decreased by $32,000 due to a decrease in accrued marketing promotions, which was partially offset by an increase in accrued royalties.

Changes in Cash Flow, Non-Operating Activities

During the year ended June 30, 2011, we had $12,000 in net cash used in investing activities compared to the year ended June 30, 2010 when we had $2,000 in net cash used in investing activities. In fiscal 2011, net cash used in investing activities related to equipment upgrades.

During the year ended June 30, 2011, we had $391,000 in net cash provided by financing activities due to $400,000 in net proceeds from our issuance of a note payable as part of a financing agreement, along with $9,000 in repayments of that note payable.

During the year ended June 30, 2010, we had $497,000 in net cash provided by financing activities due to the net proceeds from our issuance of 1,000,000 common shares in a private placement.

Contractual Obligations and Commitments

We occupy a 5,000 square foot office facility located in Langhorne, Pennsylvania under an operating lease through September 30, 2012. We also occupy a 500 square foot office facility located in Montrose, California under an operating lease through January 1, 2012 and a 570 square foot office facility located in Woburn, Massachusetts under an operating lease through January 1, 2012. Additionally, we currently rent certain office equipment through various operating lease agreements. At June 30, 2011, we had future operating lease commitments of $117,000.

 

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Under various licensing agreements with independent software developers, we are required to pay royalties for the use of licensed content in our products. Most of these licensing agreements require us to make advance licensing and royalty payments to these software developers prior to the time we recognize any net revenues of software titles containing this licensed content. At June 30, 2011, we had future commitments to pay $51,000 in advance licensing and royalty payments to various third-party licensors. We plan to fund our third party royalty payments from cash flows generated through operations.

In connection with our acquisition of Heyday Games, we agreed to pay up to $15,000 of Heyday’s legal fees incurred in connection with the organization of Heyday Games, certain intellectual property matters and the acquisition.

The following table represents a summary of our off-balance sheet contractual obligations and commitments at June 30, 2011.

Contractual Obligations

 

Fiscal Years

Ending June 30,

   Operating
Leases
     Advanced
Licensing  &
Royalties
     Acquisition
related
Commitment
     Totals  
2012    $ 65,000       $ 51,000       $ 15,000       $ 131,000   
2013      23,000         - 0 -         - 0 -         23,000   
2014      11,000         - 0 -         - 0 -         11,000   
2015      9,000         - 0 -         - 0 -         9,000   
2016      9,000         - 0 -         - 0 -         9,000   
  

 

 

    

 

 

    

 

 

    

 

 

 
Totals    $ 117,000       $ 51,000       $ 15,000       $ 183,000   
  

 

 

    

 

 

    

 

 

    

 

 

 

Liquidity and Capital Resources: Quarters Ended September 30, 2011 and 2010

 

     As of September 30,        
     2011     2010     Change  

Cash

   $ 36,000      $ 301,000      ($ 265,000
  

 

 

   

 

 

   

 

 

 

Percent of total assets

     1.0     22.6  
  

 

 

   

 

 

   
     Quarters Ended
September 30,
       
     2011     2010     Change  

Net cash used in operating activities

   ($ 610,000   ($ 325,000   ($ 285,000

Net cash used in investing activities

     (11,000     - 0-        (11,000

Net cash provided by financing activities

     329,000        - 0-        329,000   
  

 

 

   

 

 

   

 

 

 

Net increase (decrease) in cash

   ($ 292,000   ($ 325,000   $ 33,000   
  

 

 

   

 

 

   

 

 

 

Changes in Cash Flow, Operating Activities

During the quarter ended September 30, 2011, we had $610,000 of net cash used in operating activities compared to $325,000 of net cash used in operating activities for the year ago quarter. The $610,000 of net cash used in operating activities for the quarter ended September 30, 2011 resulted from our $1,385,000 net loss which was partially offset by non-cash expenses of $466,000 and the cash source from an increase in accounts payable of $309,000.

Accounts Receivable, net

At September 30, 2011, net accounts receivable totaled $118,000, compared to $143,000 at June 30, 2011. This $25,000 decrease in net accounts receivable resulted from a $55,000 decrease in gross accounts receivable, partially offset by a $30,000 decrease in the allowance for product returns and price markdowns.

 

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Financing Receivable

At September 30, 2011, financing receivable totaled $879,000, compared to $-0- at June 30, 2011 and related to the value of the shares of our Common Stock returned to the Company in December 2011, from a third-party the Company used to retire certain accounts payable balances through the issuance of the Company’s Common Stock shares (see Note 23 of Notes to our Financial Statements under Item 13).

Concentration of Customers

We continue to have a concentration of customers consisting of a few large software distributors, retailers and licensees. During the quarter ended September 30, 2011, the customers representing 10% or more of the Company’s net revenues were: Navarre, accounting for $220,000, or 41% of net revenues and Alliance Sales & Distribution, accounting for $57,000, or 11% of net revenues, compared to the quarter ended September 30, 2010 when the Company had one customer representing 10% or more of net revenues: Navarre, accounting for $349,000, or 41% of net revenues.

We believe that our ability to continue collecting, in a timely manner, the net account receivable owed by our major software distributors and licensees, and, in particular, our net accounts receivables with Navarre, Visicom, Alliance Sales & Distribution and Fry’s, would significantly impact our ability to meet our financial obligations and to fund our operations for the foreseeable future.

Inventory, net

During the quarter ended September 30, 2011, our net inventory decreased by $12,000. This decrease in our net inventory value resulted from a $47,000 increase in the allowance for inventory obsolescence, partially offset by a $35,000 increase in gross inventory.

Prepaid and other current assets

During the quarter ended September 30, 2011, our prepaid and other currents assets decreased by $15,000.

Accounts Payable

During the quarter ended September 30, 2011, our accounts payable increased by $51,000 due to an increase in royalties owed to third-party PC game developers through licensing agreements related to titles published by us, which was partially offset by $258,000 in accounts payable retired through the issuance of common stock shares to a third-party (see note 23). Our ability to pay our vendors in a timely manner has continued to be difficult during fiscal 2012. For example, as of September 30, 2011 our accounts payable invoices over sixty days old was $518,000, or 58%, of total accounts payable (even after our non-cash retirement of $258,000 in accounts payable through the issuance of shares of the Company’s common stock), compared to June 30, 2011 when our accounts payable invoices over sixty days old was $642,000, or 76% of total accounts payable.

Unearned Revenues

During the quarter ended September 30, 2011, our unearned revenues decreased by $34,000 due to a reduction in the remaining balances of advance royalty payments (due to additional royalties being earned and recognized as net revenues) we had received from various international licensees largely for our proprietary game titles for the PC and the Nintendo DS and Wii gaming systems.

Accrued Expenses

During the quarter ended September 30, 2011, our accrued expenses increased by $115,000 due primarily to an increase in customers with credit balances having made payments to us in excess of our net accounts receivable with them.

Changes in Cash Flow, Non-Operating Activities

During the quarter ended September 30, 2011, we had $12,000 in net cash used in investing activities compared to the year ago quarter when we had $-0- in net cash used in investing activities. This $12,000 in net cash used in investing activities related to the purchase of certain internet domains.

 

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During the quarter ended September 30, 2011, we had $329,000 in net cash provided by financing activities due to $350,000 in net proceeds from the issuance of our common shares in various private placements, partially offset by $21,000 in repayments of a note payable.

Contractual Obligations and Commitments

We occupy a 5,000 square foot office facility located in Langhorne, Pennsylvania under an operating lease through September 30, 2012. We also occupy a 500 square foot office facility located in Montrose, California under an operating lease through January 1, 2012 and a 1,000 square foot office facility located in Woburn, Massachusetts under an operating lease through May 30, 2013. Additionally, we currently rent certain office equipment through various operating lease agreements. At September 30, 2011, we had future operating lease commitments of $175,000.

Under various licensing agreements with independent software developers, we are required to pay royalties for the use of licensed content in our products. Most of these licensing agreements require us to make advance licensing and royalty payments to these software developers prior to the time we recognize any net revenues of software titles containing this licensed content. At September 30, 2011, we had future commitments to pay $55,000 in advance licensing and royalty payments to various third-party licensors. We plan to fund our third party royalty payments from cash flows generated through operations and through net proceeds from various private placements.

The following table represents a summary of our off-balance sheet contractual obligations and commitments at September 30, 2011.

Contractual Obligations

 

Fiscal Years

Ending June 30,

   Operating
Leases
     Advanced
Licensing &
Royalties
     Totals  
2012 (9 months)    $ 76,000       $ 55,000       $ 131,000   
2013      70,000         - 0 -         70,000   
2014      11,000         - 0 -         11,000   
2015      9,000         - 0 -         9,000   
2016      9,000         - 0 -         9,000   
  

 

 

    

 

 

    

 

 

 
Totals    $ 175,000       $ 55,000       $ 230,000   
  

 

 

    

 

 

    

 

 

 

Liquidity Risk

We have incurred net losses of $1.2 million and $0.3 million, respectively, for fiscal years 2011 and 2010 and a net loss of $1.4 million for the quarter ended September 30, 2011. We have continued to experience negative cash flow from operations largely due to our increasing investment spending for product development of game titles for social networks, combined with the slower than expected sell-through of our products at retail and on the Internet. Those facts, along with our lack of access to a bank credit facility, create an uncertainty about our ability to continue as a going concern. Accordingly, we are currently evaluating our alternatives to secure outside financing sufficient to support the operating requirements of our current business plan. As of December 15, 2011, we had approximately $85,000 in cash.

Our ability to achieve positive cash flow remains essential to our survival as a going concern since we do not have access to a credit facility. Achieving positive cash flow depends upon a variety of factors, including the timing of the collection of outstanding accounts receivable, the creditworthiness of our primary software distributors and retailers, consumer demand and monetization of our new social game products, and the costs of developing, producing, marketing and promoting our games titles. We continue to evaluate the appropriateness of all non-operational cash expenditures.

There are significant challenges that we will need to successfully manage in order to fund our operations in the future. Our most significant challenges will be to raise capital in a difficult economic environment, and monetizing our new social game in order to increase net revenues and gross profit margins. If during the remainder of fiscal 2012 we are unable to raise additional capital as well as increase our net revenues, we will not be able to continue funding the significant development expenditures associated with

 

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our current product development efforts. Our resources are currently sufficient to fund our operations until mid-January 2012. Current projections anticipate a use of approximately $4,000,000 in cash and cash receipts of approximately $1,500,000 during the next twelve months, assuming that Retro World revenues are nil during this period. We estimate we would need to raise at least $2,500,000 to fund operations for the next twelve months, and we have engaged a placement agent to assist in raising the necessary funds. Additional challenges include, but are not limited to, maintaining commercially viable relationships with our principal software distributors and retailers, collecting timely receivable payments from our concentrated group of software distributors and retailers, and maintaining acceptable payment terms with our trade vendors.

There are market factors beyond our control that could also significantly affect our operating cash flow. The most significant market factors are the success and monetization of our new social game (including virtual goods, advertising and sponsorships for our social network games). Outside financing may not be available when we need it. Even if such financing is available, such financing may cause significant shareholder dilution or may have other costs associated with it that would not be commercially acceptable to us.

Between August 22, 2011 and September 19, 2011, in exchange for $350,000 in gross proceeds, we issued a total of 700,000 shares of our Common Stock at a price of $0.50 per share and warrants for the purchase of a total of 700,000 shares of our Common Sock to accredited investors in a private placement. The warrants have a three year term and an exercise price of $0.75 per share and were immediately vested.

Between October 7 and October 24, 2011, in exchange for $175,000 in gross proceeds, we issued a total of 700,000 shares of our Common Stock at a price of $0.25 per share and warrants for the purchase of a total of 700,000 shares of our Common Stock to accredited investors in a private placement. The warrants have a three year term and an exercise price of $0.50 per share and were immediately vested. The proceeds from the issuances of these Common Stock shares and warrants were used for working capital.

 

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Between October 25, 2011 and December 15, 2011, we completed the following private placements with multiple accredited investors:

 

   

In exchange for $500,000 in gross proceeds, we issued 2,000,000 shares of our Common Stock at a price of $0.25 per share and warrants with three year terms for the purchase of a total of 2,000,000 shares of our Common Stock at an exercise price of $0.50;

 

   

In exchange for $110,000 in gross proceeds, we issued 500,000 shares of our Common Stock at a price of $0.22 per share and warrants with three year terms for the purchase of a total of 500,000 shares of our Common Stock at an exercise price of $0.20;

 

   

In exchange for $60,000 in gross proceeds, we issued 720,000 shares of our Common Stock at a price of $0.08 per share and warrants with three year terms for the purchase of a total of 720,000 shares of our Common Stock at an exercise price of $0.20; and

 

   

In exchange for $110,000 in gross proceeds, we issued 600,000 shares of our Common Stock at a price of $0.18 per share and warrants with three year terms for the purchase of a total of 600,000 shares of our Common Stock at an exercise price of $0.20.

The proceeds from the issuances of these Common Stock shares and warrants were used for working capital.

ITEM 3. PROPERTIES

We occupy a 5,000 square foot office facility located in Langhorne, Pennsylvania under an operating lease through September 30, 2012. We also occupy a 500 square foot office facility located in Montrose, California under an operating lease through January 1, 2012 and a 1,000 square foot office facility located in Woburn, Massachusetts under an operating lease through May 30, 2013.

ITEM 4. SECURITY OWNERSHIP OF CERTAIN BENEFICIAL OWNERS AND MANAGEMENT

Security Ownership of Certain Beneficial Owners and Management and Related Stockholder Matters

The following table sets forth information as supplied to us regarding the number and percentage of shares of our Common Stock beneficially owned as of December 15, 2011 (unless otherwise noted) by: (i) those persons or entities known by management to beneficially own more than five percent of the Common Stock; (ii) each of our directors; (iii) each of our executive officers named in the Summary Compensation Table; and (iv) all of our directors and executive officers as a group.

 

Name and address of

Beneficial Owner (1)

   Amount and Nature
Of Beneficial
Ownership (2)
  Percent of Class
Beneficially Owned

Gerald W. Klein

   913,500 (3)   3.8%

F. J. Lennon

   1,630,834 (4)   6.8%

Eugene H. Mauro

   2,535,453 (5)   10.5%

Thomas W. Murphy

   173,642 (6)   *

Thomas D. Parente

   343,000 (7)   1.4%

Richard H. Siporin

   176,667 (8)   *

Lambert C. Thom

   236,124 (9)   *

Ironridge Global IV, LTD.

   1,950,000 (10)   8.1%

All executive officers and directors as a group (8 persons)

   6,091,620 (11)   24.5%

 

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* Less than 1%
(1) Unless otherwise indicated, the address of each named holder is c/o Entertainment Games, Inc., 2000 Cabot Boulevard West, Suite 110, Langhorne, PA 19047.
(2) Beneficial ownership is determined in accordance with the rules of the Securities and Exchange Commission (the “SEC”) and generally includes voting or investment power with respect to securities. In accordance with SEC rules, the shares in this column include shares that may be acquired upon exercise of stock options within sixty days of December 15, 2011. Except as indicated by footnote, and subject to community property laws where applicable, the persons or entities named in the table above have sole voting and investment power with respect to all shares of Common Stock shown as beneficially owned by them.
(3) Includes 118,000 shares of Common Stock that may be acquired through the exercise of options that were exercisable as of December 15, 2011 or became exercisable within 60 days of that date. The shares held consist of 330,000 shares held in a joint account with Mr. Klein’s spouse, and 558,000 shares held directly by Mr. Klein.
(4) All shares beneficially owned were acquired in connection with our acquisition of Heyday Games in June 2011.
(5) Includes 80,000 shares of Common Stock that may be acquired through the exercise of options that were exercisable as of December 15, 2011 or became exercisable within 60 days of that date. Also includes 203,856 shares held by Mr. Mauro’s immediate family member. Mr. Mauro beneficially owns 2,446,253 shares of our common stock acquired in connection with our acquisition of Heyday Games in June 2011.
(6) Includes 90,000 shares of Common Stock that may be acquired through the exercise of options that were exercisable as of December 15, 2011 or became exercisable within 60 days of that date. Also includes 788 shares held by Mr. Murphy’s immediate family members.
(7) Includes 100,000 shares of Common Stock that may be acquired through the exercise of options that were exercisable as of December 15, 2011 or became exercisable within 60 days of that date and 80,000 warrants for the purchase of Common Stock that are currently exercisable. The shares held consist of 62,000 shares of common stock held in a joint account with Mr. Parente’s spouse, and 1,000 shares held by Mr. Parente’s spouse.
(8) Includes 90,000 shares of Common Stock that may be acquired through the exercise of options that were exercisable as of December 15, 2011 or became exercisable within 60 days of that date.
(9) Includes 100,000 shares of Common Stock that may be acquired through the exercise of options that were exercisable as of December 15, 2011 or became exercisable within 60 days of that date.
(10) Ironridge Global IV, LTD (“Global IV”), Ironridge Global Partners, LLC (“Global Partners”) and Global Partners’ managing members Brendan T. O’Neil, Richard H. Kreger and John C. Kirkland jointly filed a Schedule 13G with respect to the shares beneficially owned by Global IV, on August 29, 2011, upon which Entertainment Games has relied in making this disclosure. Global IV has sole voting and dispositive power as to 614,413 shares of our common stock. Each of Global Partners and Messrs. O’Neil, Kreger and Kirkland disclaimed beneficial ownership or control of any of the securities covered by the Schedule 13G.
(11) Includes 736,000 shares of Common Stock that may be acquired by such persons through the exercise of options that were exercisable as of December 15, 2011 or became exercisable within 60 days of that date and 80,000 warrants for the purchase of our common stock that are currently exercisable.

ITEM 5. DIRECTORS AND EXECUTIVE OFFICERS

Executive Officers:

Our executive officers are:

 

Name

   Age   

Position

Gerald W. Klein

   63    Chief Executive Officer

Eugene H. Mauro

   42    President and Chief Operating Officer

F. J. Lennon

   47    Chief Creative Officer

Thomas W. Murphy

   54    Vice President, Finance and Chief Financial Officer

Ellen Pulver Flatt

   48    Vice President and General Counsel

Richard H. Siporin

   52    Vice President, Sales and Marketing

Mr. Klein has been Chief Executive Officer of Entertainment Games since June 2011. He joined the company as Vice President and Chief Financial Officer in February 1996, and became President and Chief Executive Officer in June 1998. He has been a Director

 

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since August 1994. Prior to joining the company, Mr. Klein was President, Chief Executive Officer and a Director of Megamation Incorporated, a publicly traded company that manufactured automation work cells used in various industries. From August 1991 to October 1994, Mr. Klein served as President and Chief Executive Officer of PricePoint, Inc., a start-up company engaged in the development of electronic retail pricing systems developed to replace paper shelf labels in supermarkets and other retail markets.

Mr. Mauro joined Entertainment Games as President and Chief Operating Officer June 2011. He was a co-founder of Heyday Games, Inc. and served as its Chief Executive Officer from November 2010 until it was acquired by Entertainment Games in June 2011. He served on our Board of Directors from December 2005 until June 8, 2011 and since July 25, 2011. From 2009 to 2011, Mr. Mauro managed a consumer Internet and video game consulting business, Mauro Media Inc. Prior to that, he served as Vice President, Marketing and Business Development for gamer DNA, an online game network, from October 2008 to October 2009, and Vice President of Business Development for Bunchball Inc. from December 2006 until June 2008, where Mr. Mauro launched the first social game on Facebook. From March 2004 until September 2005, Mr. Mauro served as Chief Executive Officer and Executive Producer for Myelin Media, LLC, a video game publishing company, and from May 2001 until December 2003, he was the founder, and served as CEO, of Capital Entertainment Group, an independent video game production studio.

Mr. Lennon joined Entertainment Games as Chief Creative Officer in June 2011. He was a co-founder of Heyday Games, Inc. and served as its Chief Creative Officer from November 2010 until it was acquired by Entertainment Games in June 2011. From January 2009 until founding Heyday Games, Mr. Lennon was a self-employed author of published novels. From March 2008 until December 2008, Mr. Lennon was a creator, designer and writer for Realtime Associates, Inc. where he designed and wrote Soul Trapper and L.A. Knight, two iPhone audio adventures. He was executive producer, designer and writer for the Federal Mediation and Conciliation Service from August 2002 until January 2008, when he developed an interactive conflict resolution tool and computer game for this government agency. He was instrumental in the launch of Take 2 Interactive, where he served as Creative Director and Senior Vice President of Product Development from 1993 to 1996.

Mr. Murphy has been our Chief Financial Officer since July 1999. He joined Entertainment Games as Controller in May 1996. Prior to joining Entertainment Games, Mr. Murphy was Controller of Megamation Incorporated, a publicly traded company that manufactured automation work cells used in various industries, from January 1995 until April 1996, and Accounting Manager of Ohmicron, Inc., a biotechnology company, from January 1993 until December 1994. From September 1985 to May 1992, Mr. Murphy served in a number of financial positions at Checkpoint Systems, Inc., a provider of security and access control systems, including serving as Accounting Manager from 1991 to 1992.

Ms. Pulver Flatt has served as Vice President and General Counsel since September, 2011 and prior to that served as our counsel in various positions since 1999, when she joined Entertainment Games. From 1992 until July 1999, she was an associate with McCausland Keen & Buckman, a law firm based in Radnor, Pennsylvania, where her practice focused in the areas of securities law, mergers and acquisitions and general corporate law. Prior to entering Villanova University School of Law in 1989, Ms. Pulver Flatt was a newspaper reporter for the Philadelphia Inquirer.

Mr. Siporin has served as Vice President of Sales and Marketing of Entertainment Games since January 2000. Prior to joining Entertainment Games, he served as Senior Vice President of Sales for Sunbeam, Inc., Health Division. From 1988 to 1998, Mr. Siporin served in a number of positions at Revlon, Inc., including serving as Vice President of Sales from 1992 to 1998. From 1982 to 1988, Mr. Siporin held a number of sales management positions with Playtex Family Products.

Directors:

There is no family relationship between any director and any other director or executive officer of Entertainment Games. The names of the members of our Board of Directors and certain information about them are set forth below. The information about our Board of Directors is based, in part, upon information furnished by the directors.

 

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Director Name

   Age     

Title

   Since  

Gerald W. Klein

     63       Director and Chief Executive Officer      1994   

Eugene H. Mauro

     42       Director, President and Chief Operating Officer      2005   

Thomas D. Parente (2)(3)

     65       Director      1995   

Lambert C. Thom (1)(2)(4)

     66       Director      1997   

 

 

(1) Member of Audit Committee
(2) Member of Compensation Committee
(3) Chairman of Board of Directors and Audit Committee
(4) Chairman of Compensation Committee

Gerald W. Klein has served as President and Chief Executive Officer of Entertainment Games since June 1998. He joined Entertainment Games as Vice President and Chief Financial Officer in February 1996 and has been a Director since August 1994. Prior to joining Entertainment Games, Mr. Klein was President, Chief Executive Officer and a Director of Megamation Incorporated, a publicly traded company that manufactured automation work cells used in various industries. From August 1991 to October 1994, Mr. Klein served as President and Chief Executive Officer of PricePoint, Inc., a start-up company engaged in the development of electronic retail pricing systems developed to replace paper shelf labels in supermarkets and other retail markets. From 1979 to 1991, Mr. Klein was employed by Checkpoint Systems, Inc., a provider of security and access control systems to retailers, commercial businesses, and libraries and was President and Chief Operating Officer of that company from April 1986 to July 1991. Mr. Klein brings to the Board leadership, extensive business, operating and policy experience, including his experience in software development, social media and the Internet industry, and tremendous knowledge of our company and the game industry. His service as a director and the CEO of our company since 1998 has contributed to the effectiveness of the Board and creates a critical link between the Board and management, enabling the Board to perform its oversight function with the benefit of the CEO’s perspectives on the business.

Mr. Mauro joined Entertainment Games as President and Chief Operating Officer June 2011. He was a co-founder of Heyday Games, Inc. from November 2010 until it was acquired by Entertainment Games in June 2011. He served on our Board of Directors from December 2005 until June 8, 2011 and since July 25, 2011. From 2009 to 2011, Mr. Mauro managed a consumer Internet and video game consulting business, Mauro Media Inc. Prior to that, he served as Vice President, Marketing and Business Development for gamer DNA, an online game network, from October 2008 to October 2009, and Vice President of Business Development for Bunchball Inc. from December 2006 until June 2008, where Mr. Mauro launched the first social games on Facebook. From March 2004 until September 2005, Mr. Mauro served as Chief Executive Officer and Executive Producer for Myelin Media, LLC, a video game publishing company, and from May 2001 until December 2003, he was the founder, and served as CEO, of Capital Entertainment Group, an independent video game production studio. Mr. Mauro brings to the Board his extensive knowledge of the video game industry, social media and Internet-based companies from his positions in the industry, as well as his strategic vision for our product strategy. His tenure in senior management positions at DNA, Myelin Media and Capital Entertainment provides valuable business, leadership and industry experience.

Thomas D. Parente has served as a Director of Entertainment Games since June 1995. He served as Chairman of the Board from August 1998 until December 2000 and since December 2005. Mr. Parente is Corporate Secretary and Director of Corporate Development for Ole Hansen & Sons, Inc., a privately owned holding company, a position he has held since December 1996. From May 1995 to November 1996, he was self-employed as a financial consultant to businesses. From April 1988 until April 1996, Mr. Parente was a Vice-President and the Chief Financial Officer of Suvar Corporation, a manufacturer of specialty chemicals for the printing and coatings markets. From June 1970 until April 1988, Mr. Parente was employed by KPMG LLP and was a partner with that firm from April 1979 until April 1988. Mr. Parente is a certified public accountant. Mr. Parente brings to the Board over 40 years of strong financial management, corporate accounting and financial leadership experience. From his extensive experience as a financial executive, Mr. Parente provides leadership in the financial area and serves as the Chairman of our Audit Committee and as the “audit committee financial expert.”

Lambert C. Thom joined Entertainment Games as a Director in December 1997. He has served as Managing Director of Bangert, Dawes, Reade, Davis & Thom, Incorporated, a private investment firm, since 1975. From 1989 to 1995, Mr. Thom served as Vice President of John Hancock Capital Growth Management, Inc., an investment management firm. Mr. Thom has also been the owner and Chief Executive Officer of Positive Concepts, Inc. since 1998. Mr. Lambert brings to the Board his many years of experience as an investment professional from his extensive experience in finance, investment banking and managing investments, with a focus on management of investments in software related businesses. Mr. Thom’s experience makes him a valued member of our Audit Committee.

Audit Committee:

The Board of Directors of Entertainment Games has an Audit Committee comprised of Lambert C. Thom, and Thomas D. Parente. Mr. Parente is the Chairman of the Audit Committee.

 

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Code of Ethics:

We have adopted a Code of Ethics that applies to all of our directors and employees, including our Chief Executive Officer, Chief Financial Officer and senior financial and accounting officers. In addition to other matters, the Code of Ethics establishes policies to deter wrongdoing and to promote honest and ethical conduct, including ethical handling of actual or apparent conflicts of interest, compliance with applicable laws, rules and regulations, full, fair, accurate, timely and understandable disclosure in public communications and prompt internal reporting of violations of the Code of Ethics. A copy of the Entertainment Games Code of Ethics is available on our website at http://www.egames.com/investors/about-us/code-of-ethics/. Shareholders may request a printed copy of the Code of Ethics, free of charge, by contacting our Vice President and Chief Financial Officer at:

Entertainment Games, Inc.

Attention: Vice President and Chief Financial Officer

2000 Cabot Boulevard, Suite 110

Langhorne, PA 19047

ITEM 6. EXECUTIVE COMPENSATION

The following table sets forth the total compensation earned during the fiscal years ended June 30, 2011 and 2010 by our Chief Executive Officer and the two other most highly compensated executive officers whose salary and bonus earned during the 2011 fiscal year exceeded $100,000. The executive officers set forth in the table below are referred to, collectively, as our “named executive officers.”

Summary Compensation Table

 

Name and

Principal Position

   Fiscal
Year
     Salary
($)
     Bonus
($)(1)
     Option
Awards
($)
     Non-Equity
Incentive Plan
Compensation
($)
     Nonqualified
Deferred
Compensation

Earnings
   All Other
Compensation
($)(2)
     Total ($)  

Gerald W. Klein

     2011         200,000         1,500         -0-         -0-       -0-      8,846         210,346   

President and Chief

Executive Officer

     2010         200,000         1,500         -0-         -0-       -0-      9,596         211,096   

Thomas W. Murphy

     2011         145,000         1,500         -0-         -0-       -0-      2,032         148,532   

Vice President - Finance and

Chief Financial Officer

     2010         145,000         1,500         -0-         -0-       -0-      988         147,488   

Richard H. Siporin

     2011         170,000         1,500         -0-         -0-       -0-      8,604         180,104   

Vice President - Sales

and Marketing

     2010         170,000         1,500         -0-         -0-       -0-      8,604         180,104   

 

 

(1) Represents non-performance-based discretionary compensation paid to the named executive officer as a holiday bonus.
(2) The compensation for our named executive officers during the 2011 fiscal year represented by the amount set forth in the “All Other Compensation” column in the Summary Compensation Table is detailed below. This includes the company’s contribution to the named executive officer’s 401(k) plan at the rate of 50% of the employee’s contribution to the plan; and life insurance premiums for term life insurance for these officers.

 

Name

   401(k) Plan
Contributions ($)
   Life Insurance
Premiums ($)
   Total All Other
Compensation ($)

Gerald W. Klein

   8,250    596    8,846

Thomas W. Murphy

   1,839    193    2,032

Richard H. Siporin

   8,250    354    8,604

 

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Outstanding Equity Awards at 2011 Fiscal Year-End

The following table sets forth information with respect to outstanding equity awards for our named executive officers as of the end of the 2011 fiscal year. There were no outstanding stock or other equity incentive plan awards as of the end of the 2011 fiscal year.

 

Name

  

Number of Securities Underlying

Unexercised Options

     Option
Exercise
Price ($)
     Option
Expiration
Date
 
   Exercisable (#)     Unexercisable (#)        

Gerald W. Klein

     30,000  (1)      70,000         .62         06/05/2019   
     77,000  (2)      33,000         .79         11/04/2013   

Thomas W. Murphy

     30,000  (1)      70,000         .62         06/05/2019   
     52,500  (2)      22,500         .79         11/04/2013   

Richard H. Siporin

     30,000  (1)      70,000         .62         06/05/2019   
     52,500  (2)      22,500         .79         11/04/2013   

 

(1) These stock options were not granted pursuant to any formal stock option plan. These stock options vest in 10% increments per year over 10 years and have 11-year terms, subject to earlier termination or expiration in the event of termination of service.
(2) These stock options were granted pursuant to our 1995 Amended and Restated Stock Option Plan, referred to as our “1995 Plan”. These stock options vested in 10% increments per year over 10 years and have 10-year terms, subject to earlier termination or expiration in the event of termination of service or as otherwise set forth in the 1995 Plan. See Note 16 of the “Notes to Financial Statements” under Item 13 for a more detailed description of the 1995 Plan.

Change of Control Severance Arrangements

In June 2004, we adopted a Change of Control Severance Plan for Level One Employees (the “Severance Plan”). The Chief Executive Officer, the President, any Vice President, and each other person designated by the Board of Directors in writing are eligible to participate in the Severance Plan. Currently, Mr. Klein, Mr. Murphy and Mr. Siporin, our named executive officers, and Eugene Mauro, F.J. Lennon, and Ellen Pulver Flatt, who are also executive officers, participate in the Severance Plan. The Severance Plan provides for benefits in the event that Entertainment Games or its successor terminates an eligible individual’s employment within 90 days prior to or 365 days after a “change of control” for any reason other than for “cause,” as both terms are defined in the Severance Plan, or any eligible employee terminates his or her employment for “good reason,” as defined in the Severance Plan. Under the Severance Plan, each participating employee may be eligible to receive the following benefits:

 

   

a lump sum payment equal to two times the sum of his or her annual base salary and either (1) the annual cash bonus, if any, actually paid or declared for the year immediately preceding the year in which the employee’s employment terminates or (2) the annual bonus for the year immediately preceding the year the change of control giving rise to the termination of employment, whichever is greater; and

 

   

continuation of the employee’s health benefits for up to 24 months.

Compensation of Directors; Compensation Committee Interlocks and Insider Participation

The non-employee members of the Board of Directors, Thomas D. Parente and Lambert C. Thom, who are also the only members of our Audit Committee and Compensation Committee, receive a cash fee of $500 for each meeting attended. During the 2011 fiscal year, the Board of Directors held seven meetings, all of which were attended by each director, except for Mr. Mauro, who resigned from the Board prior to the last two meetings of fiscal 2011 at which the Board considered the Heyday Games transaction and, therefore, Mr. Mauro attended only five meetings of the Board. All directors are entitled to reimbursement for reasonable expenses incurred in the performance of their duties as members of our Board of Directors.

 

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Name

   Fees
Earned
or Paid
in Cash ($)
     Stock
Awards ($)
   Option
Awards ($)
   Non-Equity
Incentive
Plan
Compensation ($)
   Nonqualified
Deferred
Compensation
Earnings ($)
   All Other
Compensation ($)
   Total ($)  

Eugene H. Mauro

   $ 2,500       -0-    -0-    -0-    -0-    -0-    $ 2,500   

Thomas D. Parente

   $ 3,500       -0-    -0-    -0-    -0-    -0-    $ 3,500   

Lambert C. Thom

   $ 3,500       -0-    -0-    -0-    -0-    -0-    $ 3,500   

Equity Compensation Plan Information

The following table summarizes, as of June 30, 2011, outstanding common stock warrants and common stock options to acquire shares of our Common Stock that have been issued under our 1995 Plan, which expired June 30, 2005, or that were issued outside the 1995 Plan.

 

Plan category

   Number of securities  to
be issued upon exercise
of outstanding options,
warrants and rights
(a)
     Weighted-average
exercise price of
outstanding options,
warrants and rights
(b)
     Number of securities
remaining  available for
future issuance under
equity compensation
plans (excluding
securities reflected in
column (a))
(c)

Equity compensation plans approved by security holders.

     525,000       $ 0.79       - 0 -

Equity compensation plans not approved by security holders. (1)

     850,000       $ 0.57       - 0 -

Warrant issued to First Global Securities. (2)

     62,000       $ 1.10       - 0 -

Warrant issued to Bandera Master Fund L.P. (3)

     1,000,000       $ 0.80       - 0 -

Warrant issued to Fertilemind Capital Fund I (4)

     400,000       $ 0.25       - 0 -
  

 

 

    

 

 

    

 

Total

     2,837,000       $ 0.66       - 0 -
  

 

 

    

 

 

    

 

 

(1) In December 2005, we granted common stock options to our outside Directors to purchase 150,000 shares of our Common Stock at an exercise price of $0.31, the market price on the date of grant. These common stock options have ten year terms, and vested over three years after the date of grant in equal annual installments. These common stock options were not part of any formal stock option plan.

On June 19, 2007, we granted a common stock option to one employee to purchase 50,000 shares of our common stock, with an exercise price of $0.73 (the closing price of our common stock on date of grant) and a life of six years. This common stock option was not part of any formal stock option plan and was subsequently cancelled upon the employee’s termination.

On June 5, 2008, we granted common stock options to our Board of Directors and members of management to purchase 800,000 shares of our common stock, with an exercise price of $0.62 (the closing price of our common stock on date of grant), vesting over ten years and having a life of eleven years. Due to one of these optionees leaving the Company, an option to purchase 100,000 shares from this grant was subsequently cancelled. These common stock options were not part of any formal stock option plan.

(2) On May 8, 2008, in consideration for placement agency services rendered during our private offering of Preferred Stock, we issued to First Global Securities a five year common stock warrant to purchase 62,000 shares of our Common Stock at an exercise price of $1.10 per share.
(3) On March 19, 2010, we issued a common stock warrant to purchase 1,000,000 shares of our common stock to an accredited investor related to a private placement offering of our Common Stock. This warrant has an exercise price of $0.80 per share and a term of three years.
(4) On June 3, 2011, we issued a common stock warrant to purchase 400,000 shares of our common stock to an accredited investor related to a financing agreement secured by a note payable. This warrant has an exercise price of $0.25 per share and a term of two years.

 

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ITEM 7. CERTAIN RELATIONSHIPS AND RELATED TRANSACTIONS; DIRECTOR INDEPENDENCE

Certain Relationships and Related Transactions

On June 24, 2011, we completed the acquisition of substantially all of the assets of Heyday Games, a producer of cross-platform social game content, of which Gene Mauro, a director of Entertainment Games from 2005 until June 8, 2011 and since July 25, 2011, was a co-founder. In order to avoid conflicts of interest in connection with the transaction, Mr. Mauro resigned as a director and did not participate in any board discussions or negotiations between Entertainment Games and Heyday Games on behalf of Entertainment Games. In connection with the transaction, following the consummation of the acquisition, Mr. Mauro was reappointed to the Board and elected as our President and Chief Operating Officer. As part of the transaction, Mr. Mauro entered into a Non-Competition and Confidentiality Agreement with us. Pursuant to the purchase agreement between us, Heyday Games and its shareholders, we issued 3,706,387 shares of our common stock to Heyday Games, with an additional 411,821 shares of Common Stock subject to a holdback for our indemnification claims under the purchase agreement. In addition to the upfront payment, Heyday Games will be eligible to receive a potential earnout of an additional 2,745,472 shares of our Common Stock if our cumulative net income equals or exceeds, in the aggregate, $20,592,000 during any of the fiscal years beginning June 30, 2011 and ending June 30, 2015. Entertainment Games and Heyday Games also entered into a Registration Rights Agreement covering the shares issued in the transaction.

Director Independence

Mr. Parente and Mr. Thom are independent directors and committee members based on the definition of independence of the NYSE Amex’s Listing Standards, Policies and Requirements, which are the independence standards utilized by our board although our common stock is not listed on the NYSE Amex. The Board of Directors has determined that Mr. Parente, a member of the Audit Committee, is an “audit committee financial expert.” Mr. Klein and Mr. Mauro each serve as our executive officers, and therefore are not independent directors.

ITEM 8. LEGAL PROCEEDINGS

There are not currently any pending legal proceedings to which we are party or as to which any of our property is subject that we consider to be material, and no such proceedings are known to us to be threatened or contemplated against us.

ITEM 9. MARKET FOR COMMON EQUITY, RELATED STOCKHOLDER MATTERS AND PURCHASES OF EQUITY SECURITIES

No established trading market currently exists for our Common Stock. After the effectiveness of this registration statement, we will be in compliance with the OTCBB’s requirements and will be in a position to seek a market maker, although there is no assurance that we will be successful in obtaining or maintaining such compliance or market maker. Our Common Stock, which has no par value, has been trading on the Pink Sheets’ electronic quotation service under the symbol “EGAM” since February 2007, when we voluntarily deregistered our shares under the Exchange Act. The deregistration of our shares had the effect of suspending our public reporting obligations under the Exchange Act.

While we were an SEC reporting company, from October 1995 until February 2007, our Common Stock traded on the OTCBB under the symbol “EGAM” from April 2001 until February 2007, after having traded on the NASDAQ SmallCap Market under the same symbol from the time we became an SEC reporting company following our public offering in October 1995. The sales prices below reflect inter-dealer prices, without retail mark-up, mark-down or commission and may not necessarily represent actual transactions.

The following table sets forth the quarterly high and low sales price per share of our Common Stock for the fiscal years ended June 30, 2011 and 2010 and the fiscal quarter ended September 30, 2011, as reported at www.nasdaq.com:

 

     High      Low  

Fiscal Year Ended June 30, 2010

     

First Quarter

   $ 0.24       $ 0.08   

Second Quarter

   $ 0.46       $ 0.07   

Third Quarter

   $ 0.95       $ 0.23   

Fourth Quarter

   $ 0.95       $ 0.35   

 

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     High      Low  

Fiscal Year Ended June 30, 2011

     

First Quarter

   $ 0.74       $ 0.34   

Second Quarter

   $ 0.56       $ 0.12   

Third Quarter

   $ 0.54       $ 0.20   

Fourth Quarter

   $ 0.60       $ 0.16   

Quarter Ended September 30, 2011

   $ 0.69       $ 0.25   

At June 30, 2011 and December 15, 2011, we had shareholders of record of 145 and 157, respectively. As of December 15, 2011: 24,099,771 shares of our Common Stock were outstanding; 525,000 shares of our Common Stock was reserved for issuance of grants of outstanding options under our 1995 Plan; 2,312,000 shares of Common Stock were reserved for the issuance of shares under other outstanding options and warrants; and 1,750,000 shares were reserved for issuance upon conversion of our Preferred Stock. Of the outstanding shares, 5,221,000 shares are “restricted securities” as defined in Rule 144 and represented by a certificate that includes a restricted legend, substantially all of which will be eligible for resale under Rule 144 beginning 90 days following the effectiveness of this registration statement, subject to compliance with the requirements of the rule.

Affiliates will be able to sell their shares, including restricted securities and other shares that may have previously been registered or purchased on the open market, under Rule 144 beginning 90 days after the effectiveness of this registration statement, subject to all other requirements of Rule 144. In general, under Rule 144, an affiliate would be entitled to sell within any three-month period a number of shares that does not exceed one percent of the number of shares of our Common Stock then outstanding. Sales under Rule 144 are also subject to manner of sale provisions and notice requirements and to the availability of current public information about us. Persons who may be deemed to be our affiliates generally include individuals or entities that control, or are controlled by, or are under common control with, our company and may include our directors and executive officers, as well as our significant shareholders.

For a shareholder who has not been deemed to have been one of our affiliates at any time during the 90 days preceding a sale, sales of our Common Stock held longer than six months, but less than one year, will be subject only to the current public information requirement and can be sold under Rule 144 beginning 90 days after the effectiveness of this registration statement. A person who is not deemed to have been one of our affiliates at any time during the 90 days preceding a sale, and who has beneficially owned the shares proposed to be sold for at least one year, is entitled to sell the shares without complying with the manner of sale, public information, volume limitation or notice provisions of Rule 144 upon the effectiveness of this registration statement.

Holders of warrants to acquire shares of our Common Stock, holders of our Common Stock and holders of our Preferred Stock convertible into 1,750,000 shares of our Common Stock generally may cause us to register a total of 15,202,393 of their shares for resale to the public in the event that we file a registration statement under the Securities Act in the future, subject to conditions contained in the applicable registration rights agreements.

We currently intend to retain earnings, if any, for use in funding our business and do not anticipate paying cash dividends to Common Stock shareholders in the foreseeable future.

As discussed in Note 14 in the “Notes to Financial Statements” under Item 13, we currently intend to continue making or accumulating quarterly dividend payments to shareholders of our Preferred Stock in accordance with the terms of the Preferred Stock.

ITEM 10. RECENT SALES OF UNREGISTERED SECURITIES

In the three years prior to the filing of this Form 10, we issued the following unregistered securities. Each such sale was exempt from registration under the Securities Act. Unless indicated otherwise, the transactions involved accredited investors only and were entered into in reliance upon Regulation D and/or Section 4(2) of the Securities Act for an exemption from the registration provisions of the Securities Act.

On September 21, 2009, in consideration for services provided, we issued 225,000 shares of our Common Stock to an investor relations firm.

 

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On March 19, 2010, we issued 1,000,000 shares of our Common Stock and a warrant to purchase 1,000,000 shares of our Common Stock to an accredited investor in a private placement. This warrant has an exercise price of $0.80 per share and a term of three years.

On April 13, 2010, in consideration for consulting services to be rendered over a twenty-four month period, we issued 75,000 shares of our Common Stock to a consultant.

On June 3, 2011, we completed a debt financing, in which we received gross proceeds of $400,000 in exchange for entering into a three year senior secured promissory note (“Note”) in the principal amount of $400,000 and a two-year warrant with an exercise price of $0.25 per share to purchase 400,000 shares of our Common Stock.

On June 24, 2011, we issued 3,706,387 shares of our Common Stock, which related to our acquisition of Heyday Games.

On August 10, 2011, we issued 28,597 shares of our Common Stock to holders of the Company’s Preferred Stock in payment the preferred stock dividend for the quarter ended June 30, 2011.

On August 22, 2011, we issued 100,000 shares of our Common Stock to an accredited investor pursuant to an investor relations agreement.

Between August 22, 2011 and September 19, 2011, in exchange for $350,000 in gross proceeds, we issued a total of 700,000 shares of our Common Stock at a price of $0.50 per share and warrants for the purchase of a total of 700,000 shares of our Common Stock to accredited investors in a private placement. The warrants have a three year term and an exercise price of $0.75 per share and were immediately vested.

Between October 7 and October 24, 2011, in exchange for $175,000 in gross proceeds, we issued a total of 700,000 shares of our Common Stock at a price of $0.25 per share and warrants for the purchase of a total of 700,000 shares of our Common Stock to accredited investors in a private placement. The warrants have a three year term and an exercise price of $0.50 per share and were immediately vested.

On August 26, 2011, we issued 1,950,000 shares of our Common Stock and a five-year warrant to acquire 572,393 shares at an exercise price of $0.54 to Ironridge Global Media, a division of Ironridge Global IV, Ltd., referred to as Ironridge, in reliance on the exemption from the registration requirements of the Securities Act of 1933, as amended, provided by Section 3(a)(10). The shares issued to Ironridge were issued pursuant to a Stipulation for Settlement of Claims, or Stipulation, filed by us and Ironridge in the Superior Court for the State of California, County of Los Angeles on August 26, 2011 in settlement of claims purchased by Ironridge from certain of our creditors in the aggregate amount equal to $257,576.75, plus interest, attorneys’ fees and costs. Pursuant to the terms of the Stipulation, we may be required to issue additional shares or Ironridge may be required to return a portion of the shares to us.

On September 26, 2011, we issued 40,185 shares of our Common Stock to an investment firm in payment for administrative and legal fees pursuant to a financing term sheet.

Between October 25, 2011 and December 15, 2011, we completed the following private placements with multiple accredited investors:

 

   

In exchange for $500,000 in gross proceeds, we issued 2,000,000 shares of our Common Stock at a price of $0.25 per share and warrants with three year terms for the purchase of a total of 2,000,000 shares of our Common Stock at an exercise price of $0.50;

 

   

In exchange for $110,000 in gross proceeds, we issued 500,000 shares of our Common Stock at a price of $0.22 per share and warrants with three year terms for the purchase of a total of 500,000 shares of our Common Stock at an exercise price of $0.20;

 

   

In exchange for $60,000 in gross proceeds, we issued 720,000 shares of our Common Stock at a price of $0.08 per share and warrants with three year terms for the purchase of a total of 720,000 shares of our Common Stock at an exercise price of $0.20; and

 

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In exchange for $110,000 in gross proceeds, we issued 600,000 shares of our Common Stock at a price of $0.18 per share and warrants with three year terms for the purchase of a total of 600,000 shares of our Common Stock at an exercise price of $0.20.

The proceeds from the issuances of these shares and warrants were used for working capital.

ITEM 11. DESCRIPTION OF REGISTRANT’S SECURITIES TO BE REGISTERED

Pursuant to our Amended and Restated Articles of Incorporation, we are authorized to issue 40,000,000 shares of Common Stock, no par value per share and 10,000,000 shares of Preferred Stock, no par value per share. As of December 15, 2011, there were outstanding 24,099,771 shares of our Common Stock, and 875,000 shares of our Preferred Stock.

Common Stock

Holders of Common Stock are entitled to one vote per share on all matters submitted to a vote of shareholder, including election of directors. There is [no] cumulative voting in the election of directors. The holders of Common Stock are entitled to any dividends that may be declared by the board of directors out of funds legally available for payment of dividends on Common Stock. In the event of our liquidation or dissolution, holders of Common Stock are entitled to share ratable in all assets remaining after payment of liabilities and the liquidation preference of any outstanding shares of Preferred Stock. Holders of Common Stock have no preemptive rights and have no right to convert their Common Stock into any other securities.

Preferred Stock

We are authorized to issue 10,000,000 shares no par value Preferred Stock in one or more series with such designations, voting power, if any, preferences and relative, participating, option or other special rights, and such qualifications, limitations and restrictions, as are determined by resolution of our board of directors. The issuance of Preferred Stock may have the effect of delaying, deferring or preventing a change in control of our Company without further action by shareholders and could adversely affect the rights and powers, including voting rights, of the holders of Common Stock. In certain circumstances, the issuance of Preferred Stock could depress the market price of the Common Stock. As of December 15, 2011, there were 875,000 shares of Preferred Stock outstanding of Series A 5% Cumulative Convertible Preferred Stock, or Convertible Preferred Stock. The description of the terms of the Convertible Preferred Stock, set forth below, is qualified in its entirety by reference to the right, preferences and privileges set forth in Exhibit 3.1.

Dividends. Holders of the Convertible Preferred Stock are entitled to a cumulative dividend, payable quarterly, prior to any distribution with respect to our Common Stock, payable when and if declared by our Board of Directors. The dividend rate is based upon the greater of (i) 5% per annum of the original purchase price of the Shares ($1.00) plus accrued and unpaid dividends and (ii) $1.00 per unit based on the net quarterly unit sales of the Corporation’s “Puzzle City” and “Pet Shop” products on the Nintendo DS platform plus $0.50 per unit based on the net quarterly unit sales of all Rubik’s products.

Voting Rights. Holders of the Convertible Preferred Stock do not have any voting rights except as specifically required by Pennsylvania law and except upon any corporate action which would alter or change the rights and preferences so as to adversely affect the holders of the Convertible Preferred Stock. If the holders of the Convertible Preferred Stock are adversely affected as a series by any action to which they have the right to vote, the vote of a majority of the holders of the Convertible Preferred Stock, voting as a series, will be required to approve such action. The holders of the Convertible Preferred Stock are entitled to notice of and to attend all meetings of shareholders.

Liquidation Preference. Holders of the Convertible Preferred Stock are entitled to receive $1.00 per share (plus the amount of accrued and unpaid dividends), before any distribution or payment is made to holders of Common Stock or other junior stock in the event of the dissolution, liquidation or winding up of Entertainment Games, if, in any such event, our assets are insufficient to permit full payment, the holders of the Convertible Preferred Stock will be entitled to a pro rata distribution of the available assets. After payment of the full amount of the liquidating distribution to which they will be entitled, the holders of shares of the Convertible Preferred Stock will not be entitled to any further participation in any

 

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distribution of assets. A consolidation, merger or sale of all or substantially all of our assets will be considered a liquidation, dissolution or winding up for these purposes.

Conversion Rights. The Convertible Preferred Stock is convertible into shares of Common Stock, at the option of the holder at any time after issuance, initially at the conversion rate determined by dividing 1.00 by the conversion factor, which is initially 0.909. The conversion factor will be subject to adjustment from time to time in the event of certain stock dividends, stock splits, combinations or exchanges of shares or reductions of our capital stock by any capital reorganization or reclassification. In addition, we have the right to require the conversion at the then current conversion rate if the Common Stock has a market price equal to or greater than $3.00 for 30 consecutive days. No fractional shares will be issued upon conversion of the Convertible Preferred Stock. We will pay a cash adjustment with respect to any fractional interest.

Mandatory Conversion or Redemption. The Convertible Preferred Stock will be converted into Common Stock at the then current conversion rate or redeemed at our discretion, in the event of an underwritten public offering, with gross proceeds of at least $20,000,000 or upon a change of control, which includes certain mergers, acquisitions of a majority of our voting stock or the sale of all or substantially all of our assets. If we elect to redeem the Convertible Preferred Stock, we will pay cash equal to the original purchase price ($1.00) plus all accrued and unpaid dividends.

ITEM 12. INDEMNIFICATION OF DIRECTORS AND OFFICERS

Section 1741 of the Pennsylvania Business Corporation Law, or the PBCL, empowers a corporation to indemnify any officer or director acting in his or her capacity as a representative of the corporation who was or is a party or is threatened to be made a party to any action or proceeding against expenses, judgments, penalties, fines and amounts paid in settlement in connection with such action or proceeding whether the action was instituted by a third party or arose by or in the right of the corporation. The PBCL limits the ability of a corporation to indemnify its officers and directors for conduct constituting willful misconduct or recklessness, or acts in violation of criminal statute.

Our amended and restated bylaws provide for the indemnification of our directors for monetary damages for any action taken unless the director breached or failed to perform the duties of his or her office, and the breach or failure to perform constitutes self-dealing, willful misconduct or recklessness. This limitation does not apply to the responsibility or liability of a director pursuant to any criminal statute, or for the payment of taxes. Our bylaws also provide that we will indemnify any director or officer to the fullest extent permitted by Pennsylvania law, by reason of the fact that he or she is or was a director or officer.

The indemnification and advancement of expenses provided by our bylaws are not exclusive of any other rights to which those seeking indemnification or advancement of expenses may be entitled under any bylaw, agreement, contract, vote of shareholders or directors. It is our policy that indemnification of, and advancement of expenses to, directors and officers shall be made to the fullest extent permitted by law. To this end, the provisions of our bylaws will be deemed to have been amended for the benefit of directors and officers effective immediately upon any modification of the PBCL or any modification, or adoption of any other law that expands or enlarges the power or obligation of corporations organized under the PBCL to indemnify, or advance expenses to, directors and officers of corporations.

Our bylaws provide that we will pay expenses incurred by an officer or director, in defending a proceeding, in advance of the final disposition of such action or proceeding provided that if required by the PBCL or other applicable law, the payment of such expenses will be made only on receipt of an undertaking by or on behalf of such person to repay that amount if it shall ultimately be determined that such person is not entitled to be indemnified by us.

We have the authority to create a fund of any nature, or otherwise secure or insure in any manner, our indemnification obligations. The indemnification provisions of our bylaws constitute a contract between us and each of our directors and officers, and any repeal or modification of the bylaws’ indemnification provisions will not limit any such person’s rights to indemnification (including the advancement of expenses) then existing or arising out of events, acts or omissions occurring before such repeal or modification.

Our bylaws provide that we can purchase and maintain insurance on behalf of any person who is or was a Director or officer, to insure against any expense, liability or loss asserted against such persons.

Any repeal or amendment of the provisions relating to indemnification which is adverse to any director or officer shall apply to such director or officer only on a prospective basis, and will not reduce any limitation on the personal liability of a director, or limit the rights of any such person to indemnification or to the advancement of expenses with respect to any action or failure to act occurring prior to the time of such repeal or amendment.

 

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Our amended and restated articles of incorporation provide for the indemnification of our directors and officers for any threatened, pending or completed proceeding against all expenses, liability and loss, including but not limited to attorneys’ fees, judgments, fines, ERISA excise taxes or penalties and amounts paid or to be paid in settlement, actually and reasonably incurred or paid by that person in connection with the proceeding. Our articles of incorporation also provide that we will indemnify any director or officer to the fullest extent permitted by law by reason of the fact that he or she is or was a director or officer of the Company. The right to indemnification provided in the articles of incorporation shall be a contract right and shall include the right to be paid by us the expenses incurred in defending or in enforcing his or her rights under any such proceeding, in advance of the final disposition of such action or proceeding; provided that if required by applicable law, the payment of such expenses will be made only on receipt of an undertaking by or on behalf of such person to repay that amount if it shall ultimately be determined that such person is not entitled to be indemnified by us. The indemnification and advancement of expenses provided by our articles of incorporation are not exclusive of any other rights to which those seeking indemnification or advancement of expenses may be entitled under any bylaw, agreement, vote of shareholders or directors. If a claim for indemnification is not paid in full by us within 30 days after we have received the written claim, the claimant may bring suit against us to recover the unpaid amount of the claim and if successful in whole or in part in establishing his or her right to indemnification or advancement of expenses, the claimant shall be entitled to be paid the expense of prosecuting the claim.

 

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ITEM 13. FINANCIAL STATEMENTS AND SUPPLEMENTARY DATA

Entertainment Games, Inc.

Index to Financial Statements

 

     Page  

Independent Auditors’ Report

     45   

Balance Sheets as of June 30, 2011, 2010 and September 30, 2011 (unaudited)

     46   

Statements of Operations for the years ended June  30, 2011 and 2010 and the quarters ended September 30, 2011 and 2010 (unaudited)

     47   

Statements of Stockholders’ Equity (Deficit) for the years ended June  30, 2011 and 2010 and quarter ended September 30, 2011 (unaudited)

     48   

Statements of Cash Flows for the years ended June 30, 2011 and 2010 and quarters ended September  30, 2011 and 2010 (unaudited)

     50   

Notes to Financial Statements

     52   

 

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INDEPENDENT AUDITORS’ REPORT

The Board of Directors and Stockholders

Entertainment Games, Inc.

We have audited the accompanying balance sheets of Entertainment Games, Inc. (a Pennsylvania corporation) as of June 30, 2011 and 2010, and the related statements of operations, stockholders’ equity (deficit), and cash flows for the years then ended. These financial statements are the responsibility of the Company’s management. Our responsibility is to express an opinion on these financial statements based on our audits.

We conducted our audits in accordance with generally accepted auditing standards as established by the Auditing Standards Board (United States) and in accordance with the auditing standards of the Public Company Accounting Oversight Board (United States). Those standards require that we plan and perform the audit to obtain reasonable assurance about whether the financial statements are free of material misstatement. The Company is not required to have, nor were we engaged to perform, an audit of its internal control over financial reporting. Our audits included consideration of internal control over financial reporting as a basis for designing audit procedures that are appropriate in the circumstances, but not for the purpose of expressing an opinion on the effectiveness of the Company’s internal control over financial reporting. Accordingly, we express no such opinion. An audit also includes examining, on a test basis, evidence supporting the amounts and disclosures in the financial statements, assessing the accounting principles used and significant estimates made by management, as well as evaluating the overall financial statement presentation. We believe that our audits provide a reasonable basis for our opinion.

In our opinion, the financial statements referred to above present fairly, in all material respects, the financial position of Entertainment Games, Inc. as of June 30, 2011 and 2010 and the results of its operations and its cash flows for the years then ended, in conformity with accounting principles generally accepted in the United States of America.

The accompanying financial statements have been prepared assuming that the Company will continue as a going concern. As discussed in Notes 1 and 21 to the financial statements, the Company has suffered recurring losses from operations which raise substantial doubt about its ability to continue as a going concern. Management’s plans regarding those matters also are described in Notes 1 and 21. The financial statements do not include any adjustment that might result from the outcome of this uncertainty.

/s/ BBD, LLP

Philadelphia, Pennsylvania

November 7, 2011

 

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Entertainment Games, Inc.

Balance Sheets

 

     As of     As of     As of  
     June 30,
2011
    June 30,
2010
    September 30,
2011
(unaudited)
 

ASSETS

      

Current assets:

      

Cash

   $ 328,367      $ 626,748      $ 35,913   

Accounts receivable, net

     143,397        310,931        118,477   

Financing receivable

     - 0 -        - 0 -        878,750   

Inventory, net

     469,871        595,000        457,674   

Prepaid and other current assets

     136,070        99,233        121,383   
  

 

 

   

 

 

   

 

 

 

Total current assets

     1,077,705        1,631,912        1,612,197   

Furniture and equipment, net

     10,766        5,866        8,951   

Intangibles

     1,524,089        24,089        1,497,346   

Goodwill

     680,000        - 0 -        680,000   
  

 

 

   

 

 

   

 

 

 

Total assets

   $ 3,292,560      $ 1,661,867      $ 3,798,494   
  

 

 

   

 

 

   

 

 

 

LIABILITIES AND

STOCKHOLDERS’ EQUITY

      

Current liabilities:

      

Note payable, current portion

   $ 130,170      $ - 0 -      $ 138,549   

Accounts payable

     841,638        591,868        892,814   

Unearned revenues

     432,581        597,266        398,228   

Accrued expenses

     377,479        409,043        492,920   
  

 

 

   

 

 

   

 

 

 

Total current liabilities

     1,781,868        1,598,177        1,922,511   

Note payable, long-term portion

     260,341        - 0 -        230,915   
  

 

 

   

 

 

   

 

 

 

Total liabilities

     2,042,209        1,598,177        2,153,426   

Stockholders’ equity

      

Preferred stock no par value, (10,000,000 authorized; 875,000 shares of Convertible Preferred issued and outstanding)

     704,568        704,568        704,568   

Common stock, no par value (40,000,000 shares authorized; 17,711,646, 13,841,573 and 20,530,428 issued respectively and 17,433,746, 13,563,673 and 20,252,528 outstanding, respectively)

     12,731,475        10,507,723        14,476,006   

Additional paid-in capital

     2,090,883        1,926,885        2,136,651   

Accumulated deficit

     (13,723,638     (12,522,549     (15,119,220

Treasury stock, 277,900 shares, at cost

     (552,937     (552,937     (552,937
  

 

 

   

 

 

   

 

 

 

Total stockholders’ equity

     1,250,351        63,690        1,645,068   
  

 

 

   

 

 

   

 

 

 

Total liabilities and stockholders’ equity

   $ 3,292,560      $ 1,661,867      $ 3,798,494   
  

 

 

   

 

 

   

 

 

 

See accompanying notes to financial statements.

 

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Entertainment Games, Inc.

Statements of Operations

 

     Years Ended
June 30,
    Quarters Ended
September 30, (unaudited),
 
     2011     2010     2011     2010  

Net revenues

   $ 3,083,557      $ 3,602,172      $ 538,456      $ 858,576   

Cost of revenues

     1,705,743        1,460,945        302,146        494,244   
  

 

 

   

 

 

   

 

 

   

 

 

 

Gross profit

     1,377,814        2,141,227        236,310        364,332   

Operating expenses:

        

Product development

     859,095        930,882        566,209        330,664   

Selling, general and administrative

     1,668,720        1,751,103        1,031,132        383,795   

Intangibles impairment (recovery)

     - 0 -        (150,000     - 0 -        - 0 -   
  

 

 

   

 

 

   

 

 

   

 

 

 

Total operating expenses

     2,527,815        2,531,985        1,597,341        714,459   
  

 

 

   

 

 

   

 

 

   

 

 

 

Operating loss

     (1,150,001     (390,758     (1,361,031     (350,127

Interest (expense) income, net

     (7,336     339        (23,613     95   
  

 

 

   

 

 

   

 

 

   

 

 

 

Loss before income taxes

     (1,157,337     (390,419     (1,384,644     (350,032

Income tax expense (benefit)

     - 0 -        (46,811     - 0 -        - 0 -   
  

 

 

   

 

 

   

 

 

   

 

 

 

Net loss

   ($ 1,157,337   ($ 343,608   ($ 1,384,644   ($ 350,032
  

 

 

   

 

 

   

 

 

   

 

 

 

Net loss per common share:

        

- Basic

   ($ 0.08   ($ 0.03   ($ 0.08   ($ 0.03
  

 

 

   

 

 

   

 

 

   

 

 

 

- Diluted

   ($ 0.08   ($ 0.03   ($ 0.08   ($ 0.03
  

 

 

   

 

 

   

 

 

   

 

 

 

Weighted average common shares outstanding

     13,718,943        12,669,436        18,400,326        13,575,025   
  

 

 

   

 

 

   

 

 

   

 

 

 

See accompanying notes to financial statements.

 

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Entertainment Games, Inc.

Statements of Stockholders’ Equity (Deficit)

 

      Convertible
Preferred Stock
     Common Stock      Additional
Paid-in
Capital
     Accumulated
Deficit
    Treasury Stock     Stockholders’
Equity (Deficit)
 
      Shares      Amount      Shares      Amount           Shares     Amount    

Balances at June 30, 2009

     875,000       $ 704,568         12,331,040       $ 9,897,024       $ 1,844,945       ($ 12,135,189     (277,900   ($ 552,937   ($ 241,589
  

 

 

    

 

 

    

 

 

    

 

 

    

 

 

    

 

 

   

 

 

   

 

 

   

 

 

 

Net loss

                    (343,608         (343,608

Stock-based compensation for common stock options issued to employees and directors

                 81,940               81,940   

Dividends declared on preferred stock

           210,533         43,752            (43,752         - 0 -   

Common stock shares issued in connection with consulting agreement

           225,000         19,391                  19,391   

Common stock shares and warrant issued in connection with private placement financing

           1,000,000         497,280                  497,280   

Common stock shares issued in connection with consulting agreement

           75,000         50,276                  50,276   
  

 

 

    

 

 

    

 

 

    

 

 

    

 

 

    

 

 

   

 

 

   

 

 

   

 

 

 

Balances at June 30, 2010

     875,000       $ 704,568         13,841,573       $ 10,507,723       $ 1,926,885       ($ 12,522,549     (277,900   ($ 552,937   $ 63,690   
  

 

 

    

 

 

    

 

 

    

 

 

    

 

 

    

 

 

   

 

 

   

 

 

   

 

 

 

Net loss

                    (1,157,337         (1,157,337

Stock-based compensation for common stock options issued to employees and directors

                 75,252               75,252   

Dividends declared on preferred stock

           128,365         43,752            (43,752         - 0 -   

Common stock shares issued upon warrant exercise

           35,321            - 0 -               - 0 -   

Common stock warrant issued

                 88,746               88,746   

Common stock shares issued to acquired company

           3,706,387         2,180,000                  2,180,000   
  

 

 

    

 

 

    

 

 

    

 

 

    

 

 

    

 

 

   

 

 

   

 

 

   

 

 

 

Balances at June 30, 2011

     875,000       $ 704,568         17,711,646       $ 12,731,475       $ 2,090,883       ($ 13,723,638     (277,900   ($ 552,937   $ 1,250,351   
  

 

 

    

 

 

    

 

 

    

 

 

    

 

 

    

 

 

   

 

 

   

 

 

   

 

 

 

 

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Table of Contents
      Convertible
Preferred Stock
     Common Stock      Additional
Paid-in
Capital
     Accumulated
Deficit
    Treasury Stock     Stockholders’
Equity (Deficit)
 
      Shares      Amount      Shares      Amount           Shares     Amount    

Net loss (unaudited)

                    (1,384,644         (1,384,644

Stock-based compensation for common stock options issued to employees and directors (unaudited)

                 45,768               45,768   

Dividends declared on preferred stock (unaudited)

           28,597         10,938            (10,938         - 0 -   

Common stock shares issued in private placement (unaudited)

           700,000         350,000                  350,000   

Common stock shares issued in retirement of accounts payable (unaudited)

           1,950,000         1,306,500                  1,306,500   

Common stock shares issued in connection with consulting agreement (unaudited)

           100,000         57,000                  57,000   

Common stock shares issued in connection with consulting agreement (unaudited)

           40,185         20,093                  20,093   
  

 

 

    

 

 

    

 

 

    

 

 

    

 

 

    

 

 

   

 

 

   

 

 

   

 

 

 

Balances at September 30, 2011 (unaudited)

     875,000       $ 704,568         20,530,428       $ 14,476,006       $ 2,136,651       ($ 15,119,220     (277,900   ($ 552,937   $ 1,645,068   
  

 

 

    

 

 

    

 

 

    

 

 

    

 

 

    

 

 

   

 

 

   

 

 

   

 

 

 

See accompanying notes to financial statements.

 

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Entertainment Games, Inc.

Statements of Cash Flows

 

    Years Ended June 30,     Quarters Ended September 30,
(unaudited)
 
     2011     2010     2011     2010  

OPERATING ACTIVITIES:

       

Net loss

  ($ 1,157,337   ($ 343,608   ($ 1,384,644   ($ 350,032

Adjustments to reconcile net loss to net cash used in operating activitie:

       

Stock-based compensation

    104,090        107,616        140,240        25,098   

Loss on retirement of accounts payable through issuance of common stock

    - 0 -        - 0 -        170,174        - 0 -   

Bad debt expense (recovery)

    (30,770     42,121        - 0 -        (23,270

Provision for product returns and price markdowns

    113,252        11,277        29,360        35,443   

Provision for inventory obsolescence

    290,679        107,765        85,068        95,479   

Depreciation and amortization

    7,172        14,669        40,190        1,467   

Changes in operating assets and liabilities:

       

Accounts receivable, net

    54,282        (84,502     (4,440     (16,683

Inventory, net

    (165,550     (151,213     (72,871     (117,113

Prepaid and other current assets

    23,071        32,775        (2,692     (1,083

Accounts payable

    249,770        34,419        308,753        145,711   

Unearned revenues

    (164,685     (33,276     (34,353     (46,792

Accrued expenses

    (794     49,050        115,441        (73,655
 

 

 

   

 

 

   

 

 

   

 

 

 

Net cash used in operating activities

    (676,820     (212,907     (609,774     (325,430

INVESTING ACTIVITIES:

       

Purchase of internet domain

    - 0 -        - 0 -        (10,757     - 0 -   

Purchase of furniture and equipment

    (12,072     (2,057     (876     - 0 -   
 

 

 

   

 

 

   

 

 

   

 

 

 

Net cash used in investing activities

    (12,072     (2,057     (11,633     - 0 -   

FINANCING ACTIVITIES:

       

Net proceeds from common stock private placement

    - 0 -        497,280        350,000        - 0 -   

Proceeds from issuance of note payable

    400,000        - 0 -        - 0 -        - 0 -   

Repayments of note payable

    (9,489     - 0 -        (21,047     - 0 -   
 

 

 

   

 

 

   

 

 

   

 

 

 

Net cash provided by financing activities

    390,511        497,280        328,953        - 0 -   
 

 

 

   

 

 

   

 

 

   

 

 

 

Net increase (decrease) in cash

    (298,381     282,316        (292,454     (325,430

Cash:

       

Beginning of period

    626,748        344,432        328,367        626,748   
 

 

 

   

 

 

   

 

 

   

 

 

 

End of period

  $ 328,367      $ 626,748      $ 35,913      $ 301,318   
 

 

 

   

 

 

   

 

 

   

 

 

 

Supplemental cash flow information:

       

Cash paid for interest

  $ 5,638      $ - 0 -      $ 23,470      $ - 0 -   
 

 

 

   

 

 

   

 

 

   

 

 

 

 

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SUMMARY OF NONCASH INVESTING AND FINANCING ACTIVITIES

           

Preferred dividends paid through issuance of common stock shares

   $ 43,752       $ 43,752       $ 10,938       $ 10,938   
  

 

 

    

 

 

    

 

 

    

 

 

 

Acquisition of Heyday Games, Inc. through issuance of common stock shares

   $ 2,180,000       $ - 0 -       $ - 0 -       $ - 0 -   
  

 

 

    

 

 

    

 

 

    

 

 

 

Retirement of accounts payable through issuance and utilization of common stock shares

   $ - 0 -       $ - 0 -       $ 257,576       $ - 0 -   
  

 

 

    

 

 

    

 

 

    

 

 

 

Financing receivable (see Notes 2 and 23)

   $ - 0 -       $ - 0 -       $ 878,750       $ - 0 -   
  

 

 

    

 

 

    

 

 

    

 

 

 

See accompanying notes to financial statements.

 

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Table of Contents

Entertainment Games, Inc.

Notes to Financial Statements

1. Description of Business and Summary of Significant Accounting Policies

Description of Business

About Entertainment Games, Inc. (formerly eGames, Inc.)

Entertainment Games, Inc. (“Entertainment Games”) is a Pennsylvania corporation incorporated in July 1992 that develops, publishes, markets and sells software games primarily for the personal computer (“PC”). Historically, Entertainment Games has focused on publishing casual software games for the PC platform, and selling the greatest volume of its’ PC games in major mass-merchant retail stores in North America. Entertainment Games now publishes third-party PC game titles and also develops its own proprietary PC game titles for distribution at retail and on the Internet. Entertainment Games has developed some titles for the Nintendo DS and Wii gaming systems. Additionally, Entertainment Games has developed and published games for the Apple iPhone which are sold at www.iTunes.com.

In North America, the Company’s PC games are distributed to retail stores primarily through third-party software distributors who service the major mass-merchant retailers, while our Nintendo DS and Wii games are published and distributed worldwide by third-party publishers. In territories outside North America, the Company licenses its PC games to third-party software distributors which are responsible for the manufacture and distribution of our PC games within specific geographic territories. The Company markets and sells its game titles under the eGames™ brand.

A summary of the Company’s significant accounting policies applied in the preparation of Entertainment Games Financial Statements follows:

Basis of Presentation

The financial statements have been prepared assuming that the Company will continue as a going concern which contemplates, among other things, the realization of assets and satisfaction of liabilities in the normal course of business. For the year ended June 30, 2011, the Company incurred a net loss of $1,157,337, had an accumulated deficit of $13,723,638 and incurred a net operating cash flow deficit of $676,820. For the quarter ended September 30, 2011, the Company incurred a net loss of $1,384,644 (unaudited), had an accumulated deficit of $15,119,220 (unaudited) and incurred a net operating cash flow deficit of $609,774 (unaudited). The Company’s recent capital requirements were satisfied through the issuance of long-term debt (see Note 7), the issuance of common stock in connection with a private placement financing, maintaining balances in accounts payable and accrued expenses on terms in excess of those afforded in commercial practice and vendor agreements and through the use of available cash. The Company’s resources are currently sufficient to fund its operations until mid-January 2012. Current projections anticipate a use of approximately $4,000,000 (unaudited) in cash and cash receipts of approximately $1,500,000 (unaudited) during the next twelve months, assuming that Retro World revenues are nil during this period. Therefore the Company estimates it would need to raise at least $2,500,000 (unaudited) to fund operations for the next twelve months. The Company has engaged a placement agent to assist in raising the necessary funds. However, there is no assurance that the Company will successfully obtain the required capital or, if obtained, the amounts will be sufficient to fund ongoing operations for fiscal 2012 and beyond. The inability to secure additional capital could have a material adverse effect on the Company, including the possibility that the Company could have to cease operations. The accompanying financial statements do not include any adjustments that might result from the outcome of this uncertainty.

Certain dollar amounts discussed in the “Notes to Financial Statements” have been round to the nearest thousand (“000”).

Unaudited Interim Financial Information

The accompanying interim balance sheet as of September 30, 2011, and the statements of operations, stockholders’ equity (deficit), and cash flows for the three months ended September 30, 2011 and 2010 and the related footnote disclosures are unaudited. These unaudited interim financial statements have been prepared in accordance with United States generally accepted accounting principles (“U.S. GAAP”). In management’s opinion, the unaudited interim financial statements have been prepared on the same basis as the audited financial statements and include all adjustments, which include only normal

 

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recurring adjustments, necessary for the fair presentation of the Company’s balance sheet as of September 30, 2011 and its results of operations and it cash flows for the three months ended September 30, 2011 and 2010. The financial results for the three months ended September 30, 2011 are unaudited and are not necessarily indicative of the financial results for the full fiscal year or any future period.

Management’s Estimates

The preparation of financial statements in conformity with accounting principles generally accepted in the United States of America requires management to make estimates and assumptions that affect the reported amounts of assets and liabilities. Estimates and assumptions are made in: determining allowances for inventory obsolescence, product returns, price markdowns and customer bad debts; disclosure of contingent assets and liabilities; initial valuation and subsequent measurement of goodwill and other intangible assets; evaluating the recoverable value of advanced licensing and royalty payments at the end of the reporting period; in addition to determining the amounts of revenues and expenses recognized during each reporting period. The Company recognizes the critical nature and potential impact from making these and any other estimates and attempt to make reliable estimates, based upon the information available to management as of any reporting period. However, the Company also recognizes that actual results could differ from any of these estimates and that such differences could have either a negative or positive impact on future financial results.

Fair Value of Financial Instruments

The Company’s financial instruments at June 30, 2011, June 30, 2010 and September 30, 2011, consisted of cash, accounts receivable, accounts payable, accrued expenses and note payable. The Company believes that the carrying values of cash, accounts receivable, accounts payable and accrued expenses approximately fair value due to their short-term maturity. Based on the borrowing rates and terms currently available to the Company for loans of similar terms, the Company has determined that the carrying value of note payable approximates fair value.

Concentrations of Credit Risk

Financial instruments which potentially subject the Company to concentrations of credit risk consist principally of cash and accounts receivable. At June 30, 2011, June 30, 2010 and September 30, 2011, cash consisted of funds maintained in the Company’s bank checking accounts. The Company deposits its cash at various financial institutions located in Pennsylvania. These cash deposits may, at times, be in excess of the FDIC insurance limit or not covered by the FDIC. The Company controls credit risk through credit approvals and monitoring procedures. The Company generally does not require collateral to support accounts receivable balances.

Accounts Receivable, net

Accounts receivable is reflected net of allowances for product returns, price markdowns and customer bad debts. The adequacy of these allowances is reviewed throughout each reporting period and any necessary adjustments to these allowances are reflected within the current period’s provisions for product returns and price markdowns (reflected as a reduction to gross revenues); and customer bad debts (if any, reflected as an operating expense). Actual product returns, price markdowns and customer bad debts are recorded as reductions to these allowances as well as reductions to the customers’ individual accounts receivable balances (see Note 2).

Inventory, net

Inventory consists primarily of finished goods and is valued at the lower of cost or market. Cost is determined by the first-in, first-out method (FIFO). The Company’s inventory valuation policy requires management to make estimates and assumptions about the recoverability of the carrying value of inventory as of the end of each reporting period and cost of revenues expensed during each reporting period. The individual components of the Company’s software titles that are usually reflected in the net inventory valuation include some combination of the manufactured costs of: CD’s; DVD’s; jewel cases; box packaging; print materials; shrink-wraps; wafer-seals; assembly and other miscellaneous items particular to specific titles. The Company’s inventory could be valued differently at the close of any reporting period and the amount of expense recorded as cost of revenues during any reporting period could differ, if management’s judgments or estimates for the impairment of inventory value (recorded through the provision for inventory obsolescence within the Statement of Operations) are insufficient or excessive when compared to actual results.

 

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Prepaid and Other Current Assets

Prepaid and other current assets represent advance payments made to third parties for items such as licensing of software and intellectual properties used in the Company’s products, estimated tax payments, consulting services, certain insurance coverage, financing cost, retail slotting fees and game licenses. Prepaid and other current assets are usually expensed as operating expenses on a straight-line basis over the period of time covered by a contract. Advance licensing and royalty payments are usually expensed as cost of revenues at the higher of the contractual or effective rate (see Notes 4 and 9). Tax payments are reflected as income tax expense when appropriate.

The Company continually evaluates the recoverability of their advanced licensing and royalty payments by reviewing the information available about each title and the underlying licensed content. In particular, the Company evaluates the expected future revenues of a title or potential subsequent titles containing the same licensed content based on current and potential revenue programs, along with historical sell-through results of similar titles to consumers. The Company charges to cost of revenues the remaining capitalized costs they determine to be non-recoverable in future periods. Capitalized costs determined to be non-recoverable are expensed in the reporting period management determines recoverability of these costs in future periods is unlikely.

Furniture and Equipment, net

Furniture and equipment, net is stated at cost and net of accumulated depreciation. Repair and maintenance costs are charged to expense as incurred. Depreciation is calculated on the straight-line method over the estimated useful lives of the assets ranging from three to five years (see Note 5).

The Company reviews and evaluates its furniture and equipment for impairment when events or changes in circumstances indicate that the related carrying amounts may not be recoverable. An impairment is considered to exist if the total estimated future cash flows on an undiscounted basis are less than the carrying amount of the assets. If the carrying value exceeds the cash flows then recorded amounts of the assets will be reduced to their fair value.

Intangibles

FASB Accounting Standards Codification 350, “Intangibles – Goodwill and Other” (“ASC 350”) requires that purchased goodwill and intangibles with indefinite lives not be amortized. Rather, goodwill and intangible assets with indefinite lives are subject to at least an annual assessment for impairment by applying a fair-value-based test. ASC 350 requires a two-step approach to testing goodwill for impairment for each reporting unit. The first step tests for impairment by applying fair value-based tests at the reporting unit level. The second step (if necessary), measures the amount of impairment by applying fair value-based tests to individual assets and liabilities within each reporting unit. See Notes 6 and 20.

Goodwill

The Company is required to perform a two-step approach for testing goodwill for impairment for each reporting unit annually, or whenever events or changes in circumstances indicate that fair value of a reporting unit is below its carrying amount. The Company’s reporting units are determined by the components of operating segments that constitute a business for which (1) discrete financial information is available and (2) segment management regularly reviews the operating results of that component. The first step measures for impairment by applying fair value-based tests at the reporting unit level. The second step (if necessary) measures the amount of impairment by applying fair value-based tests to the individual assets and liabilities within each reporting unit. The fair value of each reporting unit is estimated using a combination of the market approach, which utilizes comparable companies’ data, and/or the income approach, which utilizes discounted cash flows.

During the fiscal year ended June 30, 2011, the Company completed the first step of the annual goodwill impairment testing in the fourth quarter of each year and found no indicators of impairment of the recorded goodwill. The Company did not have any goodwill recorded as of June 30, 2010 so no goodwill impairment testing was performed during that fiscal year. The Company did not recognize any impairment charge on goodwill in fiscal years ended June 30, 2011 and 2010, as well as for the quarter ended September 30, 2011. See Notes 6 and 20.

Unearned Revenues

Unearned Revenues consist of advance royalty payments that the Company received from third-parties for licensing rights within certain geographic territories for proprietary game titles Entertainment Games has internally developed. The Company recognizes

 

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revenues from these amounts by determining the greater of: actual royalties earned based on sales within their licensed territories as reported by the licensees or the pro-rata amount of the royalty advance spread over the duration of the licensing agreement. At June 30, 2011, June 30, 2010 and September 30, 2011, the Company had $433,000, $597,000 and $398,000 (unaudited), respectively, in unearned revenues relating to various game titles developed for the PC and Nintendo DS and Wii gaming systems.

Revenue Recognition

The Company evaluates revenue recognition based on the criteria set forth in FASB ASC 985-605, Software: Revenue Recognition and Staff Accounting Bulletin (“SAB”) No. 101, Revenue Recognition in Financial Statements, as revised by SAB No. 104, Revenue Recognition. The Company evaluates and recognizes revenue when all four of the following criteria are met:

 

   

Evidence of an arrangement. Evidence of an agreement with the customer that reflects the terms and conditions to deliver products must be present.

 

   

Delivery. Delivery is considered to occur when a product is shipped and the risk of loss and rewards of ownership have been transferred to the customer. For online game services, delivery is considered to occur as the service is provided. For digital downloads that do not have an online service component, delivery is generally considered to occur when the download is made available.

 

   

Fixed or determinable fee. If a portion of the arrangement fee is not fixed or determinable, the Company recognize revenue as the amount becomes fixed or determinable.

 

   

Collection is deemed probable. The Company conducts a credit review of each customer involved in a significant transaction to determine the creditworthiness of the customer. Collection is deemed probable if the Company expects the customer to be able to pay amounts under the arrangement as those amounts become due. If the Company determines that collection is not probable, the Company recognizes revenue when collection becomes probable (generally upon cash collection).

Product Revenues

The Company distributes the majority of their products through third-party software distributors to the major North American mass-merchant retailers and directly to certain North American PC software retailers. The distribution of the Company’s products is governed by purchase orders, distribution agreements, or direct sales agreements, most of which allow for product returns and price markdowns. The Company recognizes revenues from product shipments to various software distributors and retailers at the time title to inventory transfers to the software distributor or retailer, less a provision for anticipated product returns and price markdowns. However, if the Company determines that they are not able to estimate an appropriate provision for product returns and price markdowns for any retailer or distributor or if they determine that the underlying terms of a purchase order, direct sales agreement or distribution agreement do not qualify as a sale, the Company then recognize revenues for product deliveries to these retailers or distributors on a consignment basis.

Title to the Company’s products for non-consignment shipments usually transfers to software distributors and retailers upon their receipt of Entertainment Games products, because retailer and distributor purchase orders typically reflect shipping terms of FOB destination. In order to recognize revenues associated with customer purchase orders having terms of FOB destination, the Company performs sales cut-off tests, in which they obtain proof of deliveries for product shipments made during the last two weeks of a reporting period from the freight companies that deliver the products to Entertainment Games retail and distribution customers. Revenues and costs associated with product shipments received by the Company’s customers after the end of a reporting period and having FOB destination terms are excluded from the current period’s net revenues and cost of revenues, and are deferred until the subsequent reporting period.

After product deliveries to the Company’s distribution and retail customers are made, the Company does not provide any further services or materials that are essential to the Company’s products’ functionality. However, the Company does provide basic telephone and web-based support as a means of improving consumer satisfaction and brand loyalty.

The Company has continued to recognize an increasing proportion of net traditional product revenues on a consignment basis. Accordingly, revenues from product shipments pursuant to these types of agreements are only recognized to the extent that the distributor or retailer has reported to the Company that the product has sold through to consumers. For the years ended June 30, 2011 and 2010, revenues recognized under these consignment and sell-through agreements were $1,356,000 and $1,492,000, respectively, and represented 72% and 69% of net traditional product revenues. For the quarters ended September 30, 2011 and

 

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2010, revenues recognized under these consignment and sell-through agreements were $244,000 (unaudited) and $359,000 (unaudited), respectively, and represented 73% and 71% of net traditional product revenues.

Provision for Product Returns and Price Markdowns

The Company’s provision for anticipated product returns and price markdowns (reflected as a reduction to gross revenues) is primarily based on management’s analysis of: historical product return and price markdown results; current product sell-through activity at retail store locations; current field inventory quantities at distributors’ warehouses and at retail store locations; the length of time that products have been released at retail along with their estimated remaining retail life; outstanding return material and price markdown authorizations; and the introduction of new and/or competing software products that could negatively impact the revenues of one or more of Entertainment Games current products. For the years ended June 30, 2011 and 2010, the Company’s provisions for product returns and price markdowns were $113,000 and $11,000, respectively, or 5% and 1%, respectively, of related gross product revenues. For the quarters ended September 30, 2011 and 2010, the Company’s provisions for product returns and price markdowns were $29,000 (unaudited) and $35,000 (unaudited), respectively, or 8% and 6%, respectively, of related gross product revenues. These amounts are reported in net revenues in the accompanying statements of operations.

The adequacy of the allowance for product returns and price markdowns is reviewed throughout each reporting period and any necessary adjustment to this allowance is reflected within the current reporting period’s provision for product returns and price markdowns. At the end of each reporting period, the allowance for product returns and price markdowns is reflected as a reduction to the Company’s gross accounts receivable.

At, June 30, 2011 and June 30, 2010 and at September 30, 2011, the allowance for product returns and price markdowns amounted to $151,000 and $103,000 and $121,000 (unaudited), respectively, or 51%, 25% and 50%, respectively, of the Company’s gross accounts receivable. Historically, the allowance for product returns and price markdowns has represented a large percentage of the gross accounts receivable because the Company continues to have product return and price markdown exposure for the software units related to paid receivables while previously sold units remain in the retailers’ stores or in the retailers’ or distributors’ warehouses. Throughout each reporting period management continues to evaluate the Company’s product return or price markdown exposure for software units the Company had previously sold to software distributors and retailers, until physical units of the Company’s PC game titles are returned to the Company from software distributors or retailers, or until they sell through to consumers. During reporting periods, through retailer and distributor provided reports, the Company has regular and timely visibility of product sell-through activity and remaining quantities of its titles in the retail channel that help management assess their exposure for future product returns and price markdowns.

Shipping and Handling Fees and Costs

The Company includes shipping and handling fees billed to customers in net revenues. Shipping and handling costs associated with inbound freight and shipping and handling costs associated with outbound freight are included in cost of revenues.

Software Development Costs

Software development costs are expensed as incurred. FASB ASC 985, “Costs of Software to be Sold, Leased or Marketed”, (“ASC 985”), provides for the capitalization of certain software development costs incurred after technological feasibility of the software is established or for development costs that have alternative future uses. However, under the Company’s existing process of developing new game titles, the technological feasibility of the underlying game software is not established until substantially all product development is complete. Accordingly, the Company did not capitalize any software development costs during the fiscal years ended June 30, 2011 and 2010 or in the quarters ended September 30, 2011 and 2010.

Stock-Based Compensation

The Company has adopted FASB ASC 718, “Compensation – Stock Compensation”, (“ASC 718”). ASC 718 requires that the compensation cost relating to share-based payment transactions be recognized in the financial statements, measured by the fair value of the equity or liability instruments issued, adjusted for estimated forfeitures.

Income Taxes

Income taxes are accounted for using the asset and liability method. Deferred tax assets and liabilities are recognized for the future tax consequences attributable to differences between the financial statement carrying amounts of existing assets and liabilities and their

 

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respective tax bases, operating loss and tax credit carry-forwards, and temporary differences resulting from income and expense items reported for financial accounting and tax purposes in different periods. Deferred tax assets and liabilities are measured using enacted tax rates expected to apply to taxable income in the years in which those temporary differences are expected to be recovered or settled. The effect on deferred tax assets and liabilities of a change in tax rates is recognized in income in the period that includes the enactment date.

The Company utilizes the provisions of FASB ASC 740, “Accounting for Uncertainty in Income Taxes” (“ASC 740”) to account for uncertain tax positions, if any. ASC 740 clarifies the accounting for uncertainty in income taxes recognized in an enterprise’s financial statements by prescribing a recognition threshold and measurement attributes for the financial statement recognition and measurement of a tax position taken or expected to be taken in a tax return. ASC 740-10 also provides guidance on de-recognition, classification, interest and penalties, accounting for interim periods, disclosure and transition. It is the Company’s policy to record interest and penalties related to uncertain income tax positions, if any, as a component of income tax expense. Prior to adopting ASC 740, the Company used the guidance provided in ASC 450.

Computation of Net Loss per Common Share

Net loss per common share is computed in accordance with FASB ASC 260, “Earnings per Share” (“ASC 260”). Basic earnings per share is computed by dividing net loss by the weighted average number of common shares outstanding during each period. Diluted earnings per share is computed by dividing net loss by the weighted average number of common shares and common share equivalents (“CSEs”) outstanding during each period that the Company reports net income. CSEs may include common stock options and common stock warrants using the treasury stock method. Diluted earnings per share information is not presented, as the effects of common stock options and warrants would be anti-dilutive for the periods presented.

2. Receivables

Accounts Receivable, net

Accounts receivable, net consists of the following:

 

     June 30,
2011
    June 30,
2010
    September 30,
2011
(unaudited)
 

Accounts receivable, gross

   $ 294,000      $ 414,000      $ 239,000   

Allowance for product returns and price markdowns

     (151,000     (103,000     (121,000
  

 

 

   

 

 

   

 

 

 

Accounts receivable, net

   $ 143,000      $ 311,000      $ 118,000   
  

 

 

   

 

 

   

 

 

 

Financing Receivable

At September 30, 2011, financing receivable totaled $879,000 (unaudited) and relates to the value of the Company’s Common Stock shares returned to the Company in December 2011 from a third-party, based on a final reconciliation of shares issued pursuant to a Stipulation for Settlement of Claims to retire certain accounts payable balances of the Company through the issuance of the its Common Stock shares (see note 23).

3. Inventory, net

Inventory, net consists of the following:

 

     June 30,
2011
     June 30,
2010
     September 30,
2011
(unaudited)
 

Raw materials – warehouse

   $ 325,000       $ 261,000       $ 323,000   

Finished goods – warehouse

     221,000         269,000         234,000   

Consignment product – retailer and distributor locations

     147,000         206,000         171,000   

 

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     June 30,
2011
    June 30,
2010
    September 30,
2011
(unaudited)
 

Product returns – retailer and distributor locations

     5,000        5,000        5,000   
  

 

 

   

 

 

   

 

 

 

Inventory, gross

     698,000        741,000        733,000   

Allowance for obsolescence

     (228,000     (146,000     (275,000
  

 

 

   

 

 

   

 

 

 

Inventory, net

   $ 470,000      $ 595,000      $ 458,000   
  

 

 

   

 

 

   

 

 

 

 

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4. Prepaid and Other Current Assets

Prepaid and other current assets consists of the following:

 

     June 30,
2011
     June 30,
2010
     September 30,
2011
(unaudited)
 

Financing cost

   $ 85,000       $ - 0 -       $ 74,000   

Consulting

     19,000         44,000         13,000   

Advance royalties

     12,000         13,000         11,000   

Insurances

     7,000         13,000         9,000   

Rent

     7,000         - 0 -         7,000   

Other

     6,000         8,000         7,000   

Game license

     - 0 -         21,000         - 0 -   
  

 

 

    

 

 

    

 

 

 

Prepaid and other current assets

   $ 136,000       $ 99,000       $ 121,000   
  

 

 

    

 

 

    

 

 

 

5. Furniture and Equipment, net

Furniture and equipment consists of the following:

 

     June 30,
2011
    June 30,
2010
    September 30,
2011
(unaudited)
 

Equipment

   $ 219,000      $ 218,000      $ 219,000   

Furniture and fixtures

     223,000        223,000        223,000   

Leasehold improvements

     12,000        - 0 -        12,000   
  

 

 

   

 

 

   

 

 

 
     454,000        441,000        454,000   

Accumulated depreciation

     (443,000     (435,000     (445,000
  

 

 

   

 

 

   

 

 

 

Furniture and equipment, net

   $ 11,000      $ 6,000      $ 9,000   
  

 

 

   

 

 

   

 

 

 

Depreciation expense was approximately $7,000 and $15,000, respectively, for the years ended June 30, 2011 and 2010 and $2,000 (unaudited) for the quarter ended September 30, 2011.

6. Intangibles and Goodwill

At June 30, 2011, June 30, 2010 and September 30, 2011, the Company had reported intangibles of approximately $1,524,000, $24,000 and $1,497,000 (unaudited), respectively, and reported goodwill of $680,000, $ - 0 - and $680,000 (unaudited), respectively, identified as follow:

 

     June 30,
2011
     June 30,
2010
     September 30,
2011
(unaudited)
 

Technology acquired and related to Heyday Games acquisition – being amortized over its finite life of ten (10) years (see note 20)

   $ 1,500,000       $ - 0 -       $ 1,462,000   

Trademark registration with the US Patent and Trademark Office and internet domains – indefinite life

     24,000         24,000         35,000   
  

 

 

    

 

 

    

 

 

 

Total Intangibles

   $ 1,524,000       $ 24,000       $ 1,497,000   
  

 

 

    

 

 

    

 

 

 

 

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     June 30,
2011
   June 30,
2010
   September 30,
2011
(unaudited)
        
        
        
        
        
        
        

 

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      June 30,
2011
     June 30,
2010
     September  30,
2011

(unaudited)
 

Goodwill related to Heyday Games acquisition (see note 20)

   $ 680,000       $ - 0 -       $ 680,000   

Accumulated impairment

     - 0 -         - 0 -         - 0 -   
  

 

 

    

 

 

    

 

 

 

Total Goodwill

   $ 680,000       $ -0 -       $ 680,000   
  

 

 

    

 

 

    

 

 

 

Intangible assets, net of accumulated amortization of zero, as of June 30, 2011, June 30, 2010 and September 30, 2011, were $1,500,000, $24,000 and $1,497,000 (unaudited), respectively, and include costs for obtaining (1) developed and core technology and (2) trade names, trademarks and internet domains. Amortization of intangibles for fiscal years 2011 and 2010 was zero since the finite life intangible related to the Heyday Games acquisition occurred in late June of 2011 and the $24,000 intangible has an indefinite life and so no amortization had been recognized. Amortization of intangibles for the quarter ended September 30, 2011 was $37,000 (unaudited). Intangible assets with finite lives are amortized using the straight-line method over the lesser of their estimated useful lives or the agreement terms. The Heyday Games related technology intangible with a finite life is being amortized over ten (10) years on a straight-line basis. As of June 30, 2011 and as of September 30, 2011, the weighted-average remaining useful life for acquisition-related intangible assets with a finite life was approximately ten (10) years and nine and three-quarters (9  3/4) years, respectively.

The Company is required to perform a two-step approach for testing goodwill for impairment for each reporting unit annually, or whenever events or changes in circumstances indicate that fair value of a reporting unit is below its carrying amount. The Company’s reporting units are determined by the components of its operating segments that constitute a business for which (1) discrete financial information is available and (2) segment management regularly reviews the operating results of that component. The first step measures for impairment by applying fair value-based tests at the reporting unit level. The second step (if necessary) measures the amount of impairment by applying fair value-based tests to the individual assets and liabilities within each reporting unit. The fair value of each reporting unit is estimated using a combination of the market approach, which utilizes comparable companies’ data, and/or the income approach, which utilizes discounted cash flows.

During the fiscal year ended June 30, 2011, the Company completed the first step of the annual goodwill impairment testing and found no indicators of impairment of recorded goodwill. During the quarter ended September 30, 2011, the Company determined that there was no change in circumstances indicating any impairment to its goodwill. The Company did not have any goodwill recorded as of June 30, 2010 so no goodwill impairment testing was done during that fiscal year. We did not recognize any impairment charge on goodwill in fiscal years ended June 30, 2011 and 2010 or in the quarter ended September 30, 2011.

7. Note Payable

On June 3, 2011, the Company completed a debt financing, in which it received gross proceeds of $400,000 in exchange for entering into a three year senior secured promissory note (“Note”) in the principal amount of $400,000 and issuing a two-year warrant to purchase 400,000 shares of the Company’s Common Stock. The Note bears interest of twenty-four percent (24%) per annum and principal and interest payments are due and payable monthly. This Note is secured and payments are specifically funded by net receipts related to the Company’s Internet based tool-bar distribution agreement with a third-party toolbar provider. Accordingly, each monthly payment varies based on the actual net receipts by month. The monthly amount allocated to principal reduction is determined each month after deducting the monthly interest amount from that month’s actual net receipts. The current and long term portions are calculated on a straight-line basis by dividing the outstanding amount by the number of remaining months, and reflecting the first twelve months as the current portion. The Company’s monthly principal and interest payments related to this Note are directly wired from the third-party toolbar provider to the holder of the Company’s Note.

 

     June 30,
2011
    June 30,
2010
    September 30,
2011
(unaudited)
 

Note Payable

   $ 390,000      $ - 0 -      $ 369,000   

Less: current portion

     (130,000     (-0 -     (138,000
  

 

 

   

 

 

   

 

 

 

 

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     June 30,
2011
     June 30,
2010
     September 30,
2011
(unaudited)
 

Long-term portion

   $  260,000       $  - 0 -       $  231,000   
  

 

 

    

 

 

    

 

 

 

Scheduled principal payments on “long-term” portion of this debt outstanding at June 30, 2011 are as follows:

 

Years ending June 30,

  

2013

   $ 130,000   

2014

     130,000   
  

 

 

 

Long-term portion

   $ 260,000   
  

 

 

 

Scheduled principal payments on “long-term” portion of this debt outstanding at September 30, 2011 (unaudited) are as follows:

 

Twelve months ending September 30,

  

2013

   $ 138,000   

2014

     93,000   
  

 

 

 

Long-term portion

   $ 231,000   
  

 

 

 

8. Accrued Expenses

Accrued expenses consist of the following:

 

     June 30,
2011
     June 30,
2010
     September 30,
2011
(unaudited)
 

Royalties

   $ 142,000       $ 127,000       $ 130,000   

Vacations

     96,000         98,000         105,000   

Professional services

     47,000         49,000         39,000   

Customers with credit balances

     33,000         9,000         134,000   

Director fees

     18,000         - 0 -         21,000   

Other

     12,000         13,000         34,000   

Annual report

     11,000         10,000         14,000   

Dividends declared – preferred stock

     11,000         11,000         11,000   

Marketing promotions

     7,000         49,000         5,000   

Litigation and claims

     - 0 -         43,000         - 0 -   
  

 

 

    

 

 

    

 

 

 

Accrued expenses

   $ 377,000       $ 409,000       $ 493,000   
  

 

 

    

 

 

    

 

 

 

9. Commitments and Contingencies

The Company occupies a 5,000 square foot office facility located in Langhorne, Pennsylvania under an operating lease through September 30, 2012.

Additionally, the Company currently rents certain office equipment through various operating lease agreements. For the years ended June 30, 2011 and 2010, total rent expense (reflected in Entertainment Games statements of operations as “selling, general and administrative expenses”) amounted to $71,000 and $80,000, respectively. At June 30, 2011, the Company had future operating lease

 

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commitments of $117,000 scheduled to be paid as follows: $65,000 in fiscal 2012; $23,000 in fiscal 2013; $11,000 in fiscal 2014; $9,000 in fiscal 2015 and $9,000 in fiscal 2016.

For the quarter ended September 30, 2011, total rent expense (reflected in Entertainment Games statements of operations as “selling, general and administrative expenses”) amounted to $25,000 (unaudited). At September 30, 2011, the Company had future operating lease commitments of $175,000 (unaudited) scheduled to be paid as follows: $76,000 in fiscal 2012; $70,000 in fiscal 2013; $11,000 in fiscal 2014; $9,000 in fiscal 2015 and $9,000 in fiscal 2016.

Under various licensing agreements with independent software developers, the Company is required to pay royalties (reflected in Entertainment Games statements of operations as “cost of revenues”) for the use of licensed content in the Company’s products. Most of these licensing agreements require the Company to make advance licensing and royalty payments to these developers prior to the time Entertainment Games recognizes any net revenues of software titles containing this licensed software content. At September 30, 2011, the Company had future commitments to pay $55,000 (unaudited) in advance licensing and royalty payments to various independent licensors and software developers, all scheduled to be paid in fiscal 2012.

As part of the Heyday Games acquisition, the Company agreed to pay up to $15,000 (unaudited) of Heyday Games’ legal fees incurred in connection with the organization of Heyday Games and certain intellectual property matters and in connection with the purchase agreement, and is scheduled to be paid during fiscal 2012.

10. Credit Facility

At June 30, 2011 and September 30, 2011, the Company did not have access to any credit facility, and the Company did not have an outstanding balance under any credit facility.

11. Advertising Costs

The Company generally expenses advertising costs (such as in-store circulars and point of sale materials) as incurred, except for costs associated with media campaigns (such as print ads, online banner ads and video loops) which would be recognized as prepaid assets (to the extent these items were paid in advance) and expensed during the period in which the ad or video loop is released to consumers. During the years ended June 30, 2011 and 2010, advertising expenses amounted to $3,000 and $7,000, respectively. During the quarters ended September 30, 2011 and 2010, advertising expenses amounted to $-0- (unaudited) and $1,000 (unaudited), respectively.

12. Concentration of Customers

The Company continues to have a concentration of customers consisting of a few large software distributors, retailers and licensees. During the year ended June 30, 2011, the Company had one customer, Navarre, representing 10% or more of it net revenues, accounting for $1,274,000, or 41% of net revenues, compared to the year ended June 30, 2010, when customers representing 10% or more of our net revenues were: Navarre, accounting for $1,370,000, or 38% of net revenues, and Ditan/Synergex, accounting for $409,000, or 11% of net revenues.

During the quarter ended September 30, 2011, the customers representing 10% or more of the Company’s net revenues were: Navarre, accounting for $220,000 (unaudited), or 41% of net revenues and Alliance Sales & Distribution, accounting for $57,000 (unaudited), or 11% of net revenues, compared to the quarter ended September 30, 2010 when the Company had one customer representing 10% or more of net revenues: Navarre, accounting for $349,000 (unaudited), or 41% of net revenues.

During fiscal 2010 the Company terminated its relationship with Ditan/Synergex due to payment issues, and has since entered into a new distribution relationship with Alliance Sales & Distribution to distribute its products in Canada to replace Ditan/Synergex. As of June 30, 2011, the Company’s net accounts receivable with Ditan/Synergex was zero as its allowance for product returns and price markdowns for Ditan/Synergex was equal to the gross accounts receivable the Company has with them. During fiscal 2011, Alliance Sales & Distribution represented $289,000 in net revenues, or 9% of net revenues, and the Company’s net accounts receivable with them was zero as of June 30, 2011 and September 30, 2011 (unaudited).

13. Income Taxes

The provision (benefit) for income taxes is comprised of the following components for the years ended June 30, 2011 and 2010, respectively:

 

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      2011      2010  

Current

     

Federal

   $  - 0 -       ($ 47,000

State

     - 0 -         - 0 -   
  

 

 

    

 

 

 
     - 0 -         (47,000

Deferred

     

Federal

     - 0 -         - 0 -   

State

     - 0 -         - 0 -   
  

 

 

    

 

 

 
     - 0 -         - 0 -   

Valuation allowance

     - 0 -         - 0 -   
  

 

 

    

 

 

 

Provision (Benefit) for income taxes

   $ -0 -       ($ 47,000
  

 

 

    

 

 

 

The reconciliation between the statutory federal income tax rate and the Company’s effective federal rate for income tax provision for the years ended June 30, 2011 and 2010, respectively, is as follows:

 

     2011     2010  

Statutory federal income tax rate

     34     34

Increase (decrease) in taxes resulting from:

    

Change in valuation allowance and other

     (34 %)      (34 %) 
  

 

 

   

 

 

 

Effective federal rate for income tax provision

     - 0 -     - 0 -
  

 

 

   

 

 

 

The tax effect of temporary differences that give rise to significant portions of the deferred tax assets and deferred tax liabilities at June 30, 2011 and 2010 is as follows:

 

     2011     2010  

Net deferred tax assets:

    

Accrued expenses and other

   $ 203,000      $ 286,000   

Allowances for accounts receivable and inventory

     162,000        102,000   

Net operating losses

     3,523,000        3,137,000   
  

 

 

   

 

 

 

Gross deferred tax assets

     3,888,000        3,525,000   

Less: Valuation allowance

     (3,888,000     (3,525,000
  

 

 

   

 

 

 

Net deferred tax assets

   $ - 0 -      $ - 0 -   
  

 

 

   

 

 

 

The valuation allowance for deferred tax assets was $3,888,000 and $3,525,000 as of June 30, 2011 and 2010, respectively. The net change in the total valuation allowance for the year ended June 30, 2011 was an increase of $363,000. In assessing the realizability of deferred tax assets, management considers whether it is more likely than not that some portion or all of the deferred tax assets will not be realized. The ultimate realization of deferred tax assets is dependent upon the generation of future taxable income during the periods in which those temporary differences become deductible. Management considers the scheduled reversal of deferred tax liabilities, projected future taxable income, and tax planning strategies in making this assessment. Based upon the level of historical taxable losses and the uncertainty of projected future results over the period in which the deferred tax assets are deductible, management believes it is more likely than not that the Company will not realize the benefits of these deductible differences and therefore, full valuation allowances have been made for the years ended June 30, 2011 and 2010.

 

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As of June 30, 2011, the Company had approximately $9,202,000 of net operating loss carry-forwards for federal income tax purposes, (expiring through fiscal year ending June 30, 2031), which are available to offset future federal taxable income, and $3,988,000 in net operating loss carry-forwards for state purposes, (expiring through the fiscal year ending June 30, 2031), which are available to offset future state taxable income.

As of June 30, 2011, the Company had no uncertain tax positions that would require recognition or disclosure in the financial statements. The Company files U.S., California, Delaware and Pennsylvania income tax returns. U.S. returns for the years ended June 30, 2008 to June 30, 2011 remain open for audit. Generally, the various state returns for the years ended June 30, 2007 to June 30, 2011 remain open for audit.

14. Preferred Stock

Series A 5% Cumulative Convertible Preferred Stock Offering Completed on April 25, 2008:

On April 25, 2008, the Company completed a private offering of 875,000 shares of Series A 5% Cumulative Convertible Preferred Stock (the “Preferred Stock”) in which the Company received a total of $875,000 in gross cash proceeds. The shares of Preferred Stock are convertible into Entertainment Games Common Stock at a current conversion ratio of two shares of Common Stock for each share of Preferred Stock. The Company has the right to require the conversion of these shares at the then current conversion rate if the Common Stock has a market price equal to or greater than $3.00 for 30 (thirty) consecutive days. The Preferred Stock would be converted into Entertainment Games Common Stock at the then current conversion rate or redeemed at management’s discretion, in the event of an underwritten public offering, with gross proceeds of at least $20,000,000 or upon a change of control, which includes certain mergers, acquisitions of a majority of the voting stock of Entertainment Games or the sale of all or substantially all of Entertainment Games’ assets. If the Company elects to redeem the Preferred Stock, the Company will pay cash equal to the original purchase price ($1.00) plus all accrued and unpaid dividends.

The Company retained the services of First Global Securities, Inc. (“First Global”) as a non-exclusive placement agent to secure a portion of this Preferred Stock offering. As a result, the Company compensated First Global by issuing 124,000 shares of Entertainment Games Common Stock (fair valued at $62,000), issuing a five year Common Stock Warrant to purchase 62,000 shares of Entertainment Games Common Stock (fair valued at $18,000), and reimbursing $9,300 in First Global’s marketing expenses.

The Company incurred total cash expenditures of approximately $90,000 in connection with the private offering of Entertainment Games Preferred Stock. The Company used the net cash proceeds from the Preferred Stock offering to fund product development of new game titles for the PC and other gaming platforms and for general working capital requirements.

The dividends on the Preferred Stock, when and if declared by the Board of Directors, are payable quarterly and are cumulative. The Company has paid the following quarterly dividends in shares of its common stock to holders of Preferred Stock:

 

   

On July 30, 2009, 60,100 shares issued to holders of Preferred Stock as of June 30, 2009;

 

   

On October 30, 2009, 87,155 shares issued to holders of Preferred Stock as of September 30, 2009;

 

   

On January 29, 2010, 49,304 shares issued to holders of Preferred Stock as of December 31, 2009;

 

   

On April 27, 2010, 13,974 shares issued to holders of Preferred Stock as of March 31, 2010;

 

   

On July 26, 2010, 15,526 shares issued to holders of Preferred Stock as of June 30, 2010;

 

   

On October 28, 2010, 23,804 shares issued to holders of Preferred Stock as of September 30, 2010;

 

   

On January 31, 2011, 49,831 shares issued to holders of Preferred Stock as of December 31, 2010;

 

   

On May 10, 2011, 39,204 shares issued to holders of Preferred Stock as of March 31, 2011;

 

   

On August 10, 2011, 28,597 shares issued to holders of Preferred Stock as of June 30, 2011; and

 

   

On November 29, 2011 27,243 shares issued to holders of Preferred Stock as of September 30, 2011.

15. Common Stock

On June 30, 1995, the Company amended its Articles of Incorporation to authorize the issuance of 40,000,000 shares of Common Stock, without par value, and 10,000,000 shares of Preferred Stock, without par value.

 

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On September 21, 2009, in consideration for services provided, the Company issued 225,000 shares of its Common Stock to an investor relations firm.

On March 19, 2010, the Company issued 1,000,000 shares of its Common Stock to an accredited investor in a private placement. On April 13, 2010, in consideration for consulting services to be rendered over a twenty-four month period, the Company issued 75,000 shares of its Common Stock to a consultant.

On June 24, 2011, the Company issued 3,706,387 shares of its Common Stock, in connection with its acquisition of Heyday Games. See Note 20.

On August 22, 2011, the Company issued 100,000 shares of its Common Stock to an accredited investor providing investor relation services.

Between August 22, 2011 and September 19, 2011, in exchange for $350,000 (unaudited) in gross proceeds, the Company issued a total of 700,000 shares of its Common Stock at a price of $0.50 per share and warrants for the purchase of a total of 700,000 shares of its Common Stock to accredited investors in a private placement. The warrants have a three year term and an exercise price of $0.75 per share and were immediately vested.

On September 26, 2011, we issued 40,185 shares of the Company’s Common Stock to an investment firm in payment for administrative and legal fees pursuant to a financing term sheet.

Between October 7, 2011 and October 24, 2011, in exchange for $175,000 (unaudited) in gross proceeds, the Company issued a total of 700,000 shares of its Common Stock at a price of $0.25 per share and warrants for the purchase of a total of 700,000 shares of its Common Stock to accredited investors in a private placement. The warrants have a three year term and an exercise price of $0.50 per share and were immediately vested.

Between October 25, 2011 and December 15, 2011, the Company completed the following private placements with multiple accredited investors:

 

   

In exchange for $500,000 in gross proceeds, the Company issued 2,000,000 shares of its Common Stock at a price of $0.25 per share and warrants with three year terms for the purchase of a total of 2,000,000 shares of its Common Stock at an exercise price of $0.50;

 

   

In exchange for $110,000 in gross proceeds, the Company issued 500,000 shares of its Common Stock at a price of $0.22 per share and warrants with three year terms for the purchase of a total of 500,000 shares of its Common Stock at an exercise price of $0.20;

 

   

In exchange for $60,000 in gross proceeds, the Company issued 720,000 shares of its Common Stock at a price of $0.08 per share and warrants with three year terms for the purchase of a total of 720,000 shares of its Common Stock at an exercise price of $0.20; and

 

   

In exchange for $110,000 in gross proceeds, the Company issued 600,000 shares of its Common Stock at a price of $0.18 per share and warrants with three year terms for the purchase of a total of 600,000 shares of its Common Stock at an exercise price of $0.20.

The proceeds from the issuances of these Common Stock shares and Common Stock warrants were used for working capital.

See Note 14 for Common Stock issuances related to quarterly dividend payments to holders of the Company’s Preferred Stock and see Note 16 for Common Stock issuances related to the exercise of Common Stock warrants.

16. Common Stock Options and Warrants

Common Stock Options

During 1995, the Company adopted, amended and restated the 1995 Amended and Restated Stock Option Plan (the “1995 Plan”), which terminated on June 30, 2005. The 1995 Plan allowed for the granting of options to purchase shares of Entertainment Games

 

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Common Stock through June 30, 2005. At the 1997 Annual Meeting of Shareholders, the shareholders of the company approved an amendment to increase the number of shares available for issuance under the 1995 Plan from 950,000 shares of Common Stock to 1,950,000 shares. At the 2000 Annual Meeting of Shareholders, the shareholders of the Company approved an amendment to increase the number of shares available for issuance under the 1995 Plan from 1,950,000 shares of Common Stock to 2,950,000 shares. The 1995 Plan was administered by the Board of Directors and provided for the grant of incentive stock options and non-qualified stock options to employees and eligible independent contractors and non-qualified stock options to non-employee directors at prices not less than the fair market value of a share of Common Stock on the date of grant. The 1995 Plan had also provided for automatic grants of options to non-employee directors of the company. Each non-employee director received Common Stock options for 10,000 shares of Common Stock upon appointment or election to the board and, in addition, each director received Common Stock options for 5,000 shares of Common Stock on the first trading day in January of each year.

Except with respect to automatic grants of Common Stock options to non-employee directors, the expiration of a Common Stock option and its vesting period were determined by the Board of Directors at the time of the grant, but in no event would an option be exercisable after 10 years from the date of grant. Common Stock option grants under the 1995 Plan vest over periods ranging from six months to ten years. In most cases, upon termination of employment, vested Common Stock options must be exercised by the optionee within three months after the termination of the optionee’s employment with our Company.

Information regarding the Company’s Common Stock options is as follows:

 

     Number of
Options
    Weighted
Average
Exercise Price
 

Balance, June 30, 2009

     1,440,000      $ 0.65   
  

 

 

   

 

 

 

Granted

     - 0 -        n/a   

Canceled

     (45,000     0.67   

Exercised

     - 0 -        n/a   
  

 

 

   

 

 

 

Balance, June 30, 2010

     1,395,000      $ 0.65   
  

 

 

   

 

 

 

Granted

     - 0 -        n/a   

Canceled

     (20,000     0.73   

Exercised

     - 0 -        n/a   
  

 

 

   

 

 

 

Balance, June 30, 2011

     1,375,000      $ 0.65   
  

 

 

   

 

 

 

Granted

     1,600,000        0.69   

Canceled

     - 0 -        0.00   

Exercised

     - 0 -        n/a   
  

 

 

   

 

 

 

Balance, September 30, 2011 (unaudited)

     2,975,000      $ 0.67   
  

 

 

   

 

 

 
  

At June 30, 2011, options to acquire 727,500 shares of Common Stock were outstanding and vested. The following summarizes information about the Common Stock options outstanding at June 30, 2011:

 

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     Options Outstanding      Options Exercisable  

Range of Exercise Prices

   Number
of Shares
     Weighted  Avg.
Remaining
Contractual
Term (in  years)
     Weighted
Avg.
Exercise
Price
     Number
of Shares
     Weighted
Avg.
Exercise
Price
 

$ 0.31 - $ 0.31

     150,000         4.42       $ 0.31         150,000       $ 0.31   

$ 0.62 - $ 0.62

     700,000         7.93       $ 0.62         210,000       $ 0.62   

$ 0.79 - $ 0.79

     525,000         2.35       $ 0.79         367,500       $ 0.79   
  

 

 

    

 

 

    

 

 

    

 

 

    

 

 

 

$ 0.31 - $ 0.79

     1,375,000         5.42       $ 0.65         727,500       $ 0.64   
  

 

 

          

 

 

    

No Common Stock options were granted during the years ended June 30, 2011 and 2010.

On August 2, 2011, the Company’s Board of Directors approved the issuance of Common Stock options to purchase 1,600,000 shares of the Company’s Common Stock. These Common Stock options have ten year terms and an exercise price of $0.69 per share and vest in ten, equal one-year increments. The options were granted in reliance on applicable federal and state securities exemptions.

At September 30, 2011, options to acquire 727,500 shares of Common Stock were outstanding and vested. The following summarizes information about the Common Stock options outstanding at September 30, 2011:

 

      Options Outstanding (unaudited)      Options Exercisable (unaudited)  

Range of Exercise Prices (unaudited)  

   Number
of Shares
     Weighted  Avg.
Remaining
Contractual
Term (in  years)
     Weighted
Avg.
Exercise
Price
     Number
of Shares
     Weighted
Avg.
Exercise
Price
 

$ 0.31 - $ 0.62

     850,000         7.06       $ 0.57         360,000       $ 0.49   

$ 0.69 - $ 0.69

     1,600,000         9.84       $ 0.69         - 0 -       $ 0.00   

$ 0.79 - $ 0.79

     525,000         2.10       $ 0.79         367,500       $ 0.79   
  

 

 

    

 

 

    

 

 

    

 

 

    

 

 

 

$ 0.31 - $ 0.79

     2,975,000         7.68       $ 0.67         727,500       $ 0.64   
  

 

 

          

 

 

    
              

The per share weighted-average fair values of the Common Stock options granted during the quarter ended September 30, 2011 were $0.67, as determined on the date of grant using the Black-Scholes option-pricing model with the following assumptions:

 

      Quarter Ended
September 30,
      2011
(unaudited)

Dividend Yield

   0%

Volatility Factor

   202%

Risk-Free Interest Rates

   1.02%

Average Expected Option Life

   5 Years

 

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Common Stock Warrants

Information regarding the Company’s Common Stock warrants is as follows:

 

     Number of
Warrants
    Weighted Average
Exercise Price
 

Balance, June 30, 2009

     362,000      $ 0.71   
  

 

 

   

 

 

 

Granted

     1,000,000        0.80   

Canceled

     - 0 -        n/a   

Exercised

     - 0 -        n/a   
  

 

 

   

 

 

 

Balance, June 30, 2010

     1,362,000      $ 0.78   
  

 

 

   

 

 

 

Granted

     400,000        0.25   

Canceled

     (150,000     0.75   

Exercised

     (150,000     0.50   
  

 

 

   

 

 

 

Balance, June 30, 2011

     1,462,000      $ 0.66   
  

 

 

   

 

 

 

Granted

     1,272,393        0.66   

Canceled

     - 0 -        n/a   

Exercised

     - 0 -        n/a   
  

 

 

   

 

 

 

Balance, September 30, 2011 (unaudited)

     2,734,393      $ 0.66   
  

 

 

   

 

 

 
    

On March 19, 2010, the Company issued a Common Stock warrant to purchase 1,000,000 shares of Entertainment Games Common Stock to an accredited investor related to a private placement offering of Entertainment Games Common Stock. The warrant has an exercise price of $0.80 per share and a term of three years.

On October 5, 2010, the Company issued 35,321 shares of Entertainment Games Common Stock upon the net issuance exercise of a Common Stock warrant for 150,000 shares.

On June 3, 2011, the Company issued a Common Stock warrant to purchase 400,000 shares of its Common Stock to an accredited investor related to a note payable issued as part of a financing agreement. This Common Stock warrant has an exercise price of $0.25 per share, a term of two years and vests immediately.

Between August 22, 2011 and September 19, 2011, the Company issued Common Stock warrants for the purchase of a total of 700,000 shares of its Common Stock to accredited investors in a private placement. The Common Stock warrants have a three year term and an exercise price of $0.75 per share and were immediately vested.

On August 26, 2011, the Company issued a five-year Common Stock warrant to acquire 572,393 shares of its Common Stock at an exercise price of $0.54 to Ironridge Global Media, a division of Ironridge Global IV, Ltd. (“Ironridge”) in reliance on the exemption from the registration requirements of the Securities Act of 1933, as amended, provided by Section 3(a)(10) thereof.

Between October 7 and October 24, 2011, the Company issued Common Stock warrants for the purchase of a total of 700,000 shares of its Common Stock to accredited investors in a private placement. The Common Stock warrants have a three year term and an exercise price of $0.50 per share and were immediately vested.

Between October 25, 2011 and December 15, 2011, the Company completed the following private placements with multiple accredited investors, in which it issued Common Stock warrants to purchase shares of its Common Stock, as listed below:

 

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Common Stock warrants with three year terms for the purchase of a total of 2,000,000 shares of its Common Stock at an exercise price of $0.50;

 

   

Common Stock warrants with three year terms for the purchase of a total of 500,000 shares of its Common Stock at an exercise price of $0.20;

 

   

Common Stock warrants with three year terms for the purchase of a total of 720,000 shares of its Common Stock at an exercise price of $0.20; and

 

   

Common Stock warrants with three year terms for the purchase of a total of 600,000 shares of its Common Stock at an exercise price of $0.20.

The per share weighted-average fair values of the Common Stock warrants granted during the years ended June 30, 2011 and 2010 were $0.22 and $0.77, respectively, as determined on the date of grant using the Black-Scholes option-pricing model with the following assumptions:

 

     Years Ended
June 30,
     2011   2010

Dividend Yield

   0%   0%

Volatility Factor

   224%   197%

Risk-Free Interest Rate

   0.60%   0.96%

Average Expected Warrant Life

   2 Years   2 Years

The per share weighted-average fair values of the Common Stock warrants granted during the quarter ended September 30, 2011 were $0.49, as determined on the date of grant using the Black-Scholes option-pricing model with the following assumptions:

 

      Quarter Ended
September 30,
      2011
(unaudited)

Dividend Yield

   0%

Volatility Factor

   202%

Risk-Free Interest Rates

   0.21% to 0.23%

Average Expected Warrant Life

   2 Years

17. Accounting for Stock-Based Compensation

Prior to July 1, 2002, the Company accounted for all stock option grants under the recognition and measurement provisions of APB Opinion No. 25, “Accounting for Stock Issued to Employees”, and related Interpretations. Accordingly, no stock-based employee compensation cost is reflected in net income before fiscal 2003, as all stock option grants had an exercise price equal or greater than the market value of the underlying common stock on the date of grant.

Effective July 1, 2002, the Company adopted within their financial statements the provisions of SFAS No. 123, “Accounting for Stock-Based Compensation” (as superseded by FASB Codification) by applying the fair value method prospectively for stock options grants made on or after that date. As of January 1, 2003, the Company adopted the provisions of SFAS No. 148, “Accounting for Stock-Based Compensation – Transition and Disclosure” (as superseded by FASB Codification).

During the fiscal years ended June 30, 2011 and 2010, the Company recognized stock-based compensation expense of $104,000 and $108,000, respectively, within the financial statements. As of June 30, 2011, the total unrecognized compensation cost related to common stock options was $330,000 and is expected to be expensed over a weighted average service period of 6.4 years. As of June 30, 2011, the total unrecognized compensation cost related to restricted stock was $19,000 and is scheduled to be expensed over the next 9 months on a straight-line basis. As of June 30, 2011, the total unrecognized amortization expense of a common stock warrant

 

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associated with a note payable and financing agreement was $85,000, and will be expensed over the next 23 months on a straight-line basis.

During the quarters ended September 30, 2011 and 2010, the Company recognized stock-based compensation expense of $140,000 (unaudited) and $25,000 (unaudited), respectively, within the financial statements. As of September 30, 2011, the total unrecognized compensation cost related to common stock options was $1,372,000 (unaudited) and is expected to be expensed over a weighted average service period of 9.3 years. As of September 30, 2011, the total unrecognized compensation cost related to restricted stock was $13,000 (unaudited) and is scheduled to be expensed over the next 6 months on a straight-line basis. As of September 30, 2011, the total unrecognized amortization expense of a common stock warrant associated with a note payable and financing agreement was $74,000 (unaudited), and will be expensed over the next 20 months on a straight-line basis.

18. Employee Benefit Plan

The Company maintains a savings plan which qualifies under Section 401(k) of the Internal Revenue Code, for the benefit of eligible employees. Employees may elect to defer up to the maximum amount permitted under the Internal Revenue Code to the Plan and these contributions are not subject to federal income tax. The Company may make matching contributions to the Plan, on behalf of each participant and at the discretion of the Board of Directors. Matching contributions for the years ended June 30, 2011 and 2010 amounted to $46,000 and $44,000, respectively. Matching contributions for the quarters ended September 30, 2011 and 2010 amounted to $15,000 (unaudited) and $11,000 (unaudited), respectively. The Company may make additional contributions to the Plan in each year in an amount determined annually by the Company’s Board of Directors. There were no additional contributions to the Plan for the years ended June 30, 2011, June 30, 2010 and quarter ended September 30, 2011.

19. Operations by Reportable Segment and Geographic Area

FASB ASC 280, “Segment Reporting” (“ASC 280”), establishes standards for reporting information about an enterprise’s operating segments and related disclosures about products, geographic areas and major customers.

Based on the Company’s organizational structure, Entertainment Games operates in only one geographic area, which is North America, and only one reportable segment, which is publishing games for the PC, Internet and various game consoles.

20. Acquisition of Heyday Games, Inc.

On June 24, 2011, the Company completed the acquisition of substantially all of the assets of Heyday Games, Inc. (Heyday Games), a producer of cross-platform social game content. Accounting standards issued by the Financial Accounting Standards Board (“FASB”) related to business combinations require the acquisition method of accounting to be used for all business combinations and for an acquirer to be identified for each business combination. This accounting standard requires an acquirer to recognize the assets acquired, the liabilities assumed, and any non-controlling interest in the acquiree at the acquisition date, measured at its fair value as of that date, with limited exceptions. It also requires the acquirer in a business combination achieved in stages (sometimes referred to as a step acquisition) to recognize the identifiable assets and liabilities, as well as the non-controlling interest in the acquiree, at the full amounts of their fair values (or other amounts determined in accordance with the standard). The standard also requires the acquirer to recognize contingent consideration at the acquisition date, measured at its fair value at that date.

The Company’s acquisition of Heyday Games was accounted for in accordance with this standard and the Company has allocated the purchase price of Heyday Games based upon the fair value of the net assets acquired and liabilities assumed, if any, at the acquisition date. The results of operations of Heyday Games have been included within the accompanying Company’s financial statements from the acquisition date forward.

The purpose of the acquisition was to allow the Company to more aggressively participate in the fastest growing segment of the video game market: social games. In connection with the acquisition, the Company agreed to pay up to $15,000 of Heyday’s legal fees incurred in connection with the organization, certain intellectual property matters and the acquisition. These expenses were charged to operations during the quarter ended September 30, 2011.

Pursuant to the purchase agreement among the Company, Heyday Games and its shareholders, the Company issued 3,706,387 shares of its common stock to Heyday Games, with an additional 411,821 shares of common stock subject to a holdback for the Company’s indemnification claims under the purchase agreement. In addition to the upfront payment, Heyday Games will be eligible to receive a potential earn-out of an additional 2,745,472 shares of the Company’s common stock if the Company’s cumulative net income equals

 

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or exceeds, in the aggregate, $20,592,000 during any of the fiscal years beginning June 30, 2011 and ending June 30, 2015. Entertainment Games and Heyday Games also entered into a Registration Rights Agreement covering the shares issued in the transaction.

The Company relied on the exemption from registration provided by Rule 506 of Regulation D under the Securities Act of 1933, as amended (“Regulation D”), for sales to “accredited investors” (as such term is defined in Rule 501 of Regulation D) in issuing the shares to Heyday Games. Also, as part of the transaction, Heyday Games, Mauro (currently the Company’s President and Chief Operating Officer) and Lennon (currently the Company’s Chief Creative Officer) have each entered into Non-Competition and Confidentiality Agreements with the Company.

The following table summarized the fair value of the assets acquired at the date of the acquisition, which represents the purchase price allocation at the date of the acquisition of Heyday based on a valuation report which was prepared by a third party appraisal firm:

 

     June 30,
2011
 

Allocation of Purchase Price Paid for Heyday Games:

  

Technology acquired related to Heyday Games acquisition – Being amortized over its finite life of ten (10) years (See Note 6)

   $ 1,500,000   

Goodwill related to Heyday Games acquisition (See Note 6)

     680,000   
  

 

 

 

Total Purchase Price Paid for Heyday Games

   $ 2,180,000   
  

 

 

 

The purchase price allocation above includes an estimate of the fair value of the earn-out payment. The earn-out payment was calculated using a probability weighted income approach which provides a weighted average of various scenarios for cumulative net income of the Company and the associated probabilities based on management’s assertions. Key assumptions include a contingent payment discount rate of 20% and a range of revenues between $1,000,000 and $31,000,000. As of June 30, 2011 and September 30, 2011, the amount recognized for the contingent consideration arrangement, $340,000, the range of outcomes, and the assumptions used to develop the estimates had not changed.

Fair value was estimated using Level 3 inputs under FASB’s accounting standard relating to fair value measurements based on an independent appraisal and the final asset evaluation by management. Level 3 inputs for the nonfinancial assets identified above included a valuation report (prepared by a third party appraisal firm) that primarily utilized a combination of Income approach, Cost approach and Market approach valuation techniques. Level 3 inputs for other assets included present value techniques applied to after-tax income, expected after-tax cash flows and estimated selling prices. In accordance with FASB’s accounting standard related to goodwill and other intangible assets, indefinite lived intangibles and goodwill are not being amortized for book purposes.

As noted in Note 6, the Company performed a review for impairment as of June 30, 2011. The Company did not record any impairment charge from write-downs of purchased intangible assets since the Company did not identify any trends that caused a reduction in the expected future cash flows.

Also noted in Note 6, during the fiscal year ended June 30, 2011, the Company completed the first step of the annual goodwill impairment testing and found no indicators of impairment of recorded goodwill. During the quarter ended September 30, 2011, the Company determined that there was no change in circumstances indicating any impairment to its goodwill. The Company did not have any goodwill recorded as of June 30, 2010 so no goodwill impairment testing was done during that fiscal year. We did not recognize any impairment charge on goodwill in fiscal years ended June 30, 2011 and 2010 or in the quarter ended September 30, 2011.

21. Going Concern

As shown in the accompanying financial statements, the Company has incurred net losses of $1.2 million and $0.3 million, respectively, for fiscal years 2011 and 2010, and a net loss of $1.4 million (unaudited) for the quarter ended September 30, 2011. The Company has continued to experience negative cash flow from operations largely due to the continued investment spending for product development of game titles for the PC and other popular gaming platforms (such as the

 

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internet social website - Facebook) that are expected to benefit future periods. Those facts, along with the lack of access to a bank credit facility, create an uncertainty about the Company’s ability to continue as a going concern. Accordingly, management is currently evaluating their alternatives to secure financing sufficient to support the operating requirements of the current business plan, as well as continuing to execute the business strategy of distributing our game titles to traditional retail stores, via online distribution and through international licensing opportunities. The Company’s ability to continue as a going concern is dependent upon its success in securing sufficient financing and to successfully execute its plans to return to positive cash flows during fiscal 2012. The Company’s financial statements do not include any adjustments that might be necessary if the Company were unable to continue as a going concern.

22. Recent Accounting Pronouncements

In October 2009, the FASB issued ASU 2009-14, Software (Topic 985): Certain Revenue Arrangements that Include Software Elements. This guidance modifies the scope of FASB ASC subtopic 985-605, Software-Revenue Recognition, to exclude from its requirements non-software components of tangible products and software components of tangible products that are sold, licensed, or leased with tangible products when the software components and non-software components of the tangible product function together to deliver the tangible product’s essential functionality. ASU 2009-14 is effective for fiscal years beginning on or after June 15, 2010. The Company adopted this standard effective July 1, 2010. The adoption of this standard did not have a material impact on the Company’s financial statements.

In May 2011, the FASB issued ASU 2011-04, “Amendments to Achieve Common Fair Value Measurement and Disclosure Requirements in U.S. GAAP and International Financial Reporting Standards (“IFRS”).” ASU 2011-04 explains how to measure fair value and intends to improve the comparability of fair value measurements presented and disclosed in financial statements prepared in accordance with U.S. GAAP and IFRS. ASU 2011-04 will become effective prospectively for interim and annual reporting periods beginning on or after December 15, 2011; early adoption is not permitted for public entities. The standard will become effective for the Company in July 2012. The Company is currently evaluating the impact of ASU 2011-04 on its financial statements.

No other new accounting pronouncements issued or effective through December 2011 have had or are expected to have an impact on the Company’s financial statements.

23. Subsequent Events

FASB ASC 855, “Subsequent Events” (“ASC 855”), establishes standards related to accounting for, and disclosure of, events that occur after the balance sheet date, but before the financial statements are issued or available to be issued. Subsequent events have been evaluated through the date and time the financial statements were issued on November 7, 2011. Except as noted below and in Notes 14, 15 and 16 to the financial statements, no material subsequent events have occurred since September 30, 2011 that required recognition or disclosure in the current period financial statements.

On August 19, 2011, the Company changed its corporate name from eGames, Inc. to Entertainment Games, Inc., reflecting its commitment to developing a broad offering of social games on the Heyday Process for the rapidly emerging social game market across all platforms.

Issuance of Shares Pursuant to a Stipulation for Settlement of Claims

On August 26, 2011, the Company issued 1,950,000 shares of the Company’s common stock and a five-year warrant to acquire 572,393 shares at an exercise price of $0.54 to Ironridge Global Media, a division of Ironridge Global IV, Ltd. (“Ironridge”) in reliance on the exemption from the registration requirements of the Securities Act of 1933, as amended, provided by Section 3(a)(10) thereof. The shares issued to Ironridge were issued pursuant to a Stipulation for Settlement of Claims (the “Stipulation”) filed by the Company and Ironridge in the Superior Court for the State of California, County of Los Angeles on August 26, 2011 in settlement of claims purchased by Ironridge from certain creditors of the Company in the aggregate amount equal to $257,576.75 (the “Claim Amount”), plus interest, attorneys’ fees and costs. Pursuant to the Stipulation, the Company was required to issue and deliver 1,950,000 shares of Common Stock (the “Initial Issuance”). Ironridge will ultimately be entitled to retain a number of shares of Common Stock (the “Final Amount”) that is equal to (i) the sum of the Claim Amount plus reasonable attorney and agent fees, (ii) divided by sixty-five percent of the volume weighted average price (“VWAP”) as reported by Bloomberg over a period of time beginning on the date on which Ironridge receives the Initial Issuance and ending on earlier of 90 days or the date on which the aggregate trading volume of the Company’s common stock exceeds $832,730.25 (such period being the “Calculation Period”). For every million shares that trade during the Calculation Period, or if at any time during the Calculation Period a daily VWAP is below $0.30, Ironridge has the right to cause the Company to immediately issue to Ironridge additional shares of Common Stock (each, an

 

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“Additional Issuance”) (provided, however, that at no time may Ironridge and its affiliates collectively own more than 9.99% of the total number of shares of Common Stock outstanding). At the end of the Calculation Period, (a) if the sum of the Initial Issuance and any Additional Issuance is less than the Final Amount, the Company will immediately issue additional shares to Ironridge so that the total issuance is equal to the Final Amount and (b) if the sum of the Initial Issuance and any Additional Issuance is greater than the Final Amount, Ironridge will return any remaining shares to the Company for cancellation.

In December 2011, based on their reconciliation, Ironridge returned to the Company a total of 917,784 shares of Common Stock. This calculation was based on utilizing 1,032,216 shares with a value of $427,750, using a VWAP of $0.4144, and retired a total claim of $278,037.75 (unaudited), calculated as the original $257,576.75 (unaudited) plus interest, attorneys’ fees and costs totaling $20,461 (unaudited). The $879,000 (unaudited) in value represented by the 917,784 shares of Common Stock to be returned from the original 1,950,000 shares issued has been included in the Company’s September 30, 2011 Balance Sheet under the caption “Financing Receivable.”

See Notes 14, 15 and 16 for issuances of the Company’s Common Stock, Common Stock warrants and Common Stock options that occurred since June 30, 2011.

 

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ITEM 14. CHANGES IN AND DISAGREEMENTS WITH ACCOUNTANTS ON ACCOUNTING AND FINANCIAL DISCLOSURE

During June 2010, the Company was notified by our previous auditors, Stockton Bates, LLP (“Stockton Bates”) that they were resigning as the Company’s auditors due to a decision made by Clifton Gunderson, LLP (“Clifton Gunderson”), a firm that had recently acquired Stockton Bates.

The audit report issued by Stockton Bates for the fiscal year ended June 30, 2009 was an unqualified opinion that included an explanatory paragraph describing conditions that raised substantial doubt about our ability to continue as a going concern due to our (1) recurring losses from operations and (2) concerns whether we had adequate capital to fund our operations through the upcoming fiscal year.

During our two most recent fiscal years and all subsequent interim periods preceding Stockton Bates’ resignation, there were no disagreements with Stockton Bates concerning accounting principles or practices, financial statement disclosure, or auditing scope or procedure.

During our two most recent fiscal years and all subsequent interim periods preceding Stockton Bates’ resignation, Stockton Bates did not advise us of any of the following:

 

   

That the internal controls necessary for us to develop reliable financial statements do not exist;

 

   

That information came to Stockton Bates’ attention that led it to no longer be able to rely on management’s representations, or that made it unwilling to be associated with the financial statements prepared by management;

 

   

(1) The need for Stockton Bates to expand significantly the scope of its audit, or that information came to its attention during our two most recent fiscal years or any subsequent interim period preceding Stockton Bates’ resignation, that if further investigated may have (a) materially impacted the fairness or reliability of either (i) a previously issued audit report or the underlying financial statements, or (ii) the financial statements issued or to be issued covering the fiscal period(s) subsequent to the date of the most recent financial statements covered by an audit report (including information that may have prevented it from rendering an unqualified audit report on those financial statements), or (b) caused Stockton Bates to be unwilling to rely on managements’ representations or be associated with our financial statements, and (2) that, due to their resignation, or for any other reason, Stockton Bates did not so expand the scope of its audit or conduct such further investigation; or

 

   

(1) That information has come to their attention that it has concluded materially impacts the fairness or reliability of either (a) a previously issued audit report or the underlying financial statements, or (b) the financial statements issued or to be issued covering the fiscal period(s) subsequent to the date of the most recent financial statements covered by an audit report (including information that, unless resolved to Stockton Bates’ satisfaction, would prevent it from rendering an unqualified audit report on those financial statements), and (2) that, due to their resignation, or for any other reason, the issue has not been resolved to Stockton Bates’ satisfaction prior to its resignation.

On August 17, 2010, the Audit Committee of the Company’s Board of Directors engaged BBD, LLP (“BBD”) to audit the Company’s financial statements for the year ended June 30, 2010. During our two most recent fiscal years, and subsequent interim periods prior to engaging BBD, neither Entertainment Games nor someone on our behalf consulted with BBD regarding: (1) the application of accounting principles to a specific transaction, either completed or proposed; (2) the type of audit opinion that might be rendered on our financial statements; or (3) any matter that was either the subject of a disagreement (as defined in paragraph (a)(1)(iv) of Item 304 of Regulation S-K) or a reportable event (as described in paragraph (a)(1)(v) of Item 304 of Regulation S-K).

We provided Clifton Gunderson (the acquirer of Stockton Bates) with a copy of the disclosures set forth in this section. We also requested that Clifton Gunderson furnish us with a letter addressed to the SEC stating whether it agrees with the statements made above in response to Item 304(a) of Regulation S-K and, if not, stating the respects in which it does not agree. The letter from Clifton Gunderson provided in response to that request has been filed as Exhibit 16.1 to this Form 10.

 

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On July 21, 2011, the Audit Committee of the Company’s Board of Directors engaged BBD to audit the Company’s financial statements for the year ended June 30, 2011. BBD has subsequently completed their audits of the Company’s financial statements for the years ended June 30, 2011 and 2010, and there have been no disagreements between the Company and BBD.

 

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ITEM 15. FINANCIAL STATEMENTS AND EXHIBITS

 

Ex. 2.1†   Asset Purchase Agreement by and among the Company, Heyday Games, Inc. and the shareholders of Heyday Games, Inc. dated June 24, 2011.
Ex. 3.1†   Articles of Incorporation, as amended
Ex. 3.2 (1)   Amended and Restated Bylaws
Ex. 4.1†   Form of Stock Certificate
Ex. 4.2   (2)   1995 Amended and Restated Stock Option Plan
Ex. 4.3* (3)   Form of Non-Qualified Stock Option Agreement
Ex. 4.4* (3)   Form of Incentive Stock Option Agreement
Ex. 4.5†   Warrant to Purchase 200,000 shares of Common Stock of the Company exercisable at $0.75 per share issued to William D. Blake on August 10, 2011. Five other investors are parties to identical agreements, with the only differences being the number of shares subject to the warrant and the dates of issuance and termination.
Ex. 4.6†   Warrant to Purchase 200,000 shares of Common Stock of the Company exercisable at $0.50 per share issued to Michael Fearnow on October 7, 2011. Four other investors are parties to identical agreements, with the only differences being the number of shares subject to the warrant and the dates of issuance and termination.
Ex. 4.7†   Warrant to Purchase 1,000,000 shares of Common Stock of the Company exercisable at $0.80 per share issued to Bandera Master Fund L.P. on March 18, 2010.
Ex. 4.8†   Warrant to Purchase 400,000 shares of Common Stock of the Company exercisable at $0.25 per share issued to Fertilemind Capital Fund I on June 3, 2011.
Ex. 4.9†   Warrant to Purchase 572,393 shares of Common Stock of the Company exercisable at $0.54 per share to Ironridge Global IV, Ltd. on August 26, 2011.
Ex. 4.10†   Warrant to Purchase 62,000 shares of Common Stock of the Company exercisable at $1.10 per share to First Global Securities, Inc. on May 9, 2008.
Ex. 4.11   Warrant to Purchase 300,000 shares of Common Stock of the Company exercisable at $0.20 per share issued to William D. Blake on November 17, 2011. Five other investors are parties to identical agreements, with the only differences being the number of shares subject to the warrant and the dates of issuance and termination.
Ex. 10.1*†   Non-Competition and Confidentiality Agreement dated June 24, 2011 between Eugene Mauro and eGames, Inc.
Ex. 10.2*†   Non-Competition and Confidentiality Agreement dated June 24, 2011 between F.J. Lennon and eGames, Inc.
Ex. 10.3†   Non-Competition and Confidentiality Agreement dated June 24, 2011 between Heyday Games, Inc. and eGames, Inc.
Ex. 10.4†   Registration Rights Agreement dated June 24, 2011 by and between eGames, Inc. and Heyday Games, Inc.
Ex. 10.5†   Registration Rights Agreement dated March 18, 2010 by and between eGames, Inc. and Bandera Master Fund L.P.
Ex. 10.6†   Senior Secured Promissory Note in the amount of $400,000 payable to Fertilemind Capital Fund I dated June 3, 2011.
Ex. 10.7†   Sale-Leaseback Agreement by and between eGames Inc. and Fertilemind Capital Fund I dated June 3, 2011.
Ex. 10.8†   Registration Rights Agreement dated August 10, 2011 by and between eGames, Inc. and William D. Blake. Nineteen other investors are parties to identical agreements.
Ex. 10.9* (4)   Change of Control Severance Plan for Level One Employees.
Ex. 10.10* (4)   Change of Control Severance Plan for Level Two Employees.

 

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Ex. 10.11†    Distribution Agreement by and between Navarre Distribution Services, Inc. and eGames, Inc. dated September 12, 2005, as amended.
Ex. 10.12†    Stipulation dated August 26, 2011 between the Company and Iron Ridge Global IV, Ltd.
Ex. 10.13*    Employment Offer Letter dated June 24, 2011 between the Company and Eugene Mauro.
Ex. 10.14*    Employment Offer Letter dated June 24, 2011 between the Company and F.J. Lennon.
Ex. 16.1    Letter from Clifton Gunderson dated December 15, 2011

 

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* Indicates a management contract or compensatory plan or arrangement.
Previously filed.
(1) Incorporated herein by reference from the Company’s Form 10-QSB for the quarter ended September 30, 1998 as filed with the Securities and Exchange Commission on November 16, 1998, Registration No. 000-27102.
(2) Incorporated by reference herein from the Company’s Form 10-KSB for the year ended June 30, 1998 as filed with the Securities and Exchange Commission on September 10, 1998, Registration No. 000-27102.
(3) Incorporated by reference herein from the Company’s Form 10-KSB for the year ended June 30, 2004 as filed with the Securities and Exchange Commission on September 27, 2004, Registration No. 000-27102.
(4) Incorporated herein by reference from the Company’s Form 8-K as filed with the Securities and Exchange Commission on June 28, 2004, Registration No. 000-27102.

 

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SIGNATURES

Pursuant to the requirements of Section 12 of the Securities Exchange Act of 1934, the registrant has duly caused this Amendment No. 1 to Registration Statement on Form 10 to be signed on its behalf by the undersigned, thereunto duly authorized.

 

Date: December 20, 2011     ENTERTAINMENT GAMES, INC.
    By:  

/s/ Gerald W. Klein

     

Gerald W. Klein

Chief Executive Officer

 

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