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GOODWILL AND INTANGIBLE ASSETS, NET
12 Months Ended
Mar. 31, 2023
Goodwill and Intangible Assets Disclosure [Abstract]  
GOODWILL AND INTANGIBLE ASSETS, NET GOODWILL AND INTANGIBLE ASSETS, NET
Goodwill
    The change in our goodwill balance is as follows:
Total
Balance at March 31, 2021$535.3 
Acquisition of Nordeus115.5 
Additions from immaterial acquisitions35.3 
Currency translation adjustment(11.5)
Balance at March 31, 2022$674.6 
Acquisition of Zynga (see Note 20)
5,994.4 
Acquisition of Popcore (see Note 20)
72.1 
Additions from immaterial acquisitions26.5 
Currency translation adjustment(0.5)
Balance at March 31, 2023$6,767.1 
Intangibles
    The following table sets forth the intangible assets that are subject to amortization:
 March 31,
 20232022
Gross
Carrying
Amount
Accumulated
Amortization
Net Book
Value
Gross
Carrying
Amount
Accumulated
Amortization
Net Book
Value
Weighted average useful life
Developed Game Technology$4,434.5 $(744.0)$3,690.5 $122.5 $(69.5)$53.0 7 years
Branding and Trade Names395.2 (33.1)362.1 11.1 (3.5)7.6 12 years
Game Engine Technology323.2 (73.5)249.7 30.0 (13.7)16.3 4 years
User Base319.2 (274.4)44.8 9.4 (8.9)0.5 1 year
Developer Relationships57.0 (12.2)44.8 — — — 5 years
Advertising Technology43.0 (12.3)30.7 — — — 3 years
Customer Relationships31.0 (5.3)25.7 — — — 5 years
Intellectual Property22.3 (18.2)4.1 229.8 (42.3)187.5 6 years
In Place Lease1.9 (1.1)0.8 2.3 (0.7)1.6 4 years
Analytics Technology30.1 (30.1) 30.7 (30.7)— 0 years
Total intangible assets$5,657.4 $(1,204.2)$4,453.2 $435.8 $(169.3)$266.5 
    Amortization of intangible assets, including impairments, is included in our Consolidated Statements of Operations as follows:
 Fiscal Year Ended March 31,
202320222021
Cost of revenue$1,171.5 $52.0 $21.2 
Selling and marketing277.1 5.3 3.6 
Research and development24.6 5.5 6.7 
Depreciation and amortization33.5 2.0 0.7 
Total amortization of intangible assets$1,506.7 $64.8 $32.2 
During the fiscal year ended March 31, 2023, we recorded impairment charges of $465.3 for acquisition-related Developed Game Technology intangible assets within Cost of revenue as a result of (i) a reduction in the forecasted performance of certain games due macroeconomic conditions and changes in our strategies for those games and (ii) our decision not to proceed with further development of a certain interactive entertainment software product. The fair value of those intangible assets was measured using the multi-period excess earnings method, consistent with the approach used at acquisition. Key assumptions and estimates used in deriving the fair value are forecasted revenue, EBITDA margins, long-term decay rate, and discount rate. During the fiscal years ended March 31, 2022 and 2021, there were no impairment charges for intangible assets.
    Estimated future amortization of intangible assets that will be recorded in cost of revenue and operating expenses for the years ending March 31, are as follows:
Fiscal Year Ended March 31,Amortization
2024$862.1 
2025809.2 
2026788.2 
2027725.4 
2028659.3