10-Q 1 b412197_ten-q.htm FORM 10-Q Prepared and filed by St Ives Burrups
 
 
UNITED STATES
SECURITIES AND EXCHANGE COMMISSION
WASHINGTON, D.C. 20549
 
FORM 10-Q
 
  QUARTERLY REPORT PURSUANT TO SECTION 13 OR 15(d) OF
THE SECURITIES EXCHANGE ACT OF l934.
 
For the quarterly period ended January 31, 2006
 
Commission file number 0-29230
 
TAKE-TWO INTERACTIVE SOFTWARE, INC.
(Exact Name of Registrant as Specified in Its Charter)
 
Delaware
 
51-0350842
(State or Other Jurisdiction
of Incorporation or Organization)
 
(I.R.S. Employer
Identification No.)
 
622 Broadway, New York, New York 10012
(Address of principal executive offices including zip code)
 
Registrant’s Telephone Number, Including Area Code (646) 536-2842
 
Indicate by check mark whether the Registrant (1) has filed all reports required to be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934 during the preceding 12 months, and (2) has been subject to such filing requirements for the past 90 days.     Yes        No   
 
Indicate by check mark if the registrant is not required to file reports pursuant to Section 13 or Section 15(d) of the Act.   Yes        No   
 
Indicate by check mark whether the registrant is a large accelerated filer, an accelerated filer, or a non-accelerated filer. See definition of “accelerated filer and large accelerated filer” in Rule 12b-2 of the Exchange Act).   Large Accelerated Filer        Accelerated Filer        Non-Accelerated Filer   
 
Indicate by check mark whether the registrant is a shell company (as defined in Rule 12b-2 of the Exchange Act).   Yes        No   
 
As of March 7, 2006, there were 71,525,426 shares of the Registrant’s Common Stock outstanding.
 
 
INDEX
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

 
PART I.     FINANCIAL INFORMATION
 
Item 1.     Financial Statements
 
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
Condensed Consolidated Balance Sheets (Unaudited)
As of January 31, 2006 and October 31, 2005
(In thousands, except share and per share data)
 

 
 
 
January 31,
2006
 
October 31,
2005
 
 
 


 


 
ASSETS
 
 
 
 
 
 
 
Current assets
 
 
 
 
 
 
 
Cash and cash equivalents
 
$
142,897
 
$
107,195
 
Accounts receivable, net of allowances of $91,170 and $69,904 at January 31, 2006 and October 31, 2005, respectively
 
 
84,282
 
 
198,068
 
Inventories
 
 
107,413
 
 
136,227
 
Software development costs
 
 
77,529
 
 
88,826
 
Licenses
 
 
6,717
 
 
7,651
 
Prepaid taxes and taxes receivable
 
 
60,864
 
 
40,307
 
Prepaid expenses and other current assets
 
 
23,429
 
 
24,025
 
Deferred tax assets
 
 
10,875
 
 
10,943
 
 
 


 


 
Total current assets
 
 
514,006
 
 
613,242
 
 
 
 
 
 
 
 
 
Fixed assets, net
 
 
48,215
 
 
48,617
 
Software development costs, net of current portion
 
 
40,401
 
 
19,602
 
Licenses, net of current portion
 
 
4,417
 
 
2,330
 
Goodwill
 
 
190,851
 
 
179,893
 
Intangibles, net
 
 
60,481
 
 
58,666
 
Deferred tax assets
 
 
6,078
 
 
5,506
 
Other assets
 
 
4,204
 
 
5,020
 
 
 


 


 
Total assets
 
$
868,653
 
$
932,876
 
 
 


 


 
LIABILITIES and STOCKHOLDERS’ EQUITY
 
 
 
 
 
 
 
Current liabilities
 
 
 
 
 
 
 
Accounts payable
 
$
79,887
 
$
133,353
 
Accrued expenses and other current liabilities
 
 
93,694
 
 
90,702
 
Income taxes payable
 
 
6,701
 
 
10,220
 
 
 


 


 
Total current liabilities
 
 
180,282
 
 
234,275
 
 
 
 
 
 
 
 
 
Other long-term liabilities
 
 
1,070
 
 
2,467
 
 
 


 


 
Total liabilities
 
 
181,352
 
 
236,742
 
 
 


 


 
Stockholders’ equity
 
 
 
 
 
 
 
Common stock, par value $.01 per share; 100,000,000 shares authorized; 71,470,746 and 70,667,421 shares issued and outstanding at January 31, 2006 and October 31, 2005, respectively
 
 
715
 
 
707
 
Additional paid-in capital
 
 
426,628
 
 
418,053
 
Deferred compensation
 
 
 
 
(11,189
)
Retained earnings
 
 
258,755
 
 
287,877
 
Accumulated other comprehensive income
 
 
1,203
 
 
686
 
 
 


 


 
Total stockholders’ equity
 
 
687,301
 
 
696,134
 
 
 


 


 
Total liabilities and stockholders’ equity
 
$
868,653
 
$
932,876
 
 
 


 


 
 
The accompanying notes are an integral part of the unaudited condensed consolidated financial statements.
 
1

 
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
Condensed Consolidated Statements of Operations (Unaudited)
For the three months ended January 31, 2006 and 2005
(In thousands, except per share data)
 

 
 
 
Three months ended
January 31,
 
 
 

 
 
 
2006
 
2005
 
 
 


 


 
Net revenues
 
$
264,981
 
$
502,474
 
 
 


 


 
Cost of goods sold
 
 
 
 
 
 
 
Product costs
 
 
160,853
 
 
237,485
 
Royalties
 
 
32,867
 
 
80,209
 
Software development costs
 
 
15,594
 
 
4,205
 
 
 


 


 
Total cost of goods sold
 
 
209,314
 
 
321,899
 
 
 


 


 
Gross profit
 
 
55,667
 
 
180,575
 
Operating expenses
 
 
 
 
 
 
 
Selling and marketing
 
 
41,644
 
 
50,931
 
General and administrative
 
 
38,453
 
 
28,687
 
Research and development
 
 
17,709
 
 
23,417
 
Depreciation and amortization
 
 
6,651
 
 
4,786
 
 
 


 


 
Total operating expenses
 
 
104,457
 
 
107,821
 
 
 


 


 
Income (loss) from operations
 
 
(48,790
)
 
72,754
 
Interest income, net
 
 
253
 
 
540
 
 
 


 


 
Income (loss) before income taxes
 
 
(48,537
)
 
73,294
 
               
Provision (benefit) for income taxes
 
 
(19,415
)
 
18,045
 
 
 


 


 
Net income (loss)
 
$
(29,122
)
$
55,249
 
 
 


 


 
Per share data:
 
 
 
 
 
 
 
Basic:
 
 
 
 
 
 
 
Weighted average common shares outstanding
 
 
71,429
 
 
68,529
 
 
 


 


 
Net income (loss) per share
 
$
(0.41
)
$
0.81
 
 
 


 


 
Diluted:
 
 
 
 
 
 
 
Weighted average common shares outstanding
 
 
71,429
 
 
69,774
 
 
 


 


 
Net income (loss) per share
 
$
(0.41
)
$
0.79
 
 
 


 


 
 
The accompanying notes are an integral part of the unaudited condensed consolidated financial statements.
 
2

 
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
Condensed Consolidated Statements of Cash Flows (Unaudited)

For the three months ended January 31, 2006 and 2005
(In thousands)
 
 
 
Three months ended
January 31,
 
 
 

 
 
 
2006
 
2005
 
 
 


 


 
Cash flows from operating activities:
 
 
 
 
 
 
 
Net income (loss)
 
$
(29,122
)
$
55,249
 
Adjustment to reconcile net income (loss) to net cash provided by operating activities:
 
 
 
 
 
 
 
Depreciation and amortization
 
 
6,651
 
 
4,786
 
Loss on disposal of fixed assets
 
 
 
 
15
 
Amortization of intellectual property and other
 
 
2,077
 
 
3,365
 
Amortization of compensatory restricted stock
 
 
305
 
 
4,802
 
Stock-based compensation related to compensatory stock options
 
 
4,528
 
 
 
Amortization of software development costs and licenses
 
 
27,526
 
 
14,614
 
Write-off of software development costs and licenses
 
 
520
 
 
3,364
 
Provision for doubtful accounts, returns and sales allowances
 
 
58,416
 
 
50,630
 
Tax benefit from exercise of compensatory stock and stock options
 
 
 
 
3,750
 
Foreign currency transaction (gain) loss
 
 
(890
)
 
147
 
Changes in operating assets and liabilities, net of effects of acquisitions:
 
 
 
 
 
 
 
Decrease in accounts receivable
 
 
55,670
 
 
115,630
 
Decrease in inventories
 
 
29,094
 
 
20,363
 
Increase in software development costs
 
 
(35,048
)
 
(41,530
)
Increase in licenses
 
 
(6,096
)
 
(3,297
)
Increase in prepaid taxes and taxes receivable
 
 
(20,557
)
 
(23,135
)
Decrease in prepaid expenses and other current assets
 
 
2,726
 
27,654
 
Decrease (increase) in other non-current assets
 
 
759
 
 
(602
)
Decrease in accounts payable
 
 
(53,553
)
 
(78,421
)
(Decrease) increase in accrued expenses and other liabilities
 
 
(2,393
)
 
34,733
 
Decrease in income taxes payable
 
 
(1,154
)
 
(2,641
)
 
 


 


 
Net cash provided by operating activities
 
 
39,459
 
 
189,476
 
 
 


 


 
Cash flows from investing activities:
 
 
 
 
 
 
 
Purchase of fixed assets
 
 
(6,456
)
 
(5,651
)
Acquisition of intangible assets
 
 
 
 
(20,000
)
Acquisitions, net of cash acquired
 
 
1,143
 
 
(23,244
)
 
 


 


 
Net cash used in investing activities
 
 
(5,313
)
 
(48,895
)
 
 


 


 
Cash flows from financing activities:
 
 
 
 
 
 
 
Proceeds from exercise of stock options
 
 
1,071
 
 
7,365
 
Excess tax benefit from exercise of compensatory stock and stock options
 
 
24
 
 
 
Other financing
 
 
 
 
(27
)
 
 


 


 
Net cash provided by financing activities
 
 
1,095
 
 
7,338
 
 
 


 


 
Effect of foreign exchange rates
 
 
461
 
 
56
 
 
 


 


 
Net increase in cash for the period
 
 
35,702
 
 
147,975
 
Cash and cash equivalents, beginning of the period
 
 
107,195
 
 
155,095
 
 
 


 


 
Cash and cash equivalents, end of the period
 
$
142,897
 
$
303,070
 
 
 


 


 
 
The accompanying notes are an integral part of the unaudited condensed consolidated financial statements.
 
3

 
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
Condensed Consolidated Statements of Cash Flows (Unaudited) (continued)

For the three months ended January 31, 2006 and 2005
(In thousands)
 

 
 
 
Three months ended
January 31,
 
 
 

 
 
 
2006
 
2005
 
 
 


 


 
Supplemental information on businesses acquired:
 
 
 
 
 
 
 
Fair value of assets acquired:
 
 
 
 
 
 
 
Current assets
 
$
112
 
$
111
 
Non-current assets
 
 
421
 
 
1,196
 
Intangible assets
 
 
5,284
 
 
7,980
 
Goodwill
 
 
11,445
 
 
29,433
 
Less: liabilities assumed
 
 
 
 
 
 
 
Current liabilities
 
 
(200
)
 
(3,275
)
Deferred income taxes
 
 
(1,620
)
 
(3,192
)
 
 


 


 
Net assets of businesses acquired, excluding cash acquired
 
$
15,442
 
$
32,253
 
 
 


 


 
Cash paid for businesses acquired
 
$
857
 
$
24,000
 
Less: cash acquired
 
 
(2,000
)
 
(756
)
 
 


 


 
Net cash paid (acquired) for businesses
 
 
(1,143
)
 
23,244
 
Additional consideration in connection with acquisitions
 
 
4,085
 
 
6,416
 
Contingent and deferred consideration
 
 
 
 
2,593
 
Issuance of unregistered common stock in connection with acquisitions
 
 
12,500
 
 
 
 
 


 


 
Total consideration, net of cash acquired
 
$
15,442
 
$
32,253
 
 
 


 


 
Supplemental cash flow information:
 
 
 
 
 
 
 
Issuance of warrants to licensor
 
$
 
$
1,183
 
Cash paid for taxes
 
 
5,321
 
 
18,821
 
Cash paid for interest
 
 
163
 
 
50
 
 
The accompanying notes are an integral part of the unaudited condensed consolidated financial statements.
 
4

 
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
Condensed Consolidated Statements of Stockholders’ Equity (Unaudited)
For the year ended October 31, 2005 and the three months ended January 31, 2006
(In thousands)
 

 
 
 
Common Stock
 
Additional
Paid-in
Capital
 
Deferred
Compensation
 
Retained
Earnings
 
Accumulated Other
Comprehensive
Income (loss)
 
Total
 

Shares
 
Amount
 
 


 


 


 


 


 


 


 
Balance, October 31, 2004
 
 
68,159
 
$
682
 
$
381,928
 
$
(3,896
)
$
250,402
 
$
6,354
 
$
635,470
 
Foreign currency translation adjustment
 
 
 
 
 
 
 
 
 
 
 
 
(5,668
)
 
(5,668
)
Net income
 
 
 
 
 
 
 
 
 
 
37,475
 
 
 
 
37,475
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 


 
Comprehensive income
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
31,807
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 


 
Purchase of treasury shares, retired
 
 
(925
)
 
(9
)
 
(24,920
)
 
 
 
 
 
 
 
(24,929
)
Exchange of treasury shares, retired
 
 
(367
)
 
(4
)
 
(8,307
)
 
 
 
 
 
 
 
(8,311
)
Proceeds from exercise of stock options and warrants
 
 
2,753
 
 
27
 
 
31,196
 
 
 
 
 
 
 
 
31,223
 
Amortization of deferred compensation
 
 
 
 
 
 
 
 
14,860
 
 
 
 
 
 
14,860
 
Issuance of common stock in connection with acquisition
 
 
82
 
 
1
 
 
1,999
 
 
 
 
 
 
 
 
2,000
 
Issuance of compensatory stock and stock options
 
 
965
 
 
10
 
 
22,688
 
 
(22,153
)
 
 
 
 
 
545
 
Tax benefit in connection with the exercise of compensatory stock and stock options
 
 
 
 
 
 
12,286
 
 
 
 
 
 
 
 
12,286
 
Issuance of warrants to licensor
 
 
 
 
 
 
1,183
 
 
 
 
 
 
 
 
1,183
 
 
 


 


 


 


 


 


 


 
Balance, October 31, 2005
 
 
70,667
 
$
707
 
$
418,053
 
$
(11,189
)
$
287,877
 
$
686
 
$
696,134
 
Foreign currency translation adjustment
 
 
 
 
 
 
 
 
 
 
 
 
517
 
 
517
 
Net loss
 
 
 
 
 
 
 
 
 
 
(29,122
)
 
 
 
(29,122
)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 


 
Comprehensive loss
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
(28,605
)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 


 
Deferred compensation
 
 
 
 
 
 
(11,189
)
 
11,189
 
 
 
 
 
 
 
Proceeds from exercise of stock options and warrants
 
 
86
 
 
1
 
 
1,070
 
 
 
 
 
 
 
 
1,071
 
Stock based compensation expense related to compensatory stock options
 
 
 
 
 
 
5,811
 
 
 
 
 
 
 
 
5,811
 
Amortization of deferred compensation
 
 
 
 
 
 
305
 
 
 
 
 
 
 
 
305
 
Issuance of common stock in connection with acquisition
 
 
679
 
 
7
 
 
12,493
 
 
 
 
 
 
 
 
12,500
 
Issuance of compensatory restricted stock, net of forfeitures and cancellations
 
 
39
 
 
 
 
61
 
 
 
 
 
 
 
 
61
 
Excess tax benefit in connection with the exercise of compensatory stock and stock options
 
 
 
 
 
 
24
 
 
 
 
 
 
 
 
24
 
 
 


 


 


 


 


 


 


 
Balance, January 31, 2006
 
 
71,471
 
$
715
 
$
426,628
 
$
 
$
258,755
 
$
1,203
 
$
687,301
 
 
 


 


 


 


 


 


 


 
 
The accompanying notes are an integral part of the unaudited condensed consolidated financial statements.
 
5

 
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
Notes to Unaudited Condensed Consolidated Financial Statements
(Dollars in thousands, except per share amounts)
 

 
1.     ORGANIZATION AND DESCRIPTION OF BUSINESS
 
Take-Two Interactive Software, Inc. (the “Company”) was incorporated in the State of Delaware in September 1993. The Company develops, publishes and distributes interactive software games designed for personal computers, video game consoles and handheld platforms.
 
2.     SIGNIFICANT ACCOUNTING POLICIES AND BASIS OF PRESENTATION
 
Basis of Presentation
 
The unaudited condensed consolidated financial statements of the Company have been prepared in accordance with the instructions to Form 10-Q and Article 10 of Regulation S-X. Accordingly, the financial statements do not include all information and disclosures necessary for a presentation of the Company’s financial position, results of operations and cash flows in conformity with generally accepted accounting principles in the United States of America. In the opinion of management, the financial statements reflect all adjustments (consisting only of normal recurring accruals) necessary for a fair statement of the Company’s financial position, results of operations and cash flows. The results of operations for an interim period are not necessarily indicative of the results for the full year. The financial statements should be read in conjunction with the audited financial statements and notes thereto contained in the Company’s Annual Report on Form 10-K for the fiscal year ended October 31, 2005.
 
Estimates
 
The preparation of financial statements in conformity with generally accepted accounting principles requires management to make estimates and assumptions that affect the reported amounts of assets and liabilities and disclosure of contingent assets and liabilities at the dates of the financial statements and the reported amounts of revenues and expenses during the reported periods. The most significant estimates and assumptions relate to the adequacy of allowances for returns, price concessions and doubtful accounts; the amortization and recoverability of software development costs, licenses and other intangibles; valuation of inventories, fair value of stock compensation and realization of deferred income taxes. Actual amounts could differ significantly from these estimates.
 
At January 31, 2006, the Company’s accounts receivable balance is net of reserves of approximately $1,185 for remaining product returns primarily related to the Company’s North American retail inventory of Grand Theft Auto: San Andreas as a result of the re-rating of the title by the Entertainment Software Rating Board (“ESRB”) in July 2005.
 
Stock Split
 
In April 2005, the Company effected a three-for-two stock split in the form of a stock dividend. Accordingly, all share and per share data in the accompanying unaudited condensed consolidated financial statements and notes thereto give retroactive effect to the stock split.
 
Financial Instruments
 
The carrying amounts of the Company’s financial instruments, including cash and cash equivalents, accounts receivable, income tax receivable and payable, accounts payable and accrued liabilities, approximate fair value because of their short maturities. The Company considers all highly liquid instruments purchased with original maturities of three months or less to be cash equivalents.
 
The Company transacts business in various foreign currencies and has significant sales and purchase transactions denominated in foreign currencies. The Company uses forward exchange contracts to seek to mitigate foreign currency risk associated with foreign currency assets and liabilities, primarily certain intercompany receivables and payables. The Company does not designate foreign currency forward contracts as hedging instruments under SFAS No. 133, “Accounting for Derivative Instruments and Hedging Activities.” As a result, the Company marks to market its foreign currency forward contracts each period and any gains and losses are recognized in net income. At January 31, 2006, the Company had no outstanding foreign currency forward contracts.
 
6

 
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
Notes to Unaudited Condensed Consolidated Financial Statements
(Dollars in thousands, except per share amounts)
 

 
Reclassifications
 
Certain prior year amounts have been reclassified to conform to current year presentation.
 
Recently Issued Accounting Pronouncements
 
Effective November 1, 2005, the Company adopted Statement of Financial Accounting Standards No. 123 (revised 2004) (“SFAS 123(R)”), “Share-Based Payment,” which revised Statement of Financial Accounting Standards 123 (“SFAS 123”), “Accounting for Stock-Based Compensation.” Refer to Note 3 to the unaudited condensed consolidated financial statements for further information. There were no other accounting policies adopted during the first quarter of fiscal 2006 that had a material effect on the Company’s financial condition and results of operations.
 
In May 2005, the Financial Accounting Standards Board (“FASB”) issued SFAS No. 154, “Accounting Changes and Error Corrections” (“SFAS 154”), which replaces APB Opinion No. 20, “Accounting Changes” and SFAS No. 3, “Reporting Accounting Changes in Interim Financial Statements – An Amendment of APB Opinion No. 28.” SFAS 154 provides guidance on the accounting for and reporting of accounting changes and error corrections. It establishes retrospective application, or the latest practicable date, as the required method for reporting a change in accounting principle and the reporting of a correction of an error. SFAS 154 is effective for accounting changes and corrections of errors made in fiscal years beginning after December 15, 2005. Management does not believe the adoption of SFAS 154 will have a material impact on the Company’s condensed consolidated financial statements.
 
3.     STOCK-BASED COMPENSATION
 
Effective November 1, 2005, the Company adopted Statement of Financial Accounting Standards No. 123 (revised 2004) (“SFAS 123(R)”), “Share-Based Payment,” which revised Statement of Financial Accounting Standards 123 (“SFAS 123”), “Accounting for Stock-Based Compensation.” SFAS 123(R) requires all share-based payment transactions with employees, including grants of employee stock options, to be recognized as compensation expense over the requisite service period based on their relative fair values. Prior to the adoption of SFAS 123(R), stock-based compensation expense related to employee stock options was not recognized in the statement of operations if the exercise price was at least equal to the market value of the common stock on the grant date, in accordance with Accounting Principles Board Opinion No. 25, “Accounting for Stock Issued to Employees.” Prior to November 1, 2005, the Company had adopted the disclosure-only provisions under SFAS 123.
 
The Company elected to use the Modified Prospective Application (“MPA”) method for implementing SFAS 123(R). Under the MPA method, prior periods are not restated and new awards are valued and accounted for prospectively upon adoption. Outstanding prior stock option awards that are non-vested as of October 31, 2005 are recognized as compensation expense in the statement of operations over the remaining requisite service period.
 
The Company has stock-based compensation plans under which directors, officers and other employees receive stock options and restricted stock awards. Generally, stock options are granted with an exercise price equal to the market value of a share of common stock on the date of grant, expire within five years and vest over three years. As of January 31, 2006, the Company’s 2002 stock option plan provides for a total of 11.0 million shares to be issued of which approximately 1.0 million shares are available for grant. As of January 31, 2006, the Company’s Incentive Stock Plan (restricted stock awards) provides for a total of 2.5 million shares to be issued of which approximately 1.2 million shares are available for grant.
 
7

 
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
Notes to Unaudited Condensed Consolidated Financial Statements
(Dollars in thousands, except per share amounts)
 

 
The following table summarizes the activity in options under the Company’s stock based compensation plans:
 
 
 
Shares
(in thousands)
 
Weighted Average
Exercise Price
 
 
 


 


 
Options outstanding at October 31, 2005
 
 
7,495
 
$
20.47
 
Granted-exercise price equal to fair value
 
 
65
 
 
18.13
 
Granted-exercise price less than fair value
 
 
 
 
 
Exercised
 
 
(86
)
 
12.87
 
Forfeited
 
 
(65
)
 
19.56
 
 
 


 


 
Options outstanding at January 31, 2006
 
 
7,409
 
$
20.55
 
 
 


 


 
Options exercisable at January 31, 2006
 
 
3,964
 
$
18.50
 
 
 


 


 
 
As of January 31, 2006, the weighted average remaining contractual term of the Company’s options outstanding and exercisable is 3.3 years and 2.7 years, respectively. As of January 31, 2006, due to the Company’s stock price, there is no aggregate intrinsic value related to options outstanding or exercisable. As of January 31, 2006, the total unrecognized compensation cost related to outstanding non-vested stock options is $35.9 million.
 
The weighted average per share fair values of options granted were $8.62 and $12.68 for the three months ended January 31, 2006 and 2005. The fair value of the Company’s options was estimated using the Black-Scholes option-pricing model. This model requires the input of assumptions regarding a number of complex and subjective variables that will usually have a significant impact on the fair value estimate. These variables include, but are not limited to, the volatility of the Company’s stock price and employee stock option exercise behaviors. The assumptions and variables used for the current period grants were developed based on SFAS 123(R) and SEC guidance contained in Staff Accounting Bulletin (SAB) No. 107, “Share-Based Payment.” The following table summarizes the assumptions and variables used by the Company to compute the weighted average fair value of stock option grants:
 
 
 
Three months ended
January 31,
 
 
 

 
 
 
 
2006
 
 
2005
 
 
 


 


 
Risk free interest rate
 
 
4.5
%
 
3.6
%
Expected stock price volatility
 
 
55.0
%
 
67.6
%
Expected term until exercise (years)
 
 
4.1
 
 
4.6
 
Dividends
 
 
None
 
 
None
 
 
For the three months ended January 31, 2006, the Company used a combination of historical volatility and the implied volatility for publicly traded options on the Company’s stock as the expected volatility assumption required in the Black-Scholes option-pricing model consistent with SFAS 123(R) and SAB 107. Prior to fiscal 2006, the Company had used its historical stock price volatility in accordance with SFAS 123 for purposes of its pro forma information. The selection of the implied volatility approach was based upon the availability of actively traded options on the Company’s stock and the Company’s assessment that implied volatility is more representative of future stock price trends than historical volatility.
 
SFAS 123(R) requires the recognition of stock-based compensation for the number of awards that are ultimately expected to vest. As a result, for most awards, recognized stock compensation was reduced for estimated forfeitures prior to vesting primarily based on a historical annual forfeiture rate of approximately 7%. Estimated forfeitures will be reassessed at each balance sheet date and may change based on new facts and circumstances. Prior to October 31, 2005, actual forfeitures were accounted for as they occurred for purposes of required pro forma stock compensation disclosures.
 
8

 
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
Notes to Unaudited Condensed Consolidated Financial Statements
(Dollars in thousands, except per share amounts)
 

 
Restricted stock awards are expensed on a straight-line basis over the vesting period, which typically range from one to four years. The following table summarizes the activity in non-vested restricted stock under the Company’s stock based compensation plans:
 
 
 
Shares
(in thousands)
 
Weighted Average
Grant Date Fair
Value
 
 
 


 


 
Non-vested restricted stock at October 31, 2005
 
 
600
 
$
23.03
 
Granted
 
 
45
 
 
19.24
 
Vested
 
 
(52
)
 
22.35
 
Forfeited
 
 
(6
)
 
19.00
 
 
 


 


 
Non-vested restricted stock at January 31, 2006
 
 
587
 
$
22.84
 
 
 


 


 
 
The following table summarizes the components and classification of stock-based compensation expense in the Company’s condensed consolidated statements of operations:
 
 
 
Three months ended
January 31,
 
 
 

 
 
 
2006
 
2005
 
 
 


 


 
Stock options
 
$
4,528
 
$
 
Restricted stock
 
 
305
 
 
4,802
 
 
 


 


 
Total stock-based compensation expense
 
$
4,833
 
$
4,802
 
 
 


 


 
Cost of goods sold
 
$
 
$
 
Selling and marketing
 
 
707
 
 
1,133
 
General and administrative
 
 
3,193
 
 
943
 
Research and development
 
 
933
 
 
2,726
 
 
 


 


 
Total stock-based compensation expense
 
$
4,833
 
$
4,802
 
 
 


 


 
 
Effective November 1, 2005, in connection with the adoption of SFAS 123(R), the Company capitalizes stock-based compensation costs as software development costs. Stock-based compensation expense for the three months ended January 31, 2006 excludes approximately $1.3 million in stock option costs which were capitalized as software development costs in connection with the development of software titles. In prior periods, the Company’s disclosures regarding the pro forma impact on net income of stock-based compensation do not reflect the capitalization of these costs. For the three months ended January 31, 2005, stock-based compensation expense of approximately $0.9 million would have been capitalized.
 
Amortization of such capitalized costs as a component of costs of goods sold is recorded on a title-by-title basis based on the greater of the proportion of current year sales to the total of current and estimated future sales for the title or the straight-line method over the remaining estimated useful life of the title. At each balance sheet date, the Company will evaluate the recoverability of capitalized software costs based on undiscounted future cash flows and charge to cost of goods sold any amounts that are deemed unrecoverable.
 
9

 
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
Notes to Unaudited Condensed Consolidated Financial Statements
(Dollars in thousands, except per share amounts)
 

 
For the three months ended January 31, 2005, had the compensation cost for the Company’s stock option plans been determined based on the fair value at the grant date for awards consistent with the provisions of SFAS 123, the Company’s net income and net income per share would have been adjusted to the pro forma amounts indicated below:
 
 
 
Three months ended
January 31, 2005
 
 
 


 
Net income, as reported
 
$
55,249
 
Add: Stock-based employee compensation expense included in reported net income, net of related tax effects
 
 
2,934
 
Deduct: Total stock-based employee compensation expense determined under the fair value based method for all awards, net of related tax effects
 
 
(6,841
)
 
 


 
Pro forma net income
 
$
51,342
 
 
 


 
Earnings per share:
 
 
 
 
Basic – as reported
 
$
0.81
 
 
 


 
Basic – pro forma
 
$
0.75
 
 
 


 
Diluted – as reported
 
$
0.79
 
 
 


 
Diluted – pro forma
 
$
0.73
 
 
 


 
 
4.     BUSINESS ACQUISITIONS
 
The acquisitions described below have been accounted for as purchase transactions. Accordingly, the results of operations and financial position of the acquired businesses are included in the Company’s condensed consolidated financial statements from the respective dates of acquisition. To the extent that the purchase price allocation for these acquisitions is preliminary, the Company does not expect that the final purchase price allocation will be materially different. Pro forma information has not been provided as the impact of these acquisitions was not material.
 
In November 2005, the Company acquired all of the outstanding capital stock of Firaxis Games, Inc. (“Firaxis”), a developer of PC and strategy titles, including the Civilization franchise. The purchase price of approximately $15,442 consisted of $12,500 of unregistered common stock and $4,085 of development advances previously paid to Firaxis reduced by net cash acquired of $1,143. In connection with the acquisition, the Company recorded $5,284 of identifiable intangible assets, comprised of $1,130 of non-competition agreements and $4,154 of intellectual property, $11,445 of goodwill, which is not deductible for tax purposes, $333 of net assets and $1,620 of deferred tax liabilities, on a preliminary basis. The Company also agreed to make additional payments of $11,250 based on future product sales, of which approximately $10,000 will be recorded as additional purchase price when the conditions requiring their payment are met and $1,250 will be recorded as employee compensation expense.
 
In August 2005, the Company acquired all of the outstanding membership interests in Irrational Studios (“Irrational”), the developer of certain of the Company’s titles. The purchase price consisted of $4,212 in cash and $2,000 of unregistered common stock, which was payable at closing, $1,550 of development advances previously paid to Irrational and $2,000 of deferred consideration which is payable in equal amounts on the first and second anniversary of the acquisition. In connection with the acquisition, the Company recorded $2,250 of identifiable intangible assets, $7,665 of goodwill, which is deductible for tax purposes, $187 of non-current assets and $340 of net current liabilities, on a preliminary basis. The Company also agreed to make additional payments of $2,000 based on the delivery of products which will be recorded as additional purchase price when the conditions requiring their payment are met.
 
In June 2005, the Company acquired all of the outstanding capital stock of Gaia Capital Group and its wholly-owned subsidiaries (“Gaia”), the developers of certain of the Company’s titles for console and handheld platforms. The purchase price consisted of $5,748 in cash, $4,055 of development advances previously paid to Gaia and deferred consideration of $1,597. In connection with the acquisition, the Company recorded $3,940 of identifiable intangible assets, $7,918 of goodwill, which is deductible for tax purposes, $528 of non-current assets, and $986 of net current liabilities, on a preliminary basis.
 
10

 
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
Notes to Unaudited Condensed Consolidated Financial Statements
(Dollars in thousands, except per share amounts)
 

 
In January 2005, the Company acquired from SEGA all of the outstanding capital stock of Visual Concepts Entertainment and its wholly-owned subsidiary, Kush Games, the developers of certain of the Company’s sports titles, and certain intellectual property rights associated with these products. The purchase price consisted of $27,794 in cash, $1,866 of prepaid royalties previously advanced to SEGA and contingent consideration of $2,593 based on the release of certain titles. In connection with the acquisition, the Company recorded $7,980 of identifiable intangible assets, $29,433 of goodwill, which is not deductible for tax purposes, $1,196 of non-current assets, $3,164 of net current liabilities and $3,192 of deferred tax liabilities related to identifiable intangible assets.
 
5.     INCOME TAXES
 
The provision (benefit) for income taxes for the three months ended January 31, 2006 and 2005 is based on the Company’s estimated annualized effective tax rates for the respective years. The estimated annualized effective tax rate for the three months ended January 31, 2006 is a benefit of 40.0% compared to an estimated annualized effective tax rate for the comparable period in fiscal 2005, which was an expense of 24.6%. The higher estimated annual effective tax rate in fiscal 2006 is primarily attributable to forecasted losses in higher tax rate jurisdictions and the U.S. tax benefit of the extraterritorial income exclusion. The lower effective tax rate for the comparable period in fiscal 2005 was primarily attributable to a higher proportion of forecasted earnings in lower tax rate jurisdictions.
 
At each balance sheet date, the Company evaluates its estimated annual effective tax rate based on updated information on forecasted income generated in each of its jurisdictions. Any revisions to the rates are recorded in the current period to reflect management’s current best estimate of the annual effective tax rate.
 
Recent tax legislation replaced the extraterritorial income (“ETI”) exclusion, subject to a phase-out of the exclusion. The Company currently derives benefits from the ETI exclusion, which is limited to 80% and 60% of the otherwise allowable exclusion in calendar years 2005 and 2006, respectively. There will be no ETI deduction available after calendar year 2006. This recent legislation replaces the ETI with a deduction from taxable income based on certain qualified income from domestic production activities. The Company does not expect to benefit from this deduction in fiscal 2006.
 
This legislation also provides for a one-time 85% dividends received deduction on repatriation of foreign earnings, which was applicable to the Company if utilized by December 31, 2005. Historically, the Company has considered undistributed earnings of its foreign subsidiaries to be indefinitely reinvested and, accordingly, no incremental taxes have been provided thereon. The Company did not repatriate any foreign earnings under this provision. The total amount of undistributed earnings of foreign subsidiaries was approximately $173,000 as of January 31, 2006.
 
The Company adopted FAS 123(R) on November 1, 2005, which requires, among other items, the recognition of stock option expense in the results of operations. As a result of the adoption of SFAS 123(R), the income tax effects of compensatory stock options are included in the computation of the income tax expense (benefit), and deferred tax assets and liabilities, subject to certain prospective adjustments to stockholders’ equity for the differences between the income tax effects of expenses recognized in the results of operations and the related amounts deducted for income tax purposes. Prior to the Company’s adoption of SFAS 123(R), the tax benefits relating to the income tax deductions for compensatory stock options were recorded directly to stockholders’ equity. 
 
6.     NET INCOME (LOSS) PER SHARE
 
The following table provides a reconciliation of basic net income (loss) per share to diluted net income (loss) per share for the three months ended January 31, 2006 and 2005:
 
 
 
 
Net
Income (loss)
 
 
Shares
(in thousands)
 
 
Per Share
Amount
 
 
 


 


 


 
Three Months Ended January 31, 2006:
 
 
 
 
 
 
 
 
 
 
Basic and Diluted
 
$
(29,122
)
 
71,429
 
$
(0.41
)
 
 


 


 


 
Three Months Ended January 31, 2005:
 
 
 
 
 
 
 
 
 
 
Basic
 
$
55,249
 
 
68,529
 
$
0.81
 
Effect of dilutive securities – Stock options, restricted stock and warrants
 
 
 
 
1,245
 
 
 
 
 
 


 


 


 
Diluted
 
$
55,249
 
 
69,774
 
$
0.79
 
 
 


 


 


 
 
11

 
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
Notes to Unaudited Condensed Consolidated Financial Statements
(Dollars in thousands, except per share amounts)
 

 
The computation of diluted number of shares excludes unexercised stock options, warrants and non-vested restricted shares which are antidilutive. A net loss was reported for the three months ended January 31, 2006, therefore, the diluted number of shares excludes 8,296 of unexercised stock options, warrants and non-vested restricted shares, respectively, which are antidilutive due to the net loss. The computation of diluted number of shares excludes 518 of unexercised stock options and warrants for the three months ended January 31, 2005, which are antidilutive.
 
7.     INVENTORIES
 
As of January 31, 2006 and October 31, 2005, inventories consist of:
 
 
 
January 31,
2006
 
October 31,
2005
 
 
 


 


 
Finished products
 
$
98,102
 
$
128,753
 
Parts and supplies
 
 
9,311
 
 
7,474
 
 
 


 


 
Total
 
$
107,413
 
$
136,227
 
 
 


 


 
 
Estimated product returns included in the inventory balance were $9,965 and $8,857 at January 31, 2006 and October 31, 2005, respectively.
 
8.     SOFTWARE DEVELOPMENT COSTS
 
The Company utilizes both internal development teams and third-party software developers to develop the Company’s products and the titles it publishes.
 
The Company capitalizes internal software development costs (including share-based compensation, specific employee payroll and incentive compensation costs related to the completion and release of titles), as well as film production and other content costs, subsequent to establishing technological feasibility of a title. Amortization of such costs as a component of cost of goods sold (software development costs) is recorded on a title-by-title basis based on the greater of the proportion of current year net revenues to the total of current and estimated future net revenues for the title or the straight-line method over the remaining estimated useful life of the title. At each balance sheet date, the Company evaluates the recoverability of capitalized software costs based on undiscounted future cash flows and charges to cost of goods sold any amounts that are deemed unrecoverable. The amount of internally developed software included in software development costs was $66,107 and $60,324 at January 31, 2006 and October 31, 2005, respectively. Royalties earned under the Company’s internal royalty program continue to be expensed as incurred as a component of cost of goods sold (royalties).
 
Agreements with third-party developers generally provide the Company with exclusive publishing and distribution rights and require the Company to make advance payments that are recouped against royalties due to the developer based on the contractual amounts of product sales, adjusted for certain costs. Advance payments are capitalized subsequent to establishing technological feasibility and amortized as royalties in cost of goods sold on a title-by-title basis based on the greater of the proportion of current year net revenues to the total of current and estimated future net revenues for that title or the contractual royalty rate based on actual product net revenues as defined in the respective agreements. At each balance sheet date, the Company evaluates the recoverability of advanced development payments and unrecognized minimum commitments not yet paid to determine the amounts unlikely to be realized through product sales. Advance payments are charged to cost of goods sold in the amount that management determines is unrecoverable in the period in which such determination is made or if management determines that it will cancel a development project. Criteria used to evaluate expected product performance and to estimate future net revenues for a title include historical performance of comparable titles, orders for titles prior to release and the estimated performance of a sequel title based on the performance of the title on which the sequel is based.
 
The amount of software development costs resulting from advance payments and guarantees to third-party developers was $51,823 and $48,104 at January 31, 2006 and October 31, 2005, respectively.
 
12

 
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
Notes to Unaudited Condensed Consolidated Financial Statements
(Dollars in thousands, except per share amounts)
 

 
The following table provides the details of software development costs:
 
 
 
Three months ended
January 31,
 
 
 

 
 
 
2006
 
2005
 
 
 


 


 
Balance, November 1
 
$
108,428
 
$
64,322
 
Additions
 
 
32,268
 
 
39,510
 
Amortization
 
 
(22,583
)
 
(13,358
)
Write down
 
 
(520
)
 
(2,964
)
Foreign exchange
 
 
337
 
 
498
 
 
 


 


 
Balance, January 31
 
 
117,930
 
 
88,008
 
Less: current portion
 
 
77,529
 
 
64,091
 
 
 


 


 
Non-current portion
 
$
40,401
 
$
23,917
 
 
 


 


 
 
Software development costs at January 31, 2006 and October 31, 2005 included amounts of $84,447 and $77,544, respectively, related to titles that have not yet been released.
 
Prior to fiscal 2005, all internal software development costs were classified as long-term which was not consistent with the accounting for external software development costs which are classified as either current or non-current based on the expected current year net revenues to the total of current and estimated future net revenues related to the release of a title.
 
9.     LICENSES
 
Licenses consist of payments and guarantees made to licensors of intellectual property rights. The Company’s agreements with certain licensors provide for minimum guaranteed payments for intellectual property and other licensing rights which may be recouped against amounts due to the licensor based on product net revenues. Minimum guaranteed payments are initially recorded as an asset (licenses) and as a liability (accrued licenses) at the contractual amount upon execution of the contract when no significant performance remains with the licensor. When significant performance remains with the licensor, the Company records payments when actually due.
 
Licenses are amortized as royalties in cost of goods sold on a title-by-title basis based on the greater of the proportion of current year net revenues to the total of current and estimated future net revenues for that title or the contractual royalty rate based on actual net product sales as defined in the respective agreements. At each balance sheet date, the Company evaluates licenses as well as any unrecognized minimum commitments not yet paid to determine the amounts unlikely to be realized through product sales. License-based assets are charged to cost of goods sold in the amount that management determines is not probable of being recouped at the contractual royalty rate based on current and future net revenues in the period in which such determination is made. Criteria used to evaluate expected product performance and to estimate future sales for a title include historical performance of comparable titles, orders for titles prior to release and the estimated performance of a sequel title based on the performance of the title on which the sequel is based.
 
The following table provides the details of licenses:
 
 
 
Three months ended
January 31,
 
 
 

 
 
 
2006
 
2005
 
 
 


 


 
Balance, November 1
 
$
9,981
 
$
5,665
 
Additions
 
 
6,096
 
 
4,480
 
Amortization
 
 
(4,943
)
 
(1,256
)
Write down
 
 
 
 
(400
)
 
 


 


 
Balance, January 31
 
 
11,134
 
 
8,489
 
Less: current portion
 
 
6,717
 
 
6,689
 
 
 


 


 
Non-current portion
 
$
4,417
 
$
1,800
 
 
 


 


 
 
13

 
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
Notes to Unaudited Condensed Consolidated Financial Statements
(Dollars in thousands, except per share amounts)
 

 
Included in licenses at January 31, 2006 and October 31, 2005 are $8,575 and $5,466 related to titles that have not yet been released.
 
10.     FIXED ASSETS, NET
 
As of January 31, 2006 and October 31, 2005, fixed assets consist of:
 
 
 
January 31,
2006
 
October 31,
2005
 
 
 


 


 
Computer equipment
 
$
25,129
 
$
22,893
 
Office equipment
 
 
14,541
 
 
13,940
 
Computer software
 
 
28,774
 
 
26,411
 
Furniture and fixtures
 
 
6,319
 
 
6,338
 
Leasehold improvements
 
 
18,253
 
 
19,031
 
Capital leases
 
 
398
 
 
398
 
 
 


 


 
 
 
 
93,414
 
 
89,011
 
Less: accumulated depreciation and amortization
 
 
45,199
 
 
40,394
 
 
 


 


 
Total
 
$
48,215
 
$
48,617
 
 
 


 


 
 
Depreciation expense for the three months ended January 31, 2006 and 2005 is $5,177 and $3,449, respectively.
 
11.     INTANGIBLES, NET
 
Intangible assets consist of trademarks, customer lists and relationships, intellectual property, non-competition agreements and acquired technology in connection with acquisitions. Intangible assets are amortized under the straight-line method over the period of expected benefit ranging from three to ten years, except for intellectual property, which is amortized based on the shorter of the useful life or expected revenue stream.
 
 
 
 
 
 
January 31, 2006
 
October 31, 2005
 
 
 
 
 
 

 

 
 
 
Range of
Useful Life
(Years)
 
Gross
Carrying
Amount
 
Accumulated
Amortization
 
Net
 
Gross
Carrying
Amount
 
Amortization Accumulated
 
Net
 
 
 


 


 


 


 


 


 


 
Trademarks
 
 
7-10 years
 
$
30,407
 
$
(15,176
)
$
15,231
 
$
29,365
 
$
(14,145
)
$
15,220
 
Customer lists and relationships
 
 
5-10 years
 
 
4,673
 
 
(3,351
)
 
1,322
 
 
4,673
 
 
(3,282
)
 
1,391
 
Intellectual property
 
 
2-6 years
 
 
70,618
 
 
(37,734
)
 
32,884
 
 
69,927
 
 
(36,371
)
 
33,556
 
Non-competition agreements
 
 
3-6 years
 
 
9,868
 
 
(4,932
)
 
4,936
 
 
8,738
 
 
(4,472
)
 
4,266
 
Technology
 
 
3 years
 
 
11,509
 
 
(5,401
)
 
6,108
 
 
9,032
 
 
(4,799
)
 
4,233
 
 
 
 
 
 


 


 


 


 


 


 
Total
 
 
 
 
$
127,075
 
$
(66,594
)
$
60,481
 
$
121,735
 
$
(63,069
)
$
58,666
 
 
 
 
 
 


 


 


 


 


 


 
 
Amortization expense for the three months ended January 31, 2006 and 2005 is as follows:
 
 
 
Three months ended
January 31,
 
 
 

 
 
 
 
2006
 
 
2005
 
 
 


 


 
Included in:
 
 
 
 
 
 
 
Cost of goods sold – product costs
 
$
2,077
 
$
2,671
 
Depreciation and amortization
 
 
1,474
 
 
1,337
 
 
 


 


 
Total amortization expense
 
$
3,551
 
$
4,008
 
 
 


 


 
 
14

 
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
Notes to Unaudited Condensed Consolidated Financial Statements
(Dollars in thousands, except per share amounts)
 

 
Estimated amortization expense for the fiscal years ending October 31, is as follows:
 
Remainder of 2006
 
$
14,965
 
2007
 
 
14,897
 
2008
 
 
14,185
 
2009
 
 
7,375
 
2010
 
 
4,647
 
Thereafter
 
 
4,412
 
 
 


 
Total
 
$
60,481
 
 
 


 
 
For the three months ended January 31, 2006, the increase in intellectual property, non-competition agreements, technology and trademarks resulted primarily from the acquisition of Firaxis (See Note 4).
 
12.     LINES OF CREDIT
 
On August 24, 2005, the Company entered into a new credit agreement with JPMorgan Chase Bank, N.A. (“JPMorgan”), and terminated its credit agreement with Bank of America, N.A. The JPMorgan credit agreement provides for borrowings of up to $50,000 through the expiration of the agreement on August 23, 2006. Advances under the credit agreement bear interest at a rate of 0.25% to 0.75% over the bank’s prime rate, or at the Eurodollar rate plus 1.25% to 1.75% depending on the Company’s consolidated leverage ratio. The Company is required to pay a commitment fee to the bank equal to 0.25% of the unused loan balance and borrowings under the agreement are collateralized by certain of the Company’s assets. The credit agreement also contains financial and other covenants (including a consolidated asset coverage ratio) and limits or prohibits the Company from paying cash dividends, merging or consolidating with another corporation, selling or acquiring assets (other than in the ordinary course of business), creating liens and incurring additional indebtedness. Available borrowings under the agreement are reduced by the amount of any outstanding stand-by letters of credit, which is $1,560 at January 31, 2006. The Company had no borrowings under the credit agreement and was in compliance with all financial and other covenants at January 31, 2006.
 
In May 2005, the Company’s United Kingdom subsidiary renewed its credit facility agreement with Lloyds TSB Bank plc (“Lloyds”) under which Lloyds agreed to make available borrowings of up to approximately $23,000. Advances under the credit facility bear interest at the rate of 1.25% per annum over the bank’s base rate, and are guaranteed by the Company. Available borrowings under the agreement are reduced by the amount of outstanding guarantees. The facility expires on March 31, 2006. The Company had no outstanding guarantees and no borrowings under this facility as of January 31, 2006.
 
13.     ACCRUED EXPENSES AND OTHER CURRENT LIABILITIES
 
Accrued expenses and other current liabilities as of January 31, 2006 and October 31, 2005 consist of:
 
 
 
January 31,
2006
 
October 31,
2005
 
 
 


 


 
Royalties
 
$
27,815
 
$
17,940
 
Compensation and benefits
 
 
14,303
 
 
23,729
 
Licenses
 
 
10,790
 
 
9,743
 
Deferred revenue
 
 
6,403
 
 
6,414
 
Rent and deferred rent obligations
 
 
6,503
 
 
6,484
 
Co-op advertising
 
 
5,284
 
 
3,802
 
Professional fees
 
 
5,509
 
 
7,219
 
Freight
 
 
1,569
 
 
2,321
 
Other
 
 
15,518
 
 
13,050
 
 
 


 


 
Total
 
$
93,694
 
$
90,702
 
 
 


 


 
 
15

 
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
Notes to Unaudited Condensed Consolidated Financial Statements
(Dollars in thousands, except per share amounts)
 

 
14.     LEGAL AND OTHER PROCEEDINGS
 
Following the re-rating of Grand Theft Auto: San Andreas by the Entertainment Software Rating Board (“ESRB”) from an “M” (age 17 and over) rating to an “AO” (age 18 and over) rating in July 2005, the Company was notified by the staff of the Federal Trade Commission’s (“FTC”) Division of Advertising Practices that it is conducting an inquiry into advertising claims made for the title and whether the Company engaged in unfair or deceptive acts or practices in violation of section 5 of the Federal Trade Commission Act, 15 U.S.C., Section 45. The Company is cooperating with the FTC inquiry and believes that it acted in accordance with all applicable laws and regulations. 
 
In July 2005, the Company received three purported class action complaints against the Company and its subsidiary, Rockstar Games, two of which were filed in the United States District Court for the Southern District of New York and one such complaint which was filed in the United States District Court, Eastern District of Pennsylvania. On September 8, 2005, another similar complaint was filed in the Circuit Court for the Twentieth Judicial District, St. Clair County, Illinois. The plaintiffs, alleged purchasers of the Company’s Grand Theft Auto: San Andreas game, allege that the Company and Rockstar Games engaged in consumer deception, false advertising and common law fraud and were unjustly enriched as a result of the alleged failure of the Company and Rockstar Games to disclose that Grand Theft Auto: San Andreas contained “hidden” content, which resulted in the game receiving an “M” rating from the ESRB rather than an “AO” rating. The complaints seek unspecified damages, declarations of various violations of law and litigation costs. The New York actions and the Pennsylvania action have been consolidated in the Southern District of New York under the caption In re Grand Theft Auto Video Game Consumer Litigation, (05-CV-6734 (BSJ)). The Illinois action has been removed to the United States District Court for the Southern District of Illinois, and the Company has moved the Judicial Panel on Multidistrict Litigation for an order transferring the Illinois action to the Southern District of New York for coordinated or consolidated proceedings with the actions pending in New York. 
 
In January 2006, the City Attorney for the City of Los Angeles filed a complaint against the Company and Rockstar Games in the Superior Court of the State of California. The complaint alleges that the Company and Rockstar Games violated sections of the California Business and Professions Code prohibiting untrue and misleading statements and unfair competition and that the Company and Rockstar Games were unjustly enriched as a result of the alleged failure to disclose that Grand Theft Auto: San Andreas contained “hidden” content which should have resulted in the game receiving an Adults Only (“AO”) rating from the ESRB rather than a Mature (“M”) rating. The complaint also alleges that the Company made misleading statements as to the origin of the “hidden” content. The complaint seeks injunctive relief, restitution for purchasers of the game and civil fines. The Company has also received requests for documents and information from the Attorneys General of the States of North Carolina and Connecticut relating to Grand Theft Auto: San Andreas.
 
In February and March 2006, an aggregate of four purported class action complaints were filed against the Company, its Chief Executive Officer, Chief Financial Officer and former Chief Global Operating Officer in the United States District Court for the Southern District of New York (the “New York Actions”). Plaintiffs for the complaints are Max Kaplan, John Fenninger, David Andrews and David Toth. The complaints allege that the defendants violated Sections 10(b), 20(a) and Rule 10b-5 of the Securities Exchange Act of 1934 (“Exchange Act”) by making or causing the Company to make untrue statements or failing to disclose in certain press releases and SEC periodic reports that, among other things: Grand Theft Auto: San Andreas  contained “hidden” content which should have resulted in the game receiving an Adults Only (“AO”) rating from the ESRB rather than a Mature (“M”) rating; the defendants attempted to bolster sales of Grand Theft Auto: San Andreas by concealing the “adult content” from retailers who refused to carry AO material; the Company’s management failed to keep the Board of Directors informed of important issues or failed to do so in a timely fashion; and the Company was misstating capitalized software development costs and amortization expense and had inadequate internal controls and procedures to ensure accuracy in its reported financial results. The plaintiffs seek to recover unspecified damages and their costs in these actions.
 
In January 2006, the St. Clair Shores General Employees Retirement System filed a purported class and derivative action complaint in the Southern District of New York against the Company, as nominal defendant, and certain of the Company’s officers and directors and certain former officers and directors. The factual allegations in this action are similar to the allegations contained in the New York Actions. Plaintiff asserts that certain defendants breached their fiduciary duty by selling Company stock while in possession of certain material non-public information and breached their fiduciary duty and violated Section 14(a) and Rule 14a-9 of the Exchange Act by failing to disclose material facts in the Company’s 2003, 2004 and 2005 proxy statements in which the Company solicited approval to increase share availability under its 2002 Stock Option Plan. Plaintiff seeks the return of all profits from the alleged
 
16

 
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
Notes to Unaudited Condensed Consolidated Financial Statements
(Dollars in thousands, except per share amounts)
 

 
insider trading conducted by the individual defendants who sold Company stock, unspecified compensatory damages with interest and their costs in the action.
 
In February 2006, Bamboo Partners, LLC, filed a purported class action and derivative complaint in the Court of Chancery of the State of Delaware against the Company as nominal defendant and certain officers and directors and former officers and directors. The factual allegations in this action are similar to the allegations contained in the New York Actions. The plaintiff alleges that certain defendants breached their fiduciary obligations as a result of the Company’s misrepresentations regarding its business and prospects and that they disseminated materially false information to the Company’s stockholders. Plaintiff also alleges that individual defendants breached their fiduciary duties through mismanagement and a failure of oversight and by diluting the Company’s stock as a result of omissions in the Company’s 2003, 2004 and 2005 proxy statements relating to increases in share availability under its 2002 Stock Option Plan. Plaintiff also claims that the Company is entitled to contribution and indemnification from the individual defendants and to a return of certain bonuses and incentive payments made to certain officers.  In addition to the return of these payments, plaintiff seeks recovery of profits from alleged insider trading under theories of alleged unjust enrichment and abuse of control, and unspecified damages against the individual defendants, attorney’s fees and costs.
 
In January 2006, Todd Veeck filed a complaint in the Court of Chancery of the State of Delaware against the Company pursuant to the 8 Del. C. § 220 to compel inspection of the Company’s books and records in order to “investigate” possible breaches of fiduciary duties with regard to the creation, development, marketing and sale of the Company’s Grand Theft Auto line of products.
 
In February 2005, the personal representatives of the Estates of Arnold Strickland and Ace Mealer brought an action in the Circuit Court of Fayette County, Alabama against the Company, Sony Computer of America, Wal-Mart, GameStop and Devin Moore alleging under Alabama’s manufacturers’ liability and wrongful death statutes that the Company’s video games designed, manufactured, marketed and/or supplied to Mr. Moore resulted in “copycat violence” that caused the death of Messrs. Strickland and Mealer. The suit seeks damages (including punitive damages) against all of the defendants in excess of $600 million. Wal-Mart and Sony Computer of America have tendered their defense and requested indemnification from the Company, and the Company has accepted such tender. The Company’s motion to dismiss the action was denied and the Company moved to have certain issues certified for an immediate interlocutory appeal before the Alabama Supreme Court.
 
The Company intends to vigorously defend and seek dismissal of these matters and, with respect to the derivative actions, the Company has been advised that the individual defendants will vigorously defend such actions. However, the Company cannot predict the outcome of these matters and, if determined adversely to the Company, such matters, either singly or in the aggregate, could result in the imposition of significant judgments, fines and/or penalties which could have a material adverse effect on the Company’s financial condition, cash flows or results of operations.
 
The Company is also involved in routine litigation in the ordinary course of its business, which in management’s opinion will not have a material adverse effect on the Company’s financial condition, cash flows or results of operations.
 
15.     COMMITMENTS AND CONTINGENCIES
 
A summary of annual minimum contractual obligations and commitments as of January 31, 2006 is as follows:
 
Fiscal Years Ending January 31,
 
Licensing and
Marketing Agreements
 
Software
Development
Agreements
 
Leases
 
Distribution
Agreements
 
Total
 

 


 


 


 


 


 
Remainder of 2006
 
$
52,752
 
$
37,922
 
$
13,015
 
$
4,235
 
$
107,924
 
2007
 
 
53,248
 
 
17,365
 
 
14,239
 
 
 
 
84,852
 
2008
 
 
48,226
 
 
10,883
 
 
12,995
 
 
 
 
72,104
 
2009
 
 
49,034
 
 
39
 
 
12,956
 
 
 
 
62,029
 
2010
 
 
49,017
 
 
 
 
11,232
 
 
 
 
60,249
 
Thereafter
 
 
90,480
 
 
 
 
30,408
 
 
 
 
120,888
 
 
 


 


 


 


 


 
 
 
$
342,757
 
$
66,209
 
$
94,845
 
$
4,235
 
$
508,046
 
 
 


 


 


 


 


 
 
17

 
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
Notes to Unaudited Condensed Consolidated Financial Statements
(Dollars in thousands, except per share amounts)
 

 
Licensing and Marketing Agreements: The Company’s license expense consists primarily of payments made to licensors for intellectual property rights under agreements which expire at various times through December 2012. As of January 31, 2006, the Company has minimum guaranteed licensing and marketing commitments of $342,757 outstanding, of which $4,062 is recorded in the Company’s condensed consolidated balance sheet as the licensor does not have any significant performance obligation to the Company. Minimum guaranteed licensing and marketing commitments primarily reflect the Company’s agreements with major sports leagues and players’ associations.
 
Software Development Agreements: The Company’s payments made to third-party software developers include contractual advances and royalties under agreements which expire at various times through November 2008. Assuming performance by third-party developers, the Company has aggregate outstanding commitments of $66,209 under various software development agreements at January 31, 2006. The Company has also established an internal royalty program pursuant to which it pays royalties to its development personnel based on product sales. Royalties earned under the Company’s internal royalty program continue to be expensed as incurred.
 
Lease Commitments: The Company’s offices and warehouse facilities are occupied under non-cancelable operating leases expiring at various times from August 2006 to October 2014. The Company also leases certain furniture, equipment and automobiles under non-cancelable leases expiring through November 2009. Future minimum rental payments for fiscal 2006 are $13,015 and aggregate minimum rental payments through applicable lease expirations are $94,845.
 
Distribution Agreements: The Company periodically enters into distribution agreements to purchase various software games. These agreements, which expire at various dates through January 2007, require remaining aggregate minimum guaranteed payments of $4,235 at January 31, 2006.
 
Contingent Consideration: In November 2005, in connection with the acquisition of Firaxis, the Company agreed to make additional payments of $11,250 based on future product sales, of which approximately $10,000 will be recorded as additional purchase price and $1,250 will be recorded as employee compensation expense.
 
In fiscal 2005, in connection with the acquisition of Irrational, the Company agreed to make additional payments of $2,000 to the former owners of Irrational based on the delivery of products. The Company does not anticipate making these contingent payments within the next twelve months. Additionally, in fiscal 2005, in connection with the acquisition of Visual Concepts and Kush Games, the Company agreed to make additional payments of approximately $2,600 to SEGA based on the commercial release of products. The additional payments to SEGA are expected to be made in fiscal 2006.
 
In March 2005, the Company renegotiated a $6,000 contingent obligation due upon delivery of the final PC version of Duke Nukem Forever through the payment of $4,250 and issuance of a promissory note in the principal amount of $500. The payment of the promissory note is contingent upon the commercial release of such product prior to December 31, 2006.
 
In connection with the acquisition of Mobius in March 2004, the Company agreed to make additional contingent payments of approximately $1,950 based on the delivery of products. In fiscal 2003, the Company agreed to make additional payments of up to $2,500 to the former owners of Cat Daddy based on a percentage of Cat Daddy’s future profits for the first three years after acquisition. The Company does not anticipate making these contingent payments within the next twelve months.
 
16.     SEGMENT REPORTING
 
The Company is a publisher and distributor of interactive software games. The Company’s operations involve similar products and customers worldwide. The products are developed and sold domestically and internationally. The Company is centrally managed and the chief operating decision makers, including the chief executive officer, use consolidated financial information supplemented by sales information by product category, major product title and platform for making operational decisions and assessing financial performance. Accordingly, the Company operates in a single segment.
 
18

 
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
Notes to Unaudited Condensed Consolidated Financial Statements
(Dollars in thousands, except per share amounts)
 

 
Information about the Company’s total non-current assets in the United States, Canada and international areas as of January 31, 2006 and October 31, 2005 is presented below:
 
 
 
January 31,
2006
 
October 31,
2005
 
 
 


 


 
Non-current assets:
 
 
 
 
 
 
 
United States
 
$
238,094
 
$
208,947
 
Canada
 
 
15,186
 
 
13,353
 
International:
 
 
 
 
 
 
 
United Kingdom
 
 
33,576
 
 
28,013
 
Switzerland
 
 
25,640
 
 
29,410
 
All other Europe
 
 
31,678
 
 
29,749
 
Other
 
 
10,473
 
 
10,162
 
 
 


 


 
Total
 
$
354,647
 
$
319,634
 
 
 


 


 
 
Information about the Company’s net revenues in the United States, Canada and international areas for the three months ended January 31, 2006 and 2005 is presented below (net revenues are attributed to geographic areas based on product destination):
 
 
 
Three months ended
January 31,
 
 
 

 
 
 
2006
 
2005
 
 
 


 


 
Net Revenues:
 
 
 
 
 
 
 
United States
 
$
156,926
 
$
296,168
 
Canada
 
 
32,673
 
 
34,176
 
International
 
 
 
 
 
 
 
United Kingdom
 
 
20,188
 
 
64,976
 
All other Europe
 
 
47,642
 
 
94,349
 
Asia Pacific
 
 
6,012
 
 
11,537
 
Other
 
 
1,540
 
 
1,268
 
 
 


 


 
Total
 
$
264,981
 
$
502,474
 
 
 


 


 
North America
 
 
71.6
%
 
65.7
 %
International
 
 
28.4
 %
 
34.3
 %
 
Information about the Company’s net revenues by product category for the three months ended January 31, 2006 and 2005 is presented below:
 
 
 
Three months ended
January 31,
 
 
 

 
 
 
2006
 
2005
 
 
 


 


 
Product Category:
 
 
 
 
 
 
 
Publishing
 
$
158,288
 
$
355,384
 
Distribution
 
 
106,693
 
 
147,090
 
 
 


 


 
Total
 
$
264,981
 
$
502,474
 
 
 


 


 
 
Publishing revenue is derived from the sale of internally developed interactive software titles and from the sale of titles developed by and/or licensed from third parties. Distribution revenue is derived from the sale of third-party interactive software titles, hardware and accessories.
 
19

 
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
Notes to Unaudited Condensed Consolidated Financial Statements
(Dollars in thousands, except per share amounts)
 

 
Information about the Company’s net revenues by product platforms for the three months ended January 31, 2006 and 2005 is presented below:
 
 
 
Three months ended
January 31,
 
 
 

 
 
 
2006
 
2005
 
 
 


 


 
Platforms:
 
 
 
 
 
 
 
Sony PlayStation 2
 
$
64,203
 
$
350,791
 
Sony PSP
 
 
53,913
 
 
 
Microsoft Xbox
 
 
18,240
 
 
41,661
 
Microsoft Xbox 360
 
 
18,113
 
 
 
PC
 
 
32,048
 
 
27,631
 
Sony PlayStation
 
 
573
 
 
2,954
 
Nintendo Game Boy Color, Game Boy Advance, DS and N64
 
 
27,488
 
 
25,113
 
Nintendo GameCube
 
 
6,165
 
 
12,736
 
Hardware
 
 
29,540
 
 
24,519
 
Accessories and other
 
 
14,698
 
 
17,069
 
 
 


 


 
Total
 
$
264,981
 
$
502,474
 
 
 


 


 

17. Subsequent Event

In February 2006, in connection with the Company’s Rockstar compensation plan, the Board of Directors approved the issuance of shares of restricted common stock under the Company’s Incentive Stock Plan having an aggregate value of $25.0 million. Shares of restricted stock having a value of approximately $14.8 million (950,000 shares) were immediately granted principally to certain Rockstar employees responsible for product development, and the balance of the shares with a value of $10.2 million will be issued to certain Rockstar employees when the stockholders of the Company approve an amendment to the Company’s Incentive Stock Plan to increase the number of shares available for grant thereunder. Such shares will vest as to one-third of such shares in each of February 2007, February 2008 and February 2009.

 
20

 
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
(Dollars in thousands, except per share amounts)
 

 
Item 2. Management’s Discussion and Analysis of Financial Condition and Results of Operation
 
Overview
 
We are a leading global publisher of interactive software games designed for personal computers, and video game consoles and handheld platforms manufactured by Sony, Microsoft and Nintendo. We also distribute our products as well as third-party software, hardware and accessories to retail outlets in North America through our Jack of All Games subsidiary, and we have sales, marketing and publishing operations in Australia, Austria, Canada, China, France, Germany, Italy, Japan, The Netherlands, New Zealand, Spain, Switzerland and the United Kingdom.
 
Our principal sources of revenue are derived from publishing and distribution operations. Publishing revenues are derived from the sale of internally developed software titles and software titles developed by third parties. Operating margins in our publishing business are dependent in part upon our ability to continually release new, commercially successful products and to manage costs associated with business acquisitions and software product development. We develop most of our frontline products internally, and we own major intellectual properties, which we believe permits us to maximize profitability. Operating margins for titles developed by third parties, or for which we do not own the intellectual property, are affected by costs to acquire licenses and amounts due to developers.
 
Our distribution revenues are derived from the sale of third-party software titles, accessories and hardware. Operating margins in our distribution business are dependent in part on the mix of software and hardware sales, with software generating higher margins than hardware. Publishing activities generate significantly higher margins than distribution activities, with sales of PC software titles resulting in higher margins than sales of products designed for video game consoles and handheld platforms.
 
We have pursued a growth strategy by capitalizing on the widespread market acceptance of video game consoles, as well as the growing popularity of innovative action games that appeal to mature audiences. We have established a portfolio of successful proprietary software content for the major hardware platforms. We expect to continue to be a leader in the mature, action product category by leveraging our existing franchises and developing new brands.
 
We have diversified our product offerings by capitalizing on significant growth opportunities in the market for sports and other licensed action and strategy titles. During fiscal 2005 and our fiscal quarter ended January 31, 2006, we made several strategic acquisitions of leading sports and strategy game development studios and entered into license agreements with major sports leagues to develop sports titles. We also entered into license agreements for several popular entertainment properties, acquired well-known intellectual property rights, and entered into distribution and publishing arrangements for major action and strategy PC titles.
 
The video game industry is currently undergoing a transition due to the introduction of next generation hardware platforms and new software for these platforms. In 2005, Sony introduced the PlayStation Portable (PSP), a new handheld gaming system, followed by Microsoft’s release of the Xbox 360, a next generation console platform. Sony is expected to introduce the PlayStation 3 and Nintendo is planning the launch of the Revolution console system during calendar year 2006. During the transition to next generation hardware platforms, our operating results may become more volatile and more difficult to predict. Additionally, our publishing and distribution net revenues may slow or decline during the transition period, due to downward pressure on software pricing on current generation platforms, limited initial availability of new hardware platforms and a decline in consumer purchases in anticipation of next generation platforms becoming available. See “Cautionary Statements and Risk Factors.”
 
Estimates
 
The preparation of financial statements in conformity with generally accepted accounting principles in the United States of America requires management to make estimates and assumptions that affect the reported amounts of assets and liabilities and the disclosure of contingent assets and liabilities at the dates of the financial statements and the reported amounts of net revenues and expenses during the reporting periods. The most significant estimates and assumptions relate to the adequacy of allowances for returns, price concessions and doubtful accounts; the amortization and recoverability of capitalized software development costs, licenses and other intangibles; valuation of inventories, fair value of stock compensation and realization of deferred income taxes. Actual amounts could differ significantly from these estimates.
 
21

 
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
(Dollars in thousands, except per share amounts)
 

 
Stock Split
 
In April 2005, we effected a three-for-two stock split in the form of a stock dividend. Accordingly, all share and per-share data in the accompanying unaudited condensed consolidated financial statements and notes thereto give retroactive effect to the stock split.
 
Critical Accounting Policies
 
Revenue Recognition
 
We recognize revenue upon the transfer of title and risk of loss to our customers. We apply the provisions of Statement of Position 97-2, “Software Revenue Recognition” in conjunction with the applicable provisions of Staff Accounting Bulletin No. 104, “Revenue Recognition.” Accordingly, we recognize revenue for software when there is (1) persuasive evidence that an arrangement with our customer exists, which is generally a customer purchase order, (2) the software is delivered, (3) the selling price is fixed or determinable and (4) collection of the customer receivable is deemed probable. Our payment arrangements with customers typically provide net 30 and 60-day terms.
 
Revenue is recognized after deducting estimated reserves for returns and price concessions. In specific circumstances when we do not have a reliable basis to estimate returns and price concessions or are unable to determine that collection of receivables is probable, we defer the revenue until such time as we can reliably estimate any related returns and allowances and determine that collection of the receivables is probable.
 
Allowances for Returns and Price Concessions
 
We accept returns and grant price concessions in connection with our publishing arrangements. Following reductions in the price of our products, we grant price concessions to permit customers to take credits against amounts they owe us with respect to merchandise unsold by them. Our customers must satisfy certain conditions to entitle them to return products or receive price concessions, including compliance with applicable payment terms and confirmation of field inventory levels.
 
Our distribution arrangements with customers do not give them the right to return titles or to cancel firm orders. However, we sometimes accept returns from our distribution customers for stock balancing and make accommodations to customers, which include credits and returns, when demand for specific titles falls below expectations.
 
We make estimates of future product returns and price concessions related to current period product revenue. We estimate the amount of future returns and price concessions for published titles based upon, among other factors, historical experience and performance of the titles in similar genres, historical performance of the hardware platform, customer inventory levels, analysis of sell-through rates, sales force and retail customer feedback, industry pricing, market conditions and changes in demand and acceptance of our products by consumers.
 
Significant management judgments and estimates must be made and used in connection with establishing the allowance for returns and price concessions in any accounting period. We believe we can make reliable estimates of returns and price concessions. However, actual results may differ from initial estimates as a result of changes in circumstances, market conditions and assumptions. Adjustments to estimates are recorded in the period in which they become known. At January 31, 2006, our accounts receivable balance is net of reserves of approximately $1,185 for remaining product returns primarily related to our North American retail inventory of Grand Theft Auto: San Andreas as a result of the re-rating of the title by the Entertainment Software Rating Board (“ESRB”) in July 2005.
 
Software Development Costs
 
We utilize both internal development teams and third-party software developers to develop our products. We capitalize internal software development costs (including share-based compensation, specific employee payroll and incentive compensation costs related to the completion and release of titles), as well as film production and other content costs, subsequent to establishing technological feasibility of a title. Amortization of such costs as a component of cost of goods sold (software development costs) is recorded on a title-by-title basis based on the greater of the proportion of current
 
22

 
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
(Dollars in thousands, except per share amounts)
 

 
year sales to the total of current and estimated future sales for the title or the straight-line method over the remaining estimated useful life of the title. At each balance sheet date, we evaluate the recoverability of capitalized software costs based on undiscounted future cash flows and charge to cost of goods sold any amounts that are deemed unrecoverable. Royalties earned under our internal royalty program continue to be expensed as incurred as a component of cost of goods sold (royalties).
 
Our agreements with third-party developers generally provide us with exclusive publishing and distribution rights and require us to make advance payments that are recouped against royalties due to the developer based on the contractual amounts of product sales, adjusted for certain costs. Advance payments are capitalized subsequent to establishing technological feasibility and amortized as royalties in cost of goods sold on a title-by-title basis based on the greater of the proportion of current year sales to the total of current and estimated future sales for that title or the contractual royalty rate based on actual net product sales as defined in the respective agreements. At each balance sheet date, we evaluate the recoverability of advanced development payments and unrecognized minimum commitments not yet paid to determine the amounts unlikely to be realized through product sales. Advance payments are charged to cost of goods sold in the amount that management determines is unrecoverable in the period in which such determination is made or if management determines that it will cancel a development project. Criteria used to evaluate expected product performance and to estimate future sales for a title include historical performance of comparable titles, orders for titles prior to release and the estimated performance of a sequel title based on the performance of the title on which the sequel is based.
 
Licenses
 
Licenses consist of payments and guarantees made to licensors of intellectual property rights. Our agreements with certain licensors provide for minimum guaranteed payments for intellectual property licenses and other licensing rights which may be recouped against amounts due to the licensor or developer based on product sales. Minimum guaranteed payments are initially recorded as an asset (licenses) and as a liability (accrued licenses) at the contractual amount upon execution of the contract when no significant performance remains with the licensor. When significant performance remains with the licensor, we record payments when actually due.
 
Licenses are amortized as royalties in cost of goods sold on a title-by-title basis based on the greater of the proportion of current year sales to the total of current and estimated future sales for that title or the contractual royalty rate based on actual net product sales as defined in the respective agreements. At each balance sheet date, we evaluate licenses as well as any unrecognized minimum commitments not yet paid to determine the amounts unlikely to be realized through product sales. License-based assets are charged to cost of goods sold in the amount that management determines is not probable of being recouped at the contractual royalty rate based on current and future sales in the period in which such determination is made. Criteria used to evaluate expected product performance and to estimate future sales for a title include historical performance of comparable titles, orders for titles prior to release and the estimated performance of a sequel title based on the performance of the title on which the sequel is based.
 
Income Taxes
 
Income tax assets and liabilities are determined by taxable jurisdiction. We do not provide taxes on undistributed earnings of our international subsidiaries. The total amount of undistributed earnings of foreign subsidiaries was approximately $173,000 as of January 31, 2006. It is currently our intention to reinvest undistributed earnings of our foreign subsidiaries and thereby indefinitely postpone their remittance. Accordingly, no provision has been made for foreign withholding taxes or United States income taxes which may become payable if undistributed earnings of foreign subsidiaries are paid as dividends. The realization of deferred tax assets depends on whether we generate future taxable income of the appropriate type. In addition, we may adopt tax planning strategies to realize these assets. If future taxable income does not materialize or tax planning strategies are not effective, we may be required to record a valuation allowance.
 
New tax legislation currently in place is intended to replace the extraterritorial income (“ETI”) exclusion. We currently derive benefits from the ETI exclusion, which is limited to 80% and 60% of the otherwise allowable exclusion calendar years 2005 and 2006, respectively. There will be no ETI deduction available after calendar year 2006. The new legislation permits a deduction from taxable income based on certain qualified income from domestic production activities. We do not expect to generate any taxable benefits from this deduction in fiscal 2006.
 
23

 
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
(Dollars in thousands, except per share amounts)
 

 
This new legislation also provides for a one-time 85% dividends received deduction on repatriation of foreign earnings, which was applicable to us if utilized by December 31, 2005. Historically, we have considered undistributed earnings of our foreign subsidiaries to be indefinitely reinvested and, accordingly, no incremental taxes have been provided thereon. We did not repatriate foreign earnings under this provision.
 
The provision (benefit) for income taxes for the three months ended January 31, 2006 and 2005 are based on the company’s estimated annualized effective tax rates for the respective years. The estimated annualized effective tax rate for fiscal 2006 is a benefit of 40.0% compared to an estimated annualized effective tax rate for fiscal 2006, which was an expense of 24.6%. The higher estimated annual effective tax rate in fiscal 2006 is primarily attributable to forecasted losses in higher tax rate jurisdictions and the U.S. tax benefit from the extraterritorial income exclusion. The lower effective tax rate for the comparable period in fiscal 2005 was primarily attributable to a higher proportion of forecasted earnings in lower tax rate jurisdictions. 
 
As of January 31, 2006 and October 31, 2005, prepaid taxes and taxes receivable primarily include carry-back and refund claims. The increase from October 31, 2005 is primarily attributable to an increase in carry-back claims anticipated for 2006.
 
At each balance sheet date, we evaluate the estimated annual effective tax rate based on updated information on forecasted income in each of our jurisdictions. Any revisions to the tax rate are recorded in the current period to reflect our current best estimate of the annual effective tax rate.
 
We adopted FAS 123(R) on November 1, 2005, which requires, among other items, the recognition of stock option expense in the results of operations. As a result of the adoption of SFAS 123(R), the income tax effects of compensatory stock options are included in the computation of the income tax expense (benefit), and deferred tax assets and liabilities, subject to certain prospective adjustments to stockholders’ equity for the differences between the income tax effects of expenses recognized in the results of operations and the related amounts deducted for income tax purposes. Prior to our adoption of SFAS 123(R) the tax benefits relating to the income tax deductions for compensatory stock options were recorded directly to stockholders’ equity. 
 
Recently Issued and Adopted Accounting Pronouncements
 
Effective November 1, 2005, we adopted Statement of Financial Accounting Standards No. 123 (revised 2004) (“SFAS 123(R)”), “Share-Based Payment,” which revised Statement of Financial Accounting Standards 123 (“SFAS 123”), “Accounting for Stock-Based Compensation.” SFAS 123(R) requires all share-based payment transactions with employees, including grants of employee stock options, to be recognized as compensation expense over the requisite service period based on their relative fair values. Prior to the adoption of SFAS 123(R), stock-based compensation expense related to employee stock options was not recognized in the statement of operations if the exercise price was at least equal to the market value of the common stock on the grant date, in accordance with Accounting Principles Board Opinion No. 25, “Accounting for Stock Issued to Employees.” Prior to November 1, 2005, we had adopted the disclosure-only provisions under SFAS 123. In the three months ended January 31, 2006, stock-compensation expense of approximately $4.8 million, which excludes capitalizable costs of $1.3 million, was recorded in the condensed consolidated statement of operations in connection with adoption of SFAS 123(R). There was no cumulative effect of adoption. Refer to Note 3 to our unaudited condensed consolidated financial statements for further information. There were no other new accounting pronouncements adopted during the first quarter of fiscal 2006.
 
In May 2005, the Financial Accounting Standards Board (“FASB”) issued SFAS No. 154, “Accounting Changes and Error Corrections” (“SFAS 154”), which replaces APB Opinion No. 20, “Accounting Changes” and SFAS No. 3, “Reporting Accounting Changes in Interim Financial Statements – An Amendment of APB Opinion No. 28”. SFAS 154 provides guidance on the accounting for and reporting of accounting changes and error corrections. It establishes retrospective application, or the latest practicable date, as the required method for reporting a change in accounting principle and the reporting of a correction of an error. SFAS 154 is effective for accounting changes and corrections of errors made in fiscal years beginning after December 15, 2005. Management does not believe the adoption of SFAS 154 will have a material impact on our condensed consolidated financial statements.
 
24

 
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
(Dollars in thousands, except per share amounts)
 

 
Results of Operations
 
The following table sets forth for the periods indicated the percentage of net revenues represented by certain items reflected in our statement of operations, and sets forth net revenues by territory, sales mix, platform and principal products:
 
 
 
Three months ended
January 31,
 
 
 

 
 
 
2006
 
2005
 
 
 


 


 
Operating data:
 
 
 
 
 
 
 
Net revenues
 
 
100.0
%
 
100.0
%
Cost of goods sold
 
 
 
 
 
 
 
Product costs
 
 
60.7
 
 
47.3
 
Royalties
 
 
12.4
 
 
16.0
 
Software development costs
 
 
5.9
 
 
0.8
 
Total cost of goods sold
 
 
79.0
 
 
64.1
 
               
Selling and marketing
 
 
15.7
 
 
10.1
 
General and administrative
 
 
14.5
 
 
5.7
 
Research and development
 
 
6.7
 
 
4.7
 
Depreciation and amortization
 
 
2.5
 
 
1.0
 
               
Interest income, net
 
 
0.1
 
 
0.1
 
Provision (benefit) for income taxes
 
 
(7.3
)
 
3.6
 
Net income (loss)
 
 
(11.0
)
 
11.0
 
Net Revenues by Territory:
 
 
 
 
 
 
 
North America
 
 
71.6
%
 
65.7
%
International
 
 
28.4
 
 
34.3
 
Net Sales Mix:
 
 
 
 
 
 
 
Publishing
 
 
59.7
%
 
70.7
%
Distribution
 
 
40.3
 
 
29.3
 
Platform Mix (publishing):
 
 
 
 
 
 
 
Console
 
 
47.6
%
 
95.8
%
PC
 
 
12.1
 
 
1.8
 
Handheld
 
 
34.9
 
 
1.0
 
Accessories
 
 
5.4
 
 
1.4
 
 
Our best-selling titles for the three months ended January 31, 2006 and 2005 as a percentage of net revenues are as follows:
 
Top Ten Titles – Three months ended January 31, 2006
 
Platform
 
Release Date
 
% of
Net Revenues
 

 


 


 


 
Grand Theft Auto: Liberty City Stories
 
 
PSP
 
 
October 2005
 
 
19.5
%
Grand Theft Auto: San Andreas
 
 
PS2
 
 
October 2004
 
 
5.5
 
Sid Meier’s Civilization IV
 
 
PC
 
 
October 2005
 
 
4.6
 
NBA 2K6
 
 
Xbox 360
 
 
November 2005
 
 
2.4
 
Torino 2006
 
 
PS2
 
 
January 2006
 
 
2.1
 
Amped 3
 
 
Xbox 360
 
 
November 2005
 
 
2.0
 
Midnight Club 3: DUB Edition
 
 
PSP
 
 
June 2005
 
 
1.6
 
NHL 2K6
 
 
Xbox 360
 
 
November 2005
 
 
1.4
 
Grand Theft Auto: San Andreas
 
 
Xbox
 
 
June 2005
 
 
1.3
 
Midnight Club 3: Dub Edition
 
 
PS2
 
 
April 2005
 
 
1.3
 
 
25

 
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
(Dollars in thousands, except per share amounts)
 

 
Top Ten Titles – Three months ended January 31, 2005
 
Platform
 
Release Date
 
% of
Net Revenues
 

 


 


 


 
Grand Theft Auto: San Andreas
 
 
PS2
 
 
October 2004
 
 
57.1
%
Grand Theft Auto: Vice City
 
 
PS2
 
 
October 2002
 
 
1.3
 
ESPN NBA 2K5
 
 
PS2
 
 
September 2004
 
 
1.3
 
ESPN NFL 2K5
 
 
PS2
 
 
July 2004
 
 
1.1
 
ESPN College Hoops 2K5
 
 
PS2
 
 
November 2004
 
 
0.9
 
Grand Theft Auto Double Pack
 
 
Xbox
 
 
November 2003
 
 
0.7
 
ESPN College Hoops 2K5
 
 
Xbox
 
 
November 2004
 
 
0.7
 
ESPN NBA 2K5
 
 
Xbox
 
 
September 2004
 
 
0.6
 
ESPN NFL 2K5
 
 
Xbox
 
 
July 2004
 
 
0.6
 
Outlaw Golf 2
 
 
PS2
 
 
November 2004
 
 
0.5
 
 
Business Acquisitions
 
During fiscal 2005 and the three months ended January 31, 2006, we consummated the acquisitions described below. To the extent that the purchase price allocation for these acquisitions is preliminary, we do not expect that the final purchase price allocation will be materially different. The acquisitions have been accounted for as purchase transactions and, accordingly, the results of operations and financial position of the acquired businesses are included in our condensed consolidated financial statements from the respective dates of acquisition. Pro forma information has not been provided as the impact of these acquisitions was not material.
 
Firaxis Games, Inc. In November 2005, we acquired all of the outstanding capital stock of Firaxis Games, Inc., a developer of PC and strategy titles, including the Civilization franchise. The purchase price of approximately $15,442 consisted of $12,500 of unregistered common stock and $4,085 of development advances previously paid to Firaxis reduced by net cash acquired of $1,143. In connection with the acquisition, we recorded $5,284 of identifiable intangible assets, comprised of $1,130 of non-competition agreements and $4,154 of intellectual property, $11,445 of goodwill, which is not deductible for tax purposes, $333 of net assets and $1,620 of deferred tax liabilities, on a preliminary basis. We also agreed to make additional payments of $11,250 based on future product sales, of which approximately $10,000 will be recorded as additional purchase price when the conditions requiring their payment are met and $1,250 will be recorded as employee compensation expense.
 
Irrational Studios LLC. In August 2005, we acquired all of the outstanding membership interests in Irrational Studios, the developer of certain of our titles. The purchase price consisted of $4,212 in cash and $2,000 of unregistered common stock, which was payable at closing, $1,550 of development advances previously paid to Irrational and $2,000 of deferred consideration which is payable in equal amounts on the first and second anniversary of the acquisition. In connection with the acquisition, we recorded $2,250 of identifiable intangible assets, $7,665 of goodwill, which is deductible for tax purposes, $187 of non-current assets and $340 of net current liabilities, on a preliminary basis. We also agreed to make additional payments of $2,000 based on the delivery of products which will be recorded as additional purchase price when the conditions requiring their payment are met.
 
Gaia Capital Group. In June 2005, we acquired all of the outstanding capital stock of Gaia Capital Group and its wholly-owned subsidiaries, the developers of certain of our titles. The purchase price consisted of $5,748 in cash, $4,055 of development advances previously paid to Gaia and deferred consideration of $1,597. In connection with the acquisition, we recorded $3,940 of identifiable intangible assets, $7,918 of goodwill, which is deductible for tax purposes, $528 of non-current assets and $986 of net current liabilities, on a preliminary basis.
 
Visual Concepts Entertainment and Kush Games. In January 2005, we acquired from SEGA all of the outstanding capital stock of Visual Concepts Entertainment and its wholly-owned subsidiary, Kush Games, the developers of certain of our sports titles, and certain intellectual property rights associated with these products. The purchase price consisted of $27,794 in cash, $1,866 of development advances previously paid to SEGA and contingent consideration of $2,593 based on the release of certain titles. In connection with the acquisition, we recorded $7,980 of identifiable intangible assets, $29,433 of goodwill, which is not deductible for tax purposes, $1,196 of non-current assets, $3,164 of net current liabilities and $3,192 of deferred tax liabilities related to identifiable intangible assets.
 
26

 
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
(Dollars in thousands, except per share amounts)
 

 
Three Months ended January 31, 2006 and 2005
 
Net Revenues
 
 
 
Three months ended January 31,
 
 
 
 
 
 
 

 
 
 
 
 
 
 
2006
 
%
 
2005
 
%
 
$
(Decrease)
 
%
(Decr)
 
 
 


 


 


 


 


 


 
Publishing
 
$
158,288
 
 
59.7
 
$
355,384
 
 
70.7
 
$
(197,096
)
 
(55.5
)
Distribution
 
 
106,693
 
 
40.3
 
 
147,090
 
 
29.3
 
 
(40,397
)
 
(27.5
)
 
 


 


 


 


 


 


 
Total net revenues
 
$
264,981
 
 
100.0
 
$
502,474
 
 
100.0
 
$
(237,493
)
 
(47.3
)
 
 


 


 


 


 


 


 
 
Net Revenues. The decrease in net revenues for the three months ended January 31, 2006 primarily reflects an unfavorable comparison to a period with strong sales of Grand Theft Auto: San Andreas for the PlayStation 2, which was released in October 2004. The decrease is also attributable to lower distribution revenues and a decline in the prices of current generation software titles due to weaker market conditions and the ongoing transition to next generation hardware platforms. Publishing revenues for the three months ended January 31, 2006 primarily reflects sales of Grand Theft Auto: Liberty City Stories for the PSP, Grand Theft Auto: San Andreas across multiple platforms and Sid Meier’s Civilization IV for PC. Publishing revenues for the three months ended January 31, 2006 and 2005 include licensing revenues of $3,042 and $2,332, respectively.
 
Products designed for video game console platforms accounted for 47.6% of publishing revenues as compared to 95.8% for the comparable period last year. Products designed for PC platforms accounted for 12.1% of publishing revenues as compared to 1.8% for the prior comparable period. The increase in sales of products for PC platforms as a percentage of publishing revenues was primarily attributable to sales of Sid Meier’s Civilization IV and Grand Theft Auto: San Andreas for PC. We anticipate that our platform mix will be heavily weighted toward console platforms and the PSP handheld system, but may fluctuate from period to period.
 
Distribution revenues are derived from the sale of third-party software titles, accessories and hardware. The decrease in distribution revenues was primarily attributable to a continued decline in sales volume of value and front-line software titles, a decrease in average selling prices of interactive entertainment products as our industry transitions to next generation platforms and increased competition in the value software segment. The decline in sales of software titles was partially offset by an increase in hardware sales and peripherals, primarily attributable to the Xbox 360 and related accessories and to continued demand for the Sony PSP.
 
International operations accounted for approximately $75,382, or 28.4% of net revenues for the three months ended January 31, 2006 compared to $172,130, or 34.3% of net revenues for the three months ended January 31, 2005. The decrease was primarily attributable to lower publishing revenues in Europe, which reflected the unfavorable comparison to a period with significant sales of Grand Theft Auto: San Andreas for the PlayStation 2, which was launched in Europe in October 2004. International revenues for the three months ended January 31, 2006 are primarily attributable to sales of Grand Theft Auto: Liberty City Stories for the PSP, and Grand Theft Auto: San Andreas and Torino 2006™ across multiple platforms.
 
Net revenues related to international operations were reduced by approximately $6,796 and increased by $16,586 due to changes in foreign exchange rates in the three months ended January 31, 2006 and January 31, 2005, respectively. We expect international net revenues to continue to account for a significant portion of our revenues.
 
Cost of Goods Sold
 
 
 
Three months ended January 31,
 
 
 
 
 
 
 

 
 
 
 
 
 
 
2006
 
% of
Net Revenues
 
2005
 
% of
Net Revenues
 
$ Increase
(Decrease)
 
% Incr
(Decr)
 
 
 


 


 


 


 


 


 
Product costs
 
$
160,853
 
 
60.7
 
$
237,485
 
 
47.3
 
$
(76,632
)
 
(32.3
)
Royalties
 
 
32,867
 
 
12.4
 
 
80,209
 
 
16.0
 
 
(47,342
)
 
(59.0
)
Software development costs
 
 
15,594
 
 
5.9
 
 
4,205
 
 
0.8
 
 
11,389
 
 
270.8
 
 
 


 


 


 


 


 


 
Total cost of goods sold
 
$
209,314
 
 
79.0
 
$
321,899
 
 
64.1
 
$
(112,585
)
 
(35.0
)
 
 


 


 


 


 


 


 
 
27

 
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
(Dollars in thousands, except per share amounts)
 

 
Product costs. The decrease in product costs in absolute dollars is consistent with the decrease in publishing and distribution revenues. The increase as a percentage of net revenues was primarily due to the higher proportion of distribution revenues, including sales of hardware products, which have higher product costs than publishing revenues. Additionally, net revenues for the three months ended January 31, 2006 were reduced by lower prices on current generation software titles, which resulted in an increase in product costs as a percentage of net revenues for the current period.
 
Royalties. The decrease in royalties is primarily due to the decrease in publishing revenues. Royalty expense for the three months ended January 31, 2006 is primarily attributable to internal royalty costs related to sales of Grand Theft Auto: Liberty City Stories for the PSP and Grand Theft Auto: San Andreas for the PlayStation 2 and Xbox. In the comparable prior period, higher internal royalty costs are related to significant sales of Grand Theft Auto: San Andreas for the PlayStation 2, which was released in October 2004.
 
Software development costs. The increase in software development costs is due to sales of a larger number of internally developed titles resulting in higher amortization of capitalized costs as compared to the prior period. Sales of our internally developed sports and other titles for current and next generation console platforms, including Amped 3 and NBA 2K6 for the Xbox 360, Grand Theft Auto: Liberty City Stories for the PSP and The Warriors across multiple platforms contributed to the increase in software development costs for the three months ended January 31, 2006. In the comparable fiscal 2005 period, software development costs were primarily attributable to sales of Grand Theft Auto: San Andreas for the PlayStation 2.
 
In future periods, cost of goods sold may be adversely affected by manufacturing and other costs, price competition and by changes in product and sales mix, distribution channels and royalty arrangements.
 
Operating Expenses
 
 
 
Three months ended January 31
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
2006
 
% of
Net Revenues
 
2005
 
% of
Net Revenues
 
Increase
(Decrease)
 
%
Incr (Decr)
 
 
 


 


 


 


 


 


 
Selling and marketing
 
$
41,644
 
 
15.7
 
$
50,931
 
 
10.1
 
$
(9,287
)
 
(18.2
)
General and administrative
 
 
38,453
 
 
14.5
 
 
28,687
 
 
5.7
 
 
9,766
 
 
34.0
 
Research and development
 
 
17,709
 
 
6.7
 
 
23,417
 
 
4.7
 
 
(5,708
)
 
(24.4
)
Depreciation and amortization
 
 
6,651
 
 
2.5
 
 
4,786
 
 
1.0
 
 
1,865
 
 
39.0
 
 
 


 


 


 


 


 


 
Total operating expenses
 
$
104,457
 
 
39.4
 
$
107,821
 
 
21.5
 
$
(3,364
)
 
(3.1
)
 
 


 


 


 


 


 


 
 
Selling and marketing. The decrease in selling and marketing expense in absolute dollars is primarily due to lower marketing and promotional spending by approximately $8.1 million in the current period. The increase as a percentage of net revenues is primarily due to a decrease in net revenues for the three months ended January 31, 2006. In the comparable fiscal 2005 period, higher advertising and marketing costs were primarily attributable to the release of Grand Theft Auto: San Andreas for the PlayStation 2, which occurred in October 2004, and additional marketing commitments associated with our sports titles.  
 
General and administrative. The increase in general and administrative expense is primarily due to increased compensation and payroll related costs of $5.5 million for additional personnel to support the expected growth of our business. Compensation and payroll related costs included approximately $3.2 million of stock compensation expense due to the adoption of SFAS 123(R), effective November 1, 2005. The increase was also due to higher rent and office related expenses of approximately $2.4 million primarily due to development studios acquired since the first quarter of fiscal 2005 and an increase in professional fees of approximately $1.6 million related to Sarbanes-Oxley compliance, legal matters and process improvement. The increase in general and administrative expenses as a percentage of net revenues was also impacted by a decline in net revenues for the three months ended January 31, 2006.
 
Research and development. The decrease in research and development expense in absolute dollars is primarily due to a decrease of approximately $7.8 million in incentive compensation costs for personnel, which is consistent with lower net revenues. For the three months ended January 31, 2006, incentive compensation directly related to the
 
28

 
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
(Dollars in thousands, except per share amounts)
 

 
completion and release of our titles is capitalized as software development costs and will subsequently be amortized as cost of goods sold upon release of the title. The increase as a percentage of net revenues is primarily due to a decline in net revenues for the three months ended January 31, 2006.
 
A substantial portion of our research and development costs are capitalized once software development projects reach technological feasibility, which is relatively early in the development process, and subsequently amortized as cost of goods sold. However, amounts earned under our internal royalty program continue to be expensed as incurred in cost of goods sold.
 
Depreciation and amortization. Depreciation and amortization expense increased primarily due to higher depreciation related to the upgrading of software systems, our new office and warehouse facility for our Jack of all Games subsidiary, additional leasehold improvements related to development studios acquired since the first quarter of 2005 and the addition of new offices for our 2K publishing labels.
 
Income (Loss) from operations. Income (loss) from operations decreased by $121,544 or 167.1%, to a loss of $48,790 for the three months ended January 31, 2006 from income of $72,754 for the three months ended January 31, 2005, due to the changes referred to above. Changes in foreign exchange rates decreased the loss from operations by approximately $482 for the three months ended January 31, 2006 and increased income from operations by approximately $2,511 for the three months ended January 31, 2005.
 
Interest income, net. Interest income decreased by $287, or 53.1% to $253 for the three months ended January 31, 2006 from $540 for the prior comparable period due to interest earned on a lower average cash balance.
 
Provision (benefit) for income taxes. Income tax benefit is $19,415 for the three months ended January 31, 2006 as compared to income tax expense of $18,045 for the three months ended January 31, 2005. The decrease is primarily attributable to our net loss for the period. The estimated annual effective tax rate is a benefit of 40.0% for the three months ended January 31, 2006, compared to an estimated effective tax rate for the comparable period in fiscal 2005, which was an expense of 24.6%. The higher estimated annual effective tax rate in fiscal 2006 is primarily attributable to forecasted losses in higher tax rate jurisdictions and the U.S. tax benefit from the extraterritorial income exclusion. The lower effective tax rate for the comparable period in fiscal 2005 was primarily attributable to a higher proportion of forecasted earnings in lower tax rate jurisdictions.
 
We adopted FAS 123(R) on November 1, 2005, which requires, among other items, the recognition of stock option expense in the results of operations. As a result of the adoption of SFAS 123(R), the income tax effects of compensatory stock options are included in the computation of the income tax expense (benefit), and deferred tax assets and liabilities, subject to certain prospective adjustments to stockholders’ equity for the differences between the income tax effects of expenses recognized in the results of operations and the related amounts deducted for income tax purposes. Prior to our adoption of SFAS 123(R) the tax benefits relating to the income tax deductions for compensatory stock options were recorded directly to stockholders’ equity.
 
We are regularly audited by domestic and foreign taxing authorities. Audits may result in tax assessments in excess of amounts claimed and the payment of additional taxes. We believe that our tax positions comply with applicable tax law, and that we have adequately provided for reasonably foreseeable tax assessments.
 
Net income (loss). For the three months ended January 31, 2006, net loss was $29,122 as compared to net income of $55,249 for the three months ended January 31, 2005, a decrease of $84,371, or 152.7%. The decrease resulted from the changes referred to above.
 
Diluted net income (loss) per share. Diluted net loss per share for the three months ended January 31, 2006 of $0.41, decreased $1.20 as compared to diluted net income per share of $0.79 for the three months ended January 31, 2005, principally due to the net loss for the period and increase in the weighted average common shares outstanding.
 
29

 
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
(Dollars in thousands, except per share amounts)
 

 
Liquidity and Capital Resources
 
Our primary cash requirements are to fund the development and marketing of our products. We satisfy our working capital requirements primarily through cash flow from operations. At January 31, 2006, we had working capital of $333,724 as compared to working capital of $378,967 at October 31, 2005.
 
Cash and cash equivalents increased by $35,702 for the three months ended January 31, 2006 as follows:
 
 
 
Three months ended
January 31,
 
 
 

 
 
 
2006
 
2005
 
 
 


 


 
Cash provided by operating activities
 
$
39,459
 
$
189,476
 
Cash used in investing activities
 
 
(5,313
)
 
(48,895
)
Cash provided by financing activities
 
 
1,095
 
 
7,338
 
Effect of foreign exchange rates on cash and cash equivalents
 
 
461
 
 
56
 
 
 


 


 
Net increase in cash and cash equivalents
 
$
35,702
 
$
147,975
 
 
 


 


 
 
Operating Activities. Cash provided by operating activities for the three months ended January 31, 2006 was $39,459 compared to $189,476 for the three months ended January 31, 2005. The decrease is primarily due to the net loss in the current period, adjusted for non-cash items including amortization of software development costs and licenses and the provision for doubtful accounts and sales allowances. The decrease is also due to additional expenditures related to the development of our titles and subsequent payment of accounts payable related to inventory purchased prior to October 31, 2005.
 
Investing Activities. Net cash used in investing activities for the three months ended January 31, 2006 was $5,313 compared to $48,895 for the three months ended January 31, 2005. Net cash used in the current period primarily reflects the purchase of fixed assets partially offset by net cash acquired in the acquisition of Firaxis.  The prior year period reflects the acquisition of Visual Concepts and Kush and the intellectual property of Civilization.
 
Financing Activities. Net cash provided by financing activities for the three months ended January 31, 2006 was $1,095 as compared to $7,338 for the three months ended January 31, 2005. The decrease was primarily attributable to lower proceeds from the exercise of stock options.
 
Significant Balance Sheet Changes
 
Accounts Receivable: The decrease of $92,520 in gross accounts receivable, before allowances, from October 31, 2005 to January 31, 2006, was primarily due to additional cash collections of holiday sales and is consistent with the seasonal fluctuations of our business. Our allowances, which include doubtful accounts, returns, price concessions, rebates and other sales allowances, increased to $91,170 at January 31, 2006 from $69,904 at October 31, 2005 and increased as a percentage of receivables to 52.0% at January 31, 2006 from 26.1% at October 31, 2005. The increase in the allowance is due to weaker market conditions and the ongoing transition to next generation hardware platforms. The increase was slightly offset by a decrease in the reserve for remaining product returns as a result of the re-rating of Grand Theft Auto: San Andreas by the ESRB in July 2005, which was $7,714 at October 31, 2005 and $1,185 at January 31, 2006.
 
As of January 31, 2006, the receivable balances from our five largest retail customers accounted for approximately 46.9% of our gross receivable balance. Target, Best Buy and Wal-Mart accounted for approximately 12.1%, 12.0% and 11.6%, respectively, of our gross receivable balance. Generally, we have been able to collect our receivables in the ordinary course of business.
 
We do not hold any collateral to secure payment from customers and our domestic receivables are not covered by insurance. However, from time to time we purchase insurance from financial institutions on our receivables, with certain limits, to help protect us from loss in the event of a customer’s bankruptcy or insolvency.
 
30

 
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
(Dollars in thousands, except per share amounts)
 

 
We are subject to credit risks, particularly in the event that any of the receivables represent a limited number of retailers. If we are unable to collect our accounts receivable as they become due, it could adversely affect our liquidity and working capital position and we would be required to increase our provision for doubtful accounts.
 
Loan Facilities: On August 24, 2005, we entered into a new credit agreement with JPMorgan Chase Bank, N.A. (“JPMorgan”), and terminated our credit agreement with Bank of America, N.A, which would have expired on August 28, 2005. The JPMorgan credit agreement provides for borrowings of up to $50,000 through the expiration of the agreement on August 23, 2006. Advances under the credit agreement bear interest at a rate of 0.25% to 0.75% over the bank’s prime rate, or at the Eurodollar rate plus 1.25% to 1.75% depending on our consolidated leverage ratio. We are required to pay a commitment fee to the bank equal to 0.25% of the unused loan balance and borrowings under the agreement are collateralized by certain of our assets. The credit agreement also contains financial and other covenants (including a consolidated asset coverage ratio) and prohibits us from paying cash dividends, merging or consolidating with another corporation, selling or acquiring assets (other than in the ordinary course of business), creating liens and incurring additional indebtedness. Available borrowings under the agreement are reduced by the amount of any outstanding stand-by letters of credit, which is $1,560 at January 31, 2006. We had no borrowings under the credit agreement and we were in compliance with all financial and other covenants at January 31, 2006.
 
In May 2005, our United Kingdom subsidiary renewed its credit facility agreement with Lloyds TSB Bank plc (“Lloyds”) under which Lloyds agreed to make available borrowings of up to approximately $23,000. Advances under the credit facility bear interest at the rate of 1.25% per annum over the bank’s base rate, and are guaranteed by us. Available borrowings under the agreement are reduced by the amount of outstanding guarantees. The facility expires on March 31, 2006. We had no outstanding guarantees and no borrowings under this facility as of January 31, 2006.
 
Capital Expenditures: In fiscal 2006, we expect to spend an additional $5,000 in connection with the continued improvement of our network infrastructure and software systems for our domestic and international operations. We also expect to make additional capital expenditures of approximately $1,000 for leasehold improvements and equipment in our new warehouse facilities in Cincinnati, Ohio, $1,000 for leasehold improvements and equipment in our warehouse facilities in Toronto, Canada and a further $2,000 for leasehold improvements and equipment for several of our studios. As of the date of this report, we have no other material commitments for capital expenditures.
 
Stock Split: In April 2005, we effected a three-for-two stock split in the form of a stock dividend. Accordingly, all share and per share data in the accompanying unaudited condensed consolidated financial statements and notes thereto give retroactive effect to the stock split.
 
Legal and Accounting Expenses: We have incurred and may continue to incur significant legal, accounting and other professional fees and expenses in connection with pending regulatory and litigation matters.
 
Based on our currently proposed operating plans and assumptions, we believe that projected cash flow from operations and available cash resources, including amounts available under our line of credit, will be sufficient to satisfy our cash requirements for the foreseeable future. If our projected cash flow and available cash is insufficient to fund our operations or if our plans and assumptions change or prove to be inaccurate, we may be required to seek additional financing or curtail our diversification activities.
 
31

 
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
(Dollars in thousands, except per share amounts)
 

 
Contractual Obligations and Contingent Liabilities and Commitments
 
A summary of annual minimum contractual obligations and commitments as of January 31, 2006 is as follows:
 
Fiscal Years Ending January 31,
 
Licensing and
Marketing
Agreements
 
Software
Development
Agreements
 
Leases
 
Distribution
Agreements
 
Total
 

 


 


 


 


 


 
Remainder of 2006
 
$
52,752
 
$
37,922
 
$
13,015
 
$
4,235
 
$
107,924
 
2007
 
 
53,248
 
 
17,365
 
 
14,239
 
 
 
 
84,852
 
2008
 
 
48,226
 
 
10,883
 
 
12,995
 
 
 
 
72,104
 
2009
 
 
49,034
 
 
39
 
 
12,956
 
 
 
 
62,029
 
2010
 
 
49,017
 
 
 
 
11,232
 
 
 
 
60,249
 
Thereafter
 
 
90,480
 
 
 
 
30,408
 
 
 
 
120,888
 
 
 


 


 


 


 


 
 
 
$
342,757
 
$
66,209
 
$
94,845
 
$
4,235
 
$
508,046
 
 
 


 


 


 


 


 
 
Licensing and Marketing Agreements: Our license expense consists primarily of payments to licensors of intellectual properties under agreements which expire at various times through December 2012. As of January 31, 2006, we have minimum guaranteed licensing and marketing commitments of $342,757 outstanding under various licensing agreements of which $4,062 are recorded in our condensed consolidated balance sheet as the licensor does not have any significant performance obligation. Minimum guaranteed licensing and marketing commitments primarily reflect our agreements with major sports leagues and players’ associations.
 
Software Development Agreements: Our payments made to third-party developers include contractual advances and royalty payments under agreements which expire at various times through November 2008. Assuming performance by third-party developers, we have aggregate outstanding commitments of $66,209 under various software development agreements at January 31, 2006. We have also established an internal royalty program pursuant to which we pay royalties to certain of our development personnel based on product sales. Royalties earned under our internal royalty program are expensed as incurred.
 
Lease Commitments: Our offices and warehouse facilities are occupied under non-cancelable operating leases expiring at various times from April 2006 to October 2014. We also lease certain furniture, equipment and automobiles under non-cancelable leases expiring through November 2009. Future minimum rental payments for fiscal 2006 are $13,015 and aggregate minimum rental payments through applicable lease expirations are $94,845.
 
Distribution Agreements: We periodically enter into distribution agreements to purchase various software games that require minimum guaranteed payments. These agreements, which expire at various dates through January 2007, require remaining aggregate minimum guaranteed payments of $4,235 at January 31, 2006.
 
Contingent Consideration: In November 2005, in connection with the acquisition of Firaxis, we agreed to make additional payments of $11,250 based on future product sales, of which approximately $10,000 will be recorded as additional purchase price and $1,250 will be recorded as employee compensation expense.
 
In fiscal 2005, in connection with the acquisition of Irrational, we agreed to make additional payments of $2,000 to the former owners of Irrational based on the delivery of products. We do not anticipate making these contingent payments within the next twelve months due to the expected timing of product releases. Additionally, in fiscal 2005, in connection with the acquisition of Visual Concepts and Kush Games, we agreed to make additional payments of approximately $2,600 to SEGA based on the commercial release of products. The additional payments to SEGA are expected to be made in fiscal 2006.
 
In March 2005, we renegotiated a $6,000 contingent obligation due upon the delivery of the final PC version of Duke Nukem Forever through the payment of $4,250 and issuance of a promissory note in the principal amount of $500. The payment of the promissory note is contingent upon the commercial release of such product prior to December 31, 2006.
 
In fiscal 2004, in connection with the acquisition of Mobius, we agreed to make additional contingent payments of approximately $1,950 based on the delivery of products. In fiscal 2003, we also agreed to make additional payments of up to $2,500 to the former owners of Cat Daddy based on a percentage of Cat Daddy’s future profits for the first three years after acquisition. We do not anticipate making these contingent payments within the next twelve months.
 
32

 
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
(Dollars in thousands, except per share amounts)
 

 
Fluctuations in Operating Results and Seasonality
 
We have experienced fluctuations in quarterly operating results as a result of the timing of the introduction of new titles; variations in sales of titles developed for particular platforms; market acceptance of our titles; development and promotional expenses relating to the introduction of new titles; sequels or enhancements of existing titles; projected and actual changes in platforms; the timing and success of title introductions by our competitors; product returns; changes in pricing policies by us and our competitors; the accuracy of retailers’ forecasts of consumer demand; the size and timing of acquisitions; the timing of orders from major customers; and order cancellations and delays in product shipment. Sales of our titles are also seasonal, with peak shipments typically occurring in the fourth calendar quarter (our fourth and first fiscal quarters) as a result of increased demand for titles during the holiday season. Quarterly comparisons of operating results are not necessarily indicative of future operating results.
 
International Operations
 
Net revenues in international markets, principally in the United Kingdom and other countries in Europe, have accounted for a significant portion of our net revenues. For the three months ended January 31, 2006 and 2005, net revenues in international markets accounted for approximately 28.4% and 34.3%, respectively, of our net revenues. We are subject to risks inherent in foreign trade, including increased credit risks, tariffs and duties, fluctuations in foreign currency exchange rates, shipping delays and international political, regulatory and economic developments, all of which can have a significant impact on our operating results.
 
33

 
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
(Dollars in thousands, except per share amounts)
 

 
Item 3. Quantitative and Qualitative Disclosures About Market Risk
 
We are subject to market risks in the ordinary course of our business, primarily risks associated with interest rate and foreign currency fluctuations.
 
Historically, fluctuations in interest rates have not had a significant impact on our operating results. At January 31, 2006, we had no outstanding variable rate indebtedness.
 
We transact business in foreign currencies and are exposed to risks resulting from fluctuations in foreign currency exchange rates. Accounts relating to foreign operations are translated into United States dollars using prevailing exchange rates at the relevant quarter end. Translation adjustments are included as a separate component of stockholders’ equity. For the three months ended January 31, 2006, our foreign currency translation adjustment gain was $517. Foreign exchange transaction gain for the three months ended January 31, 2006 was $890. A hypothetical 10% change in applicable currency exchange rates at January 31, 2006 would result in a material translation adjustment.
 
Item 4. Controls and Procedures
 
Evaluation of disclosure controls and procedures
The company maintains disclosure controls and procedures that are designed to ensure that information required to be disclosed in the company’s reports under the Exchange Act is recorded, processed, summarized and reported within the time periods specified in the SEC’s rules and forms, and that such information is accumulated and communicated to management, as appropriate, to allow timely decisions regarding required disclosure. Our management, with participation of the company’s Chief Executive Officer and Chief Financial Officer, has conducted an evaluation of the effectiveness of the company’s disclosure controls and procedures (as defined in the Securities Exchange Act of 1934 Rules 13a-15(e) and 15d-15(e)) as of the end of the period covered by this quarterly report on Form 10-Q.
 
As previously disclosed in our Annual Report on Form 10-K for the fiscal year ended October 31, 2005, we determined that, as of the October 31, 2005, there were two material weaknesses affecting our internal control over financial reporting and, as a result of those weaknesses, the company’s disclosure controls and procedures were not effective. As described below, we are in the process of remediating those material weaknesses. Consequently, based on the evaluation described above, our management, including our Chief Executive Officer and Chief Financial Officer, have concluded that, as of January 31, 2006, the company’s disclosure controls and procedures were not effective.
 
Management’s Remediation Initiatives
As previously reported in the company’s Annual Report on Form 10-K for the fiscal year ended October 31, 2005, management determined that, as of October 31, 2005, there were material weaknesses in the company’s internal control over financial reporting relating to (i) ineffective controls over the existence and valuation of its accounts payable related to inventory purchases and (ii) ineffective controls over the accuracy of the amortization of its capitalized costs. As reported in the Annual Report for fiscal 2005, we initiated a number of changes in our internal controls to remediate these material weaknesses. Although these changes were initiated during the first quarter of fiscal 2006, the remediation effort is not yet completed. Specifically, the company is in the process of implementing the following measures to remediate the control deficiencies:
 
 
The company is in the process of developing reports to assist in the analysis of accounts payable related to inventory purchases to ensure there is adequate and timely reconciliation of these accounts.
 
 
 
 
The company has added an additional level of review of the amortization of capitalized software development costs to ensure the accuracy of the information used in this calculation. The company has also redesigned the reconciliation schedules in this area to make it easier to review. Further, the company has initiated a feasibility study to determine ways to automate the inputs and/or calculation of these amounts to reduce or eliminate the data entry involved in the current process. Although management believes that this control is in place, it has not been tested for a sufficient period to conclude that the control is effective.
 
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Changes in Internal Control over Financial Reporting
 
Other than as described above, there have been no changes in our internal control over financial reporting that occurred during the first quarter ended January 31, 2006 that have materially affected, or are reasonably likely to materially affect, our internal control over financial reporting.
 
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PART II – OTHER INFORMATION
 
Item 1.     Legal Proceedings
 
Following the re-rating of Grand Theft Auto: San Andreas by the Entertainment Software Rating Board (“ESRB”) from “M” (age 17 and over) rating to an “AO” (age 18 and over) rating in July 2005, we were notified by the staff of the Federal Trade Commission’s (“FTC”) Division of Advertising Practices that it is conducting an inquiry into advertising claims made for the title and whether we engaged in unfair or deceptive acts or practices in violation of section 5 of the Federal Trade Commission Act, 15 U.S.C., Section 45. We are cooperating with the FTC inquiry and believes that it acted in accordance with all applicable laws and regulations. 
 
In July 2005, we received three purported class action complaints against the company and its subsidiary, Rockstar Games, two of which were filed in the United States District Court for the Southern District of New York and one such complaint which was filed in the United States District Court, Eastern District of Pennsylvania. On September 8, 2005, another similar complaint was filed in the Circuit Court for the Twentieth Judicial District, St. Clair County, Illinois. The plaintiffs, alleged purchasers of the Grand Theft Auto: San Andreas game, allege that the company and Rockstar Games engaged in consumer deception, false advertising and common law fraud and were unjustly enriched as a result of the alleged failure of the company and Rockstar Games to disclose that Grand Theft Auto: San Andreas contained “hidden” content, which resulted in the game receiving an “M” rating from the ESRB rather than an “AO” rating. The complaints seek unspecified damages, declarations of various violations of law and litigation costs. The New York actions and the Pennsylvania action have been consolidated in the Southern District of New York under the caption In re Grand Theft Auto Video Game Consumer Litigation, (05-CV-6734 (BSJ)). The Illinois action has been removed to the United States District Court for the Southern District of Illinois, and the company has moved the Judicial Panel on Multidistrict Litigation for an order transferring the Illinois action to the Southern District of New York for coordinated or consolidated proceedings with the actions pending in New York. 
 
In January 2006, the City Attorney for the City of Los Angeles filed a complaint against the company and Rockstar Games in the Superior Court of the State of California. The complaint alleges that the company and Rockstar Games violated sections of the California Business and Professions Code prohibiting untrue and misleading statements and unfair competition and that the company and Rockstar Games were unjustly enriched as a result of the alleged failure to disclose that Grand Theft Auto: San Andreas contained “hidden” content which should have resulted in the game receiving an Adults Only (“AO”) rating from the ESRB rather than a Mature (“M”) rating. The complaint also alleges that the company made misleading statements as to the origin of the “hidden” content. The complaint seeks injunctive relief, restitution for purchasers of the game and civil fines. The company has also received requests for documents and information from the Attorneys General of the States of North Carolina and Connecticut relating to Grand Theft Auto: San Andreas.
 
In February and March 2006, an aggregate of four purported class action complaints were filed against the company, its Chief Executive Officer, Chief Financial Officer and former Chief Global Operating Officer in the United States District Court for the Southern District of New York (the “New York Actions”). Plaintiffs for the complaints are Max Kaplan, John Fenninger, David Andrews and David Toth. The complaints allege that the defendants violated Sections 10(b), 20(a) and Rule 10b-5 of the Securities Exchange Act of 1934 (“Exchange Act”) by making or causing the company to make untrue statements or failing to disclose in certain press releases and SEC periodic reports that, among other things: Grand Theft Auto: San Andreas  contained “hidden” content which should have resulted in the game receiving an Adults Only (“AO”) rating from the ESRB rather than a Mature (“M”) rating; the defendants attempted to bolster sales of Grand Theft Auto: San Andreas by concealing the “adult content” from retailers who refused to carry AO material; the company’s management failed to keep the Board of Directors informed of important issues or failed to do so in a timely fashion; and the company was misstating capitalized software development costs and amortization expense and had inadequate internal controls and procedures to ensure accuracy in its reported financial results. The plaintiffs seek to recover unspecified damages and their costs in these actions.
 
In January 2006, the St. Clair Shores General Employees Retirement System filed a purported class and derivative action complaint in the Southern District of New York against the company, as nominal defendant, and certain of the company’s officers and directors and certain former officers and directors.  The factual allegations in this action are similar to the allegations contained in the New York Actions. Plaintiff asserts that certain defendants breached their fiduciary duty by selling company stock while in possession of certain material non-public information and breached their fiduciary duty and violated Section 14(a) and Rule 14a-9 of the Exchange Act by failing to disclose material facts in the company’s 2003, 2004 and 2005 proxy statements in which the company solicited approval to
 
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increase share availability under its 2002 Stock Option Plan. Plaintiff seeks the return of all profits from the alleged insider trading conducted by the individual defendants who sold company stock, unspecified compensatory damages with interest and their costs in the action.
 
In February 2006, Bamboo Partners, LLC, filed a purported class action and derivative complaint in the Court of Chancery of the State of Delaware against the company as nominal defendant and certain officers and directors and former officers and directors.  The factual allegations in this action are similar to the allegations contained in the New York Actions. The plaintiff alleges that certain defendants breached their fiduciary obligations as a result of the company’s misrepresentations regarding its business and prospects and that they disseminated materially false information to the company’s stockholders. Plaintiff also alleges that individual defendants breached their fiduciary duties through mismanagement and a failure of oversight and by diluting the company’s stock as a result of omissions in the company’s 2003, 2004 and 2005 proxy statements relating to increases in share availability under its 2002 Stock Option Plan. Plaintiff also claims that the company is entitled to contribution and indemnification from the individual defendants and to a return of certain bonuses and incentive payments made to certain officers.  In addition to the return of these payments, plaintiff seeks recovery of profits from alleged insider trading under theories of alleged unjust enrichment and abuse of control, and unspecified damages against the individual defendants, attorney’s fees and costs.
 
In January 2006, Todd Veeck filed a complaint in the Court of Chancery of the State of Delaware against the company pursuant to the 8 Del. C. § 220 to compel inspection of the company’s books and records in order to “investigate” possible breaches of fiduciary duties with regard to the creation, development, marketing and sale of the company’s Grand Theft Auto line of products.
 
In February 2005, the personal representatives of the Estates of Arnold Strickland and Ace Mealer brought an action in the Circuit Court of Fayette County, Alabama against the company, Sony Computer of America, Wal-Mart, GameStop and Devin Moore alleging under Alabama’s manufacturers’ liability and wrongful death statutes that the company’s video games designed, manufactured, marketed and/or supplied to Mr. Moore resulted in “copycat violence” that caused the death of Messrs. Strickland and Mealer. The suit seeks damages (including punitive damages) against all of the defendants in excess of $600 million. Wal-Mart and Sony Computer of America have tendered their defense and requested indemnification from the company, and the company has accepted such tender. The company’s motion to dismiss the action was denied and the company moved to have certain issues certified for an immediate interlocutory appeal before the Alabama Supreme Court.
 
We intend to vigorously defend and seek dismissal of these matters and, with respect to the derivative actions, we have been advised that the individual defendants will vigorously defend such actions. However, we cannot predict the outcome of these matters and, if determined adversely to the company, such matters, either singly or in the aggregate, could result in the imposition of significant judgments, fines and/or penalties which could have a material adverse effect on our financial condition, cash flows or results of operations.
 
We are involved in routine litigation in the ordinary course of its business, which in management’s opinion will not have a material adverse effect on our financial condition, cash flows or results of operations.
 
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Item 1A. Cautionary Statement and Risk Factors
 
Safe Harbor Statement under the Securities Litigation Reform Act of 1995.
 
We make statements in this report that are considered forward-looking statements under federal securities laws. Such forward-looking statements are based on the beliefs of management as well as assumptions made by and information currently available to them. The words “expect,” “anticipate,” “believe,” “may,” “estimate,” “intend” and similar expressions are intended to identify such forward-looking statements. Forward-looking statements involve risks, uncertainties and assumptions including, but not limited to, the following which could cause our actual results, performance or achievements to be materially different from results, performance or achievements, expressed or implied by such forward-looking statements.
 
We have incurred a net loss for the quarter ended January 31, 2006, and we may incur future net losses.
 
Although we have achieved increasing levels of revenue and have generated profits in each of our last three fiscal years, we have incurred a net loss for the quarter ended January 31, 2006 primarily as a result of a weak retail environment during the holiday season and lower than expected sales of interactive entertainment products as our industry transitions to next generation technology. We expect to incur increased levels of expenses associated with significant product development and licensing commitments over the next year in connection with the diversification of our product offerings and the transition to next generation platforms. We anticipate that we will continue to incur losses until such time as we generate sufficient levels of revenues to offset these increased costs. Continued losses could adversely affect the price of our common stock.
 
Rapidly changing technology and hardware cycles could adversely affect our operations and our ability to forecast our operating results.
 
The interactive entertainment industry is cyclical and is associated with rapidly changing technology. Microsoft introduced its next generation hardware platform into the marketplace in November 2005, and we expect that Sony and Nintendo will introduce their respective next generation hardware platforms during calendar year 2006. As a result, consumer demand for software for older platforms has declined as newer and more advanced hardware platforms achieve market acceptance. During the transition to next generation platforms, we expect to continue to devote significant development resources to products designed for current generation platforms, including Sony’s PlayStation 2 and Microsoft’s Xbox. Consumers may elect to defer purchases of game software for these platforms until newer platforms become available.  Consumer demand for these platforms may continue to decline generally or as a result of the next generation platform transition. Additionally, we have reduced prices for our current generation software titles and we may continue to reduce prices for our current generation software titles, which may result in lower than expected sales or losses from products designed for older platforms.
 
During the transition to next generation platforms, we are devoting significant development resources to products designed for next generation hardware platforms, initially for the Xbox 360 video game and entertainment system from Microsoft. Our ultimate success will depend on our ability to accurately predict which platforms will achieve widespread consumer acceptance. The time, resources and costs associated with the development of next generation software have increased substantially, which increases our risk of loss in the event that new platforms do not achieve commercial success. It is difficult to anticipate hardware development cycles, and we have made and will continue to make both internal and external software development commitments and product investment decisions well in advance of the introduction of new hardware platforms, resulting in net cash outflows. To date, Microsoft has shipped limited quantities of the Xbox 360, resulting in next generation hardware shortages that have negatively impacted sales of next generation software.  If new hardware platforms are delayed, are shipped in limited quantities or do not achieve consumer acceptance, we may be unable to recover our investments and our business and operating results could be materially adversely affected. Furthermore, during such transition, our operating results may become more volatile and more difficult to predict, which could cause wide fluctuations in our stock price.
 
A number of software publishers who compete with us have developed and commercialized or are currently developing online games for use by consumers over the Internet. Future increased consumer acceptance and increases in the availability of online games or technological advances in online game software sales or the Internet could result in a decline in platform-based software sales and negatively impact sales of our products. Direct sales of software over the Internet by our competitors could materially adversely affect our distribution business.
 
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The market for our titles is characterized by short product life cycles. Delays in product releases or disruptions following the commercial release of our products may have a material adverse effect on our operating results.
 
The market for our titles is characterized by short product life cycles and frequent introductions of new products. New products may not achieve significant market acceptance or generate sufficient sales to permit us to recover development, manufacturing and marketing costs associated with these products. The life cycle of a title generally involves a relatively high level of sales during the first few months after introduction followed by a rapid decline in sales. Because revenues associated with an initial product launch generally constitute a high percentage of the total revenues associated with the life of a product, delays in product releases or disruptions following the commercial release of one or more new products could have a material adverse effect on our operating results and cause our operating results to be materially different from expectations. We have experienced delays in product releases and in fiscal 2005 our revenues were negatively impacted by product returns due to the re-rating by the ESRB of Grand Theft Auto: San Andreas from “M” (age 17 and older) to “AO” (age 18 and older). Such delays and disruptions may occur in the future. In addition, if we release a limited number of new products during any period, the failure of one or more of such products to achieve market acceptance could result in lower than anticipated revenues and significant operating losses.
 
A substantial portion of our revenues is derived from a limited number of titles, and we must continue to publish “hit” titles in order to succeed.
 
Grand Theft Auto and certain of our other titles are “hit” products and have historically accounted for a substantial portion of our revenues. For the three months ended January 31, 2006, our ten best selling titles accounted for approximately 41.7% of our revenues, with Grand Theft Auto: Liberty City Stories for the PSP accounting for 19.5% of our revenues; Grand Theft Auto: San Andreas for the PlayStation 2 accounting for 5.5% of our revenues; Sid Meier’s Civilization IV for PC accounting for 4.6% of our revenues; and NBA 2K6 for Xbox 360 accounting for 2.4% of our revenues. For the three months ended January 31, 2005, our ten best selling titles accounted for approximately 64.8% of our revenues, with Grand Theft Auto: San Andreas for the PlayStation 2 accounting for 57.1% of our revenues; Grand Theft Auto: Vice City for the PlayStation accounting for 1.3% of our revenues; ESPN NBA 2K5 for the PlayStation 2 accounting for 1.3% of our revenues; and ESPN NFL 2K5 for the PlayStation 2 accounting for 1.1% of our revenues. For the years ended October 31, 2005 and October 31, 2004, our ten best selling titles accounted for approximately 48.2% and 46.3%, respectively, of our revenues, with Grand Theft Auto products accounting for 38.2% and 34.3%, respectively of such revenues for these periods. If we fail to continue to develop and sell new commercially successful “hit” titles or experience any delays in product releases or disruptions following the commercial release of our “hit” titles, our revenues and profits may decrease substantially and we may incur losses.
 
We are dependent on our management and other key personnel for our success. If we fail to retain creative and product development personnel, our business could be seriously harmed.
 
We rely on our management and other key personnel for the successful operation of our business. In particular, we are highly dependent on the expertise, skills and knowledge of certain of our Rockstar employees responsible for content creation and development of Grand Theft Auto and other titles. Although we recently entered into three-year employment agreements with such Rockstar employees, and we have granted them incentives including an internal royalty program based on sales of Rockstar published products, there can be no assurance that we will be able to continue to retain these personnel at current compensation levels, or at all. The compensation arrangements with such Rockstar employees could result in increased expenses and have a negative impact on our operating results. If one or more of these individuals leave the company, we may lose additional personnel, experience material interruptions in product development and delays in bringing products to market, which could have a material adverse effect on our operating results. Additionally, failure to continue to attract and retain qualified management personnel could adversely affect our business and prospects.
 
Our efforts to diversify our product offerings and expand into the market for sports and other licensed titles may not be successful. Our significant investments in licenses for sports titles may not result in profitable operations.
 
We have recently diversified our product offerings by capitalizing on significant growth opportunities in the market for sports and other licensed action and strategy titles. Our success in this market will depend in part on our ability to attract licensors with popular properties and to enter into favorable arrangements with these licensors, including licensors representing the major sports leagues and players’ associations. Competition for sports and other licensed properties is intense. If we are unable to continue to obtain and maintain licenses to popular properties, our revenue
 
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and profitability with respect to these products could decline dramatically. Competition for licenses has also increased advances and royalties payable to licensors, which currently represent substantial financial commitments on our behalf. We may be unable to continue to enter into favorable license agreements, for financial or other reasons, and despite our efforts to diversify our product offerings, we may be unable to achieve increased levels of revenues or profitability.
 
Our business is dependent on our ability to enter into favorable publishing and intellectual property licensing arrangements with third parties.
 
Our success depends on our ability to continually identify and develop new titles on a timely basis. We have entered into agreements with third parties to acquire the rights to publish and distribute interactive entertainment software as well as to use licensed intellectual properties in our titles. These agreements typically require us to make advance payments, pay royalties and satisfy other conditions. Our advance payments may not be sufficient to permit developers to develop new software successfully, which could result in material delays and significantly increase our costs to bring particular products to market. Software development costs, promotion and marketing expenses and royalties payable to software developers and third-party licensors have increased significantly in recent years and reduce potential profits derived from sales of our software. Future sales of our titles may not be sufficient to recover advances to software developers and licensors, and we may not have adequate financial and other resources to satisfy our contractual commitments, which are approximately $52.8 million for licensing and marketing and approximately $37.9 million for software development for the remainder of fiscal year ending October 31, 2006. If we fail to satisfy our obligations under agreements with third-party developers and licensors, the agreements may be terminated or modified in ways that may be burdensome to us, and materially adversely affect our operating results. Failure to commercialize products that require significant investments could result in corresponding charges to earnings. See “Management’s Discussion and Analysis of Financial Condition and Results of Operations – Contractual Obligations and Contingent Liabilities and Commitments.”
 
We are subject to product development risks which could result in delays and additional costs, and we must adapt to changes in software technologies.
 
We rely on third-party software developers for the development of certain of our titles. Quality third-party developers are continually in high demand. Software developers who have developed titles for us in the past may not be available to develop software for us in the future. Due to the limited number of third-party software developers and the limited control that we exercise over them, these developers may not be able to complete titles for us on a timely basis or within acceptable quality standards, if at all. We depend on third-party software developers and our internal development studios to develop new interactive entertainment software within anticipated release schedules and cost projections. The development cycle for new titles ranges from twelve to thirty-six months and is expected to increase in connection with the development of next generation software. After development of a product, it may take between nine to twelve additional months to develop the product for other hardware platforms. If developers experience financial difficulties, additional costs or unanticipated development delays, we will not be able to release titles according to our schedule and at budgeted costs.
 
Additionally, in order to stay competitive, our internal development studios must anticipate and adapt to rapid technological changes affecting software development. Any inability to respond to technological advances and implement new technologies could render our products obsolete or less marketable.
 
The interactive entertainment software industry is highly competitive both for our publishing and distribution operations.
 
We compete for both licenses to properties and the sale of interactive entertainment software with Sony, Microsoft and Nintendo, each of which is a large developer and marketer of software for its own platforms. Each of these competitors has the financial resources to withstand significant price competition and to implement extensive advertising campaigns, particularly for television spots. These companies may also increase their own software development efforts or focus on developing software products for third-party platforms. We also compete with domestic game publishers such as Electronic Arts, Activision, THQ, Midway Games and Atari and international publishers, such as SEGA, Vivendi, Ubi Soft, SCi Entertainment, Capcom, Konami and Namco. As our business is driven by hit titles, which require increasing budgets for development and marketing, the availability of significant financial resources has become a major competitive factor in developing and marketing software games. Some of our competitors have greater financial, technical, personnel and other resources than we do and are able to finance larger budgets for development and marketing and make higher offers to licensors and developers for commercially
 
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desirable properties. Our titles also compete with other forms of entertainment such as motion pictures, television and audio and video products featuring similar themes, online computer programs and forms of entertainment which may be less expensive or provide other advantages to consumers.
 
Our distribution business also operates in a highly competitive environment. Competition is based primarily on breadth, availability and quality of product lines; price; terms and conditions of sale; credit terms and availability; speed and accuracy of delivery; and effectiveness of sales and marketing programs. Our competitors include regional, national and international distributors, as well as hardware manufacturers and software publishers. We may lose market share or be forced in the future to reduce our prices in response to our competitors. Our distribution business has been adversely affected by lower sales volume of software titles, a decrease in average selling prices of interactive entertainment products as our industry transitions to next generation technology and increased competition in the value software market.
 
Increased competition for limited shelf space and promotional support from retailers could affect the success of our business and require us to incur greater expenses to market our titles.
 
Retailers have limited shelf space and promotional resources, and competition is intense among an increasing number of newly introduced interactive entertainment software titles for adequate levels of shelf space and promotional support. Competition for retail shelf space is expected to increase, which may require us to increase our marketing expenditures to maintain desirable levels of sales of our titles. Competitors with more extensive lines and popular titles may have greater bargaining power with retailers. Accordingly, we may not be able to achieve the levels of promotional support and shelf space that such competitors receive.
 
A limited number of customers account for a significant portion of our sales. The loss of a principal customer could seriously hurt our business.
 
A substantial portion of our product sales are made to a limited number of customers, two of which have recently merged. Sales to our five largest customers accounted for approximately 46.1% and 41.4% of our net revenues, respectively, for the three months ended January 31, 2006 and 2005. For the fiscal year ended October 31, 2005, sales of our products to Wal-Mart accounted for 14.9% of our net revenues. Our sales are made primarily pursuant to purchase orders without long-term agreements or other commitments, and our customers may terminate their relationship with us at any time. Certain of our customers may decline to carry products containing mature content. The loss of our relationships with principal customers or a decline in sales to principal customers, including as a result of a product being re-rated to “AO” (age 18 and over), could materially adversely affect our business and operating results. Bankruptcies or consolidations of certain large retail customers could seriously hurt our business.
 
Returns of our published titles by our customers and price concessions granted to our customers may adversely affect our operating results.
 
We are exposed to the risk of product returns and price concessions with respect to our customers. Our distribution arrangements with customers generally do not give them the right to return titles to us or to cancel firm orders. However, we sometimes accept product returns from our distribution customers for stock balancing and negotiate accommodations to customers which include credits and returns, when demand for specific products falls below expectations. We accept returns and grant price concessions in connection with our publishing arrangements and revenue is recognized after deducting estimated reserves for returns and price concessions. While we believe that we can reliably estimate future returns and price concessions, if return rates and price concessions for our published titles exceed our reserves, our revenues could decline.
 
Failure to collect our accounts receivable on a timely basis will negatively impact our cash flow.
 
Our sales are typically made on credit. We do not hold any collateral to secure payment by our customers. As a result, we are subject to credit risks, particularly in the event that any of our receivables represent sales to a limited number of retailers or are concentrated in foreign markets. Although we continually assess the creditworthiness of our customers, which are principally large, national retailers, if we are unable to collect our accounts receivable as they become due, it could adversely affect our financial condition and cash flow. From time to time we purchase insurance from financial institutions on our receivables, with certain limits, to help protect us from loss in the event of a customer’s bankruptcy or insolvency.
 
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We are subject to the rating of our content by the Entertainment Software Rating Board. Failure to obtain “M” ratings for certain of our products could negatively impact our sales. We are also subject to a Federal Trade Commission inquiry and class action complaints.
 
The Entertainment Software Rating Board, sometimes referred to as the ESRB, requires game publishers to provide consumers with information relating to graphic violence, profanity or sexually explicit material contained in software titles, and imposes significant penalties for noncompliance. Certain countries have also established similar rating systems as prerequisites for product sales in those countries. In some instances, we may be required to modify our products to comply with the requirements of rating systems, which could delay or disrupt the release of our products. Sales of certain of our titles have been prohibited in certain countries. Our software titles receive a rating of “E” (age 6 and older), “E10+” (age 10 and older), “T” (age 13 and over) or “M” (age 17 and over). Many of our Rockstar titles have received an “M” rating. We believe that we comply with rating systems and properly display the ratings and content descriptions received for our titles. Although game publishers have been able to modify content to satisfy ESRB ratings standards for “M” ratings, if we are unable to obtain “M” ratings as a result of changes in the ESRB’s ratings standards or for other reasons, including the adoption of legislation in this area, our business and prospects could be negatively affected.
 
The ESRB requires publishers to conduct pertinent content audit certifications with respect to certain top selling titles, the objective of which is to assess what portion, if any, of the games on the market include undisclosed pertinent content on the disc that undermines the accuracy of the ESRB rating. This self audit procedure applies to certain current titles and may be applied to additional titles in the future. In the event that any content is found in our games in connection with any such self audit or otherwise that could be determined to be pertinent content that causes a change to such game’s ESRB rating, we may be required to record a reserve for anticipated product returns and inventory obsolescence which could expose us to additional litigation, administrative fines and penalties and other potential liabilities, and could adversely affect our operating results.
 
In July 2005, we were notified that the staff of the Federal Trade Commission’s Division of Advertising Practices is conducting an inquiry into advertising claims made for Grand Theft Auto: San Andreas following the re-rating of the title by the ESRB from an “M” rating to an “AO” rating (18 and over). This title was re-rated after an unauthorized third-party made certain content accessible that was not intended by us to be accessible in the playable version of the title. We have also received requests for documents and information relating to such title from certain states, and we are subject to class action complaints alleging consumer deception, false advertising and common law fraud, class action complaints alleging violations of certain federal securities laws and an action brought by the City Attorney of Los Angeles. We cannot predict the outcome of these pending matters, which could result in the imposition of significant fines and penalties and judgments. Additionally, we have incurred and may continue to incur significant legal and other professional fees and expenses in connection with pending regulatory matters and litigation, and these matters have also diverted management’s attention from our business. See “Legal Proceedings.”
 
Our business and products are subject to increasing potential legislation. The adoption of such proposed legislation could limit the retail market for our products.
 
Several proposals have been made for federal legislation to regulate our industry, including a bill, referred to as The Family Entertainment Protection Act, which was recently introduced into the Senate. Such bill proposes to prohibit the sale of “M” rated, “AO” rated and “Rating Pending” products to under-17 audiences. If the bill is adopted into law, it may limit the potential market for our “M” rated products, and adversely affect our operating results. Proposals have also been made by numerous state legislators to regulate the sale of interactive entertainment software products containing violent or sexually explicit material by prohibiting the sale of such products to under 17 or 18 audiences and proposing penalties for noncompliance and certain states have adopted such laws which have been enjoined in litigation. While such legislation has been successfully enjoined by industry and retail groups, the adoption into law of such legislation in federal and/or in state jurisdictions in which we do significant business could severely limit the retail market for our “M” rated titles.
 
Content policies adopted by retailers, consumer opposition and litigation could negatively impact sales of our products.
 
Retailers may decline to sell interactive entertainment software containing graphic violence or sexually explicit material or other content that they deem inappropriate for their businesses. If retailers decline to sell our “M” rated products or products containing graphic violence or sexually explicit material or other objectionable content generally, or if our “M” rated products are re-rated “AO,” we might be required to significantly change or
 
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discontinue particular titles, which in the case of our best selling Grand Theft Auto titles could seriously hurt our business. Consumer advocacy groups have opposed sales of interactive entertainment software containing graphic violence or sexually explicit material or other objectionable content by pressing for legislation in these areas and by engaging in public demonstrations and media campaigns. Additionally, although lawsuits seeking damages for injuries allegedly suffered by third parties as a result of video games have been unsuccessful in the courts, claims of this kind have been asserted against us from time to time. See Part II – Item 1. “Legal Proceedings.”
 
We cannot publish our console titles without the approval of hardware licensors who are also our competitors.
 
We are required to obtain a license from Sony, Microsoft and Nintendo, who are also our competitors, to develop and publish titles for their respective hardware platforms. Our existing platform licenses require that we obtain approval for the publication of new titles on a title-by-title basis. As a result, the number of titles we are able to publish for these hardware platforms, and our ability to manage the timing of the release of these titles and, accordingly, our net revenues from titles for these hardware platforms, may be limited. If any licensor chooses not to renew or extend our license agreement at the end of its current term, or if the licensor were to terminate our license for any reason, we would be unable to publish additional titles for that licensor’s platform. Termination of any such agreements could seriously hurt our business and prospects.
 
Microsoft released its next generation hardware platform into the marketplace in November 2005, and we expect that each of Sony and Nintendo will introduce their respective next generation platforms into the marketplace during calendar year 2006. In order to publish products for a new platform, we will be required to enter into a license agreement in advance of a platform’s commercial introduction, which gives the platform licensor the opportunity to set our fee structure. Certain platform licensors have retained the right to change fee structures for online game play, and each licensor’s ability to set royalty rates makes it difficult for us to forecast our costs. Increased costs could negatively impact our operating margins. We may be unable to enter into license agreements for certain next generation platforms on satisfactory terms or at all. Failure to enter into any such agreement could also seriously hurt our business.
 
Sony and Nintendo are the sole manufacturers of the titles we publish under license from them. Games for the Xbox and Xbox 360 must be manufactured by manufacturers pre-approved by Microsoft. Each of these manufacturers also publishes software for its own platforms and manufactures titles for all of its other licensees and may choose to give priority to its own titles or those of other publishers if it has insufficient manufacturing capacity or if there is increased demand for its or other publishers’ products. In addition, these manufacturers may not have sufficient production capacity to satisfy our scheduling requirements during any period of sustained demand. If manufacturers do not supply us with finished titles on favorable terms without delays, our operations would be materially interrupted, and we would be unable to obtain sufficient amounts of our product to sell to our customers. If we cannot obtain sufficient product supplies, our net revenues will decline and we could incur losses.
 
Our quarterly operating results are highly seasonal and may fluctuate significantly, which could cause our stock price to decline.
 
We have experienced and may continue to experience wide fluctuations in quarterly operating results. The interactive entertainment industry is highly seasonal, with sales typically higher during the fourth calendar quarter (our fourth and first fiscal quarters), due primarily to increased demand for games during the holiday buying season. Our failure or inability to introduce products on a timely basis to meet seasonal fluctuations in demand could adversely affect our business and operating results. The uncertainties associated with software development, manufacturing lead times, production delays and the approval process for products by hardware manufacturers and other licensors make it difficult to predict the quarter in which our products will ship and therefore may cause us to fail to meet financial expectations. In future quarters, our operating results may fall below the expectations of securities analysts and investors and the price of our stock could decline significantly.
 
Our expansion and acquisitions may strain our operations, and we may not have sufficient financial resources to continue to expand our operations at previous levels.
 
We have expanded through internal growth and acquisitions, which has placed and may continue to place a significant strain on our management, administrative, operational, financial and other resources. We have expanded our publishing operations, significantly increased our advances to licensors and developers and manufacturing expenditures and enlarged our work force. To successfully manage this growth, we must continue to implement and improve our operating systems as well as hire, train and manage a substantial and increasing number of
 
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TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
(Dollars in thousands, except per share amounts)
 

 
management, technical, marketing, administrative and other personnel. We may be unable to effectively manage our expanding and geographically dispersed operations.
 
We have acquired rights to various properties and businesses, and we intend to continue to pursue opportunities by making selective acquisitions consistent with our business strategy. We may be unable to successfully integrate new personnel, properties or businesses into our operations. If we are unable to successfully integrate personnel, properties or businesses into our operations, we may incur significant charges.
 
Our publishing and distribution activities require significant cash resources. We may be required to seek debt or equity financing to fund the cost of continued expansion. The issuance of equity securities would result in dilution to the interests of our stockholders.
 
Our business is subject to risks generally associated with the entertainment industry, and we may fail to properly assess consumer tastes and preferences.
 
Our business is subject to all of the risks generally associated with the entertainment industry and, accordingly, our future operating results will depend on numerous factors beyond our control, including the popularity, price and timing of new hardware platforms being released; economic, political and military conditions that adversely affect discretionary consumer spending; changes in consumer demographics; the availability and popularity of other forms of entertainment; and critical reviews and public tastes and preferences, which may change rapidly and cannot be predicted. In order to plan for acquisition and promotional activities, we must anticipate and respond to rapid changes in consumer tastes and preferences. A decline in the popularity of certain game genres or particular platforms could cause sales of our titles to decline dramatically. The period of time necessary to develop new game titles, obtain approvals of platform licensors and produce finished products is unpredictable. During this period, consumer appeal for a particular title may decrease, causing product sales to fall short of expectations.
 
We may not be able to protect our proprietary rights or avoid claims that we infringe on the proprietary rights of others.
 
We develop proprietary software and have obtained the rights to publish and distribute software developed by third parties. We attempt to protect our software and production techniques under copyright, trademark and trade secret laws as well as through contractual restrictions on disclosure, copying and distribution. Our software is susceptible to piracy and unauthorized copying. Unauthorized third parties may be able to copy or to reverse engineer our software to obtain and use programming or production techniques that we regard as proprietary. Well organized piracy operations have also proliferated in recent years resulting in the ability to download pirated copies of our software over the Internet. Although we attempt to incorporate protective measures into our software, piracy of our products could negatively impact our future profitability.
 
With advances in technology, game content and software graphics are expected to become more realistic. As a result, we believe that interactive entertainment software will increasingly become the subject of claims that such software infringes the intellectual property rights of others. From time to time, we receive notices from third parties or are named in lawsuits by third parties alleging infringement of their proprietary rights. Although we believe that our software and technologies and the software and technologies of third-party developers and publishers with whom we have contractual relations do not and will not infringe or violate proprietary rights of others, it is possible that infringement of proprietary rights of others has or may occur. Any claims of infringement, with or without merit, could be time consuming, costly and difficult to defend. Moreover, intellectual property litigation or claims could require us to discontinue the distribution of products, obtain a license or redesign our products, which could result in additional substantial costs and material delays.
 
Our software is susceptible to errors, which can harm our financial results and reputation.
 
The technological advancements of new hardware platforms result in the development of more complex software products. As software products become more complex, the risk of undetected errors in products when first introduced increases. If, despite testing, errors are found in new products or releases after shipments have been made, we could experience a loss of or delay in timely market acceptance, product returns, loss of revenues and damage to our reputation.
 
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TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
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Gross margins relating to our distribution business have been historically narrow which increases the impact of variations in costs on our operating results.
 
As a result of intense price competition, our gross margins in our distribution business have historically been narrow and may continue to be narrow in the future. Accordingly, slight variations in operating costs and expenses could result in losses in our distribution business from period to period.
 
We may not be able to adequately adjust our cost structure in a timely fashion in response to a sudden decrease in demand.
 
A significant portion of our selling and general and administrative expense is comprised of personnel and facilities. In the event of a significant decline in revenues, we may not be able to exit facilities, reduce personnel, or make other changes to our cost structure without disruption to our operations or without significant termination and exit costs. Management may not be able to implement such actions in a timely manner, if at all, to offset an immediate shortfall in revenues and profit.
 
Our distribution business is dependent on suppliers to maintain an adequate supply of products to fulfill customer orders on a timely basis.
 
Our ability to obtain particular products in required quantities and to fulfill customer orders on a timely basis is important to our success. In most cases, we have no guaranteed price or delivery agreements with suppliers. In certain product categories, limited price concessions or return rights offered by publishers may have a bearing on the amount of product we may be willing to purchase. Our industry may experience significant hardware supply shortages from time to time due to the inability of certain manufacturers to supply certain products on a timely basis. As a result, we have experienced, and may in the future continue to experience, short-term hardware inventory shortages. Further, manufacturers or publishers who currently distribute their products through us may decide to distribute, or to substantially increase their existing distribution, through other distributors, or directly to retailers.
 
We are subject to the risk that our inventory values may decline and protective terms under supplier arrangements may not adequately cover the decline in values.
 
The interactive entertainment software and hardware industry is characterized by the introduction of new and enhanced generations of products and evolving industry standards. These changes may cause inventory to decline substantially in value over time or to become obsolete. We are exposed to inventory risk in our distribution business to the extent that supplier price concessions are not available to us on all products or quantities. In addition, suppliers may become insolvent and unable to fulfill price concession obligations.
 
We are subject to risks and uncertainties of international trade, including fluctuations in the values of local foreign currencies against the dollar.
 
Sales in international markets, primarily in the United Kingdom and other countries in Europe, have accounted for a significant portion of our net revenues. Sales in international markets accounted for approximately 28.4% and 34.3%, respectively, of our net revenues for the three months ended January 31, 2006 and January 31, 2005. We are subject to risks inherent in foreign trade, including increased credit risks; tariffs and duties; fluctuations in foreign currency exchange rates; shipping delays; and international political, regulatory and economic developments, all of which can have a significant impact on our operating results. All of our international sales are made in local currencies, which could fluctuate against the dollar. While we may use forward exchange contracts to a limited extent to seek to mitigate foreign currency risk, our results of operations could be adversely affected by unfavorable foreign currency fluctuations.
 
The market price for our common stock may be highly volatile as a result of, among other things, factors affecting the industry.
 
The market price of our common stock has been and may continue to be highly volatile. Factors such as our operating results, announcements by us or our competitors and various factors affecting the interactive entertainment software industry may have a significant impact on the market price of our common stock.
 
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TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
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We are subject to rapidly evolving regulation affecting financial reporting, accounting and corporate governance matters.
 
In response to recent corporate events, legislators and government agencies have focused on the integrity of financial reporting, and regulatory accounting bodies have recently announced their intention to issue several new accounting standards, including a recently adopted standard that accounts for stock options as compensation expense. Additionally, recently enacted legislation focused on corporate governance, auditing and internal accounting controls imposes compliance burdens on us, and will require us to continue to devote substantial financial, technical and personnel resources to address various compliance issues and audit requirements.
 
Item 6.  Exhibits
 
 
Exhibits:
 
 
 
 
 
31.1
Chief Executive Officer Certification Pursuant to Section 302 of the Sarbanes-Oxley Act of 2002.
 
 
 
 
31.2
Chief Financial Officer Certification Pursuant to Section 302 of the Sarbanes-Oxley Act of 2002.
 
 
 
 
32.1
Chief Executive Officer Certification pursuant to 18 U.S.C. Section 1350, as adopted Pursuant to Section 906 of the Sarbanes-Oxley Act of 2002.
 
 
 
 
32.2
Chief Financial Officer Certification pursuant to 18 U.S.C. Section 1350, as adopted Pursuant to Section 906 of the Sarbanes-Oxley Act of 2002.
 
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SIGNATURES
 
Pursuant to the requirements of the Securities Exchange Act of 1934, the Registrant has duly caused this report to be signed on its behalf by the undersigned thereunto duly authorized.
 
 
TAKE-TWO INTERACTIVE SOFTWARE, INC.
 
 
(Registrant)
 
 
 
 
 
 
Date: March 13, 2006
By:
/s/ Paul Eibeler
 
 

 
 
Paul Eibeler
Chief Executive Officer and President
(Principal Executive Officer)
 
 
 
 
 
 
Date: March 13, 2006
By:
/s/ Karl H. Winters
 
 

 
 
Karl H. Winters
Chief Financial Officer
(Principal Financial Officer)