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Property and Equipment and Leased Gaming Equipment
6 Months Ended
Mar. 31, 2013
Property, Plant and Equipment [Abstract]  
Property and Equipment and Leased Gaming Equipment
PROPERTY AND EQUIPMENT AND LEASED GAMING EQUIPMENT
 
The Company’s property and equipment and leased gaming equipment consisted of the following:
 
 
March 31, 2013
 
September 30, 2012
 
Cost
Accum. Depr.
Net Book Value
 
Cost
Accum. Depr.
Net Book Value
 
(In thousands)
Rental pool – deployed
$
168,792

$
(111,275
)
$
57,517

 
$
169,262

$
(122,439
)
$
46,823

Rental pool – undeployed (1)
18,811

(14,070
)
4,741

 
42,320

(38,303
)
4,017

Machinery and equipment
4,464

(1,381
)
3,083

 
11,005

(7,864
)
3,141

Computer software
5,054

(3,234
)
1,820

 
6,712

(5,145
)
1,567

Vehicles
2,815

(1,386
)
1,429

 
2,640

(1,510
)
1,130

Other
4,168

(2,753
)
1,415

 
3,832

(2,586
)
1,246

Total property and equipment and leased gaming equipment
$
204,104

$
(134,099
)
$
70,005

 
$
235,771

$
(177,847
)
$
57,924

______________________________________ 
(1)
Gaming equipment and third-party gaming content licenses begin depreciating when they are available for customer use. Property and equipment and leased gaming equipment is depreciated as follows: Rental pool – deployed and undeployed, 2 to 4years; Machinery and equipment, 5 to 7 years; Computer software, 3 to 5 years; Vehicles, 3 to 10 years; and Other, 3 to 7 years.
 
The Company recorded depreciation and amortization expense related to property and equipment and leased gaming equipment of $6.8 million and $13.4 million for the three and six month periods ended March 31, 2013, respectively, and $8.3 million and $17.0 million for the three and six month periods ended March 31, 2012, respectively. The Company periodically reviews the depreciable lives of its property and equipment and leased gaming equipment. During the first quarter 2013, the Company conducted such a review and analyzed the current age of leased gaming equipment on customers' floors, the current and historical replacement rate and the useful lives used for comparable assets by its competitors. The Company determined that because of two events that occurred during the beginning of fiscal 2013, the Company is now able to control the life cycles of its products; namely, the Company transitioned from a distributor to a manufacturer , and the beginning of fiscal year 2013 marked the three year anniversary of the deployment of the Company's proprietary wide-body cabinet, allowing the Company to better control its products' life cycles. Based on this review, the Company determined that a four year depreciable life on leased gaming equipment more accurately reflected the current age of leased gaming equipment on customer's' floors, the current and historical replacement rate, and the useful lives used for comparable assets by our competitors. Accordingly, the Company increased the depreciable lives of leased gaming equipment, both proprietary and third party machines, to four years from three years, effective October 1, 2012. The effect of this change increased operating income by approximately $2.2 million and net income by $1.4 million, or $0.05 per diluted share, for the three months ended March 31, 2013 and $4.3 million of operating income and $2.7 million of net income, or $0.09 per diluted share, for the six months ended March 31, 2013.

In accordance with ASC Topic 360, “Property, Plant, and Equipment,” the Company (i) recognizes an impairment loss only if the carrying amount of a long-lived asset is not recoverable from its undiscounted cash flows; and (ii) measures an impairment loss as the difference between the carrying amount and fair value of the asset. During the three months ended March 31, 2013, the Company did not experience a triggering event that would have caused an impairment analysis assessment.
During the three and six month periods ended March 31, 2013, the Company sold $64,000 and $242,000 of net book value related to the Company's proprietary units on trial or revenue share in our installed base. The majority of these sales were trial units that converted to a sale. In the same periods ended March 31, 2012, the Company disposed of, or wrote off, $162,000 and $591,000 of net book value related to third-party gaming content licenses, installation costs, and other equipment.
Leased gaming equipment consist of rental pool assets that are either placed under participation arrangements at customer facilities (rental pool – deployed) or warehoused by the Company for future deployment (rental pool – undeployed).