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INTANGIBLE ASSETS
6 Months Ended
May 31, 2022
INTANGIBLE ASSETS

11.       INTANGIBLE ASSETS

 

                              
     Video Game
Catalogues
     Platform
Coding and
Technology
    Distribution
Libraries
     Customer
Relation-
ships
     Brands      Total  
    $    $    $    $    $    $ 
Cost:                              
At November 30, 2020   1,130,960    3,325,000    -    -    -    4,455,960 
Additions - acquisition of IndieFlix (Note 3)   -    -    3,695,673    -    -    3,695,673 
Impairments   (890,445)   (3,324,000)   -    -    -    (4,214,445)
At November 30, 2021   240,515    1,000    3,695,673    -    -    3,937,188 
Additions - acquisition of DCU (Note 3)   -    565,800    -    923,000    402,000    1,890,800 
At May 31, 2022   240,515    566,800    3,695,673    923,000    402,000    5,827,988 
                               
Amortization:                              
At November 30, 2020   164,118    -    -    -    -    164,118 
Additions   75,397    -    61,595    -    -    136,992 
At November 30, 2021   239,515    -    61,595    -    -    301,110 
Additions   1,000    47,219    184,784    76,917    -    309,920 
At May 31, 2022   240,515    47,219    246,379    76,917    -    611,030 
                               
Net book value:                              
At November 30, 2021   1,000    1,000    3,634,078    -    -    3,636,078 
At May 31, 2022   -    519,581    3,449,294    846,083    402,000    5,216,958 

 

During the year ended November 30, 2020, the Company acquired platform coding for a cash payment of $3,325,000 which was under development and put into use in March 2022.

 

During the year ended November 30, 2021, the Company acquired distribution libraries valued at $3,695,673 on the acquisition of IndieFlix (Note 3). During the six months ended May 31, 2022, the Company acquired technology valued at $565,800, customer relationships valued at 923,000, and a brand valued at $402,000 on the acquisition of DCU (Note 3).

 

During the year ended November 30, 2021, the Company determined that the video game catalogues and platform coding should be impaired resulting in the Company recognizing an impairment of intangible assets of $4,214,445.

 

Amortization of the distribution libraries is included in cost of sales.