10-K 1 a2193192z10-k.htm 10-K

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UNITED STATES
SECURITIES AND EXCHANGE COMMISSION
WASHINGTON, D.C. 20549



FORM 10-K

        (Mark One)
ý ANNUAL REPORT PURSUANT TO SECTION 13 OR 15(d)
OF THE SECURITIES EXCHANGE ACT OF 1934
For the fiscal year ended March 31, 2009
OR
o TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d)
OF THE SECURITIES EXCHANGE ACT OF 1934
For the transition period from             to            
Commission file number 0-18813



THQ INC. LOGO

THQ INC.
(Exact Name of Registrant as Specified in Its Charter)

Delaware
(State or Other Jurisdiction of
Incorporation or Organization)
  13-3541686
(I.R.S. Employer
Identification No.)

29903 Agoura Road
Agoura Hills, CA
(Address of principal executive offices)

 

  
91301

(Zip Code)

Registrant's telephone number, including area code: (818) 871-5000



Securities registered pursuant to Section 12(b) of the Act:

              Title of each class:   Name of each exchange on which registered:
Common Stock, $.01 par value   The NASDAQ Stock Market LLC
Preferred Stock Purchase Rights   The NASDAQ Stock Market LLC

Securities registered pursuant to Section 12(g) of the Act: None



Indicate by check mark if the registrant is a well-known seasoned issuer, as defined in Rule 405 of the Securities Act. Yes o No þ

Indicate by check mark if the registrant is not required to file reports pursuant to Section 13 or Section 15(d) of the Act. Yes o No þ

Indicate by check mark whether the registrant (1) has filed all reports required to be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to file such reports), and (2) has been subject to such filing requirements for the past 90 days. Yes þ No o

Indicate by check mark whether the registrant has submitted electronically and posted on its corporate Web site, if any, every Interactive Data File required to be submitted and posted pursuant to Rule 405 of Regulation S-T (§ 229.405 of this chapter) during the preceding 12 months (or for such shorter period that the registrant was required to submit and post such files). Yes o No o

Indicate by check mark whether the registrant is a large accelerated filer, an accelerated filer, a non-accelerated filer, or a smaller reporting company. See definitions of "large accelerated filer", "accelerated filer" and "smaller reporting company" in Rule 12b-2 of the Exchange Act.

Large accelerated filer þ   Accelerated filer o   Non-accelerated filer o
(Do not check if a smaller reporting company)
  Smaller reporting company o

Indicate by check mark whether the registrant is a shell company (as defined in Rule 12b-2 of the Act). Yes o No þ

The aggregate market value of the voting and non-voting common equity held by non-affiliates, computed by reference to the price at which the common equity was last sold, as of the last business day of the registrant's most recently completed second fiscal quarter, September 26, 2008 was approximately $827.4 million.

The number of shares outstanding of the registrant's common stock as of May 15, 2009 was approximately 67,553,372.

DOCUMENTS INCORPORATED BY REFERENCE

The registrant's 2009 Proxy Statement is incorporated by reference into Part III herein.


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THQ INC.

INDEX TO ANNUAL REPORT ON FORM 10-K

FILED WITH THE SECURITIES AND EXCHANGE COMMISSION

FOR THE FISCAL YEAR ENDED MARCH 31, 2009

ITEMS IN FORM 10-K

 
   
  PAGE  

 

Part I

       

Item 1.

 

Business

   
1
 

Item 1A.

 

Risk Factors

    8  

Item 1B.

 

Unresolved Staff Comments

    16  

Item 2.

 

Properties

    16  

Item 3.

 

Legal Proceedings

    17  

Item 4.

 

Submission of Matters to a Vote of Security Holders

    18  

 

Part II

       

Item 5.

 

Market for the Registrant's Common Equity, Related Stockholder Matters and Issuer Purchases of Equity Securities

   
19
 

Item 6.

 

Selected Consolidated Financial Data

    23  

Item 7.

 

Management's Discussion and Analysis of Financial Condition and Results of Operations

    25  

Item 7A.

 

Quantitative and Qualitative Disclosures About Market Risk

    50  

Item 8.

 

Consolidated Financial Statements and Supplementary Data

    52  

Item 9.

 

Changes in and Disagreements with Accountants on Accounting and Financial Disclosure

    99  

Item 9A.

 

Controls and Procedures

    99  

Item 9B.

 

Other Information

    100  

 

Part III

       

Item 10.

 

Directors, Executive Officers and Corporate Governance

   
102
 

Item 11.

 

Executive Compensation

    102  

Item 12.

 

Security Ownership of Certain Beneficial Owners and Management and Related Stockholder Matters

    102  

Item 13.

 

Certain Relationships and Related Transactions, and Director Independence

    102  

Item 14.

 

Principal Accounting Fees and Services

    102  

 

Part IV

       

Item 15.

 

Exhibits and Consolidated Financial Statement Schedules

   
103
 

Signatures

    108  

Certifications

       

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FORWARD-LOOKING STATEMENTS

The statements contained in this Annual Report on Form 10-K that are not historical facts may be "forward-looking statements" within the meaning of the Private Securities Litigation Reform Act of 1995. Such statements include, but are not limited to statements regarding industry prospects and future results of operations or financial position. We generally use words such as "anticipate," "believe," "could," "estimate," "expect," "forecast," "future" "intend," "may," "plan," "positioned," "potential," "project," "scheduled," "set to," "subject to," "upcoming" and other similar expressions to help identify forward-looking statements. These forward-looking statements are based on current expectations, estimates and projections about the business of THQ Inc. and its subsidiaries and are based upon management's current beliefs and certain assumptions made by management. Such forward-looking statements are subject to risks and uncertainties that could cause actual results to differ materially from those expressed or implied by such forward-looking statements, including, but not limited to, business, competitive, economic, legal, political and technological factors affecting our industry, operations, markets, products or pricing. The forward-looking statements contained herein speak only as of the date on which they were made, and we disclaim any obligation to update any forward-looking statements to reflect events or circumstances after the date of this Annual Report. Risks and uncertainties that may affect our future results include, but are not limited to, those discussed under the heading "Risk Factors," included in Item 1A herein.

All references to "we," "us," "our," "THQ," or the "Company" in the following discussion and analysis mean THQ Inc. and its subsidiaries. Most of the properties and titles referred to in this Annual Report are subject to trademark protection.


PART I

Item 1.    Business

Introduction

We are a leading worldwide developer and publisher of interactive entertainment software for all popular game systems, including:

    Home video game consoles such as Microsoft Xbox 360, Nintendo Wii, Sony PlayStation 3 and Sony PlayStation 2;

    Handheld platforms such as Nintendo DS, Sony PSP and wireless devices; and

    Personal computers (including games played online).

Our titles span a wide range of categories, including action, adventure, fighting, racing, role-playing, simulation, sports and strategy. We have created, licensed and acquired a group of highly recognizable brands, which we market to a variety of consumer demographics ranging from products targeted at children and the mass market to products targeted at core gamers. Our portfolio of licensed properties includes games based on popular fighting brands such as World Wrestling Entertainment and the Ultimate Fighting Championship; kids and family brands such as DreamWorks Animation, Disney•Pixar, Marvel Entertainment and Nickelodeon; core gamer brand Warhammer 40,000; as well as others. In addition to licensed properties, we also develop games based upon our own intellectual properties, including Company of Heroes, DeBlob, Frontlines, MX vs. ATV, Red Faction and Saints Row.

We develop our products using both internal and external development resources. The internal resources consist of producers, game designers, software engineers, artists, animators and game testers located within our internal development studios and corporate headquarters. The external development resources consist of third-party software developers and other independent resources such as artists, voice-over actors and composers. We refer to this group of development resources as our Studio System.

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Our global sales network includes offices throughout North America, Europe and Asia Pacific. In the U.S. and Canada, we market and distribute games directly to mass merchandisers, consumer electronic stores, discount warehouses and other national retail chain stores. Internationally, we market and distribute games on a direct-to-retail basis in the territories where we have a direct sales force and to a lesser extent, in the territories where we do not have a direct sales force, third parties distribute our games. We also globally market and distribute games digitally via the Internet and through high-end mobile phones, such as the iPhone.

We were originally incorporated in New York in 1989 as Trinity Acquisition Corporation, which changed its name in 1991 to T.HQ, Inc. following a merger with THQ, Inc., a California corporation. We were reincorporated in Delaware as THQ Inc. in 1997. Our principal executive offices are located at 29903 Agoura Road, Agoura Hills, California 91301, and our telephone number is (818) 871-5000. Our Internet address is http://www.thq.com.

Strategy

In November 2008, we announced a more focused product strategy and an updated strategic plan. Our product strategy focuses on:

    1.
    Developing a select number of high quality owned intellectual properties targeted at the core gamer, such as Saints Row 2 and the upcoming Red Faction: Guerrilla and Darksiders.

    2.
    Extending our leadership in the fighting and racing categories with our World Wrestling Entertainment and Ultimate Fighting Championship licenses in the fighting category and our owned intellectual property, MX v. ATV in the racing category.

    3.
    Building strong mass appeal/family game franchises such as de Blob, Big Beach Sports and Drawn to Life, which appeal to the broadening gamer demographic.

    4.
    Improving the profitability of our kids business. We plan to rationalize our product line in the kids business by publishing on the most relevant platforms and by reducing development costs. We are also reinvigorating our licensed franchise portfolio with the recent additions of properties from Marvel Entertainment and DreamWorks Animation.

    5.
    Expanding into the online gaming market. We plan to make targeted investments in extending key brands into the online gaming market, including Company of Heroes Online, WWE Online (working title) and our Warhammer 40,000 massive multiplayer online ("MMO") game. We also plan to exploit growing consumer segments, such as the casual MMO market, with the release of Dragonica.

We made a number of changes in fiscal 2009 to our organization to support this more focused product strategy. We restructured our product development organization under new studio management. We discontinued a number of titles in our product pipeline that did not fit our strategic objectives. As a result, to date, we have closed several of our internal studios, and reduced staff at other studios. We also reduced costs and headcount in our corporate and global publishing organizations. Upon completion of a few remaining studio personnel actions we will have reduced headcount by approximately 600 people, which is approximately 24% of our prior total staff. We also realigned our organizational structure to support this more focused product strategy.

Our Industry

The video game industry is the economic sector involved with the development, marketing and sale of video and computer games. It encompasses dozens of job disciplines and employs thousands of people worldwide. Video games have increasingly become a mainstream entertainment choice for both children and adults: 72% of the United States population between the ages of 6-44 plays video games, according to

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a March 2008 study conducted by NPD, an independent provider of consumer and retail market research for video games and other industries. According to the International Development Group, Inc. ("IDG"), an independent consulting and advisory services company that analyzes the consumer electronics and interactive entertainment industries, sales of console, handheld and PC games (excluding wireless) reached $12.6 billion in North America, and $11.1 billion in Europe in calendar 2008.

The first modern video game platform was introduced by Nintendo in 1985. Advances in technology over the past 24 years have resulted in continuous increases in the processing power of the chips that power both the consoles and PC. Today's video game consoles—the Sony PlayStation 3, Microsoft Xbox 360 and Nintendo Wii—are not simply gaming platforms, but also function as multimedia hubs that can deliver high-quality digital movies and television programs. Video games are also played on personal computers that contain powerful graphics cards, and on advanced handheld devices such as PSP (PlayStation Portable) and Nintendo DS. Additionally, both online gaming and wireless gaming have become popular platforms for video game players over the last several years.

Our Products

We develop, market and sell video games and other interactive software and content for play on console platforms, handheld platforms, mobile devices, PCs and online. The following games generated 10% or more of our sales during the fiscal years ended March 31, 2009, 2008 and 2007:

    in fiscal 2009, WWE SmackDown vs. Raw 2009, Saints Row 2, and Wall-E;

    in fiscal 2008, WWE SmackDown vs. Raw 2008 and Ratatouille;

    in fiscal 2007, Cars and WWE SmackDown vs. Raw 2007.

Our games are based on intellectual property that is either wholly-owned by us or licensed from third parties. We develop our games using both internal development resources and external development resources working for us pursuant to contractual agreements. Whether a game is developed internally or externally, upon completion of development we extensively play-test each game, and if required, send the game to the manufacturer for its review and approval. Other than games we release for PCs or wireless devices, the console manufacturers or their authorized vendors manufacture our products for us. We then market and distribute our games for sale throughout the world.

Creating and Acquiring Our Intellectual Property

Our business process begins with an idea. Inspiration for our interactive entertainment software comes from many sources—from our internal studios, from our external studio partners, or from existing intellectual properties that we either license or acquire. Historically, most of our titles have been based upon licensed properties that have attained a high level of consumer recognition or acceptance. We have relationships with many well-known licensors and create games based on certain properties they own or control. Licensors generally do not grant exclusive output agreements for all of their properties with any

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one publisher and thus our licenses are limited to certain of a licensor's properties. Our current key licenses allow us to publish the following properties:

Licensor
  Properties
Disney•Pixar   "Ratatouille", "WALL•E", "Up" and the next wholly-owned Pixar film following "Up"

DreamWorks Animation

 

Mastermind

Games Workshop

 

Warhammer 40,000

Marvel Entertainment

 

Super Hero Squad

Nickelodeon

 

Kids 6-14 animated properties and related live action movies, The Naked Brothers Band, Zoey 101, Unfabulous, and Drake & Josh

World Wrestling Entertainment

 

World Wrestling Entertainment content

Zuffa, LLC

 

Ultimate Fighting Championship content

These intellectual property licenses generally grant us the exclusive use of the property for specified titles, on specified platforms and for a specified license term. The licenses are of varying duration, and we pay royalties to our property licensors generally based on our net sales of the title that includes the licensor's intellectual property. We typically advance payments against minimum guaranteed royalties over the license term. Royalty rates are generally higher for properties with proven popularity and less perceived risk of commercial failure.

A key strategic initiative is to create or acquire new intellectual properties that we own. We refer to these properties as our "owned intellectual property[ies]". Our owned intellectual property is generally created by one of our development studios or by a third-party developer with whom we contract on a work-for-hire basis. We have also acquired intellectual properties from other publishers or developers. The titles we create based on intellectual properties we own may contain certain licensed content, such as music or rights to use of a name or object (such as a brand-name vehicle). In this case, we enter into a license agreement with the content owner and pay either a fixed fee or royalty for the use of such content.

Developing Our Products

We develop our products using both internal and external development resources. The internal resources consist of producers, game designers, software engineers, artists, animators and game testers located within our internal studios located throughout North America, in the United Kingdom and in Australia, and in our corporate headquarters. The external development resources consist of third-party software developers and other independent resources such as artists, voice-over actors and composers. We refer to this collective group of development resources as our Studio System.

We make the decision as to which development resources to use based upon the creative and technical challenges of the product, including whether the intellectual property being developed into a game is licensed, an original concept that we created, or an original concept created by a third-party developer. Once we determine where a product will be developed, our product development team oversees the internal or external resources in its design, technical assessment and construction of each game.

The development cycle for a new game depends on the platform and the complexity and scope of the game. Additionally, when developing an intellectual property into a game which is simultaneously being made into a motion picture, our development schedule is designed to ensure that our games are commercially available by the motion picture's theatrical release. The development cycle for console and PC games generally ranges from 18-24 months and the development cycle for handheld games generally

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ranges from 9-18 months. These development cycles require that we assess whether there will be adequate retailer and consumer demand for a game and its platform well in advance of its release.

The investments in our development, prior to reaching technological feasibility, are recorded as product development expenses in our consolidated statement of operations as well as non-capitalizable costs such as quality assurance. We had product development expenses of $109.2 million in fiscal 2009, $128.9 million in fiscal 2008 and $97.1 million in fiscal 2007.

Upon completion of development, each game is extensively play-tested by us to ensure compatibility with the appropriate hardware systems and configurations, and to minimize the number of bugs and other defects found in the products. If required, we also send the game to the manufacturer for its review and approval. To support our products after release, we provide online access to our customers on a 24 hour basis as well as operator help lines during regular business hours. The customer support group tracks customer inquiries, and we use this data to help improve the development and production processes.

Manufacturing Our Products

Other than games we release for sale on PCs, digital download, or wireless devices, our video games are manufactured for us by the platform manufacturers or their authorized vendors. We contract with various DVD replicators for the manufacturing of our PC products.

The platform game manufacturing process begins with our placing a purchase order with a manufacturer. We then send the approved software code to the manufacturer (together with related artwork, user instructions, warranty information, brochures and packaging designs) for manufacturing.

We are required by our platform licenses to provide a standard defective product warranty on all of the products sold. Generally, we are responsible for resolving, at our own expense, any warranty or repair claims. We have not experienced any material warranty claims, but there is no guarantee that we will not experience such claims in the future.

Distributing Our Products—Marketing and Sales

The manner in which we drive consumer demand for our brands across the globe has evolved significantly in recent years as we have expanded our owned and licensed franchise portfolio. At the global brand management level, we take a disciplined approach to defining and refining positioning for our key game releases. We implement extensive consumer and retail research including concept and play testing in conjunction with our development studios.

Our marketing plans vary by target demographic but generally consist of a three-pronged media plan encompassing TV, print and online advertising. Certain of our campaigns also include billboard advertising, event sponsorship, in-theater advertising and radio placements. Retail or Channel Marketing efforts for our games include pre-sell give-aways, displays and/ or demonstrations at retailer-specific trade shows, and cooperative retail advertising campaigns.

We are taking a more aggressive approach in what we term the "connected marketing" space. This includes how we build our brand in the online space via editorial opportunities; screen shot, trailer and other game content releases online; advertising; official game websites; and community outreach and management. Game trial has been a key driver of consumer demand for several of our core games, through consumer demos released at retail or online, or game demos available at kiosks stationed at sports or other entertainment events.

Publicity is another key driver of awareness for our game portfolio, as well as for THQ, as a publicly-held company. We maintain strong relationships with a broad group of business, consumer, entertainment and games enthusiast reporters across the globe, working closely to secure positive editorial coverage across broadcast, print and online editorial outlets.

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Product Sales.    In North America, our products are primarily sold directly to mass merchandisers, consumer electronics stores, discount warehouses and national retail chain stores. Our products are also sold to smaller, regional retailers, as well as distributors who, in turn, sell our products to retailers that we do not service directly, such as grocery and drug stores. Our domestic sales activities are led by our national sales team, which has representatives in most major markets in the United States.

Our international publishing activities are conducted via our offices throughout Europe and Asia Pacific. The international offices market and distribute to direct-to-retail customers and through distributors in both their home territories and, collectively, to approximately 60 additional territories.

We utilize electronic data interchange with most of our major customers in order to (i) efficiently receive, process, and ship customer product orders, and (ii) accurately track and forecast sell-through of products to consumers in order to determine whether to order additional products from the manufacturers. We believe that the direct relationship model we use allows us to better manage inventory, merchandise and communications. We ship all of our products to our North American customers from warehouses located in Michigan and Minnesota, and we ship most of our products to our international customers from warehouses located throughout Europe and Asia Pacific.

As discussed in "Management's Discussion and Analysis of Financial Condition and Results of Operations," we typically only allow returns for our personal computer products; however, we may decide to provide price protection or allow returns for our video games after we analyze: (i) inventory remaining in the retail channel, (ii) the rate of inventory sell-through in the retail channel, and (iii) our remaining inventory on hand. We maintain a policy of giving credits for price protection and returns, but do not give cash refunds.

Platform License Agreements

Before we can develop, market, or sell video games on a console or handheld platform, we must enter into a license agreement with the manufacturer of such platform. The current "platform manufacturers" are Microsoft, Nintendo and Sony. Each of these platform license agreements allows us a non-exclusive right to use, for a fixed term and in a designated territory, technology that is owned by the platform manufacturer in order to publish our games on such platform. We are currently licensed to publish titles on the Microsoft Xbox 360; the Sony PlayStation 3, PlayStation 2, and PlayStation Portable; and the Nintendo Wii and DS; in most countries throughout the world. As each platform license expires, if we intend to continue publishing games on such platform, we must enter into a new agreement or an amendment with the licensor to extend the term of the agreement. Certain agreements, such as the licenses with Sony for the PlayStation 3 and PlayStation 2 and with Microsoft for the Xbox 360, automatically renew each year unless either party gives notice by the applicable date that it intends to terminate the agreement.

Our platform licenses require that each title be approved by the manufacturer. The manufacturers have the right to review, evaluate and approve a prototype of each title and the title's packaging and marketing materials. Once a title is developed and has been approved by the manufacturer, the title is manufactured solely by such manufacturer or a designated vendor of the manufacturer. The licenses establish the payment terms for the manufacture of each cartridge or disc made, which generally provide for a charge for every cartridge or disc manufactured. The amounts charged by the manufacturers for both console discs and handheld cartridges include a manufacturing, printing and packaging fee as well as a royalty for the use of the manufacturer's name, proprietary information and technology, and are subject to adjustment by the manufacturers at their discretion.

The platform license agreements also require us to indemnify the manufacturers with respect to all loss, liability and expense resulting from any claim against the manufacturer involving the development, marketing, sale, or use of our games, including any claims for copyright or trademark infringement brought against the manufacturer. Each platform license may be terminated by the manufacturer if a breach or default by us is not cured after we receive written notice from the manufacturer, or if we become insolvent.

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Upon termination of a platform license for any reason other than our breach or default, we have a limited period of time to sell any existing product inventory remaining as of the date of termination. The length of this sell-off period varies between 90 and 180 days, depending upon the platform agreement. We must destroy any such inventory remaining after the end of the sell-off period. Upon termination as a result of our breach or default, we must destroy any remaining inventory within a minimum number of days as specified by the manufacturer.

Seasonality

The interactive entertainment software market is highly seasonal, with sales typically significantly higher during the third quarter of our fiscal year, due primarily to the increased demand for interactive games during the year-end holiday buying season.

Major Customers

Our largest customers worldwide include Best Buy, GameStop, Target, Toys "R" Us, Metro Group, and Wal-Mart. We also sell our products to other national and regional retailers, discount store chains and specialty retailers. Wal-Mart and GameStop each accounted for more than 10% of our gross sales in fiscal 2009, 2008 and 2007. We sell our products to Wal-Mart pursuant to individual purchase orders placed by Wal-Mart and sell our products to GameStop pursuant to individual purchase orders placed by GameStop. We have two "Vendor" agreements with Wal-Mart (one for our console products and one for our PC products) that we entered into in 2001 and 2002, respectively, that address certain standard terms and conditions between us and Wal-Mart, such as payment terms; however, the agreements do not contain any commitment for Wal-Mart to purchase, or for us to sell, any minimum level of products. We do not have any agreements with GameStop. With respect to both Wal-Mart and GameStop, as well as our other customers, the customer submits a purchase order for each purchase request, and that purchase order contains basic pricing and delivery terms for such purchase. None of the purchase orders individually, with any customer, accounted for more than 10% of the Company's consolidated net revenue for the fiscal years ended March 31, 2009, 2008 or 2007. A substantial reduction, termination of purchases, or business failure by any of our largest customers could have a material adverse effect on us.

Competition

As a publisher of interactive entertainment software, we consider ourselves to be part of the entertainment industry. At the most fundamental level, our products compete with other forms of entertainment, such as motion pictures, television and music, for the leisure time and discretionary spending of consumers. Our primary competition for sales of video games comes from Sony, Microsoft and Nintendo, each of which is a large developer and marketer of software for its own platforms, as well as other publishers and developers of interactive entertainment software, such as Activision/Blizzard, Atari, Electronic Arts, LucasArts, Namco, Sega, Take-Two Interactive Software, and Ubisoft. Additionally, in recent years, certain large intellectual property owners, such as Disney and Viacom, have established video game units to develop and publish games based upon certain of the properties they own.

In addition to competing for video game revenue, we compete with our competitors over licenses and brand-name recognition, access to distribution channels, and effectiveness of marketing and price. We also face intense competition from our competitors for the services of talented video game producers, artists, engineers and other employees.

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Employees

As of March 31, 2009, we employed approximately 2,000 people, of whom over 670 were outside the United States. Upon completion of a few remaining studio actions under our business realignment plan, we expect to have approximately 1,800 employees. We believe that our ability to attract and retain qualified employees is a critical factor in the successful development and exploitation of our products and that our future success will depend, in large measure, on our ability to continue to attract and retain qualified employees. None of our employees is represented by a labor union or covered by a collective bargaining agreement and we consider our relations with employees to be favorable.

Financial Information About Geographic Areas

See Item 7 "Management Discussion and Analysis of Financial Condition and Results of Operations" and Note 20 of notes to consolidated financial statements included in Item 8.

Available Information

We file annual, quarterly and current reports, proxy statements and other information with the Securities and Exchange Commission ("SEC"). Our SEC filings, including our annual report on Form 10-K, quarterly reports on Form 10-Q, current reports on Form 8-K, and any amendments to those reports filed or furnished pursuant to Section 13(a) of the Exchange Act are available to the public free of charge over the internet at our website at http://www.thq.com or at the SEC's web site at http://www.sec.gov. Our SEC filings will be available on our website as soon as reasonably practicable after we have electronically filed or furnished them to the SEC. Information contained on our website is not incorporated by reference into this annual report on Form 10-K. You may also read and copy any materials we file with the SEC at the SEC's Public Reference Room at 100 F Street, NE, Room 1580, Washington D.C. 20549. You may obtain information on the operation of the Public Reference Room by calling the SEC at 1-800-SEC-0330 or on the internet at http://www.sec.gov/info/edgar/prrrules.htm. You can view our Code of Business Conduct and Ethics, our Code of Ethics for Executive Officers and Other Senior Financial Officers and the charters for each of our committees of the Board of Directors free of charge on the corporate governance section of our website.

Item 1A.    Risk Factors

Our business is subject to many risks and uncertainties that may affect our future financial performance. Some of those important risks and uncertainties that may cause our operating results to vary or may materially and adversely affect our operating results are as follows:

We must continue to develop and sell new titles in order to generate revenue and remain profitable.

We derive almost all of our revenue from sales of interactive software games designed for play on video game consoles, handheld devices and personal computers. Even the most successful video games remain popular for only limited periods of time, often less than six months, and thus the success of our business is dependent upon our ability to continually develop and sell successful new games.

Our business is "hit" driven. If we do not deliver "hit" games, our revenue and profitability can suffer.

While many new products are regularly introduced, only a relatively small number of "hit" titles account for a significant portion of video game sales. If we fail to develop "hit" titles, or if "hit" products published by our competitors take a larger share of consumer spending than we anticipate, our product sales could fall below our expectations.

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The global economic downturn could reduce demand for our products and increase volatility in our stock price, which could result in a material adverse impact on our business, operating results, and financial position.

Current uncertainty in global economic conditions pose a risk to the overall economy as consumers and retailers may defer or choose not to make purchases in response to tighter credit and negative financial news, which could negatively affect demand for our products. Additionally, due to the weak economic conditions and tightened credit environment, some of our retailers and distributors may not have the same purchasing power, leading to lower purchases of our games for placement into distribution channels. Consequently, demand for our products could be materially different from our expectations, which could negatively affect our business, our results of operations and our financial condition.

In addition, periods of economic uncertainty may result in increased volatility in our stock price. The decline in our market capitalization and our financial performance during the latter half of the quarter ended December 31, 2008, resulted in an impairment of all of our goodwill as of December 31, 2009. If we experience further deterioration in our financial performance as a result of these and other factors, we could be required to recognize additional impairment charges related to software development, licenses, and other long-lived assets in future periods.

Our lack of earnings over the past two fiscal years has reduced our cash position. While the company has plans in place to generate positive cash flow in fiscal 2010, further deterioration in global macroeconomic conditions or failure to meet our current plan for fiscal 2010 could result in us having to pursue additional funding from public or private sources to meet our cash needs, or to curtail or defer currently-planned expenditures, or both.

Because we did not generate positive cash flow in fiscal year 2009, our cash, cash equivalents and short-term investments have decreased from $317.5 million as of March 31, 2008 to $140.7 million as of March 31, 2009. We expect to generate positive cash flow from operations in fiscal 2010. We expect to achieve this with net sales at similar levels to fiscal 2009, cost savings achieved under our business realignment, as well as lower cash spend on product purchases and license payments. In addition, on May 6, 2009 we signed a commitment letter for a revolving credit facility of up to $35.0 million with Bank of America, NA ("B of A"). Although we believe these actions will improve our cash position, there can be no assurance that we will generate positive cash flow in fiscal 2010 or increase our cash position. Additionally, a further deterioration in global macroeconomic conditions or our failure to meet our current plan for fiscal 2010 could result in further deterioration in our cash position, which could result in us having to pursue additional funding from public or private sources to meet our cash needs, or to curtail or defer currently-planned expenditures, or both.

The decrease in our stock price and cash position over the last year may affect our ability to do business with key third parties.

The significant decrease in our stock price over the last year and the decrease in our cash and cash equivalents may cause certain third parties, such as the platform manufacturers, our licensors, vendors and landlords to impose greater restrictions upon us that could negatively affect the profitability of our business and further deteriorate our current cash position. For example, pursuant to the terms of established contracts, the platform manufacturers could require that we pay cash in advance for the product that we order from them and our landlords could require larger security deposits. Additionally, it may make it more difficult to enter into agreements with such parties in the future and any such agreements may contain more onerous contract terms, which could negatively affect our ability to operate profitably.

Because of these and other factors affecting our operating results and financial condition, past financial performance should not be considered a reliable indicator of future performance, and investors should not use historical trends to anticipate results or trends in future periods.

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Since a significant portion of our net sales are based upon licensed properties, failure to renew such licenses, or renewals of such licenses on less advantageous terms, could cause our revenue to decline.

Games we develop based upon licensed brands make up a substantial portion of our sales each year. In fiscal 2009, sales of titles for our three top-selling licensed brands, Disney•Pixar, Nickelodeon and World Wrestling Entertainment ("WWE") comprised 47% of our net sales; and in fiscal 2008, 54% of our net sales were based on titles from such brands. A limited number of licensed brands may continue to produce a disproportionately large amount of our sales. Due to the importance to us of a limited number of brands and the intense competition from other video game publishers and the owners of such intellectual properties in the case of Disney•Pixar and Nickelodeon, to publish games based upon these licensed brands, we may not be able to renew our current licenses or may have to renew a brand license on less advantageous terms, which could significantly lower our revenues. In addition, some of our key licensors have increased their development of video games as more fully discussed in our "Risk factors related to competition" below.

We are currently involved in litigation with the WWE with respect to our video game license. Since WWE titles make up a significant portion of our sales, our inability to retain the license could negatively impact our revenues and profitability. See, Item 3 "Legal Proceedings" for a more detailed discussion of this litigation.

A decrease in the popularity of our licensed brands can materially affect our revenue and financial position.

A significant portion of our net sales are derived from products based on popular licensed properties. A decrease in the popularity of the underlying property of our licenses could negatively impact our ability to sell games based on such licenses and could lead to an impairment of our licenses.

Our inability to acquire or create new intellectual property that has a high level of consumer recognition or acceptance could negatively impact our revenues and profitability.

We generate a portion of our revenue from wholly-owned intellectual property. The success of our internal brands depends on our ability to create original ideas that appeal to the avid gamer. Titles based on wholly-owned intellectual property can be expensive to develop and market since they do not have a built-in consumer base or licensor support. Our inability to create new products that find consumer acceptance could negatively impact our profitability.

Increasing development costs for games which may not perform as anticipated can decrease our profitability and could result in potential impairments of capitalized software development costs.

Over the last few years, video games have become increasingly expensive to develop. Because the current generation console platforms and computers have greater complexity and capabilities than the earlier platforms and computers, costs are higher to develop games for the current generation platforms and computers. In the last two fiscal years, these greater costs have led to lower operating margins, negatively affecting our profitability. If these increased costs are not offset by higher revenues and other cost efficiencies in future, our margins and profitability will continue to be impacted, and could result in impairment of capitalized software development costs. If these platforms, or games we develop for these platforms, do not achieve significant market penetration, we may not be able to recover our development costs, which could result in the write-off of capitalized software costs if projects are canceled.

We rely on a small number of customers that account for a significant amount of our sales.

Our largest single customer, Wal-Mart, accounted for more than 13% of our gross sales in each of the last three fiscal years. In fiscal 2009, our five largest customers, including Wal-Mart, accounted for 41% of our gross sales. A substantial reduction, termination of purchases, or business failure by any of our largest customers could have a material adverse effect on us. In fiscal 2009, business failures by two of our large

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customers, Circuit City in the United States and Entertainment UK (EUK) in the United Kingdom caused us to write-off $8.5 million in bad debt, which negatively affected our profitability.

A significant portion of our revenue is derived from our international operations, which may subject us to economic, political, regulatory and other risks.

In fiscal 2009 we derived 45% of our net sales from outside of North America, down from 51% in fiscal 2008. Our international operations subject us to many risks, including: different consumer preference; challenges caused by distance, language and cultural differences in doing business with foreign entities; unexpected changes in regulatory requirements, tariffs and other barriers; difficulties in staffing and managing foreign operations; and possible difficulties collecting foreign accounts receivable. These factors or others could have an adverse effect on our future foreign sales or the profits generated from these sales.

There are additional risks inherent in doing business in certain international markets, such as China. For example, foreign exchange controls may prevent us from expatriating cash earned in China and standard business practices in China may increase our risk of violating U.S. laws such as the Foreign Corrupt Practices Act.

Additionally, sales generated by our international offices will generally be denominated in the currency of the country in which the sales are made. To the extent our foreign sales are not denominated in U.S. dollars, our sales and profits could be materially and adversely affected by foreign currency fluctuations. Changes in foreign currency rates decreased reported earnings by approximately $1.3 million in fiscal 2009.

Fluctuations in our quarterly operating results due to seasonality in the interactive software entertainment industry and other factors related to our business operations could result in substantial losses to investors.

We have experienced, and may continue to experience, significant quarterly fluctuations in sales and operating results. The interactive software entertainment market is highly seasonal, with sales typically significantly higher during the year-end holiday buying season. Other factors that cause fluctuations in our sales and operating results include:

    the timing of our release of new titles as well as the release of our competitors' products;

    the popularity of both new titles and titles released in prior periods;

    the profit margins for titles we sell;

    the competition in the industry for retail shelf space;

    fluctuations in the size and rate of growth of consumer demand for titles for different platforms; and

    the timing of the introduction of new platforms and the accuracy of retailers' forecasts of consumer demand.

We believe that quarter-to-quarter comparisons of our operating results are not a good indication of our future performance. We may not be able to maintain consistent profitability on a quarterly or annual basis. It is likely that in some future quarter, our operating results may be below the expectations of public market analysts and investors as a result of the factors described above and others described throughout this "Risk Factors" section, and the price of our common stock may fall or significantly fluctuate.

Video game product development schedules are difficult to predict and can be subject to delays. Postponements in shipments can substantially impact our profitability in any given quarter.

Our ability to meet product development schedules is affected by a number of factors, including the creative processes involved, the coordination of large and sometimes geographically-dispersed development teams required by the complexity of our products, the need to localize certain products for

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distribution outside of the United States, the need to refine and tune our products prior to their release, and the time required to manufacture a game once it is submitted to the manufacturer. We have in the past experienced development and manufacturing delays for several of our products. Failure to meet anticipated production schedules may cause a shortfall in our expected sales and profitability and cause our operating results in any given quarter to be materially different from expectations. Delays that prevent release of our products during peak selling seasons or in conjunction with specific events, such as the release of a related movie, could significantly affect the sales of such products and thus our financial performance.

Video games that are not high quality may not sell according to our forecast, which could materially impact our profitability in any given quarter.

Consumers who buy games targeted at the mass market and core gamers prefer high-quality games. If our games are not high quality, consumers may not purchase as many games as we expected, which could materially impact our revenue and profitability in any given quarter.

Our business is dependent upon the success and availability of the video game platforms on which consumers play our games.

We derive most of our revenue from the sale of products for play on video game platforms manufactured by third parties, such as Sony's PlayStation 2, PlayStation 3 and PSP, Microsoft's Xbox 360, and Nintendo's Wii and DS. The following factors related to such platforms can adversely affect sales of our video games and our profitability:

        Popularity of platforms.    In the previous console platform cycle, the PlayStation 2 was the best-selling platform and games for the PlayStation 2 dominated software sales. In the current platform cycle, the Wii is the best-selling platform to date, and in 2008, the Wii surpassed the Xbox 360 as the most popular console in terms of software game sales, according to International Development Group. Since the development cycle for a console game is from 9 to 24 months, we must make decisions about which games to develop on which platforms before knowing what the consumer preference for the platforms will be when the game is finished. Launching a game on a platform that has declined, or failure to launch a game on a platform that has grown in popularity could negatively alter our revenues and profitability.

        Platform pricing.    Prices for the current generation of console platforms are higher than for the respective predecessor platforms. The Xbox 360 can cost as much as $399.99, the Wii is priced at $249.99 and the PS3 can cost as much as $499.99. The cost of the hardware could adversely affect their sales, which could negatively affect sales of our products for these platforms since consumers need a platform in order to play our games.

        Platform shortages.    In the past few years, many of the platforms on which our games are played have experienced shortages and some, including the Nintendo Wii, are still difficult for consumers to purchase. Platform shortages generally negatively affect the sales of video games since consumers do not have consoles on which to play the games.

Our inability to enter into agreements with the manufacturers to develop, publish and distribute titles on their platforms could seriously impact our operations.

We are dependent on the platform manufacturers (Microsoft, Nintendo and Sony) and our non-exclusive licenses with them, both for the right to publish titles for their platforms and for the manufacture of our products for their platforms. Our existing platform licenses require that we obtain approval for the publication of new games on a title-by-title basis. As a result, the number of titles we are able to publish for these platforms, and our sales from titles for these platforms, may be limited. Should any manufacturer choose not to renew or extend our license agreement at the end of its current term, or if any license were

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terminated, we would be unable to publish additional titles for that manufacturer's platform, which could negatively affect our operating results.

Additionally, since each of the manufacturers publishes games for its own platform, and also manufactures products for all of its other licensees, a manufacturer may give priority to its own products or those of other publishers in the event of insufficient manufacturing capacity. Unanticipated delays in the delivery of products due to delayed manufacturing could also negatively affect our operating results.

Software pricing may affect our revenues and profitability.    Software prices for the current generation console games are generally higher than prices for games for the predecessor platforms. There is no assurance that consumers will continue to pay the higher prices of these games. Additionally, although we still publish games for the PlayStation 2 (PS2), as consumers purchase games for current generation consoles rather than for the PS2 and demand for games on the PS2 declines, the prices of our games for the PS2 may also decline. Reductions in pricing may result in lower revenues, which could materially affect our profitability.

We compete aggressively with other video game publishers for retail shelf space. Our inability to get our games placed on retailers' shelves could materially impact our revenues and profitability.

As video game publishers strive to release more blockbuster titles and as retailers merge or cut back on purchases of video games, competition for retail shelf space may become more intense. Additionally, in recent years, popular peripheral-based video games, such as Guitar Hero, take more shelf space because of the large packaging required for the guitars. Our inability to get our products on retailers' shelves could reduce our revenues and negatively affect our profitability.

Lack of retailer support for categories in which we publish games could negatively affect the sales of our products.

In fiscal 2009 and 2008, retailers strongly supported games that were music or peripheral-based, such as Guitar Hero and Rock Band, and we did not publish any games in this category. Future lack of retailer support for our key games could cause lower sales of such games, negatively affecting our revenue and profitability.

Technology changes rapidly in our business and if we fail to anticipate new technologies or the manner in which people play our games, the quality, timeliness and competitiveness of our products and services will suffer.

Rapid technology changes in our industry require us to anticipate, sometimes years in advance, which technologies we must implement and take advantage of in order to make our products and services competitive in the market. We are investing in emerging video game platforms such as Massively Multiplayer Online Games (MMO's), which require large investments and present many new risks. Globally, MMO games have rapidly become a popular way to play video games. We have no control over the demand for, or success of, these products. If we fail to anticipate and adapt to these and other technological changes, our market share and our operating results may suffer. Our future success in providing online games, wireless games and other content will depend on our ability to adapt to rapidly changing technologies, develop applications to accommodate evolving industry standards and improve the performance and reliability of our applications.

Competitive launches may negatively affect the sales of our games.

We compete for consumer dollars with several other video game publishers and consumers must make choices among available games. If we make our games available for sale at the same time as many other new games become available, consumers may choose to spend their money on products published by our competitors rather than our products and retailers may choose to give more shelf space to our competitors'

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products, leaving less space to sell our products. Since the life cycle of a game is short, strong sales of our competitors' games could negatively affect the sales of our games.

Development of software by hardware manufacturers may lead to reduced sales of our products.

Microsoft, Nintendo and Sony each develop software for their own hardware platforms. As a result of their commanding positions in the industry, the hardware manufacturers may have better bargaining positions with respect to retail pricing, shelf space and retailer accommodations than do any of their licensees, including us. Additionally, the manufacturers can bundle their software with their hardware, creating less demand for individual sales of our products. In the past twelve months, Nintendo's market share on the Wii and DS has been over 50% of all software sales for these platforms. Continued or increased dominance of software sales by the hardware manufacturers may lead to reduced sales of our products and thus lower revenues.

Increased development of software and online games by intellectual property owners may lead to reduced revenues.

As discussed above, a significant portion of our revenue is due to sales of games based upon licensed properties. In recent years, some of our key licensors, including Disney and Viacom, have increased their development of video games, which could lead to such licensors not renewing our licenses to publish games based upon their properties that we currently publish or not granting future licenses to us to develop games based on their other properties. For example, in fiscal 2009, Disney decided to develop internally video games based upon its upcoming movie Toy Story 3 rather than granting the license to develop and publish the game to an external publisher such as us. If intellectual property owners continue expanding internal efforts to develop video games based upon properties that they own rather than renewing our licenses or granting us additional licenses, our revenue could be significantly affected.

Competition for licenses may negatively affect our profitability.

Some of our competitors have greater name recognition among consumers and licensors of properties, a broader product line, or greater financial, marketing and other resources than we do. Accordingly, these competitors may be able to market their products more effectively or make larger offers or guarantees in connection with the acquisition of licensed properties. As competition for popular properties increases, our cost of acquiring licenses for such properties may increase, resulting in reduced margins.

Competition with emerging forms of home-based entertainment may reduce sales of our products.

We also compete with other forms of entertainment and leisure activities. For example, we believe the overall growth in the use of the internet and online services by consumers may pose a competitive threat if customers and potential customers spend less of their available time using interactive entertainment software and more using the internet and online services.

Competition for qualified personnel is intense in the interactive software entertainment industry and failure to hire and retain qualified personnel could seriously harm our business.

We rely to a substantial extent on the management, marketing, sales, technical and software development skills of a limited number of employees to formulate and implement our business plan. Our success depends to a significant extent upon our ability to attract and retain key personnel. Competition for employees can be intense and the process of locating key personnel with the right combination of skills is often lengthy. The loss of services of key personnel could have a material adverse effect on our business.

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Increased sales of used video game products could lower our sales.

Increased sales of used video games, which are generally priced lower than new video games, could negatively affect our sales of new titles and thus our revenues.

We rely on external developers for the development of some of our titles.

Some of our titles are developed by third-party developers. We do not have direct control over the business, finances and operational practices of these external developers. A delay or failure to complete the work performed by external developers has and may in the future result in delays in, or cancellations of, product releases. Additionally, the future success of externally-developed titles will depend on our continued ability to maintain relationships and secure agreements on favorable terms with skilled external developers. Our competitors may acquire the businesses of key developers or sign them to exclusive development arrangements. In either case, we would not be able to continue to engage such developers' services for our products, except for those that they are contractually obligated to complete for us. We cannot guarantee that we will be able to establish or maintain such relationships with external developers, and failure to do so could result in a material adverse effect on our business and financial results.

Defects in our game software could harm our reputation or decrease the market acceptance of our products.

Our game software may contain defects. In addition, because we do not manufacture our games for console platforms, we may not discover defects until after our products are in use by retail customers. Any defects in our software could damage our reputation, cause our customers to terminate relationships with us or to initiate product liability suits against us, divert our engineering resources, delay market acceptance of our products, increase our costs or cause our revenue to decline.

We may not be able to protect our intellectual property rights against piracy, infringement of our patents by third parties, or declining legal protection for intellectual property.

We defend our intellectual property rights and combat unlicensed copying and use of software and intellectual property rights through a variety of techniques. Preventing unauthorized use or infringement of our rights is difficult. Unauthorized production occurs in the computer software industry generally, and if a significant amount of unauthorized production of our products were to occur, it could materially and adversely affect our results of operations. We hold copyrights on the products, manuals, advertising and other materials owned by us and we maintain certain trademark rights. We regard our titles, including the underlying software, as proprietary and rely on a combination of trademark, copyright and trade secret laws as well as employee and third-party nondisclosure and confidentiality agreements, among other methods, to protect our rights. We include with our products a "shrink-wrap" or "click-wrap" license agreement which imposes limitations on use of the software. It is uncertain to what extent these agreements and limitations are enforceable, especially in foreign countries. Policing unauthorized use of our products is difficult, and software piracy is a persistent problem, especially in some international markets. Further, the laws of some countries where our products are or may be distributed either do not protect our products and intellectual property rights to the same extent as the laws of the United States, or are poorly enforced. Legal protection of our rights may be ineffective in such countries. We cannot be certain that existing intellectual property laws will provide adequate protection for our products.

Third parties may claim we infringe their intellectual property rights.

Although we believe that we make reasonable efforts to ensure that our products do not violate the intellectual property rights of others, from time to time we receive notices from others claiming we have infringed their intellectual property rights. The number of these claims may grow. Responding to these claims may require us to enter into royalty and licensing agreements on unfavorable terms, require us to stop selling or to redesign affected products, or pay damages or satisfy indemnification commitments

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including contractual provisions under various license arrangements. If we are required to enter into such agreements or take such actions, our operating margins may decline as a result.

We cannot be certain of the future effectiveness of our internal controls over financial reporting or the impact of the same on our operations or the market price for our common stock.

Pursuant to Section 404 of the Sarbanes-Oxley Act of 2002, we are required to include in our Annual Report on Form 10-K our assessment of the effectiveness of our internal controls over financial reporting. Furthermore, our independent registered public accounting firm is required to report on whether it believes we maintain, in all material respects, effective internal controls over financial reporting. Although we believe that we currently have adequate internal controls procedures in place, we cannot be certain that future material changes to our internal controls over financial reporting will be effective. If we cannot adequately maintain the effectiveness of our internal controls over financial reporting, we might be subject to sanctions or investigation by regulatory authorities, such as the Securities and Exchange Commission. Any such action could adversely affect our financial results and the market price of our common stock.

Rating systems and future legislation may make it difficult to successfully market and sell our products.

Currently, the interactive software entertainment industry is self-regulated and rated by the Entertainment Software Rating Board ("ESRB"). Our retail customers take the ESRB rating into consideration when deciding which of our products they will purchase. If the ESRB or a manufacturer determines that a product should have a rating directed to an older or more mature consumer, we may be less successful in our marketing and sales of a particular product.

From time to time, legislation has been introduced at the local, state and federal levels for the establishment of a government mandated rating and governing system in the United States and in foreign countries for our industry. Various foreign countries already allow government censorship of interactive entertainment products. We believe that if our industry were to become subject to a government rating system or other regulation, our ability to successfully market and sell our products could be adversely affected.

Item 1B.    Unresolved Staff Comments

None.

Item 2.    Properties

Our principal corporate and administrative office is located in approximately 100,000 square feet of leased space in a building located at 29903 Agoura Road, Agoura Hills, California. Including this office, the following is a summary of the principal leased offices we maintained as of May 15, 2009:

Purpose
  North America   Europe   Asia Pacific   Total  

Sales and administrative

    123,900     64,700     19,200     207,800  

Product development

    353,500     6,100     23,700     383,300  
                   
 

Total leased square footage

    477,400     70,800     42,900     591,100  
                   

We also own 10,820 square feet of space in Phoenix, Arizona, which serves as our data center and motion capture studio.

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Item 3.    Legal Proceedings

WWE Related Lawsuits

WWE Federal Court Actions.    On October 19, 2004, World Wrestling Entertainment, Inc. ("WWE") filed a lawsuit in the United States District Court for the Southern District of New York (the "Court") against JAKKS Pacific, Inc. ("JAKKS"), us, THQ/JAKKS Pacific LLC (the "LLC"), and others, alleging, among other claims, improper conduct by JAKKS, certain executives of JAKKS, an employee of the WWE and an agent of the WWE in granting the WWE videogame license to the LLC. The complaint sought various forms of relief, including monetary damages and a judicial determination that, among other things, the WWE videogame license is void. On March 30, 2005, WWE filed an amended complaint, adding both new claims and our president and chief executive officer, Brian Farrell, as a defendant. On March 31, 2006, the Court granted the defendants' motion to dismiss claims under the Robinson-Patman Act and the Sherman Act. On December 21, 2007, the Court dismissed the remaining federal claims, based on the RICO Act, and denied a motion by WWE to reconsider the Court's prior March 2006 order dismissing the antitrust claims. The Court also dismissed WWE's state law claims, without prejudice to refiling them in state court, for lack of federal jurisdiction. WWE has now asserted its state law claims in Connecticut, as described below. The Court has also granted our motion to dismiss without prejudice our cross-appeals in this action. WWE appealed the Court's rulings, and a hearing on the appeal was held before the United States Court of Appeal for the Second Circuit on May 6, 2009. On May 19, 2009, the Court of Appeals affirmed the Court's dismissal of the WWE's claims.

WWE Connecticut State Court Action.    On October 12, 2006, WWE filed a separate lawsuit against us and the LLC in the Superior Court of the State of Connecticut, alleging that the Company's agreements with Yuke's Co., Ltd. ("Yuke's"), a developer and distributor in Japan, violated a provision of the WWE videogame license prohibiting sublicenses without WWE's prior written consent. The lawsuit seeks, among other things, a declaration that the WWE is entitled to terminate the video game license and seek monetary damages. At a hearing on May 8, 2007, the Court granted WWE's request to amend its pleadings to add allegations and claims substantially similar to those already pending in WWE's lawsuit in the Southern District of New York and to "cite in" the other defendants from that action, including our CEO, Brian Farrell. Following the dismissal without prejudice of WWE's lawsuit in the Southern District of New York, WWE sought leave to refile its state law claims in this action, which was granted. As a result, the claims by WWE in Connecticut represented a combination of the earlier claims relating to the Yuke's agreements and the Connecticut equivalents of the state law claims that had previously been pending in the Southern District of New York. On August 29, 2008, the Court granted motions for summary judgment filed by us and other defendants, dismissing the claims that were Connecticut equivalents of the claims previously pending in the Southern District of New York. The Court subsequently denied a request by WWE to rehear arguments related to this decision. We have now filed an answer to the remaining claims in this action. Discovery is scheduled to be completed by June 2009, and the case is currently scheduled to be ready for trial by May 1, 2010. WWE has filed a motion for summary judgement on the claims related to Yuke's, and we and the LLC have cross-moved for summary judgement on those same claims. These motions have been continued by the Court until after the close of discovery. On July 1, 2008, we filed a cross-complaint in this action against JAKKS alleging that, if WWE's allegations are found to be true, then JAKKS breached its contractual, fiduciary and other duties to us.

We intend to vigorously defend ourselves against the claims raised in this action, including those raised in the amended complaint. We also intend to vigorously pursue our cross-claims against JAKKS. However, at this time we cannot estimate a possible loss, if any, from an adverse decision in this case. Games we develop based upon our WWE videogame license have contributed to approximately 23% of our net sales in fiscal 2009, down compared with approximately 25% of our net sales in fiscal 2008, and up compared with approximately 15% of our net sales in fiscal 2007. The loss of the WWE license would have a negative impact on our future financial results.

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Operating Agreement with JAKKS Pacific, Inc.

JAKKS Preferred Return Arbitration.    In June 1999 we entered into an operating agreement with JAKKS that governs our relationship with respect to the WWE videogame license. Pursuant to the terms of this agreement, JAKKS is entitled to a preferred payment from revenues derived from exploitation of the WWE videogame license. The amount of the preferred payment to JAKKS for the period beginning July 1, 2006 and ending December 31, 2009 (the "First Subsequent Distribution Period") is to be determined by agreement or, failing that, by arbitration. The parties were unable to reach agreement on the preferred payment for the First Subsequent Distribution Period. Accordingly, as provided in the operating agreement, an arbitration hearing was held before the arbitrator on March 20, 2009. We are currently awaiting the arbitrator's decision. Although we believe continuation of the previous preferred payment would represent significantly excessive compensation to JAKKS for the First Subsequent Distribution Period, we are not able to predict the outcome of the arbitration or otherwise estimate the amount of the preferred payment for the First Subsequent Distribution Period. Accordingly, we are currently accruing for a preferred payment to JAKKS at the previous rate. However, we have advised JAKKS that we do not intend to make any payment until the amount of the preferred payment payable to JAKKS for the First Subsequent Distribution Period is agreed or otherwise determined as provided in the operating agreement. We do not expect the resolution of this dispute to have a material adverse impact on our reported financial results.

Other

We are also involved in additional routine litigation arising in the ordinary course of our business. In the opinion of our management, none of such pending litigation is expected to have a material adverse effect on our consolidated financial condition or results of operations.

Terminated Proceedings

Lawsuits related to our historical stock option granting practices

Kukor and Ramsey v. Haller, et. Al.    On August 25, 2006, following our announcement of the informal inquiry by the SEC, a purported shareholder derivative action captioned Ramsey v. Haller et. Al. was filed against certain of our current and former officers and directors in the California Superior Court, Los Angeles County. The complaint alleged, among other things, purported improprieties in our issuance of stock options, breach of fiduciary duty and unjust enrichment. Another lawsuit was subsequently filed by the same law firm on behalf of another purported shareholder, David Kukor, and the parties stipulated to consolidate the two actions. On or about April 19, 2007, a Consolidated Shareholder Derivative Complaint (the "Consolidated Complaint") was filed, alleging the same types of claims and quoting from various public statements by us since the filing of the original complaint. We were also named as a nominal defendant. On May 29, 2007, we filed a demurrer to the Consolidated Complaint as a whole, which was denied. The parties reached a settlement in this matter, which was approved by the Court on February 25, 2009, pursuant to which we agreed to pay a specified amount for plaintiffs' counsel's attorneys fees and to implement certain corporate governance reforms. Most of the attorney fee payment has been paid by our insurance carrier. The settlement of this action did not have a material adverse impact on our consolidated financial position or results of operations.

Item 4.    Submission of Matters to a Vote of Security Holders

There were no matters submitted to a vote of security holders during the fourth quarter of the fiscal year covered by this Annual Report.

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PART II

Item 5.    Market for the Registrant's Common Equity, Related Stockholder Matters and Issuer Purchases of Equity Securities

THQ's common stock is quoted on the NASDAQ Global Select Market under the symbol "THQI." The following table sets forth, for the periods indicated, the high and low closing sales prices of our common stock as reported by the NASDAQ Global Select Market:

 
  Closing
Sales Prices
 
 
  High   Low  

Fiscal Year Ended March 31, 2009

             
 

Fourth Quarter ended March 31, 2009

  $ 3.15   $ 2.23  
 

Third Quarter ended December 31, 2008

    5.33     3.59  
 

Second Quarter ended September 30, 2008

    15.97     11.00  
 

First Quarter ended June 30, 2008

    20.61     19.45  

Fiscal Year Ended March 31, 2008

             
 

Fourth Quarter ended March 31, 2008

  $ 28.19   $ 17.94  
 

Third Quarter ended December 31, 2007

    29.63     23.39  
 

Second Quarter ended September 30, 2007

    31.32     24.98  
 

First Quarter ended June 30, 2007

    36.39     30.52  

The last reported price of our common stock on May 15, 2009, as reported by NASDAQ Global Select Market, was $5.23 per share.

Holders

As of May 15, 2009 there were approximately 293 holders of record of our common stock.

Dividend Policy

We have never paid cash dividends on our common stock. We currently intend to retain future earnings, if any, to finance the growth and development of our business and, therefore, we do not anticipate paying any cash dividends in the future.

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Securities Authorized for Issuance Under Equity Compensation Plans

Information for our equity compensation plans in effect as of March 31, 2009 is as follows (amounts in thousands, except per share amounts):

 
  (a)   (b)   (c)  
Plan Category
  Number of Securities
to be Issued Upon
Exercise of
Outstanding Options,
Warrants and Rights
  Weighted-average
Exercise Price of
Outstanding Options,
Warrants and Rights
  Number of Securities
Remaining Available for
Future Issuance Under
Equity Compensation
Plans (Excluding
Securities Reflected in
Column (a))
 

Equity compensation plans approved by security holders

    9,463,510   $ 16.57     6,761,497  

Equity compensation plans not approved by security holders

    443,552 (1) $ 12.39      
               

Total

    9,907,062   $ 20.22     6,761,497  
               

(1)
Represents the aggregate number of shares of THQ common stock to be issued upon exercise of individual compensation arrangements with employee and non-employee option and warrant holders. The outstanding options were primarily granted under the Company's Third Amended and Restated Non-executive Employee Stock Option Plan (the "NEEP Plan"). For a description of the material features of the NEEP Plan, see "Note 16—Stock-based Compensation" in the notes to the consolidated financial statements. As of July 20, 2006, the Company does not grant equity awards from the NEEP or from any other non-security holder approved equity compensation plan.

Stock Price Performance Graph

The following information shall not be deemed to be "filed" with the Securities and Exchange Commission nor shall this information be incorporated by reference into any future filing under the Securities Act of 1933, as amended, or the Securities Exchange Act of 1934, as amended, except to the extent that we specifically incorporate it by reference into a filing.

The following graph shows a five-year comparison of cumulative total stockholder returns for the period from March 31, 2004 through March 31, 2009, for the Company's common stock, NASDAQ Global Select Market Composite Index and the RDG Technology Index. The comparison assumes an initial investment of $100 in each on March 31, 2004. We have not paid any cash dividends and, therefore, the cumulative total return calculation is based solely upon stock price appreciation and not upon reinvestment of cash dividends.

The comparisons in the graph below are based on historical data and are not intended to forecast the possible future performance of THQ's common stock.

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COMPARISON OF 5 YEAR CUMULATIVE TOTAL RETURN*
Among THQ Inc., The NASDAQ Composite Index
And The RDG Technology Composite Index

CHART


*
$100 invested on 3/31/04 in stock or index, including reinvestment of dividends. Fiscal year ending March 31.
 
  3/31/2004   3/31/2005   3/31/2006   3/31/2007   3/31/2008   3/31/2009  

THQ Inc. 

  $ 100.00   $ 139.10   $ 191.97   $ 253.51   $ 161.64   $ 22.54  

NASDAQ Composite

  $ 100.00   $ 101.44   $ 120.49   $ 127.08   $ 118.90   $ 78.48  

RDG Technology Composite

  $ 100.00   $ 96.76   $ 114.34   $ 118.22   $ 113.92   $ 78.83  

Recent Sales of Unregistered Securities

On January 18, 2008, in connection with our acquisition of Big Huge Games, Inc. ("BHG"), we issued an aggregate of 199,631 shares of our common stock to stockholders of BHG as partial consideration for the purchase of their shares of BHG. The shares are restricted from transfer and held in escrow by THQ until certain criteria are met, as set forth in the BHG stock purchase agreement. We issued and sold these shares in a transaction exempt from registration under Section 4(2) of the Securities Act of 1933 (the "Act") and/or Regulation D promulgated thereunder. The shares were offered to "accredited investors," as defined under Regulation D, and no more than 35 non-accredited investors. At the time immediately prior to making any sales, we believed that each purchaser who was not an accredited investor had such knowledge and experience in financial and business matters that they were capable of evaluating the merits and risks of the prospective investment. Each investor was given access to information about us, as specified in Regulation D, in making investment decisions. The recipients of the shares were not acting as underwriters within the meaning of Section 2(a)(11) of the Act, written disclosure was made to each recipient that the shares have not been registered under the Act and, therefore, cannot be resold unless they are registered under the Act or unless an exemption from registration is available, and appropriate legends were affixed to the share certificates issued to each recipient. The issuance of these shares was made without general solicitation or advertising.

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Due to our decision in February 2009 to close and/or sell BHG, pursuant to the BHG stock purchase agreement, certain shares of the escrowed common stock will be released from escrow and delivered to the holders of such stock on January 18, 2011 and the remaining shares will be released from escrow and delivered to THQ on January 18, 2013.

Purchases of Equity Securities by the Issuer and Affiliated Purchases

As of March 31, 2009 and 2008 we had $28.6 million authorized and available for common stock repurchases. During fiscal 2009, we did not repurchase any shares of our common stock. There is no expiration date for the authorized repurchases.

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Item 6.    Selected Consolidated Financial Data

The following table summarizes certain selected consolidated financial data, which should be read in conjunction with our consolidated financial statements and Notes thereto and with Management's Discussion and Analysis of Financial Condition and Results of Operations included elsewhere herein. The selected consolidated financial data presented below as of and for each of the fiscal years in the five-year period ended March 31, 2009 are derived from our audited consolidated financial statements. The consolidated balance sheets as of March 31, 2009 and 2008, and the consolidated statements of operations for the fiscal years ended March 31, 2009, 2008 and 2007, and the report thereon are included elsewhere in this Form 10-K.


STATEMENT OF OPERATIONS DATA
(In thousands, except per share data)

 
  Fiscal Year Ended March 31,  
 
  2009   2008   2007(b)   2006   2005(a)  

Net sales

  $ 829,963   $ 1,030,467   $ 1,026,856   $ 806,560   $ 756,731  

Costs and expenses:

                               
 

Cost of sales—product costs

    338,882     389,097     351,449     287,946     255,187  
 

Cost of sales—software amortization and royalties

    296,688     231,800     165,462     116,371     93,622  
 

Cost of sales—license amortization and royalties

    83,066     99,524     99,533     80,508     85,926  
 

Cost of sales—venture partner expense

    19,707     24,056     16,730     12,572     9,774  
 

Product development

    109,201     128,869     97,105     94,575     80,090  
 

Selling and marketing

    162,183     175,288     139,958     124,809     111,444  
 

General and administrative

    76,884     69,901     78,413     57,944     50,278  
 

Goodwill impairment

    118,799                  
 

Restructuring

    12,266                  
                       
   

Total costs and expenses

    1,217,676     1,118,535     948,650     774,725     686,321  
                       

Income (loss) from continuing operations

    (387,713 )   (88,068 )   78,206     31,835     70,410  

Interest and other income, net

    483     15,433     12,822     7,955     6,483  
                       

Income (loss) from continuing operations before income taxes and minority interest

    (387,230 )   (72,635 )   91,028     39,790     76,893  
   

Income taxes

    46,226     (35,785 )   26,206     7,621     15,235  
                       

Income (loss) from continuing operations before minority interest

    (433,456 )   (36,850 )   64,822     32,169     61,658  
   

Minority interest

    302         136     (63 )   (261 )
                       

Income (loss) from continuing operations

    (433,154 )   (36,850 )   64,958     32,106     61,397  

Gain on sale of discontinued operations, net of tax

    2,042     1,513     3,080          
                       

Net income (loss)

  $ (431,112 ) $ (35,337 ) $ 68,038   $ 32,106   $ 61,397  
                       

Earnings (loss) per share—basic:

                               
 

Continuing operations

  $ (6.48 ) $ (0.55 ) $ 1.00   $ 0.51   $ 1.05  
 

Discontinued operations

    0.03     0.02     0.05          
                       
 

Earnings (loss) per share—basic

  $ (6.45 ) $ (0.53 ) $ 1.05   $ 0.51   $ 1.05  
                       

Earnings (loss) per share—diluted:

                               
 

Continuing operations

  $ (6.48 ) $ (0.55 ) $ 0.96   $ 0.49   $ 1.02  
 

Discontinued operations

    0.03     0.02     0.05          
                       
 

Earnings (loss) per share—diluted

  $ (6.45 ) $ (0.53 ) $ 1.01   $ 0.49   $ 1.02  
                       

Shares used in per share calculation—basic

   
66,861
   
66,475
   
65,039
   
62,615
   
58,545
 
                       

Shares used in per share calculation—diluted

    66,861     66,475     67,593     65,520     60,367  
                       

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BALANCE SHEET DATA
(In thousands)

 
  As of March 31,  
 
  2009   2008   2007   2006   2005  

Working capital

  $ 189,604   $ 396,505   $ 562,316   $ 459,558   $ 400,063  

Total assets

  $ 598,329   $ 1,084,320   $ 1,013,541   $ 848,468   $ 746,606  

Stockholders' equity

  $ 307,040   $ 740,569   $ 768,957   $ 627,751   $ 547,758  

Notes:

(a)
Net income includes a $7.8 million benefit for research and development income tax credits claimed for prior years.

(b)
Beginning in our first quarter of fiscal 2007, we adopted Statement of Financial Accounting Standard No. 123(R), "Share-Based Payment" which requires us to begin expensing stock-based compensation. See Note 16 of the Notes to Consolidated Financial Statements for a detailed functional line-item breakdown of our stock-based compensation expense.

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Item 7.    Management's Discussion and Analysis of Financial Condition and Results of Operations

Our business is subject to many risks and uncertainties which may affect our future financial performance. For a discussion of our risk factors, see "Part I—Item 1A. Risk Factors."

Overview

The following overview is a top level discussion of our operating results, as well as trends that have, or that we reasonably believe will, impact our operations. Management believes that an understanding of these trends and drivers is important in order to understand our results for the fiscal year ended March 31, 2009, as well as our future prospects. This summary is not intended to be exhaustive, nor is it intended to be a substitute for the detailed discussion and analysis provided elsewhere in this Annual Report on Form 10-K and in other documents we have filed with the SEC.

Trends Affecting Our Business

Our revenues and profitability decreased in the fiscal year ended March 31, 2009 as compared to the prior fiscal year. The decreases are related to the following significant trends affecting our business:

General Economic Conditions.    Lower net sales and operating income in fiscal 2009 as compared to fiscal 2008, was partly due to the macroeconomic environment, which began to impact our sales in certain international territories at the end of our second quarter in fiscal 2009. We continued to experience more conservative consumer spending in all major markets during the fiscal 2009 holiday quarter, brought on by the slowing global economy, and we expect this trend to continue for the foreseeable future. Additionally, due to the weak economic conditions and tightened credit environment, some of our retailers and distributors may not have the same purchasing power, leading to lower purchases of our games for placement into distribution channels. With respect to the industry overall, calendar 2008 video game software sales increased 21% in North America and 11% in Europe compared to the prior year, yet much of this growth was realized by Nintendo and other publishers of a relatively small number of "hit" titles. We expect video game software sales in our industry to be flat or to increase in a mid-single digit range in calendar 2010 as compared to calendar 2009.

In addition to reduced consumer spending and reduced purchases of our games in our distribution channels, our profitability during fiscal 2009 has been negatively affected due to the insolvency of some of our major retail distributors, including Circuit City in the United States and EUK in the United Kingdom. The inability of our customers to timely pay us or the insolvency of other major customers would further impact our profitability.

Increasing Concentration in Top Titles and Higher Development Costs.    During the last fiscal year, the majority of money spent on video game software was spent on select top titles. We expect this trend to continue into fiscal 2010. Additionally, the cost to deliver video games has increased significantly over the last few years. Current generation consoles have functionality that allows us to deliver exciting gaming experiences at high quality levels, but this increased functionality increases the overall cost to develop games and accordingly, our software development costs have increased as we developed more games for these consoles. Because of the demand for select "hit" titles and the increased development investment, we believe that it is important to focus our development expenses on bringing a smaller number of high-quality, competitive products to market. This focus may lower our revenue and profitability in any given quarter, as we generally aim to ship games only when we believe the quality is high and the competitive window is most advantageous.

Shift in Kids Preferences.    Growth in our kids licensed business (which represented approximately 25% of our net sales for fiscal 2009) has slowed considerably and the business has become less profitable. During the last year, we have seen kids preferences shift from games based on traditional licensed movies and television shows, such as WALL•E and SpongeBob SquarePants, to original games published by Nintendo

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for play on their platforms, such as its Super Mario games, and games that tap into mass-market trends, such as music games. Additionally, sales of our games on the "kid friendly" PlayStation 2 decreased by $160.6 million during the fiscal year ended March 31, 2009 as compared to the prior year. We believe that much of this business has shifted to the Nintendo Wii and that, as discussed above, kids are choosing to play original Nintendo games and music games on this console.

Foreign Currency Exchange Rates Impact on Results of Operations.    Approximately 45% of our revenue for the fiscal year ended March 31, 2009 was produced by sales outside of North America. We are exposed to significant risks of foreign currency fluctuation, primarily from receivables denominated in foreign currency, and are subject to transaction gains and losses, which are recorded as a component in determining net income. The income statements of our non-U.S. operations are translated into U.S. dollars at the month-to-date average exchange rates for each applicable month in a period. To the extent the U.S. dollar strengthens against foreign currencies, as it did during fiscal 2009, the translation of these foreign currency denominated transactions results in decreased revenue, operating expenses and income from our non-U.S. operations. Similarly, our revenue, operating expenses and income from our non-U.S. operations will increase if the U.S. dollar weakens against foreign currencies.

Seasonality.    The interactive entertainment software market is highly seasonal. Sales are typically significantly higher during the third quarter of our fiscal year, due primarily to the increased demand for interactive games during the holiday buying season.

Strategic Plan and Business Realignment

In November 2008, in order to address the significant trends affecting our business, we updated our strategic plan to focus on 1) developing a select number of high quality titles targeted at the core gamer, 2) extending our leadership in the fighting and racing categories, 3) reinvigorating the product portfolio and improving profitability in our kids' business, 4) building strong mass appeal/family game franchises, and 5) extending our brands into online markets. In the second half of fiscal 2009, we made changes to our organization to support this new business strategy. We restructured our product development organization under new studio management and discontinued a number of titles in our product pipeline that did not fit our strategic objectives. As a result, we have closed several of our studios and reduced our product development headcount significantly. Additionally, we realigned our sales, marketing and corporate organizational structure to support this more focused product strategy by reducing both costs and headcount in our corporate and global publishing organizations. In total we reduced headcount by approximately 600 people, or 24% of our workforce.

As a result of these realignment initiatives, we recorded a $12.3 million restructuring charge for the fiscal year ended March 31, 2009. Restructuring charges include the costs associated with lease abandonments, less estimates of sublease income, write-off of related fixed assets due to the studio closures, as well as other non-cancellable contracts. Additionally, as of March 31, 2009, we incurred non-cash charges of $63.3 million, recorded in cost of sales—software amortization and royalties, related to the write-off of capitalized software for games that have been cancelled. We also incurred non-cash charges of $1.0 million, recorded in cost of sales—license amortization and royalties, related to impairment of licenses in connection with the cancelled games. In addition, we incurred $12.7 million in cash charges related to severance and other employee benefits. Employee related severance costs are classified in product development, selling and marketing, and general and administrative expenses in our consolidated statements of operations based upon the terminated employee's classification.

We have substantially completed the actions necessary to achieve our business realignment plan, and expect to report additional charges of up to $10.0 million in fiscal 2010 as certain projects are completed and facilities are vacated. We continue to maintain a strong studio system with eight internal development studios and more than 1,200 people in our product development organization.

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Overview of Financial Results for Fiscal 2009

Our net loss for the fiscal year ended March 31, 2009 was $431.1 million, or $6.45 per diluted share, and included a gain on sale of discontinued operations, net of tax, of $2.1 million, compared to a net loss of $35.3 million, or $0.53 per diluted share, for last fiscal year, including a gain on sale of discontinued operations, net of tax, of $1.5 million. Our net loss from continuing operations for the fiscal year ended March 31, 2009 was $433.2 million, or $6.48 per diluted share, compared to a net loss from continuing operations of $36.9 million, or $0.55 per diluted share, for the year ended March 31, 2008.

Our profitability is dependent upon revenues from the sales of our video games. Net sales in fiscal year ended March 31, 2009 decreased $200.5 million, or 19%, from fiscal year 2008, to $830.0 million from $1,030.5 million. The decrease in our net sales was primarily due to a decrease in unit sales, unfavorable foreign currency changes due to a stronger U.S. dollar, and a shift in title mix on our Wii games towards lower priced titles. The decrease in unit sales primarily resulted from fewer new releases during fiscal 2009 as compared to the prior fiscal year and, additionally, sales of WWE Smackdown vs. Raw 2009 and WALL•E were lower than sales of WWE Smackdown vs. Raw 2008 and Ratatouille in the prior fiscal year.

Profitability is also affected by the costs and expenses associated with developing and publishing our games. Excluding the impact of goodwill impairment charge of $118.8 million, costs and expenses decreased by $19.6 million, or 1.8%, in the fiscal year ended March 31, 2009 as compared to the prior fiscal year. This decrease was primarily due to decreases in product costs, license amortization and royalties, and product development expense as compared to the prior fiscal year, which were the result of cost reductions in product development expenses and lower sales of licensed products.

Our principal source of cash is from (1) sales of packaged interactive software games designed for play on home video game consoles, personal computers and handheld devices, (2) downloads by mobile phone users of our wireless content, (3) interactive online-enabled packaged goods, digital distribution of our products and downloadable content/micro-transactions, and (4) in-game advertising. Our principal uses of cash are for product purchases of discs and cartridges along with associated manufacturer's royalties, payments to external developers and licensors, the costs of internal software development, and selling and marketing expenses. Cash used in operations was $194.2 million in fiscal year 2009, as compared to $9.7 million in fiscal year 2008. The increase in cash used was primarily a result of an increase in our net loss for the year ended March 31, 2009 as compared to last fiscal year, partially offset by non-cash goodwill impairment and higher amortization of licenses and software development in fiscal 2009 as compared to fiscal 2008. Additionally, we had larger investments in software development and prepaid licenses and we had higher payments to our vendors in fiscal 2009 as compared to fiscal 2008. These increases in cash usage were partially offset by higher collections of accounts receivable and fewer product purchases reflected in our ending inventory balance.

Critical Accounting Estimates

The Management's Discussion and Analysis of Financial Condition and Results of Operations discusses our consolidated financial statements, which have been prepared in accordance with accounting principles generally accepted in the United States of America. The preparation of these consolidated financial statements requires management to make estimates and assumptions that affect the reported amounts of assets and liabilities and the disclosure of contingent assets and liabilities at the date of the consolidated financial statements and the reported amounts of revenues and expenses during the reporting period. The estimates discussed below are considered by management to be critical because they are both important to the portrayal of our financial condition and results of operations and because their application places the most significant demands on management's judgment, with financial reporting results relying on estimates about the effect of matters that are inherently uncertain. Specific risks for these critical accounting estimates are described in the following paragraphs. For all of these estimates, we caution that actual results may differ materially from these estimates under different assumptions or conditions.

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Accounts receivable allowances.    We derive revenue from sales of packaged software for video game systems and personal computers and sales of content and services for wireless devices. Product revenue is recognized net of allowances for price protection and returns and various customer discounts. We typically only allow returns for our personal computer products; however, we may decide to provide price protection or allow returns for our video games after we analyze: (i) inventory remaining in the retail channel, (ii) the rate of inventory sell-through in the retail channel, and (iii) our remaining inventory on hand. We maintain a policy of giving credits for price protection and returns, but do not give cash refunds. We use significant judgment and make estimates in connection with establishing allowances for price protection, returns, and doubtful accounts in any accounting period. Included in our accounts receivable allowances is our allowance for co-operative advertising that we engage in with our retail channel partners. Our co-operative advertising allowance is based upon specific contractual commitments and does not involve estimates made by management.

We establish sales allowances based on estimates of future price protection and returns with respect to current period product revenue. We analyze historical price protection granted, historical returns, current sell-through of retailer and distributor inventory of our products, current trends in the video game market and the overall economy, changes in customer demand and acceptance of our products, and other related factors when evaluating the adequacy of the price protection and returns allowance. In addition, we monitor the volume of our sales to retailers and distributors and their inventories, because slow-moving inventory in the distribution channel can result in the requirement for price protection or returns in subsequent periods. Actual price protection and returns in any future period are uncertain. While we believe we can make reliable estimates for these matters, if we changed our assumptions and estimates, our price protection and returns reserves would change, which would impact the net revenue we report. In addition, if actual price protection and returns were significantly greater than the reserves we have established, the actual results of our reported net sales would decrease. Conversely, if actual price protection and returns were significantly less than our reserves, our reported net sales would increase. In circumstances when we do not have a reliable basis to estimate returns and price protection or are unable to determine that collection of a receivable is probable, we defer the revenue until such time as we can reliably estimate any related returns and allowances and determine that collection of the receivable is probable.

Similarly, we must use significant judgment and make estimates in connection with establishing allowances for doubtful accounts in any accounting period. We analyze customer concentrations, customer credit-worthiness and current economic trends when evaluating the adequacy of the allowance for doubtful accounts. Material differences may result in the amount and timing of our bad debt expense for any period if we made different judgments or utilized different estimates. If our customers experience financial difficulties and are not able to meet their ongoing financial obligations to us, our results of operations may be adversely impacted.

Licenses.    Minimum guaranteed royalty payments for intellectual property licenses are initially recorded on our balance sheet as an asset (licenses) and as a liability (accrued royalties) at the contractual amount upon execution of the contract if no significant performance obligation remains with the licensor. When a significant performance obligation remains with the licensor, we record royalty payments as an asset (licenses) and as a liability (accrued royalties) when payable rather than upon execution of the contract. Royalty payments for intellectual property licenses are classified as current assets and current liabilities to the extent such royalty payments relate to anticipated product sales during the subsequent year and long-term assets and long-term liabilities if such royalty payments relate to anticipated product sales after one year.

We evaluate the future recoverability of our capitalized licenses on a quarterly basis. The recoverability of capitalized license costs is evaluated based on the expected performance of the specific products in which the licensed trademark or copyright is to be used. As many of our licenses extend for multiple products over multiple years, we also assess the recoverability of capitalized license costs based on certain

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qualitative factors such as the success of other products and/or entertainment vehicles utilizing the intellectual property, whether there are any future planned theatrical releases or television series based on the intellectual property and the rights holder's continued promotion and exploitation of the intellectual property. Prior to the related product's release, we expense, as part of cost of sales—license amortization and royalties, capitalized license costs when we estimate such amounts are not recoverable.

Licenses are expensed to cost of sales—license amortization and royalties at the higher of (i) the contractual royalty rate based on actual net product sales related to such license, or (ii) an effective rate based upon total projected revenue related to such license. When, in management's estimate, future cash flows will not be sufficient to recover previously capitalized costs, we expense these capitalized costs to cost of sales—license amortization and royalties. If actual revenues or revised forecasted revenues fall below the initial forecasted revenue for a particular license, the charge to cost of sales—license amortization and royalties expense may be larger than anticipated in any given quarter. As of March 31, 2009, the net carrying value of our licenses was $92.9 million. If we were required to write off licenses, due to changes in market conditions or product acceptance, our results of operations could be materially adversely affected.

Software Development.    We utilize both internal development teams and third-party software developers to develop our software. We account for software development costs in accordance with SFAS No. 86, "Accounting for the Costs of Computer Software to be Sold, Leased, or Otherwise Marketed" ("FAS 86"). We capitalize software development costs once technological feasibility is established and we determine that such costs are recoverable against future revenues. For products where proven game engine technology exists, this may occur early in the development cycle. We capitalize the milestone payments made to third-party software developers and the direct payroll and overhead costs for our internal development teams. We evaluate technological feasibility on a product-by-product basis. Amounts related to software development for which technological feasibility is not yet met are charged as incurred to product development expense in our consolidated statements of operations.

On a quarterly basis, we compare our unamortized software development costs to net realizable value, on a product-by-product basis. The amount by which any unamortized software development costs exceed their net realizable value is charged to cost of sales—software amortization and royalties. The net realizable value is the estimated future net revenues from the product, reduced by the estimated future direct costs associated with the product such as completion costs, cost of sales and advertising.

Commencing upon product release, capitalized software development costs are amortized to cost of sales—software amortization and royalties based on the ratio of current gross revenues to total projected gross revenues. In fiscal 2009, we recorded $63.3 million of additional amortization expense related to the cancellation of certain games. As of March 31, 2009, the net carrying value of our software development was $162.5 million.

The milestone payments made to our third-party developers during their development of our games are typically considered non-refundable advances against the total compensation they can earn based upon the sales performance of the products. Any additional compensation earned beyond the milestone payments is expensed to cost of sales—software amortization and royalties as earned.

Goodwill and Other Intangible Assets.    We perform an annual assessment of goodwill for impairment during the fourth quarter of each year or more frequently, if events or circumstances occur that would indicate a reduction in the fair value of the Company. In the latter half of the third quarter of fiscal 2009, our stock price declined significantly, resulting in a market capitalization that was substantially below the carrying value of our net assets. In addition, the unfavorable macroeconomic conditions and uncertainties have adversely affected our environment. As a result, in connection with the preparation of the fiscal 2009 third quarter financial statements, we performed an interim goodwill impairment test consistent with SFAS No. 142, "Goodwill and Other Intangible Assets" (FAS 142).

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We performed the first step of the two-step impairment test required by FAS 142, which includes comparing the fair value of our single reporting unit to its carrying value. Due to market conditions at the time of the impairment test, our analysis was weighted towards the market value approach, which is based on recent share prices, and includes a control premium based on recent transactions that have occurred within our industry, to determine the fair value of our single reporting unit. We concluded that the fair value of our single reporting unit was less than the carrying value of our net assets and thus performed the second step of the impairment test. Our step two analysis involved preparing an allocation of the estimated fair value of our reporting unit to the tangible and intangible assets (other than goodwill) as if the reporting unit had been acquired in a business combination. Based on our analysis, we recorded goodwill impairment charges of $118.8 million for the year ended March 31, 2009, representing the entire amount of our previously recorded goodwill.

All identifiable intangible assets with finite lives will continue to be amortized over their estimated useful lives and assessed for impairment under SFAS No. 144, "Accounting for the Impairment or Disposal of Long-Lived Assets."

Revenue Recognition.    Our revenue recognition policies are in compliance with American Institute of Certified Public Accountants Statement of Position ("SOP") 97-2, "Software Revenue Recognition," as amended by SOP 98-9, "Modification of SOP 97-2, Software Revenue Recognition, With Respect to Certain Transactions," which provide guidance on generally accepted accounting principles ("GAAP") for recognizing revenue on software transactions, and Staff Accounting Bulletin ("SAB") No. 104, "Revenue Recognition in Financial Statements," which outlines the basic criteria that must be met to recognize revenue and provides guidance for presentation of revenue and for disclosure related to revenue recognition policies in financial statements filed with the Securities and Exchange Commission ("SEC").

Product Sales: We recognize revenue for packaged software when title and risk of loss transfers to the customer, provided that no significant vendor support obligations remain outstanding and that collection of the resulting receivable is deemed probable by management.

Some of our packaged software products are developed with the ability to be connected to, and played via, the internet. In order for consumers to participate in online communities and play against one another via the internet, we (either directly or through outsourced arrangements with third parties) maintain servers that support an online service we provide to consumers for activities such as matchmaking, roster updates, tournaments and player rankings. Generally, we do not consider the online service to be a deliverable as it is incidental to the overall product offering. Accordingly, we do not defer any revenue related to products containing the limited online service.

In instances where the online service is considered a deliverable and where we have significant continuing involvement in addition to the software product, we account for the sale as a "bundled" sale, or multiple element arrangement, in which we sell both the packaged software product and the online service for one combined price. Vendor specific objective evidence for the fair value of the online service does not exist as we do not separately offer or charge for the online service. Therefore, when the online service is determined to be a deliverable, we recognize the revenue from sales of such software products ratably over the estimated online service period of six months, beginning the month after shipment of the software product. Costs of sales related to such products are also deferred and recognized with the related revenues and include product costs, software amortization and royalties, and license amortization and royalties.

Determining whether the online service for a particular game constitutes a deliverable is subjective and requires management's judgment. Determining the estimated service period over which to recognize the related revenue and costs of sales is also subjective and involves management's judgment.

When we determine the online service from packaged software products bundled with other online services is considered to be more-than-inconsequential to the software product, such amounts are recognized ratably over the estimated service period of six months beginning the month after initial sale.

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At March 31, 2009 the deferred revenue related to these games was $11.6 million and is included within accrued and other current liabilities in our consolidated balance sheet.

Although we generally sell our products on a no-return basis, in certain circumstances we may allow price protection, returns or other allowances on a negotiated basis. We estimate such price protection, returns or other allowances based upon management's evaluation of our historical experience, retailer inventories, the nature of the titles and other factors. Such estimates are deducted from gross sales. See "Note 3—Accounts Receivable Allowances." Software is sold under a limited 90-day warranty against defects in material and workmanship. To date, we have not experienced material warranty claims.

Stock-based compensation.    We account for stock-based compensation under SFAS No. 123(R) "Share-Based Payment" ("FAS 123R"). Under FAS 123R, we estimate the fair value of stock options on date of grant using the Black-Scholes option pricing model. The fair value for awards that are expected to vest is then amortized on a straight-line basis over the requisite service period of the award, which is generally the option vesting term. The amount of expense recognized represents the expense associated with the stock options we expect to ultimately vest based upon an estimated rate of forfeitures; this rate of forfeitures is updated as necessary and any adjustments needed to recognize the fair value of options that actually vest or are forfeited are recorded. The Black-Scholes option pricing model, used to estimate the fair value of an award, requires the input of subjective assumptions, including the expected volatility of our common stock and an option's expected life. As a result, the financial statements include amounts that are based upon our best estimates and judgments relating to the expenses recognized for stock-based compensation.

Income taxes.    We account for income taxes in accordance with SFAS No. 109, "Accounting for Income Taxes" ("FAS 109"). The provision for income taxes is computed using the asset and liability method, under which deferred income tax assets and liabilities are measured using the currently enacted tax rates that apply to taxable income in effect for the years in which those tax assets are expected to be realized or settled. To the extent recovery of deferred tax assets is not likely based on our estimates of future taxable income in each jurisdiction, a valuation allowance is established. As part of the process of preparing our consolidated financial statements, we are required to estimate our income taxes in each of the jurisdictions in which we operate. This process involves: (i) estimating our current tax exposure in each jurisdiction including the impact, if any, of changes or interpretations to applicable tax laws and regulations, (ii) estimating additional taxes resulting from tax examinations and (iii) making judgments regarding the recoverability of deferred tax assets.

The calculation of our tax liabilities involves dealing with uncertainties in the application of complex tax regulations. We recognize liabilities for anticipated tax audit issues in the U.S. and other tax jurisdictions based on our estimate of whether, and the extent to which, additional taxes will be due. Our estimate for the potential outcome for any uncertain tax issue, including our claims for research and development income tax credits, requires judgment. We believe we have adequately provided for any reasonably foreseeable outcome related to these matters. However, our future results may include favorable or unfavorable adjustments to our estimated tax liabilities in the period in which they are resolved or when statutes of limitation on potential assessments expire.

As of April 1, 2007, we adopted the provisions of FIN No. 48, "Accounting for Uncertainty in Income Taxes—an interpretation of FASB Statement No. 109" ("FIN 48"). Previously, we had accounted for income tax contingencies in accordance with SFAS No. 5, "Accounting for Contingencies." As required by FIN 48, we recognize the financial statement benefit of a tax position only after determining that the relevant tax authority would more likely than not sustain the position following an audit. For tax positions meeting the "more likely than not" threshold, the amount recognized in the financial statements is the largest benefit that has a greater than 50% likelihood of being realized upon ultimate settlement with the relevant tax authority. At the adoption date, we applied FIN 48 to all income tax positions for which the statute of limitations remained open. Our adoption of FIN 48 on April 1, 2007 had no impact on our April 1, 2007 beginning retained earnings balance. The amount of unrecognized tax benefits as of

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March 31, 2009 and 2008 was $10.9 million and $11.6 million, respectively. The contingent tax liability relates to tax positions taken in previously filed tax returns and similar positions expected to be taken in our current year income tax returns. A portion of the contingent tax liability relates to fiscal years under examination. On May 24, 2007 we received notification from the IRS that the Joint Committee on Taxation had completed its review of our file and took no exception to the conclusions reached by the IRS. We have evaluated the impact of the conclusions reached in the IRS examination in the FIN 48 measurement and recognition process. We are currently under routine examination by the IRS for our income tax returns for fiscal years 2004 through 2007 and by various state jurisdictions for fiscal years subsequent to 2003. We expect some of these examinations to be concluded and settled in the next 12 months, however, we are currently unable to estimate the potential impact to the liability for unrecognized tax benefits or the timing of such changes. We do not anticipate any significant changes in the unrecognized tax benefits in fiscal 2010 related to the expiration of the statutes of limitations.

Recently Issued Accounting Pronouncements

In September 2006, the FASB issued SFAS No. 157, "Fair Value Measurements" ("FAS 157"). FAS 157 provides a single definition of fair value, together with a framework for measuring it, and requires additional disclosure about the use of fair value to measure assets and liabilities. In February 2008, the FASB issued FASB Staff Position ("FSP") FAS 157-2, "Effective Date of FASB Statement No. 157" which defers the implementation for certain non-recurring, nonfinancial assets and liabilities from fiscal years beginning after November 15, 2007 to fiscal years beginning after November 15, 2008, which will be our fiscal year 2010. In October 2008, the FASB issued FSP FAS 157-3, "Determining the Fair Value of a Financial Asset When the Market for That Asset Is Not Active" which clarifies the application of FAS 157 in a market that is not active. FSP FAS 157-3 is effective upon issuance, including prior periods for which financial statements have not been issued. The statement provisions effective as of April 1, 2008 and July 1, 2008, did not have a material effect on our results of operations, financial position or cash flows. We adopted the remaining provisions of this statement on April 1, 2009, and the adoption did not have a material impact on our results of operations, financial position or cash flows.

FSP FAS 157-4, "Determining Fair Value When the Volume and Level of Activity for the Asset or Liability Have Significantly Decreased and Identifying Transactions That Are Not Orderly ("FSP FAS 157-4")," provides guidance on how to determine the fair value of assets and liabilities in an environment where the volume and level of activity for the asset or liability have significantly decreased and re-emphasizes that the objective of a fair value measurement remains an exit price. FSP FAS 157-4 is effective for interim and annual periods ending after June 15, 2009, but entities may early adopt the FSP for the interim and annual periods ending after March 15, 2009. The adoption is not expected to have a material impact on our results of operations, financial position or cash flows.

In February 2007, the FASB issued SFAS No. 159, "The Fair Value Option for Financial Assets and Financial Liabilities—Including an Amendment of FASB Statement No. 115" ("FAS 159"). FAS 159 permits an entity to choose to measure many financial instruments and certain other items at fair value at specified election dates. Subsequent unrealized gains and losses on items for which the fair value option has been elected will be reported in earnings. We adopted this statement on April 1, 2008 and did not make this election for any of our existing financial assets and liabilities. As such, the adoption of this statement did not have any impact on our results of operations, financial position or cash flows. The Company did elect the fair value option for an asset acquired in the third quarter of fiscal 2009 (see "Note 2—Investments").

In May 2008, the FASB issued SFAS No. 162, "The Hierarchy of Generally Accepted Accounting Principles" ("FAS 162"). FAS 162 is intended to improve financial reporting by identifying a consistent framework, or hierarchy, for selecting accounting principles to be used in preparing financial statements that are presented in conformity with GAAP for nongovernmental entities. FAS 162 is effective 60 days following the SEC's approval of the Public Company Accounting Oversight Board amendments to AU

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Section 411, "The Meaning of Present Fairly in Conformity with Generally Accepted Accounting Principles." We do not expect the adoption of this statement to have a material impact on our results of operations, financial position or cash flows.

In December 2007, the FASB issued SFAS No. 141(R), "Business Combinations" ("FAS 141R"). FAS 141R retains the fundamental requirements in SFAS No. 141 that the acquisition method of accounting (which SFAS No. 141 called the purchase method) be used for all business combinations and for an acquirer to be identified for each business combination. FAS 141R defines the acquirer as the entity that obtains control of one or more businesses in the business combination and establishes the acquisition date as the date that the acquirer achieves control. FAS 141R is effective for business combination transactions for which the acquisition date is on or after the beginning of the first annual reporting period beginning on or after December 15, 2008, which will be our fiscal year 2010. We adopted this statement on April 1, 2009, and the adoption is expected to have a significant effect on our financial statements for material acquisitions consummated subsequent to April 1, 2009.

In April 2008, the FASB issued FSP FAS 142-3, "Determination of the Useful Life of Intangible Assets" ("FSP 142-3"). FSP 142-3 amends the factors that should be considered in developing renewal or extension assumptions used to determine the useful life of a recognized intangible asset under SFAS No. 142, "Goodwill and Other Intangible Assets" ("FAS 142"). This change is intended to improve the consistency between the useful life of a recognized intangible asset under FAS 142 and the period of expected cash flows used to measure the fair value of the asset under FAS 141R and other GAAP. FSP 142-3 is effective for financial statements issued for fiscal years beginning after December 15, 2008, and interim periods within those fiscal years, which will be our fiscal year 2010. The requirement for determining useful lives must be applied prospectively to intangible assets acquired after the effective date and the disclosure requirements must be applied prospectively to all intangible assets recognized as of, and subsequent to, the effective date. We adopted this statement on April 1, 2009, and the adoption did not have a material impact on our results of operations, financial position or cash flows.

In December 2007, the FASB issued SFAS No. 160, "Noncontrolling Interests in Consolidated Financial Statements" ("FAS 160"). This Statement amends Accounting Research Bulletin ("ARB") No. 51, "Consolidated Financial Statements" to establish accounting and reporting standards for the non-controlling interest in a subsidiary and for the deconsolidation of a subsidiary. It clarifies that a non-controlling interest in a subsidiary is an ownership interest in the consolidated entity that should be reported as equity in the consolidated financial statements. FAS 160 is effective for fiscal years and interim periods within those fiscal years, beginning on or after December 15, 2008, which will be our fiscal year 2010. We adopted this statement on April 1, 2009, and the adoption did not have a material impact on our results of operations, financial position or cash flows.

In March 2008, the FASB issued SFAS No. 161, "Disclosures about Derivative Instruments and Hedging Activities—an amendment of FASB Statement No. 133" ("FAS 161"). This Statement changes the disclosure requirements for derivative instruments and hedging activities. Under FAS 161, entities are required to provide enhanced disclosures about (a) how and why an entity uses derivative instruments, (b) how derivative instruments and related hedged items are accounted for under Statement 133 and its related interpretations, and (c) how derivative instruments and related hedged items affect an entity's financial position, financial performance, and cash flows. FAS 161 is effective for financial statements issued for fiscal years and interim periods beginning after November 15, 2008, which was our fourth quarter of fiscal year 2009. We adopted this statement on January 1, 2009, and the adoption did not have a material impact on our results of operations, financial position or cash flows.

In June 2007, the FASB ratified the Emerging Issues Task Force ("EITF") consensus conclusion on EITF No. 07-3, "Accounting for Advance Payments for Goods or Services to be Used in Future Research and Development" ("EITF 07-3"). EITF 07-3 addresses the diversity which exists with respect to the accounting for the non-refundable portion of a payment made by a research and development entity for

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future research and development activities. Under this conclusion, an entity is required to defer and capitalize non-refundable advance payments made for research and development activities until the related goods are delivered or the related services are performed. EITF 07-3 requires prospective application for new contracts entered into after the effective date. We adopted this statement on April 1, 2008, and the adoption did not have a material impact on our results of operations, financial position or cash flows.

In December 2007, the FASB ratified the EITF consensus on EITF Issue No. 07-1, "Accounting for Collaborative Arrangements" that discusses how parties to a collaborative arrangement (which does not establish a legal entity within such arrangement) should account for various activities. The consensus indicates that costs incurred and revenues generated from transactions with third parties (i.e. parties outside of the collaborative arrangement) should be reported by the collaborators on the respective line items in their income statements pursuant to EITF Issue No. 99-19, "Reporting Revenue Gross as a Principal Versus Net as an Agent." Additionally, the consensus provides that income statement characterization of payments between the participation in a collaborative arrangement should be based upon existing authoritative pronouncements; analogy to such pronouncements if not within their scope; or a reasonable, rational, and consistently applied accounting policy election. EITF Issue No. 07-1 is effective for interim or annual reporting periods in fiscal years beginning after December 15, 2008, which is our fiscal 2010 and is to be applied retrospectively to all periods presented for collaborative arrangements existing as of the date of adoption. We adopted this statement on April 1, 2009, and the adoption did not have a material impact on our results of operations, financial position or cash flows.

In June 2008, the FASB ratified the EITF consensus on EITF Issue No. 07-5, "Determining Whether an Instrument (or Embedded Feature) is Indexed to an Entity's Own Stock" ("EITF 07-5") that discusses the determination of whether an instrument is indexed to an entity's own stock. The guidance of this issue shall be applied to outstanding instruments as of the beginning of the fiscal year in which this issue is initially applied. EITF 07-5 is effective for financial statements issued for fiscal years beginning after December 15, 2008 and interim periods within those fiscal years, which is our fiscal 2010. We adopted this statement on April 1, 2009, and the adoption did not have a material impact on our results of operations, financial position or cash flows.

In December 2008, FASB issued FSP SFAS 140-4 and FIN 46 (R)-8, "Disclosures by Public Entities (Enterprises) about Transfers of Financial Assets and Interests in Variable Interest Entities" ("FSP SFAS 140-4 and FIN 46 (R)-8"). This disclosure-only FSP is intended to provide greater transparency to financial statement users about a transferor's continuing involvement with transferred financial assets and an enterprise's involvement with variable interest entities and qualifying special purpose entities. FSP SFAS 140-4 and FIN 46 (R)-8 is effective for reporting periods (annual or interim) ending after December 15, 2008. We adopted this statement for our quarter ended December 31, 2008, and the adoption did not have a material impact on our results of operations, financial position or cash flows.

FSP FAS 107-1 and APB 28-1, "Interim Disclosures about Fair Value of Financial Instruments," ("FSP FAS 107-1 and APB 28-1") requires companies to disclose the fair value of financial instruments within interim financial statements, adding to the current requirement to provide those disclosures annually. FSP FAS 107-1 and APB 28-1 is effective for interim and annual periods ending after June 15, 2009, but entities may early adopt the FSP for the interim and annual periods ending after March 15, 2009. The adoption is not expected to have a material impact on our results of operations, financial position or cash flows.

FSP FAS 115-2 and FAS 124-2, "Recognition and Presentation of Other-Than-Temporary Impairments," ("FSP FAS 115-2 and FAS 124-2") modifies the requirements for recognizing other-than-temporary-impairment on debt securities and significantly changes the impairment model for such securities. Under FSP FAS 115-2 and 124-2, a security is considered to be other-than-temporarily impaired if the present value of cash flows expected to be collected are less than the security's amortized cost basis (the difference being defined as the credit loss) or if the fair value of the security is less than the security's amortized cost

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basis and the investor intends, or more-likely-than-not will be required, to sell the security before recovery of the security's amortized cost basis. If an other-than-temporary impairment exists, the charge to earnings is limited to the amount of credit loss if the investor does not intend to sell the security, and it is more-likely-than-not that it will not be required to sell the security, before recovery of the security's amortized cost basis. Any remaining difference between fair value and amortized cost is recognized in other comprehensive income, net of applicable taxes. Otherwise, the entire difference between fair value and amortized cost is charged to earnings. The FSP also modifies the presentation of other-than-temporary impairment losses and increases related disclosure requirements. FSP FAS 115-2 and FAS 124-2 is effective for interim and annual periods ending after June 15, 2009, but entities may early adopt the FSP for the interim and annual periods ending after March 15, 2009. The adoption is not expected to have a material impact on our results of operations, financial position or cash flows.

Results of Operations

Comparison of Fiscal 2009 to Fiscal 2008

Our net loss from continuing operations for fiscal 2009 was $433.2 million, or $6.48 per diluted share, compared to a net loss from continuing operations of $36.9 million, or $0.55 per diluted share, for fiscal 2008. Our net loss for fiscal 2009 was $431.1 million, or $6.45 per diluted share, and included a $2.1 million gain on sale of discontinued operations.

Net Sales

In fiscal 2009 and 2008, net sales were $830.0 million and $1,030.5 million, respectively. We derive revenue principally from (1) sales of packaged interactive software games designed for play on home video game consoles, personal computers and handheld devices, (2) downloads by mobile phone users of our wireless content, (3) interactive online-enabled packaged goods, digital distribution of our products and downloadable content/micro-transactions, and (4) in-game advertising.

Net sales for fiscal 2009 are impacted by the deferral or recognition of revenue from the sale of titles with significant online functionality. The balance of deferred revenue related to these titles is included within accrued and other current liabilities in our consolidated balance sheets. We also defer certain costs related to these titles; these costs are included within software development, and prepaid expenses and other current assets in our consolidated balance sheets.

Net sales decreased by $200.5 million in fiscal 2009 as compared to fiscal 2008, from $1,030.5 million to $830.0 million. Worldwide net sales in fiscal 2009 were primarily driven by sales of WWE SmackDown vs. Raw 2009, Saints Row 2, and WALL•E. As more fully described below, the main factors that contributed to the decrease in our net sales were, i) an overall softening in our kids business, ii) decline in sales of our games based on the WWE license, and iii) unfavorable changes in foreign currency translation rates.

The following table details our net sales by new releases (titles initially released in the respective fiscal year) and catalog titles (titles released in fiscal years previous to the respective fiscal year) for fiscal 2009 and fiscal 2008 (in thousands):

 
  Fiscal Year Ended March 31,    
   
 
 
  Increase/
(Decrease)
   
 
 
  2009   2008   % Change  

New releases

  $ 556,384     67.0 % $ 755,126     73.3 % $ (198,742 )   (26.3 )%

Catalog

    273,579     33.0     275,341     26.7     (1,762 )   (0.6 )%
                           

Consolidated net sales

  $ 829,963     100.0 % $ 1,030,467     100.0 % $ (200,504 )   (19.5 )%
                           

Net sales of our new releases decreased by $198.7 million in fiscal 2009 as compared to fiscal 2008 primarily due to a decrease in the number of units sold. The decrease in units sold was primarily the result

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of releasing 25 fewer SKUs in fiscal 2009 as compared to fiscal 2008, which was primarily due to a decrease in titles from our kids business. A SKU is a version of a title designed for play on a particular platform. The decrease in units sold was also the result of fewer units sold of WWE Smackdown vs. Raw 2009 and Wall-E in fiscal 2009 compared to sales of WWE Smackdown vs. Raw 2008 and Ratatouille in fiscal 2008.

Additionally, there was a decrease in the average selling price on our new releases in fiscal 2009 as compared to fiscal 2008. The decrease in the average selling price of our new releases was primarily due to:

    a shift in title mix on the Wii platform toward lower priced titles such as Big Beach Sports and All Star Cheer, and

    a decrease in the average selling price on Smackdown vs. Raw 2009 in fiscal 2009 as compared to Smackdown vs. Raw 2008 in fiscal 2008, as well as a decrease in average selling price on Wall-E in fiscal 2009 as compared to Ratatouille in fiscal 2008. The decrease in average selling price on these titles was due to a decrease in the gross selling price as well as a higher percentage of fiscal 2009 estimates for price protection as compared to fiscal 2008.

These decreases were partially offset by the net deferred revenue activity on our new releases.

Net sales of our catalog titles remained relatively flat, however, we had a decline in the number of catalog units shipped in fiscal 2009 as compared to fiscal 2008. The decline in units shipped was partially offset by the fiscal 2009 recognition of the fiscal 2008 deferred revenue. Additionally, our catalog titles sold at slightly higher average selling prices in fiscal 2009 as compared to fiscal 2008.

The following table details our net sales by owned intellectual property and licensed titles for fiscal 2009 and fiscal 2008 (in thousands):

 
  Fiscal Year Ended March 31,    
   
 
 
  Increase/
(Decrease)
   
 
 
  2009   2008   % Change  

Owned intellectual properties

  $ 278,586     33.6 % $ 246,515     23.9 % $ 32,071     13 %

Licensed

    551,377     66.4     783,952     76.1     (232,575 )   (29.7 )%
                           

Consolidated net sales

  $ 829,963     100.0 % $ 1,030,467     100.0 % $ (200,504 )   (19.5 )%
                           

Net sales of games based on our owned intellectual properties increased by $32.1 million in fiscal 2009 as compared to fiscal 2008. Fiscal 2009 net sales of games based on our owned intellectual properties were driven by fiscal 2009 new releases such as Saints Row 2, Big Beach Sports and DeBlob, as well as continued sales of the fiscal 2008 release of MX vs. ATV: Untamed and other catalog titles. We released seven fewer SKUs based on our owned intellectual properties in fiscal 2009 as compared to fiscal 2008. Excluding the impact of deferred revenue in each year, net sales of games based on our owned intellectual properties would have remained relatively flat in fiscal 2009 as compared to fiscal 2008.

Net sales of games based on our licensed properties decreased by $232.6 million in fiscal 2009 as compared to fiscal 2008 primarily due to a decrease in the number of units sold. The decrease in units sold was primarily the result of releasing 18 fewer SKUs based on our licensed properties in fiscal 2009 as compared to fiscal 2008, which was primarily due to a decrease in titles from our kids business. We experienced decreases in sales of games based on both our Disney•Pixar and Nickelodeon licenses due to an overall softening in our kids business.

We also had a decrease in sales of games based on the WWE license primarily due to fewer units sold of WWE Smackdown vs. Raw 2009 in fiscal 2009 compared to sales of WWE Smackdown vs. Raw 2008 in fiscal 2008, partially offset by net sales of WWE Legends of Wrestlemania released in the fourth quarter of fiscal 2009. The decrease in sales of games based on the WWE license was also due to a decrease in the average selling price on Smackdown vs. Raw 2009 in fiscal 2009 as compared to Smackdown vs. Raw 2008 in fiscal 2008, which was due to a decrease in the gross selling price as well as a higher percentage of fiscal 2009 estimates for price protection as compared to fiscal 2008.

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The following table details our net sales by territory for fiscal 2009 and fiscal 2008 (in thousands):

 
  Fiscal Year Ended March 31,    
   
 
 
  Increase/
(Decrease)
   
 
 
  2009   2008   % Change  

North America

  $ 457,819     55.2 % $ 503,134     48.8 % $ (45,315 )   (9.0 )%

Europe

    314,063     37.8 %   454,880     44.2 %   (140,817 )   (31.0 )%

Asia Pacific

    58,081     7.0 %   72,453     7.0 %   (14,372 )   (19.8 )%
                           

International

    372,144     44.8 %   527,333     51.2 %   (155,189 )   (29.4 )%
                           

Consolidated net sales

  $ 829,963     100.0 % $ 1,030,467     100.0 % $ (200,504 )   (19.5 )%
                           

Net sales in North America and in our international territories decreased in fiscal 2009 as compared to fiscal 2008 by $45.3 million and $155.2 million, respectively. The decrease in net sales in both North America and in our international territories was primarily due to the decrease in sales from our new releases. Additionally, we estimate that unfavorable changes in foreign currency translation rates during fiscal 2009 resulted in a decrease of reported net sales from our international territories of $41.0 million as compared to fiscal 2008.

Costs and Expenses, Interest and Other Income, Income Taxes and Minority Interest

Excluding the impact of goodwill impairment charges of $118.8 million, costs and expenses decreased by $19.6 million, or 1.8%, in fiscal 2009 as compared to fiscal 2008, to $1,098.9 million, from $1,118.5 million. The decrease was primarily due to decreases in product costs, license amortization and royalties, product development, and selling and marketing expense in fiscal 2009 as compared to fiscal 2008, which were primarily the result of lower sales and cost reductions in product development stemming from our business realignment. These decreases were partially offset by an increase in software development expense in fiscal 2009 as compared to fiscal 2008, primarily due to games cancelled in connection with our realignment as well as other realignment charges incurred in fiscal 2009.

Cost of Sales—Product Costs (in thousands)

Year Ended
March 31, 2009
  % of net sales   Year Ended
March 31, 2008
  % of net sales   % change
$338,882   40.8%   $389,097   37.8%   12.9%
                 

Product costs primarily consist of direct manufacturing costs (including platform manufacturer license fees), net of manufacturer volume rebates and discounts. Product costs as a percentage of net sales increased by 3.0 points in fiscal 2009 as compared to fiscal 2008. This increase was primarily due to:

    a shift in title mix on the Wii platform toward lower priced titles such as Big Beach Sports and All Star Cheer, and

    a decrease in the average selling price on Smackdown vs. Raw 2009 in fiscal 2009 as compared to Smackdown vs. Raw 2008 in fiscal 2008, as well as a decrease in average selling price on Wall-E in fiscal 2009 as compared to Ratatouille in fiscal 2008. The decrease in average selling price on these titles was due to a decrease in the gross selling price as well as a higher percentage of fiscal 2009 estimates for price protection as compared to fiscal 2008.

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Cost of Sales—Software Amortization and Royalties (in thousands)

Year Ended
March 31, 2009
  % of net sales   Year Ended
March 31, 2008
  % of net sales   % change
$296,688   35.7%   $231,800   22.5%   28.0%
                 

Software amortization and royalties consists of amortization of capitalized payments made to third-party software developers and amortization of capitalized internal studio development costs. Commencing upon product release, capitalized software development costs are amortized to software amortization and royalties based on the ratio of current revenues to total projected revenues. In fiscal 2009 software amortization and royalties increased by 13.2 points as a percentage of net sales as compared to fiscal 2008. The increase was primarily due to non-cash charges of $63.3 million incurred in fiscal 2009 related to games that were cancelled as part of our business realignment, compared to $23.9 million incurred in fiscal 2008. The increase was also due to lower net sales on fiscal 2009 new releases as compared to fiscal 2008.

Cost of Sales—License Amortization and Royalties (in thousands)

Year Ended
March 31, 2009
  % of net sales   Year Ended
March 31, 2008
  % of net sales   % change
$83,066   10.0%   $99,524   9.7%   16.5%
                 

License amortization and royalties expense consists of royalty payments due to licensors, which are expensed at the higher of (1) the contractual royalty rate based on actual net product sales for such license, or (2) an effective rate based upon total projected revenue for such license. License amortization and royalties decreased on a dollar basis due to lower net sales from our portfolio of licensed products in fiscal 2009 as compared to fiscal 2008. Also, net sales of our licensed properties made up a smaller portion of our net sales mix in fiscal 2009 with approximately 66% of our net sales compared to fiscal 2008 with approximately 76% of our net sales. Although net sales of our licensed properties made up a smaller portion of our net sales mix, license amortization and royalties as a percentage of net sales increased slightly in fiscal 2009 as compared to fiscal 2008. This slight increase is primarily the result of overall higher license rates due to the performance of our licensed properties and contractual minimum license requirements, which results in a higher effective rate.

Cost of Sales—Venture Partner Expense (in thousands)

Year Ended
March 31, 2009
  % of net sales   Year Ended
March 31, 2008
  % of net sales   % change
$19,707   2.4%   $24,056   2.3%   18.1%
                 

Venture partner expense is related to the license agreement that the THQ/JAKKS Pacific joint venture, comprised of THQ and JAKKS Pacific, Inc. ("JAKKS"), has with the WWE, under which our role is to develop, manufacture, distribute, market and sell WWE video games. Venture partner expense decreased by $4.3 million in fiscal 2009 as compared to fiscal 2008. This decrease is due to an overall decrease in net sales of games based on the WWE license. We have not paid these amounts to JAKKS; see "Item 3—Legal Proceedings" for information regarding our venture partner agreement.

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Product Development (in thousands)

Year Ended
March 31, 2009
  % of net sales   Year Ended
March 31, 2008
  % of net sales   % change
$109,201   13.2%   $128,869   12.5%   15.3%
                 

Product development expense primarily consists of expenses incurred by internal development studios and payments made to external development studios prior to products reaching technological feasibility. Product development expense decreased by $19.7 million in fiscal 2009 as compared to fiscal 2008. This decrease is primarily due to decreases in internal development spending resulting from the closure of several of our studios as part of our business realignment as well as an increase in spend on products that have reached technological feasibility. These decreases were partially offset by an increase in expense due to severance payments made to product development employees as part of our business realignment.

Selling and Marketing (in thousands)

Year Ended
March 31, 2009
  % of net sales   Year Ended
March 31, 2008
  % of net sales   % change
$162,183   19.5%   $175,288   17.0%   7.5%
                 

Selling and marketing expenses consist of advertising, promotional expenses, and sales and marketing personnel-related costs. In fiscal 2009, selling and marketing expenses decreased on a dollar basis by $13.1 million as compared to fiscal 2008. This decrease was primarily due to lower marketing spend on Smackdown vs. Raw 2009 in fiscal 2009 as compared to Smackdown vs. Raw 2008 in fiscal 2008 and high marketing spend in the fourth quarter of fiscal 2008 due to the launch of our owned intellectual property Frontlines: Fuel of War.

In fiscal 2009, selling and marketing expenses increased by 2.5 points as a percentage of net sales as compared to fiscal 2008. This increase is primarily due to a decrease in net sales primarily due to lower average selling prices in fiscal 2009 as compared to fiscal 2008 as well as fewer units shipped of our fiscal 2009 new releases as compared to fiscal 2008.

General and Administrative (in thousands)

Year Ended
March 31, 2009
  % of net sales   Year Ended
March 31, 2008
  % of net sales   % change
$76,884   9.3%   $69,901   6.8%   10.0%
                 

General and administrative expenses consist of personnel and related expenses of executive and administrative staff, as well as fees for professional services, such as legal and accounting services. General and administrative expenses increased by $7.0 million in fiscal 2009 as compared to fiscal 2008. The increase was primarily due to $10.1 million additional bad debt expense in fiscal 2009 as compared to fiscal 2008 resulting from the bankruptcy of certain customers, partially offset by a decrease in employee related expenses.

Goodwill Impairment

In accordance with SFAS No. 142, "Goodwill and Other Intangible Assets", we perform an annual assessment of goodwill to test for impairment during the fourth fiscal quarter of each year, or more frequently if events and circumstances occur that would indicate that an impairment loss may have occurred. For the quarter ended December 31, 2008 our stock price declined significantly, resulting in a market capitalization that was lower than our book value. In addition, the unfavorable macroeconomic conditions and uncertainties have adversely affected our environment. As a result, in connection with the

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preparation of the fiscal 2009 third quarter financial statements, we performed an interim impairment test of goodwill at December 31, 2008 and recorded non-cash impairment charges relating to goodwill of $118.8 million.

Restructuring

Restructuring charges consist primarily of lease and other contact termination costs and asset impairments related to facility closures. Restructuring charges were $12.3 million in fiscal 2009. We had no restructuring charges in fiscal 2008.

Interest and Other Income, net

Interest and other income, net, consists of interest earned on our investments as well as gains and losses resulting from exchange rate changes for transactions denominated in currencies other than the functional currency. Interest and other income, net, decreased by $14.9 million in fiscal 2009 as compared to fiscal 2008. The decrease in fiscal 2009 was primarily due to the recognition of a $6.3 million other-than-temporary impairment loss on our investments, as well as lower average yields on a lower average investment balance in fiscal 2009 as compared to fiscal 2008.

Income Taxes

We recorded an income tax expense of $46.2 million for fiscal 2009 as compared to income tax benefit of $35.8 million for fiscal 2008. The income tax expense in fiscal 2009 reflects an effective tax rate of (12%), which is different than our statutory rate of 35%. The significant items that generated the variance between our effective tax rate and the statutory tax rate for fiscal 2009 were (i) recording of a valuation allowance against deferred tax assets, (ii) goodwill impairment, the majority of which is not tax deductible, (iii) fiscal 2009 research and development tax credits, and (iv) tax free interest income.

The income tax benefit for fiscal 2008 reflects an effective income tax rate of 49%, which is higher than our statutory rate of 35%. The significant items that generated the variance between our effective tax rate and the statutory tax rate for fiscal 2008 were (i) the partial release of the reserve on previous years' research and development tax credits, (ii) fiscal 2008 research and development tax credits, and (iii) tax free interest income.

Minority Interest

In August 2008, we formed a joint venture, THQ*ICE LLC ("THQ*ICE"), with ICE Entertainment, Inc. a Delaware corporation ("ICE"), for the initial purpose of launching online games in North America. THQ*ICE plans to launch Dragonica, a free-to-play, micro-transaction-based massively multiplayer online casual game in North America in calendar 2009. THQ and ICE own equal interests in THQ*ICE. We have consolidated the results of THQ*ICE in accordance with Financial Accounting Standards Boards Interpretation No. 46R, "Consolidation of Variable Interest Entities—an interpretation of ARB No. 51," and the minority interest of $302,000 reflects the loss allocable to equity interests in THQ*ICE for fiscal 2009 that are not owned by THQ.

Discontinued Operations

On December 1, 2006, we sold our interest in Minick. As of March 31, 2009 we have received $20.6 million in cash due to the sale of Minick. We recognized gains of $2.1 million, $1.5 million, and $3.1 million in fiscal 2009, 2008, and 2007, respectively, related to the sale of Minick. These gains are presented as "Gain on sale of discontinued operations, net of tax," in our consolidated statements of operations. Pursuant to the Minick sale agreement, no additional consideration is outstanding as of March 31, 2009.

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Comparison of Fiscal 2008 to Fiscal 2007

Our net loss from continuing operations for fiscal 2008 was $36.8 million, or $0.55 per diluted share, compared to net income from continuing operations of $65.0 million, or $0.96 per diluted share, for fiscal 2007. Our net loss for fiscal 2008 was $35.3 million, or $0.53 per diluted share, and included a $1.5 million gain on sale of discontinued operations.

Net Sales

We derive revenue principally from sales of packaged interactive software games designed for play on video game consoles, handheld devices and personal computers. We also derive revenue through downloads by mobile phone users of our wireless content.

In fiscal 2008, we deferred revenue for one of our titles, Frontlines: Fuel of War, on both PC and Xbox 360. We will recognize revenue from the sale of this title over an estimated service period of six months, beginning the month after shipment. At March 31, 2008 the deferred revenue related to this game was $30.9 million and is included within accrued and other current liabilities in our consolidated balance sheet. At March 31, 2008 the deferred costs related to this game were $20.7 million and are included within software development and prepaid expenses and other current assets in our consolidated balance sheet.

The following table details our net sales by territory for fiscal 2008 and 2007 (in thousands):

 
  Fiscal Year Ended March 31,    
   
 
 
  Increase/
(Decrease)
   
 
 
  2008   2007   % Change  

North America

  $ 503,134     48.8 % $ 600,159     58.4 % $ (97,025 )   (16.2 )%

Europe

    454,880     44.2     365,406     35.6     89,474     24.5 %

Asia Pacific

    72,453     7.0     61,291     6.0     11,162     18.2 %
                           

International

    527,333     51.2     426,697     41.6     110,636     23.6 %
                           

Consolidated net sales

  $ 1,030,467     100.0 % $ 1,026,856     100.0 % $ 3,611     0.4 %
                           

Net sales increased by $3.6 million in fiscal 2008 as compared to fiscal 2007, from $1,026.9 million to $1,030.5 million. Worldwide net sales in fiscal 2008 were primarily driven by sales of WWE SmackDown vs. Raw 2008, Ratatouille and sales of our catalog titles.

North America net sales decreased by $97.0 million in fiscal 2008 as compared to fiscal 2007. The decrease in North America net sales was primarily due to the following:

    sales of Ratatouille in fiscal 2008 were outperformed by sales of Cars in fiscal 2007, and

    a decline in sales of games based on our Nickelodeon license in fiscal 2008, including Avatar: The Burning Earth as compared to sales of games based on our Nickelodeon license in fiscal 2007, including Avatar: The Last Airbender, partially offset by

    an increase in sales of WWE SmackDown vs. Raw 2008 in fiscal 2008 as compared to WWE SmackDown vs. Raw 2007 in fiscal 2007, and

    an increase in sales of our owned intellectual properties, including MX vs. ATV Untamed in fiscal 2008.

International net sales increased by $100.6 million in fiscal 2008 as compared to fiscal 2007. The increase in international net sales was primarily due to the following:

    an increase in sales of WWE SmackDown vs. Raw 2008 in fiscal 2008 as compared to WWE SmackDown vs. Raw 2007 in fiscal 2007,

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    an increase in sales of our owned intellectual properties, including Juiced 2: Hot Import Nights, Stuntman: Ignition and MX vs. ATV Untamed in fiscal 2008, and

    sales of Cars 2: Mater National in fiscal 2008, with no comparable title in fiscal 2007.

Changes in foreign currency rates increased reported international net sales by $44.6 million or 10% in fiscal 2008, as compared to fiscal 2007. Excluding the impacts of foreign exchange rates, international net sales increased by 13% in fiscal 2008 as compared to fiscal 2007.

Costs and Expenses, Interest and Other Income, Income Taxes and Minority Interest

Costs and expenses increased by $169.9 million, or 17.9%, in fiscal 2008 as compared to fiscal 2007, to $1,118.5 million, from $948.7 million. This increase, on a dollar basis, was primarily due to:

    higher software amortization and royalties primarily as a result of accelerated amortization taken on current year releases that underperformed relative to our expectations and our decision to discontinue development of certain games in connection with our continued product quality initiatives,

    higher product costs primarily due to i) higher fiscal 2008 sales mix of new-generation products as compared to a higher mix of PC products in fiscal 2007, and ii) changes in foreign currency exchange rates,

    higher selling and marketing expenses due to promotional efforts to support our owned intellectual properties, including Stuntman: Ignition, Juiced 2: Hot Import Nights and Frontlines: Fuel of War as well as an increase in selling and marketing spend to support WWE SmackDown vs. Raw 2008 in fiscal 2008 as compared to WWE SmackDown vs. Raw 2007 in fiscal 2007, and

    higher product development expenses primarily due to increased product development efforts to support future growth.

Cost of Sales—Product Costs (in thousands)

Year Ended
March 31, 2008
  % of net sales   Year Ended
March 31, 2007
  % of net sales   % change
$389,097   37.8%   $351,449   34.2%   10.7%
                 

Product costs primarily consist of direct manufacturing costs (including platform manufacturer license fees), net of manufacturer volume rebates and discounts. Product costs as a percentage of net sales increased by 3.6 points in fiscal 2008 as compared to fiscal 2007. This increase was primarily due to:

    higher rate of sales returns and allowances on various titles, including Stuntman: Ignition and Juiced 2: Hot Import Nights, in fiscal 2008 as compared to fiscal 2007, and

    lower fiscal 2008 sales mix of high-margin PC products as compared to fiscal 2007.

Cost of Sales—Software Amortization and Royalties (in thousands)

Year Ended
March 31, 2008
  % of net sales   Year Ended
March 31, 2007
  % of net sales   % change
$231,800   22.5%   $165,462   16.1%   40.1%
                 

Software amortization and royalties primarily consists of amortization of capitalized payments made to third-party software developers and amortization of capitalized internal studio development costs. Commencing upon product release, capitalized software development costs are amortized to software amortization and royalties based on the ratio of current revenues to total projected revenues. In fiscal 2008

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software amortization and royalties increased by 6.4 points as a percentage of net sales over fiscal 2007. This increase was primarily due to:

    approximately $35.4 million of accelerated amortization expense in fiscal 2008 due to underperformance of certain games released in fiscal 2008, including Destroy All Humans! Path of the Furon, Stuntman: Ignition, Ratatouille and Conan, and

    approximately $23.9 million of additional amortization expense in fiscal 2008 related to the cancellation of Destroy All Humans! Big Willy Unleashed on PS2 and PSP, Frontlines: Fuel of War on PS3, a sequel in the Stuntman franchise which we no longer intend to pursue, and a previously unannounced title for Xbox 360 that had been scheduled for release in fiscal 2010.

Cost of Sales—License Amortization and Royalties (in thousands)

Year Ended
March 31, 2008
  % of net sales   Year Ended
March 31, 2007
  % of net sales   % change
$99,524   9.7%   $99,533   9.7%   0.0%
                 

License amortization and royalties expense consists of royalty payments due to licensors, which are expensed at the higher of (1) the contractual royalty rate based on actual net product sales for such license, or (2) an effective rate based upon total projected revenue for such license. License amortization and royalties as a percentage of net sales remained flat at 9.7% in both fiscal 2008 and fiscal 2007. In fiscal 2008, we recognized approximately $4.6 million of additional license amortization and royalties expense arising from our decision to no longer pursue our Juiced and Stuntman intellectual properties in the future. Excluding these charges, license amortization and royalties, as a percentage of net sales, would have been lower by half a point in fiscal 2008 due to the increased mix of net sales from games based on our owned intellectual properties, including MX vs. ATV Untamed, Juiced 2: Hot Import Nights, Stuntman: Ignition and Drawn to Life.

Cost of Sales—Venture Partner Expense (in thousands)

Year Ended
March 31, 2008
  % of net sales   Year Ended
March 31, 2007
  % of net sales   % change
$24,056   2.3%   $16,730   1.6%   43.8%
                 

Venture partner expense is related to the license agreement that the THQ/JAKKS Pacific joint venture, comprised of THQ and JAKKS Pacific, Inc. ("JAKKS"), has with the WWE, under which our role is to develop, manufacture, distribute, market and sell WWE video games. Venture partner expense increased by $7.3 million in fiscal 2008 as compared to fiscal 2007. This increase is due to an overall increase in net sales of games based upon the WWE license, primarily due to the release of WWE SmackDown vs. Raw 2008 in fiscal 2008 on three additional platforms as compared to WWE SmackDown vs. Raw 2007 in fiscal 2007. We have not paid these amounts to JAKKS; see "Item 3—Legal Proceedings" for information regarding our venture partner agreement.

Product Development (in thousands)

Year Ended
March 31, 2008
  % of net sales   Year Ended
March 31, 2007
  % of net sales   % change
$128,869   12.5%   $97,105   9.5%   32.7%
                 

Product development expense primarily consists of expenses incurred by internal development studios and payments made to external development studios prior to products reaching technological feasibility. Product development expense increased by $31.8 million in fiscal 2008 as compared to fiscal 2007. This

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increase is primarily due to overall increased product development efforts to support future growth, including increased quality assurance efforts and increased wireless game development due in part to our acquisition of Universomo, a mobile game developer based in Finland that we acquired in May 2007. Also contributing to the increases in product development expense is approximately $4.7 million recognized in the three months ended December 31, 2007 due to a change in our estimate of an unannounced title having reached technological feasibility.

Selling and Marketing (in thousands)

Year Ended
March 31, 2008
  % of net sales   Year Ended
March 31, 2007
  % of net sales   % change
$175,288   17.0%   $139,958   13.6%   25.2%
                 

Selling and marketing expenses consist of advertising, promotional expenses, and personnel-related costs. In fiscal 2008, selling and marketing expenses increased on a dollar basis by $35.3 million as compared to fiscal 2007. This increase was primarily due to the following:

    promotional efforts to support our owned intellectual properties Stuntman: Ignition and Juiced 2: Hot Import Nights in fiscal 2008 as compared to Saints Row in fiscal 2007,

    promotional efforts to support the launch of Frontlines: Fuel of War, released on PC and Xbox 360 in the fourth quarter of fiscal 2008, and to establish this new title as a core franchise going forward, and

    an increase in selling and marketing spend to support WWE SmackDown vs Raw 2008 in fiscal 2008 as compared to WWE SmackDown vs Raw 2007 in fiscal 2007.

In fiscal 2008, selling and marketing expenses increased by 3.4 points as a percentage of net sales as compared to fiscal 2007. This increase is primarily due to the following:

    promotional efforts to support the launch of Frontlines: Fuel of War, released on PC and Xbox 360 in the fourth quarter of fiscal 2008, and to establish this new title as a core franchise going forward,

    promotional efforts to support our owned intellectual properties Stuntman: Ignition and Juiced 2: Hot Import Nights relative to their sales performance in fiscal 2008 as compared to Saints Row relative to its sales performance in fiscal 2007, and

    promotional efforts to support Ratatouille relative to its sales performance in fiscal 2008 as compared to Cars relative to its sales performance in fiscal 2007.

General and Administrative (in thousands)

Year Ended
March 31, 2008
  % of net sales   Year Ended
March 31, 2007
  % of net sales   % change
$69,901   6.8%   $78,413   7.6%   (10.9)%
                 

General and administrative expenses consist of personnel and related expenses of executive and administrative staff, as well as fees for professional services such as legal and accounting. General and administrative expenses decreased by $8.5 million in fiscal 2008 as compared to fiscal 2007. The decrease was primarily due to:

    lower professional fees in fiscal 2008 as compared to fiscal 2007, which included incremental professional fees related to an informal SEC inquiry into our stock option grant practices, and

    lower stock-based compensation charges in fiscal 2008 related to the departure of certain executives.

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Interest and Other Income, net

Interest and other income, net consists of interest earned on our investments as well as gains and losses resulting from exchange rate changes for transactions denominated in currencies other than the functional currency. Interest and other income, net increased by $2.6 million in fiscal 2008 as compared to fiscal 2007. The increase in fiscal 2008 was primarily due to higher average yields on higher average investment balances.

Income Taxes

We recorded an income tax benefit of $35.8 million for fiscal 2008 as compared to income tax expense of $26.2 million for fiscal 2007. The income tax benefit in fiscal 2008 reflects an effective tax rate of 49%, which is higher than our statutory rate of 35%. The significant items that generated the variance between our effective tax rate and the statutory tax rate for fiscal 2008 were (i) the partial release of the reserve on previous years' research and development tax credits, (ii) fiscal 2008 research and development tax credits, and (iii) tax free interest income.

The income tax expense for fiscal 2007 reflects an effective income tax rate of 29%, which is lower than our statutory rate of 35%. The significant items that generated the variance between our effective tax rate and the statutory tax rate for fiscal 2007 were research and development tax credits and tax free interest income.

Minority Interest and Discontinued Operations

Minority interest in fiscal 2007 reflects the income allocable to equity interests in Minick that are not owned by THQ. Prior to December 1, 2006, we owned 50% of Minick's outstanding common stock and controlled its board of directors. On December 1, 2006, we sold our interest in Minick. As of March 31, 2008 we have received approximately $18.6 million in cash due to the sale of Minick. We recognized gains of $1.5 million and $3.1 million in fiscal 2008 and fiscal 2007, respectively, related to the sale of Minick. These gains are presented as "Gain on sale of discontinued operations, net of tax" in our consolidated statements of operations. Pursuant to the Minick sale agreement, we may receive additional consideration of approximately 1.2 million Euro during the three months ended June 30, 2008. If such amounts are received, the additional gain recognized will be reported in discontinued operations in the period the proceeds are collected. The results of Minick's operations were not material to any of the periods presented and have therefore not been reclassified as discontinued operations.

Liquidity and Capital Resources

(In thousands)
  March 31, 2009   March 31, 2008   Change  

Cash and cash equivalents

  $ 131,858   $ 247,820   $ (115,962 )

Short-term investments

    8,804     69,684     (60,880 )
               
 

Cash, cash equivalents and short-term investments

  $ 140,662   $ 317,504   $ (176,842 )
               

Percentage of total assets

    24 %   29 %      

 

 
  Year Ended March 31,    
 
(In thousands)
  2009   2008   Change  

Cash used in operating activities

  $ (194,174 ) $ (9,714 ) $ (184,460 )

Cash provided by investing activities

    59,533     105,820     (46,287 )

Cash provided by financing activities

    33,954     (26,513 )   60,467  

Effect of exchange rate changes on cash

    (15,275 )   3,479     (18,753 )
               
 

Net increase (decrease) in cash and cash equivalents

  $ (115,962 ) $ 73,072   $ (189,033 )
               

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Our primary sources of liquidity are cash, cash equivalents, and short-term investments. Our principal source of cash is from (1) sales of packaged interactive software games designed for play on video game consoles, personal computers and handheld devices, (2) downloads by mobile phone users of our wireless content, (3) interactive online-enabled packaged goods, digital distribution of our products and downloadable content/micro-transactions, and (4) in-game advertising. Our principal uses of cash are for product purchases of discs and cartridges along with associated manufacturer's royalties, payments to external developers and licensors, the costs of internal software development, and selling and marketing expenses.

Because we did not generate positive cash flow in fiscal year 2009, our cash, cash equivalents and short-term investments have decreased from $317.5 million as of March 31, 2008 to $140.7 million as of March 31, 2009. The primary reasons for the decrease were lower sales in fiscal 2009 compared with the prior year, increased spending on capitalized software, the timing of large license and other payments as well as expenses related to the implementation of our business realignment plan, as described below.

In November 2008, we announced an update to our strategic plan and a business realignment initiative that resulted in the cancellation of several titles that were in development, the closure of five of our studios, a reduction in development personnel, and the streamlining of our corporate organization.

In February 2009, in response to continuing macroeconomic uncertainty, we announced additional realignment plans in order to further streamline our product development and corporate operations and reduce future cash outflows. As outlined in our strategic plan and business realignment, these initiatives resulted in the additional cancellation of titles in development, studio closures and a reduction in development and corporate personnel. Upon completion of a few remaining studio personnel actions, we will have closed several of our studios and will have reduced headcount by approximately 600 people, which represents approximately 24% of our prior total staff. We expect to continue to realize efficiencies from the November 2008 and February 2009 initiatives in fiscal 2010. These actions negatively affected our cash in fiscal 2009 by approximately $10.4 million, primarily a result of severance and other employee-related costs, and lease and other contract termination costs.

Cash Flow from Operating Activities.    Cash used in operating activities increased by $184.5 million for the fiscal year ended March 31, 2009 as compared to last fiscal year. The increase in cash used was primarily a result of an increase in our net loss for the year ended March 31, 2009 as compared to last fiscal year, partially offset by non-cash goodwill impairment and higher amortization of licenses and software development in fiscal 2009 as compared to fiscal 2008. Additionally, we had larger investments in software development and prepaid licenses and we had higher payments to our vendors in fiscal 2009 as compared to fiscal 2008. These increases in cash usage were partially offset by higher collections of accounts receivable and fewer product purchases reflected in our ending inventory balance.

Cash Flow from Investing Activities.    Cash provided by investing activities decreased by $46.3 million for the fiscal year ended March 31, 2009, as compared to last fiscal year. The decrease in cash provided was primarily due to movement between our investments and our cash balances, offset by a decrease in capital spend for the fiscal year ended March 31, 2009, as compared to last fiscal year.

Cash Flow from Financing Activities.    Cash provided by financing activities increased by $60.5 million for the fiscal year ended March 31, 2009, as compared to last fiscal year. The increase in cash provided was primarily due to common stock repurchases of $54.9 in fiscal year 2008; we had no repurchases of our common stock in fiscal 2009. The increase in cash provided by financing activities is also the result of net borrowings of $24.4 under our secured credit line.

Key Balance Sheet Accounts

Accounts Receivable.    Accounts receivable decreased $52.4 million in fiscal year 2009, from $112.8 million at March 31, 2008 to $60.4 million at March 31, 2009. The decrease in net accounts receivable is primarily

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due to a decrease in net sales in the three months ended March 31, 2009 as compared to the three months ended March 31, 2008, as well as an increase in reserves as a percentage of gross accounts receivable. The increase in reserves is primarily due to an increase in our allowance for bad debts due to the bankruptcy of EUK in the UK and Circuit City in North America. Accounts receivable allowances were $101.0 million as of March 31, 2009, a $12.0 million decrease from March 31, 2008. Allowances for price protection and returns as a percentage of trailing nine month net sales were 11% and 10% as of March 31, 2009 and 2008, respectively. We believe our current reserves are adequate based on historical experience, inventory remaining in the retail channel and the rate of inventory sell-through in the retail channel.

Inventory.    Inventory decreased $12.5 million in fiscal 2009, from $38.2 million at March 31, 2008 to $25.8 million at March 31, 2009. The decrease in inventory was primarily due to 25 fewer SKUs released in fiscal 2009 as compared to fiscal 2008 which contributed to overall lower net sales. Inventory turns on a rolling twelve month basis were 8 and 11 at March 31, 2009 and 2008, respectively.

Licenses.    Licenses increased $6.1 million in fiscal 2009, from $86.8 million at March 31, 2008 to $92.9 million at March 31, 2009. The increase was primarily due to advance payments made to key licensors, including DreamWorks Animation and Marvel Entertainment in excess of amortization of our existing licenses.

Software Development.    Software development decreased $18.7 million in fiscal 2009, from $181.2 million at March 31, 2008 to $162.5 million at March 31, 2009. The decrease in software development is primarily the result of software development amortization of titles released in fiscal 2009 and a $63.3 million decrease due to the cancellation of unreleased games resulting from our business realignment plan. These decreases were partially offset by our investment in cross-platform titles scheduled to be released in fiscal 2010 and beyond. Approximately 86% of the software development asset balance at March 31, 2009 is for games that have fiscal 2010 release dates and beyond.

Accounts Payable.    Accounts payable decreased by $21.6 million from $61.7 million at March 31, 2008 to $40.1 million at March 31, 2009. The decrease in accounts payable is primarily due to a decrease in product purchases.

Accrued and Other Current Liabilities.    Accrued and other current liabilities decreased $12.0 million in fiscal 2009, from $202.1 million at March 31, 2008 to $190.1 million at March 31, 2009. The decrease in accrued and other current liabilities is primarily due to a decrease in the deferral of revenue from sales of games with significant online functionality at March 31, 2009 as compared to the deferral of revenue at March 31, 2008. We also had a decrease in employee related accruals, partially offset by the withholding of payments to our venture partner. See "Item 3—Legal Proceedings" for information related to the payment to our venture partner.

Secured Credit Lines.    During the 2009 fiscal year, we obtained secured lines of credit with UBS and Wachovia, now Wells Fargo & Company ("Wells Fargo") and thus secured credit lines increased by $24.4 million due to the $21.4 million line of credit with UBS, and the $3.0 million margin account with Wells Fargo. The UBS credit line is secured by our auction rate securities held with UBS and the Wells Fargo margin account is collateralized by our securities held with Wells Fargo. See "Note 10—Secured Credit Lines".

Inflation

Our management currently believes that inflation has not had a material impact on continuing operations.

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Financial Condition

At March 31, 2009, we held cash, cash equivalents, short-term investments and long-term investments, net of borrowings on secured lines of credit, of $151.9 million. We believe that this amount, along with the cash we expect to generate from our operations through the end of fiscal 2010, will be sufficient to meet our expected cash needs through the end of fiscal 2010 for direct manufacturing costs (including platform manufacturer license fees), payments to licensors and external developers, internal product development costs, and selling, marketing and other general operating expenses. In light of current economic conditions, on May 6, 2009, we signed a commitment letter for a revolving credit facility of up to $35.0 million with Bank of America, NA ("B of A"). We expect the new credit facility, which will be secured by our assets, to provide us with a revolving line of credit for working capital and other corporate purposes. The credit facility is subject to the execution of final agreements, which we expect to complete by July 5, 2009. Further deterioration in global macroeconomic conditions could result in us having to pursue additional funding from public or private sources to meet our cash needs, or to curtail or defer currently-planned expenditures, or both.

As of March 31, 2009, we had $2.4 million of preferred securities and $5.0 million of auction rate securities ("ARS") classified as short-term and long-term available-for-sale securities, respectively. We classified certain of these investments as long-term to reflect the lack of liquidity of these securities. In addition, we have $26.1 million of ARS classified as trading securities.

We have estimated the fair value of the remaining ARS using a discounted cash flow analysis that considered the following key inputs: i) credit quality, ii) estimates on the probability of the issue being called or sold prior to final maturity, iii) current market rates, and iv) estimates of the next time the security is expected to have a successful auction. Based on this analysis, as of March 31, 2009 we recorded a temporary impairment of $0.4 million related to our ARS in accumulated other comprehensive income in our consolidated balance sheet. The contractual terms of these securities do not permit the issuer to call, prepay or otherwise settle the securities at prices less than the stated par value of the security. We believe this temporary impairment is primarily attributable to the limited liquidity of these investments. Accordingly, we do not consider these investments to be other-than-temporarily impaired as of March 31, 2009. See "Note 2—Investment Securities" in the notes to the consolidated financial statements for further information related to our investments.

In October 2008, we entered into a settlement agreement with UBS, the broker of certain of our ARS. This agreement provides us with a future option to sell such ARS to the broker at the par value of the underlying securities beginning in July 2010. In addition, under the arrangement, we will have the ability to borrow up to 75% of the market value (as determined by UBS) of these securities at any time, on a no net interest basis, to the extent that such securities continue to be illiquid or until the option to sell is exercised. As of March 31, 2009 we have borrowed $21.4 million under this agreement to ensure liquidity of the underlying ARS. The credit line is secured by our ARS held with UBS, which have a par value of $30.8 million and a fair value of $26.1 million at March 31, 2009 See "Note 10—Secured Credit Lines".

In December 2008, we obtained a margin account at Wachovia Securities (now Wells Fargo & Company ("Wells Fargo")). The terms of the margin account enable us to borrow against certain securities, including some of our ARS. The margin account is collateralized by the securities held with Wells Fargo, which have a par value of $7.8 million and a fair value of $7.4 million at March 31, 2009. The interest rate on borrowing is currently set at LIBOR plus a margin. There was $3.0 million outstanding on this margin account at March 31, 2009.

Our ability to maintain sufficient liquidity could be affected by various risks and uncertainties described in Part I—Item 1A "Risk Factors" in this Annual Report on Form 10-K.

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Guarantees and Commitments

A summary of annual minimum contractual obligations and commercial commitments as of March 31, 2009 is as follows (in thousands):

 
  Contractual Obligations and Commercial Commitments(6)  
Fiscal
Years Ending
March 31,
  License /
Software
Development
Commitments(1)
  Advertising(2)   Leases(3)   Secured
Credit
Lines(4)
  Other(5)   Total  

2010

  $ 79,909   $ 5,692   $ 15,541   $ 24,360   $ 3,231   $ 128,733  

2011

    51,508     4,722     14,402             70,632  

2012

    13,860     3,572     11,994             29,426  

2013

    6,600     3,172     8,749             18,521  

2014

    2,000     2,379     7,759             12,138  

Thereafter

            9,232             9,232  
                           

  $ 153,877   $ 19,537   $ 67,677   $ 24,360   $ 3,231   $ 268,682  
                           

    (1)
    Licenses and Software Development.    We enter into contractual arrangements with third parties for the rights to intellectual property and for the development of products. Under these agreements, we commit to provide specified payments to an intellectual property holder or developer. Assuming all contractual provisions are met, the total future minimum license and software development commitments for contracts in place as of March 31, 2009 are $153.9 million. License/software development commitments in the table above include $30.1 million of commitments to licensors that are included in our consolidated balance sheet as of March 31, 2009 because the licensors do not have any significant performance obligations to us. These commitments were included in both current and long-term licenses and accrued royalties.

    (2)
    Advertising.    We have certain minimum advertising commitments under most of our major license agreements. These minimum commitments generally range from 2% to 12% of net sales related to the respective license. We estimate that our minimum commitment for advertising in fiscal 2010 will be $5.7 million.

    (3)
    Leases.    We are committed under operating leases with lease termination dates through 2015. Most of our leases contain rent escalations. Of these obligations, $2.2 million and $2.8 million are accrued and classified as short-term liabilities and long-term liabilities, respectively in the accompanying consolidated balance sheet, due to abandonment of certain lease obligations pursuant to our business realignment.

    (4)
    Secured Credit Lines.    In fiscal 2009 we obtained a line of credit with UBS and a margin account at Wachovia Securities (now Wells Fargo & Company ("Wells Fargo")). There were $21.4 million and $3.0 million, respectively, outstanding on these secured credit lines as of March 31, 2009. See "Note 10—Secured Credit Lines" in the notes to the consolidated financial statements.

    (5)
    Other.    In fiscal 2008 and 2009 we entered into various international distribution agreements with one to two year terms. Pursuant to the terms of these agreements, we had purchase commitments of $2.4 million as of March 31, 2009. These commitments are included in the table above and are not included in current liabilities in our March 31, 2009 consolidated balance sheet.

      Pursuant to the terms of our acquisition of Universomo there is additional consideration of $0.8 million included in accrued and other current liabilities in our March 31, 2009 consolidated balance sheet and included in the table above.

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    (6)
    We have omitted unrecognized tax benefits from this table due to the inherent uncertainty regarding the timing and amount of certain payments related to these unrecognized tax benefits. The underlying positions have not been fully developed under audit to quantify at this time. As of March 31, 2009 we had $10.9 million of unrecognized tax benefits. See "Note 14—Income Taxes" in the notes to the consolidated financial statements.

Other potential future expenditures relate to the following:

Manufacturer Indemnification.    We must indemnify the platform manufacturers (Microsoft, Nintendo, Sony) of our games with respect to all loss, liability and expenses resulting from any claim against such manufacturer involving the development, marketing, sale or use of our games, including any claims for copyright or trademark infringement brought against such manufacturer. As a result, we bear a risk that the properties upon which the titles of our games are based, or that the information and technology licensed from others and incorporated into the products, may infringe the rights of third parties. Our agreements with our third-party software developers and property licensors typically provide indemnification rights for us with respect to certain matters. However, if a manufacturer brings a claim against us for indemnification, the developers or licensors may not have sufficient resources to, in turn, indemnify us.

Indemnity Agreements.    We have entered into indemnification agreements with the members of our Board of Directors, our Chief Executive Officer and our Chief Financial Officer, to provide a contractual right of indemnification to such persons to the extent permitted by law against any and all liabilities, costs, expenses, amounts paid in settlement and damages incurred by the any such person as a result of any lawsuit, or any judicial, administrative or investigative proceeding in which such person is sued as a result of their service as members of our Board of Directors, Chief Executive Officer or as Chief Financial Officer. The indemnification agreements provide specific procedures and time frames with respect to requests for indemnification and clarify the benefits and remedies available to the indemnities in the event of an indemnification request.

Litigation.    For information related to legal proceedings that may result in future expenditures to the Company, see "Item 3—Legal Proceedings."

Item 7A.    Quantitative and Qualitative Disclosures About Market Risk

Market Risk

We are exposed to certain market risks arising from transactions in the normal course of business, principally risks associated with interest rate and foreign currency fluctuations. Market risk is the potential loss arising from changes in market rates and market prices. We employ established policies and practices to manage these risks. We use foreign exchange option and forward contracts to hedge anticipated exposures or mitigate some existing exposures subject to foreign currency exchange rate risk as discussed below.

Interest Rate Risk

We have interest rate risk primarily related to our investment portfolio. A substantial portion of our portfolio is in short-term investments made up of primarily municipal securities and long-term investments made up of auction rate securities ("ARS"). The value of these investments may fluctuate with changes in interest rates. However, we believe our interest rate risk is insignificant due to the short-term nature of the municipal securities and the fact that the interest rates on our ARS are either reset to short-term interest rates in the auction process or, in the event of a failed auction, are reset to the failure rates as specified in the underlying agreements which are typically equal to or greater than short-term interest rates at the time of reset. Although there has been recent uncertainty in the credit markets, all of the securities are investment grade securities, and we have no reason to believe that any of the underlying issuers of our

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ARS are presently at risk or that the underlying credit quality of the assets backing our ARS has been impacted by the reduced liquidity of these investments. We have continued to receive interest payments on the ARS according to their terms. See "Note 2—Investment Securities" in the notes to the consolidated financial statements for further information related to our investments.

As of March 31, 2009, we had no outstanding letters of credit.

Foreign Currency Exchange Rate Risk

We transact business in many different foreign currencies and are exposed to financial market risk resulting from fluctuations in foreign currency exchange rates, particularly the GBP and the Euro, which may result in a gain or loss of earnings to us. Our international business is subject to risks typical of an international business, including, but not limited to, foreign currency exchange rate volatility. Accordingly, our future results could be materially and adversely affected by changes in foreign currency exchange rates. Throughout the year, we frequently monitor the volatility of the GBP and the Euro (and all other applicable currencies).

Cash Flow Hedging Activities.    From time to time, we hedge a portion of our foreign currency risk related to forecasted foreign currency denominated sales and expense transactions by entering into option contracts that generally have maturities less than 90 days. Our hedging programs reduce, but do not entirely eliminate, the impact of currency exchange rate movements in revenue and operating expenses. There were no such contracts purchased during fiscal 2009.

Balance Sheet Hedging Activities.    We utilize foreign exchange forward contracts to mitigate foreign currency risk associated with foreign currency-denominated assets and liabilities, primarily certain inter-company receivables and payables. Our foreign exchange forward contracts are not designated as hedging instruments under SFAS No. 133 and are accounted for as derivatives whereby the fair value of the contracts are reported as other current assets or other current liabilities in our consolidated balance sheets, and the associated gains and losses from changes in fair value are reported in interest and other income, net in the consolidated statements of operations. The forward contracts generally have a contractual term of one month or less and are transacted near month-end. Therefore, the fair value of the forward contracts generally is not significant at each month-end.

Foreign exchange forward contracts are designed to offset gains and losses on the underlying foreign currency denominated assets and liabilities. Any movement in foreign currency exchange rates resulting in a gain or loss on our foreign exchange forward contracts would be offset by an opposing gain or loss in the underlying foreign currency denominated assets and liabilities that were hedged and would not have a material impact on our financial position. As of March 31, 2009, we had foreign exchange forward contracts in the notional amount of $67.2 million, all with maturities of one month, consisting primarily of the Euro, GBP, and AUD.

The counterparties to these forward contracts are creditworthy multinational commercial and investment banks. The risks of counterparty non-performance associated with these contracts are not considered to be material. Notwithstanding our efforts to manage foreign exchange risks, there can be no assurances that our mitigating or hedging activities will adequately protect us against the risks associated with foreign currency fluctuations.

We do not hedge foreign currency translation risk. A hypothetical 10% adverse change in exchange rates would result in a reduction of reported net sales of approximately $37.3 million and a reduction of reported income before taxes of approximately $0.8 million. A hypothetical 10% adverse change in exchange rates would result in a reduction of reported total assets of approximately $12.7 million. These estimates assume an adverse shift in all foreign currency exchange rates, which do not always move in the same direction; actual results may differ materially.

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Item 8.    Consolidated Financial Statements and Supplementary Data

The report of Independent Registered Public Accounting Firm, consolidated financial statements and notes to consolidated financial statements follow below.

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REPORT OF INDEPENDENT REGISTERED PUBLIC ACCOUNTING FIRM

To the Board of Directors and Stockholders of THQ Inc.,
Agoura Hills, California

We have audited the accompanying consolidated balance sheets of THQ Inc. and subsidiaries (the "Company") as of March 28, 2009 and March 29, 2008, and the related consolidated statements of operations, stockholders' equity and cash flows for each of the years in the three-year period ended March 28, 2009. These financial statements are the responsibility of the Company's management. Our responsibility is to express an opinion on these financial statements based on our audits.

We conducted our audits in accordance with the standards of the Public Company Accounting Oversight Board (United States). Those standards require that we plan and perform the audit to obtain reasonable assurance about whether the financial statements are free of material misstatement. An audit includes examining, on a test basis, evidence supporting the amounts and disclosures in the financial statements. An audit also includes assessing the accounting principles used and significant estimates made by management, as well as evaluating the overall financial statement presentation. We believe that our audits provide a reasonable basis for our opinion.

In our opinion, such consolidated financial statements present fairly, in all material respects, the financial position of THQ Inc. and subsidiaries as of March 28, 2009 and March 29, 2008, and the results of their operations and their cash flows for each of the years in the three-year period ended March 28, 2009, in conformity with accounting principles generally accepted in the United States of America.

As discussed in Note 1, "Description of Business and Summary of Significant Accounting Policies" to the consolidated financial statements, the Company adopted Financial Accounting Standards Board Interpretation No. 48, "Accounting for Uncertainty in Income Taxes—an Interpretation of FASB Statement No. 109" effective April 1, 2007.

We have also audited, in accordance with the standards of the Public Company Accounting Oversight Board (United States), the Company's internal control over financial reporting as of March 28, 2009, based on the criteria established in Internal Control—Integrated Framework issued by the Committee of Sponsoring Organizations of the Treadway Commission and our report dated May 22, 2009 expressed an unqualified opinion on the Company's internal control over financial reporting.

DELOITTE & TOUCHE LLP

Los Angeles, California
May 22, 2009

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THQ INC. AND SUBSIDIARIES

CONSOLIDATED BALANCE SHEETS

(In thousands, except share data)

 
  March 31,
2009
  March 31,
2008
 

ASSETS

             

Current assets:

             
 

Cash and cash equivalents

  $ 131,858   $ 247,820  
 

Short-term investments

    8,804     69,684  
           
   

Cash, cash equivalents and short-term investments

    140,662     317,504  
 

Accounts receivable, net of allowances

    60,444     112,843  
 

Inventory

    25,785     38,240  
 

Licenses

    45,025     47,182  
 

Software development

    137,820     155,821  
 

Deferred income tax

    6,112      
 

Income tax receivable

    903      
 

Prepaid expenses and other current assets

    27,441     24,487  
           
   

Total current assets

    444,192     696,077  

Property and equipment, net

    33,511     50,465  

Licenses, net of current portion

    47,875     39,597  

Software development, net of current portion

    24,647     25,369  

Income taxes receivable, net of current portion

        16,116  

Deferred income taxes

    1,982     61,710  

Goodwill

        122,385  

Long-term investments

    5,025     52,599  

Long-term investments, pledged

    30,618      

Other long-term assets, net

    10,479     20,002  
           
   

TOTAL ASSETS

  $ 598,329   $ 1,084,320  
           

LIABILITIES AND STOCKHOLDERS' EQUITY

             

Current liabilities:

             
 

Accounts payable

  $ 40,088   $ 61,700  
 

Accrued and other current liabilities

    190,140     202,102  
 

Secured credit lines

    24,360      
 

Income taxes payable

        6,504  
 

Deferred income taxes

        29,266  
           
   

Total current liabilities

    254,588     299,572  

Other long-term liabilities

    33,503     44,179  

Commitments and contingencies

         

Minority interest

    3,198      

Stockholders' equity:

             
 

Preferred stock, par value $0.01, 1,000,000 shares authorized

         
 

Common stock, par value $0.01, 225,000,000 shares authorized as of March 31, 2009; 67,471,659 and 66,352,994 shares issued and outstanding as of March 31, 2009 and 2008, respectively

    675     664  
 

Additional paid-in capital

    495,851     468,693  
 

Accumulated other comprehensive income (loss)

    (2,392 )   27,194  
 

Retained earnings (accumulated deficit)

    (187,094 )   244,018  
           
   

Total stockholders' equity

    307,040     740,569  
           
   

TOTAL LIABILITIES AND STOCKHOLDERS' EQUITY

  $ 598,329   $ 1,084,320  
           

See notes to consolidated financial statements.

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THQ INC. AND SUBSIDIARIES

CONSOLIDATED STATEMENTS OF OPERATIONS

(In thousands, except per share data)

 
  Fiscal Year Ended March 31,  
 
  2009   2008   2007  

Net sales

  $ 829,963   $ 1,030,467   $ 1,026,856  

Costs and expenses:

                   
 

Cost of sales—product costs

    338,882     389,097     351,449  
 

Cost of sales—software amortization and royalties

    296,688     231,800     165,462  
 

Cost of sales—license amortization and royalties

    83,066     99,524     99,533  
 

Cost of sales—venture partner expense

    19,707     24,056     16,730  
 

Product development

    109,201     128,869     97,105  
 

Selling and marketing

    162,183     175,288     139,958  
 

General and administrative

    76,884     69,901     78,413  
 

Goodwill impairment

    118,799          
 

Restructuring

    12,266          
               
 

Total costs and expenses

    1,217,676     1,118,535     948,650  
               

Income (loss) from continuing operations before interest and other income, net, income taxes and minority interest

    (387,713 )   (88,068 )   78,206  
 

Interest and other income, net

    483     15,433     12,822  
               

Income (loss) from continuing operations before income taxes and minority interest

    (387,230 )   (72,635 )   91,028  
 

Income taxes

    46,226     (35,785 )   26,206  
               

Income (loss) from continuing operations before minority interest

    (433,456 )   (36,850 )   64,822  
 

Minority interest

    302         136  
               

Income (loss) from continuing operations

    (433,154 )   (36,850 )   64,958  

Gain on sale of discontinued operations, net of tax

    2,042     1,513     3,080  
               

Net income (loss)

  $ (431,112 ) $ (35,337 ) $ 68,038  
               

Earnings (loss) per share—basic:

                   
 

Continuing operations

  $ (6.48 ) $ (0.55 ) $ 1.00  
 

Discontinued operations

    0.03     0.02     0.05  
               
 

Earnings (loss) per share—basic

  $ (6.45 ) $ (0.53 ) $ 1.05  
               

Earnings (loss) per share—diluted:

                   
 

Continuing operations

  $ (6.48 ) $ (0.55 ) $ 0.96  
 

Discontinued operations

    0.03     0.02     0.05  
               
 

Earnings (loss) per share—diluted

  $ (6.45 ) $ (0.53 ) $ 1.01  
               

Shares used in per share calculation—basic

   
66,861
   
66,475
   
65,039
 
               

Shares used in per share calculation—diluted

    66,861     66,475     67,593  
               

See notes to consolidated financial statements.

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THQ INC. AND SUBSIDIARIES

CONSOLIDATED STATEMENTS OF STOCKHOLDERS' EQUITY

(In thousands, except share data)

Fiscal Years Ended March 31, 2007, 2008 and 2009

 
  Common Stock    
  Accumulated
Other
Comprehensive
Income (Loss)
  Retained
Earnings
(Accumulated
Deficit)
   
 
 
  Additional
Paid-In
Capital
   
 
 
  Shares   Amount   Total  

Balance at March 31, 2006

    64,140,977   $ 642   $ 405,425   $ 10,367   $ 211,317   $ 627,751  

Exercise of options

    3,193,844     31     50,532             50,563  

Conversion of stock unit awards

    8,100                      

Cancellation of restricted stock

    (49,700 )                    

Repurchase of common stock

    (615,500 )   (6 )   (13,581 )           (13,587 )

Stock based compensation

            20,090             20,090  

Tax benefit related to the exercise of employee stock options

            8,866             8,866  

Comprehensive income:

                                     
 

Net income

                    68,038     68,038  
 

Other comprehensive income (loss)

                                     
   

Foreign currency translation gain

                9,463         9,463  
   

Unrealized loss on investments, net of $1.3 million tax benefit

                (2,227 )       (2,227 )
                                     

Comprehensive income

                                  75,274  
                           

Balance at March 31, 2007

    66,677,721   $ 667   $ 471,332   $ 17,603   $ 279,355   $ 768,957  

Exercise of options

    1,421,907     14     21,122             21,136  

Issuance of restricted stock, net

    194,600     2     (559 )           (557 )

Issuance of ESPP shares

    304,881     3     5,945             5,948  

Conversion of stock unit awards

    8,100                      

Cancellation of restricted stock

    (60,815 )                    

Repurchase of common stock

    (2,193,400 )   (22 )   (54,888 )           (54,910 )

Stock-based compensation

            21,820             21,820  

Tax benefit related to the exercise of employee stock options

            3,921             3,921  

Comprehensive income (loss):

                                     
 

Net income (loss)

                    (35,337 )   (35,337 )
 

Other comprehensive income (loss)

                                     
   

Foreign currency translation gain

                9,372         9,372  
   

Unrealized gain on investments, net of $0.1 million tax expense

                219         219  
                                     

Comprehensive income (loss)

                                  (25,746 )
                           

Balance at March 31, 2008

    66,352,994   $ 664   $ 468,693   $ 27,194   $ 244,018   $ 740,569  

Exercise of options

    437,754     4     5,995             5,999  

Issuance of ESPP shares

    693,711     7     3,588             3,595  

Conversion of stock unit awards

    8,100                      

Cancellation of restricted stock

    (20,900 )                    

Stock-based compensation

            18,326             18,326  

Taxes related to the exercise and cancellation of employee stock options

            (751 )           (751 )

Comprehensive income (loss):

                                     
 

Net income (loss)

                    (431,112 )   (431,112 )
 

Other comprehensive income (loss)

                                     
   

Foreign currency translation loss

                (28,019 )       (28,019 )
   

Unrealized loss on investments, net of $4.5 million tax benefit

                (7,428 )       (7,428 )
   

Less: Reclassification of losses included in net income (loss), net of $3.5 million tax benefit

                5,861         5,861  
                                     

Comprehensive income (loss)

                                  (460,698 )
                           

Balance at March 31, 2009

    67,471,659   $ 675   $ 495,851   $ (2,392 ) $ (187,094 ) $ 307,040  
                           

See notes to consolidated financial statements.

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THQ INC. AND SUBSIDIARIES

CONSOLIDATED STATEMENTS OF CASH FLOWS

(In thousands)

 
  Fiscal Year Ended March 31,  
 
  2009   2008   2007  

OPERATING ACTIVITIES:

                   

Net income (loss)

  $ (431,112 ) $ (35,337 ) $ 68,038  

Adjustments to reconcile net income (loss) to net cash provided by operating activities:

                   
 

Minority interest

    (302 )       54  
 

Depreciation and amortization

    19,327     18,722     15,651  
 

Amortization of licenses and software development(1)

    327,885     257,051     179,684  
 

Goodwill impairment charges

    118,799          
 

Gain on sale of discontinued operations

    (2,042 )   (1,513 )   (3,080 )
 

Loss on disposal of property and equipment

    2,835     270     1,395  
 

Restructuring charges

    12,266          
 

Amortization of interest

    846     825      
 

Other-than-temporary impairment on investments

    6,279     (13 )    
 

Loss on investments

    500          
 

Stock-based compensation(2)

    18,665     22,860     16,253  
 

Tax benefit related to stock-based awards

        3,921     8,866  
 

Excess tax benefit related to stock-based awards

        (2,157 )   (3,963 )
 

Deferred income taxes

    33,388     (42,537 )   (948 )

Changes in operating assets and liabilities:

                   
 

Accounts receivable, net of allowances

    38,529     (38,232 )   7,053  
 

Inventory

    10,577     (9,622 )   2,277  
 

Licenses

    (59,979 )   (38,423 )   (37,809 )
 

Software development

    (254,220 )   (225,433 )   (203,089 )
 

Prepaid expenses and other current assets

    (5,218 )   (7,031 )   (3,275 )
 

Accounts payable

    (16,266 )   30,635     (5,584 )
 

Accrued and other liabilities

    (14,793 )   40,826     28,380  
 

Income taxes

    (138 )   15,474     (5,906 )
               

Net cash (used in) provided by operating activities

    (194,174 )   (9,714 )   63,997  
               

INVESTING ACTIVITIES:

                   
 

Proceeds from sales and maturities of available-for-sale investments

    118,295     617,754     672,645  
 

Purchase of available-for-sale investments

    (47,365 )   (458,561 )   (675,735 )
 

Other long-term assets

    66     (986 )   (2,933 )
 

Acquisitions, net of cash acquired

    (4,847 )   (32,636 )   (7,797 )
 

Net proceeds from sale of discontinued operations

    2,042     1,513     7,181  
 

Purchases of property and equipment

    (8,658 )   (21,264 )   (21,496 )
               

Net cash provided by (used in) investing activities

    59,533     105,820     (28,135 )
               

FINANCING ACTIVITIES:

                   
 

Stock repurchase

        (54,910 )   (13,587 )
 

Proceeds from issuance of common stock to employees

    9,594     26,240     50,563  
 

Proceeds from secured line of credit borrowings

    29,300          
 

Repayment of secured line of credit

    (4,940 )        
 

Excess tax benefit related to stock-based awards

        2,157     3,963  
               

Net cash (used in) provided by financing activities

    33,954     (26,513 )   40,939  

Effect of exchange rate changes on cash

    (15,275 )   3,479     6,430  
               

Net increase (decrease) in cash and cash equivalents

    (115,962 )   73,072     83,231  

Cash and cash equivalents—beginning of period

    247,820     174,748     91,517  
               

Cash and cash equivalents—end of period

  $ 131,858   $ 247,820   $ 174,748  
               

Supplemental cash flow information:

                   
 

Cash paid during the period for income taxes

  $ 16,184   $ 14,076   $ 28,476  
 

Cash paid during the period for interest

  $ 348   $ 190   $ 79  

(1)
Excludes amortization of capitalized stock-based compensation expense.

(2)
Includes the net effects of capitalization and amortization of stock-based compensation expense.

See notes to consolidated financial statements.

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THQ INC. AND SUBSIDIARIES

NOTES TO CONSOLIDATED FINANCIAL STATEMENTS

1.     Description of Business and Summary of Significant Accounting Policies

We are a leading worldwide developer and publisher of interactive entertainment software for all popular game systems, including:

    Home video game consoles such as Microsoft Xbox 360, Nintendo Wii, Sony PlayStation 3 and Sony PlayStation 2;

    Handheld platforms such as Nintendo DS, Sony PSP and wireless devices; and

    Personal computers (including games played online).

Our titles span a wide range of categories, including action, adventure, fighting, racing, role-playing, simulation, sports and strategy. We have created, licensed and acquired a group of highly recognizable brands, which we market to a variety of consumer demographics ranging from products targeted at children and the mass market to products targeted at core gamers. Our portfolio of licensed properties includes games based on popular fighting brands such as World Wrestling Entertainment and the Ultimate Fighting Championship; kids and family brands such as DreamWorks Animation, Disney•Pixar, Marvel Entertainment and Nickelodeon; core gamer brand Warhammer 40,000; as well as others. In addition to licensed properties, we also develop games based upon our own intellectual properties, including Company of Heroes, DeBlob, Frontlines, MX vs. ATV, Red Faction and Saints Row.

Principles of Consolidation.    The consolidated financial statements include the accounts of THQ Inc. and our wholly owned and majority owned subsidiaries as well as the venture we have with JAKKS Pacific, Inc. See "Note 18—Agreement with JAKKS Pacific, Inc." The results of operations for acquisitions of companies have been included in the consolidated statements of operations beginning on the closing date of acquisition. See "Note 5—Business Combinations." All material intercompany balances and transactions have been eliminated in consolidation.

In August 2008, we formed a joint venture, THQ*ICE LLC ("THQ*ICE"), with ICE Entertainment, Inc. a Delaware corporation ("ICE"), for the initial purpose of launching online games in North America. THQ*ICE plans to launch Dragonica, a free-to-play, micro-transaction-based massively multiplayer online casual game in North America in calendar 2009. THQ and ICE own equal interests in THQ*ICE. In accordance with Financial Accounting Standards Boards Interpretation ("FIN") No. 46R, "Consolidation of Variable Interest Entities—an interpretation of ARB No. 51", we have determined that we are the primary beneficiary of THQ*ICE, as we believe we would receive the majority of expected returns or absorb the majority of expected losses. Accordingly, we have consolidated the results of THQ*ICE in the accompanying consolidated financial statements.

Fiscal Year.    Effective April 1, 2006, we began reporting our fiscal year on a 52/53-week period. Beginning with the fiscal year ending March 31, 2007, our fiscal year ended on the Saturday nearest March 31. The results of operations for the fiscal years ended March 31, 2009, 2008 and 2007 contain the following number of weeks:

Fiscal Period   Number of Weeks   Fiscal Period End Date  

Year ended March 31, 2009

  52 weeks     March 28, 2009  

Year ended March 31, 2008

  52 weeks     March 29, 2008  

Year ended March 31, 2007

  52 weeks     March 31, 2007  

For simplicity, all fiscal periods in our consolidated financial statements and accompanying notes are presented as ending on a calendar month end.

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Pervasiveness of Estimates.    The preparation of financial statements in conformity with accounting principles generally accepted in the United States of America requires management to make estimates and assumptions that affect the reported amounts of assets and liabilities and disclosure of contingent assets and liabilities at the date of the financial statements and the reported amounts of revenues and expenses during the reporting period. Actual results could differ from those estimates. The most significant estimates relate to licenses, software development, accounts receivable allowances, income taxes, impairment of goodwill, and stock-based compensation expense.

Foreign Currency Translation.    Assets and liabilities of foreign operations are translated at current rates of exchange while results of operations are translated at average rates in effect for the period. Translation gains or losses are shown as a separate component of accumulated other comprehensive income (loss). Foreign currency transaction gains and losses result from exchange rate changes for transactions denominated in currencies other than the functional currency and are included in interest and other income in our consolidated statements of operations. For the fiscal years ended March 31, 2009, 2008, and 2007 foreign currency transaction gains were $0.8 million, $0.5 million, and $0.1 million respectively.

Cash, Cash Equivalents and Investment Securities.    We consider all money market funds and highly liquid investments with maturities of three months or less when purchased to be cash equivalents.

Investments designated under Statements of Financial Accounting Standards ("SFAS") No. 115, "Accounting for Certain Investments in Debt and Equity Securities," as trading securities are bought and held principally for the purpose of selling them in the near term and are reported at fair value, with unrealized gains and losses recognized in earnings. Investments designated as available-for-sale securities are carried at fair value based on quoted market prices or estimated based on quoted market prices for financial instruments with similar characteristics. Unrealized gains and losses of the Company's available-for-sale securities are excluded from earnings and reported as a component of other comprehensive income (loss). Additionally, the Company assesses whether an other-than-temporary impairment loss on its available-for-sale securities has occurred due to declines in fair value or other market conditions. Declines in fair value that are considered other-than-temporary are recorded as interest and other income, net, in the consolidated statements of operations.

In general, investments with original maturities of greater than 90 days and remaining maturities of less than one year are classified as short-term investments. Investments with maturities beyond one year may also be classified as short-term based on their highly liquid nature and because such investments represent the investment of cash that is available for current operations.

The Company's investments include auction rate securities ("ARS"). These ARS are variable rate bonds tied to short-term interest rates with long-term maturities. ARS have interest rate resets through a modified Dutch auction at predetermined short-term intervals, typically every 7, 28, or 35 days. Interest on ARS is generally paid at the end of each auction process or semi-annually and is based upon the interest rate determined during the prior auction. The majority of our ARS are AAA/Aaa rated, and are typically collateralized by student loans guaranteed by the U.S. government under the Federal Family Education Loan Program or backed by monoline bond insurance companies. See "Note 2—Investment Securities" for further details.

Financial Instruments.    The carrying value of certain financial instruments, including cash and cash equivalents, accounts receivable, accounts payable, accrued expenses, accrued royalties, and secured credit lines approximate fair value based on their short-term nature. Investments classified as available for sale and trading are stated at fair value.

We account for our derivative and hedging activities under SFAS No. 133, "Accounting for Derivative Instruments and Hedging Activities," as amended. The assets or liabilities associated with our derivative instruments and hedging activities are recorded at fair value in other current assets or liabilities, respectively, on our consolidated balance sheets. As discussed below, gains and losses resulting from

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changes in fair value are accounted for depending on the use of the derivative and whether it is designated and qualifies for hedge accounting.

We utilize forward contracts in order to reduce financial market risks. These instruments are used to hedge foreign currency exposures of underlying assets, liabilities, or certain forecasted foreign currency denominated transactions. Our accounting policies for these instruments are based on whether they meet the criteria for designation as hedging transactions. Changes in fair value of derivatives that are designated as cash flow hedges, are highly effective, and qualify as hedging instruments, are recorded in other comprehensive income until the underlying hedged item is recognized in earnings within the financial statement line item consistent with the hedged item. Any ineffective portion of a derivative change in fair value is immediately recognized in earnings. During the periods presented we did not have any derivatives that qualify for hedge accounting. Changes in the fair value of derivatives that do not qualify for hedge accounting treatment are recorded in earnings. The fair value of foreign currency contracts is estimated based on the forward rate of the various hedged currencies as of the end of the period. As of March 31, 2009, 2008 and 2007, we had foreign exchange forward contracts in the notional amount of $67.2 million, $97.0 million and $47.0 million, respectively. The net losses recognized from foreign currency contracts in fiscal 2009, 2008, and 2007 were $2.3 million, $5.9 million and $0.9 million, respectively, and are included in interest and other income, net, in our consolidated statements of operations.

Accounts Receivable Allowances.    We derive revenues from sales of packaged software for video game systems and personal computers and sales of content and services for wireless devices. Product revenue is recognized net of allowances for price protection and returns and various customer discounts. We typically only allow returns for our personal computer products; however, we may decide to provide price protection or allow returns for our video games after we analyze: (i) inventory remaining in the retail channel, (ii) the rate of inventory sell-through in the retail channel, and (iii) our remaining inventory on hand. We maintain a policy of giving credits for price protection and returns, but do not give cash refunds. We use significant judgment and make estimates in connection with establishing allowances for price protection, returns, and doubtful accounts in any accounting period. Included in our accounts receivable allowances is our allowance for co-operative advertising that we engage in with our retail channel partners. Our co-operative advertising allowance is based upon specific contractual commitments and does not involve estimates made by management.

We establish sales allowances based on estimates of future price protection and returns with respect to current period product revenue. We analyze historical price protection granted, historical returns, current sell-through of retailer and distributor inventory of our products, current trends in the video game market and the overall economy, changes in customer demand and acceptance of our products, and other related factors when evaluating the adequacy of the price protection and returns allowance. In addition, we monitor the volume of our sales to retailers and distributors and their inventories, because slow-moving inventory in the distribution channel can result in the requirement for price protection or returns in subsequent periods. Actual price protection and returns in any future period are uncertain. While we believe we can make reliable estimates for these matters, if we changed our assumptions and estimates, our price protection and returns reserves would change, which would impact the net revenue we report. In addition, if actual price protection and returns were significantly greater than the reserves we have established, the actual results of our reported net sales would decrease. Conversely, if actual price protection and returns were significantly less than our reserves, our reported net sales would increase. In circumstances when we do not have a reliable basis to estimate returns and price protection or are unable to determine that collection of a receivable is probable, we defer the revenue until such time as we can reliably estimate any related returns and allowances and determine that collection of the receivable is probable.

Similarly, we must use significant judgment and make estimates in connection with establishing allowances for doubtful accounts in any accounting period. We analyze customer concentrations, customer credit-worthiness and current economic trends when evaluating the adequacy of the allowance for doubtful

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accounts. Material differences may result in the amount and timing of our bad debt expense for any period if we made different judgments or utilized different estimates. If our customers experience financial difficulties and are not able to meet their ongoing financial obligations to us, our results of operations may be adversely impacted.

Concentrations of Credit Risk.    Financial instruments which potentially subject us to concentration of credit risk consist principally of cash and cash equivalents, short-term investments, accounts receivable and long-term investments. We place cash and cash equivalents and short-term investments with high credit-quality financial institutions and limit the amount of credit exposure to any one financial institution. We believe the risk related to cash and cash equivalents, and accounts receivable is not material due to the short-term nature of such assets. Our investments include significant holdings of ARS. Although there has been recent uncertainty in the credit markets, all of the securities are investment grade securities, and we have no reason to believe that any of the underlying issuers of our ARS are presently at risk or that the underlying credit quality of the assets backing our ARS has been impacted by the reduced liquidity of these investments. See "Note 2—Investment Securities" in the notes to the consolidated financial statements for further information related to our investments.

Most of our sales are made directly to mass merchandisers and national retailers. Due to the increased volume of sales to these channels, we have experienced an increased concentration of credit risk, and as a result, may maintain individually significant receivable balances with such mass merchandisers and national retailers. We perform ongoing credit evaluations of our customers, maintain an allowance for potential credit losses, and most of our foreign receivables are covered by credit insurance. As of March 31, 2009 and 2008, approximately 16% and 15%, respectively, of our gross accounts receivable outstanding was with one major customer. Our largest single customer accounted for 14% of our gross sales in fiscal 2009, 14% of our gross sales in fiscal 2008 and 18% of our gross sales in fiscal 2007. Our second largest customer accounted for 13% of our gross sales in fiscal 2009, 12% of our gross sales in fiscal 2008 and 11% of our gross sales in fiscal 2007.

Inventory.    Inventory, which consists principally of finished products, is stated at the lower of cost (moving weighted average) or market. We estimate the net realizable value of slow-moving inventory on a title by title basis, and charge the excess of cost over net realizable value to cost of sales—product costs.

Property and Equipment.    Property and equipment are recorded at cost. Depreciation is computed using the straight-line method over the estimated useful lives of the assets. Leasehold improvements are depreciated over the shorter of their useful lives or the remaining lease term.

Licenses.    Minimum guaranteed royalty payments for intellectual property licenses are initially recorded on our balance sheet as an asset (licenses) and as a liability (accrued royalties) at the contractual amount upon execution of the contract if no significant performance obligation remains with the licensor. When a significant performance obligation remains with the licensor, we record royalty payments as an asset (licenses) and as a liability (accrued royalties) when payable rather than upon execution of the contract. Royalty payments for intellectual property licenses are classified as current assets and current liabilities to the extent such royalty payments relate to anticipated product sales during the subsequent year and long-term assets and long-term liabilities if such royalty payments relate to anticipated product sales after one year.

We evaluate the future recoverability of our capitalized licenses on a quarterly basis. The recoverability of capitalized license costs is evaluated based on the expected performance of the specific products in which the licensed trademark or copyright is to be used. As many of our licenses extend for multiple products over multiple years, we also assess the recoverability of capitalized license costs based on certain qualitative factors such as the success of other products and/or entertainment vehicles utilizing the intellectual property, whether there are any future planned theatrical releases or television series based on the intellectual property and the rights holder's continued promotion and exploitation of the intellectual

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property. Prior to the related product's release, we expense, as part of cost of sales—license amortization and royalties, capitalized license costs when we estimate such amounts are not recoverable.

Licenses are expensed to cost of sales—license amortization and royalties at the higher of (i) the contractual royalty rate based on actual net product sales related to such license, or (ii) an effective rate based upon total projected revenue related to such license. When, in management's estimate, future cash flows will not be sufficient to recover previously capitalized costs, we expense these capitalized costs to cost of sales—license amortization and royalties. If actual revenues or revised forecasted revenues fall below the initial forecasted revenue for a particular license, the charge to cost of sales—license amortization and royalties expense may be larger than anticipated in any given quarter. As of March 31, 2009, the net carrying value of our licenses was $92.9 million. If we were required to write off licenses, due to changes in market conditions or product acceptance, our results of operations could be materially adversely affected.

Software Development.    We utilize both internal development teams and third-party software developers to develop our software. We account for software development costs in accordance with SFAS No. 86, "Accounting for the Costs of Computer Software to be Sold, Leased, or Otherwise Marketed" ("FAS 86"). We capitalize software development costs once technological feasibility is established and we determine that such costs are recoverable against future revenues. For products where proven game engine technology exists, this may occur early in the development cycle. We capitalize the milestone payments made to third-party software developers and the direct payroll and overhead costs for our internal development teams. We evaluate technological feasibility on a product-by-product basis. Amounts related to software development for which technological feasibility is not yet met are charged as incurred to product development expense in our consolidated statements of operations.

On a quarterly basis, we compare our unamortized software development costs to net realizable value, on a product-by-product basis. The amount by which any unamortized software development costs exceed their net realizable value is charged to cost of sales—software amortization and royalties. The net realizable value is the estimated future net revenues from the product, reduced by the estimated future direct costs associated with the product such as completion costs, cost of sales and advertising.

Commencing upon product release, capitalized software development costs are amortized to cost of sales—software amortization and royalties based on the ratio of current gross revenues to total projected gross revenues. In fiscal 2009, we recorded $63.3 million of additional amortization expense related to the cancellation of certain games. As of March 31, 2009, the net carrying value of our software development was $162.5 million.

The milestone payments made to our third-party developers during their development of our games are typically considered non-refundable advances against the total compensation they can earn based upon the sales performance of the products. Any additional compensation earned beyond the milestone payments is expensed to cost of sales—software amortization and royalties as earned.

Goodwill and Other Intangible Assets.    We perform an annual assessment of goodwill for impairment during the fourth quarter of each year or more frequently, if events or circumstances occur that would indicate a reduction in the fair value of the Company. In the latter half of the third quarter of fiscal 2009, our stock price declined significantly, resulting in a market capitalization that was substantially below the carrying value of our net assets. In addition, the unfavorable macroeconomic conditions and uncertainties have adversely affected our environment. As a result, in connection with the preparation of the fiscal 2009 third quarter financial statements, we performed an interim goodwill impairment test consistent with SFAS No. 142, "Goodwill and Other Intangible Assets" (FAS 142).

We performed the first step of the two-step impairment test required by FAS 142, which includes comparing the fair value of our single reporting unit to its carrying value. Due to market conditions at the time of the test, our analysis was weighted towards the market value approach, which is based on recent share prices and includes a control premium based on recent transactions that have occurred within our

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industry, to determine the fair value of our single reporting unit. We concluded that the fair value of our single reporting unit was less than the carrying value of our net assets and thus performed the second step of the impairment test. Our step two analysis involved preparing an allocation of the estimated fair value of our reporting unit to the tangible and intangible assets (other than goodwill) as if the reporting unit had been acquired in a business combination. Based on our analysis, we recorded goodwill impairment charges of $118.8 million during the year ended March 31, 2009, representing the entire amount of our previously recorded goodwill.

All identifiable intangible assets with finite lives will continue to be amortized over their estimated useful lives and assessed for impairment under SFAS No. 144, "Accounting for the Impairment or Disposal of Long-Lived Assets."

Revenue Recognition.    Our revenue recognition policies are in compliance with American Institute of Certified Public Accountants Statement of Position ("SOP") 97-2, "Software Revenue Recognition," as amended by SOP 98-9, "Modification of SOP 97-2, Software Revenue Recognition, With Respect to Certain Transactions," which provide guidance on generally accepted accounting principles ("GAAP") for recognizing revenue on software transactions, and Staff Accounting Bulletin ("SAB") No. 104, "Revenue Recognition in Financial Statements," which outlines the basic criteria that must be met to recognize revenue and provides guidance for presentation of revenue and for disclosure related to revenue recognition policies in financial statements filed with the Securities and Exchange Commission ("SEC").

Product Sales:    We recognize revenue for packaged software when title and risk of loss transfers to the customer, provided that no significant vendor support obligations remain outstanding and that collection of the resulting receivable is deemed probable by management.

Some of our packaged software products are developed with the ability to be connected to, and played via, the internet. In order for consumers to participate in online communities and play against one another via the internet, we (either directly or through outsourced arrangements with third parties) maintain servers that support an online service we provide to consumers for activities such as matchmaking, roster updates, tournaments and player rankings. Generally, we do not consider the online service to be a deliverable as it is incidental to the overall product offering. Accordingly, we do not defer any revenue related to products containing the limited online service.

In instances where the online service is considered a deliverable and where we have significant continuing involvement in addition to the software product, we account for the sale as a "bundled" sale, or multiple element arrangement, in which we sell both the packaged software product and the online service for one combined price. Vendor specific objective evidence for the fair value of the online service does not exist as we do not separately offer or charge for the online service. Therefore, when the online service is determined to be a deliverable, we recognize the revenue from sales of such software products ratably over the estimated online service period of six months, beginning the month after shipment of the software product. Costs of sales related to such products are also deferred and recognized with the related revenues and include product costs, software amortization and royalties, and license amortization and royalties.

Determining whether the online service for a particular game constitutes a deliverable is subjective and requires management's judgment. Determining the estimated service period over which to recognize the related revenue and costs of sales is also subjective and involves management's judgment.

When we determine the online service from packaged software products bundled with other online services is considered to be more-than-inconsequential to the software product, such amounts are recognized ratably over the estimated service period of six months beginning the month after initial sale. At March 31, 2009 the deferred revenue related to these games was $11.6 million and is included within accrued and other current liabilities in our consolidated balance sheet.

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Although we generally sell our products on a no-return basis, in certain circumstances we may allow price protection, returns or other allowances on a negotiated basis. We estimate such price protection, returns or other allowances based upon management's evaluation of our historical experience, retailer inventories, the nature of the titles and other factors. Such estimates are deducted from gross sales. See "Note 3—Accounts Receivable Allowances." Software is sold under a limited 90-day warranty against defects in material and workmanship. To date, we have not experienced material warranty claims.

Software Licenses:    For those agreements that provide the customers the right to multiple copies in exchange for guaranteed minimum royalty amounts, revenue is recognized at delivery of the product master or the first copy. Per copy royalties on sales that exceed the guarantee are recognized as earned. Revenue from the licensing of software for the fiscal years ended March 31, 2009, 2008 and 2007 was $11.7 million, $7.8 million and $8.6 million, respectively.

Wireless Revenue:    We recognize wireless revenues principally from the sale or subscription of our applications to wireless subscribers under distribution agreements with wireless carriers in the period in which the applications are purchased by the subscribers, assuming that: fees are fixed and determinable; we have no significant obligations remaining and collection of the related receivable is reasonably assured. In accordance with the distribution agreements, the wireless carriers are responsible for billing, collecting and remitting our fees to us. The wireless carriers generally report the final sales data to us within 10 to 45 days following the end of each month. When final sales data is not available in a timely manner for reporting purposes, we estimate our revenues based on available sales data and historical trends. We will record differences between estimated revenues and actual revenues in the next reporting period once the actual amounts are determined.

Also, in accordance with EITF No. 99-19, "Reporting Revenue Gross as a Principal Versus Net as an Agent," we recognize as revenues the net amount the wireless carrier pays to us upon the sale of our applications, net of any service or other fees earned and deducted by the wireless carrier.

Advertising.    Advertising and sales promotion costs are generally expensed as incurred, except for television airtime and print media costs associated with media campaigns, which are deferred and charged to expense in the period the airtime or advertising space is used for the first time. We engage in co-operative advertising with some of our retail channel partners. We accrue the associated costs when revenue is recognized and such amounts are included in selling and marketing expense if there is a separate identifiable benefit for which we can reasonably estimate the fair value of the benefit identified; otherwise, they are recognized as a reduction of net sales. Advertising costs for the fiscal years ended March 31, 2009, 2008 and 2007 were $77.6 million, $85.7 million and $61.2 million, respectively.

Stock-based compensation.    We account for stock-based compensation under SFAS No. 123(R) "Share-Based Payment" ("FAS 123R"). Under FAS 123R, we estimate the fair value of stock options on date of grant using the Black-Scholes option pricing model. The fair value for awards that are expected to vest is then amortized on a straight-line basis over the requisite service period of the award, which is generally the option vesting term. The amount of expense recognized represents the expense associated with the stock options we expect to ultimately vest based upon an estimated rate of forfeitures; this rate of forfeitures is updated as necessary and any adjustments needed to recognize the fair value of options that actually vest or are forfeited are recorded. The Black-Scholes option pricing model, used to estimate the fair value of an award, requires the input of subjective assumptions, including the expected volatility of our common stock and an option's expected life. As a result, the financial statements include amounts that are based upon our best estimates and judgments relating to the expenses recognized for stock-based compensation.

Income taxes.    We account for income taxes in accordance with SFAS No. 109, "Accounting for Income Taxes" ("FAS 109"). The provision for income taxes is computed using the asset and liability method, under which deferred income tax assets and liabilities are measured using the currently enacted tax rates that apply to taxable income in effect for the years in which those tax assets are expected to be realized or

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settled. To the extent recovery of deferred tax assets is not likely based on our estimates of future taxable income in each jurisdiction, a valuation allowance is established. As part of the process of preparing our consolidated financial statements, we are required to estimate our income taxes in each of the jurisdictions in which we operate. This process involves: (i) estimating our current tax exposure in each jurisdiction including the impact, if any, of changes or interpretations to applicable tax laws and regulations, (ii) estimating additional taxes resulting from tax examinations and (iii) making judgments regarding the recoverability of deferred tax assets.

The calculation of our tax liabilities involves dealing with uncertainties in the application of complex tax regulations. We recognize liabilities for anticipated tax audit issues in the U.S. and other tax jurisdictions based on our estimate of whether, and the extent to which, additional taxes will be due. Our estimate for the potential outcome for any uncertain tax issue, including our claims for research and development income tax credits, requires judgment. We believe we have adequately provided for any reasonably foreseeable outcome related to these matters. However, our future results may include favorable or unfavorable adjustments to our estimated tax liabilities in the period in which they are resolved or when statutes of limitation on potential assessments expire.

As of April 1, 2007, we adopted the provisions of FIN No. 48, "Accounting for Uncertainty in Income Taxes—an interpretation of FASB Statement No. 109" ("FIN 48"). Previously, we had accounted for income tax contingencies in accordance with SFAS No. 5, "Accounting for Contingencies." As required by FIN 48, we recognize the financial statement benefit of a tax position only after determining that the relevant tax authority would more likely than not sustain the position following an audit. For tax positions meeting the "more likely than not" threshold, the amount recognized in the financial statements is the largest benefit that has a greater than 50% likelihood of being realized upon ultimate settlement with the relevant tax authority. At the adoption date, we applied FIN 48 to all income tax positions for which the statute of limitations remained open. Our adoption of FIN 48 on April 1, 2007 had no impact on our April 1, 2007 beginning retained earnings balance. The amount of unrecognized tax benefits as of March 31, 2009 and 2008 was $10.9 million and $11.6 million, respectively. The contingent tax liability relates to tax positions taken in previously filed tax returns and similar positions expected to be taken in our current year income tax returns. A portion of the contingent tax liability relates to fiscal years under examination. On May 24, 2007 we received notification from the IRS that the Joint Committee on Taxation had completed its review of our file and took no exception to the conclusions reached by the IRS. We have evaluated the impact of the conclusions reached in the IRS examination in the FIN 48 measurement and recognition process. We are currently under routine examination by the IRS for our income tax returns for fiscal years 2004 through 2007 and by various state jurisdictions for fiscal years subsequent to 2003. We expect some of these examinations to be concluded and settled in the next 12 months, however, we are currently unable to estimate the potential impact to the liability for unrecognized tax benefits or the timing of such changes. We do not anticipate any significant changes in the unrecognized tax benefits in fiscal 2010 related to the expiration of the statutes of limitations.

Basic and Diluted Earnings Per Share.    Basic earnings per share is computed by dividing net income by the weighted average number of common shares outstanding for the period. Diluted earnings per share is computed by dividing net income by the weighted average number of common shares outstanding for the period, increased by common stock equivalents. Common stock equivalents are calculated using the treasury stock method and represent incremental shares issuable upon exercise of our outstanding options, warrants, the employee stock purchase plan, and other stock unit awards. However, potential common shares are not included in the denominator of the diluted earnings per share calculation when inclusion of such shares would be anti-dilutive, such as in a period in which a net loss is recorded.

Recently Issued Accounting Pronouncements.    In September 2006, the FASB issued SFAS No. 157, "Fair Value Measurements" ("FAS 157"). FAS 157 provides a single definition of fair value, together with a framework for measuring it, and requires additional disclosure about the use of fair value to measure assets and liabilities. In February 2008, the FASB issued FASB Staff Position ("FSP") FAS 157-2,

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"Effective Date of FASB Statement No. 157" which defers the implementation for certain non-recurring, nonfinancial assets and liabilities from fiscal years beginning after November 15, 2007 to fiscal years beginning after November 15, 2008, which will be our fiscal year 2010. In October 2008, the FASB issued FSP FAS 157-3, "Determining the Fair Value of a Financial Asset When the Market for That Asset Is Not Active" which clarifies the application of FAS 157 in a market that is not active. FSP FAS 157-3 is effective upon issuance, including prior periods for which financial statements have not been issued. The statement provisions effective as of April 1, 2008 and July 1, 2008, did not have a material effect on our results of operations, financial position or cash flows. We adopted the remaining provisions of this statement on April 1, 2009, and the adoption did not have a material impact on our results of operations, financial position or cash flows.

FSP FAS 157-4, "Determining Fair Value When the Volume and Level of Activity for the Asset or Liability Have Significantly Decreased and Identifying Transactions That Are Not Orderly ("FSP FAS 157-4")," provides guidance on how to determine the fair value of assets and liabilities in an environment where the volume and level of activity for the asset or liability have significantly decreased and re-emphasizes that the objective of a fair value measurement remains an exit price. FSP FAS 157-4 is effective for interim and annual periods ending after June 15, 2009, but entities may early adopt the FSP for the interim and annual periods ending after March 15, 2009. The adoption is not expected to have a material impact on our results of operations, financial position or cash flows.

In February 2007, the FASB issued SFAS No. 159, "The Fair Value Option for Financial Assets and Financial Liabilities—Including an amendment of FASB Statement No. 115" ("FAS 159"). FAS 159 permits an entity to choose to measure many financial instruments and certain other items at fair value at specified election dates. Subsequent unrealized gains and losses on items for which the fair value option has been elected will be reported in earnings. We adopted this statement on April 1, 2008 and did not make this election for any of our existing financial assets and liabilities. As such, the adoption of this statement did not have any impact on our results of operations, financial position or cash flows. The Company did elect the fair value option for a financial instrument acquired in the third quarter of fiscal 2009 (see "Note 2—Investments").

In May 2008, the FASB issued SFAS No. 162, "The Hierarchy of Generally Accepted Accounting Principles" ("FAS 162"). FAS 162 is intended to improve financial reporting by identifying a consistent framework, or hierarchy, for selecting accounting principles to be used in preparing financial statements that are presented in conformity with GAAP for nongovernmental entities. FAS 162 is effective 60 days following the SEC's approval of the Public Company Accounting Oversight Board amendments to AU Section 411, "The Meaning of Present Fairly in Conformity with Generally Accepted Accounting Principles." We do not expect the adoption of this statement to have a material impact on our results of operations, financial position or cash flows.

In December 2007, the FASB issued SFAS No. 141(R), "Business Combinations" ("FAS 141R"). FAS 141R retains the fundamental requirements in SFAS No. 141 that the acquisition method of accounting (which SFAS No. 141 called the purchase method) be used for all business combinations and for an acquirer to be identified for each business combination. FAS 141R defines the acquirer as the entity that obtains control of one or more businesses in the business combination and establishes the acquisition date as the date that the acquirer achieves control. FAS 141R is effective for business combination transactions for which the acquisition date is on or after the beginning of the first annual reporting period beginning on or after December 15, 2008, which will be our fiscal year 2010. We adopted this statement on April 1, 2009, and the adoption is expected to have a significant effect on our financial statements for material acquisitions consummated subsequent to April 1, 2009.

In April 2008, the FASB issued FSP FAS 142-3, "Determination of the Useful Life of Intangible Assets" ("FSP 142-3"). FSP 142-3 amends the factors that should be considered in developing renewal or extension assumptions used to determine the useful life of a recognized intangible asset under SFAS No. 142,

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"Goodwill and Other Intangible Assets" ("FAS 142"). This change is intended to improve the consistency between the useful life of a recognized intangible asset under FAS 142 and the period of expected cash flows used to measure the fair value of the asset under FAS 141R and other GAAP. FSP 142-3 is effective for financial statements issued for fiscal years beginning after December 15, 2008, and interim periods within those fiscal years, which will be our fiscal year 2010. The requirement for determining useful lives must be applied prospectively to intangible assets acquired after the effective date and the disclosure requirements must be applied prospectively to all intangible assets recognized as of, and subsequent to, the effective date. We adopted this statement on April 1, 2009, and the adoption did not have a material impact on our results of operations, financial position or cash flows.

In December 2007, the FASB issued SFAS No. 160, "Noncontrolling Interests in Consolidated Financial Statements" ("FAS 160"). This Statement amends Accounting Research Bulletin ("ARB") No. 51, "Consolidated Financial Statements" to establish accounting and reporting standards for the non-controlling interest in a subsidiary and for the deconsolidation of a subsidiary. It clarifies that a non-controlling interest in a subsidiary is an ownership interest in the consolidated entity that should be reported as equity in the consolidated financial statements. FAS 160 is effective for fiscal years and interim periods within those fiscal years, beginning on or after December 15, 2008, which will be our fiscal year 2010. We adopted this statement on April 1, 2009, and the adoption did not have a material impact on our results of operations, financial position or cash flows.

In March 2008, the FASB issued SFAS No. 161, "Disclosures about Derivative Instruments and Hedging Activities—an amendment of FASB Statement No. 133" ("FAS 161"). This Statement changes the disclosure requirements for derivative instruments and hedging activities. Under FAS 161, entities are required to provide enhanced disclosures about (a) how and why an entity uses derivative instruments, (b) how derivative instruments and related hedged items are accounted for under Statement 133 and its related interpretations, and (c) how derivative instruments and related hedged items affect an entity's financial position, financial performance, and cash flows. FAS 161 is effective for financial statements issued for fiscal years and interim periods beginning after November 15, 2008, which was our fourth quarter of fiscal year 2009. We adopted this statement on January 1, 2009, and the adoption did not have a material impact on our results of operations, financial position or cash flows.

In June 2007, the FASB ratified the Emerging Issues Task Force ("EITF") consensus conclusion on EITF No. 07-3, "Accounting for Advance Payments for Goods or Services to be Used in Future Research and Development" ("EITF 07-3"). EITF 07-3 addresses the diversity which exists with respect to the accounting for the non-refundable portion of a payment made by a research and development entity for future research and development activities. Under this conclusion, an entity is required to defer and capitalize non-refundable advance payments made for research and development activities until the related goods are delivered or the related services are performed. EITF 07-3 requires prospective application for new contracts entered into after the effective date. We adopted this statement on April 1, 2008, and the adoption did not have a material impact on our results of operations, financial position or cash flows.

In December 2007, the FASB ratified the EITF consensus on EITF Issue No. 07-1, "Accounting for Collaborative Arrangements" that discusses how parties to a collaborative arrangement (which does not establish a legal entity within such arrangement) should account for various activities. The consensus indicates that costs incurred and revenues generated from transactions with third parties (i.e. parties outside of the collaborative arrangement) should be reported by the collaborators on the respective line items in their income statements pursuant to EITF Issue No. 99-19, "Reporting Revenue Gross as a Principal Versus Net as an Agent." Additionally, the consensus provides that income statement characterization of payments between the participation in a collaborative arrangement should be based upon existing authoritative pronouncements; analogy to such pronouncements if not within their scope; or a reasonable, rational, and consistently applied accounting policy election. EITF Issue No. 07-1 is effective for interim or annual reporting periods in fiscal years beginning after December 15, 2008, which is our

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fiscal 2010 and is to be applied retrospectively to all periods presented for collaborative arrangements existing as of the date of adoption. We adopted this statement on April 1, 2009, and the adoption did not have a material impact on our results of operations, financial position or cash flows.

In June 2008, the FASB ratified the EITF consensus on EITF Issue No. 07-5, "Determining Whether an Instrument (or Embedded Feature) is Indexed to an Entity's Own Stock" ("EITF 07-5") that discusses the determination of whether an instrument is indexed to an entity's own stock. The guidance of this issue shall be applied to outstanding instruments as of the beginning of the fiscal year in which this issue is initially applied. EITF 07-5 is effective for financial statements issued for fiscal years beginning after December 15, 2008 and interim periods within those fiscal years, which is our fiscal 2010. We adopted this statement on April 1, 2009, and the adoption did not have a material impact on our results of operations, financial position or cash flows.

In December 2008, the FASB issued FSP SFAS 140-4 and FIN 46 (R)-8, "Disclosures by Public Entities (Enterprises) about Transfers of Financial Assets and Interests in Variable Interest Entities" ("FSP SFAS 140-4 and FIN 46 (R)-8"). This disclosure-only FSP is intended to provide greater transparency to financial statement users about a transferor's continuing involvement with transferred financial assets and an enterprise's involvement with variable interest entities and qualifying special purpose entities. FSP SFAS 140-4 and FIN 46 (R)-8 is effective for reporting periods (annual or interim) ending after December 15, 2008. We adopted this statement for our quarter ended December 31, 2008, and the adoption did not have a material impact on our results of operations, financial position or cash flows.

FSP FAS 107-1 and APB 28-1, "Interim Disclosures about Fair Value of Financial Instruments," ("FSP FAS 107-1 and APB 28-1") requires companies to disclose the fair value of financial instruments within interim financial statements, adding to the current requirement to provide those disclosures annually. FSP FAS 107-1 and APB 28-1 is effective for interim and annual periods ending after June 15, 2009, but entities may early adopt the FSP for the interim and annual periods ending after March 15, 2009. The adoption is not expected to have a material impact on our results of operations, financial position or cash flows.

FSP FAS 115-2 and FAS 124-2, "Recognition and Presentation of Other-Than-Temporary Impairments," ("FSP FAS 115-2 and FAS 124-2") modifies the requirements for recognizing other-than-temporary-impairment on debt securities and significantly changes the impairment model for such securities. Under FSP FAS 115-2 and 124-2, a security is considered to be other-than-temporarily impaired if the present value of cash flows expected to be collected are less than the security's amortized cost basis (the difference being defined as the credit loss) or if the fair value of the security is less than the security's amortized cost basis and the investor intends, or more-likely-than-not will be required, to sell the security before recovery of the security's amortized cost basis. If an other-than-temporary impairment exists, the charge to earnings is limited to the amount of credit loss if the investor does not intend to sell the security, and it is more-likely-than-not that it will not be required to sell the security, before recovery of the security's amortized cost basis. Any remaining difference between fair value and amortized cost is recognized in other comprehensive income, net of applicable taxes. Otherwise, the entire difference between fair value and amortized cost is charged to earnings. The FSP also modifies the presentation of other-than-temporary impairment losses and increases related disclosure requirements. FSP FAS 115-2 and FAS 124-2 is effective for interim and annual periods ending after June 15, 2009, but entities may early adopt the FSP for the interim and annual periods ending after March 15, 2009. The adoption is not expected to have a material impact on our results of operations, financial position or cash flows.

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2.     Investment Securities

The following table summarizes our investment securities and their related inception-to-date gross unrealized gains and (losses), as of March 31, 2009 (in thousands).

 
  Amortized
Cost
  Gross
Unrealized
Gains
  Gross
Unrealized
Losses
  Fair
Value
 

Short-term investments:

                         
 

Municipal securities

  $ 6,397   $ 5   $ (3 ) $ 6,399  
 

Corporate securities

    2,405             2,405  
                   
   

Total short-term investments

    8,802     5     (3 )   8,804  
                   

Long-term investments:

                         
 

Municipal securities(1)

    5,475         (450 )   5,025  
                   
   

Total long-term investments

    5,475         (450 )   5,025  
                   

Total available-for-sale investments

  $ 14,277   $ 5   $ (453 ) $ 13,829  
                   
 

Put option

                      4,541  
 

Trading securities(1)

                      26,077  
                         
   

Total long-term investments pledged

                      30,618  
                         

Total investment securities

                    $ 44,447  
                         

      (1)
      The municipal securities included in the table above and classified as long-term are all auction rate securities with most collateralized by student loans guaranteed by the U.S. government under the Federal Family Education Loan Program and the majority of the remaining securities backed by monoline bond insurance companies.

Available-for-sale investments

The gross unrealized losses on our short-term available-for-sale investments in the above table were primarily caused by a decrease in the fair value of the investments as a result of the limited liquidity of these investments. None of the available-for-sale securities included in the above table have been in an unrealized loss position for more than 12 months.

During fiscal 2009, our available-for-sale investments included in the table above had a decline in fair value of $0.5 million that was deemed temporary, as we believe the decline in fair value is primarily attributable to the limited liquidity of these investments. As such, an unrealized loss in this amount was recorded to other comprehensive income.

In addition, we had a pre-tax unrealized holding loss on our investment in Yuke's Co., Ltd. ("Yuke's") that is classified as available-for-sale and is included in other long-term assets, net (see "Note 8—Other Long-Term Assets").

During fiscal 2009, we recorded impairment charges of $6.3 million to interest and other income, net, related to declines in fair value that we concluded were other than temporary. Of this impairment, $2.0 million related to a downgrade in one security's rating from A to CCC- and $4.3 million related to securities received as collateral for former auction rate securities ("ARS") that were required to be unwound as a result of Lehman Brothers filing for bankruptcy protection.

During the year ended March 31, 2009 there were $0.1 million of realized gains and $0.4 million of realized losses from sales of available-for-sale securities.

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The following table summarizes the amortized cost and fair value of our investment securities, classified by stated maturity as of March 31, 2009 (in thousands):

 
  Amortized Cost   Fair Value  

Short-term investments:

             
 

Due in one year or less

  $ 8,802   $ 8,804  
 

Due after one year through two years

         
           
   

Total short-term investments

    8,802     8,804  
           

Long-term investments:

             
 

Due after one year through five years

    500     490  
 

Due after five years through ten years

         
 

Due after ten years

    4,975     4,535  
           
   

Total long-term investments

    5,475     5,025  
           

Total investment securities

  $ 14,277   $ 13,829  
           

The following table summarizes our available-for-sale investment securities and their related inception-to-date gross unrealized gains and (losses), as of March 31, 2008 (in thousands):

 
  Amortized
Cost
  Gross
Unrealized
Gains
  Gross
Unrealized
Losses
  Fair
Value
 

Short-term investments:

                         
 

U.S. agency securities

  $ 3,501   $   $   $ 3,501  
 

Municipal securities

    58,381     527         58,908  
 

Corporate notes

    7,493         (218 )   7,275  
                   
   

Total short-term investments

    69,375     527     (218 )   69,684  
                   

Long-term investments:

                         
 

U.S. agency securities

                 
 

Municipal securities(1)

    47,185         (1,176 )   46,009  
 

Corporate securities(1)

    6,800         (210 )   6,590  
                   
   

Total long-term investments

    53,985         (1,386 )   52,599  
                   

Total investment securities

  $ 123,360   $ 527   $ (1,604 ) $ 122,283  
                   

      (1)
      The municipal and corporate securities included in the table above and classified as long-term are all auction rate securities with most collateralized by student loans guaranteed by the U.S. government under the Federal Family Education Loan Program and the majority of the remaining securities backed by monoline bond insurance companies

During the year ended March 31, 2008 there were $0.1 million of realized gains and no realized losses from sales of available-for-sale securities. During the year ended March 31, 2007 there were no realized gains or (losses) from sales of available-for-sale securities. In addition to the net unrealized loss of $1.0 million during the year ended March 31, 2008 from our investment securities, we had a pre-tax unrealized holding gain on our investment in Yuke's Co., Ltd. ("Yuke's") which is classified as available-for-sale and is included in other long-term assets (see "Note 8—Other Long-Term Assets").

The gross unrealized losses on our available-for-sale investments in the above table were primarily caused by a decrease in the fair value of the investments as a result of an increase in market interest rates. None of the available-for-sale securities included in the above table have been in an unrealized loss position for more than 12 months.

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Auction Rate Securities

As of March 31, 2009 we had $31.1 million of ARS classified as long-term investments, of which $26.1 million were considered trading securities and $5.0 million were considered available-for-sale. These ARS are variable rate bonds tied to short-term interest rates with long-term maturities. ARS have interest rate resets through a modified Dutch auction at predetermined short-term intervals, typically every 7, 28, or 35 days. Interest on ARS is generally paid at the end of each auction process or semi-annually and is based upon the interest rate determined during the prior auction.

In October 2008, we entered into a settlement agreement with UBS, the broker of certain of our ARS (the "UBS Agreement"). The UBS Agreement provides us with Auction Rate Securities Rights ("Rights") to sell such ARS to UBS at the par value of the underlying securities at any time during the period June 30, 2010 through July 2, 2012. These Rights are a freestanding instrument accounted for separately from the ARS, and are registered, nontransferable securities accounted for as a put option. Under the UBS Agreement, UBS may, at its discretion, sell the ARS at any time through July 2, 2012 without prior notice, and must pay us par value for the ARS within one day of the settlement. As of March 31, 2009, the put option had a fair value of $4.5 million and is recorded in long-term investments, pledged and a gain of $4.5 million is recorded in interest and other income, net, in the accompanying consolidated statement of operations for fiscal 2009.

Additionally, pursuant to the UBS Agreement, we have the ability to borrow up to 75% of the market value of the ARS (as determined by UBS) at any time, on a no net interest basis, to the extent that such ARS continue to be illiquid or until June 30, 2010 (see "Note 10—Secured Credit Lines") and in return, we agreed to release UBS from certain potential claims related to the ARS in certain specified circumstances. The credit line is secured by our ARS held with UBS, which have a par value of $30.8 million and a fair value of $26.1 million at March 31, 2009. As of March 31, 2009, we have borrowed $21.4 million under the UBS Agreement. The ARS held with UBS that were previously reported as available-for-sale were transferred to trading securities and are classified as long-term investments, pledged. We recorded a charge of $4.7 million for the mark-to-market adjustment related to these trading securities in interest and other income, net.

In fiscal 2009 the gross losses included in earnings from transfers of securities from the available-for-sale category into the trading category were $5.5 million. In fiscal 2009 there were no gains from transfers included in earnings from transfers of securities from the available-for-sale category into the trading category.

In aggregate, $0.2 million of net mark-to-market losses have been recorded in interest and other income, net, in the accompanying consolidated statement of operations, related to trading securities still held at March 31, 2009.

Fair Value

FAS 157 defines fair value, establishes a framework for measuring fair value under generally accepted accounting principles and enhances disclosures about fair value measurements. Fair value is defined under FAS 157 as the price that would be received to sell an asset or paid to transfer a liability in an orderly transaction between market participants on the measurement date. Valuation techniques used to measure fair value under FAS 157 must maximize the use of observable inputs and minimize the use of unobservable inputs. The standard describes a fair value hierarchy based on three levels of inputs, of which the first two are considered observable and the last unobservable, that may be used to measure fair value.

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We used the following methods and assumptions to estimate the fair value of the investment securities included in the table above:

    Level 1—Quoted prices in active markets for identical assets or liabilities that the reporting entity has the ability to access at the measurement date. As required by FAS 157, we do not adjust the quoted prices for these investments.

    Level 2—Inputs other than Level 1 that are observable, either directly or indirectly, such as quoted prices for similar assets or liabilities in active markets; quoted prices for identical or similar assets or liabilities in markets that are not active; or other inputs that are observable or can be corroborated by observable market data for substantially the full term of the assets or liabilities.

    Level 3—Discounted cash flow analysis using unobservable inputs that are supported by little or no market activity and that are significant to the fair value of the assets or liabilities, as discussed further below.

The following table summarizes the Company's financial assets measured at fair value on a recurring basis in accordance with FAS 157 as of March 31, 2009:

 
  Level 1   Level 2   Level 3   Total  

Cash Equivalents:

                         
 

Money market funds

  $ 38,234   $   $   $ 38,234  

Short-term investments:

                         
 

Municipal securities

        6,399         6,399  
 

Corporate securities

    1,343     1,062         2,405  

Long-term investments:

                         
 

Municipal securities

            31,102     31,102  
 

Put option

            4,541     4,541  
 

Investment in Yuke's

    3,847             3,847  
                   
   

Total

    43,424     7,461     35,643     86,528  
                   

Level 3 assets primarily consist of ARS, the majority of which are AAA/Aaa rated and collateralized by student loans guaranteed by the U.S. government under the Federal Family Education Loan Program. Most of the remaining securities are backed by monoline bond insurance companies. We have historically invested in these securities for short periods of time as part of our cash management program. However, the recent uncertainty in the credit markets has prevented us and other investors from selling these securities. As such, we classified $35.6 million of these investments as long-term as of March 31, 2009 to reflect the current lack of liquidity. We believe we have the ability to, and intend to, hold the ARS classified as available-for-sale until the auction process recovers. All of the securities are investment grade securities, and we have no reason to believe that any of the underlying issuers of these ARS are presently at risk or that the underlying credit quality of the assets backing these ARS has been impacted by the reduced liquidity of these investments. We have continued to receive interest payments on these ARS according to their terms.

We have estimated the fair value of these ARS using a discounted cash flow analysis that considered the following key inputs: i) credit quality, ii) estimates on the probability of the issue being called or sold prior to final maturity, iii) current market rates, and iv) estimates of the next time the security is expected to have a successful auction. The contractual terms of these securities do not permit the issuer to call, prepay or otherwise settle the securities at prices less than the stated par value of the security.

We have elected fair value accounting for the put option pursuant to FAS 159, recorded in connection with an ARS settlement agreement signed with UBS as discussed above. This election was made in order to mitigate volatility in earnings caused by accounting for the put option and underlying ARS under different

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methods. We have estimated the value of the put option as the difference between the par value of the underlying ARS and the fair value of the ARS, after applying an estimated risk discount, as the put option gives us the right to sell the underlying ARS to the broker during the period June 30, 2010 to July 2, 2012 for a price equal to the par value.

The following table provides a summary of changes in fair value of our Level 3 financial assets as of March 31, 2009:

 
  Level 3
Fair Value
Measurements
 

Balance at March 31, 2008

  $ 54,419  

Total gains or (losses) (realized/unrealized):

       
 

Included in earnings

    (4,554 )
 

Included in accumulated other comprehensive income

    1,033  

Purchases, sales, issuances and settlements, net

    (11,120 )

Transfers in/(out) of Level 3

    (4,135 )
       

Balance at March 31, 2009

  $ 35,643  
       

Transfers out of Level 3 represent three ARS related to the Lehman Brothers bankruptcy, that are now valued using Level 1 and Level 2 inputs of the underlying securities we have received.

Financial Instruments.    As of March 31, 2009 and 2008, we had foreign exchange forward contracts in the notional amount of $67.2 million and $97.0 million, respectively, with a fair value that approximates zero at both March 31, 2009 and 2008. We estimate the fair value of these contracts using inputs obtained in quoted public markets. The net loss recognized from foreign currency contracts during fiscal 2009 was $2.3 million, and the net gain recognized from foreign currency contracts during fiscal 2008 was $5.9 million, both of which are included in interest and other income, net, in our consolidated statements of operations.

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3.     Accounts Receivable Allowances

Accounts receivable allowances at March 31, 2009, 2008 and 2007 consist of the following (in thousands):

 
  Balance at
Beginning of
Period
  Provisions   Deductions   Balance at
End of
Period
 

Year ended March 31, 2009

                         

Allowance for price protection and returns

  $ 92,788     194,562   $ (212,038 ) $ 75,312  

Allowance for co-op advertising

    19,907     53,309     (59,889 )   13,327  

Allowance for doubtful accounts and other

    346     14,412     (2,364 )   12,394  
                   

Total

  $ 113,041   $ 262,283   $ (274,291 ) $ 101,033  
                   

Year ended March 31, 2008

                         

Allowance for price protection and returns

  $ 66,071   $ 185,921   $ (159,204 ) $ 92,788  

Allowance for co-op advertising

    13,612     48,008     (41,713 )   19,907  

Allowance for doubtful accounts and other

    866     67     (587 )   346  
                   

Total

  $ 80,549   $ 233,996   $ (201,504 ) $ 113,041  
                   

Year ended March 31, 2007

                         

Allowance for price protection and returns

  $ 48,223   $ 128,454   $ (110,606 ) $ 66,071  

Allowance for co-op advertising

    8,440     40,726     (35,554 )   13,612  

Allowance for doubtful accounts and other

    1,157     975     (1,266 )   866  
                   

Total

  $ 57,820   $ 170,155   $ (147,426 ) $ 80,549  
                   

4.     Balance Sheet Details

Inventory.    Inventory at March 31, 2009 and 2008 consists of the following (in thousands):

 
  March 31,
2009
  March 31,
2008
 

Components

  $ 2,225   $ 1,849  

Finished goods

    23,560     36,391  
           
 

Inventory

  $ 25,785   $ 38,240  
           

Property and Equipment, net.    Property and equipment, net at March 31, 2009 and 2008 consists of the following (in thousands):

 
  Useful
Lives
  March 31,
2009
  March 31,
2008
 

Building

  30 yrs   $ 730   $ 730  

Land

      401     401  

Computer equipment and software

  3-10 yrs     50,382     63,646  

Furniture, fixtures and equipment

  5 yrs     7,705     9,476  

Leasehold improvements

  3-6 yrs     12,686     15,715  

Automobiles

  2-5 yrs     58     105  
               

        71,962     90,073  

Less: accumulated depreciation

        (38,451 )   (39,608 )
               
 

Property and equipment, net

      $ 33,511   $ 50,465  
               

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Depreciation expense associated with property and equipment amounted to $17.5 million, $17.4 million and $13.7 million for the fiscal years ended March 31, 2009, 2008 and 2007, respectively.

Accrued and Other Current Liabilities.    Accrued and other current liabilities at March 31, 2009 and 2008 consist of the following (in thousands):

 
  March 31,
2009
  March 31,
2008
 

Accrued liabilities

  $ 31,108   $ 39,876  

Accrued compensation

    27,058     39,939  

Accrued venture partner expense

    56,692     37,809  

Deferred revenue, net—packaged software product

    11,606     30,864  

Accrued third-party software developer milestones

    21,526     10,594  

Accrued royalties

    42,150     43,020  
           
 

Accrued and other current liabilities

  $ 190,140   $ 202,102  
           

Deferred revenues, net—packaged software product, consists of net sales from packaged software products bundled with online services considered to be more-than-inconsequential to the software product. Such amounts are recognized ratably over the estimated service period of six months beginning the month after initial sale. At March 31, 2009 and 2008 the deferred costs related to this deferred revenue were $6.3 million and $20.7 million, respectively, and are included within software development and prepaid expenses and other current assets in our consolidated balance sheet. See "Note 1—Description of Business and Summary of Significant Accounting Policies" for further information regarding our revenue recognition policies.

Other Long-Term Liabilities.    Other long-term liabilities at March 31, 2009 and 2008 consist of the following (in thousands):

 
  March 31,
2009
  March 31,
2008
 

Accrued royalties

  $ 19,986   $ 35,004  

Unrecognized tax benefits and related interest

    5,158     5,461  

Accrued liabilities

    8,359     3,714  
           
 

Other long-term liabilities

  $ 33,503   $ 44,179  
           

5.     Business Combinations

In fiscal 2008, we acquired certain of the assets and/or all of the outstanding equity interests in the following three entities for a total cost of $35.3 million, of which $31.1 million was paid in cash at the time of acquisition, $0.3 million in shares issued, with the remaining balance of $3.9 million (which was included in accrued and other current liabilities at March 31, 2008) paid during fiscal 2009:

    Big Huge Games, Inc., located in Timonium, Maryland, a development studio focused on the Role-Playing-Game genre;

    Universomo Ltd., located in Tampere, Finland, a developer of interactive entertainment software for all major mobile platforms;

    Elephant Entertainment, LLC, located in Minneapolis, Minnesota, a publisher and distributor of casual PC games.

During fiscal 2009, the former shareholders of Universomo reached their additional post-acquisition performance targets and earned additional consideration of $1.7 million (denominated as 1.2 million

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Euro); of which $0.9 million was paid during fiscal 2009, with the remaining $0.8 million included in accrued and other current liabilities in our March 31, 2009 consolidated balance sheet to be paid in fiscal 2010. There are no further amounts of additional consideration under this acquisition.

Goodwill and other intangible assets recorded related to the above transactions has amounted to $30.7 million and $5.6 million, respectively, $34.8 million of which is not expected to be deductible for income tax purposes. The acquisitions were accounted for using the purchase method in accordance with SFAS No. 141 "Business Combinations." Accordingly, the net assets were recorded at their estimated fair values, and operating results were included in our financial statements from the date of acquisition. We did not present pro forma information as these acquisitions were immaterial to our financial position and results of operations.

In fiscal 2008, we paid the former shareholders of ValuSoft (acquired in fiscal 2002) additional consideration of $1.8 million for reaching certain pre-tax income targets pursuant to the purchase agreement. No amounts of additional consideration are outstanding as of March 31, 2009. Goodwill recognized in the original transaction and in the payments of the additional consideration has amounted to $23.0 million.

6.     Goodwill

The changes in the carrying amount of goodwill for the fiscal years ended March 31, 2009 and 2008 were as follows (in thousands):

Balance at March 31, 2007

  $ 88,688  
 

Goodwill acquired

    30,329  
 

Additional consideration paid for ValuSoft

    1,800  
 

Effect of foreign currency exchange rates and other

    1,568  
       

Balance at March 31, 2008

  $ 122,385  
 

Additional consideration paid for Universomo

    1,513  
 

Effect of foreign currency exchange rates and other

    (5,099 )
 

Impairment charges

    (118,799 )
       

Balance at March 31, 2009

  $  
       

We perform an annual assessment of goodwill for impairment during the fourth quarter of each year or more frequently, if events or circumstances occur that would indicate a reduction in the fair value of the Company. In the latter half of the third quarter of fiscal 2009, our stock price declined significantly, resulting in a market capitalization that was substantially below the carrying value of our net assets. In addition, the unfavorable macroeconomic conditions and uncertainties have adversely affected our environment. As a result, in connection with the preparation of the financial statements for our fiscal quarter ended December 31, 2008, we performed an interim goodwill impairment test consistent with FAS 142.

We performed the first step of the two-step impairment test required by FAS 142, which includes comparing the fair value of our single reporting unit to its carrying value. Due to market conditions at the time of the test, our analysis was weighted towards the market value approach, which is based on recent share prices, and includes a control premium based on recent transactions that have occurred within our industry, to determine the fair value of our single reporting unit. We concluded that the fair value of our single reporting unit was less than the carrying value of our net assets and thus performed the second step of the impairment test. Our step two analysis involved preparing an allocation of the estimated fair value of our reporting unit to the tangible and intangible assets (other than goodwill) as if the reporting unit had been acquired in a business combination. Based on our analysis, we recorded goodwill impairment charges

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of $118.8 million during the year ended March 31, 2009, representing the entire amount of our previously recorded goodwill.

7.     Other Intangible Assets

Intangible assets include licenses, software development and other intangible assets. Intangible assets are included in other long-term assets, net, except licenses and software development, which are reported separately in the consolidated balance sheets. Other intangible assets are as follows (in thousands):

 
   
  March 31, 2009   March 31, 2008  
 
  Useful
Lives
  Gross
Carrying
Amount
  Accumulated
Amortization
  Net
Amount
  Gross
Carrying
Amount
  Accumulated
Amortization
  Net
Amount
 

Software technology

    2-4 years   $ 3,955   $ (930 ) $ 3,025   $ 3,504   $ (562 ) $ 2,942  

Trade names

    3-10 years     1,282     (624 )   658     2,844     (673 )   2,171  

Non-compete / Employment contracts

    1.5-6.5 years     633     (615 )   18     2,383     (1,127 )   1,256  
                                 

Total

        $ 5,870   $ (2,169 ) $ 3,701   $ 8,731   $ (2,362 ) $ 6,369  
                                 

Amortization of other intangible assets for the fiscal years ended March 31, 2009, 2008 and 2007 was $1.8 million, $1.3 million and $1.9 million, respectively. Finite-lived other intangible assets are amortized using the straight-line method over the lesser of their estimated useful lives or the agreement terms, typically from one and one-half to ten years and are assessed for impairment under SFAS No. 144, "Accounting for Impairment or Disposal of Long-Lived Assets" ("FAS 144").

In accordance with our accounting policy we continue to assess long-lived assets for impairment whenever events or changes in circumstances indicate that their carrying amount may not be recoverable. During the fiscal year ended March 31, 2009, we performed an evaluation of our long-lived assets for impairment under FAS 144 and concluded no impairment was indicated. FAS 144 indicates that the carrying amount of a long-lived asset is not recoverable if it exceeds the sum of the undiscounted cash flows expected to result from the use and eventual disposition of the asset, and an impairment loss shall be measured as the amount by which the carrying amount of a long-lived asset exceeds its fair value. As a result of our realignment plan, we have incurred charges of $3.5 million related to the write-off of intangible assets.

The following table summarizes the estimated amortization expense for each of the next five fiscal years and thereafter (in thousands):

Fiscal Years Ending March 31,
   
 

2010

  $ 1,121  

2011

    728  

2012

    703  

2013

    703  

2014

    352  

Thereafter

    94  
       

  $ 3,701  
       

8.     Other Long-Term Assets

In addition to other intangible assets, other long-term assets include our investment in Yuke's, a Japanese video game developer. We own less than a 20% interest in Yuke's, which is publicly traded on the Nippon New Market in Japan. Accordingly, we account for this investment under FAS 115 as available-for-sale. Unrealized holding gains and losses are excluded from earnings and are included as a component of other

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comprehensive income until realized. In fiscal 2009 the pre-tax unrealized holding loss related to our investment in Yuke's was $3.2 million, and in fiscal 2008 the pre-tax unrealized holding gain was $1.4 million. Due to the long-term nature of this relationship, this investment is included in other long-term assets in the consolidated balance sheets.

Other long-term assets as of March 31, 2009 and 2008 are as follows (in thousands):

 
  March 31,
2009
  March 31,
2008
 

Investment in Yuke's

  $ 3,847   $ 7,080  

Other intangible assets (see Note 9)

    3,701     6,369  

Other

    2,931     6,553  
           
 

Total other long-term assets

  $ 10,479   $ 20,002  
           

9.     Restructuring

In November 2008, we announced that we updated our strategic plan in an effort to increase our profitability and cash flow generation. We have significantly realigned our business to focus on fewer, higher quality games, and have established an operating structure that supports our more focused product strategy. On February 4, 2009, in response to continuing macroeconomic uncertainty, we announced additional cost reductions in order to drive further efficiency improvements. As of March 31, 2009, the realignment has included the cancellation of several titles in development, the closure or spin-off of several of our development studios, and the streamlining of our corporate organization in order to support the new product strategy, including a reduction in worldwide personnel of approximately 600 people.

As a result of these initiatives, we recorded a $12.3 million restructuring charge for the fiscal year ended March 31, 2009. Restructuring charges include the costs associated with lease abandonments less estimates of sublease income, write-off of related long-lived assets due to the studio closures, as well as costs of other non-cancellable contracts. Additional facility related charges will be recorded in future periods as the restructuring plan is completed and facilities are vacated.

The following table summarizes the significant components and activity under the realignment plan for the fiscal year ended March 31, 2009 (in thousands) and the accrual balance as of March 31, 2009:

 
  Lease and
Contract
Terminations
  Asset
Impairments
  Total  

Balance as of March 31, 2008

  $   $   $  
 

Charges to operations

    5,617     6,649     12,266  
 

Non-cash write-offs

        (6,649 )   (6,649 )
 

Cash payments

    (1,447 )       (1,447 )
 

Foreign currency and other adjustments

    886         886  
               

Balance as of March 31, 2009

  $ 5,056   $   $ 5,056  
               

As of March 31, 2009, $2.2 million is included in accrued short-term liabilities and $2.8 million is included in other long-term liabilities related to future lease payments.

We also incurred non-cash charges of $63.3 million, recorded in cost of sales—software amortization and royalties, related to the write-off of capitalized software for games that have been cancelled in connection with the realignment plan. We also incurred non-cash charges of $1.0 million, recorded in cost of sales—license amortization and royalties, related to impairment of licenses in connection with the cancelled games. In addition, we incurred $12.7 million in cash charges related to severance and other employee benefits. Employee related severance costs are classified in product development, selling and marketing,

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and general and administrative expenses in the accompanying consolidated statements of operations based upon the employee's classification.

10.   Secured Credit Lines

In October 2008, we obtained a line of credit with UBS in conjunction with the ARS settlement agreement (see "Note 2—Investments"). The line of credit is due on demand and allows for borrowings of up to 75% of the market value of the ARS, as determined by UBS. The credit line is secured by our ARS held with UBS, which have a par value of $30.8 million and a fair value of $26.1 million at March 31, 2009. All interest, dividends, distributions, premiums, and other income and payments received into the ARS investment account at UBS will be automatically transferred to UBS as payments on the line of credit. Additionally, proceeds from any liquidation, redemption, sale or other disposition of all or part of the ARS will be automatically transferred to UBS as payments. If these payments are insufficient to pay all accrued interest by the monthly due date, then UBS will either require us to make additional interest payments or, at UBS' discretion, capitalize unpaid interest as an additional advance. UBS' intent is to cause the interest rate payable by us to be equal to the weighted average interest or dividend rate payable to us on the ARS pledged as collateral. Upon cancellation of the line of credit, we will be reimbursed for any amount paid in interest on the line of credit that exceeds the income on the ARS. There was $21.4 million outstanding, and a rate of 4.25%, on this line of credit at March 31, 2009.

In December 2008, we obtained a margin account at Wachovia Securities (now Wells Fargo & Company ("Wells Fargo")). The terms of the margin account enable us to borrow against certain securities, including some of our ARS. The margin account is collateralized by the securities held with Wells Fargo, which have a par value of $7.8 million and a fair value of $7.4 million at March 31, 2009. The interest rate on borrowing is currently set at LIBOR plus a margin. There was $3.0 million outstanding, and a rate of 1.1%, on this margin account at March 31, 2009.

11.   Capital Stock Transactions

As of March 31, 2008 we had $28.6 million authorized and available for common stock repurchases. During fiscal 2009, we did not repurchase any shares of our common stock. During fiscal 2008, our Board authorized the repurchase of up to $75.0 million of our common stock from time to time on the open market or in private transactions. During fiscal 2008, we repurchased 2,193,400 shares of our common stock for $54.9 million. There is no expiration date for the authorized repurchases.

On January 18, 2008, in connection with our acquisition of Big Huge Games, Inc. ("BHG"), we issued an aggregate of 199,631 shares of our common stock to stockholders of BHG as partial consideration for the purchase of their shares of BHG. The shares are restricted from transfer and held in escrow by THQ until certain criteria are met, as set forth in the BHG stock purchase agreement. Due to our decision in February 2009 to close and/or sell BHG, pursuant to the BHG stock purchase agreement, certain of the escrowed common stock will be released from escrow and delivered to the holders of such stock on January 18, 2011 and the remaining shares will be released from escrow and delivered to THQ on January 18, 2013.

On July 30, 2007 we amended our certificate of incorporation to increase our authorized number of shares of common stock to 225,000,000, from 75,000,000.

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12.   Accumulated Other Comprehensive Income (Loss)

The components of accumulated other comprehensive income (loss) were as follows (in thousands):

 
  Foreign
Currency
Translation
Gains (Losses)
  Net Unrealized
Gains (Losses)
on Securities
  Net Accumulated
Other Comprehensive
Income (Loss)
 

Balance at March 31, 2006

  $ 6,644   $ 3,723   $ 10,367  

Other comprehensive income (loss)

    9,463     (2,227 )   7,236  
               

Balance at March 31, 2007

    16,107     1,496     17,603  

Other comprehensive income (loss)

    9,372     219     9,591  
               

Balance at March 31, 2008

    25,479     1,715     27,194  

Other comprehensive income (loss)

    (28,019 )   (1,567 )   (29,586 )
               

Balance at March 31, 2009

  $ (2,540 ) $ 148   $ (2,392 )
               

The foreign currency translation adjustments relate to indefinite investments in non-U.S. subsidiaries and thus are not adjusted for income taxes.

13.   Earnings (Loss) Per Share

Basic earnings (loss) per share is computed as net earnings (loss) divided by the weighted-average number of shares outstanding for the period. Diluted earnings (loss) per share reflects the potential dilution that could occur from common shares issuable through stock-based compensation plans including stock options, stock-based awards and purchase opportunities under our ESPP. In applying the treasury stock method in determining our dilutive potential common shares, assumed proceeds from dilutive weighted-average outstanding options include the windfall tax benefits, net of shortfalls, calculated under the "as-if" method as prescribed by FAS 123R. The following table is a reconciliation of the weighted-average shares used in the computation of basic and diluted earnings (loss) per share for the periods presented (in thousands):

 
  Fiscal Year Ended March 31,  
 
  2009   2008   2007  

Net earnings (loss) used to compute basic and diluted earnings (loss) per share

  $ (431,112 ) $ (35,337 ) $ 68,038  
               

Weighted average number of shares outstanding—basic

   
66,861
   
66,475
   
65,039
 

Dilutive effect of potential common shares

            2,554  
               

Number of shares used to compute earnings (loss) per share—diluted

    66,861     66,475     67,593  
               

As a result of our net loss for fiscal years 2009 and 2008, 9.0 million and 5.2 million potential common shares have been excluded from the computation of diluted earnings per share, respectively, as their inclusion would have been antidilutive.

As a result of our net income for fiscal 2007, all potential shares were included in the computation of diluted earnings per share.

Had we reported net income for fiscal 2009 and 2008, an additional 0.7 million and 1.8 million shares of common stock, respectively, would have been included in the number of shares used to calculate diluted earnings per share.

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14.   Income Taxes

United States and foreign income (loss) before taxes and details of the provision for income tax are as follows (in thousands):

 
  Fiscal Year Ended March 31,  
 
  2009   2008   2007  

Income (loss) from continuing operations before income taxes and minority interest:

                   
 

United States

  $ (384,363 ) $ (99,868 ) $ 60,955  
 

Foreign

    (2,868 )   27,233     30,073  
               

  $ (387,231 ) $ (72,635 ) $ 91,028  
               

Provision for income tax (benefit) expense:

                   
 

Current

                   
   

Federal

  $ 1,734   $ (8,049 ) $ (518 )
   

State

    90     (355 )   (12 )
   

Foreign

    10,461     13,430     11,211  
               
   

Total current

    12,285     5,026     10,681  
               
 

Deferred

                   
   

Federal

    24,674     (33,833 )   6,905  
   

State

    11,309     (6,310 )   (1,036 )
   

Foreign

    (1,637 )   (4,485 )   (519 )
               
   

Total deferred

    34,346     (44,628 )   5,350  
               

Add back benefit (expense) recorded to stockholders' equity:

                   
 

Tax benefit related to stock option exercises

    536     3,921     8,866  
 

Tax benefit (expense) related to unrealized (gain) loss on investments

    (941 )   (104 )   1,309  
               

Provision (benefit) for income tax

  $ 46,226   $ (35,785 ) $ 26,206  
               

The differences between the U.S. federal statutory tax rate and our effective tax rate, expressed as a percentage of income (loss) before income taxes and minority interest, were as follows:

 
  Fiscal Year Ended March 31,  
 
  2009   2008   2007  

U.S. federal statutory tax rate

    (35.0 )%   (35.0