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Intangible Assets, net and Goodwill (Tables)
12 Months Ended
Dec. 31, 2024
Goodwill and Intangible Assets Disclosure [Abstract]  
Schedule of Intangible Assets The following tables present certain information regarding our intangible assets as of December 31, 2024 and 2023.
As of December 31,
20242023
Gross Carrying
Value
Accumulated
Amortization
Net BalanceGross Carrying
Value
Accumulated
Amortization
Net Balance
Amortizable intangible assets:   
Customer relationships$898 $(624)$274 $904 $(567)$337 
Intellectual property
924 (801)123 947 (771)176 
Licenses290 (242)48 290 (217)73 
Brand names128 (125)129 (120)
Trade names161 (159)163 (157)
Patents and other11 (7)11 (7)
Total intangible assets$2,412 $(1,958)$454 $2,444 $(1,839)$605 
Schedule of Intangible Asset Amortization Expense
The following reflects intangible amortization expense included within D&A:
Year Ended December 31,
202420232022
Amortization expense(1)
$149 $199 $239 
(1) The year ended December 31, 2023 includes an intangible assets non-cash impairment charge of $4 million related to SciPlay restructuring of a certain foreign studio.
The following reflects amortization of software included within D&A:
Year Ended December 31,
202420232022
Amortization expense$78 $68 $70 
Schedule of Estimated Intangible Asset Amortization Expense
Estimated intangible asset amortization expense for the year ending December 31, 2025 and each of the subsequent four years is as follows:
Year Ending December 31,
20252026202720282029
Amortization expense$116 $103 $96 $70 $48 
Schedule of Goodwill Reconciliation
The table below reconciles the change in the carrying value of goodwill, by business segment, for the period from December 31, 2022 to December 31, 2024.
Gaming(1)
SciPlayiGamingTotals
Balance as of December 31, 2022
$2,373 $213 $333 $2,919 
Foreign currency adjustments15 (3)14 26 
Balance as of December 31, 2023
2,388 210 347 2,945 
Foreign currency adjustments(18)(1)(23)(42)
Other(13)— — (13)
Balance as of December 31, 2024
$2,357 $209 $324 $2,890 
(1) Accumulated goodwill impairment charges for the Gaming segment as of December 31, 2024 were $989 million.