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Intangible Assets, net and Goodwill
6 Months Ended
Jun. 30, 2023
Goodwill and Intangible Assets Disclosure [Abstract]  
Intangible Assets, net and Goodwill
Intangible Assets, net
The following tables present certain information regarding our intangible assets as of June 30, 2023 and December 31, 2022:
As of
June 30, 2023December 31, 2022
Gross Carrying Value
Accumulated Amortization
Net Balance
Gross Carrying Value
Accumulated Amortization
Net Balance
Amortizable intangible assets:
Customer relationships$902 $(535)$367 $902 $(503)$399 
Intellectual property946 (743)203 948 (714)234 
Licenses373 (287)86 371 (273)98 
Brand names129 (114)15 129 (108)21 
Trade names163 (156)162 (122)40 
Patents and other11 (7)12 (7)
Total intangible assets$2,524 $(1,842)$682 $2,524 $(1,727)$797 
The following reflects intangible amortization expense included within Depreciation, amortization and impairments.
Three Months Ended June 30,Six Months Ended June 30,
2023202220232022
Amortization expense(1)
$61 $60 $119 $120 
(1) The three and six months ended June 30, 2023 include intangible assets non-cash impairment charge of $4 million related to SciPlay restructuring of a certain foreign studio.
Goodwill
The table below reconciles the change in the carrying value of goodwill by business segment for the period from December 31, 2022 to June 30, 2023.
Gaming(1)
SciPlayiGamingTotals
Balance as of December 31, 2022
$2,373 $213 $333 $2,919 
Foreign currency adjustments 10 (2)11 
Balance as of June 30, 2023
$2,383 $211 $336 $2,930 
(1) Accumulated goodwill impairment charges for the Gaming segment as of June 30, 2023 were $989 million.