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Intangible Assets, net and Goodwill (Tables)
9 Months Ended
Sep. 30, 2022
Goodwill and Intangible Assets Disclosure [Abstract]  
Schedule of Finite and Indefinite-lived Intangible Assets
The following tables present certain information regarding our intangible assets as of September 30, 2022 and December 31, 2021:
As of
September 30, 2022December 31, 2021
Gross Carrying Value
Accumulated Amortization
Net Balance
Gross Carrying Value
Accumulated Amortization
Net Balance
Amortizable intangible assets:
Customer relationships$898 $(493)$405 $911 $(445)$466 
Intellectual property906 (690)216 914 (670)244 
Licenses441 (383)58 472 (380)92 
Brand names127 (104)23 132 (97)35 
Trade names162 (104)58 158 (54)104 
Patents and other14 (7)12 (7)
Total intangible assets$2,548 $(1,781)$767 $2,599 $(1,653)$946 
Schedule of Amortization Expense
The following reflects intangible amortization expense included within D&A:
Three Months Ended September 30,Nine Months Ended September 30,
2022202120222021
Amortization expense$60 $46 $180 $138 
The following reflects amortization of software included within D&A:
Three Months Ended September 30,Nine Months Ended September 30,
2022202120222021
Amortization expense$15 $21 $55 $61 
Reconciliation of the Carrying Amount of Goodwill, by Business Segment
The table below reconciles the change in the carrying value of goodwill by business segment for the period from December 31, 2021 to September 30, 2022.
Gaming(1)
SciPlayiGamingTotals
Balance as of December 31, 2021
$2,405 $126 $361 $2,892 
Acquired goodwill— 93 101 
Foreign currency adjustments (62)(6)(60)(128)
Balance as of September 30, 2022
$2,343 $213 $309 $2,865 
(1) Accumulated goodwill impairment charges for the Gaming segment as of September 30, 2022 were $989 million.