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Operating Segments and Geographic Regions
6 Months Ended
Jun. 30, 2023
Segment Reporting [Abstract]  
Operating Segments and Geographic Regions
8. Operating Segments and Geographic Regions

We have three reportable segments—Activision, Blizzard, and King. Our operating segments are consistent with the manner in which our operations are reviewed and managed by our Chief Executive Officer, who is our chief operating decision maker (“CODM”). The CODM reviews segment performance exclusive of: the impact of the change in deferred revenues and related cost of revenues with respect to certain of our online-enabled games; share-based compensation expense (including liability awards accounted for under ASC 718); amortization of intangible assets as a result of purchase price accounting; fees and other expenses (including legal fees, expenses, and accruals) related to acquisitions, associated integration activities, and financings; certain restructuring and related costs; certain partnership wind down and related costs; and certain other non-cash charges. The CODM does not review any information regarding total assets on an operating segment basis, and accordingly, no disclosure is made with respect thereto.

Our operating segments are also consistent with our internal organizational structure, the way we assess operating performance and allocate resources, and the availability of separate financial information. We do not aggregate operating segments.

Information on reportable segment net revenues and operating income are presented below (amounts in millions):

Three Months Ended June 30, 2023
ActivisionBlizzardKingTotal
Segment Revenues
Net revenues from external customers$574 $1,049 $747 $2,370 
Intersegment net revenues (1)— — 
Segment net revenues$574 $1,058 $747 $2,379 
Segment operating income$167 $409 $266 $842 
Three Months Ended June 30, 2022
ActivisionBlizzardKingTotal
Segment Revenues
Net revenues from external customers$490 $390 $684 $1,564 
Intersegment net revenues (1)— 11 — 11 
Segment net revenues$490 $401 $684 $1,575 
Segment operating income$92 $94 $271 $457 
Six Months Ended June 30, 2023
ActivisionBlizzardKingTotal
Segment Revenues
Net revenues from external customers$1,154 $1,484 $1,486 $4,124 
Intersegment net revenues (1)— 17 — 17 
Segment net revenues$1,154 $1,501 $1,486 $4,141 
Segment operating income$346 $466 $507 $1,319 
Six Months Ended June 30, 2022
ActivisionBlizzardKingTotal
Segment Revenues
Net revenues from external customers$943 $655 $1,366 $2,964 
Intersegment net revenues (1)— 20 — 20 
Segment net revenues$943 $675 $1,366 $2,984 
Segment operating income$151 $148 $514 $813 
(1)Intersegment revenues reflect licensing and service fees charged between segments.
Reconciliations of total segment net revenues and total segment operating income to consolidated net revenues and consolidated income before income tax expense are presented in the table below (amounts in millions):

Three Months Ended June 30,Six Months Ended June 30,
2023202220232022
Reconciliation to consolidated net revenues:
Segment net revenues$2,379 $1,575 $4,141 $2,984 
Revenues from non-reportable segments (1)
91 73 192 155 
Net effect from recognition (deferral) of deferred net revenues (2)(254)274 293 
Elimination of intersegment revenues (3)
(9)(11)(17)(20)
Consolidated net revenues
$2,207 $1,644 $4,590 $3,412 
Reconciliation to consolidated income before income tax expense:
Segment operating income
$842 $457 $1,319 $813 
Operating income (loss) from non-reportable segments (1)24 (5)30 14 
Net effect from recognition (deferral) of deferred net revenues and related cost of revenues (2)(162)308 236 
Share-based compensation expense (4)(102)(100)(226)(199)
Amortization of intangible assets (5)— (2)(4)(4)
Restructuring and related costs (6)— — 
Partnership wind down and related costs (7)— (2)— 
Merger and acquisition-related fees and other expenses (8)(21)(16)(42)(48)
Consolidated operating income
583 338 1,383 817 
Interest expense from debt27 27 54 54 
Other (income) expense, net(168)(10)(290)(23)
Consolidated income before income tax expense $724 $321 $1,619 $786 

(1)Includes other income and expenses outside of our reportable segments, including our Distribution business and unallocated corporate income and expenses.

(2)Reflects the net effect from recognition (deferral) of deferred net revenues, along with related cost of revenues, on certain of our online-enabled products.

(3)Intersegment revenues reflect licensing and service fees charged between segments.

(4)Reflects expenses related to share-based compensation.

(5)Reflects amortization of intangible assets from purchase price accounting.

(6)Reflects restructuring initiatives.

(7)Reflects expenses related to the wind down of our partnership with NetEase, Inc. in Mainland China in regards to licenses covering the publication of several Blizzard titles which expired in January 2023.

(8)Reflects fees and other expenses related to our proposed transaction with Microsoft, which primarily consist of legal and advisory fees.
Net revenues by distribution channel, including a reconciliation to each of our reportable segment’s net revenues, were as follows (amounts in millions):

Three Months Ended June 30, 2023
ActivisionBlizzardKingNon-reportable segmentsElimination of intersegment revenues (3)Total
Net revenues by distribution channel:
Digital online channels (1)$764 $510 $747 $— $(9)$2,012 
Retail channels75 — — — 81 
Other (2)11 — 98 — 114 
Total consolidated net revenues$844 $527 $747 $98 $(9)$2,207 
Change in deferred revenues:
Digital online channels (1)$(208)$490 $— $— $— $282 
Retail channels(62)41 — — — (21)
Other (2)— — — (7)— (7)
Total change in deferred revenues$(270)$531 $— $(7)$— $254 
Segment net revenues:
Digital online channels (1)$556 $1,000 $747 $— $(9)$2,294 
Retail channels13 47 — — — 60 
Other (2)11 — 91 — 107 
Total segment net revenues$574 $1,058 $747 $91 $(9)$2,461 

Three Months Ended June 30, 2022
ActivisionBlizzardKingNon-reportable segmentsElimination of intersegment revenues (3)Total
Net revenues by distribution channel:
Digital online channels (1)$527 $273 $685 $— $(11)$1,474 
Retail channels62 — — — 65 
Other (2)11 20 — 74 — 105 
Total consolidated net revenues$600 $296 $685 $74 $(11)$1,644 
Change in deferred revenues:
Digital online channels (1)$(59)$104 $(1)$— $— $44 
Retail channels(51)— — — (50)
Other (2)— — — (1)— (1)
Total change in deferred revenues$(110)$105 $(1)$(1)$— $(7)
Segment net revenues:
Digital online channels (1)$468 $377 $684 $— $(11)$1,518 
Retail channels11 — — — 15 
Other (2)11 20 — 73 — 104 
Total segment net revenues$490 $401 $684 $73 $(11)$1,637 
Six Months Ended June 30, 2023
ActivisionBlizzardKingNon-reportable segmentsElimination of intersegment revenues (3)Total
Net revenues by distribution channel:
Digital online channels (1)$1,666 $1,034 $1,485 $— $(17)$4,168 
Retail channels177 — — — 185 
Other (2)11 15 — 211 — 237 
Total consolidated net revenues$1,854 $1,057 $1,485 $211 $(17)$4,590 
Change in deferred revenues:
Digital online channels (1)$(570)$404 $$— $— $(165)
Retail channels(130)40 — — — (90)
Other (2)— — — (19)— (19)
Total change in deferred revenues$(700)$444 $$(19)$— $(274)
Segment net revenues:
Digital online channels (1)$1,096 $1,438 $1,486 $— $(17)$4,003 
Retail channels47 48 — — — 95 
Other (2)11 15 — 192 — 218 
Total segment net revenues$1,154 $1,501 $1,486 $192 $(17)$4,316 
Six Months Ended June 30, 2022
ActivisionBlizzardKingNon-reportable segmentsElimination of intersegment revenues (3)Total
Net revenues by distribution channel:
Digital online channels (1)$1,142 $574 $1,367 $— $(20)$3,063 
Retail channels146 — — — 151 
Other (2)22 22 — 154 — 198 
Total consolidated net revenues$1,310 $601 $1,367 $154 $(20)$3,412 
Change in deferred revenues:
Digital online channels (1)$(250)$73 $(1)$— $— $(178)
Retail channels(117)— — — (115)
Other (2)— (1)— — — 
Total change in deferred revenues$(367)$74 $(1)$$— $(293)
Segment net revenues:
Digital online channels (1)$892 $647 $1,366 $— $(20)$2,885 
Retail channels29 — — — 36 
Other (2)22 21 — 155 — 198 
Total segment net revenues$943 $675 $1,366 $155 $(20)$3,119 
(1)Net revenues from “Digital online channels” include revenues from digitally-distributed downloadable content, microtransactions, subscriptions, and products, as well as licensing royalties.

(2)Net revenues from “Other” primarily include revenues from our Distribution business, the Overwatch League, and the Call of Duty League.

(3)Intersegment revenues reflect licensing and service fees charged between segments.
Geographic information presented below is based on the location of the paying customer. Net revenues by geographic region, including a reconciliation to each of our reportable segment’s net revenues, were as follows (amounts in millions):

Three Months Ended June 30, 2023
ActivisionBlizzardKingNon-reportable segmentsElimination of intersegment revenues (2)Total
Net revenues by geographic region:
Americas$545 $268 $469 $$(5)$1,278 
EMEA (1)215 159 192 97 (3)660 
Asia Pacific84 100 86 — (1)269 
Total consolidated net revenues$844 $527 $747 $98 $(9)$2,207 
Change in deferred revenues:
Americas$(174)$247 $(1)$— $— $72 
EMEA (1)(80)153 (7)— 67 
Asia Pacific(16)131 — — — 115 
Total change in deferred revenues$(270)$531 $— $(7)$— $254 
Segment net revenues:
Americas$371 $515 $468 $$(5)$1,350 
EMEA (1)135 312 193 90 (3)727 
Asia Pacific68 231 86 — (1)384 
Total segment net revenues$574 $1,058 $747 $91 $(9)$2,461 

Three Months Ended June 30, 2022
ActivisionBlizzardKingNon-reportable segmentsElimination of intersegment revenues (2)Total
Net revenues by geographic region:
Americas$396 $147 $446 $— $(7)$982 
EMEA (1)147 89 163 74 (3)470 
Asia Pacific57 60 76 — (1)192 
Total consolidated net revenues$600 $296 $685 $74 $(11)$1,644 
Change in deferred revenues:
Americas$(61)$52 $(1)$— $— $(10)
EMEA (1)(44)25 (1)(1)— (21)
Asia Pacific(5)28 — — 24 
Total change in deferred revenues$(110)$105 $(1)$(1)$— $(7)
Segment net revenues:
Americas$335 $199 $445 $— $(7)$972 
EMEA (1)103 114 162 73 (3)449 
Asia Pacific52 88 77 — (1)216 
Total segment net revenues$490 $401 $684 $73 $(11)$1,637 
Six Months Ended June 30, 2023
ActivisionBlizzardKingNon-reportable segmentsElimination of intersegment revenues (2)Total
Net revenues by geographic region:
Americas$1,197 $525 $942 $$(11)$2,656 
EMEA (1)471 311 374 208 (5)1,359 
Asia Pacific186 221 169 — (1)575 
Total consolidated net revenues$1,854 $1,057 $1,485 $211 $(17)$4,590 
Change in deferred revenues:
Americas$(453)$203 $— $(1)$— $(251)
EMEA (1)(205)126 — (18)— (97)
Asia Pacific(42)115 — — 74 
Total change in deferred revenues$(700)$444 $$(19)$— $(274)
Segment net revenues:
Americas$744 $728 $942 $$(11)$2,405 
EMEA (1)266 437 374 190 (5)1,262 
Asia Pacific144 336 170 — (1)649 
Total segment net revenues$1,154 $1,501 $1,486 $192 $(17)$4,316 

Six Months Ended June 30, 2022
ActivisionBlizzardKingNon-reportable segmentsElimination of intersegment revenues (2)Total
Net revenues by geographic region:
Americas$856 $273 $883 $— $(13)$1,999 
EMEA (1)331 183 333 154 (5)996 
Asia Pacific123 145 151 — (2)417 
Total consolidated net revenues$1,310 $601 $1,367 $154 $(20)$3,412 
Change in deferred revenues:
Americas$(226)$40 $— $— $— $(186)
EMEA (1)(124)13 (1)— (111)
Asia Pacific(17)21 — — — 
Total change in deferred revenues$(367)$74 $(1)$$— $(293)
Segment net revenues:
Americas$630 $313 $883 $— $(13)$1,813 
EMEA (1)207 196 332 155 (5)885 
Asia Pacific106 166 151 — (2)421 
Total segment net revenues$943 $675 $1,366 $155 $(20)$3,119 
(1)    “EMEA” consists of the Europe, Middle East, and Africa geographic regions.

(2)    Intersegment revenues reflect licensing and service fees charged between segments.
The Company’s net revenues in the U.S. were 50% and 52% of consolidated net revenues for the three months ended June 30, 2023 and 2022, respectively. The Company’s net revenues in the U.K. were 10% of consolidated net revenues for both the three months ended June 30, 2023 and 2022. No other country’s net revenues exceeded 10% of consolidated net revenues for the three months ended June 30, 2023 or 2022.

The Company’s net revenues in the U.S. were 51% of consolidated net revenues for both the six months ended June 30, 2023 and 2022. The Company’s net revenues in the U.K. were 10% of consolidated net revenues for both the six months ended June 30, 2023 and 2022. No other country’s net revenues exceeded 10% of consolidated net revenues for the six months ended June 30, 2023 or 2022.

Net revenues by platform, including a reconciliation to each of our reportable segment’s net revenues, were as follows (amounts in millions):

Three Months Ended June 30, 2023
ActivisionBlizzardKingNon-reportable segmentsElimination of intersegment revenues (3)Total
Net revenues by platform:
Console$492 $64 $— $— $— $556 
PC204 381 18 — (9)594 
Mobile and ancillary (1)143 71 729 — — 943 
Other (2)11 — 98 — 114 
Total consolidated net revenues$844 $527 $747 $98 $(9)$2,207 
Change in deferred revenues:
Console$(174)$200 $— $— $— $26 
PC(90)336 — — — 246 
Mobile and ancillary (1)(6)(5)— — — (11)
Other (2)— — — (7)— (7)
Total change in deferred revenues$(270)$531 $— $(7)$— $254 
Segment net revenues:
Console$318 $264 $— $— $— $582 
PC114 717 18 — (9)840 
Mobile and ancillary (1)137 66 729 — — 932 
Other (2)11 — 91 — 107 
Total segment net revenues$574 $1,058 $747 $91 $(9)$2,461 
Three Months Ended June 30, 2022
ActivisionBlizzardKingNon-reportable segmentsElimination of intersegment revenues (3)Total
Net revenues by platform:
Console$357 $19 $— $— $— $376 
PC97 229 17 — (11)332 
Mobile and ancillary (1)135 28 668 — — 831 
Other (2)11 20 — 74 — 105 
Total consolidated net revenues$600 $296 $685 $74 $(11)$1,644 
Change in deferred revenues:
Console$(100)$$— $— $— $(97)
PC(15)40 — — — 25 
Mobile and ancillary (1)62 (1)— — 66 
Other (2)— — — (1)— (1)
Total change in deferred revenues$(110)$105 $(1)$(1)$— $(7)
Segment net revenues:
Console$257 $22 $— $— $— $279 
PC82 269 17 — (11)357 
Mobile and ancillary (1)140 90 667 — — 897 
Other (2)11 20 — 73 — 104 
Total segment net revenues$490 $401 $684 $73 $(11)$1,637 
Six Months Ended June 30, 2023
ActivisionBlizzardKingNon-reportable segmentsElimination of intersegment revenues (3)Total
Net revenues by platform:
Console$1,089 $105 $— $— $— $1,194 
PC473 767 36 — (17)1,259 
Mobile and ancillary (1)281 170 1,449 — — 1,900 
Other (2)11 15 — 211 — 237 
Total consolidated net revenues$1,854 $1,057 $1,485 $211 $(17)$4,590 
Change in deferred revenues:
Console$(452)$197 $— $— $— $(255)
PC(241)284 — — — 43 
Mobile and ancillary (1)(7)(37)— — (43)
Other (2)— — — (19)— (19)
Total change in deferred revenues$(700)$444 $$(19)$— $(274)
Segment net revenues:
Console$637 $302 $— $— $— $939 
PC232 1,051 36 — (17)1,302 
Mobile and ancillary (1)274 133 1,450 — — 1,857 
Other (2)11 15 — 192 — 218 
Total segment net revenues$1,154 $1,501 $1,486 $192 $(17)$4,316 

Six Months Ended June 30, 2022
ActivisionBlizzardKingNon-reportable segmentsElimination of intersegment revenues (3)Total
Net revenues by platform:
Console$816 $43 $— $— $— $859 
PC221 481 34 — (20)716 
Mobile and ancillary (1)251 55 1,333 — — 1,639 
Other (2)22 22 — 154 — 198 
Total consolidated net revenues$1,310 $601 $1,367 $154 $(20)$3,412 
Change in deferred revenues:
Console$(315)$(2)$— $— $— $(317)
PC(77)22 — — — (55)
Mobile and ancillary (1)25 55 (1)— — 79 
Other (2)— (1)— — — 
Total change in deferred revenues$(367)$74 $(1)$$— $(293)
Segment net revenues:
Console$501 $41 $— $— $— $542 
PC144 503 34 — (20)661 
Mobile and ancillary (1)276 110 1,332 — — 1,718 
Other (2)22 21 — 155 — 198 
Total segment net revenues$943 $675 $1,366 $155 $(20)$3,119 
(1)Net revenues from “Mobile and ancillary” primarily include revenues from mobile devices.

(2)Net revenues from “Other” primarily include revenues from our Distribution business, the Overwatch League, and the Call of Duty League.

(3)Intersegment revenues reflect licensing and service fees charged between segments.

Long-lived assets by geographic region were as follows (amounts in millions):

 At June 30, 2023At December 31, 2022
Long-lived assets* by geographic region:
Americas$277 $279 
EMEA98 103 
Asia Pacific20 21 
Total long-lived assets by geographic region$395 $403 

*    The only long-lived assets that we classify by region are our long-term tangible fixed assets, which consist of property, plant, and equipment assets and lease right-of-use assets. All other long-term assets are not allocated by location.