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Operating Segments and Geographic Regions
12 Months Ended
Dec. 31, 2022
Segment Reporting [Abstract]  
Operating Segments and Geographic Regions
15. Operating Segments and Geographic Regions

We have three reportable segments—Activision, Blizzard, and King. Our operating segments are consistent with the manner in which our operations are reviewed and managed by our Chief Executive Officer, who is our chief operating decision maker (“CODM”). The CODM reviews segment performance exclusive of: the impact of the change in deferred revenues and related cost of revenues with respect to certain of our online-enabled games; share-based compensation expense (including liability awards accounted for under ASC 718); amortization of intangible assets as a result of purchase price accounting; fees and other expenses (including legal fees, expenses, and accruals) related to acquisitions, associated integration activities, and financings; certain restructuring and related costs; certain partnership wind down related costs; and certain other non-cash charges. The CODM does not review any information regarding total assets on an operating segment basis, and accordingly, no disclosure is made with respect thereto.

Our operating segments are also consistent with our internal organizational structure, the way we assess operating performance and allocate resources, and the availability of separate financial information. We do not aggregate operating segments.
Information on reportable segment net revenues and operating income are presented below (amounts in millions):

Year Ended December 31, 2022
ActivisionBlizzardKingTotal
Segment Revenues
Net revenues from external customers$3,275 $1,936 $2,785 $7,996 
Intersegment net revenues (1)— 76 — 76 
Segment net revenues$3,275 $2,012 $2,785 $8,072 
Segment operating income$1,317 $625 $1,121 $3,063 
Year Ended December 31, 2021
ActivisionBlizzardKingTotal
Segment Revenues
Net revenues from external customers$3,478 $1,733 $2,580 $7,791 
Intersegment net revenues (1)— 94 — 94 
Segment net revenues$3,478 $1,827 $2,580 $7,885 
Segment operating income$1,667 $698 $1,140 $3,505 
Year Ended December 31, 2020
ActivisionBlizzardKingTotal
Segment Revenues
Net revenues from external customers$3,942 $1,794 $2,164 $7,900 
Intersegment net revenues (1)— 111 — 111 
Segment net revenues$3,942 $1,905 $2,164 $8,011 
Segment operating income$1,868 $693 $857 $3,418 
(1)Intersegment revenues reflect licensing and service fees charged between segments.
Reconciliations of total segment net revenues and total segment operating income to consolidated net revenues and consolidated income before income tax expense are presented in the table below (amounts in millions):

Years Ended December 31,
202220212020
Reconciliation to consolidated net revenues:
Segment net revenues$8,072 $7,885 $8,011 
Revenues from non-reportable segments (1)
518 563 519 
Net effect from recognition (deferral) of deferred net revenues (2)(986)449 (333)
Elimination of intersegment revenues (3)
(76)(94)(111)
Consolidated net revenues
$7,528 $8,803 $8,086 
Reconciliation to consolidated income before income tax expense:
Segment operating income
$3,063 $3,505 $3,418 
Operating income (loss) from non-reportable segments (1)22 (55)
Net effect from recognition (deferral) of deferred net revenues and related cost of revenues (2)(848)347 (238)
Share-based compensation expense (4)(462)(508)(218)
Amortization of intangible assets (5)(13)(10)(79)
Restructuring and related costs (6)(77)(94)
Partnership wind down and related costs (7)(27)— — 
Merger and acquisition-related fees and other expenses (8)(68)— — 
Consolidated operating income
1,670 3,259 2,734 
Interest expense from debt108 108 99 
Other (income) expense, net(182)(13)(12)
Loss on extinguishment of debt
— — 31 
Consolidated income before income tax expense $1,744 $3,164 $2,616 

(1)Includes other income and expenses outside of our reportable segments, including our Distribution business and unallocated corporate income and expenses.

(2)Reflects the net effect from recognition (deferral) of deferred net revenues, along with related cost of revenues, on certain of our online-enabled products.

(3)Intersegment revenues reflect licensing and service fees charged between segments.

(4)Reflects expenses related to share-based compensation.

(5)Reflects amortization of intangible assets from purchase price accounting.

(6)Reflects restructuring initiatives, primarily severance and other restructuring-related costs.

(7)Reflects expenses related to the wind down of our partnership with NetEase in Mainland China in regards to licenses covering the publication of several Blizzard titles which expired in January 2023.

(8)Reflects fees and other expenses related to our proposed transaction with Microsoft, which primarily consist of legal and advisory fees.
Net revenues by distribution channel, including a reconciliation to each of our reportable segment’s revenues, were as follows (amounts in millions):

Year Ended December 31, 2022
ActivisionBlizzardKingNon-reportable segmentsElimination of intersegment revenues (3)Total
Net revenues by distribution channel:
Digital online channels (1)$2,324 $1,600 $2,785 $— $(76)$6,633 
Retail channels274 16 — — — 290 
Other (2)45 56 — 504 — 605 
Total consolidated net revenues$2,643 $1,672 $2,785 $504 $(76)$7,528 
Change in deferred revenues:
Digital online channels (1)$629 $341 $— $— $— $970 
Retail channels— — — — 
Other (2)— (1)— 14 — 13 
Total change in deferred revenues$632 $340 $— $14 $— $986 
Segment net revenues:
Digital online channels (1)$2,953 $1,941 $2,785 $— $(76)$7,603 
Retail channels277 16 — — — 293 
Other (2)45 55 — 518 — 618 
Total segment net revenues$3,275 $2,012 $2,785 $518 $(76)$8,514 

Year Ended December 31, 2021
ActivisionBlizzardKingNon-reportable segmentsElimination of intersegment revenues (3)Total
Net revenues by distribution channel:
Digital online channels (1)$3,287 $1,873 $2,597 $— $(94)$7,663 
Retail channels449 30 — — — 479 
Other (2)40 72 — 549 — 661 
Total consolidated net revenues$3,776 $1,975 $2,597 $549 $(94)$8,803 
Change in deferred revenues:
Digital online channels (1)$(264)$(140)$(17)$— $— $(421)
Retail channels(34)(8)— — — (42)
Other (2)— — — 14 — 14 
Total change in deferred revenues$(298)$(148)$(17)$14 $— $(449)
Segment net revenues:
Digital online channels (1)$3,023 $1,733 $2,580 $— $(94)$7,242 
Retail channels415 22 — — — 437 
Other (2)40 72 — 563 — 675 
Total segment net revenues$3,478 $1,827 $2,580 $563 $(94)$8,354 
Year Ended December 31, 2020
ActivisionBlizzardKingNon-reportable segmentsElimination of intersegment revenues (3)Total
Net revenues by distribution channel:
Digital online channels (1)$2,930 $1,672 $2,167 $— $(111)$6,658 
Retail channels702 39 — — — 741 
Other (2)57 92 — 538 — 687 
Total consolidated net revenues$3,689 $1,803 $2,167 $538 $(111)$8,086 
Change in deferred revenues:
Digital online channels (1)$365 $102 $(3)$— $— $464 
Retail channels(112)— — — — (112)
Other (2)— — — (19)— (19)
Total change in deferred revenues$253 $102 $(3)$(19)$— $333 
Segment net revenues:
Digital online channels (1)$3,295 $1,774 $2,164 $— $(111)$7,122 
Retail channels590 39 — — — 629 
Other (2)57 92 — 519 — 668 
Total segment net revenues$3,942 $1,905 $2,164 $519 $(111)$8,419 
(1)Net revenues from “Digital online channels” include revenues from digitally-distributed downloadable content, microtransactions, subscriptions, and products, as well as licensing royalties.

(2)Net revenues from “Other” primarily include revenues from our Distribution business, the Overwatch League, and the Call of Duty League.

(3)Intersegment revenues reflect licensing and service fees charged between segments.
Net revenues by geographic region, including a reconciliation to each of our reportable segment’s net revenues, were as follows (amounts in millions):

Year Ended December 31, 2022
ActivisionBlizzardKingNon-reportable segmentsElimination of intersegment revenues (2)Total
Net revenues by geographic region:
Americas$1,732 $716 $1,809 $— $(49)$4,208 
EMEA (1)652 434 668 504 (22)2,236 
Asia Pacific259 522 308 — (5)1,084 
Total consolidated net revenues$2,643 $1,672 $2,785 $504 $(76)$7,528 
Change in deferred revenues:
Americas$420 $188 $— $— $$609 
EMEA (1)145 99 (1)14 — 257 
Asia Pacific67 53 — (1)120 
Total change in deferred revenues$632 $340 $— $14 $— $986 
Segment net revenues:
Americas$2,152 $904 $1,809 $— $(48)$4,817 
EMEA (1)797 533 667 518 (22)2,493 
Asia Pacific326 575 309 — (6)1,204 
Total segment net revenues$3,275 $2,012 $2,785 $518 $(76)$8,514 

Year Ended December 31, 2021
ActivisionBlizzardKingNon-reportable segmentsElimination of intersegment revenues (2)Total
Net revenues by geographic region:
Americas$2,446 $876 $1,664 $— $(55)$4,931 
EMEA (1)976 638 665 549 (31)2,797 
Asia Pacific354 461 268 — (8)1,075 
Total consolidated net revenues$3,776 $1,975 $2,597 $549 $(94)$8,803 
Change in deferred revenues:
Americas$(198)$(79)$(11)$— $— $(288)
EMEA (1)(80)(65)(5)14 — (136)
Asia Pacific(20)(4)(1)— — (25)
Total change in deferred revenues$(298)$(148)$(17)$14 $— $(449)
Segment net revenues:
Americas$2,248 $797 $1,653 $— $(55)$4,643 
EMEA (1)896 573 660 563 (31)2,661 
Asia Pacific334 457 267 — (8)1,050 
Total segment net revenues$3,478 $1,827 $2,580 $563 $(94)$8,354 
Year Ended December 31, 2020
ActivisionBlizzardKingNon-reportable segmentsElimination of intersegment revenues (2)Total
Net revenues by geographic region:
Americas$2,316 $794 $1,384 $— $(60)$4,434 
EMEA (1)1,061 550 568 538 (37)2,680 
Asia Pacific312 459 215 — (14)972 
Total consolidated net revenues$3,689 $1,803 $2,167 $538 $(111)$8,086 
Change in deferred revenues:
Americas$228 $58 $(1)$— $— $285 
EMEA (1)36 43 (1)(19)— 59 
Asia Pacific(11)(1)— — (11)
Total change in deferred revenues$253 $102 $(3)$(19)$— $333 
Segment net revenues:
Americas$2,544 $852 $1,383 $— $(60)$4,719 
EMEA (1)1,097 593 567 519 (37)2,739 
Asia Pacific301 460 214 — (14)961 
Total segment net revenues$3,942 $1,905 $2,164 $519 $(111)$8,419 
(1)    “EMEA” consists of the Europe, Middle East, and Africa geographic regions.
(2)    Intersegment revenues reflect licensing and service fees charged between segments.
The Company’s net revenues in the U.S. were 49%, 49%, and 48% of consolidated net revenues for the years ended December 31, 2022, 2021, and 2020, respectively. The Company’s net revenues in the U.K. were 11%, 11%, and 12% of consolidated net revenues for the years ended December 31, 2022, 2021, and 2020, respectively. No other country’s net revenues exceeded 10% of consolidated net revenues for the years ended December 31, 2022, 2021, or 2020.
Net revenues by platform, including a reconciliation to each of our reportable segment’s net revenues, were as follows (amounts in millions):

Year Ended December 31, 2022
ActivisionBlizzardKingNon-reportable segmentsElimination of intersegment revenues (3)Total
Net revenues by platform:
Console$1,661 $92 $— $— $— $1,753 
PC456 1,203 70 — (76)1,653 
Mobile and ancillary (1)481 321 2,715 — — 3,517 
Other (2)45 56 — 504 — 605 
Total consolidated net revenues$2,643 $1,672 $2,785 $504 $(76)$7,528 
Change in deferred revenues:
Console$286 $27 $— $— $— $313 
PC252 239 — — — 491 
Mobile and ancillary (1)94 75 — — — 169 
Other (2)— (1)— 14 — 13 
Total change in deferred revenues$632 $340 $— $14 $— $986 
Segment net revenues:
Console$1,947 $119 $— $— $— $2,066 
PC708 1,442 70 — (76)2,144 
Mobile and ancillary (1)575 396 2,715 — — 3,686 
Other (2)45 55 — 518 — 618 
Total segment net revenues$3,275 $2,012 $2,785 $518 $(76)$8,514 
Year Ended December 31, 2021
ActivisionBlizzardKingNon-reportable segmentsElimination of intersegment revenues (3)Total
Net revenues by platform:
Console$2,502 $135 $— $— $— $2,637 
PC660 1,673 84 — (94)2,323 
Mobile and ancillary (1)574 95 2,513 — — 3,182 
Other (2)40 72 — 549 — 661 
Total consolidated net revenues$3,776 $1,975 $2,597 $549 $(94)$8,803 
Change in deferred revenues:
Console$(248)$(6)$— $— $— $(254)
PC(82)(145)(1)— — (228)
Mobile and ancillary (1)32 (16)— — 19 
Other (2)— — — 14 — 14 
Total change in deferred revenues$(298)$(148)$(17)$14 $— $(449)
Segment net revenues:
Console$2,254 $129 $— $— $— $2,383 
PC578 1,528 83 — (94)2,095 
Mobile and ancillary (1)606 98 2,497 — — 3,201 
Other (2)40 72 — 563 — 675 
Total segment net revenues$3,478 $1,827 $2,580 $563 $(94)$8,354 

Year Ended December 31, 2020
ActivisionBlizzardKingNon-reportable segmentsElimination of intersegment revenues (3)Total
Net revenues by platform:
Console$2,668 $116 $— $— $— $2,784 
PC582 1,489 96 — (111)2,056 
Mobile and ancillary (1)382 106 2,071 — — 2,559 
Other (2)57 92 — 538 — 687 
Total consolidated net revenues$3,689 $1,803 $2,167 $538 $(111)$8,086 
Change in deferred revenues:
Console$140 $(8)$— $— $— $132 
PC64 115 — — — 179 
Mobile and ancillary (1)49 (5)(3)— — 41 
Other (2)— — — (19)— (19)
Total change in deferred revenues$253 $102 $(3)$(19)$— $333 
Segment net revenues:
Console$2,808 $108 $— $— $— $2,916 
PC646 1,604 96 — (111)2,235 
Mobile and ancillary (1)431 101 2,068 — — 2,600 
Other (2)57 92 — 519 — 668 
Total segment net revenues$3,942 $1,905 $2,164 $519 $(111)$8,419 
(1)Net revenues from “Mobile and ancillary” primarily include revenues from mobile devices.

(2)Net revenues from “Other” primarily include revenues from our Distribution business, the Overwatch League, and the Call of Duty League.

(3)Intersegment revenues reflect licensing and service fees charged between segments.

Long-lived assets by geographic region were as follows (amounts in millions):

 At December 31,
 202220212020
Long-lived assets* by geographic region:   
Americas$279 $264 $270 
EMEA103 122 166 
Asia Pacific21 20 17 
Total long-lived assets by geographic region$403 $406 $453 

*    The only long-lived assets that we classify by region are our long-term tangible fixed assets, which consist of property, plant, and equipment assets and lease right-of-use assets. All other long-term assets are not allocated by location.

For information regarding significant customers, see “Concentration of Credit Risk” in Note 2.