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Intangible Assets, Net
12 Months Ended
Dec. 31, 2012
Intangible Assets, Net  
Intangible Assets, Net

11.       Intangible Assets, Net

 

Intangible assets, net consist of the following (amounts in millions):

   At December 31, 2012 
   Estimated Gross        
   useful carrying Accumulated Impairment Net carrying 
   lives amount amortization charge amount 
 Acquired definite-lived intangible assets:              
  License agreements and other 3 - 10 years $98 $(88) $--- $10 
  Internally developed franchises 11 - 12 years  309  (251)  ---  58 
 Acquired indefinite-lived intangible assets:              
  Activision trademark Indefinite  386  ---  ---  386 
  Acquired trade names Indefinite  47  ---  ---  47 
 Total   $840 $(339) $--- $501 
                 
                 
                 
   At December 31, 2011 
   Estimated Gross          
   usefulcarryingAccumulated Impairment Net carrying 
   livesamountamortization charge amount 
 Acquired definite-lived intangible assets:              
  License agreements and other 3 - 10 years $88 $(82) $--- $6 
  Game engines 2 - 5 years  32  (32)  ---  --- 
  Internally developed franchises 11 - 12 years  309  (227)  ---  82 
  Distribution agreements 4 years  18  (18)  ---  --- 
 Acquired indefinite-lived intangible assets:              
  Activision trademark Indefinite  386  ---  ---  386 
  Acquired trade names Indefinite  47  ---  ---  47 
 Total   $880 $(359) $--- $521 

Amortization expense of intangible assets was $30 million, $72 million, and $130 million for the years ended December 31, 2012, 2011, and 2010, respectively.

 

The gross carrying amount as of December 31, 2011 in the tables above reflect a new cost basis for license agreements, game engines and internally developed franchises due to impairment charges for the year ended December 31, 2010. The new cost basis includes the original gross carrying amount, less accumulated amortization and impairment charges on the intangible assets as of December 31, 2011.

 

At December 31, 2012, future amortization of definite-lived intangible assets is estimated as follows (amounts in millions):

 2013 $24 
 2014  20 
 2015  10 
 2016  6 
 2017  4 
 Thereafter   4 
      
 Total  $68 

We did not record any impairment charges against our intangible assets for the year ended December 31, 2012 and 2011.

In 2010, we considered the continued economic downturn within our industry and the change in the buying habits of casual consumers while planning for 2011 during the fourth quarter of 2010. This resulted in a significant revision of our outlook for retail sales of software and a strategy change to, among other things, focus on fewer title releases in the casual genre and discontinue the development of music-based titles. As we considered this change in strategy to be an indicator of a potential impairment of our intangible assets, we updated our future projected revenue streams for certain franchises in the casual games and music genres. We performed recoverability tests and, where applicable, measured the impairment of the related intangible assets in accordance with ASC Subtopic 360-10. This resulted in impairment charges of $67 million, $9 million and $250 million to license agreements, game engines and internally developed franchises intangible assets, respectively, recorded within our Activision segment for the year ended December 31, 2010.