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Segment Information
12 Months Ended
Mar. 31, 2019
Segment Reporting [Abstract]  
Segment Information
(18)  SEGMENT INFORMATION
Our reporting segment is based upon: our internal organizational structure; the manner in which our operations are managed; the criteria used by our Chief Executive Officer, our Chief Operating Decision Maker (“CODM”), to evaluate segment performance; the availability of separate financial information; and overall materiality considerations. Our CODM currently reviews total company operating results to assess overall performance and allocate resources. As of March 31, 2019, we have only one reportable segment, which represents our only operating segment.

Information about our total net revenue by composition and by platform for the fiscal years ended March 31, 2019, 2018 and 2017 is presented below (in millions):
 
Year Ended March 31,
 
2019
 
2018
 
2017
Net revenue by composition
 
 
 
 
 
Full game downloads
$
680

 
$
707

 
$
659

Live services
2,216

 
2,083

 
1,589

Mobile
814

 
660

 
626

Total Digital
3,710

 
3,450

 
2,874

 
 
 
 
 
 
Packaged goods and other
1,240

 
1,700

 
1,971

Net revenue
$
4,950

 
$
5,150

 
$
4,845



Digital net revenue includes full-game downloads, live services, and mobile revenue. Full game downloads includes revenue from digital sales of full games on console and PC. Live services includes revenue from sales of extra content for console, PC, browser games, game software licensed to our third-party publishing partners who distribute our games digitally, subscriptions, and advertising. Mobile includes revenue from the sale of full games and extra content on mobile phones and tablets.

Packaged goods net revenue includes revenue from software that is sold physically. This includes (1) net revenue from game software sold physically through traditional channels such as brick and mortar retailers, and (2) our software licensing revenue from third parties (for example, makers of console platforms, personal computers or computer accessories) who include certain of our products for sale with their products (for example, OEM bundles). Other revenue includes our non-software licensing revenue.
 
Year Ended March 31,
 
2019
 
2018
 
2017
Platform net revenue
 
 
 
 
 
Console
$
3,333

 
$
3,635

 
$
3,390

PC / Browser
780

 
827

 
773

Mobile
824

 
672

 
627

Other
13

 
16

 
55

Net revenue
$
4,950

 
$
5,150

 
$
4,845


Information about our operations in North America and internationally as of and for the fiscal years ended March 31, 2019, 2018 and 2017 is presented below (in millions): 
 
Year Ended March 31,
 
2019
 
2018
 
2017
Net revenue from unaffiliated customers
 
 
 
 
 
North America
$
1,906

 
$
2,090

 
$
2,119

International
3,044

 
3,060

 
2,726

Total
$
4,950

 
$
5,150

 
$
4,845


 
As of March 31,
 
2019
 
2018
Long-lived assets
 
 
 
North America
$
371

 
$
376

International
77

 
77

Total
$
448

 
$
453


We attribute net revenue from external customers to individual countries based on the location of the legal entity that sells the products and/or services. Note that revenue attributed to the legal entity that makes the sale is often not the country where the consumer resides. For example, revenue generated by our Swiss legal entity includes digital revenue from consumers who reside outside of Switzerland, including consumers who reside outside of Europe. Revenue generated by our Swiss legal entity during fiscal years 2019, 2018, and 2017 represents $2,303 million, $2,272 million and $1,886 million or 47 percent, 44 percent and 39 percent of our total net revenue, respectively. Revenue generated in the United States represents over 99 percent of our total North America net revenue. There were no other countries with net revenue greater than 10 percent.
In fiscal year 2019, our direct sales to Sony and Microsoft represented approximately 29 percent and 16 percent of total net revenue, respectively. In fiscal year 2018, our direct sales to Sony and Microsoft represented approximately 27 percent and 16 percent of total net revenue, respectively. In fiscal year 2017, our direct sales to Sony and Microsoft represented approximately 19 percent and 17 percent of total net revenue, respectively.