EX-99.1 2 ex99-1.htm EX-99.1

 

Exhibit 99.1

 

Gamehaus Holdings Inc. Announces Unaudited Financial Results for the Fourth Quarter and Fiscal Year Ended June 30, 2025

 

SHANGHAI, Sept. 9, 2025 /PRNewswire/ — Gamehaus Holdings Inc. (“Gamehaus” or the “Company”) (Nasdaq: GMHS), a technology-driven mobile game publisher, today announced its unaudited financial results for the fourth quarter and the full fiscal year ended June 30, 2025.

 

Fourth Quarter of Fiscal Year 2025 Financial Highlights

 

Total revenue was US$30.7 million, representing a 2.9% decrease from US$31.6 million in the fourth quarter of fiscal year 2024. In-app purchases contributed US$27.9 million, while advertising revenue reached US$2.8 million.
Total operating costs and expenses were US$29.3 million, representing a 0.3% reduction from US$29.4 million in the fourth quarter of fiscal year 2024.
Net income was US$1.5 million, down from US$2.5 million in the fourth quarter of fiscal year 2024.

 

Fourth Quarter of Fiscal Year 2025 Operating Highlights

 

  For the Three Months Ended June 30, 
in thousands, except percentages  2025   2024 
Average MAUs1   3,404    4,052 
Average DAUs2   613    793 
ARPDAU3   0.517    0.440 
Average DPUs4   14    17 
Average Daily Payer Conversion Rate5   2.3%   2.1%
Average 7D Retention Rate6   9.7%   11.0%

 

Fiscal Year 2025 Financial Highlights

 

Total revenue was US$118.0 million, representing an 18.7% decrease from US$145.2 million in fiscal year 2024. In-app purchases contributed US$106.3 million, while advertising revenue reached US$11.7 million.
Total operating costs and expenses were US$114.7 million, representing a 16.2% reduction from US$136.9 million in fiscal year 2024.
Net income was US$3.8 million, down from US$8.6 million in fiscal year 2024.

 

Fiscal Year 2025 Operating Highlights

 

  For the Fiscal Years Ended June 30, 
in thousands, except percentages  2025   2024 
Average MAUs1   3,771    4,465 
Average DAUs2   693    878 
ARPDAU3   0.463    0.459 
Average DPUs4   15    19 
Average Daily Payer Conversion Rate5   2.2%   2.2%
Average 7D Retention Rate6   10.1%   10.9%

 

1 Average Monthly Active Users, or Average MAUs, is defined as the number of individual users who play a game during a particular month.

2 Average Daily Active Users, or Average DAUs, is defined as the number of individual users who play a game on a particular day.

3 Average Revenue Per Daily Active User, or ARPDAU, is calculated by dividing revenue generated during a specific period by the Average DAU for that period, then further dividing by the number of days in the period.

4 Average Daily Paying Users, or Average DPUs, is defined as the number of individuals who made a purchase in a game during a particular day.

5 Average Daily Payer Conversion Rate is calculated by dividing Average DPUs for a specific period by the Average DAUs for that period.

6 Average Day Seven Retention Rate is calculated by dividing the number of new users who continue using the app on the seventh day after installation for a specific period by the total number of new users for that period.

 

 

 

 

Mr. Feng Xie, founder and chairman of Gamehaus, commented: “Fiscal 2025 was a year of transition in which we balanced disciplined execution with strategic investment for the future. Despite a challenging environment during the year, we remained profitable and strengthened monetization efficiency, while advancing key initiatives such as our direct-to-consumer rollout, expansion into RPG and puzzle categories, and deeper integration of AI across our operations. As we enter fiscal 2026, we are confident that these initiatives, supported by our improving profile margins and expanding player base, will position Gamehaus to unlock meaningful growth and deliver long-term value for our shareholders.”

 

Fourth Quarter of Fiscal Year 2025 Unaudited Financial Results

 

Revenue

 

Total revenue was US$30.7 million in the fourth quarter of fiscal year 2025, decreasing 2.9% from US$31.6 million in the fourth quarter of fiscal year 2024. The decline primarily reflected a strategic reduction in user acquisition spending and the Company’s deliberate adjustment to its marketing approach in response to evolving platform dynamics and heightened market competition.

 

Lower marketing expenditures, including a 3.2% quarter-over-quarter decrease in advertising costs, resulted in reduced traffic and user acquisition, which in turn affected revenue performance. In-app purchase revenue decreased 2.4% to US$27.9 million in the fourth quarter of fiscal year 2025 from US$28.6 million in the prior-year period, while advertising revenue was US$2.8 million in the fourth quarter of fiscal year 2025, compared to US$3.0 million in the fourth quarter of fiscal year 2024. These headwinds were partially offset by enhanced in-game content and features, which continued to drive engagement and retention among the Company’s existing player base.

 

Additionally, the Company is actively expanding its content pipeline, with new titles in the Puzzle and RPG genres currently in the testing phase. The Company allocated meaningful marketing budgets to support these products and intends to launch extensive promotional campaigns upon their commercial release.

 

Operating Costs and Expenses

 

Total operating costs and expenses were US$29.3 million in the fourth quarter of fiscal year 2025, remaining relatively stable compared to the fourth quarter of fiscal year 2024.

 

Cost of revenue decreased by 5.8% to US$14.5 million in the fourth quarter of fiscal year 2025, from US$15.4 million in the fourth quarter of fiscal year 2024. The decrease was primarily due to lower platform fees, reduced profit-sharing payments to game developers, and a decline in customized design fees.
Research and development expenses increased 37.3% to US$1.4 million in the fourth quarter of fiscal year 2025, from US$1.1 million in the fourth quarter of fiscal year 2024. The increase was mainly attributable to the Company’s strategic collaborations with multiple developers during the early stages of game development.
Selling and marketing expenses decreased by 2.5% to US$11.8 million in the fourth quarter of fiscal year 2025, from US$12.1 million in the fourth quarter of fiscal year 2024. The reduction was primarily driven by a US$0.4 million decline in advertising costs related to player acquisition and retention, consistent with the Company’s strategy to scale back promotional spending amid volatile ad performance across major platforms and to optimize efficiency for mature titles.
General and administrative expenses were US$1.5 million in the fourth quarter of fiscal year 2025, representing an increase of 87.0% from US$0.8 million in the fourth quarter of fiscal year 2024. The increase was mainly attributable to higher salary expenses and professional service fees, largely associated with activities related to the Company’s public listing, including enhancements to corporate governance, financial reporting, and investor relations functions.

 

 

 

 

Operating Income

 

Operating income was US$1.4 million in the fourth quarter of fiscal year 2025, compared to US$2.3 million in the fourth quarter of fiscal year 2024. Operating margin was 4.6% in the fourth quarter of fiscal year 2025, compared to 7.1% in the fourth quarter of fiscal year 2024.

 

Other Income (Expenses), Net

 

Other income (expenses), net, which mainly included the Company’s non-operating income and expenses, interest income and expenses, investment income, and other income and expenses, was US$0.1 million in the fourth quarter of fiscal year 2025, compared to US$0.2 million in the fourth quarter of fiscal year 2024.

 

Net Income

 

Net income was US$1.5 million for the fourth quarter of fiscal year 2025, compared to US$2.5 million in the fourth quarter of fiscal year ended June 30, 2024. Net income per ordinary share was US$0.03 for the fourth quarter of fiscal year 2025, compared to US$0.05 in the fourth quarter of fiscal year 2024.

 

Fiscal Year 2025 Unaudited Financial Results

 

Revenue

 

Total revenue was US$118.0 million for the fiscal year 2025, a decrease of 18.7% from US$145.2 million in the prior fiscal year. The decline was primarily attributable to a strategic reduction in user acquisition spending and a deliberate adjustment to our marketing approach in response to evolving platform dynamics and intensifying market competition.

 

Marketing expenditures decreased 16.3% year-over-year, including a significant reduction in advertising costs, which led to lower traffic and user acquisition volumes and impacted both revenue streams. In-app purchase revenue declined 19.2% to US$106.3 million in the fiscal year 2025 from US$131.6 million in fiscal year 2024, while advertising revenue was US$11.7 million for the fiscal year 2025, compared to US$13.6 million in the prior fiscal year. These declines were partially offset by enhanced in-game content and features, which contributed to sustained engagement and retention among the Company’s existing user base.

 

As part of its key initiatives to further diversify its content portfolio, the Company is actively working with selected developer partners to build a strong pipeline in the RPG and puzzle categories. These initiatives reflect the Company’s commitment to broadening its product offerings and capturing new market segments. Substantial marketing budgets have been allocated to support these upcoming titles, and the Company plans to roll out extensive promotional campaigns upon their commercial launch.

 

Operating Costs and Expenses

 

Total operating costs and expenses were US$114.7 million for the fiscal year 2025, decreasing by 16.2% from US$136.9 million in the prior fiscal year.

 

Cost of revenue decreased by 20.9% to US$55.9 million in the fiscal year 2025 from US$70.7 million in the prior fiscal year, reflecting lower platform fees, reduced profit-sharing payments to game developers, and a decline in customized design fees.
Research and development expenses were US$5.7 million in the fiscal year 2025, an increase of 18.9% year over year from US$4.8 million in the prior fiscal year, mainly attributable to the Company’s strategic collaboration with several game developers during the early stages of game development.
Selling and marketing expenses decreased by 16.1% to US$48.4 million in the fiscal year 2025 from US$57.7 million in the prior fiscal year. The decrease was primarily attributable to a US$9.0 million reduction in advertising costs related to player acquisition and retention, consistent with the Company’s strategic decision to scale back promotional spending amid volatile ad placement performance across major platforms and to optimize marketing efficiency for mature titles.
General and administrative expenses were US$4.7 million in the fiscal year 2025, an increase of 25.4% from US$3.8 million in the prior fiscal year, primarily driven by higher salary expenses and professional service fees. These increases were largely associated with activities supporting the Company’s public listing preparation and ongoing maintenance, including enhancements to corporate governance, financial reporting, and investor relations functions.

 

 

 

 

Operating Income

 

Operating income was US$3.4 million in the fiscal year 2025, compared to US$8.3 million in the prior fiscal year. Operating margin was 2.9% in the fiscal year 2025, compared to 5.7% in the prior fiscal year.

 

Other Income (Expenses), Net

 

Other income (expenses), net, which mainly included the Company’s non-operating income and expenses, interest income and expenses, investment income, and other income and expenses, was US$0.6 million in the fiscal year 2025, compared to US$0.4 million in the prior fiscal year.

 

Net Income

 

Net income was US$3.8 million in the fiscal year 2025, compared to US$8.6 million in the prior fiscal year. Net income per ordinary share was US$0.08 in the fiscal year 2025, compared to US$0.16 in the prior fiscal year.

 

Cash and Cash Equivalents

 

Cash and cash equivalents were US$15.2 million as of June 30, 2025, compared to US$18.8 million as of June 30, 2024, which the Company believes is sufficient to meet its current liquidity and working capital needs for the next 12 months.

 

Business Outlook

 

For the first quarter of fiscal year 2026 ending September 30, 2025, the Company expects its total revenue to be in the range of approximately US$27 million to US$30 million. This forecast reflects the Company’s current and preliminary view of its expected financial performance, business situation and market condition, which is subject to change.

 

Recent Development

 

On August 29, 2025, the Company announced that its Board of Directors authorized a share repurchase program under which the Company may repurchase up to US$5 million of its Class A ordinary shares over the next 12 months, through August 28, 2026.

 

Repurchases may be made from time to time through open market transactions at prevailing market prices, in privately negotiated transactions, in block trades, and/or through other legally permissible means, including through the use of trading plans, intended to qualify under Rule 10b-18 under the Securities Exchange Act of 1934, as amended, in accordance with applicable securities laws and other restrictions and subject to market conditions and in accordance with applicable federal securities laws. The timing and actual amount of repurchases will be determined at the discretion of the Company’s management, based on factors including share price, trading volume, market conditions, business outlook, and capital allocation priorities. The Company expects to fund repurchases under this program with its existing cash balance and cash generated from operations.

 

Conference Call Information

 

The management team of Gamehaus will host a conference call at 08:00 A.M. Eastern Time on Tuesday, September 9, 2025 (08:00 P.M. Beijing/Hong Kong time on the same day) to discuss the financial results. In advance of the conference call, all participants must use the following link to complete the online registration process. Upon registering, each participant will receive access details for this conference including a conference passcode, a unique PIN number (personal access code), dial-in numbers, and an e-mail with detailed instructions to join the conference call.

 

 

 

 

Participant Online Registration: https://dpregister.com/sreg/10202338/ffc8eed540

 

A live and archived webcast of the conference call will be available on the Company’s Investor Relations website at https://ir.gamehaus.com/.

 

About Gamehaus

 

Gamehaus Holdings Inc. is a technology-driven global mobile game publisher dedicated to bridging creative studios and players worldwide. With a portfolio spanning mid-core and casual games, Gamehaus delivers full-stack publishing support across market insights, user growth, live-ops, data analytics and monetization optimization. With a vision to be the go-to partner for creative teams, the company specializes in combining global publishing reach with AI- and data-powered solutions to help partners build lasting success. For more information, please visit https://ir.gamehaus.com.

 

Forward-Looking Statements

 

Certain statements in this announcement are forward-looking statements, including, but not limited to, the Company’s business plan and outlook. These forward-looking statements involve known and unknown risks and uncertainties and are based on the Company’s current expectations and projections about future events that may affect its financial condition, results of operations, business strategy and financial needs. Investors can find many (but not all) of these statements by the use of words such as “approximates,” “believes,” “hopes,” “expects,” “anticipates,” “estimates,” “projects,” “intends,” “plans,” “will,” “would,” “should,” “could,” “may”, or other similar expressions in this press release. The Company undertakes no obligation to update or revise publicly any forward-looking statements to reflect subsequent occurring events or circumstances, or changes in its expectations, except as may be required by law. Although the Company believes that the expectations expressed in these forward-looking statements are reasonable, it cannot assure you that such expectations will turn out to be correct, and the Company cautions investors that actual results may differ materially from the anticipated results due to various risks and uncertainties, including but not limited to those described under the ‘Risk Factors’ section in the Company’s most recent filings with the U.S. Securities and Exchange Commission.

 

Investor Relations Contact

 

Gamehaus Holdings Inc.

Investor Relations Team

Email: IR@Gamehaus.com

 

The Blueshirt Group

Mr. Jack Wang

Email: Gamehaus@TheBlueshirtGroup.co

 

 

 

 

GAMEHAUS HOLDINGS INC. AND ITS SUBSIDIARIES

UNAUDITED CONDENSED CONSOLIDATED BALANCE SHEETS

(EXPRESSED IN U.S. DOLLARS)

 

   As of 
   June 30, 2025   June 30, 2024 
   (Unaudited)   (Audited) 
ASSETS          
CURRENT ASSETS:          
Cash and cash equivalents  $15,234,745   $18,816,535 
Restricted cash   -    3,605 
Short-term investments   1,345,154    - 
Accounts receivable   10,423,418    11,024,450 
Advanced to suppliers, net   9,442,382    9,708,899 
Prepaid expenses and other current assets   3,128,788    2,041,112 
TOTAL CURRENT ASSETS   39,574,487    41,594,601 
           
NON-CURRENT ASSETS:          
Plant and equipment, net   124,503    133,558 
Intangible assets, net   5,001,523    5,293,126 
Operating lease right-of-use assets, net   512,647    695,571 
Deferred offering costs   -    1,571,328 
Equity investments   1,995,021    1,992,206 
TOTAL NON-CURRENT ASSETS   7,633,694    9,685,789 
TOTAL ASSETS  $47,208,181   $51,280,390 
           
LIABILITIES          
CURRENT LIABILITIES:          
Accounts payable  $10,752,234   $13,034,836 
Contract liabilities   1,871,120    2,830,068 
Accrued expenses and other current liabilities   903,252    555,714 
Operating lease liabilities   463,064    336,046 
Due to a related party   -    107,361 
Taxes payable   51,599    19,466 
TOTAL CURRENT LIABILITIES   14,041,269    16,883,491 
           
NON-CURRENT LIABILITY:          
Operating lease liabilities   58,517    351,856 
TOTAL NON-CURRENT LIABILITY   58,517    351,856 
TOTAL LIABILITIES  $14,099,786   $17,235,347 
           
SHAREHOLDERS’ EQUITY:          
Class A ordinary shares* (par value of $0.0001 per share; 900,000,000 shares authorized, 37,971,245 and 34,401,887 shares issued and outstanding as of June 30, 2025 and, 2024, respectively)   3,797    3,440 
Class B ordinary shares* (par value of $0.0001 per share; 100,000,000 shares authorized, 15,598,113 and 15,598,113 shares issued and outstanding as of June 30, 2025 and 2024, respectively)   1,560    1,560 
Additional paid-in capital   10,954,201    16,203,206 
Retained earnings   23,543,001    19,581,470 
Accumulated other comprehensive loss   (1,276,222)   (1,772,669)
TOTAL GAMEHAUS HOLDINGS INC’S SHAREHOLDERS’ EQUITY   33,226,337    34,017,007 
Non-controlling interests   (117,942)   28,036 
TOTAL SHAREHOLDERS’ EQUITY   33,108,395    34,045,043 
TOTAL LIABILITIES AND SHAREHOLDERS’ EQUITY  $47,208,181   $51,280,390 

 

* Presented on a retroactive basis to reflect the reverse recapitalization.

 

 

 

 

GAMEHAUS HOLDINGS INC. AND ITS SUBSIDIARIES

UNAUDITED CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS AND COMPREHENSIVE INCOME

(EXPRESSED IN U.S. DOLLARS)

 

  

For the

Three months Ended June 30,

  

For the
Fiscal Years Ended June 30,

 
   2025   2024   2025   2024 
   (Unaudited)   (Unaudited)   (Unaudited)   (Audited) 
REVENUE  $30,717,232   $31,645,359   $118,048,882   $145,236,749 
OPERATING COST AND EXPENSES                    
Cost of revenue   (14,530,125)   (15,417,127)   (55,860,712)   (70,658,025)
Research and development expenses   (1,446,021)   (1,053,398)   (5,694,010)   (4,788,467)
Selling and marketing expenses   (11,791,798)   (12,093,131)   (48,393,515)   (57,685,521)
General and administrative expenses   (1,544,058)   (825,503)   (4,710,537)   (3,756,679)
OPERATING INCOME  $1,405,230   $2,256,200   $3,390,108   $8,348,057 
                     
OTHER INCOME (EXPENSES):                    
Investment income (loss), net   33,469    24,653    25,752    (4,594)
Interest income   102,109    154,348    529,773    357,623 
Other (expenses) income, net   (9,042)   (9,800)   39,770    19,982 
Total other income, net   126,536    169,201    595,295    373,011 
                     
INCOME BEFORE PROVISION FOR INCOME TAXES   1,531,766    2,425,401    3,985,403    8,721,068 
                     
INCOME TAXES (EXPENSES) BENEFITS   (3,330)   123,794    (165,590)   (130,307)
NET INCOME   1,535,096    2,549,195    3,819,813    8,590,761 
Less: net (loss) income attributable to non-controlling interests   (79,226)   (3,906)   (141,718)   342,339 
NET INCOME ATTRIBUTABLE TO GAMEHAUS HOLDINGS INC’S SHAREHOLDERS   1,614,322    2,553,101    3,961,531    8,248,422 
                     
OTHER COMPREHENSIVE INCOME                    
Net income   1,535,096    2,549,195    3,819,813    8,590,761 
Foreign currency translation adjustment, net of tax   280,529    (215,268)   492,187    (106,429)
TOTAL COMPREHENSIVE INCOME  $1,815,625   $2,333,927   $4,312,000   $8,484,332 
Less: total comprehensive (loss) income attributable to non-controlling interests   (79,094)   (3,937)   (145,978)   342,613 
TOTAL COMPREHENSIVE INCOME ATTRIBUTABLE TO GAMEHAUS HOLDINGS INC’S SHAREHOLDERS   1,894,719    2,337,864    4,457,978    8,141,719 
                     
BASIC AND DILUTED EARNINGS PER SHARE:                    
Net income attributable to Gamehaus Holdings Inc’s shareholders per share                    
Basic and diluted  $0.03   $0.05   $0.08   $0.16 
                     
Weighted average shares outstanding used in calculating basic and diluted income per share                    
Basic and diluted  $53,569,358   $50,000,000   $51,539,531   $50,000,000 

 

* Presented on a retroactive basis to reflect the reverse recapitalization.