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Deferred revenue and deferred platform commission fees
3 Months Ended 12 Months Ended
Mar. 31, 2022
Dec. 31, 2021
Deferred revenue and deferred platform commission fees    
Deferred revenue and deferred platform commission fees

22.

Deferred revenue and deferred platform commission fees

As at March 31, 2022, deferred revenue is expected to be recognized over a term of calculated average playing period of the paying users.

Deferred revenue is associated with the portion of in-game purchases revenue that is recognized over time.

The text below summarizes the change in deferred revenue and platform commission fees for three months ended March 31, 2022 and March 31, 2021.

The Group’s revenue recognized during the period of three months ended March 31, 2022 is 94,190 (three months ended March 31, 2021 — 63,973) and deferred the amount of 95,490 (three months ended March 31, 2021 — 90,846).

The Group’s platform commission recognized during the period of three months ended March 31, 2022 is 26,479 (three months ended March 31, 2021 — 19,297) and deferred the amount of 23,848 (three months ended March 31, 2021 — 24,852).

Insignificant increase in the amounts of deferred revenue as at March 31, 2022 compared to December 31, 2021 is due to an increase in the players lifespans substantially offset by lower bookings in the three months ended March 31, 2022 as compared with bookings in the second half of 2021. The decrease in the deferred platform commissions as at March 31, 2022 compared to December 31, 2021 is predominantly due to the decrease in the effective rate of the commissions withheld by platforms accompanied by the same effects which affected the amounts of deferred revenue during the three months ended March 31, 2022.

We use statistical estimation model to arrive at the average playing period of the paying users for each platform. As at March 31, 2022 and 2021 player lifespan for Hero Wars averages 26 and 24 months respectively. As at December 31, 2021 player lifespan for Hero Wars averages 25 months.

The estimated player lifespan in our other games as at March 31, 2022 and 2021 averages 18 months and 28 months respectively. The estimated player lifespan in our other games as at December 31, 2021 averages 25 months. The change in player lifespan is mostly due to the shutdown of one of Island Experiment in July of 2021 and acquisition of Lightmap Ltd together with the game Pixel Gun 3D.

25.   Deferred revenue and deferred platform commission fees

As at December, 31 2021, deferred revenue is expected to be recognized over a term of calculated average playing period of the paying users (for details see Note 4).

Deferred revenue is associated with the portion of in-game purchases revenue that is recognized over time. The table below summarizes the change in deferred revenue and platform commission fees for the years ended December 31, 2021 and 2020:

    

2020, restated*

    

2020, as previously reported

Liabilities

  

  

January 1, 2020

 

110,179

 

110,179

Deferred during the year

 

344,200

 

343,114

Released to profit or loss

 

(159,597)

 

(159,597)

December 31, 2020

 

294,782

 

293,696

Current portion

 

215,562

 

214,711

Non-current portion

 

79,220

 

78,985

Assets

 

  

 

  

January 1, 2020

 

37,122

 

37,122

Deferred during the year

 

101,902

 

101,877

Released to profit or loss

 

(49,437)

 

(49,437)

December 31, 2020

 

89,587

 

89,562

*For further information, see Note 4 (Accounting judgments, estimates and assumptions — “Correction of errors”).

    

2021

Liabilities

 

  

January 1,2021

 

294,782

Deferred during the year

 

428,511

Released to profit or loss

 

(300,612)

December 31, 2021

 

422,681

Current portion

 

294,607

Non-current portion

 

128,074

Assets

 

  

January 1,2021

 

89,587

Deferred during the year

 

114,657

Released to profit or loss

(87,711)

 

December 31, 2021

116,533

The increase in the amounts of deferred revenue and platform commission as at December 31, 2021 compared to December 31, 2020 is mostly due to increase in the in-game purchases (for details see Note 7) and in the lifespans (for details see Note 4).