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Intangible Assets, Net (Tables)
12 Months Ended
Dec. 31, 2019
Schedule of Intangible Assets

Intangible assets

 

As of December 31,

 

 

 

2018

 

 

2019

 

 

2019

 

 

 

RMB

 

 

RMB

 

 

US$

 

Finite-lived intangible assets

 

 

1,445,895

 

 

 

741,658

 

 

 

106,533

 

Indefinite-lived intangible assets

 

 

232,298

 

 

 

72,302

 

 

 

10,385

 

Total

 

 

1,678,193

 

 

 

813,960

 

 

 

116,918

 

 

Finite-Lived Intangible Assets  
Summary of Finite-Lived Intangible Assets

Finite-lived intangible assets

 

 

 

As of December 31, 2018

 

 

 

Gross carrying

value

 

 

Accumulated

amortization

and impairment

 

 

Net carrying

value

 

 

 

RMB

 

 

RMB

 

 

RMB

 

Intellectual property rights (i)

 

 

442,580

 

 

 

(119,152

)

 

 

323,428

 

Traffic acquisition agreement (ii)

 

 

546,150

 

 

 

(102,403

)

 

 

443,747

 

Published mobile games (iii)

 

 

373,702

 

 

 

(84,325

)

 

 

289,377

 

Trademarks (ii)

 

 

198,492

 

 

 

(102,947

)

 

 

95,545

 

User list

 

 

151,896

 

 

 

(148,670

)

 

 

3,226

 

Online literature

 

 

140,807

 

 

 

(18,803

)

 

 

122,004

 

Domain names

 

 

140,608

 

 

 

(85,042

)

 

 

55,566

 

Customer relationships

 

 

119,700

 

 

 

(119,700

)

 

 

 

Technology (iii)

 

 

101,730

 

 

 

(9,304

)

 

 

92,426

 

Others (ii)

 

 

105,816

 

 

 

(85,240

)

 

 

20,576

 

 

 

 

2,321,481

 

 

 

(875,586

)

 

 

1,445,895

 

 

 

 

 

 

As of December 31, 2019

 

 

 

Gross carrying

value

 

 

Accumulated

amortization

and

impairment

 

 

Net carrying

value

 

 

Net carrying

value

 

 

 

RMB

 

 

RMB

 

 

RMB

 

 

US$

 

Intellectual property rights (i)

 

 

479,276

 

 

 

(190,086

)

 

 

289,190

 

 

 

41,540

 

Traffic acquisition agreement (ii)

 

 

546,150

 

 

 

(546,150

)

 

 

 

 

 

 

Published mobile games (iii)

 

 

457,753

 

 

 

(316,671

)

 

 

141,082

 

 

 

20,265

 

Trademarks (ii)

 

 

204,563

 

 

 

(143,620

)

 

 

60,943

 

 

 

8,754

 

User list

 

 

3,396

 

 

 

(849

)

 

 

2,547

 

 

 

366

 

Online literature

 

 

162,610

 

 

 

(40,014

)

 

 

122,596

 

 

 

17,610

 

Domain names

 

 

140,631

 

 

 

(99,145

)

 

 

41,486

 

 

 

5,959

 

Technology (iii)

 

 

101,730

 

 

 

(29,650

)

 

 

72,080

 

 

 

10,354

 

Others (ii)

 

 

31,739

 

 

 

(20,005

)

 

 

11,734

 

 

 

1,685

 

 

 

 

2,127,848

 

 

 

(1,386,190

)

 

 

741,658

 

 

 

106,533

 

(i)

Intellectual property rights include various rights the Company acquires either individually or in a bundle to broadcast, operate, publish, translate, distribute and/or adapt various forms of media, including but not limited to online games, literature and films.

(ii)

In February 2018, the Company entered into a share purchase agreement with Baidu, pursuant to which the Company issued an aggregate of 36,860,691 Class B ordinary shares to Baidu in exchange for an asset acquisition of traffic acquisition agreement,

trademarks and non-compete amounting to RMB599,150. As consideration for the issuance of such shares and subject to the conditions set forth in the share purchase agreement, Baidu agreed to (i) undertake certain non-compete obligations towards the Company with respect to the online movie ticket and show ticket booking business of Baidu and its affiliates; (ii) direct user traffic related to such ticket business to the Company; (iii) provide the Company with technological support with respect to the Company’s ticket booking business; (iv) license certain trademarks and certain intellectual property rights to the Company; and (v) enter into a ticket business cooperation agreement with the Company, which has been signed concurrently. The transaction was closed on April 12, 2018 and accounted for as an asset acquisition, whereby intangible assets were recorded by the Company. The useful lives of traffic acquisition agreement and non-compete are four years and the useful life of trademarks is two years.

In 2019, the Group mainly revised the useful life of traffic acquisition agreement from 4 years to 1.72 years due to the decrease in economic benefit expected from the acquired set of assets for the remaining contractual period of the agreement. As of December 31, 2019, the acquired set of assets are fully amortized.

For the year ended December 31, 2019, the amount of amortization expense and net loss included in the Group’s consolidated statements of comprehensive loss was RMB479,497 (US$68,875) and RMB10,276,739 (US$1,476,162), net loss per Class A and Class B ordinary share was RMB2.02 (US$0.29), compared to amortization expense and net loss of RMB159,538 (US$22,916) and RMB9,956,780 (US$1,430,202), net loss per Class A and Class B ordinary share was RMB1.96 (US$0.28), as if useful lives of the acquired set of assets would remain unchanged.

(iii)

The addition of intangible assets RMB707,000 is generated from the acquisition of Skymoons occurred on July 17, 2018 (Note 3), of which RMB366,000 was attributed to published mobile games with a useful life of two years, RMB101,000 attributable to technology with a useful life of five years and RMB240,000 attributable to mobile games in development. Once the mobile games in development achieve technological feasibility, they will be amortized over a maximum of four years.

The Group bypassed the qualitative assessment for indefinite-lived mobile games in development and mobile games in development prior to changing their lives from indefinite to finite as if they were still indefinite-lived and proceeded directly to performing the quantitative impairment test. For the year ended December 31, 2019, the Group recognized RMB99,096 (US$14,234) of impairment charges for mobile games in development because the carrying amount of mobile games in development exceeded its fair value. After an impairment loss is recognized, the adjusted carrying amount of mobile games in development shall be its new accounting basis. The carrying amount of mobile games in development was RMB232,298, and RMB72,302 (US$10,385), as of December 31, 2018 and 2019, respectively.

Summary of Estimated Amortization Expense Relating to Existing Intangible Assets Estimated amortization expense relating to the existing intangible assets for each of the next five years is as follows:

 

 

 

RMB

 

 

US$

 

Within 1 year

 

 

271,308

 

 

 

38,971

 

Between 1 and 2 years

 

 

136,791

 

 

 

19,649

 

Between 2 and 3 years

 

 

110,593

 

 

 

15,886

 

Between 3 and 4 years

 

 

65,134

 

 

 

9,356

 

Between 4 and 5 years

 

 

46,572

 

 

 

6,690