0001213900-16-014626.txt : 20160630 0001213900-16-014626.hdr.sgml : 20160630 20160630172758 ACCESSION NUMBER: 0001213900-16-014626 CONFORMED SUBMISSION TYPE: 1-A/A PUBLIC DOCUMENT COUNT: 13 FILED AS OF DATE: 20160630 DATE AS OF CHANGE: 20160630 FILER: COMPANY DATA: COMPANY CONFORMED NAME: Fig Publishing, Inc. CENTRAL INDEX KEY: 0001658966 STANDARD INDUSTRIAL CLASSIFICATION: SERVICES-PREPACKAGED SOFTWARE [7372] IRS NUMBER: 475336565 STATE OF INCORPORATION: DE FISCAL YEAR END: 0931 FILING VALUES: FORM TYPE: 1-A/A SEC ACT: 1933 Act SEC FILE NUMBER: 024-10507 FILM NUMBER: 161744063 BUSINESS ADDRESS: STREET 1: 715 BRYANT STREET CITY: SAN FRANCISCO STATE: CA ZIP: 94107 BUSINESS PHONE: (415) 689-5789 MAIL ADDRESS: STREET 1: 715 BRYANT STREET CITY: SAN FRANCISCO STATE: CA ZIP: 94107 1-A/A 1 primary_doc.xml 1-A/A LIVE 0001658966 XXXXXXXX 024-10507 Fig Publishing, Inc. DE 2015 0001658966 7372 47-5336565 2 0 715 BRYANT STREET SUITE 202 SAN FRANCISCO CA 94107 415-689-5789 Justin Bailey Other 0.00 0.00 0.00 9780.00 120960.00 266565.00 0.00 267729.00 -146769.00 120960.00 0.00 0.00 543.00 -388930.00 0.00 0.00 Marcum LLP - 1000000 000000000 - - 0 000000000 - - 0 000000000 - true true Tier2 Audited Equity (common or preferred stock) Y N N Y Y N 6000 0 500.00 500.00 0.00 0.00 0.00 500.00 None 0.00 None 0.00 None 0.00 Marcum LLP 75000.00 Ellenoff Grossman & Schole LLP 500000.00 None 0.00 Ellenoff Grossman & Schole LLP 25000.00 0 3000000.00 Estimated net proceeds does not reflect offering expenses because such expenses will be paid by the issuer, with remainder to be paid by the issuer's parent pursuant to a Cost-Sharing Agreement described in Part II. true AL AK AZ AR CA CO CT DE FL GA HI ID IL IN IA KS KY LA ME MD MA MI MN MS MO MT NE NV NH NJ NM NY NC ND OH OK OR PA RI SC SD TN TX UT VT VA WA WV WI WY DC PR A0 A1 A2 A3 A4 A5 A6 A7 A8 A9 B0 Z4 Fig Publishing, Inc. Common Stock 1000000 0 $242,161. The issuer's parent, Loose Tooth Industries, Inc., formed the issuer, has taken its ownership interest in the issuer in the form of 1,000,000 shares of common stock, and as of September 30, 2015 had made a net transfer to the issuer in the foregoing amount, as described in the issuer's financial statements. Fig Publishing, Inc. relied upon the exemption from the registration requirements of the Securities Act set forth in Section 4(a)(2) of such Act. PART II AND III 2 f1a1215a2_figpublishing.htm PRELIMINARY OFFERING CIRCULAR

An offering statement pursuant to Regulation A relating to these securities has been filed with the Securities and Exchange Commission. Information contained in this Preliminary Offering Circular is subject to completion or amendment. These securities may not be sold nor may offers to buy be accepted prior to the time an offering circular which is not designated as a Preliminary Offering Circular is delivered and the offering statement filed with the Commission becomes qualified. This Preliminary Offering Circular shall not constitute an offer to sell or the solicitation of an offer to buy nor shall there be any sales of these securities in any state in which such offer, solicitation or sale would be unlawful prior to registration or qualification under the laws of any such state. We may elect to satisfy our obligation to deliver a Final Offering Circular by sending you a notice within two business days after the completion of our sale to you that contains the URL where the Final Offering Circular or the offering statement in which such Final Offering Circular was filed may be obtained.

 

Preliminary Offering Circular Subject to Completion, Dated June 30, 2016

 

Fig Publishing, Inc.

 

 

 

Up to 6,000 Fig Game Shares – PSY2

$500.00 per Share

This Regulation A, Tier 2 offering is for shares of a particular series of non-voting preferred stock, par value $0.0001 per share, of Fig Publishing, Inc., a Delaware corporation (“we”, the “Company” or “Fig”). We call this series “Fig Game Shares – PSY2”. We are offering a maximum of 6,000 Fig Game Shares – PSY2 at $500.00 per Share, on a best efforts basis. This offering is being conducted to raise money for our general operations and working capital needs.

Fig Game Shares – PSY2 are shares of capital stock of Fig with no voting rights, which are designed to reflect the economic performance of a particular video game co-publishing license agreement that we have entered into with a third-party video game developer, Double Fine Productions, Inc. (“Double Fine”). Under this license agreement (as amended and restated, the “Psychonauts 2 License Agreement”), we will co-publish the video game Psychonauts 2, being developed by Double Fine. Provided Psychonauts 2 is successfully developed, holders of Fig Game Shares – PSY2 will be able to receive dividends based on the sales receipts we receive from sales of Psychonauts 2 pursuant to the Psychonauts 2 License Agreement (after the deduction of expenses), with such dividends to be declared by our Board of Directors in its discretion. See “Our Dividend Policy”. An investment in our Fig Game Shares – PSY2 is not an investment in any game, game developer or license agreement.

There is no trading market for Fig Game Shares – PSY2 and we do not expect one to develop, in part because we have imposed certain transfer restrictions on these shares. As a result, investors should be prepared to retain their Fig Game Shares – PSY2 for as long as these shares remain outstanding, and should not expect to benefit from any share price appreciation. The principal economic benefit of holding Fig Game Shares – PSY2 is expected to be the opportunity to receive dividends based on sales of Psychonauts 2, as described above. 

Fig Game Shares – PSY2 will be available for purchase exclusively on Fig.co. These Fig Game Shares – PSY2 will be issued in book-entry electronic form only. FundAmerica Stock Transfer, LLC is the transfer agent and registrant for Fig Game Shares – PSY2. Generally, no sale may be made to you in this offering if the aggregate purchase price you pay is more than 10% of the greater of your annual income or your net worth. Different rules apply to accredited investors and non-natural persons. Before making any representation that your investment does not exceed applicable thresholds, we encourage you to review Rule 251(d)(2)(i)(C) of Regulation A. For general information on investing, we encourage you to refer to www.investor.gov. 

These are speculative securities. Investing in them involves significant risks. You should invest in them only if you can afford a complete loss of your investment. See “Risk Factors” beginning on page 6.

    Number of Shares     Price to
Public
    Underwriting
Discounts and
Commissions (1)
    Proceeds to
Fig (2)
 
Per Share     1     $ 500     $ 0.00     $ 500  
Total Maximum     6,000     $ 3,000,000     $ 0.00     $ 3,000,000  

 

(1) The Company does not intend to use commissioned sales agents or underwriters. The securities being offered hereby will be offered only by us and by persons associated with us in reliance upon the exemption from registration contained in Rule 3a4-1 of the Securities Exchange Act of 1934.
   
(2) Does not reflect the deduction of expenses of the offering, which we estimate will be approximately $600,000. Offering expenses will be paid by Fig’s parent, Loose Tooth Industries, Inc. (our “Parent”), pursuant to the Cost Sharing Agreement, as described herein. See “Plan of Distribution” and “Our Business – Cost Sharing Agreement with Our Parent”.

 

THE UNITED STATES SECURITIES AND EXCHANGE COMMISSION DOES NOT PASS UPON THE MERITS OF OR GIVE ITS APPROVAL TO ANY SECURITIES OFFERED OR THE TERMS OF THE OFFERING, NOR DOES IT PASS UPON THE ACCURACY OR COMPLETENESS OF ANY OFFERING CIRCULAR OR OTHER SOLICITATION MATERIALS. THESE SECURITIES ARE OFFERED PURSUANT TO AN EXEMPTION FROM REGISTRATION WITH THE COMMISSION; HOWEVER, THE COMMISSION HAS NOT MADE AN INDEPENDENT DETERMINATION THAT THE SECURITIES OFFERED ARE EXEMPT FROM REGISTRATION.

Fig Publishing, Inc.

715 Bryant St. Suite 202

San Francisco, CA 94107

(415) 689-5789

Fig.co

Information contained on Fig.co is not incorporated by reference into this offering circular, and you should not consider information contained on Fig.co to be part of this offering circular. 

The date of this offering circular is __________, 2016

 

TABLE OF CONTENTS

 

SUMMARY  1
RISK FACTORS  6
USE OF PROCEEDS 23
DILUTION 23
CAPITALIZATION 24
OUR BUSINESS 25
GAMES ALREADY LICENSED 39
THE CURRENT GAME AND THE DEVELOPER 39
MANAGEMENT’S DISCUSSION AND ANALYSIS OF FINANCIAL CONDITION AND RESULTS OF OPERATIONS 44
DIRECTORS, EXECUTIVE OFFICERS AND OTHER SIGNIFICANT INDIVIDUALS 46
COMPENSATION OF DIRECTORS AND EXECUTIVE OFFICERS 50
SECURITY OWNERSHIP OF MANAGEMENT AND CERTAIN SECURITYHOLDERS 51
INTEREST OF MANAGEMENT AND OTHERS IN CERTAIN TRANSACTIONS 52
OUR DIVIDEND POLICY 53
ACCOUNTING FOR A PARTICULAR GAME’S SALES 55
DESCRIPTION OF COMPANY SECURITIES 56
PLAN OF DISTRIBUTION 59
CERTAIN U.S. FEDERAL INCOME TAX CONSIDERATIONS 63
INDEX TO FINANCIAL STATEMENTS F-1

 

We are offering to sell, and seeking offers to buy, our securities only in jurisdictions where such offers and sales are permitted. You should rely only on the information contained in this offering circular. We have not authorized anyone to provide you with any information other than the information contained in this offering circular. The information contained in this offering circular is accurate only as of its date, regardless of the time of its delivery or of any sale or delivery of our securities. Neither the delivery of this offering circular nor any sale or delivery of our securities shall, under any circumstances, imply that there has been no change in our affairs since the date of this offering circular. This offering circular will be updated and made available for delivery to the extent required by the federal securities laws.

 

Throughout this offering circular, unless the context requires otherwise, references to “Fig Game Shares” include all of the separate series of non-voting preferred stock, par value $0.0001 per share, that we have outstanding as of the date of this offering circular, with each series reflecting the economic performance of a different, particular video game co-publishing license agreement that we have entered into with a third-party video game developer. References to the “Shares” refer only to the particular series of Fig Game Shares being offered pursuant to this offering circular.

 

Some of the statements in this offering circular constitute forward-looking statements. These statements relate to future events or our future financial performance, plans and objectives. In some cases, you can identify forward-looking statements by terminology such as “may,” “should,” “expect,” “intend,” “plans,” “anticipates,” “believes,” “estimates,” “predicts,” “potential,” “continue,” “will,” and similar words or phrases or the negative or other variations thereof or comparable terminology. All forward-looking statements are predictions or projections and involve known and unknown risks, estimates, assumptions, uncertainties and other factors that may cause our actual transactions, results, performance, achievements and outcomes to differ adversely from those expressed or implied by such forward-looking statements.

 

 

You should not place undue reliance on forward-looking statements. The cautionary statements set forth in this offering circular, including in “Risk Factors” and elsewhere, identify important factors that you should consider in evaluating our forward-looking statements. These which factors include, among other things:

 

  National, international and local economic and business conditions that could affect our business;
     
  Markets for our products and services;
     
  Our cash flows;
     
  Our operating performance;
     
  Our financing activities;
     
  Our tax status;
     
  Industry developments affecting our business, financial condition and results of operations;
     
  Our ability to compete effectively; and
     
  Governmental approvals, actions and initiatives and changes in laws and regulations or the interpretation thereof, including without limitation tax laws, regulations and interpretations.

 

Although we believe that the expectations reflected in our forward-looking statements are reasonable, we cannot guarantee future transactions, results, performance, achievements or outcomes. No assurance can be made to any investor by anyone that the expectations reflected in our forward-looking statements will be attained or that deviations from them will not be material and adverse. We undertake no obligation, other than as maybe be required by law, to re-issue this offering circular or otherwise make public statements in order to update our forward-looking statements beyond the date of this offering circular.

 

 

SUMMARY

 

The following summary highlights selected information contained in this offering circular. This summary does not contain all the information that may be important to you. You should read all the information contained in this offering circular, including, but not limited to, the “Risk Factors” section.

 

Our Business

 

Overview

 

Fig is a community powered publisher of video games. Fig’s business is to identify, license, contribute funds to the development of, market, arrange distribution for, and earn cash receipts from sales of video games developed by third-party video game developers with whom we enter into license agreements to publish those games. We search for new games and game ideas with the potential to generate significant earnings with the help of our publishing model.

 

We are evolving the video game publishing model in a number of key ways:

 

  Crowdfunding Campaigns

 

  Focused Curation

 

  Fig Game Shares

 

  Preservation of Developers’ Intellectual Property Ownership

 

We believe that involving the community of gamers and fans in our game publishing will result in games that are more aligned with consumer demand, more creatively innovative and more commercially successful. See “Our Business – Overview”.

 

To date, the Company has entered into a number of video game co-publishing license agreements with game developers. See the section of this offering circular entitled “Games Already Licensed”. The particular game to which the Fig Game Shares in this offering relate is described in the section entitled “The Current Game and the Developer”.

 

Market Opportunity

 

Our goal is to provide game developers and game fans a more balanced and sustainable approach to game publishing. We aspire to provide a publishing solution that retains the best, and discards the worst, of traditional publishing and self-publishing with rewards-only crowdfunding. Based on our industry experience, traditional publishing arrangements and rewards-only crowdfunding each have limitations that make it difficult for developers to both maintain their intellectual property rights while raising enough funds to develop their game.

 

In traditional publishing arrangements, particularly with large video game publishers, publishers provide funding to developers in exchange for the intellectual property rights to the developer’s game, including distributions rights and rights to sequel games and other derivative works. The developer is paid a royalty which can be disproportionately favorable to the publisher. In rewards-only crowdfunding, developers have found it difficult to raise enough money through rewards-only crowdfunding to meet an entire game development budget and additionally finance post-development marketing and distribution efforts.

 

Our publishing model is an alternative to the models above and is intended to bridge the gap between traditional publishing models and self-publishing through rewards-only crowdfunding.

 

 1 

 

Key Aspects of Our Business

  

Identification

 

We consider and evaluate games being developed for any game-playing platform and technology and in any genre. We believe that we have extensive video game industry contacts through which we may access developers and games that meet our criteria. Prior to entering into a license agreement to publish a particular game, we evaluate the game and the developer to determine whether, in our opinion, the game is likely to be successfully developed and become a commercial success. In making this determination, we focus on a particular set of factors, as set forth in “Our Business – Key Aspects of Our Business – Identification”.

 

In order to help us gather the information we need and want to make a decision as to whether to seek to publish a game, we present the developer of each game we may publish with a due diligence questionnaire, a copy of which is an exhibit to the offering statement in which this offering circular has been filed with the SEC. The information received in response to the questionnaire is part of what we consider in deciding whether to seek to publish the game.

Licensing

 

It is our intention that each video game co-publishing license agreement we enter into be based on a template license agreement that acts as a standard baseline. The material terms of our baseline license agreement are set forth in the section entitled “Our Business – Key Aspects of Our Business – Licensing”. Generally, only certain terms of the baseline license agreement will be subject to negotiation with each developer. Please refer to the section entitled “The Current Game and the Developer” for the terms of the license agreement that have been agreed with the developer of the particular game to which the Fig Game Shares in this offering relate, as well as a description of the ways in which that license agreement may deviate from the baseline terms.

 

Crowdfunding Campaigns

 

As part of our process of deciding which games to publish, we host crowdfunding campaigns on our Parent’s website, Fig.co. These crowdfunding campaigns allow third-party developers to raise funds for their games, and they allow us to gauge interest in an offering of Fig Game Shares that would reflect our economic returns as a publisher of the game. A crowdfunding campaign must be successful, in our view, before we will greenlight our publishing of a game. If the crowdfunding campaign is not successful, the license agreement will terminate. If it is successful, the license agreement will continue, we will begin providing the developer with the Fig Advance (as defined in the section titled “Our Business – Key Aspects of Our Business – Licensing”) and the developer will proceed with developing the game and delivering it pursuant to the terms of the license agreement, so that we may publish it as we have planned.

 

For a description of how the crowdfunding campaign for the game associated with the Fig Game Shares being offered in this offering may have differed, or may in the future differ, from this standard model, see “The Current Game and the Developer”.

 

Rewards Portion of a Crowdfunding Campaign

 

Fig believes that the rewards portion of a crowdfunding campaign helps rally the gamer community to provide financial support for the development of a game through the pre-purchase of rewards. Backers pledge to pay the developer a certain amount of money in order to receive their rewards bundle of choice.

 

Fig Game Shares Portion of a Crowdfunding Campaign

 

We expect all of our crowdfunding campaigns to include an offering of Fig securities – namely, the particular series of Fig Game Shares that relates to the game that is the subject of the crowdfunding campaign. Fig expects that the successful development and commercialization of that game would lead to Fig receiving sales receipts from that game, from which Fig could pay dividends to the holders of those Fig Game Shares. See “Our Dividend Policy”.

 

 2 

 

The proceeds of all of our multiple, separate series of Fig Game Shares, including the Shares offered in this offering, go into our general account, and will be used to support Fig’s operations and business activities generally. The Fig Game Shares that investors receive will all be, regardless of the series of Fig Game Shares, capital stock of Fig without any rights to vote on any matters relating to the Company the Fig Game Shares or otherwise. See “Description of Company Securities”. Our different series of Fig Game Shares differ from each other in that each separate series will offer holders of those securities the potential to receive dividends based on the sales receipts of a particular game.

 

Publishing Services

 

If the crowdfunding campaign meets its goal, and the other conditions to the license agreement are met, we will publish the game. Our publishing services include:

 

The Fig Advance, which will be disbursed periodically to the developer of the game pursuant to an agreed-upon schedule that reflects the development timeline and objectives for the publishing of the game;
     
Community building;
     
Marketing;
     
Distribution; and
     
Providing advice and consultation services to developers.

 

Business Development

 

We support developers in business development activities to pursue commercial and strategic partnerships with other companies in the game industry, including hardware manufacturers, peripheral makers, platforms, advertisers and technology providers.

 

The Offering

 

Issuer   Fig Publishing, Inc.
     

Securities

 

 

  A maximum of 6,000 shares of a series of non-voting preferred stock, par value $0.0001 per share, which we call our “Fig Game Shares – PSY2”. Fig Game Shares – PSY2 are shares of capital stock of Fig with no voting rights, which are designed to reflect the economic performance of a particular video game co-publishing license agreement that we have entered into with a third-party video game developer, Double Fine. Under this license agreement (as amended and restated, the “Psychonauts 2 License Agreement”), we will co-publish the video game Psychonauts 2, being developed by Double Fine. Provided Psychonauts 2 is successfully developed, holders of Fig Game Shares – PSY2 will be able to receive dividends based on the sales receipts we receive from sales of Psychonauts 2 pursuant to the Psychonauts 2 License Agreement (after the deduction of expenses), with such dividends to be declared by our Board of Directors in its discretion. See “Our Dividend Policy”.
     
Price per Share   $500.00
     
Offering Type   Regulation A, Tier 2 offering of shares, being made by the Company on a best efforts basis.
     

Offering Proceeds

 

  We expect to raise up to a maximum of $3,000,000 of proceeds from the sale of the Fig Game Shares – PSY2 offered in this offering, assuming the sale of 6,000 of these shares at an offering price of $500.00 per share. Fig will receive all proceeds raised. Offering expenses, which we estimate will be approximately $600,000, will be paid by Fig’s parent, Loose Tooth Industries, Inc., pursuant to the Cost Sharing Agreement, as described herein. See “Plan of Distribution” and “Our Business – Cost Sharing Agreement with Our Parent”.
   

Use of Proceeds

 

 

This offering is being conducted to raise money for our general operations and working capital needs. We expect to spend such funds on:

 

The development of multiple games that we have agreed to publish under various co-publishing license agreements (presumably, but not necessarily, including the game whose potential sales receipts will underlie any dividends that may be declared on the Fig Game Shares being offered in this offering);

 

 3 

 

 

Marketing and other publishing efforts in support of the multiple games we are publishing;

 

Outreach to find new games that we would consider publishing; and

 

  Other general activities and operations.

 

Where to Buy

 

 

Fig Game Shares – PSY2 will be available for purchase exclusively on Fig.co. These Fig Game Shares will be issued in book-entry electronic form only. FundAmerica Stock Transfer, LLC is the transfer agent and registrant for Fig Game Shares – PSY2.

 

The Company does not intend to use commissioned sales agents or underwriters. The securities being offered hereby will be offered only by us and by persons associated with us in reliance upon the exemption from registration contained in Rule 3a4-1 of the Securities Exchange Act of 1934.See “Plan of Distribution”.

     
Limitations on Your Investment Amount  

Generally, no sale may be made to you in this offering if the aggregate purchase price you pay is more than 10% of the greater of your annual income or your net worth. Different rules apply to accredited investors and non-natural persons. Before making any representation that your investment does not exceed applicable thresholds, we encourage you to review Rule 251(d)(2)(i)(C) of Regulation A, which states:

 

“In a Tier 2 offering of securities that are not listed on a registered national securities exchange upon qualification, unless the purchaser is either an accredited investor (as defined in Rule 501 (§230.501)) or the aggregate purchase price to be paid by the purchaser for the securities (including the actual or maximum estimated conversion, exercise, or exchange price for any underlying securities that have been qualified) is no more than ten percent (10%) of the greater of such purchaser's:

 

(1) Annual income or net worth if a natural person (with annual income and net worth for such natural person purchasers determined as provided in Rule 501 (§230.501)); or

 

(2) Revenue or net assets for such purchaser's most recently completed fiscal year end if a non-natural person”.

 

For general information on investing, we encourage you to refer to www.investor.gov.

     

Dividends

 

 

Fig Game Shares – PSY2 are shares of capital stock of Fig with no voting rights, which are designed to reflect the economic performance of a particular video game co-publishing license agreement that we have entered into with a third-party video game developer, Double Fine. Under the Psychonauts 2 License Agreement, we will co-publish the video game Psychonauts 2, being developed by Double Fine. Provided Psychonauts 2 is successfully developed, holders of Fig Game Shares – PSY2 will be able to receive dividends based on the sales receipts we receive from sales of Psychonauts 2 pursuant to the Psychonauts 2 License Agreement (after the deduction of expenses), with such dividends to be declared by our Board of Directors in its discretion. See “Our Dividend Policy”.

 

Fig expects that dividends declared on Fig Game Shares – PSY2 will be paid every six months. However, there is no minimum semi-annual, annual or other dividend requirement. If the amount that would otherwise be distributed as a divided is less than $50, the Board may choose to retain such amount and combine it with later dividends. Nevertheless, because there are no mandated minimum dividend payments, the Board need not accrue unpaid dividend amounts for future payment.

 

See “Our Dividend Policy”.

 

 

 4 

 

 

No Trading Market; Transfer Restrictions

 

  There is no trading market for Fig Game Shares – PSY2 and we do not expect one to develop, in part because we have imposed certain transfer restrictions on these shares. As a result, investors should be prepared to retain their Fig Game Shares – PSY2 for as long as these shares remain outstanding, and should not expect to benefit from any share price appreciation. The principal economic benefit of holding Fig Game Shares – PSY2 is expected to be the opportunity to receive dividends based on sales of Psychonauts 2, as described above. See “Description of Company Securities”.
     
No Voting Rights   Holders of Fig Game Shares – PSY2 are not entitled to vote on any matters, including, but not limited to, any matters relating to the development of Psychonauts 2. See “Description of Company Securities”.
     
Certain U.S. Federal Income Tax Considerations   Fig Game Shares – PSY2 should be treated as stock of our Company for U.S. federal income tax purposes. There are, however, no court decisions or other authorities directly bearing on the tax effects of the issuance and classification of stock with the features of Fig Game Shares – PSY2, so the matter is not free from doubt. In addition, the Internal Revenue Service has announced that it will not issue advance rulings on the classification of an instrument with characteristics similar to those of the Fig Game Shares – PSY2. Accordingly, no assurance can be given that the views expressed in this paragraph, if contested, would be sustained by a court. In addition, it is possible that the Internal Revenue Service could successfully assert that the issuance of Fig Game Shares – PSY2 could be taxable to us. Please see “Certain U.S. Federal Income Tax Considerations”. Before deciding whether to invest in Fig Game Shares – PSY2, you should consult your tax advisor regarding possible tax consequences.
     

Risk Factors

 

  These are speculative securities. Investing in them involves significant risks. You should invest in them only if you can afford a complete loss of your investment. See “Risk Factors”.

 

 

 5 

 

RISK FACTORS

 

The investment described herein is highly speculative and involves a high degree of risk of loss of all or a material portion of an investor’s entire investment. Prospective investors should give careful consideration to the following actual and potential risk factors in evaluating the merits and suitability of an investment in our Company. The risks set forth below are not the only risks involved in an investment in our Company. You should carefully consider the following risk factors as well as other information contained in this offering circular and the exhibits to the offering statement in which this offering circular has been filed with the Securities and Exchange Commission (the “SEC”), before deciding to make an investment in our Company.

 

The sections “Risks Related to Our Business” and “Risks Related to Fig Game Shares” contain risks that apply generally to all series of Fig Game Shares we issue, now and in the future. For a description of the particular risks that additionally apply to the Fig Game Shares being offered in this offering, please see “Risks Related to the Current Game and the Developer,” below.

 

References to our Board of Directors in this “Risk Factors” section currently refer to only one person, Justin Bailey, who is the sole director of our Company. See “Directors, Executive Officers and Other Significant Individuals”.

 

Risks Related to Our Business

 

We have little operating history, which may make it difficult for you to evaluate the potential success of our business and to assess our future viability.

 

We incorporated in Delaware in October 2015 as a wholly owned subsidiary of our Parent. We have only recently begun operations and have to date relied substantially on our Parent for support in the conduct of our business. We have not yet earned a significant amount of revenues and we have little operating history, which may make it difficult for potential investors to evaluate our business and assess our future viability and prospects. Investment in the Company is highly speculative because it entails significant risk that we may never become commercially viable. We have not yet demonstrated the ability to successfully market or distribute a game. We will need to transition from a company focused on identifying developers, negotiating license agreements and raising funds, including through the sale of Fig Game Shares, to a company that is also capable of publishing and earning revenues from games. We may not be successful in such a transition. As a new business, we may encounter unforeseen expenses, difficulties, complications, delays and other known and unknown factors.

 

Our independent registered public accounting firm has expressed in its report on our audited financial statements a substantial doubt about our ability to continue as a going concern.

 

We have not yet generated sufficient revenues from our operations to fund our activities and are therefore dependent upon external sources for financing our operations. To date, we have depended substantially on our Parent to fund our operations and there is a risk that we and our Parent may be unable to obtain the financing, on acceptable terms or at all, necessary to continue our operations. As a result, our independent registered public accounting firm has expressed in its auditors’ report on the financial statements included as part of this offering circular a substantial doubt regarding our ability to continue as a going concern. Our financial statements do not include any adjustments that might result were we unable to continue as a going concern. If we cannot continue as a going concern, our Fig Game Share holders may lose their entire investments.

 

We may encounter limitations on the effectiveness of our internal controls and a failure of our internal controls to prevent error or fraud may harm our business and holders of Fig Game Shares.

 

Because we operate with minimal employees of our own and depend on our Parent for the conduct of a significant portion of our administrative operations, we may encounter limitations on the effectiveness of our internal controls over financial reporting, public disclosures and other matters. For example, as a result of our staffing, our processing of financial information may suffer from a lack of segregation of duties, such that journal entries and account reconciliations are not reviewed by someone other than the preparer. If we encounter limitations on the effectiveness of our internal controls and are unable to remediate them, we may not be able to report our financial results accurately, prevent fraud or file our periodic reports as a public company in an accurate, complete and timely manner. This could harm our business and holders of Fig Game Shares.

 

 6 

 

As an issuer of securities under Regulation A, we do not expect to be required to assess the effectiveness of our internal control over financial reporting pursuant to Section 404 of the Sarbanes-Oxley Act. In addition, our independent registered public accounting firm has not assessed the effectiveness of our internal control over financial reporting and will not as a result of this offering be required to assess the effectiveness of our internal control over financial reporting. As a result of the foregoing, for the foreseeable future, there will not be any attestation from us or our independent registered public accounting firm concerning our internal control over financial reporting.

 

A significant portion of our operations have been and will continue to be conducted with the assistance of, including the financial assistance of, our Parent, which is also in the early stages of its business. Our Parent has no obligation to continue to support our operations.

 

Our Parent was formed in October 2014 and began operations in April 2015. Our Parent is currently in the early stages of its business and has a limited operating history. We are dependent on the continued support of our Parent. A significant portion of our operations has been and will continue to be conducted with the assistance of, including the financial assistance of, our Parent. Therefore, risks regarding our operations and financial condition are also subject to the risk that our Parent may reduce its operational or financial support.

 

The games to which we have co-publishing rights will not generate sales until they have been developed and are available for sale, which, in the case of any game, may take at least a year and maybe multiple years, following our offer of the Fig Game Shares designed to pay dividends if such game provides us with sufficient sales receipts. See “The Current Game and the Developer” for the delivery date of the game described in this offering circular. If the Company fails to generate sufficient cash receipts from sales of games or is unable to receive such cash receipts quickly enough and on a continuing basis, our Parent may be unwilling or unable to continue assisting us operationally or financially. In any such case, we may be forced to significantly delay, scale back or discontinue our operations.

 

In order to support our projected operating expenses for the next 12 months, we or our Parent may need to raise additional capital. Such financing may be expensive and time-consuming to obtain and there may not be sufficient investor or commercial interest to enable us or our Parent to obtain such funds on attractive terms or at all.

 

In the event we breach the terms of a license agreement, we would have limited recourse and holders of Fig Game Shares could be adversely affected.

 

In the event we were to breach the terms of a license agreement, a developer would have the right to terminate such license agreement. If a license agreement is terminated, we will no longer have rights to publish the game associated with such agreement and to receive sales receipts from sales of such game. In the event that a developer terminates a license agreement due to our material breach, there would not be any mechanism pursuant to which such developer would be obligated to return any funds to us. It is part of our business strategy to attract talented developers by offering them license terms that are less restrictive than terms available from more traditional publishers. However, these less restrictive terms – such as not requiring developers to give us rights to their intellectual property – mean that, in the event of a breach of or dispute regarding a license agreement, we will have fewer means available than a traditional publisher might have for enforcing our rights under the license agreement or compelling the developer to continue with development, return funds or take other actions beneficial to us.

 

In the event one or more developers breach the terms of a license agreement, we would have limited recourse and such developers may not develop the game as expected, on time or at all.

 

Each license agreement will be between a developer and us and holders of Fig Game Shares will have no rights under any license agreement, whether as third-party beneficiaries or otherwise. In the event that we terminate any license agreement due to a material breach by a developer – for example, if it fails to deliver a game on time or at all – we will likely not make any dividend payments to holders of the relevant Fig Game Shares.

 

 7 

 

We intend to enforce all contractual obligations to the extent we deem necessary and in the best interests of our Company and shareholders, including but not limited to holders of Fig Game Shares. However, there can be no assurance that a developer can or will honor the terms of its license agreement or develop its game to be successful. Even if, after a delay, a developer or a substituted party were able to resume performance under the associated license agreement and we decide to make or resume making dividend payments to the holders of associated Fig Game Shares, the delay might effectively reduce the value of any recovery that holders of such Fig Game Shares might receive.

 

Furthermore, in the event that a developer defaults or breaches the terms of a license agreement and we elect to terminate the license agreement, we would no longer have rights to publish the game or receive sales receipts. Holders of the associated Fig Game Shares may lose their entire investment and their opportunity to receive dividends in the event a developer defaults or breaches the terms of a license agreement.

 

We may not have the right to distribute a game on all platforms on which it may be played. In addition, developers may not be required to deliver their respective games for all of the licensed platforms.

 

Each license agreement grants us the right to publish and distribute a game on certain platforms, which may not include all potential platforms on which such game may be played. Furthermore, a license agreement may limit the exclusivity of the distribution rights with respect to the licensed platforms to, for example, a geographic region. A game may be successful on platforms that are not the licensed platforms, in which case we would not receive game sales receipts. The holders of the Fig Game Shares will not benefit from any dividends from an associated game that succeeds on platforms that are not the licensed platforms.

 

We have incurred losses since our inception and we expect to continue to incur losses for the foreseeable future. We expect our operations to continue to consume substantial amounts of cash.

 

Our financial statements have been prepared on a “carve-out” basis for stand-alone reporting purposes. On this carve-out basis, for the period from October 27, 2014 (inception) to September 30, 2015, we reported a net loss of approximately $389,000. We expect to continue to incur losses for the foreseeable future and we expect that these losses may increase, as we continue identifying and negotiating with developers and entering into new license agreements and thereby incurring more costs, even though the initial games we have licensed may still be in development and therefore not yet generating sales. If a lack of available capital means that we are unable to expand our operations or otherwise take advantage of business opportunities, our business, financial condition and results of operations could be adversely affected. 

 

We expect that, in order to maintain and grow our operations, we will need to publish multiple games. There can be no assurance that we will be able to publish enough games to sustain our business model.

 

The selection of commercially successful games from among undeveloped or incompletely developed games is a difficult undertaking, subject to numerous risks, including the risks of failing to correctly anticipate market preferences, failing to publish a game at a time when it can attract market attention and sales, failing to develop a game to a sufficiently sophisticated level so that it can win a lucrative audience, overdeveloping a game so that its initial costs cannot be recouped and other, similar risks. We intend to hedge these risks in part by developing multiple games and so giving our Company multiple chances of publishing successful games. Expanding the number of games we publish should also allow us to achieve certain economies of scale in regard to marketing, distribution and other functions. However, if we fail to publish enough games, we may fail to publish a sufficient number of successful games to support our business model and we may fail to achieve economies of scale. There can be no assurance that we will be able to publish a sufficient number of successful games to achieve revenues that exceed our costs and margins that justify our continued operations.

 

 8 

 

Our license agreements omit many of the restrictive provisions contained in traditional publisher and distributor agreements with game developers. The omission of these provisions reduces the means available to us to enforce the performance of a developer under the license agreement and may increase the risk that a developer may not develop a game on time and as planned.

 

In many traditional video game publishing deals, the publisher takes an ownership interest in the developer’s intellectual property rights in the game being developed. Our license agreements are not secured by any such ownership interests or guaranteed or insured by any third party. Therefore, we will be more limited than a traditional publisher in our ability to pursue remedies against the developer if a game is not developed on time or as planned.

 

Many traditional video game publishing deals involve “advances against royalties”, pursuant to which the funding provided by the publisher to the developer to develop the game is treated as pre-paid royalties and the developer must effectively “pay back” such funding through reductions in later, post-development royalties. We do not treat our Fig Advances, paid to developers to assist in the development of their games, as advances against royalties. Fig Advances will be non-recoupable (except in certain circumstances if the license agreement is terminated). As a result, Fig will not see a greater share of the initial sales receipts of the game than a traditional publishing arrangement that allows for the recoupment of advances.

 

In many traditional video game publishing deals, the publisher provides funding to the developer subject to strict milestone provisions. Our license agreements contain milestone provisions. However, we cannot assure you that our milestone provisions will be as strict as those imposed by traditional video game publishers. If they are not, then a developer receiving Fig Advance payments may feel less incentive to develop its game at a pace and to the standards (and in particular, to the intermediate standards imposed prior to the completion of development) that a traditional publisher might be able to impose.

 

Each license agreement is expected to relate to one game title only and not to any derivative works stemming from such game, including prequels, sequels or spin-offs.

 

The license agreement does not permit us to publish any derivative works of a developer’s game, including any prequels, sequels, spin-offs or other video games based upon or otherwise featuring any of the settings, characters or “universe” of the game created by a developer. Neither we nor the holders of Fig Game Shares will benefit from sales of any of the foregoing and these sales may reduce sales of the game we are publishing on the licensed platforms.

 

We may experience significant fluctuations in game sales receipts due to a variety of factors.

 

Sales of games we publish may experience significant fluctuations due to a variety of factors, including the timing of a game’s release, a game’s popularity, seasonality of demand, competitive new game launches and other factors. Our expectations of game sales are based on certain assumptions and projections and our operating results will be adversely affected by a failure of the games we publish to meet sales expectations. There can be no assurance that we can maintain consistent sales receipts for any game and any significant fluctuations in sales of a particular game may reduce our ability to make dividend payments to the holders of the associated Fig Game Shares.

 

A game may have a short life cycle or otherwise fail to generate significant sales receipts.

 

The video game industry is characterized by short product lifecycles and the frequent introduction of new games. Many video games do not achieve sustained market acceptance or do not generate a sufficient level of sales to offset the costs associated with product development and distribution. A significant percentage of the sales of new games generally occurs within the first three months following the release of a game. Any competitive, financial, technological or other factor which impairs our ability to introduce and sell games at commercial launch could adversely affect our business and our ability to pay dividends to holders of Fig Game Shares.

 

Our ability to increase the sales of any game may be limited and unsuccessful publishing of any game may reduce or eliminate the dividends that might otherwise have been paid to holders of Fig Game Shares based on the sales receipts from such game.

 

There can be no assurance that we will publish any game in a manner that creates value for the associated Fig Game Shares. A game may be marketed through a diverse spectrum of advertising and promotional programs and strategies. Our ability and the ability of any other co-publishers and distributors on the licensed platforms to publish and distribute a game is dependent in part upon the success of these programs and strategies. If the marketing for a game fails to resonate with consumers or advertising rates or other media placement costs increase, game sales may fail to grow or may decline, which could ultimately negatively affect our business and our ability to pay dividends to holders of Fig Game Shares.

 

 9 

 

The process of developing new video games is lengthy, expensive and uncertain.

 

Typically, considerable time, effort and resources are required to complete the development of a new video game. A developer may experience delays in developing a game. Delays, expenses, technical problems or difficulties could force the abandonment of or compel material changes to the design and build of, the game. In addition, the costs associated with developing a game for new platforms could increase development expenses. Additionally, if a developer does not provide a game on a timely basis, we may be unable to publish such game within our expected cost parameters or at all. We include agreed game delivery dates in the license agreements we enter into with game developers. However, game developers may not always be able to achieve those delivery dates, and if they fail to do so, we may have little practical recourse for maximizing the value of our rights but giving the developer more time to deliver the game. Any financial, technological or other factor which delays or impairs our ability to introduce and sell a game in a timely manner could adversely affect our business and our ability to pay dividends to holders of Fig Game Shares. 

 

There can be no assurance that that any particular game that we agree to publish will succeed in the market.

 

The selection of commercially successful games from among undeveloped or incompletely developed games is a difficult undertaking, subject to numerous risks, including the risks of failing to correctly anticipate market preferences, failing to publish a game at a time when it can attract market attention and sales, failing to develop a game to a sufficiently sophisticated level so that it can win a lucrative audience, overdeveloping a game so that its initial costs cannot be recouped and other, similar risks. There can be no assurance that any particular game that we agree to publish will succeed in the market. To the extent we are unable to pick a sufficient number of commercially successful games, our business would suffer and we may be unable to pay dividends to holders of Fig Game Shares.

 

We may allocate time and resources across any of the games we publish, in our discretion.

 

Holders of a particular series of Fig Game Shares may receive dividends from us, to the extent that the particular game associated with that series of Fig Game Shares is commercially successful, we receive sales receipts from that game and we declare and pay dividends pursuant to our dividend policy. The success of games not associated with that series of Fig Game Shares would not, under our dividend policy, support the declaration and payment of dividends to that series of Fig Game Shares. Therefore, the holders of a particular series of Fig Game Shares may have an interest in our Company devoting as much of its marketing and other publishing resources as possible to the game associated with their series of Fig Game Shares, rather than to other games, in order to maximize that game’s sales. However, we intend to distribute our marketing and other publishing efforts across our games in a manner that serves the interests of our Company and its shareholders as a whole. As a result, we may allocate resources among different games in a way that holders of particular series of Fig Game Shares may not want and your desired allocation of resources as a holder of a particular series of Fig Game Shares may conflict with the allocations we choose to make.

 

Any loss or deterioration of our relationships with developers may adversely affect our business.

 

We will work closely with each developer in distributing and marketing games. We believe that strong partnerships with developers are crucial for the successful publishing of their games and for building and expanding our publishing business. However, we may not be able to maintain good and mutually beneficial relationships with all our developers. Any loss or deterioration of a relationship with a developer could adversely affect the development of the associated game, our efforts to successful publish the game and, ultimately, the availability of dividends for the holders of the Fig Game Shares associated with that game.

 

A developer may have a limited operating history, which could make it difficult for us to evaluate the developer’s future prospects and for the developer to deliver a developed game on time and as planned.

 

It may be especially difficult for us to select a commercially successful game before it is developed, if the developer is a business with little operating history. Unanticipated problems, expenses and delays may frequently be encountered when establishing a new business and a new developer may face not only the challenges of developing a new game but also the simultaneous challenges of establishing and growing its business. As a result, a game being developed by a new developer may present additional risks compared to a game being developed by an established developer. If a developer fails to develop a game on time and as planned, it could harm our business and undercut the availability of dividends for the holders of the Fig Game Shares associated with that game.

 

 10 

 

The evaluation procedures we conduct when selecting a potential developer and its game may not reveal all relevant risks or other information regarding such developer or game and may result in an inaccurate assessment of the commercial prospects of a game.

 

Prior to entering into a license agreement with a developer, we conduct due diligence on the developer and, among other things, seek to estimate projected game income. However, our evaluation process and due diligence may not uncover all relevant facts necessary to accurately project the sales of a particular game or otherwise judge the commercial prospects of a particular game accurately. In any such case, we may make an inaccurate assessment of the commercial prospects of a game, which could adversely affect our performance as a publisher and undercut the availability of dividends for the holders of the Fig Game Shares associated with that game.

 

A developer, our Company or both may fail to anticipate changing consumer preferences.

 

Our business is subject to all of the risks generally associated with the video game industry, which has been cyclical in nature and characterized by periods of significant growth and rapid declines. Our future operating results and ability to pay dividends to holders of Fig Game Shares will depend on numerous factors beyond our control, including:

 

  Critical reviews and public tastes and preferences, all of which change rapidly and cannot be predicted;
     
  The ability of distributors on licensed platforms to generate cash receipts from sales of games;
     
  The ability of any co-publishers to successfully publish games on their licensed platforms;
     
  Each developer’s ability to maintain technological solutions and employee expertise sufficient to respond to changes in demand in regard to their games and licensed platforms;
     
  International, national and regional economic conditions, particularly economic conditions adversely affecting discretionary consumer spending;
     
  Changes in consumer demographics; and
     
  The availability of other forms of entertainment competing for the time of game consumers.

 

In order to plan for promotional activities, each developer, our Company, any other co-publishers and the licensed platforms must each anticipate and respond to rapid changes in consumer tastes and preferences. A decline in the popularity of a technological type of video game or a video game genre or the video game industry as a whole could cause sales of a game to decline dramatically. The period of time necessary to develop a game or finalize agreements with licensed platforms is difficult to predict. During this period, the projected consumer appeal of a particular game could decrease, potentially adversely affecting our business and the availability of dividends for the holders of the Fig Game Shares associated with that game.

 

If a developer experiences a change of control during the development of a game, the impact on our business would be uncertain.

 

If a developer is acquired or experiences a change of control, directly or indirectly, during its development of a game, this may cause an interruption in the development of the game. Our baseline license agreement with developers cannot be assigned by the developer to another person without our consent, which would provide us with the ability to withhold consent in a situation in which the developer wishes to assign the license agreement and we are not satisfied with the prospects for license agreement performance if it were so assigned. In change of control scenarios not involving the assignment of the license agreement, we would likely have less influence, and possibly none, on the extent to which the change of control would affect performance under the license agreement. For example, we could not guarantee that the new management or controlling parties of the developer would adequately perform under the license agreement, and we might not have sufficient resources to pursue successful remedies against the developer. If a change of control led to a termination of the license agreement, we would under certain circumstances have the right to be paid back in respect of Fig Advances. But we might not have sufficient resources to pursue successful remedies against the developer. Change of control at a developer may adversely affect our ability and rights to publish a game, which could negatively affect our business and our ability to pay dividends on the Fig Game Shares associated with that game.

 

 11 

 

A developer may seek additional funding to develop its game in addition to the Fig Advance payments that we provide.

 

A developer may seek funding to develop a game from various sources and not all of those sources may be certain at the time we enter into a license agreement with a developer and begin providing Fig Advance funds in support of the development of the game. Even if the sources have been established, funding from these sources may be subject to milestone payments and other restrictive provisions and these payments may not materialize in a timely manner or at all. We endeavor to work with developers who are able to source an entire development budget (including the Fig Advance and amounts raised from the rewards portion of the crowdfunding campaign on Fig.co). However, there can be no assurance that developers will be ready, willing and able to produce the funds, in addition to the Fig Advance and amounts raised from the rewards portion of the crowdfunding campaign on Fig. co, that are necessary to complete the development of a game, as and when they are needed. Shortfalls in funding packages for the development of a particular game could adversely affect our business and the availability of dividends for the holders of the Fig Game Shares associated with that game.

 

Our business strategy depends on our maintaining productive relationships with many distributors. Certain distributors may control a disproportionate share of the market for the delivery of video games, which may result in distribution arrangements with unfavorable terms.

 

We cannot predict whether and under what terms and conditions distributors on licensed platforms will agree to distribute a game, and we and any other co-publishers may not be able to attract a sufficient number of distributors to sell such game. For example, distributors may not view an agreement to sell a game as an attractive value proposition due to any number of factors, such as the assumptions and estimates used to determine the estimated future sales receipts of such game. As a result, we or any other co-publishers may be forced to revise the terms of distribution agreements. There are many third-party distributors that make video games available for sale, but certain of these distributors control a disproportionate share of the market for the distribution of video game products, which could lead to unfavorable terms with such distributors. If we or any other co-publishers fail to attract distributors on the licensed platforms or such distributors demand terms that substantially reduce the potential cash receipts from a game, our business and the availability of dividends for the holders of the Fig Game Shares associated with that game could be adversely affected.

 

Furthermore, under a license agreement, a developer must consent to each agreement between us and a distributor, which consent may not be unreasonably withheld. If we are unable to secure developer consent to particular distributor agreements, we may achieve lower receipts from sales of the game.

 

There is intense competition among video game publishers for promotional support from distributors. Promotional support could include, for example, highlighting a developer’s game on a distributor’s storefront landing page. To the extent that the numbers of games and game platforms increase, competition may intensify and may require us to increase our marketing expenditures. Distributors typically devote the most and highest quality promotional support to those products expected to be best sellers or editorially featured. We cannot be certain that a developer’s game or our publishing efforts will achieve or maintain “best seller” status or be editorially featured. Due to increased competition for promotional support from distributors, distributors are in an increasingly better position to negotiate favorable terms of sale, including significant price discounts. Each game will constitute a small percentage of most distributors’ sales volume. We cannot be certain that distributors will provide the games we publish with adequate levels of promotional support on acceptable terms.

 

 12 

 

Distributors may refuse, fail or become unable to make payments to us pursuant to our distribution agreements.

 

Our future success depends in part on our receiving payments from the sales of a game by distributors on the licensed platforms. A distributor may dispute or may be unwilling or unable to make payments to which we are entitled. In such event, although we may have audit rights with some distributors, we may become involved in a dispute with a distributor regarding the payment of such amounts, including possible litigation. Disputes of this nature could harm the relationship between us and the distributor and could be costly and time-consuming for us to pursue. Payment defaults by or the insolvency or business failure of, distributors could negatively affect our business and the availability of dividends for the holders of the Fig Game Shares associated with that game.

 

Co-publishers may refuse, fail or become unable to make payments to us pursuant to any of our co-publishing agreements.

 

We may not always have exclusive publishing rights to games that we publish on licensed platforms. However, we expect that our license agreements will generally provide that in the event a developer secures a co-publisher or co-publishers to publish a game, the developer and the co-publisher or co-publishers will direct cash receipts from the game on the licensed platforms to us. If the developer or the co-publisher or co-publishers were to default on this requirement, we could become involved in a dispute with them, including possible litigation. Disputes of this nature could harm the relationships between us and the developer or others and could be costly and time-consuming for us to pursue. In some cases, we may be required to agree that third party co-publishers pay us net of their share of the sales receipts; in those cases, we would be subject to the risk of under-payment or non-payment by the co-publisher.

 

We are dependent upon the key executives and personnel of our Company and our Parent.

 

Our success is dependent on the efforts of certain key personnel, including our CEO and sole director, Justin Bailey and our Vice President, Business Development and Strategy, Jonathan Chan. Our success is also dependent on the efforts of certain other personnel of our Parent. The loss of the services of one or more key employees from our Company or our Parent could adversely affect our business and prospects. Our success is also dependent upon our ability and the ability of our Company and Parent to hire and retain additional qualified operating, marketing, technical and financial personnel. Competition for qualified personnel in the video game industry is intense and our Company and our Parent may each have difficulty hiring or retaining necessary personnel. If our Company or our Parent fails to hire and retain the respective personnel necessary, our business could be negatively affected and the availability of dividends for the holders of the Fig Game Shares associated with that game could be reduced.

 

There may be actual, potential or perceived conflicts of interest among our Company, our Parent, developers and their respective directors, officers, employees, members and managers and these conflicts may not be resolved in your favor.

 

Justin Bailey, our Chief Executive Officer and sole director, receives a salary, benefits and equity compensation from our Parent. Mr. Bailey is the CEO and a director of our Parent. Our Parent holds all the outstanding shares of our common stock and thus has sole control of our Company. Our Parent provides our Company with management and administrative services, including the services of Justin Bailey and is compensated for the provision of such services. Jonathan Chan, our Vice President, Business Development and Strategy, also receives a salary, benefits and equity compensation from our Parent. See “Interest of Management and Others in Certain Transactions”. These relationships may represent actual, potential or perceived conflicts of interest among our Company and our Parent, for example in circumstances where our officers and director are faced with decisions that could have different implications for our Company and our Parent. Any such conflicts may not be resolved in your favor.

 

There may be actual, potential or perceived conflicts of interest among our Company, our Parent, developers and the Advisory Board members of our Parent and these conflicts may not be resolved in your favor.

 

Our Parent has entered into various agreements with video game developers, which we refer to as “Studio Partner Agreements”. Pursuant to each of these Studio Partner Agreements, as amended, each developer received warrants to purchase common stock of our Parent, which warrants vest and become exercisable upon the applicable developer launching a rewards crowdfunding campaign on Fig.co and engaging the Company to publish or one of its games. These Studio Partner Agreements may give rise to actual or perceived conflicts of interest. For example, the recipients of our Parent’s equity securities under the Studio Partner Agreements may launch a rewards crowdfunding campaign on Fig.co with the intention of having its warrants vest or increasing the value of such securities, rather than conducting successful campaigns that benefit the Company and the holders of Fig Game Shares.

 

 13 

 

Our Parent has also entered into agreements with the members of its Advisory Board, which we refer to as “Advisory Board Agreements”. Pursuant to each of these Advisory Board Agreements, as amended, the advisors have received options to purchase common stock of our Parent, which options vest and become exercisable upon the recipient joining the Advisory Board of our Parent. These Advisory Board Agreements may give rise to actual or perceived conflicts of interest. For example, the members of our Parent’s Advisory Board may weigh the interests of their own game development companies more heavily than the interests of our Company, holders of Fig Game Shares or our other game development partners when advising our Parent on our business, including our relations with developers (including their own companies), distributors and other third parties. 

 

Dependence on third-party network suppliers may adversely affect our business.

 

Our success may depend in part upon the capacity, reliability and performance of third party network infrastructures. Distributors on licensed platforms depend on third parties to provide uninterrupted and error-free service through their telecommunications networks in order to distribute a game or for customers to play a game. This service is subject to physical, technological, security and other risks. These risks include physical damage, power loss, telecommunications failure, capacity limitation, hardware or software failures, defects and breaches of physical and cyber security by computer viruses, system break-ins and others. In any such event, players of games we publish may experience interruptions or delays in their ability to purchase or play such games. Any failure on the part of distributors or their third-party suppliers to ensure that a high data transmission capacity is achieved and maintained could significantly reduce customer demand for any particular game we publish and negatively affect our business and the availability of dividends for the holders of the Fig Game Shares associated with that game.

 

The video game industry is subject to the increasing regulation of content, consumer privacy and distribution. Non-compliance with laws and regulations could adversely affect our business and our ability to pay dividends to holders of Fig Game Shares.

 

The video game industry is subject to increasing regulation of content, consumer privacy, distribution and online hosting and delivery in the various countries where we intend to publish games. Such regulation could harm our business by limiting the size of the potential market for our publishing activities and by requiring additional efforts on our part to address varying regulations. For example, data protection laws in the United States and Europe impose various restrictions on websites. If our Company, a developer, any co-publishers and distributors on the licensed platforms do not successfully respond to these regulations, game sales may decrease and our business may suffer. Generally, any failure of the Company, any developer, any co-publishers or any distributors on the licensed platforms to comply with laws and regulatory requirements applicable to our business may, among other things, limit our ability to collect game sales receipts and could subject us to damages, lawsuits, administrative enforcement actions and civil and criminal liability.

 

Competition in the video game industry is intense and, as a result, we may not be able to achieve our publishing goals, which could adversely affect our business.

 

Competition in the video game industry is intense. Many new games are introduced each year on a variety of platforms, but only a relatively small number of “hit” titles account for a significant portion of total sales. Competitors of ours range from large established companies to emerging start-ups and we expect new competitors to continue to emerge throughout the world. If competing publishers publish games more successfully than us or distribute games more successfully than our distributors, our sales receipts may decline, which may adversely affect our ability to pay dividends to holders of Fig Game Shares.

 

Relatively few games achieve significant market acceptance in the video game industry. Each game competes with games that may be developed and published by companies that are substantially larger and have better access to funds than our Company. In addition, other companies not currently in the video game industry, including media companies and film studios, may increase their focus on the video game industry and may become significant competitors of ours. Current and future competitors may also gain access to wider distribution networks than we can. Increased competition may also result in price reductions, reduced gross margins and loss of market share for games, any of which could ultimately have a material adverse effect on sales of the games we publish and may reduce our ability to pay dividends to holders of Fig Game Shares.

 

 14 

 

Game sales may depend upon the performance and popularity of particular licensed platforms.

 

Our cash receipts may be dependent on a small number of licensed platforms that decline in popularity for reasons beyond our control. Additional development costs to play a game on a new licensed platform may be greater than such costs for current licensed platforms if a developer does not have the ability to re-utilize development engines for the new platform. If a licensed platform for which new software is developed or modified does not attain significant market penetration, our business could be harmed. From time to time, shortages of physical consoles that may be used to access a game on a licensed platform may negatively affect the sales of such game. We cannot ensure that a game will receive positive reception in the marketplace upon release, that any licensed platform will maintain its popularity or that a game will be playable on any new licensed platforms.

 

If a game contains defects, the game’s reputation and our reputation could be harmed and game sales could be adversely affected.

 

A game is a complex software program and will be difficult to develop, manufacture (in the case of games distributed in physical copy) and distribute. Although a developer and distributors may have quality controls in place to detect defects in the software or physical copies of a game, these quality controls may be subject to human error, overriding and resource constraints and may not be effective in detecting defects in a game before it has been reproduced and released into the marketplace. The occurrence of defects or malfunctions could result in product recalls, product returns and the diversion of our resources, which could adversely affect game sales. Any of these occurrences could also result in the loss of or delay in market acceptance of the game and a loss of sales, which could adversely affect our business and our ability to pay dividends to holders of Fig Game Shares.

 

If a developer delivers its game for some but not all licensed platforms, this may result in lower game sales.

 

In order for us to successfully distribute a game and earn cash from game sales, a developer may need to develop versions of its game which are not yet optimized for some or all of the licensed platforms or updated versions of the licensed platforms. Owners of such licensed platforms may establish restrictive conditions for a developer and its game and as a result the game may not work well or at all, with such licensed platforms. As new platforms are released or updated, a developer may encounter problems in developing versions of its game for use with such platforms and may need to devote resources to the creation, support and maintenance of the game with such platforms. If a developer is unable to successfully expand the types of platforms on which its game may be made available or if the versions of a game created for such platforms do not function well, are not attractive to consumers and game players or do not work as well on newer versions of the platforms, our business could suffer and our ability to pay dividends to holders of Fig Game Shares could be reduced.

 

Sales receipts from a game may be reduced by the proliferation of “cheating” programs and scam offers that may seek to exploit a game and its players, which could affect the game-playing experience and lead players to stop playing the game.

 

Unrelated third parties may develop “cheating” programs that enable players to exploit vulnerabilities in a game, play them in an automated way or obtain unfair advantages over other players of a game who do play fairly. These programs degrade the experience of players who play the game fairly. In addition, unrelated third parties may attempt to scam players of a game with fake offers of game benefits. If a developer or distributor is unable to devote their resources to discover and disable these programs quickly, a game’s reputation may become damaged and players may stop playing the game. This may result in lost sales receipts from players who may have purchased a game, increased costs relating to developing technological measures to combat such programs and activities, legal claims relating to the diminution in value of the game’s virtual currency and goods and increased customer service costs needed to respond to dissatisfied players. These occurrences could adversely affect our business and our ability to pay dividends to holders of Fig Game Shares.

 

 15 

 

Games may be subject to piracy by a variety of organizations and individuals and if a developer and the licensed platforms are not successful in combating and preventing piracy, our business could be harmed.

 

Highly organized pirate operations in the video game industry have been expanding globally. In addition, the proliferation of technology designed to circumvent the protection measures each developer will use in a game, the availability of broadband access to the Internet and the ability to download pirated copies of games from various Internet sites all have contributed to ongoing and expanded piracy. Although a developer and the licensed platforms will take steps to make the unauthorized copying and distribution of a game more difficult, such efforts may not be successful in controlling the piracy of the game. This could have a negative effect on our business and our ability to pay dividends to holders of Fig Game Shares.

 

If a game was found to contain hidden, objectionable content, sales of a game could drop and our business could suffer.

 

Throughout the history of the video game industry, many video games have been designed to include certain hidden content and gameplay features that are accessible through the use of in-game cheat codes or other technological means that are intended to enhance the gameplay experience. However, in several cases, the hidden content or features were included but unauthorized. From time to time, such hidden content and features have contained profanity, graphic violence and sexually explicit or otherwise objectionable material. If such content or features are included in any game that we publish, this may adversely affect the game’s reputation, causing our business to suffer.

 

To the extent a game is distributed as a physical copy, we may be subject to various additional risks.

 

To the extent a distributor on a licensed platform distributes a game in physical copy, the distributor must work with physical retailers, secure adequate supplies of physical copies of the game and ensure that retailers maintain effective inventory and cost controls. Physical copies of games generally require working with independent manufacturers and if those manufacturers do not provide physical copies of a game on favorable terms without delays, the distributor will be unable to deliver the game on competitive terms to retailers when they require them. Additionally, video game retailers typically have a limited amount of physical shelf space and marketing and promotional resources. We cannot be certain that manufacturers will provide physical copies of a game on favorable terms without delays and that retailers will provide a game with adequate levels of shelf space and promotional support on acceptable terms.

 

If a developer or its game infringes the intellectual property rights of others, disputes and litigation could negatively affect sales of the game.

 

Some of the images and other content in a developer’s game may inadvertently infringe the intellectual property rights of others. Although a developer will make efforts to ensure that its game does not violate the intellectual property rights of others, it is possible that third parties may still claim infringement. Infringement claims against a developer or us, whether valid or not, may be time consuming and expensive to defend. Such claims or litigation could require us to stop publishing a game, require a developer to redesign the game or require an additional license to distribute the game, all of which would be costly and may negatively affect our business and our ability to pay dividends to holders of Fig Game Shares.

 

If a developer is not granted trademark, patent and copyright protection for its game, such developer may have difficulty safeguarding its designs, potentially resulting in competitors adopting them and undercutting game sales.

 

Our success will depend, in part, on each developer’s ability to obtain and enforce intellectual property rights over its game. No assurance can be given that any intellectual property rights of a developer will not be challenged, invalidated or circumvented or that any rights granted will provide competitive advantages. Any challenge, invalidation or circumvention of the intellectual property rights in a game may adversely affect our right to publish the game pursuant to our license agreement. There is no assurance that we or any developer will have sufficient resources to successfully prosecute our interests in any litigation that may be brought. A developer’s failure to adequately protect its intellectual property could result in competitors using its game designs, which would impair our ability to successfully publish the game. Such an event could adversely affect our business and our ability to pay dividends to holders of Fig Game Shares.

 

 16 

 

If we were to enter bankruptcy or similar proceedings, there could be no assurance that holders of Fig Game Shares would be able to recover their investments.

 

If we were to enter a bankruptcy or similar proceeding, there could be no assurance that holders of Fig Game Shares would be able to recover their investments. We could be compelled to enter such a proceeding if we became unable to pay our debts as they became due. In any such circumstance, after the payment or provision for payment of the Company’s debts and other liabilities, there might be limited or no assets remaining for distribution to holders of our Fig Game Shares. In any such case, holders of Fig Games Shares would lose some or all of their investments.

 

Our Board or management may make decisions that adversely affect some of our licensed games and not others. Our capital structure could give rise to actual, potential or perceived conflicts of interest in this decision-making.

 

Our issuance of Fig Game Shares in separate series, each of which would pay dividends, if any, reflecting sales receipts from a different game, could give rise to occasions where the interests of holders of one series of Fig Game Shares may diverge or appear to diverge from the interests of holders of another series of Fig Game Shares. In addition, there may be conflicts of interest between holders of any of our series of Fig Game Shares and the holder or holders of our common stock. Our officers and director owe fiduciary duties to our Company as a whole and all of our shareholders, as opposed to holders of a particular series of Fig Game Shares. Decisions deemed to be in the best interest of our Company and all of our shareholders may not be in the best interest of a particular series of Fig Game Shares when considered independently. Examples include decisions relating to:

 

  The timing of a merger or other change of control transaction involving our Parent; 
     
  Operational and financial matters that could be considered detrimental to one series of Fig Game Shares but beneficial to another series of Fig Game Shares; 
     
  The creation of any new series of Fig Game Shares; and
     
  The payment of any dividends in respect of any series of Fig Game Shares.

 

Our Parent owns all of our common stock, and therefore has effective control over all Company decision-making.

 

Our Parent owns, and will be able to exercise voting rights with respect to, all of our outstanding common stock. Our common stock is entitled to one vote per share, while the holders of Fig Game Shares will not have voting rights. As a result, our Parent will continue to hold all of the voting power of our outstanding capital stock following each offering of Fig Game Shares. Such voting power gives our Parent effective control over all Company decision-making. Our Parent is entitled to vote its shares in its own interest, which may not always be in the interests of our shareholders generally or in the interest of a particular series of Fig Game Shares.

 

You may not have remedies if the actions of our director or officers adversely affect the value of any particular series of our Fig Game Shares.

 

Holders of a particular series of Fig Game Shares may not have any remedies if any action by our director or officers has an adverse effect on only that series of Fig Game Shares. Principles of Delaware law established in cases involving differing treatment of multiple classes or series of stock provide that, subject to any applicable provisions of a company’s certificate of incorporation, a Board of Directors generally owes an equal duty to all shareholders and does not have separate or additional duties to any subset of shareholders. Judicial opinions in Delaware involving stock that track interests of a particular asset have established that decisions by directors or officers involving differing treatment of holders of such shares may be judged under the business judgment rule. In some circumstances, our director or officers may be required to make a decision that is viewed as adverse to the holders of a particular series of Fig Game Shares. Under the principles of Delaware law and the business judgment rule referred to above, you may not be successful in challenging such a decision on the grounds that it had a disparate impact upon the holders of one series of Fig Game Shares.

 

 17 

 

We may dispose of assets of our Company without your approval.

 

Our amended and restated certificate of incorporation does not provide voting rights to holders of Fig Game Shares. As a result, our Company or all or substantially all of its assets may be sold or otherwise disposed of, without any person having to seek the approval of any holders of Fig Game Shares. The only shareholder approval that would be required for a sale or other disposal of all or substantially all of our assets would be the approval of the holders of our common stock.

 

The requirements of complying on an ongoing basis with Regulation A of the Securities Act may strain our resources and divert management’s attention.

 

Because we are conducting an offering pursuant to Regulation A of the Securities Act, we will be subject to certain ongoing reporting requirements. Compliance with these rules and regulations may increase our legal and financial compliance costs, make some activities more difficult, time-consuming or costly and increase demand on our resources. The requirements of Regulation A may also make it more expensive for us to obtain director and officer liability insurance and we may be required to accept reduced coverage or incur substantially higher costs to obtain coverage. These factors could also make it more difficult for us to attract and retain qualified members of our Board of Directors, as well as qualified officers. Moreover, as a result of the disclosure of information in this offering circular and in other public filings we make, our business operations, operating results and financial condition will become more visible, including to competitors and other third parties.

 

If we become subject to regulations governing investment companies, broker-dealers or investment advisers, our ability to conduct business could be adversely affected.

 

The SEC regulates to a substantial degree the manner in which “investment companies,” “broker-dealers” and “investment advisers” are permitted to conduct their business activities. We believe we have conducted our business in a manner that does not make us an investment company, broker-dealer or investment adviser, and we intend to continue to conduct our business to avoid any such characterizations. If, however, we are deemed to be an investment company, broker-dealer or investment adviser, we may be required to institute burdensome compliance requirements and our activities may be restricted, which would adversely affect our business and our ability to pay dividends to holders of Fig Game Shares.

 

Risks Related to Fig Game Shares

 

There are numerous risks with respect to how we intend to structure our business and the proposed structure of our Fig Game Shares. Only investors who can bear the loss of their entire investment should purchase our Fig Game Shares.

 

Our business model and licensing approach, and the terms of our Fig Game Shares, are novel. As with any new business model, and any new investment opportunity, there are numerous risks, including the risks outlined in this “Risk Factors” section. However, because of the newness of our business model, and our securities, there may possibly be additional risks and uncertainties which we are unable to reasonably foresee at this time. An investment in our Fig Game Shares is highly risky and speculative. Our Fig Game Shares are suitable for purchase only for investors of adequate financial means. If you cannot afford to lose all of the money you plan to invest in our Fig Game Shares, you should not purchase them.

 

 18 

 

Any dividends paid to holders of a particular series of Fig Game Shares will reflect the economic performance of only one game. Therefore, any decrease in the popularity of such game would adversely affect the financial performance of the associated Fig Game Shares.

 

Because any dividends paid to holders of each series of Fig Game Shares will reflect the economic performance of only one game, any decrease in the popularity of such game would adversely affect the financial performance of the Fig Game Shares associated with that game. The cash receipts we may receive with respect to a particular game will be driven by the performance and popularity of the game. We cannot guarantee how long each game that we publish will sustain its level of popularity. To prolong the lifespan of a game, the game’s developer may need to improve and update it from time to time, on a timely basis, with new features that appeal to existing game players and attract new game players. Nevertheless, consumers may lose interest in a game over time, or competitors may introduce more popular games that compete with such game, the game may lose its popularity and this may cause our sales receipts for such game to decrease. Poor or mediocre reviews of such game on a distributor’s website or in other media could cause sales of the game to significantly decrease, which may ultimately adversely affect our ability to pay dividends to holders of the associated Fig Game Shares.

 

Any dividends paid to holders of a particular series of Fig Game Shares will be paid from amounts remaining after the deduction of the Fig Service Fee, the developer’s royalty and Fig’s expenses relating to the associated game. Therefore, the greater the size of any of these deductions, the smaller the amount remaining from which dividends may be paid to holders.

 

Any dividends paid to holders of a particular series of Fig Game Shares will be paid from amounts remaining after the deduction of amounts intended to cover Fig’s costs in respect of the associated game and to provide Fig and the developer with shares of the revenue generated by the game. In the case of a particular game, if the Fig Service Fee, the developer’s royalty, or Fig’s expenses relating to the game are high, less will remain from any sales receipts received from the game from which dividends to holders of the associated Fig Game Shares may be declared. In addition, although investors in a particular series of Fig Game Shares will know, before investing, the size of the Fig Service Fee and the size of the developer’s royalty that will be applied in respect of the associated game, there can be no assurance as to the size of the Fig expense amounts that Fig may incur in respect of that game. In the case of a particular game, high levels of the Fig Service Fee, the developer royalty or Fig’s expenses, without a corresponding high level of game sale receipts, may adversely affect our ability to pay dividends to holders of the associated Fig Game Shares.

 

An investment in our Fig Game Shares is not an investment in any game, game developer or license agreement.

 

An investment in our Fig Games Shares represents an investment in our Company and will be used for our general operations and working capital needs. Each series of Fig Game Shares will be a separate series of non-voting capital stock that will reflect the economic performance of a particular video game co-publishing license agreement that we have entered into with a game developer. An investment in any series of our Fig Game Shares represents an opportunity for investors to support the development and publication of all the games the Company has under license and all the Company’s business activities generally, in return for the possibility of receiving dividends from the Company that reflect the Company’s cash receipts, if any, from sales of a particular game.

 

The Fig Game Shares do not provide investors with an interest in any game or developer, nor do they represent an interest in any license agreement, distribution agreement or other agreement, obligation or asset associated with any particular game or developer. The developers and distributors with which we contract are entities separate and distinct from us, and the Fig Game Shares do not represent any obligation on the part of or any interest in any such third parties. Holders of Fig Game Shares may look only to us for dividend payments with respect to any Fig Game Shares held by them.

 

Our Board has discretion in setting the amount of dividends, if any, paid to holders of each particular series of Fig Game Shares.

 

We intend to issue multiple series of Fig Game Shares and to pay dividends to the holders of each series of Fig Game Shares separately, in each case based on the economic performance of a game to which that particular series of Fig Game Shares relates. Our Board has discretion in setting the amount of dividends, if any, to be paid to holders of each particular series of Fig Game Shares. The Board may also determine to pay dividends on one or more series of Fig Game Shares but not all series of Fig Game Shares, and has discretion not to pay a dividend at all. See “Our Dividend Policy”.

 

 19 

 

To the extent we raise proceeds from an offering of Fig Game Shares and do not devote an equal amount to the payment of the Fig Advance for the game to which that series of Fig Game Shares relates, the holders of those Fig Game Shares may receive a lower proportion of dividends from sales of that game than they would receive if an amount equal to those proceeds were devoted to that Fig Advance.

 

The proceeds we raise from our offerings of Fig Game Shares will become part of our general funds. We may spend those funds across all of our business activities, including, but not limited to, the payment of Fig Advances in support of the development of games that we publish. To the extent we raise proceeds from an offering of Fig Game Shares and do not devote an amount equal to those proceeds to the payment of the Fig Advance for the game to which that series of Fig Game Shares relates, the holders of those Fig Game Shares may receive a lower proportion of dividends from sales of that game than they would receive if an amount equal to those proceeds were devoted to that Fig Advance. For example, this would be the case if the amount of proceeds exceeded the amount of the Fig Advance for the related game. There can be no assurance that, when we raise proceeds from an offering of Fig Game Shares, we will devote an amount equal to such proceeds to the payment of the Fig Advance for the game to which that series of Fig Game Shares relates.

 

No market or other independent valuation of our Company or any of our capital stock has been used to set the offering price of the Fig Game Shares.

 

The offering price of the Fig Game Shares has been determined solely by our Company, based on a number of factors, some of which bear no relation to established, formal valuation criteria such as assets, earnings, net worth or book value. We makes no representations, whether express or implied, as to the value of our Fig Game Shares and there can be no assurance that the offering price of our Fig Game Shares represents the fair value of such stock. No independent fair market valuation of our Company or any of our capital stock has been used to set the offering price of the Fig Game Shares.

 

There is no trading market for Fig Game Shares.

 

There is no trading market for our Fig Game Shares and we do not expect that any such market will ever develop, in part because our amended and restated certificate of incorporation imposes certain restrictions on the transfer of our Fig Game Shares. As a result, investors should be prepared to retain their Fig Game Shares for so long as they remain outstanding and should not expect to benefit from share price appreciation. Potential investors should consider their investment in our Fig Game Shares as a long-term, illiquid investment of indefinite duration.

 

We have the right to void a sale of Fig Game Shares under certain circumstances.

 

We have the right to void a sale of Fig Game Shares, and cancel the shares or compel the shareholder to return them to us, if we have reason to believe that such shareholder acquired Fig Game Shares as a result of a misrepresentation, including with respect to such shareholder’s representation that it is a “qualified purchaser” or an “accredited investor” as defined pursuant to Regulation A or Regulation D, promulgated under the Securities Act, respectively, or if the shareholder or the sale to the shareholder is otherwise in breach of the requirements set forth in our certificate of incorporation, certificates of designations or bylaws, copies of which are exhibits to the offering statement in which this offering circular has been filed with the SEC.

 

Following a defined time after the delivery of a particular developed game, we will have the right to cancel the associated series of Fig Game Shares, under certain circumstances.

 

Following a defined time after the delivery of a particular developed game, we will have the right to cancel the associated series of Fig Game Shares, under certain circumstances. We will maintain a cancellation right in respect of each series of Fig Game Shares, in order to be able to withdraw the series from the market and avoid the costs of continuing to have the series outstanding after the associated game has lost most or all of its earning power. In general, we expect that our right to cancel a series of Fig Game Shares will become effective after the passage of a pre-determined amount of time (typically, a number of years), and after the game has failed to meet a pre-determined earnings floor. For a description of our cancellation right with respect to the Fig Game Shares being offered in this offering, see “The Current Game and the Developer”. Although the purpose of our cancellation rights is to help us avoid incurring unnecessary administrative costs, and thereby benefit our Company and shareholders as a whole, there can be no assurance that we will not cancel a series of Fig Game Shares before the earning potential of the associated game has been completely and irreversibly exhausted, and thereby deny the holders of such Fig Game Shares some additional amount of dividends.

 

 20 

 

We may allow the participation of non-U.S. investors in this offering, based in part on their representations to us that their participation will not violate the laws of their home jurisdictions. There can be no assurance that such representations will be accurate and no assurance that we will not suffer harm if such participation violates non-U.S. laws.

 

We may allow the participation of non-U.S. investors in this offering, based on, among other things, their representations to us that their participation will be in compliance with non-U.S. laws that may govern their actions. Regardless of these representations and any other checks we may undertake, there can be no assurance that such participation will always be in compliance with applicable non-U.S. laws. If there is such non-compliance, there can be no assurance that we will not be harmed as a result, by the withdrawal of the investors, the attempt by foreign jurisdictions to impose penalties or fines on us or otherwise.

 

If the security of confidential information relating to investors or users of Fig.co is breached or otherwise subjected to unauthorized access, such information could be stolen or misused.

 

Fig.co will store users’ and investors’ personally identifiable, sensitive data. Fig.co is hosted in data centers that are generally compliant with industry security standards and Fig.co uses security monitoring services; however, any accidental or willful security breach or other unauthorized access could cause secure information to be stolen or misused, including misuse for criminal purposes such as fraud or identity theft. Because techniques used to obtain unauthorized access to systems change frequently, and generally are not recognized until they are launched against a target, the system administrators of Fig.co and Fig.co’s third-party hosting facilities may be unable to anticipate these techniques or implement adequate preventive measures. In addition, many states have enacted laws requiring companies to notify individuals of data security breaches involving their personal data. These mandatory disclosures regarding a security breach are costly to implement and often lead to widespread negative publicity, which may cause investors and developers to lose confidence in the effectiveness of Fig.co. Any security breach, whether actual or perceived, could harm Fig.co’s and our reputation and could adversely affect our business.

 

Risks Related to the Current Game and the Developer

 

There can be no assurance that Double Fine will be able to successfully develop Psychonauts 2.

 

There can be no assurance that Double Fine will be able to develop Psychonauts 2 on time or at all, or that Psychonauts 2 will function as intended once developed. Unanticipated problems, expenses and delays are often encountered in developing any game. If Double Fine encounters any such problems, expenses or delays while developing Psychonauts 2, it may not be able to successfully address them and stay on budget and on schedule. If Double Fine cannot, our business and our ability to pay dividends to holders of Fig Game Shares – PSY2 could be negatively affected.

 

There are actual, potential and perceived conflicts of interest between our Company, our Parent, Double Fine and their respective directors, officers, employees, members and managers, and these conflicts may not be resolved in your favor.

 

Tim Schafer, the Chief Executive Officer and founder of Double Fine, serves as a member of our Parent’s Board of Directors and Advisory Board. Each of Mr. Schafer and Double Fine own equity interests in our Parent. These relationships may give rise to actual or perceived conflicts of interest. For example, Mr. Schafer, as CEO and founder of Double Fine, may weigh the interests of Double Fine more heavily than the interests of our Company or holders of Fig Game Shares, including Fig Game Shares – PSY2, when offering advice to our Parent that is relevant to our Company’s business. In addition, Justin Bailey, our sole director and Chief Executive Officer, served as the Chief Operating Officer of Double Fine from July 2012 to March 2015. Mr. Bailey’s history with Double Fine may lead to him making decisions in regard to our Parent or our Company that are less objective than if he had had no position at Double Fine.

 

 21 

 

We are charging only a small Fig Service Fee to the developer of Psychonauts 2.

 

We have agreed under the terms of the Psychonauts 2 License Agreement to charge only a small Fig Service Fee to the developer of Psychonauts 2. We have done so in part because, in our view, it will be of benefit to the Company and its shareholders, including the holders of Fig Game Shares – PSY2, and of particular benefit early in the Company’s operating history, for the Company to (i) publish a game with the strong commercial potential that we foresee for Psychonauts 2, even if the associated Fig Service Fee is small, and (ii) work with a game developer with the track record and reputation of Double Fine to help drive awareness of and credibility and new user registrations for our new business, even if the associated Fig Service Fee is small. Nevertheless, there can be no assurance that our decision to charge a small Fig Service Fee at this time, and in connection with this game and this developer, will ultimately help our business and prospects.

 

The Psychonauts 2 License Agreement relates to Psychonauts 2 only and does not relate to the original Psychonauts game or any other derivative works stemming from Psychonauts 2, including prequels, sequels or spin-offs.

 

Investors in this offering are subscribing for Fig Game Shares that will pay dividends, if any, based on sales receipts from the sale of Psychonauts 2. These Fig Game Shares will not pay dividends relating to any derivative works, including the original Psychonauts game or any prequels, sequels, spin-offs, or other video games based upon or otherwise featuring any of the settings, characters or “universe” of Psychonauts 2 created by Double Fine. In addition, Double Fine has announced plans to develop a virtual reality game entitled Psychonauts in the Rhombus of Ruin. Holders of Fig Game Shares – PSY2 will not benefit from sales of this separate game. Although holders of Fig Game Shares – PSY2 will not benefit from sales of any of the forgoing works, such sales may reduce sales of Psychonauts 2 on the platforms licensed to us.

 

We do not have rights to Psychonauts 2 downloadable content updates or virtual reality platforms.

 

The Fig Game Shares – PSY2 have no rights to and will not benefit from, downloadable content updates of Psychonauts 2 or sales of Psychonauts 2 on virtual reality platforms. Although holders of Fig Game Shares – PSY2 will not benefit from sales of any of the forgoing works, such sales may reduce sales of Psychonauts 2 on the platforms licensed to us. 

 

Double Fine owns warrants to purchase shares of our Parent pursuant to a Studio Partner Agreement, and its Chief Executive Officer owns options to purchase shares of our Parent pursuant to an Advisory Board Agreement.

 

Pursuant to a Studio Partner Agreement with Double Fine, Double Fine owns warrants to purchase 276,186 shares of common stock of our Parent, which vest in connection with Fig’s co-publishing of Psychonauts 2. In addition, pursuant to an Advisory Board Agreement with Tim Schafer (the CEO and founder of Double Fine, a member of our Parent’s Board of Directors and Advisory Board and a shareholder of our Parent), Mr. Schafer owns non-qualified stock options to purchase 200,000 shares of common stock of our Parent, which options vested and became exercisable upon Mr. Schafer joining our Parent’s Advisory Board. These relationships may represent actual, potential or perceived conflicts of interest among our Company and our Parent, for example in connection with decisions that could have different implications for our Company and our Parent.

 

 22 

 

USE OF PROCEEDS

 

We expect to raise up to a maximum of $3,000,000 of proceeds from the sale of the Fig Game Shares – PSY2 offered in this offering, assuming the sale of 6,000 of these shares at an offering price of $500.00 per share. Fig will receive all proceeds raised. Offering expenses, which we estimate will be approximately $600,000, will be paid by Fig’s parent, Loose Tooth Industries, Inc., pursuant to the Cost Sharing Agreement, as described herein. See “Plan of Distribution” and “Our Business – Cost Sharing Agreement with Our Parent”.

 

This offering is being conducted to raise money for our general operations and working capital needs. We expect to spend such funds on:

 

The development of multiple games that we have agreed to publish under various publishing and co-publishing license agreements (presumably, but not necessarily, including the game whose potential sales receipts will underlie any dividends that may be declared on the Fig Game Shares being offered in this offering);

 

Marketing and other publishing efforts in support of the multiple games we are publishing;

 

Outreach to find new games that we would consider publishing; and

 

Other general activities and operations.

 

In order to support our general operations and working capital needs for the next 12 months, we may need to raise additional capital. Such financing may be expensive and time-consuming to obtain, and there may not be sufficient investor or commercial interest to enable us to obtain such funds on attractive terms or at all. See “Risk Factors”.

 

Because the offering is being made on a best efforts basis, without a minimum offering amount, the Company may close the offering without sufficient funds for all the intended purposes set forth above.

 

DILUTION

 

Our Parent owns 100% of our outstanding shares of common stock and will continue to do so after this offering. The Fig Game Shares offered in this offering are shares of capital stock of Fig with no voting rights. Any Company officer, director, promoter, employee or affiliate, any game developer, or any friends or family of any of the foregoing, may purchase shares in any of our Fig Game Shares offerings, but only at the same price and on the same terms as other investors in that offering. The Company will not reserve any portion of the Fig Game Shares offered hereby for sale to any Company officer, director, promoter, employee or affiliate, any game developer, any friends or family of any of the foregoing, or any other person.

 

 23 

 

CAPITALIZATION

 

The following table sets forth our cash and cash equivalents and our capitalization as of September 30, 2015:

 

  on an actual(1) basis;
     
  on a pro forma basis, after giving effect to the issuance of $1,000,000 of shares of our common stock to our Parent(2); and
     
  on a pro forma as adjusted basis, assuming the sale of all of the Fig Game Shares being offered in this offering(3). Our expected use of proceeds from this offering is discussed under “Use of Proceeds”.

 

You should read this table together with our financial statements as of and for the period ended September 30, 2015 and the related notes thereto, included elsewhere in this offering circular.

 

    As of September 30, 2015  
                Pro Forma  
    Actual(1)     Pro Forma(2)     As Adjusted  
          (Unaudited)     (Unaudited)  
                   
Cash and cash equivalents   $ -     $ -     $ 3,000,000  
                         
Long term debt     -       -       -  
Stockholder’s equity (deficit):                        
Preferred stock, $0.0001 par value, 100,000,000 shares authorized, 0 shares issued and outstanding as of September 30, 2015(4)     -       -       1  
Common stock, $0.0001 par value, 100,000,000 shares authorized, 0 shares issued and outstanding as of September 30, 2015     -       124       124  
Net transfers from Parent     242,161       -       -  
Additional paid-in capital     -       1,242,037       4,242,036  
Accumulated deficit     (388,930 )     (388,930 )     (388,930 )
Total shareholder's equity (deficit)   $ (146,769 )   $ 853,231     $ 3,853,231  
                         
Total capitalization   $ (146,769 )   $ 853,231     $ 3,853,231  

 

(1) The Company was formed on October 8, 2015 and has not been operating as a legal entity separate from our Parent and its subsidiaries for the periods presented. Accordingly, the Company’s financial statements have been prepared on a “carve-out” basis from our Parent’s accounts and reflect the historical accounts directly attributable to the Company together with allocations of costs and expenses. The financial statements have been prepared in accordance with Regulation S-X, Article 3, “General Instructions as to Financial Statements” and Staff Bulletin (“SAB”) Topic 1-B, “Allocations of Expenses and Related Disclosure in Financial Statements of Subsidiaries, Divisions or Lesser Business Components of Another Entity”.

 

(2) As of June 1, 2016, our Parent contributed an additional $1,000,000 to us, in exchange for additional shares of our common stock.

 

(3) This amount does not reflect the deduction of offering expenses, which will be paid by Fig’s parent, Loose Tooth Industries, Inc., pursuant to the Cost Sharing Agreement, as described herein. See “Use of Proceeds”, “Plan of Distribution” and “Our Business – Cost Sharing Agreement with Our Parent”.

 

(4) Assumes the issuance of all the Fig Game Shares being offered in this offering.

 

 24 

 

OUR BUSINESS

 

Overview

 

Fig is a community powered publisher of video games. Fig’s business is to identify, license, contribute funds to the development of, market, arrange distribution for, and earn cash receipts from sales of video games developed by third-party video game developers with whom we enter into license agreements to publish those games. We search for new games and game ideas with the potential to generate significant earnings with the help of our publishing model.

 

We are evolving the video game publishing model in a number of key ways:

 

Crowdfunding Campaigns. As part of our greenlighting process (through which we decide which games to publish and which not to publish), we host crowdfunding campaigns on our Parent’s website, Fig.co. These crowdfunding campaigns allow third-party developers to raise funds through the pre-sale of games, digital items, merchandise and experiences. They also allow us to gauge interest in an offering of Fig Game Shares that would reflect our economic returns as a publisher of the game. A crowdfunding campaign must be successful, in our view, before we will greenlight our publishing of a game. This allows us to predicate our greenlighting of a game on whether its crowdfunding campaign was, in our view, sufficiently successful, and allows us to calibrate the amount of funding we contribute to the development of the game. In this manner, the voice of the community is heard in our publishing.

 

Focused Curation. We conduct crowdfunding campaigns for only a small number of games each month. We believe this focus helps the gaming community concentrate their attention on each game, which we believe provides better game marketing. In our view, existing rewards-only crowdfunding platforms on which self-publishing developers depend often allow individual game campaigns to become lost in a crowd of concurrent campaigns.

 

Fig Game Shares. We offer the opportunity for gamers and fans to connect with games in a new way, by investing in our Company and receiving in exchange securities that reflect our economic returns as a publisher of the game.

 

Preservation of Developers’ Intellectual Property Ownership. We do not require developers to license or transfer away their core intellectual property rights, or rights to derivative works including prequels, sequels or spinoffs, in order to get their game published by us. We believe this approach to intellectual property ownership will provide us with a competitive advantage over traditional video game publishers in attracting talented developers with exciting game ideas.

 

We believe that involving the community of gamers and fans in our game publishing will result in games that are more aligned with consumer demand, more creatively innovative and more commercially successful.

 

To date, the Company has entered into a number of video game co-publishing license agreements with game developers. See the section of this offering circular entitled “Games Already Licensed”. The particular game to which the Fig Game Shares in this offering relate is described in the section entitled “The Current Game and the Developer”.

 

Industry Trends

 

There are a number of key trends that the Company believes will continue to drive the growth and popularity of video games. The growth of digital distribution and gameplay is making it easier for customers to discover, buy and engage with a variety of games. At the same time, digital distribution and gameplay make it harder for developers to find audiences for their games without relying on paid marketing. The emergence of new platforms on which to play games, such as has occurred recently with mobile devices, is expanding the range of possible gameplay experiences. In particular, the ubiquity and convenience of mobile devices allow players to engage with games in new play patterns, and allow publishers and distributors to develop new monetization models. Advancements in technology, such as virtual reality, augmented reality, mixed reality and smart TVs, will continue to drive more immersive and entertaining gaming experiences. In addition, players can engage with games for longer periods of time as they purchase additional content and services that are provided to them digitally. The Company hopes that these trends will enable each of its games to achieve increased sales and increase the size and engagement of the gamer community.

 

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Market Opportunity

 

Our goal is to provide game developers and game fans a more balanced and sustainable approach to game publishing. We aspire to provide a publishing solution that retains the best, and discards the worst, of traditional publishing and self-publishing with rewards-only crowdfunding. The following are anecdotal views based on our industry experience.

 

Traditional Publishing Arrangements

 

In traditional publishing arrangements, particularly with large video game publishers, the publisher provides funding to a developer for a particular video game’s development in exchange for the intellectual property rights to the game, which include distribution rights as well as rights to sequel games and other derivative works (such as film and merchandise rights). The intellectual property rights to a game are a developer’s most important asset, and turning them over to a publisher not only relinquishes creative control over the game but creates a relationship with the publisher that is similar to employment. The developer is paid a royalty that is typically half or less than half of the net revenue earned from the game. The formulas by which developers earn royalties can be disproportionately favorable to the publisher. Most publishing deals involve what is known as “advances against royalties”. In other words, the amounts provided by the publisher to the developer to create the game are treated as pre-paid royalties. This means that the developer must effectively “pay back” the advances at the previously negotiated royalty rate; that publishers take all the game’s revenue until they have received, typically, two to three times the amount advanced; and that only thereafter would developers receive any money from their game.

 

Self-Publishing with Rewards-Only Crowdfunding

 

Rewards-only crowdfunding has made the self-publishing of video games a more viable option for developers, but rewards-only crowdfunding alone has its limits. Developers have found it difficult to raise enough money through rewards-only crowdfunding to meet an entire game development budget and additionally finance post-development marketing and distribution efforts.

 

Our Alternative

 

As described more fully above and below, our publishing model is intended to bridge the gap between traditional publishing models and self-publishing through rewards-only crowdfunding.

 

Key Aspects of Our Business

 

Identification

 

We consider and evaluate games being developed for any game-playing platform and technology and in any genre. We believe we have extensive video game industry contacts though the directors, officers, advisors and affiliates of our Company and our Parent, and we seek to use these contacts to access developers and games that meet our criteria. Through our contacts, we seek to establish working relationships with promising developers and their advisors, in order to begin the process of educating them about our business, the benefits of a video game co-publishing license agreement with us and the benefits of a continuing relationship with us.

 

Prior to entering into a license agreement to publish a particular game, we evaluate the game and the developer to determine whether, in our opinion, the game is likely to be successfully developed and become a commercial success. We consider a great game to be a distillation of a complex set of factors. But, in our selection of games to publish, we focus in particular on the following factors:

 

The experience of the developer and the talents of the developer’s team.
     
The developer’s track record for the delivery of games on time and within budget.
     
Historical sales performance of prior games.
     
The degree of likelihood that the current game can be developed on time and as envisioned.
     
Estimates of potential sales of the current game.

 

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Whether the developer will be using technologies, such as game engines, with which the developer has successfully created games in the past.
     
The developer’s past releases on the platforms which the developer is targeting for the current game.
     
The extent of the developer’s existing social community and fan base, as well as the social community and fan base of any game franchise to which the current game will belong.

 

In order to help us gather the information we need and want to make a decision as to whether to seek to publish a game, we present the developer of each game we may publish with a due diligence questionnaire, a copy of which is an exhibit to the offering statement in which this offering circular has been filed with the SEC. The information received in response to the questionnaire is part of what we consider in deciding whether to seek to publish the game.

 

Licensing

 

It is our intention that each video game co-publishing license agreement we enter into be based on a template license agreement that acts as a standard baseline. The material terms of our baseline license agreement are summarized below. Generally, only certain terms of the baseline license agreement will be subject to negotiation with each developer. Please refer to the section entitled “The Current Game and the Developer” for the terms of the license agreement that have been agreed with the developer of the particular game to which the Fig Game Shares in this offering relate, as well as a description of the ways in which that license agreement may deviate from the baseline terms below.

 

Fig Baseline License Agreement Material Terms

 

Term   Description
     

Conditions

 

 

All of Fig’s obligations under the license agreement are conditioned on:

 

●         The success, as determined by Fig, of a crowdfunding campaign on Fig.co;

 

●         Fig’s approval of a mutually agreed Resource Schedule (as described below);

 

●         Fig’s satisfactory completion of developer and game due diligence; and

 

●         Fig’s receipt of an addendum from the developer, satisfactory to Fig, regarding the budget needed for the developer to develop the game for the Committed Platforms (as described below).

     
Fig Advance  

If the conditions are met, Fig will pay to the developer various amounts over time to fund the development of the game until it is ready for commercial marketing and sale (the “Fig Advance”). The license agreement will set forth a range within which the precise Fig Advance amount will be determined by Fig. See “—Crowdfunding Campaigns”, below. The Fig Advance will be non-recoupable (except in certain circumstances if the license agreement is terminated).

 

Developer Obligations

 

 

Among other obligations, the developer must:

 

●         provide interim versions of the game for inspection upon 30 days’ notice,

 

●         not grant liens over its intellectual property in the game to third parties;

 

●         submit records of its use of the Fig Advance;

 

●         meet with Fig on a quarterly basis;

 

●         give Fig meaningful rights to consult on and inspect the status and progress of game development.

     
License  

Fig shall have a license to an identified version of the game in connection with co-publishing, distributing, advertising, marketing and promoting the game to consumers for use on each of the specified licensed platforms, including updates of and enhancements to the game (although such rights may or may not extend to downloadable content, or “DLCs”).

 

The developer will retain the ability to license to co-publishers publishing rights on the same platforms licensed to Fig. Should material co-publishing arrangements exist, the license agreement will contain agreed-upon methods by which Fig will effectively be credited with some or all of the cash from sales arranged by such co-publishers (including the developer as a co-publisher). Fig expects that co-publishing arrangements, and the consequent agreed-upon methods by which Fig will effectively be credited with some or all of the cash from sales arranged by such co-publishers, may be more elaborate in respect of some types of games (for example, sequels to successful past games and games developed by larger developers with longer industry track records).

   

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Licensed Game   Fig’s license will extend to updates of and enhancements to the game that the developer may generate. The license may or may not extend to DLCs. The license will not include derivative works of the game (such as prequels, sequels or spinoffs).
     

Licensed Platforms

 

 

The game will be licensed for use on either (i) a specific list of platforms, (ii) all platforms or (ii) all platforms except for a specific list of platforms.

 

Committed Platforms  

The developer may not be obligated to deliver the game in executable format for all licensed platforms. The license agreement may provide that the developer is only obligated to deliver the game on a certain subset of licensed platforms, which we refer to as “Committed Platforms”.

 

Game Delivery Date  

The developer will agree to deliver the game in executable format for the licensed platforms (or in some cases, the Committed Platforms only) by a designated game delivery date.

     
Derivative Works Holdback  

The developer may be required to wait for a period of time before releasing derivative works of the game (such as prequels, sequels or spinoffs), which requirement we refer to as the “derivative works holdback”.

     
Fig Service Fee   Fig will retain a percentage, generally expected to be 5-20%, of the sales receipts it receives in respect of the game, which we refer to as the “Fig Service Fee”. The Fig Service Fee shall be used to compensate Fig for the publishing services it provides to market and promote the game for the developer and shall be used in support of Fig’s general operations and working capital needs. Divisions of sales receipts between Fig and the developer will be calculated on the amount of sales receipts remaining after the deduction of the Fig Service Fee. The percentage amount is determined pursuant to an arms-length negotiation that takes place between Fig and the developer of the corresponding game and is set forth in the license agreement relating to that game. Fig may negotiate for a higher, or accept a lower, Fig Service Fee depending on the degree of marketing and promotional services and corresponding expenses that Fig predicts will be necessary to successfully publish a game, as well as other factors. In certain cases, Fig may determine that, because it is still building its business, because it desires to attract high quality developers, because the desirability of publishing the particular game is especially high, or for other reasons relating to Fig’s assessment of the business advantages that may accrue to Fig and its security holders, the Fig Service Fee maybe lower than this range or nominal.
     
Developer Royalty   The developer’s royalty will be a certain percentage of the sales receipts Fig receives in respect of the game after subtracting the Fig Service Fee. The royalty rate will be calculated pursuant to a formula that takes into account the Fig Advance, and it may increase after one or more game sales thresholds are reached.
     
Termination for Cause  

The developer and the Company shall each have the right to terminate the license agreement upon a material default or breach by the other party, which the breaching party is not able to remedy within thirty days.

     
Resource Schedule and Quarterly Meetings  

The Fig Advance will be disbursed periodically to the developer of the game pursuant to an agreed-upon resource schedule that reflects the development timeline and objectives for the publishing of the game. The developer will be required to meet with Fig on a quarterly basis and to submit bills, invoices and receipts showing how each disbursement of the Fig Advance was spent. Fig may refuse to make, or reduce, further disbursements if in its view the development funds are not being expended appropriately in support of the development of the game.

     
Indemnification   The parties agree to mutual indemnification for claims arising out of: (i) breach of the license agreement; (ii) any claims by the indemnifying party’s creditors to the effect that the indemnified party is responsible or liable for the indemnifying party’s obligations; and (iii) the use of the licensed rights.

 

In the event that a developer materially breaches the terms of its license agreement, for example by failing to deliver the game, the holders of Fig Game Shares must rely on the Company to pursue any claims against the developer. The license agreement will be between the developer and the Company, and a holder of Fig Game Shares will have no rights under the license agreement, as a third-party beneficiary or otherwise. We intend to enforce all contractual obligations under our license agreements to the extent we deem necessary and in the best interests of the Company and holders of Fig Game Shares.

 

All sales receipts received by Fig in respect of sales of a particular game, pursuant to the license agreement between Fig and the developer of that game, will be deposited into a separate account or sub-account under Fig’s control. From the sub-account, Fig will deduct the applicable Service Fee, and will then pay the developer royalty to the developer, which is calculated pursuant to a formula in the applicable license agreement and which may change over time, including once certain game sales thresholds have been met. From the remaining cash available in a sub-account, Fig may deduct marketing or similar costs borne by Fig that are reasonably attributable to a particular game, and may pay dividends to holders of Fig Game Shares in respect of such game, in the discretion of Fig’s Board of Directors. See “Our Dividend Policy”.

 

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The foregoing description of our baseline license agreement material terms is a summary only and is qualified in its entirety by reference to the particular license agreement that has been agreed with the developer of the game to which the Fig Game Shares in this offering relate, a copy of which is an exhibit to the offering statement in which this offering circular has been filed with the SEC.

 

There can be no assurance that our assessments with respect to any developer and the potential sales of any game will be accurate, and a failure of any of our assessments could have a materially adverse impact on our business and our ability to pay dividends to holders of Fig Game Shares.

 

Crowdfunding Campaigns

 

As part of our greenlighting process, we host crowdfunding campaigns on our Parent’s website, Fig.co. These crowdfunding campaigns allow the developers with whom we have entered into license agreements to raise funds through the pre-sale of games, digital items, merchandise and experiences. They also allow us to gauge interest in an offering of Fig Game Shares that would reflect our right to revenue as publisher or co-publisher of the game.

 

A crowdfunding campaign must be successful, in our view, before we will greenlight our publishing of a game. If the crowdfunding campaign is not successful, the license agreement will terminate. If it is successful, the license agreement will continue, we will begin providing the developer with the Fig Advance and the developer will proceed with developing the game and delivering it pursuant to the terms of the license agreement, so that we may publish it as we have planned.

 

The interaction of our decision to enter into a license agreement in respect of a particular game, conduct a crowdfunding campaign for the game, and proceed thereafter based on the success or lack of success of the crowdfunding campaign, is illustrated below:

 

As described in the illustration above, the parties will enter into the license agreement with a range agreed for the Fig Advance, but without the precise Fig Advance having been determined by Fig. A crowdfunding campaign for the game will then be launched and will last, typically, 30 to 40 days. As the outset of the crowdfunding campaign, Fig will set the goal that the campaign must reach to be successful. That goal will be the dollar amount that Fig and the developer agree will be needed to complete the development of a commercially marketable version of the game, aside from funding that the developer will itself provide or arrange. The goal can then be met in the crowdfunding campaign through a combination of rewards pledges and the Fig Advance. By the end of the crowdfunding campaign, Fig will determine, based on a number of factors, many of which will relate to Fig’s assessment of the success of the crowdfunding campaign, the precise amount of the Fig Advance within the range previously agreed. If the finally determined Fig Advance, and the rewards pledges, together add up to the goal of the crowdfunding campaign, then the license agreement will remain in effect. If they do not add up to the goal, the license agreement will terminate and Fig will not publish the game. Fig may decide to increase or decrease the Fig Advance during the course of the crowdfunding campaign and before setting the final Fig Advance amount. If it does so, it expects to adjust the size of the Fig Advance that is set forth in the web pages on Fig.co that relate to the particular crowdfunding campaign. Note that, in any scenario in which an increase of the size of the Fig Advance above the minimum amount set forth in the license agreement is required to be made or maintained in order for the crowdfunding campaign goal to be met, Fig will retain its discretion to make or maintain that increase, or not, even if as a result of Fig not making or maintaining that increase the goal is not met, the crowdfunding campaign fails and the license agreement is terminated.

 

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In the case of certain games, Fig expects that the developer may have third-party sources of funds that will be used to finance the development of the game. In such cases, Fig expects that the budget agreed by the parties for the development of the game and, by extension, the goal set by Fig for the crowdfunding campaign, will reflect this additional funding. For example, if Fig and the developer agree that $500,000 will be needed to complete the development of a commercially marketable version of the game, and the developer will provide $50,000 of this and a third party known to the developer will provide another $150,000, then the goal for the crowdfunding campaign will be $300,000, which will need to be met by a combination of rewards pledges and the finally determined Fig Advance amount, in the license agreement is to continue in effect.

 

If the crowdfunding campaign reaches its goal, the developer will receive the proceeds of all the rewards pledges made. The developer will receive these directly from the backers who made rewards pledges, through the credit cards whose information the backers provided to Fig.co when they made their pledges. Fig will not be involved in this payment process. If the crowdfunding campaign does not meet its goal, then the rewards pledges made will not be collected, and the developer will receive nothing from the rewards crowdfunding portion of the campaign.

 

In addition, if the crowdfunding campaign reached its goal, Fig will pay the Fig Advance to the developer over time, pursuant to the agreed Resources Schedule and subject to Fig’s monitoring of the development of the game, as agreed in the license agreement. All Fig Advance amounts will be paid by Fig from its general funds. There will be no direct payment of any proceeds from any sale of any Fig Game Shares to any developer, for any purpose. The Fig Advance will be non-recoupable (except in certain circumstances if the license agreement is terminated).

 

This description of the crowdfunding campaign process is a summary of how we expect the process to work generally, for all games under license. For a description of how the crowdfunding campaign for the game associated with the Fig Game Shares being offered in this offering may have differed, or may in the future differ, from this standard model, see “The Current Game and the Developer”.

 

Below, we describe additional, key aspects of the crowdfunding campaign.

 

Rewards Portion of a Crowdfunding Campaign

 

Fig believes that the rewards portion of a crowdfunding campaign helps rally the gamer community to provide financial support for the development of a game through the pre-purchase of rewards – tiered bundles of games, digital items, physical merchandise and experiences, including t-shirts, figurines, posters or in-game content that enhance the game-playing experience. Camping trips, city tours, consulting on the design of in-game content and beer tastings are some of the experiences that have been offered on prior rewards campaigns. Backers pledge to pay the developer a certain amount of money in order to receive their rewards bundle of choice. To make a pledge, a backer must give a credit card authorization for the pledge amount, which will be processed only if the overall crowdfunding campaign meets its goal.

 

Fig Game Shares Portion of a Crowdfunding Campaign

 

As described above, we expect all of our crowdfunding campaigns to include an offering of Fig securities – namely, the particular series of Fig Game Shares that relates to the game that is the subject of the crowdfunding campaign.

 

Fig expects that the successful development and commercialization of that game would lead to Fig receiving sales receipts from that game, from which Fig could pay dividends to the holders of those Fig Game Shares. See “Our Dividend Policy”.

 

The offering being conducted pursuant to this offering circular is such an offering. The Fig Game Shares being offered hereby are being offered under Regulation A of the Securities Act of 1933 (the “Securities Act”). We refer to each of our offerings of various series of Fig Game Shares under Regulation A as a “Regulation A Offering”.

 

In addition to a Regulation A Offering, we expect that particular crowdfunding campaigns may from time to time also include an offering of Fig Game Shares under Rule 506(c) of Regulation D under the Securities Act of 1933 (an “Accredited Investor Offering”). Such an offering would only be open to investors that are “accredited investors” within the meaning of Rule 501 under Regulation D, and accredited investors who visit Fig.co in connection with a crowdfunding campaign would have to follow the directions posted on Fig.co in order to participate in any Accredited Investor Offering being conducted. The offering being conducted pursuant to this offering circular is not an Accredited Investor Offering.

 

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The proceeds of all of our multiple, separate series of Fig Game Shares, including the Shares offered in this offering, go into our general account, and will be used to support Fig’s operations and business activities generally.

 

 

 

The Fig Game Shares that investors receive will all be, regardless of the series of Fig Game Shares, capital stock of Fig without any rights to vote on any matters relating to the Company the Fig Game Shares or otherwise. See “Description of Company Securities”. Our different series of Fig Game Shares differ from each other in that each separate series will offer holders of those securities the potential to receive dividends based on the sales receipts of a particular game – if the development of that game is completed, the game successfully generates sales receipts, Fig receives sales receipts from the game under our co-publishing license agreement and, after we deduct expenses from those sales receipts under our dividend policy, our Board of Directors declares dividends under that dividend policy. See “Our Dividend Policy”. Investors in Fig Game Shares should be particularly aware of the following:

 

The time delay between a purchase of Fig Game Shares and the receipt of dividends, if any, could be extensive. Game development can take months or years, and dividends, if any, will become available to holders of Fig Game Shares only after development is successfully completed and the game begins to sell commercially. The cancellation or delay of a game’s release is also an important determinant as to whether dividends will become available to such holders. In addition, the period of time between a purchase of Fig Game Shares and the commercial sale of the related game could be increased if the game is not delivered at the time agreed in the related license agreement.

 

There is no trading market for Fig Game Shares and we do not expect one to develop, in part because we may have imposed certain transfer restrictions on the particular series of Fig Game Shares being offered. As a result, investors should be prepared to retain their Fig Game Shares for as long as those shares remain outstanding and should not expect to benefit from any share price appreciation. Any such transfer restrictions applicable to the series of Fig Game Shares being offered in this offering are described in this offering circular in the section entitled “The Current Game and the Developer”.

 

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As further described under “Our Dividend Policy”, the amounts from which dividends on a particular series of Fig Game Shares may be declared are subject to reduction based on game-specific expenses and other expenses prior to any dividends being declared. Specifically, games will be sold at their retail sales price; the distributors will deduct a portion (typically 30%) from this sales price and remit the remainder to Fig; from the amount that it receives, Fig will deduct the Fig Service Fee and thereafter deduct the developer’s royalty; and thereafter Fig will deduct various expenses. The amount remaining thereafter will be available to our Board of Directors for the declaration of dividends. The apportionment of game sales receipts received by Fig is illustrated in its basic aspects in the following diagram:

 

 

 

This apportionment is illustrated in greater detail in the following diagram:

 

 

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This apportionment is exemplified using numbers in the following, which assumes the sale of one game at the retail price of $60:

 

Game retail price paid by customer to distributor:   $ 60.00  
Minus distributor's fee (typically 30% of retail price):     -18.00  
Equals sales receipts paid to Fig by distributor:   $ 42.00  
         
Minus Fig Service Fee (assuming 5%):     -2.10  
    $ 39.90  
         
Minus Fig revenue share (assuming 30%):     -11.97  
Equals developer's revenue share (assuming 70%):   $ 27.93  

 

In the example above, the amount available, from the sale of one $60 game, for dividends to holders of the related Fig Game Shares would be $11.97 minus the Fig expenses to be deducted pursuant to Fig’s dividend policy. For a detailed textual explanation of our dividend policy, see “Our Dividend Policy”.

 

Following a defined time after the delivery of a particular developed game, Fig’s Board of Directors may, in its discretion, cancel the associated series of Fig Game Shares, under certain circumstances. We will maintain a cancellation right in respect of each series of Fig Game Shares in order to be able to withdraw the series from the market and avoid the costs of continuing to have the series outstanding after the associated game has lost most or all of its earning power. In general, we expect that our right to cancel a series of Fig Game Shares will become effective after the passage of a pre-determined amount of time (typically, a number of years), and after the game has failed to meet a pre-determined earnings floor. For a description of our cancellation right with respect to the Fig Game Shares being offered in this offering, see “The Current Game and the Developer”. The purpose of our cancellation rights is to help us avoid incurring unnecessary administrative costs, and thereby benefit our Company and shareholders as a whole.

 

For a further discussion of the game and the developer related to the Fig Game Shares offered pursuant to this offering circular, see the section of this offering circular entitled “The Current Game and the Developer”.

 

Crowdfunding’s Overall Role in Our Publishing

 

Our crowdfunding campaigns serve critical publishing functions for us. First, the crowdfunding campaign is an event that drives marketing and awareness for the game. When we launch crowdfunding campaigns, the press can provide coverage and stories can be shared on social media channels such as Facebook and Twitter.

 

Our crowdfunding campaigns also present an opportunity to build or extend the fan community for a game. Our campaign page hosts a commenting forum where fans can discuss the game and the crowdfunding campaign. After a campaign is completed, we continue to message and communicate with this community through email newsletters and Fig’s social media channels. A Fig crowdfunding campaign gives the game the ability to stand apart from, for example, the 3,500+ PC games that are released each year on the Steam video game distribution website (or “storefront”) alone. It also helps achieve search engine optimization (“SEO”) for the game, by providing an early and intense occurrence of the game title in search engine search results. This also provides an advantage to Fig when it seeks to judge the marginal utility of distributing a game through channels that typically require a higher revenue share.

 

A crowdfunding campaign also serves as a key indicator for us of the commercial potential for a game. For example, hundreds if not thousands of backers are typically needed for the rewards portion of the crowdfunding campaign to contribute successfully to the campaign goal. We analyze the crowd’s reactions to and engagements with the campaign to decide on the precise size of the Fig Advance and, in many cases, whether the campaign will succeed and the publishing of the game will continue, or not.

 

Publishing Services

 

If the crowdfunding campaign meets its goal, and the other conditions to the license agreement are met, we will publish the game. Our publishing services include the following.

 

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Fig Advance and Game Development Monitoring

 

The Fig Advance will be disbursed periodically to the developer of the game pursuant to an agreed-upon schedule that reflects the development timeline and objectives for the publishing of the game. The developer will be required to submit bills, invoices and receipts showing how each disbursement was spent. Fig may refuse to make, or reduce, further disbursements if in its view the development funds are not being expended as agreed toward the development of the game. The Fig Advance will be non-recoupable (except in certain circumstances if the license agreement is terminated).

 

Community Building

 

The Company believes that one of the key components to the long-term commercial success of a game is having a vibrant community of fans and followers that will purchase, virally market and promote the game. The Company provides community tools such as a forum for fan comments on the rewards portion of the game's crowdfunding campaign page, and communication tools such as an “Updates” section and email tools for the developer to use to communicate with and cultivate its fan community, not only during the crowdfunding campaign but also during the period after the campaign, leading up to the game’s commercial launch.

 

The community developed in respect of a particular game and developer will receive regular updates from Fig on the development and publishing of the game, in a few ways:

 

Fig.co website. After a crowdfunding campaign is completed, post-campaign website pages remain accessible on the Fig.co website. These pages include a section dedicated to game development updates.

 

Email updates. Email updates regarding a game’s development are sent to investors on a regular basis. We aspire to maintain an update cadence of one per month per game, on average.

 

Press statements. We anticipate releasing press statements when a game’s development is complete and the game is released for first commercialization.

 

Marketing

 

Fig’s crowdfunding campaigns present a unique opportunity to galvanize fans and gamers to support a game, thereby spreading early awareness of the game and starting a community behind the game. We amplify the marketing and promotion of our crowdfunding campaigns through our own marketing and public relations efforts. For each of our games, we monitor our marketing spend for consumer acquisition, re-targeting and brand marketing across the Internet and social networks, relying principally on Facebook and targeted gaming sites for advertisements and social engagement. We seek to optimize our advertising spend by dynamically changing advertising copy, audience segments and channels during the period when particular ads are being shown.

 

Fig intends to involve the community of Fig backers more intensely in the marketing of games, by providing easier tools for community members to share messaging and advertising about our games on their social networks. We believe that genuine grassroots involvement, driven by loyal and invested fans, represents powerful a marketing asset for our games.

 

The Company’s marketing and promotional efforts are intended to maximize consumer interest in a game, promote name recognition for the game, assist sales and distribution platforms in their efforts and properly position and sell the game. Other marketing activities may include:

 

Implementing public relations campaigns using online advertising (including on Facebook, Twitter, You Tube, Vimeo and/or other online social networks and websites). The Company intends to label and market each game in accordance with the applicable principles and guidelines of the Entertainment Software Rating Board (“ESRB”), an independent self-regulatory body that assigns ratings and enforces advertising guidelines for the interactive software industry.

 

Assisting in securing promotional features on various distribution sites.

 

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Spending marketing and advertising dollars on customized market segments defined in part based on previous crowdfunding campaigns.

 

Engaging in early marketing and promotional activities usually associated with the later-stage commercialization of games, including the marketing and promotion of games through Fig.co’s user community and through the community of our Parent’s developer-advisers.

 

Employing various other marketing methods designed to promote consumer awareness, including through social media, co-operative advertising and product sampling through demonstration software distributed over the Internet or through digital online services.

 

In addition to engaging in the marketing of its licensed games, as described above, Fig has also begun to provide marketing services on a standalone basis to game developers, separate from the Fig game publishing business. As of June 2016, Fig had recently conducted marketing campaigns for the independent games Duskers and Hyper Light Drifter. Fig will continue to take marketing-only engagements with developers that are not also publishing clients, in part in order to strengthen Fig’s overall marketing capabilities and audience network.

 

Distribution

 

The Company will support the distribution of each game once the game is commercially released, through various digital distribution channels. We identify and secure agreements with third-party distributors to distribute, deliver, transmit, stream, resale, wholesale or otherwise exploit the licensed game on the licensed platforms, and we monitor the performance of those agreements after they are entered into. For example, if Microsoft Windows is a platform that the developer has licensed to us for distribution of its game, we would seek to secure agreements with distributors on that platform, such as Steam, Humble Bundle and Amazon. Distributors will be responsible for remitting receipts from sales of the game to us, after taking their share of sales amounts (typically 30%) as their fee. The Company has relationships with all the major digital distributors of games (also known as “storefronts”), such as Steam, Xbox One Store, PlayStation Store, Apple AppStore, Google Play Store, Gog.com, EA Origin and Humble Bundle. The Company also plans to sell games directly on the Company's affiliated website, Fig.co, which we expect will already have a strongly associated SEO due to previous crowdfunding campaigns. When a game is sold on a digital storefront, the Company will continue to market and merchandise the game on that storefront by arranging special promotions and merchandising with that storefront.

 

Other distribution activities may include:

 

Securing promotional features on licensed platforms.

 

Conducting market research and creating and implementing marketing and sales plans.

 

Negotiating and entering into agreements to distribute the game through worldwide distributors.

 

Partnering with the developer to secure relationships and promotions through particular additional distributors.

 

Arranging for the localization of a game being distributed in a number of different markets.

 

Arranging for the porting of the game to new platforms.

 

Elongating the long-term sales of a game by reducing the wholesale price of the game to video game platforms at various times during the life cycle of the game. Price concessions may occur at any time in the game’s product life cycle, but they typically occur three to nine months after a product’s initial launch. The Company may also provide volume rebates to stimulate continued product sales.

 

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Distribution arrangements are typically terminable on short notice.

 

New gaming platforms, such as virtual reality, are expected to continue to emerge in the future. The Company intends to evaluate new platform publishing opportunities on a case-by-case basis as they emerge.

 

Other Services

 

In addition to the foregoing, Fig anticipates providing advice and consultation generally to the developers of its licensed games, including for example creative advice, advice regarding which technologies to use or platforms to focus on, advice regarding marketing approaches and hiring decisions and advice on other game and game business topics, in particular when Fig is dealing with less experienced developers.

 

Business Development

 

We support developers in business development activities to pursue commercial and strategic partnerships with other companies in the game industry, including hardware manufacturers, peripheral makers, platforms, advertisers and technology providers.

 

Personnel

 

Our principals have extensive experience in the business of publishing video games. Justin Bailey, our Chief Executive Officer and sole director, has been active in the video game industry for many years, having published a wide variety of free-to-play, premium and mobile games and having helped to secure many millions of dollars in game financing from publishers, investors and crowdfunding participants in recent years. Jonathan Chan, our Vice President, Business Development and Strategy, has several years of experience at the large video game publisher Electronic Arts Inc., where he focused on business development deals in the publishing and distribution of games. See “Directors, Executive Officers and Other Significant Individuals”.

 

Our principals are supported by employees of our Parent, including individuals dedicated to marketing, design, community relations and developer relations functions. As of June 2016, five such individuals provided such support.

 

The Company and our Parent

 

The Company was incorporated on October 8, 2015 in Delaware as a wholly owned subsidiary of Loose Tooth Industries, Inc., a Delaware corporation (our “Parent”). The Company has only recently begun operations and has to date relied substantially on our Parent for support in the conduct of its business. The Company has been operating under a cost sharing agreement entered into between the Company and our Parent (the “Cost Sharing Agreement”), which is described in more detail below.

 

Our Parent was formed as a limited liability company in October 2014, was incorporated in March 2015 and began operations in April 2015. Our Parent is a provider of video game publishing services and the operator of Fig.co, an online technology platform created to facilitate fundraising for video game development. From its inception until August 2015, our Parent was developing the proprietary technology behind Fig.co, seeking out and evaluating video game developers and games and building relationships with various video game distributors. As of June 2016, Our Parent had hosted a total of six crowdfunding campaigns on Fig.co since August 2015. We expect to run all or substantially all of our crowdfunding campaigns on Fig.co.

 

Cost Sharing Agreement with Our Parent

 

We operate under a cost sharing agreement entered into between ourselves and our Parent (the “Cost Sharing Agreement”) pursuant to which we and our Parent have each agreed to share costs pursuant to an allocation policy. Pursuant to this policy and as reflected in the Cost Sharing Agreement, our Parent allocates costs in most instances pursuant to pre-determined formulas. For example, the allocation of costs associated with the payment of employee salaries is based on our estimate of each employee’s time attributed to the business activities of Fig and our Parent. Our Parent allocates (i) 50% of the salary of each of our Chief Executive Officer, Justin Bailey, and one other employee, to Fig, and the remaining 50% of each such salary to our Parent; and (ii) 100% of the salaries of our Vice President, Business Development and Strategy, Jonathan Chan, to Fig. As our Parent provides us with management and administrative services, as well as services relating to information technology provision and support, distribution rights management and other support operations, facilities, human resources, tax planning and administration, accounting, treasury and insurance, the costs of these activities are allocated 50% to our Parent and 50% to the Company.

 

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In addition, under the Cost Sharing Agreement, our Parent will allocate to itself some or all of the expenses of Fig’s securities offerings. For a description of the allocation of offering expenses being followed in this offering, see “Use of Proceeds”.

 

The allocation policy and Cost Sharing Agreement may be adjusted in certain cases to reflect any changes to the business activities of Fig or our Parent that may arise in the future. We or our Parent may also reimburse the other party for any costs paid by such party that should have been allocated to the other party. Pursuant to the Cost Sharing Agreement, we have agreed to review our allocation policy from time to time to determine its suitability for our and our Parent’s businesses and to adjust the policy when necessary. For example, if our Parent is unable to perform any of the services we rely upon it to perform in support our business, due to financial difficulty or otherwise, we may have to perform those services or find another service-provider, and incur additional expenses, all of which would require adjustments to our allocation policy.

 

The Cost Sharing Agreement has an initial term through December 31, 2016, and will automatically renew for successive one-year terms each December 31, unless either party provides the other party with written notice of its intent not to renew at least three months prior to such date. In addition, we may terminate any specific service, or the entire agreement, without penalty, by providing 30 days’ prior written notice to our Parent, and our Parent may terminate any specific service, or the entire agreement, by providing 180 days’ prior written notice to us (provided that, in the case of termination of specific services, if we, in our sole determination, are unable to enter into a reasonable arrangement with a third party to perform such services, then our Parent will continue to perform such services for an additional period of 180 days upon receiving notice from the Company of such an event).

 

Competition

 

The Company operates in a highly competitive industry. The Company competes with:

 

Traditional game publishers. The Company faces competition for distribution licenses from traditional sources such as established video game publishers, which include some of the largest corporations in the world. These competitors may be in a stronger position to respond quickly to new technologies and may be able to undertake more extensive marketing campaigns. In addition, these competitors have longer operating histories, greater name recognition and more extensive financial resources than the Company. Traditional publishers range in size and cost structure from the very small, with limited resources, to the very large, with extensive financial, marketing, technical and other resources, such as Electronic Arts, Ubisoft, Tencent and Nexon.

 

Existing rewards-only crowdfunding platforms. Developers may choose to self-publish their games using rewards-only crowdfunding on other platforms.

 

Other games and forms of entertainment. The games we publish will compete with other online computer, console and mobile games. They will also compete with other, non-game forms of entertainment.

 

Competition in the entertainment software industry is based on innovation, features, playability and product quality; name recognition; compatibility with popular platforms; access to distribution channels; price; marketing; and customer service. The industry in which the Company operates is driven by hit titles, which require increasing budgets for development and marketing. Competition for any game is influenced by the timing of competitive product releases and the similarity of such products to the relevant game.

 

For further discussion of the risks relating to our Company, its business and this offering, see the section of this offering circular entitled “Risk Factors”.

 

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Seasonality

 

The business of the Company is highly seasonal, with the highest levels of consumer demand for games, and a significant percentage of sales, occurring in the holiday season in the quarter ending December 31, and seasonal lows in sales volume occurring in the quarter ending June 30. Although sales of video games generally follow these seasonal trends, there can be no assurance that this will continue. The Company’s financial results may vary based on a number of factors, including the release date of a game, cancellation or delay of a game’s release and consumer demand for a particular game and for video games generally.

 

Conflicts of Interest

 

The Company expects to do business with entities owned or controlled by affiliates. The Company may, in its discretion, conduct business with such parties. See “The Current Game and the Developer” and “Interest of Management and Others in Certain Transactions”.

 

Properties and Company Location

 

We are located at 715 Bryant Street, Suite 202, San Francisco, California 94107, in a space that is rented and paid for by our Parent. We do not own any real property.

 

Government Regulation Related to Conducting Business on the Internet

 

The Company is subject to a number of foreign and domestic laws and regulations that affect companies conducting business on the Internet. In addition, laws and regulations relating to user privacy, data collection and retention, content, advertising and information security have been adopted or are being considered for adoption by many countries throughout the world. Set forth below are descriptions of various U.S. laws and regulations applicable to the Company in relation to its conduct of its business on the Internet.

 

Electronic Signatures in Global and National Commerce Act/Uniform Electronic Transactions Act

 

The Federal Electronic Signatures in Global and National Commerce Act (“E-SIGN”) and similar state laws, particularly the Uniform Electronic Transactions Act (“UETA”), authorize the creation of legally binding and enforceable agreements using electronic records and signatures. E-SIGN and UETA require businesses that wish to use electronic records or signatures in consumer transactions to obtain the consumer’s consent. When a developer or potential investor registers on Fig.co, the website is designed to obtain his, her or its consent to the transaction of business electronically and the maintenance of electronic records in compliance with E-SIGN and UETA requirements.

 

Electronic Fund Transfer Act and NACHA Rules

 

The federal Electronic Fund Transfer Act (“EFTA”) and Regulation E, which implements it, provide guidelines and restrictions regarding the electronic transfer of funds from consumers’ bank accounts. In addition, transfers performed by ACH electronic transfers are subject to detailed timing and notification rules and guidelines administered by NACHA. It is our policy to obtain necessary electronic authorization from developers and investors for transfers in compliance with such rules. Transfers of funds through Fig.co are intended to conform to the EFTA and its regulations and NACHA guidelines.

 

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GAMES ALREADY LICENSED

 

Fig is currently publishing three games that are already under development, Psychonauts 2, Jay and Silent Bob Chronic Blunt Punch and Consortium: The Tower. In addition, an affiliate of Fig that has recently been reorganized to become a subsidiary of Fig is publishing Outer Wilds, which was the first game to be promoted on Fig.co and is also under development.

 

The crowdfunding campaigns for all of these games have already been completed.

 

Game Title   Developer   Crowdfunding Campaign
Completed
         

Outer Wilds (1)

  Mobius Digital   September 17, 2015
         
Psychonauts 2   Double Fine Productions, Inc.   January 12, 2016
         

Jay and Silent Bob Chronic Blunt Punch

  Interabang Entertainment   March 31, 2016
         

Consortium: The Tower

  Interdimensional Games   May 11, 2016

 

 

(1) Being published by an affiliate of Fig that has recently been reorganized to become a subsidiary of Fig.

 

Fig currently has other substantial game publishing prospects in its near-term pipeline.

 

THE CURRENT GAME AND THE DEVELOPER

 

Fig Game Shares – PSY2 (also referred to as the “Shares”) are the particular securities being offered in this offering. All proceeds from the Shares will go into our general account, and will be used to support Fig’s operations and business activities generally. The Shares differ from all other, separate series of Fig Game Shares, in that the Shares provide their holders with the potential to receive dividends based on the sales receipts we receive from sales of Psychonauts 2 pursuant to the Psychonauts 2 License Agreement (after the deduction of expenses), with such dividends to be declared by our Board of Directors in its discretion. See “Our Dividend Policy”.

 

The Psychonauts 2 Game

 

The Company has entered into a video game co-publishing license agreement (as amended and restated, the “Psychonauts 2 License Agreement”) with Double Fine Productions, Inc., a California corporation, to co-publish the game Psychonauts 2 on any and all current and future operating systems on which video games are played, excluding virtual reality platforms. The Psychonauts 2 License Agreement sets forth the terms and conditions under which the Company will provide funding in support of the development of Psychonauts 2 and which governs the distribution of cash receipts from distributors that result from sales of Psychonauts 2. If and when Fig receives such cash receipts after Psychonauts 2 goes on sale, a portion of such cash is expected to be available for the payment of dividends to the holders of the Company’s Fig Game Shares - PSY2. See “Our Dividend Policy”.

 

Psychonauts 2 will be a sequel to Psychonauts, one of Double Fine’s most successful games, which has had cumulative sales of over 1,000,000 units. The Company notes that Double Fine’s sales level for Psychonauts was achieved over a number of years, including early years when the sales rates were not high. While sales of the original game were initially low, Double Fine was able to boost sales by acquiring the distribution rights to the game from the original publisher and adjusting its publishing strategy by offering the game through digital distribution and expanding the types of platform on which the game was playable. Tim Schafer, the Chief Executive Officer of Double Fine, and much of the team that developed the original game, will be working together on this sequel, which will include many of the same characters as the original game but with a new storyline.

 

The original game, released in 2005, follows the story of a young psychic named Razputin in his quest to join an elite group of international psychic secret agents, the Psychonauts. He runs away from the circus and breaks into their secret training facility, Whispering Rock Psychic Summer Camp. As he begins his training by psychically delving inside the consciousnesses of his tutors and those around him, he realizes that all is not as it seems, and soon embarks upon a psychic odyssey through a variety of levels set inside the minds of misfits, monsters and madmen.

 

In Psychonauts 2, Raz will realize his dream and visit Psychonauts Headquarters. However, when he gets there, he will find that it's not the perfect place he expected and will quickly realize that the Psychonauts need him more than he needs them. Psychonauts 2 will feature a new hub world inside Psychonauts HQ. The player will access new mental worlds as Raz peeks inside the minds of a host of new characters who need his help to combat their inner demons and unravel their deep-seated emotional issues. Raz will hone his secret agent psychic abilities — and learn new ones, too — using them to solve mysteries and uncover evil plots.

 

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For a number of reasons discussed elsewhere in this offering circular, including in the sections entitled “The Company” and “Risk Factors,” there can be no assurance that the Psychonauts 2 game will generate earnings from which dividends will be paid to holders of Fig Game Shares – PSY2.

 

Double Fine Productions, Inc.

 

Double Fine Productions, Inc., a California corporation, is an award-winning, independent game development studio founded in 2000 by games industry veteran Tim Schafer. Located in San Francisco’s South of Market district, Double Fine is committed to making high-quality games with an emphasis on originality, story, characters and fun, such as the original Psychonauts and Brütal Legend. Double Fine has been credited with helping establish Kickstarter and other crowdfunding mechanisms as a viable alternative to traditional venture capital and publisher funding for niche video game titles, having raised more than $3 million for the development of Broken Age, which at the time was the most funded and backed project ever on Kickstarter.

 

Double Fine has a history of developing games on multiple platforms with critical and commercial success. Double Fine had its first game, the original Psychonauts, published in 2005. Over Double Fine’s history, it has shipped 19 games across 13 platforms. During the most recent three years, and since then, the following games developed by Double Fine have been published:

 

Year of Release   Title   Platforms
2013   The Cave   PC, Xbox 360, PS3, OSX, iOS, Android, Linux, Wii U
2013   Dropchord   PC, OSX, iOS, Android
2013   Autonomous   PC
2013   The Playroom: My Alien Buddy   PS4
2014
(expanded 2015)
  Broken Age   PC, PS4, Vita, OSX, iOS, Android, Linux
2014   Hack ‘n Slash   PC, OSX, Linux
2014   Costume Quest 2   PC, Xbox 360, Xbox One, OSX, PS3, PS4, Linux, Wii U
2014   Spacebase DF-9   PC, OSX, Linux
2015   Grim Fandango Remastered   PC, PS4, Vita, OSX, iOS, Android, Linux
2015   Massive Chalice   PC, Xbox One, OSX, Linux
2016   Day of the Tentacle Remastered   PC, PS4, Vita, OSX, iOS, Linux

 

Double Fine has reported to us that, during at least the most recent three years, and since then, it shipped every game it developed on time and on budget, with the exception of Broken Age. In that case, Double Fine decided to increase the scope of the game, which resulted in an increase in its development budget and an extension of its development period. Ultimately, Broken Age was delivered in two parts: the first half in 2014 and the second half in 2015.

 

Double Fine has developed games with development budgets across a wide range of sizes, from budgets of over $10 million, for such games as Psychonauts and Brütal Legend, to budgets below $200,000, for such games as Autonomous and Dropchord. The Company believes, and Double Fine has reported to the Company that it believes, that the funds from the Fig crowdfunding campaign and internal investment by Double Fine will be sufficient to complete the development of Psychonauts 2 to a commercially marketable level, consistent with the Psychonauts 2 License Agreement.

 

Currently, Double Fine has three games in development, including Psychonauts 2, and employs approximately 45 developers to develop its games. These personnel specialize in design, animation, 3D art, audio engineering, production, writing, programming, concept art and quality assurance. From time to time, Double Fine works with external partners and hires part-time employees and contractors to expand its number of available developers, particularly in the areas of programing, animation, art and audio engineering.

 

Double Fine has had one project that was to be published by a third party publisher that was not published. This was a project aimed at mobile phone and smart TV platforms, undertaken during 2014, which the publisher canceled midway through development due to (as reported to Double Fine by the publisher) a change in internal focus at the publisher. Up until that point, Double Fine has reported to us that the project had passed all of its internal milestones and Double Fine had received positive feedback from the publisher.

 

It is the Company’s view that, based on its knowledge of Double Fine and its operations, including the information discussed above, and the fact that the game being developed is a sequel to a prior game, and therefore much is already determined as to its design, characters, voice actors, music and sound, Double Fine is qualified to deliver Psychonauts 2 on time and as agreed in the Psychonauts 2 License Agreement.

 

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Psychonauts 2 License Agreement

 

As of December 3, 2015, the Company entered into the Psychonauts 2 License Agreement with Double Fine to co-publish Psychonauts 2 on certain licensed platforms. As of the date of this offering circular, the Company and Double Fine are finalizing the terms of an amended and restated Psychonauts 2 License Agreement, a current version of which is an exhibit to the offering statement in which this offering circular has been filed with the SEC. The material terms of this license agreement are described below.

 

Psychonauts 2 License Agreement Material Terms

 

Term   Description
     
Conditions  

The conditions to Fig’s obligations under the license agreement have been met, including the following:

 

●        Fig determined that the crowdfunding campaign for Psychonauts 2 on Fig.co, conducted in December 2015 and January 2016, was a success. The campaign raised $1.95 million in rewards crowdfunding for Double Fine. In addition, reservations were received for $1.87 million of investments in the Regulation A Offering.

 

●        Fig and Double Fine approved a mutually agreed Resource Schedule (as described below), pursuant to which Fig will provide portions of the Fig Advance to Double Fine over the course of development of Psychonauts 2. Fig expects to begin providing portions of the Fig Advance, from its general funds, following the qualification of this offering, and to complete providing portions prior to the Game Delivery Date (as described below).

 

●        Fig completed its developer and game due diligence; and

 

●        Fig received from Double Fine a budget, satisfactory to Fig, for the development Psychonauts 2 for the Committed Platforms. The total development expense contemplated in the budget will be covered by (i) the $1.95 million in rewards crowdfunding raised for Double Fine in the Psychonauts 2 crowdfunding campaign, (ii) funds of Double Fine’s that Double Fine will spend on the development and (iii) the Fig Advance (as described below).

 

Fig Advance

 

As described elsewhere in this offering circular, the standard model for the determination of the Fig Advance, intended to be followed by Fig in its game licensing efforts generally, is for the developer and Fig to agree on a range for the Fig Advance, then for a crowdfunding campaign to be conducted for the game, the results of which Fig will assess in deciding on the precise amount it will pay in the form of the Fig Advance. However, in the case of Psychonauts 2, the Fig Advance amount will be set differently, for a number of reasons, including because the amount raised for Double Fine in the rewards portion of the crowdfunding campaign was substantial, and because Fig is still developing its business. Specifically, the amount of the Fig Advance will be in the range of $300,000 to $3,000,000, to be finally determined at or prior to the closing of this offering. The developer royalty to be paid to Double Fine (as described below) will be less to the extent the Fig Advance is higher. Therefore, the higher the Fig Advance, the higher the share of Psychonauts 2 sales receipts retained by Fig, and the higher the share of such receipts ultimately available to be paid as dividends to holders of Fig Game Shares – PSY2.

 

The Fig Advance will be paid out of Fig’s general funds. The Fig Advance may only be used to pay for the development of Psychonauts 2. The Fig Advance will be non-recoupable (except in certain circumstances if the license agreement is terminated).

     
Developer Obligations  

Among other obligations, Double Fine must:

 

●        provide interim versions of the game for inspection upon 30 days’ notice;

 

●        obtain Fig’s prior written consent before engaging any co-publisher;

 

●        not grant liens over its intellectual property in the game to third parties;

 

●        submit records of its use of the Fig Advance;

 

●        meet with Fig on a quarterly basis; and

 

●        give Fig meaningful rights to consult on and inspect the status and progress of game development.

     
License  

Fig has a non-exclusive, irrevocable, perpetual, worldwide, fully paid up, sublicensable (across multiple tiers) right and license throughout the world to use, license, sublicense, sell, advertise, promote, publicly perform, distribute, display, and otherwise utilize Psychonauts 2 for and in connection with publishing, distributing, selling, licensing, advertising, marketing and promoting the game to distributors and consumers, including updates of and enhancements to the game.

 

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    It is possible that Double Fine may accept additional development funds for Psychonauts 2 from a third party. Both Double Fine and Fig are of the view that additional spending on the development of the game could result in a more commercially appealing game and thereby raise sales receipts once the game is published. However, if and to the extent Double Fine spends more on the development of the game, or licenses the game to additional co-publishers in order to bring in more development funding from such co-publishers, the share of receipts from game sales that will be due to Fig, and thereby ultimately to holders of Fig Game Shares – PSY2 in the form of dividends, if and to the extend such dividends are declared and paid, should not change. Under the Psychonauts 2 License Agreement, all sales receipts for the game, whether collected initially by Fig or a co-publisher (including tDouble Fine), will be paid to Fig for further distribution. As a result, whether the actual, final expenditure for the development of Psychonauts 2 is low or high, the terms of the Psychonauts 2 License Agreement will not permit dilution of the Company’s share of revenue from the game, and by extension the amounts ultimately available for distribution to holders of Fig Game Shares – PSY2 in the form of dividends.
     
Licensed Game  

Psychonauts 2, a sequel to Double Fine’s earlier game, Psychonauts. Fig has no rights to any Psychonauts 2 downloadable content, or “DLCs”.

 

Licensed Platforms

 

 

All platforms except virtual reality, mixed reality and augmented reality platforms, including PlayStation VR, Oculus Rift, and Valve/HTC Vive.

 

Committed Platforms   Only those platforms designed for personal computer operating systems, including but not limited to: Microsoft Windows, Apple Macintosh and Linux. Double Fine is not obligated to deliver the game for other licensed platforms by any date or at all.
     
Game Delivery Date   For Committed Platforms, no later than July 31, 2018.
     

Derivative Works

Holdback

 

There will be no derivative works holdback for Psychonauts 2, meaning that Double Fine will not be required to wait for a period of time before releasing derivative works of the game (such as prequels, sequels or spinoffs).

 

Double Fine has announced plans to develop a virtual reality game entitled “Psychonauts in the Rhombus of Ruin”. Holders of Fig Game Shares – PSY2 will not benefit from sales of any such game.

 

Fig Service Fee   Fig will retain 0.1% of the sales receipts it receives in respect of Psychonauts 2, which shall be used to compensate Fig for publishing services and in support of Fig’s general operations and working capital needs. Fig has determined to charge Double Fine a Fig Service Fee that is lower than its standard range of 5-20% because of Fig’s desire to work with Double Fine, as an established and widely known game developer, and its belief in the potential success of Psychonauts 2, because Fig is still developing its business, and because Double Fine was the first developer to permit Fig to use Fig.co to conduct a Regulation A Offering in respect of a game.
     
Developer Royalty  

The sales receipts of Psychonauts 2 received by Fig, minus:

 

(i)      the Fig Service Fee and

(ii)     the remainder of such sales receipts (the “Adjusted Gross Receipts”) multiplied by the “Calculated Rate”.

 

Until the Adjusted Gross Receipts of Psychonauts 2 equal $13,333,333, the “Calculated Rate” shall mean 2.5 times the total Fig Advance divided by $33,333,333. After Adjusted Gross Receipts of Psychonauts 2 equal $13,333,333, the “Calculated Rate” shall mean the total Fig Advance divided by $33,333,333.

     
Termination for Cause  

The developer and the Company shall each have the right to terminate the license agreement upon a material default or breach by the other party, which the breaching party is not able to remedy within thirty days.

 

Resource Schedule and Quarterly Meetings  

The Fig Advance will be disbursed to Double Fine periodically pursuant to a resource schedule that Fig and Double Fine have agreed reflects the development timeline and objectives for the publishing of Psychonauts 2. Double Fine will be required to meet with Fig on a quarterly basis and to submit bills, invoices and receipts showing how each disbursement of the Fig Advance was spent. Fig may refuse to make, or reduce, further disbursements if in its view the development funds are not being expended appropriately in support of the development of Psychonauts 2.

 

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Indemnification  

The parties agree to mutual indemnification for claims arising out of: (i) breach of the license agreement; (ii) any claims by the indemnifying party’s creditors to the effect that the indemnified party is responsible or liable for the indemnifying party’s obligations; and (iii) the use of the licensed rights.

 

In addition, the Company has agreed to indemnify Double Fine for any claims alleging that Double Fine has violated securities laws in connection with the Psychonauts 2 License Agreement, and the Company must use best efforts to obtain insurance coverage in amounts of $1 million per occurrence and $1 million in the aggregate covering Double Fine for any such claims, which the Company has done. Insofar as indemnification for liabilities arising under the Securities Act of 1933 may be extended to any person as a result of the agreement described above, the Company has been informed that in the opinion of the SEC such indemnification is against public policy as expressed in such Act and is therefore unenforceable.

 

The foregoing description of the Psychonauts 2 License Agreement terms is a summary only and is qualified in its entirety by reference to the full Psychonauts 2 License Agreement, a copy of which is an exhibit to the offering statement in which this offering circular has been filed with the SEC.

 

The delivery date for Psychonauts 2, as agreed by the Company and Double Fine, is no later than July 31, 2018 for Committed Platforms. As a result, the Company is currently planning for the commercial release of Psychonauts 2 to occur on or about July 31, 2018, although the release date could be moved away from the delivery date in order to accommodate marketing plans that the Company does not expect to substantially finalize until early 2018.

 

All sales receipts received by Fig in respect of Psychonauts 2 sales pursuant to the Psychonauts 2 License Agreement will be deposited into a separate account or sub-account for Psychonauts 2 under Fig’s control. From the sub-account, Fig will deduct the Fig Service Fee, and will then pay the developer royalty to Double Fine no later than thirty (30) days after the calendar month in which the receipts from sales of the game are received by Fig. From the remaining cash available in the sub-account, Fig will deduct game-specific and non-game-specific expenses allocated based on a written policy applied uniformly to all games. Dividends to holders of Fig Game Shares – PSY2 may be declared and paid from the remaining amounts, in the discretion of our Board of Directors.

 

Other Matters Specific to the Current Game and the Developer

 

Transfer Restrictions Imposed on Fig Game Shares – PSY2

 

No holder of Fig Game Shares – PSY2 shall, directly or indirectly, sell, give, assign, hypothecate, pledge, encumber, grant a security interest in or otherwise dispose of such shares, in whole or in part, except under circumstances that would constitute compliance with the restrictions imposed by Rule 144 under the Securities Act of 1933 on the transfer of securities of issuers that are not subject to the reporting requirements of sections 13 or 15(d) of the Securities Exchange Act of 1934. Such circumstances must be demonstrated to the Company prior to such disposition, by means of a certification as to the facts of the proposed disposition and any other document or documents, including without limitation an opinion of counsel, as the Company may require in its discretion, each such document being in form and substance satisfactory to the Company in its discretion.

 

Cancellation by the Company of Fig Game Shares – PSY2

 

Our Board of Directors may at any time following the seven-year anniversary of the Psychonauts 2 Game Delivery Date resolve to cancel the series of Fig Game Shares – PSY2, if at such time the average quarterly sales receipts in respect of sales of Psychonauts 2 received by Fig over the four immediately preceding, completed fiscal quarters is less than $25,000 per quarter. Such cancellation would mean that all rights of a holder of Fig Game Shares – PSY2 would cease and such holder would no longer be entitled to dividends or any other economic or other benefit. The ability of our Board of Directors to cancel a series of Fig Game Shares is intended to help the Company phase out particular Fig Game Shares series after the associated game is no longer producing enough income to support the costs of administering the series. However, there is a possibility that a game could see a resurgence of sales after the associated series of Fig Game Shares has been cancelled and, in such event, the former holders of the Fig Game Shares who have had their Fig Game Shares cancelled would not benefit from such sales.

 

Conflicts of Interest

 

Please see “Interest of Management and Others in Certain Transactions” and “Risk Factors” for a description of significant actual, potential and perceived conflicts of interest among the Company, our Parent, and other relevant persons.

 

In addition, in regard to the developer and game to which this offering relates, Double Fine, the developer of Psychonauts 2, owns shares of our Parent and warrants to acquire additional shares. Tim Schafer, the Chief Executive Officer and founder of Double Fine, is a member of the Board of Directors of our Parent, is a significant shareholder of our Parent and hold options to acquire additional shares of our Parent. Mr. Schafer’s biography can be found in “Directors, Executive Officers and Other Significant Individuals – Advisory Board of Our Parent”. Justin Bailey, our CEO and sole director, was previously COO of Double Fine, a position he held from July 2012 to March 2015, which overlapped with his positions at our Parent, which was formed in October 2014.

 

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MANAGEMENT’S DISCUSSION AND ANALYSIS OF

FINANCIAL CONDITION AND RESULTS OF OPERATIONS

 

This Management’s Discussion and Analysis contains forward-looking statements. You should not place undue reliance on forward-looking statements, and you should consider carefully the statements made in “Risk Factors” and elsewhere in this offering circular that identify important factors that could cause actual outcomes to differ from those expressed or implied in our forward-looking statements, and that could materially and adversely affect our business, operating results and financial condition.

 

This Management’s Discussion and Analysis should be read together with the financial statements and notes thereto, included elsewhere in this offering circular.

 

Overview

 

The Company was incorporated on October 8, 2015 in Delaware as a wholly owned subsidiary of our Parent. The Company has only recently begun operations and has to date relied substantially on our Parent for support in the conduct of its business. We have not yet earned a significant amount of revenues and we have little operating history, which may make it difficult for potential investors to evaluate our business and assess our future viability and prospects. The Company has, at this time, limited assets and resources, and receives substantial ongoing support from our Parent under the Cost Sharing Agreement, which is described in more detail in “Our Business— Cost Sharing Agreement with Our Parent”. Pursuant to the Cost Sharing Agreement, our Parent provides the Company with management and administrative services, as well as services relating to information technology support, distribution rights management and other support operations, facilities, human resources, tax planning and administration, accounting, treasury and insurance. The services of our executive management and other personnel are currently performed by employees and principals of our Parent, and the costs of such services are allocated between the Company and our Parent pursuant to the Cost Sharing Agreement.

 

The Company’s fiscal year ends on September 30th.

 

Results of Operations of the Company

 

The Company has not been operating as a legal entity separate from our Parent and its subsidiaries for the periods presented in the financial statements of the Company included elsewhere in this offering circular. Accordingly, these financial statements have been prepared on a “carve-out” basis from our Parent’s accounts and reflect the historical accounts directly attributable to the Company together with allocations of costs and expenses incurred by our Parent. The financial statements have been prepared in accordance with Regulation S-X, Article 3, “General Instructions as to Financial Statements” and Staff Bulletin (“SAB”) Topic 1-B, “Allocations of Expenses and Related Disclosure in Financial Statements of Subsidiaries, Divisions or Lesser Business Components of Another Entity”. The Company’s financial statements may not be indicative of future performance and may not reflect what its results of operations, financial condition and cash flows would have been had the Company operated as a separate entity. Certain estimates have been made, including with respect to allocations from our Parent, to prepare the financial statements for stand-alone reporting purposes. In the financial statements, all transactions between our Parent and the Company are classified as net transfers from our Parent. The Company believes that the assumptions underlying the financial statements are reasonable; however, the resulting financial information does not necessarily reflect what the Company’s results of operations, financial condition and cash flows would have been on a stand-alone basis. The expenses reflected in the Company’s historical financial statements were allocated from our Parent to the Company as described more fully in the notes to the financial statements.

 

For the period from October 27, 2014 (inception) to September 30, 2015, the Company incurred approximately $389,000 in expenses, comprised of approximately $83,000 in salaries and benefits to the employees, $2,400 in occupancy costs, $216,000 in professional fees, $1,800 in stock based compensation costs, $57,000 in marketing and promotion, $16,000 in travel expense, and $13,000 in other general and administrative expenses.

 

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Since September 30, 2015, the Company has entered into three video game co-publishing license agreements, for the games Psychonauts 2, Jay and Silent Bob Chronic Blunt Punch and Consortium: The Tower. The development of each of Psychonauts 2, Jay and Silent Bob Chronic Blunt Punch and Consortium: The Tower is underway. In addition, an affiliate of Fig that has recently been reorganized to become a subsidiary of Fig is publishing Outer Wilds, which was the first game to be promoted on Fig.co and whose development is underway.

 

Moreover, Fig has near-term prospects for entering into additional game publishing license agreements that it believes represent substantial commercial opportunities.

 

Also since September 30, 2015, the Company has begun providing marketing services to third parties with whom it has not entered into co-publishing license agreements. The Company has generated approximately $5,400 in revenue from the provision of such services. The Company expects to expand its provision of such services in the future, although currently it can provide no assurance as to the size of any additional revenues it may earn from providing such services.

 

After this offering, the Company expects to incur increased expenses as a result of being a public reporting company under the rules applicable to companies that have conducted Regulation A offerings (for legal, financial reporting, accounting and auditing compliance), as well as for business operations, business development and other general corporate expenses. We expect that our legal fees per offering will decrease after our first offering or first few offerings.

 

The Company’s employees are also employees of our Parent, and the allocation of expenses to pay the salaries of such employees on behalf of the Company is set forth in the Cost Sharing Agreement. The Company shares operating space with our Parent, in San Francisco, California.

 

Liquidity and Capital Resources of the Company

 

To date, the Company has relied substantially on its Parent for liquidity and capital resources. As indicated in the financial statements included elsewhere in this offering circular, at September 30, 2015, the Company had no cash and deferred offering costs of approximately $105,000. From inception through September 30, 2015, our Parent contributed to the Company’s capital in the amount of $242,161, receiving shares of common stock of the Company. As of June 1, 2016, our Parent contributed an additional $1,000,000 to us, in exchange for additional shares of our common stock.

 

The Company is not committed to make any capital expenditures, and current agreements relating to its operations, such as rental commitments, are in the name of our Parent. Following the completion of this offering, the Company will continue to operate under the Cost Sharing Agreement, pursuant to which our Parent and the Company agree to share costs of the support and services provided by our Parent. See “Our Business – Cost Sharing Agreement with Our Parent”.

 

 45 

 

DIRECTORS, EXECUTIVE OFFICERS AND OTHER SIGNIFICANT INDIVIDUALS

 

The directors, executive officers and other significant individuals of the Company, and their positions, ages, terms of office and approximate hours of work per week are as follows:

 

Name   Position (1)   Age   Term of Office   Approximate hours per week for part-time employees
                 
Director:                
Justin Bailey   Sole Director   41   Began October 8, 2015   (1)
                 
Executive Officer:                
Justin Bailey   Chief Executive Officer, Principal Financial Officer and Principal Accounting Officer   41   Began October 8, 2015   (1)
                 
Other Significant Employees:                
Jonathan Chan   Vice President, Business Development and Strategy   40   Began October 8, 2015   (1)

 

(1) Our Chief Executive Officer and sole director, Justin Bailey, is also the CEO and a director of our Parent, and our Vice President, Business Development and Strategy, Jonathan Chan, holds the same vice president’s position at our Parent, also. As part of their duties in their roles at our Parent, they each devote a substantial portion of their working time to the Company and its business. For a description of the Cost Sharing Agreement under which employee expenses in regard to them may be shared by us and our Parent, please see “Our Business — Cost Sharing Agreement with Our Parent”.

 

There are no family relationships between any two or more directors, executive officers or significant employees of the Company. During the past five years, none of the persons identified above has been involved in any bankruptcy or insolvency proceeding or convicted in a criminal proceeding, excluding traffic violations and other minor offenses.

 

Director of the Company

 

Justin Bailey, Sole Director

 

Mr. Bailey has served as the Company’s sole director and Chief Executive Officer since inception. He has also served as Chief Executive Officer of our Parent since he founded our Parent in late 2014. Mr. Bailey's work in video games includes experience publishing a variety of premium, free-to-play, and mobile games, such as Broken Age (formerly known as Double Fine Adventures), Massive Chalice, and Middle Manager of Justice. Mr. Bailey previously served as the Chief Operating Officer of Double Fine Productions, Inc. a position he held from July 2012 to March 2015 where he established a new independent publishing label called “Double Fine Presents”. His responsibilities included running publishing, operations, and studio strategy. From August 2011 to June 2012, Mr. Bailey worked with various investors and investment groups interested in funding video games. From January 2010 to July 2011, Mr. Bailey served as Vice President, Business Planning and Development at Perfect World Entertainment where he lead all acquisitions, investments, licensing, strategic planning, and developer relations activities in North America, Korea, and Europe, and from 2008 to 2010 he served in business development at Namco Bandai Games America where he participated in mid-term M&A strategy, ran greenlight committees, and created title forecasts and P&Ls. Mr. Bailey holds a Bachelor of Business Administration degree from the M.J. Neeley School of Business, Texas Christian University.

 

 46 

 

Executive Officer of the Company

 

Justin Bailey, Chief Executive Officer

 

Justin Bailey has served as Chief Executive Officer of the Company since its inception. Please see his biography above under “Directors, Executive Officers and Other Significant Individuals — Director of the Company”.

 

Other Significant Employees of the Company

 

Jonathan Chan, Vice President, Business Development and Strategy

 

Jonathan Chan has served as Vice President, Business Development and Strategy of the Company since August 2015. From 2010 to 2015, Mr. Chan served as Senior Director, Business Development for Electronic Arts, where he led a business development team focused on digital publishing. At Electronic Arts, Inc., he worked with independent developers on deals with EA Partners, Electronic Arts’ third party publishing arm, and Origin, Electronic Arts’ PC game storefront and community. From 2006 to 2010, Mr. Chan was an investment banker with McNamee Lawrence & Co., a boutique investment bank, where he advised technology companies on mergers and venture capital transactions. From 2001 to 2006, Mr. Chan served as a corporate and securities lawyer at the law firm Wilson Sonsini Goodrich & Rosati, where he advised technology companies on mergers and venture capital transactions. Mr. Chan holds a B.A. in Economics and Political Science from Rice University and a J.D. from Harvard Law School.

 

Mr. Chan will devote a substantial portion of his work time to the Company, and the Company will pay of Mr. Chan’s compensation under the Cost Sharing Agreement.

 

Board of Directors of Our Parent

 

Justin Bailey

 

Mr. Bailey has served as a director of our Parent since its inception. Please see his biography under “Directors, Executive Officers and Other Significant Individuals — Director of the Company”.

 

Tim Schafer

 

Mr. Schafer has served as a director of our Parent since March 2015. Mr. Schafer is a games industry veteran, and has served as the Chief Executive Officer of Double Fine Productions, Inc. since its inception in July 2000, which he founded after his departure that year from LucasArts, where he had helped design and develop many games, including Grim Fandango. Double Fine Productions, Inc. is the developer of many critically acclaimed video games, including the original Psychonauts and Brütal Legend. In February 2012, Mr. Schafer launched a record-breaking multi-million dollar crowdsourced funding campaign, Double Fine Adventure (ultimately named Broken Age), becoming the most funded and backed project ever on Kickstarter at that time, helping to establish Kickstarter and other crowdfunding mechanisms as a viable alternative to traditional venture capital and publisher funding for niche video game titles. In 2012, Mr. Schafer was listed among Fast Company’s Top 100 Most Creative People, and in 2006, he received a BAFTA Video Games Best Screenplay award for the original Psychonauts. Mr. Schafer received a bachelor’s degree from the University of California, Berkeley. For additional details regarding Mr. Schafer, see “Interest of Management and Others in Certain Transactions”.

 

Nabeel Hyatt

 

Mr. Hyatt has served as a director of our Parent since March 2015. Mr. Hyatt is an early-stage investor and supporter of entrepreneurs building hardware, software and services startups that offer creative solutions to practical, everyday problems. Since February 2012, Mr. Hyatt has served as a partner at Spark Capital, a venture capital firm that invests in startup companies. Mr. Hyatt previously served as General Manager at Zynga Inc. from 2010 to 2012. Prior to that, Mr. Hyatt served as Chief Executive Officer of Conduit Labs, a social gaming startup company he co-founded in 2007, until August 2010 when it was acquired by Zynga, Inc. From August 2001 to November 2005, Mr. Hyatt helped start and then lead product development at Ambient Devices, an MIT Media Lab spin-out that worked with designers such as Yves Behar and Frank Gehry to bring a blend of IT and modern design to consumers. Mr. Hyatt received a B.A. in Design from the Maryland Institute College of Art, and studied Computer Science at Purdue University.

 

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Officers of Our Parent

 

Mr. Bailey has served as Chief Executive Officer of our Parent since its inception. Please see his biography under “Directors, Executive Officers and Other Significant Individuals — Director of the Company”.

 

Advisory Board of Our Parent

 

Our Parent currently has an advisory board consisting of the following persons:

 

Tim Schafer

 

Mr. Schafer has served as a director of our Parent since March 2015. Please see his biography under “Directors, Executive Officers and Other Significant Individuals — Board of Directors of Our Parent”.

 

Alex Rigopulos, Chief Creative Officer of Harmonix Music Systems, Inc.

 

Mr. Rigopulos co-founded Harmonix Music Systems, Inc., a video game development company, in 1995 with the mission of inventing new ways for non-musicians to experience the joy of making music, and served as Chief Executive Officer of Harmonix until May 2014 when he became the Chief Creative Officer. Prior to Harmonix, Alex studied computer music at the MIT Media Lab and music composition at MIT.

 

Feargus Urquhart, CEO of Obsidian Entertainment

 

Mr. Urquhart has been active in the video game industry since 1991, and rose to become the President of Black Isle Studios in the late 1990s. In June 2003, Mr. Urquhart co-founded Obsidian Entertainment, and he has served as its Chief Executive Officer since its founding. Obsidian Entertainment is one of the world's premiere role-playing game development studios. Focusing on role-playing games (RPGs), Mr. Urquhart has helped develop or publish the video games Baldur’s Gate; Fallout 1 & 2; Fallout: New Vegas; Planescape: Torment; South Park: The Stick of Truth; and Pillars of Eternity.

 

Aaron Isaksen, Co-President and CEO of AppAbove Games

 

Mr. Isaksen is an early investor in our Parent and has been working in the digital entertainment and games industry since 1999. In June 2003, Mr. Isaksen co-founded AppAbove Games, a mobile games developer and publisher, where he currently serves as Co-President and Chief Executive Officer. In 2010, he also co-founded Indie Fund, a funding source for independent game developers. Since July 2014, Mr. Isaksen has served as Chairman of IndieBox, and he served as festival chair for IndieCade East 2014, a conference and festival celebrating independent video games. Mr. Isaksen is a frequent speaker at game conferences and a well-respected authority in the interactive entertainment industry. Mr. Isaksen received a Master’s degree in Electrical Engineering and Computer Science (EECS) from the Massachusetts Institute of Technology (MIT) in 2001 and a Bachelor’s degree in EECS from UC Berkeley in 1998. Mr. Isaksen is also a Ph.D. Student at the NYU Polytechnic School of Engineering Game Innovation Lab.

 

Brian Fargo, Chief Executive Officer of inXile Entertainment

 

Mr. Fargo has been in the games business since its infancy having founded Interplay Entertainment in 1983, where he served as Chief Executive Officer until 2001. Interplay Entertainment became a top 5 PC games publisher in the mid-1990s, having produced some of the most well-known video game franchises in the industry, including Bard’s Tale, Wasteland and Fallout. Interplay Entertainment also helped to launch the careers of the founders of some of the biggest video game developers in the world, such as Blizzard, Bioware and Treyarch. While at Interplay Entertainment, Mr. Fargo brought Universal/MCA in as an equity partner and later took Interplay Entertainment public in 1998. In addition, Mr. Fargo has served on the board of the Interactive Digital Software Association, given key speeches at the industry's leading shows. Most recently, he was the keynote speaker at GDC China in November 2011. Mr. Fargo formed inXile Entertainment in January 2002, where he serves as Chief Executive Officer, a position he has held since its inception, and has recently helped raise just under $3 million with crowdsourced funding via Kickstarter for inXile Entertainment’s newest project, Wasteland 2.

 

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Studio Partner Agreements

 

The Company believes that its initial success will in part be dependent on its ability to attract established developers to engage the Company to publish their games, including follow-ons to games that already have existing fan bases. As one of its methods of seeking to attract established developers to Fig.co and to our Company, our Parent has entered into four agreements, which we refer to as “Studio Partner Agreements”. Pursuant to these Studio Partner Agreements, as amended, the developers have received warrants to purchase common stock of our Parent, which warrants vest and become exercisable upon the applicable developer launching a rewards crowdfunding campaign on Fig.co and engaging the Company to publish or co-publish one of its games. Pursuant to the Studio Partner Agreement with Double Fine, Double Fine’s warrants to purchase 276,186 shares of common stock of our Parent vest in connection with Fig’s co-publishing of Psychonauts 2.

 

The developers and the number of shares of our Parent they may purchase pursuant to the warrants they received pursuant to their respective Studio Partner Agreements, when such warrants vest, are as follows:

 

Developer  

Number of Shares of Our Parent that

May be Purchased Pursuant to Warrants Granted

Double Fine Productions, Inc.   276,186 shares
Harmonix Music Systems, Inc.   200,000 shares
Obsidian Entertainment   276,186 shares
inXile Entertainment   276,186 shares

 

Advisory Board Agreements

 

The Company believes that its initial success will in part be dependent on its ability to attract qualified video game industry professionals to provide the Company with ongoing industry- and market-related advice. As one of its methods of seeking to attract qualified advisors for the Company, our Parent has entered into agreements, which we refer to as “Advisory Board Agreements”, with the four members of its Advisory Board, who provide advice to the Company as well as our Parent. Three of these Advisory Board members are executives of video game developers that have entered into Studio Partner Agreements. Pursuant to these Advisory Board Agreements, as amended, the advisors have received options to purchase common stock of our Parent, which options vest and become exercisable upon the recipient joining the Advisory Board of our Parent. Pursuant to an Advisory Board Agreement with Tim Schafer (who is the CEO of developer Double Fine Productions, Inc., a board member of our Parent, and a shareholder of our Parent), our Parent granted Mr. Schafer non-qualified stock options to purchase 200,000 shares of common stock of our Parent, which options vested and became exercisable upon Tim Schafer joining our Parent’s Advisory Board.

 

The members of the Advisory Board of our Parent and the number of shares of our Parent they may purchase pursuant to the options they received pursuant to their respective Advisory Board Agreements are as follows:

 

Advisory Board Member   Position at Game Developer  

Number of Shares of Our Parent that

May be Purchased Pursuant to Options Granted

 
Tim Schafer  

CEO,

Double Fine Productions, Inc.

  200,000 shares  
Alex Rigopulos  

Chief Creative Officer,

Harmonix Music Systems, Inc.

  200,000 shares  
Feargus Urquhart  

CEO,

Obsidian Entertainment

  200,000 shares  
Aaron Isaksen  

Co-President and CEO,

AppAbove Games

  200,000 shares  
Brian Fargo  

CEO,

inXile Entertainment

  200,000 shares  

 

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COMPENSATION OF DIRECTORS AND EXECUTIVE OFFICERS

 

The table below includes the aggregate annual compensation for the last completed fiscal year of the Company’s sole director and executive officer. The Company has one other officer, who for the sake of completeness has also been included in the table below.

 

Name   Capacities in which Compensation
was Received
 

Salary

(3)

    Other
Compensation (4)
    Total
Compensation (3)
 
Justin Bailey (1)   Chief Executive Officer and Sole Director   $ 25,780     $ 0     $ 25,780  
                             
Jonathan Chan (2)   Vice President, Business Development and Strategy   $ 19,308     $ 17,636     $ 36,944  

 

(1)

Although our Chief Executive Officer and sole director, Justin Bailey, receives no compensation from the Company for serving as a director and executive officer of the Company, he is also the CEO and a director of our Parent, and he receives compensation from our Parent for serving in those roles. As part of his duties in those roles, he devotes a substantial portion of his working time to the Company and its business. For a description of the Cost Sharing Agreement under which employee expenses in regard to him are shared by us and our Parent, see “Our Business — Cost Sharing Agreement with Our Parent”. See Note (3), below for a discussion of the salary and total compensation figures presented for Mr. Bailey.

   
(2) Although our Vice President, Business Development and Strategy, Jonathan Chan, receives no compensation from the Company for serving as an officer of the Company, he is also the Vice President, Business Development and Strategy, of our Parent, and he receives compensation from our Parent for serving in that role. As part of his duties in that role, he devotes a substantial portion of his working time to the Company and its business. For a description of the Cost Sharing Agreement under which employee expenses in regard to him are paid by the Company, see “Our Business — Cost Sharing Agreement with Our Parent”. See Note (3), below for a discussion of the salary and total compensation figures presented for Mr. Chan.
   
(3) As reflected in the Company’s financial statements included elsewhere in this document, for the period from October 27, 2014 (inception) to September 30, 2015, the Company incurred, on a carve-out basis, approximately $83,000 in salaries and benefits paid to all employees.
   
(4) Represents the aggregate grant date fair value of awards of options to purchase shares of common stock of our Parent, computed in accordance with FASB ASC Topic 718 on an allocated basis.

 

Indemnification Agreements

 

Our amended and restated certificate of incorporation and our bylaws provide that we will indemnify and advance expenses to our directors and officers to the fullest extent permitted under the Delaware General Corporation Law. In addition, we have entered into separate indemnification agreements with our director and executive officer.

 

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SECURITY OWNERSHIP OF MANAGEMENT AND CERTAIN SECURITYHOLDERS

 

The following table sets forth the numbers and percentages of our outstanding voting securities beneficially owned both immediately before and immediately after the closing of this offering (as qualified in the footnotes thereto) by:

 

  each person known to us to be the beneficial owner of more than 10% of any class of our outstanding voting securities;
     
  each of our directors;
     
  each of our executive officers; and
     
  all of our directors and executive officers as a group.

 

Our voting securities consist solely of our common stock. Neither the Fig Game Shares being offered hereby nor any other series of Fig Game Shares have or will have any voting rights. Therefore, the numbers and percentages below are the same both before and after the closing of this offering.

 

Beneficial ownership is determined in accordance with SEC rules and generally includes sole or shared voting or investment power with respect to voting securities. For purposes of this table, a person or group of persons is deemed to have “beneficial ownership” of any voting securities that such person or any member of such group has the right to acquire within 60 days of the date of this offering circular. For purposes of computing the percentage of our outstanding voting securities held by each person or group of persons named above, any securities that such person or persons has the right to acquire within 60 days of the date of this offering circular are deemed to be outstanding for such person, but not deemed to be outstanding for the purpose of computing the percentage ownership of any other person. Beneficial ownership as determined under SEC rules is not necessarily indicative of beneficial or other ownership for any other purpose. The inclusion herein of any securities listed as beneficially owned does not constitute an admission of beneficial ownership by any person.

 

Unless otherwise indicated, the business address of each person listed is c/o Fig Publishing Inc., 715 Bryant Street, Suite 202, San Francisco, California 94107.

 

    Common Stock(1)  
    Before the Offering(2)     After the Offering  
Name and Address of Beneficial Owner   Number of Shares Beneficially Owned     Percentage Shares Beneficially Owned(3)     Number of Shares Beneficially Owned     Percentage Shares Beneficially Owned (2)  
                         
Loose Tooth Industries, Inc.     1,000,000       100.0 %     1,000,000       100.0 %
Justin Bailey     1,000,000 (4)     100.0 %     1,000,000 (4)     100.0 %
All directors and executive officers as a group (one individual, Justin Bailey)     1,000,000 (4)     100.0 %     1,000,000 (4)     100.0 %

 

(1) The persons named in the table have sole voting and investment power with respect to all shares of common stock shown as being beneficially owned by them, subject to community property laws where applicable and any other information contained in the footnotes to this table.
   
(2) As of May 31, 2016.
   
(3) Based on 1,000,000 shares of common stock issued and outstanding as of May 31, 2016.
   
(4) Justin Bailey is the Chief Executive Officer, a director and the largest shareholder of Loose Tooth Industries, Inc., and has voting and dispositive power with respect to the common stock of the Company held by Loose Tooth Industries, Inc. Loose Tooth Industries, Inc. is the holder of 100.0% of the outstanding common stock of the Company. By virtue of the foregoing, Mr. Bailey is deemed for the purposes hereof to beneficially own all of the outstanding voting securities of the Company. Mr. Bailey is also the sole director of the Company and its Chief Executive Officer.

 

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The Company expects that Fig Game Shares offered in this offering may be purchased by certain of its directors, officers, employees and affiliates, as well as certain directors, officers, employees and affiliates of the developer of the game whose sales receipts may support the declaration of dividends to holder of the Fig Game Shares. The Company will not reserve any allocations of Fig Game Shares for any such persons, and will not allocate Fig Game Shares to any such persons on any preferential basis. Any Fig Game Shares purchased in this offering by any such persons will be offered and sold on the same terms and with the same qualifications, limitations and restrictions as the Fig Game Shares offered and sold to other investors in this offering. However, to the extent Fig Game Shares are purchased by any such persons, there will be fewer Fig Game Shares available for purchase by other investors to the extent the offering of the Fig Game Shares is oversubscribed. Any such person that purchases Fig Game Shares in this offering shall be subject to the same transfer restrictions imposed on all investors in this offering. In addition, any such person may also be subject to additional transfer restrictions imposed by operation of law or, in the case of the Company’s directors, officers, employees and affiliates, by operation of the Company’s internal policies against insider trading.

 

INTEREST OF MANAGEMENT AND OTHERS IN CERTAIN TRANSACTIONS

 

In addition to any matters discussed under the heading “The Current Game and the Developer – Conflicts of Interest”, please see the below:

 

Justin Bailey, our Chief Executive Officer and sole director, is also the CEO, a director and the largest shareholder of our Parent. He receives a salary, benefits and equity compensation from our Parent. Jonathan Chan, our Vice President, Business Development and Strategy, holds the same position at our Parent, also. He receives a salary, benefits and equity compensation from our Parent. See “Directors, Executive Officers and Other Significant Individuals”. Pursuant to the Cost Sharing Agreement, our Parent provides us with management and administrative services. See “Our Business — Cost Sharing Agreement with Our Parent”.

 

In 2015, our Parent entered into four agreements with video game developers referred to as “Studio Partner Agreements”. Pursuant to these Studio Partner Agreements, as amended, the developers have received warrants to purchase common stock of our Parent, which warrants vest and become exercisable upon the applicable developer launching a rewards crowdfunding campaign on Fig.co and engaging the Company to publish or co-publish one of its games. Pursuant to the Studio Partner Agreement with Double Fine, Double Fine’s warrants to purchase 276,186 shares of common stock of our Parent vest in connection with Fig’s co-publishing of Psychonauts 2. See “Directors, Executive Officers and Other Significant Individuals – Studio Partner Agreements”.

 

In May 2015, our Parent entered into agreements with the members of its Advisory Board, who provide advice to the Company as well as our Parent. These agreements are referred to as “Advisory Board Agreements”. Pursuant to these Advisory Board Agreements, as amended, the advisors have received options to purchase common stock of our Parent, which options vest and become exercisable upon the recipient joining the Advisory Board of our Parent. Pursuant to an Advisory Board Agreement with Tim Schafer (who is the CEO of developer Double Fine Productions, Inc., a board member of our Parent, and a shareholder of our Parent), our Parent granted Mr. Schafer non-qualified stock options to purchase 200,000 shares of common stock of our Parent, which options vested and became exercisable upon Tim Schafer joining our Parent’s Advisory Board. See “Directors, Executive Officers and Other Significant Individuals – Advisory Board Agreements”.

 

 52 

 

OUR DIVIDEND POLICY

 

Fig Game Shares are shares of capital stock of Fig with no voting rights. We issue them in separate series, and each separate series reflects the economic performance of a different, particular video game co-publishing license agreement that we have entered into with a third-party video game developer. Provided the game that is the subject of the license agreement is successfully developed, holders of Fig Game Shares of the related series will be able to receive dividends based on the sales receipts we receive from sales of the game (after the deduction of expenses), with such dividends to be declared by our Board of Directors in its discretion. The principal economic benefit of holding Fig Game Shares is expected to be the opportunity to receive such dividends. Dividends will not differ between Fig Game Shares purchased under Regulation A and Fig Game Shares purchased under Regulation D or another exemption from registration under the Securities Act.

 

Fig will allocate the sales receipts from a particular game, determine the amount from which dividends may be declared in respect of a particular game, and decide whether or not to award dividends, in conformance with the policy set forth below:

 

Step 1:

All sales receipts received by Fig in respect of sales of a particular game, pursuant to the license agreement between Fig and the developer of that game, will be deposited into a separate account or sub-account under Fig’s control (each, a “sub-account”).

 

In respect of most games, Fig expects that most or all sales will be made through digital distribution platforms, or “storefronts” (such as Steam) that will sell the game, take a share of the retail sales price (typically 30%) as their fee and remit the remainder to Fig. However, in the case of certain games, distribution arrangements may be more elaborate, may involve co-publishers or other parties and may result in additional charges being deducted from the sales receipts received by Fig. For example, if Fig or the particular developer can arrange for the game to be configured for and sold over Sony’s PlayStation Network, that would likely generate substantially increased games sales receipts for Fig and its investors. But it may also require the designation of Sony as a co-publisher of the game; it may involve paying Sony an additional portion or portions of the sales receipts; and it may involve sales receipts flowing among Fig, the developer and any co-publishers (only one per game, we expect) before being received by Fig and deposited in the appropriate sub-account. Any such distribution arrangements will be reflected in the associated license agreement. Any such arrangements applicable to the series of Fig Game Shares being offered in this offering are described in this offering circular in the section entitled “The Current Game and the Developer”.

 

Step 2:

Fig will retain for itself, from the sub-account, the “Fig Service Fee”, the size of which is determined on a license agreement-by-license agreement basis.

 

Fig expects that, in the case of most license agreements, the Fig Service Fee will be 5-20% of the sales receipts from the particular game (and therefore 5-20% of the amounts deposited into the corresponding sub-account). The Fig Service Fee shall be used to compensate Fig for the publishing services it provides to market and promote the game for the developer and shall be used in support of Fig’s general operations and working capital needs. The percentage amount is determined pursuant to an arms-length negotiation that takes place between Fig and the developer of the corresponding game and is set forth in the license agreement relating to that game. Fig may negotiate for a higher, or accept a lower, Fig Service Fee depending on the degree of marketing and promotional services and corresponding expenses that Fig predicts will be necessary to successfully publish a game, as well as other factors. In certain cases, Fig may determine that, because it is still building its business, because it desires to attract high quality developers, because the desirability of publishing the particular game is especially high, or for other reasons relating to Fig’s assessment of the business advantages that may accrue to Fig and its security holders, the Fig Service Fee maybe lower than this range or nominal. The particular Fig Service Fee being charged in respect of the license agreement associated with the series of Fig Game Shares being offered in this offering is described in this offering circular in the section entitled “The Current Game and the Developer”.

 

Step 3:

Fig will periodically pay out from the remaining balance in the sub-account, to the developer of the corresponding game, the developer royalty. The amount of royalty Fig owes to a particular developer may change over time, including once certain game sales thresholds have been met. The developer royalty provisions, including any variable royalty provisions, applicable to the series of Fig Game Shares being offered in this offering are described in this offering circular in the section entitled “The Current Game and the Developer”.

 

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Step 4:

Fig will then deduct from the sub-account expenses reasonably attributable to that sub-account, such as marketing, publishing or similar costs borne by Fig in connection with the game associated with the sub-account, as well as extraordinary costs associated with the publishing of that game, such as litigation or similar costs not covered by insurance. Game expenses so deducted will not include the Fig advance.

 

Step 5:

With respect to each sub-account, Fig determines a percentage, expressed as a fraction (the “Fig Game Shares Funding Percentage”), the numerator of which is equal to the aggregate amount raised from the sale of the related series of Fig Game Shares, and the denominator of which is the total amount that Fig contributed to the development of the associated game, with a maximum result of 100%. Step 5 is a mathematical application only, and should not be read to suggest that proceeds from the sale of any particular series of Fig Game Shares are used to fund the development of the associated game, or of any other particular game.

 

Step 6:

Fig multiplies the Fig Game Shares Funding Percentage by the remaining account balance in the associated sub-account (such product, the “Gross Game-Associated Distributable Income”).

 

Step 7:

Fig transfers all the Gross Game-Associated Distributable Income from all sub-accounts to a single, commingled account in the name of Fig (“Fig Game Cash on Hand”). Fig retains, for its own account, any remaining amounts in each sub-account.

 

Step 8:

The Fig Board of Directors determines the amounts that should be deducted from the Fig Game Cash on Hand for: (i) current expenses of Fig; (ii) reasonably anticipated expenses of Fig; and (iii) any reasonable reserves for Fig, including without limitation for tax. In ordinary circumstances, the Board expects these deductions to be relatively small compared to the total Fig Game Cash on Hand. The remaining balance after these deductions is referred to as the “Fig Distributable Income”.

 

Step 9:

For each game, the Board intends (subject to its discretion and applicable Delaware law, fiduciary, contractual or other constraints) to distribute as dividends to the holders of each series of Fig Game Shares an amount equal to: (i) the Gross Game-Associated Distributable Income for the sub-account associated with that series of Fig Game Shares, divided by the sum of the Gross Game-Associated Distributable Income for all sub-accounts; multiplied by (ii) the Fig Distributable Income.

 

Each of these steps will generally be performed at or near the end of each fiscal six-month period, or more frequently as required by contract or business needs (e.g., royalty payments to developers may be required by contract to be made more frequently, and the attributable expenses described in Step 4 may be deducted from the relevant sub-account as those expenses arise). The Board may also, in its discretion, determine to pay dividends on one or more series of Fig Game Shares more or less frequently than once every six-month period.

 

Limitations that May Be Imposed by the Board

 

As described above, dividends are payable upon declaration by our Board. Fig expects that dividends declared on Fig Game Shares will be paid every six months. However, there is no minimum semi-annual, annual or other dividend required to be declared on any Fig Game Shares. If the amount that would otherwise be distributed as a dividend is a minimal amount, the Board may choose to retain such amount and combine it with later dividends. Nevertheless, because there are no mandated minimum dividend payments, the Board need not accrue unpaid dividend amounts for future payment. In all events, the Board will retain the discretion not to pay a dividend: (i) in circumstances where the Board believes it is necessary or prudent to retain such earnings in order to avoid a material adverse effect on our financial condition or results of operations, or (ii) based on applicable legal or contractual requirements or restrictions or (iii) based on other factors that the Board deems relevant and significant to the Company.

 

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ACCOUNTING FOR A PARTICULAR GAME’S SALES

 

Sales receipts received by Fig in respect of sales of each particular game, pursuant to the video game co-publishing license agreement between Fig and the developer of that game and pursuant to applicable agreements with distributors, will be deposited into a separate account or sub-account under Fig’s control (each, a “sub-account”). As described in more detail under “Our Dividend Policy”, various game-specific deductions and calculations will be made, after which the remaining balance will be transferred into a separate account controlled by Fig. The remaining balances from all sub-accounts relating to sales of games will be commingled into this one account. Various non-game-specific deductions will then be made, and the remaining balance will constitute the funds from which Fig’s Board of Directors will declare and pay dividends on the outstanding series of Fig Game Shares, subject to Fig’s dividend policy. See “Our Dividend Policy”. Dividends for a specific series of Fig Game Shares will be determined based on reference to, among other items referred to in our dividend policy, the net income of the associated game. Fig intends to report publicly on such game-by-game net income by including in the footnotes to its publicly reported annual and semi-annual financial statements a table of income and expenses by licensed game, substantially in the form provided below, which will include the indicated information for the periods covered by such financial statements. Fig intends to include the table for the first time in its financial statements for the six-month period ended March 31, 2016:

 

Income and Expenses by Licensed Game

For the [Period] Ended [Date], 201[X]

 

Fig Game  

Sales Receipts

   

Fig

Service Fee

    Developer Royalty     Game-Specific Expenses(1)   Fig
Advance
  Non-Game-Specific Expenses(1)     Game Net Income (Loss)  
Outer Wilds(2)   $ 0     $ 0     $ 0   $ [to come]   $    [to come]   $ 0     $ 0  
Psychonauts 2   $ 0     $ 0     $ 0   $ [to come]   $ [to come]   $ 0     $ 0  
Jay and Silent Bob Chronic Blunt Punch   $ 0     $ 0     $ 0   $ [to come]   $ [to come]   $ 0     $ 0  
Consortium: The Tower   $ 0     $ 0     $ 0   $ [to come]   $ [to come]   $ 0     $ 0  
[Other games as they are licensed]   $ [to come]     $ [to come]     $ [to come]   $ [to come]   $ [to come]   $ [to come]     $ [to come]  

 

(1) Will not include the Fig Advance, which will be non-recoupable (except in certain circumstances if the license agreement is terminated).

 

(2) Being published by an affiliate of Fig that has recently been reorganized to become a subsidiary of Fig.

 

The records relating to the sub-accounts and the commingled account referred to above will be part of Fig’s accounting records and subject to Fig’s internal accounting controls. Sales receipts will be received by or at the direction of Fig accounting employees, and such employees will compare received amounts with associated statements from distribution parties and the associated video game co-publishing license agreements to guard against discrepancies in payments.

 

Determinations of deductions in respect of Fig Service Fee amounts and developer royalty amounts will be made by or at the direction of Fig accounting employees pursuant to the terms of the relevant license agreements, and such employees will also make or direct the corresponding withdrawals from the applicable accounts. Game-specific and non-game-specific expenses will be identified and allocated based on a written policy applied uniformly to all games by or at the direction of Fig accounting employees. Fig accounting employees will maintain or direct the maintenance of Fig Game Cash on Hand in the commingled account referred to above and direct the distribution of dividends to holders of the relevant Fig Game Shares series as determined by Fig’s Board of Directors. See “Our Dividend Policy”.

 

Fig expects that its record of Income and Expenses by Fig Game, and the financial records, information and systems underlying it, as described above, will be subject to procedures brought to bear by its registered public accounting firm when that firm conducts its annual audits of Fig’s financial statements as a whole.

 

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DESCRIPTION OF COMPANY SECURITIES

 

Our authorized capital stock consists of 100,000,000 shares of common stock, par value $0.0001 per share, and 100,000,000 shares of preferred stock, par value $0.0001 per share. Shares of our capital stock may be issued from time to time in one or more classes or series. Our Board of Directors is authorized by our amended and restated certificate of incorporation to establish such classes or series, issue shares of each such class or series and fix the powers, designations, preferences and relative, participating, optional or other special rights, and the qualifications, limitations and restrictions, applicable to each such class or series, without any vote or other action by any holders of any of our capital stock. Each such class or series will have the terms set forth in a certificate of designations relating to such class or series filed with the state of Delaware or otherwise made a part of our certificate of incorporation, as it may be amended and restated from time to time.

 

As of May 31, 2016, we had 1,000,000 shares of common stock outstanding. Our Parent holds all of these 1,000,000 shares, and thus holds all of the voting power of our outstanding common stock and has sole control of the Company.

 

The following is a summary of the rights and limitations of our capital stock provided for in our amended and restated certificate of incorporation and the certificates of designations relating to separate classes or series of our capital stock filed with the state of Delaware or otherwise made a part of our certificate of incorporation, as amended and restated from time to time. For more detailed information, please see our amended and restated certificate of incorporation and certificates of designations, copies of which are exhibits to the offering statement in which this offering circular has been filed with the SEC.

 

Voting Common Stock

 

Equal Rights per Share. All shares of our common stock shall have identical terms and each share shall entitle the holder thereof to the same powers, designations, preferences and relative, participating, optional or other special rights, and the qualifications, limitations and restrictions, applicable to each other share.

 

Voting. Holders of shares of our common stock shall have one vote per share of common stock held by them. Except as otherwise required by law, our certificate of incorporation or our certificates of designations, at any annual or special meeting of the shareholders of the Company, the holders of shares of our common stock shall have the exclusive right to vote for the election of directors and on all other matters properly submitted to a vote of the shareholders, and shall vote together as a single class on all such matters. Notwithstanding the foregoing, except as otherwise required by law, our certificate of incorporation or our certificates of designations, the holders of shares of our common stock shall not be entitled to vote on any amendment to our certificate of incorporation or any certificate of designations that relates solely to the terms of one or more outstanding series of preferred stock, if the holders of shares of such affected series of preferred stock are entitled, either separately or together with the holders of shares of one or more other class or series of our capital stock, to vote thereon pursuant to our certificate of incorporation or our certificates of designations.

 

Dividends. The Board retains the discretion to pay dividends, or not, on our common stock. There is no minimum semi-annual, annual or other dividend requirement. The Board will retain the discretion not to pay a dividend: (i) in circumstances where the Board believes it is necessary or prudent to retain such earnings in order to avoid a material adverse effect on our financial condition or results of operations, or (ii) based on applicable legal or contractual requirements or restrictions or (iii) based on other factors that the Board deems relevant and significant to the Company.

 

Liquidation, Dissolution, etc. Subject to and qualified by the rights of the holders of shares of any other class or series of our capital stock, in the event of a voluntary or involuntary liquidation, dissolution, distribution of assets or winding up of the Company, after payment or provision for payment of the debts and other liabilities of the Company, and after the holders of shares of any other class or series of our capital stock have received the amounts owed and available for distribution to them on a preferential basis, if any, the holders of shares of our common stock shall be entitled to receive all the remaining assets of the Company available for distribution to shareholders, ratably in proportion to the number of shares of common stock held by them.

 

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No Preemptive or Subscription Rights. No holder of shares of common stock shall be entitled to preemptive or subscription rights.

 

Preferred Stock

 

Series Designations. Each series of our Fig Game Shares will be a separately designated series of non-voting preferred stock of the Company. In connection with the establishment of each such series of Fig Game Shares, our Board of Directors shall fix the number of shares comprising such series, and such voting powers, full or limited, or no voting powers, and such other powers, designations, preferences and relative, participating, optional or other special rights, and the qualifications, limitations and restrictions applicable thereto, including without limitation dividend rights, liquidation, dissolution, etc., rights and the Company’s powers of cancellation of the outstanding shares of such series, as shall be stated in the certificate of designations relating to such series filed with the state of Delaware or otherwise made a part of our certificate of incorporation, as amended and restated from time to time, all to the fullest extent permitted by Delaware law and not inconsistent with the other provisions of our certificate of incorporation, as it may have been amended and restated from time to time. The powers, designations, preferences and relative, participating, optional or other special rights, and the qualifications, limitations and restrictions applicable thereto, may be different from those of any other class or series of our capital stock at any time outstanding.

 

Equal Rights per Share within a Series. All shares within a series of Fig Game Shares shall have identical terms and each such share shall entitle the holder thereof to the same powers, designations, preferences and relative, participating, optional or other special rights, and the qualifications, limitations and restrictions, applicable to each other share. Fig Game Shares of a particular series purchased pursuant to an Accredited Investor Offering will have the same terms as Fig Game Shares of the same series purchased pursuant to a Regulation A Offering or other offering, except to the extent applicable securities laws may treat such securities and the holders of such securities differently.

 

No Voting. Except as otherwise provided in our amended and restated certificate of incorporation or the certificate of designations relating to such series of Fig Game Shares, or as otherwise required by law, holders of shares of Fig Game Shares shall have no voting rights.

 

Dividends. Each series of Fig Game Shares is designed to reflect the economic performance of a particular video game co-publishing license agreement that we have entered into with a third-party video game developer in respect of a particular game. Provided the game that is the subject of the license agreement is successfully developed, holders of Fig Game Shares of the related series will be able to receive dividends based on the sales receipts we receive from sales of the game (after the deduction of expenses), with such dividends to be declared by our Board of Directors in its discretion. See “Our Dividend Policy”. The principal economic benefit of holding Fig Game Shares is expected to be the opportunity to receive such dividends.

 

Liquidation, Dissolution, etc. In the event of a voluntary or involuntary liquidation, dissolution, distribution of assets or winding up of the Company, after payment or provision for payment of the debts and other liabilities of the Company, the holders of shares of each series of Fig Game Shares outstanding shall be entitled to receive (x) all dividends and other distributions declared on such series of Fig Game Shares by the Board of Directors but not yet paid, plus (y) an amount equal to the value of the total assets of the corresponding Fig Game Shares Asset (as defined in our certificate of incorporation) less the total liabilities of such Fig Game Shares Asset, in each case ratably in proportion to the number of shares of such series of Fig Game Shares held by them; but in such event such holders shall not be entitled to any additional amounts.

 

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Cancellation by the Company. Following a defined time after the delivery of a particular developed game, Fig’s Board of Directors may, in its discretion, cancel the associated series of Fig Game Shares, under certain circumstances. We will maintain a cancellation right in respect of each series of Fig Game Shares in order to be able to withdraw the series from the market and avoid the costs of continuing to have the series outstanding after the associated game has lost most or all of its earning power. In general, we expect that our right to cancel a series of Fig Game Shares will become effective after the passage of a pre-determined amount of time (typically, a number of years), and after the game has failed to meet a pre-determined earnings floor. For a description of our cancellation right with respect to the Fig Game Shares being offered in this offering, see “The Current Game and the Developer”. Although the purpose of our cancellation rights is to help us avoid incurring unnecessary administrative costs, and thereby benefit our Company and shareholders as a whole, there can be no assurance that we will not cancel a series of Fig Game Shares before the earning potential of the associated game has been completely and irreversibly exhausted, and thereby deny the holders of such Fig Game Shares some additional amount of dividends.

 

Fig’s Board of Directors, in its discretion, may also cancel a series of Fig Game Shares in connection with paying a dividend to or redeeming such Fig Game Shares in the event of a Disposition Event (as defined in our certificate of incorporation), in which the Game Shares Asset (as defined in our certificate of incorporation) related to such series is disposed of. See “—Dividend or Redemption upon Disposition of Related Game Share Asset”, below.

 

Dividend or Redemption upon Disposition of Related Game Share Asset. In respect of each series of Fig Game Shares, unless otherwise specified in the certificate of designations relating to such series filed with the state of Delaware or otherwise made a part of our certificate of incorporation, as amended and restated from time to time, in the event of a Disposition Event (as defined in our certificate of incorporation), in which the Game Shares Asset (as defined in our certificate of incorporation) related to such series is disposed of, on or prior to the 120th day following the consummation of such Disposition Event, Fig’s Board of Directors, in its discretion, may, but is not required to:

 

(i) declare and pay a dividend in cash, securities (other than shares of the series of Fig Game Shares) or other assets of the Company, or any combination thereof, to the holders of outstanding shares of the series of Fig Game Shares, with an aggregate Fair Value (as defined in our certificate of incorporation) equal to the Allocable Net Proceeds (as defined in our certificate of incorporation) of such Disposition Event as of the Determination Date (as defined in our certificate of incorporation), such dividend to be paid on all shares of such series of Fig Game Shares outstanding as of the Determination Date on an equal per share basis; and thereafter, in its discretion, cancel the series of Fig Game Shares; or

 

(ii) if such Disposition Event involves all (and not merely substantially all) of the assets of the series of Fig Game Shares, redeem all outstanding shares of such series of Fig Game Shares for cash, securities (other than shares of the series of Fig Game Shares) or other assets of the Company, or any combination thereof, with an aggregate Fair Value equal to the Allocable Net Proceeds of such Disposition Event as of the Determination Date, such aggregate amount to be allocated among all shares of such series of Fig Game Shares outstanding as of the Determination Date on an equal per share basis; or

 

(iii) combine all or any portions of (i) or (ii) above on a pro rata basis among all holders of such series of Games Shares.

 

Our Ability to Void a Sale of Fig Game Shares. Fig has the right to void a sale of Fig Game Shares made by it, and cancel the shares or compel the shareholder to return them to us, if Fig has reason to believe that such shareholder acquired Fig Game Shares as a result of a misrepresentation, including with respect to such shareholder’s representation that it is a “qualified purchaser” or an “accredited investor” as defined pursuant to Regulation A or Regulation D promulgated under the Securities Act, respectively, or if the shareholder or the sale to the shareholder is otherwise in breach of the requirements set forth in Fig’s certificate of incorporation, certificates of designations or bylaws, copies of which are exhibits to the offering statement in which this offering circular has been filed with the SEC.

 

No Preemptive or Subscription Rights. No holder of shares of Fig Game Shares shall be entitled to preemptive or subscription rights.

 

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PLAN OF DISTRIBUTION

 

The Fig Game Shares being offered in this offering will be available for purchase exclusively on Fig.co. They will be issued in book-entry electronic form only. FundAmerica Stock Transfer, LLC is the transfer agent and registrant for these shares.

 

This is a Regulation A, Tier 2 offering, which we shall conduct through Fig.co. We do not intend to use commissioned sales agents or underwriters to help offer and sell the Fig Game Shares being offered in this offering. These shares will be offered only by us and by persons associated with us in reliance upon the exemption from registration contained in Rule 3a4-1 of the Securities Exchange Act of 1934.

 

There is no trading market for Fig Game Shares and we do not expect one to develop, in part because we may have imposed certain transfer restrictions on the particular series of Fig Game Shares being offered. As a result, investors should be prepared to retain their Fig Game Shares for as long as those shares remain outstanding and should not expect to benefit from any share price appreciation. Any such transfer restrictions applicable to the series of Fig Game Shares being offered in this offering are described in this offering circular in the section entitled “The Current Game and the Developer”.

 

The offering will continue until the earlier of 90 days after qualification of the offering statement in which this offering circular has been filed with the SEC (which date may be extended by us, in our discretion) and the date when all Fig Game Shares being offered in this offering have been sold, at which time this offering shall close and shares will be delivered to investors. Notwithstanding the foregoing, the Company expects it will terminate the offering earlier if the goal of the related Fig crowdfunding campaign is not met, and may terminate the offering earlier in other adverse circumstances, such as, for example, a material breach of the related license agreement. In the event the offering is not completed, the Company will return funds to investors without deduction or interest. The offering is being conducted on a best efforts basis without any minimum target. The Company may undertake one or more closings on a rolling basis. After each closing, funds tendered by investors will be available to the Company. We will post a notice of each closing date in advance on Fig.co.

 

The Company retains the right to reject, in whole or in part, any orders for securities made in this offering, in its discretion.

 

This offering circular and the offering documents specific to this offering will be available to prospective investors for viewing 24 hours per day, 7 days per week through Fig.co, by clicking on links to such documents on the SEC website that will be maintained on Fig.co. Before committing to purchase Fig Game Shares, each potential investor must consent to receive the final offering circular and all other offering documents electronically. In order to purchase Fig Game Shares, a prospective investor must complete and electronically sign and deliver to us a subscription agreement, the form of which is an exhibit to the offering statement in which this offering circular has been filed with the SEC, and send payment to us by check, wire transfer or ACH as further described in the subscription agreement. Prospective investors must also have agreed to the Terms of Use and Privacy Policy of Fig.co. Prospective investors must answer certain questions to determine compliance with the investment limitation set forth in Rule 251(d)(2)(i)(C) of Regulation A under the Securities Act, which is described more fully, below. This investment limitation does not apply to “accredited investors,” as that term is defined in Rule 501 of Regulation D under the Securities Act.

 

Prospective investors must read and rely on the information provided in this offering circular in connection with any decision to invest in Fig Game Shares.

 

Limitations on Your Investment Amount

 

Generally, no sale may be made to you in this offering if the aggregate purchase price you pay is more than 10% of the greater of your annual income or your net worth. Different rules apply to accredited investors and to non-natural persons. Before making any representation that your investment does not exceed applicable thresholds, we encourage you to review Rule 251(d)(2)(i)(C) of Regulation A, which states:

 

“In a Tier 2 offering of securities that are not listed on a registered national securities exchange upon qualification, unless the purchaser is either an accredited investor (as defined in Rule 501 (§230.501)) or the aggregate purchase price to be paid by the purchaser for the securities (including the actual or maximum estimated conversion, exercise, or exchange price for any underlying securities that have been qualified) is no more than ten percent (10%) of the greater of such purchaser's:

 

(1) Annual income or net worth if a natural person (with annual income and net worth for such natural person purchasers determined as provided in Rule 501 (§230.501)); or

 

(2) Revenue or net assets for such purchaser's most recently completed fiscal year end if a non-natural person”.

 

For general information on investing, we encourage you to refer to www.investor.gov.

 

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State Blue Sky Information

 

We intend to offer and sell our securities in this offering to retail customers in every state in the United States plus the District of Columbia and Puerto Rico as well as all Canadian provinces. In each of the foregoing states, jurisdictions and provinces, we have made notice filings where required in respect of our intentions to make offers and sales there.

 

The National Securities Markets Improvement Act of 1996 (“NSMIA”), which is a U.S. federal statute, preempts the states from regulating transactions in certain securities, which are referred to as “covered securities”. NSMIA nevertheless allows the states to investigate if there is a suspicion of fraud or deceit, or unlawful conduct by a broker or dealer, in connection with the sale of securities. If there is a finding of fraudulent activity, the states can bar the sale of covered securities in a particular case.

 

Following this offering, we intend to file periodic and current reports under the Exchange Act. Therefore, under NSMIA, the states and other jurisdictions of the United States are preempted from regulating the resale by security holders of the Shares. However, NSMIA does allow states and territories to require notice filings and collect fees with regard to resale transactions, and a state may suspend the offer and resale of our securities within such state if any such required filing is not made or fee is not paid. As of the date of this offering circular, the following states and territories do not require any resale notice filings or fee payments and security holders may resell our securities: Alabama, Alaska, Arizona, Arkansas, California, Colorado, Connecticut, Delaware, Florida, Georgia, Hawaii, Idaho, Indiana, Iowa, Kansas, Kentucky, Louisiana, Maine, Massachusetts, Michigan, Minnesota, Mississippi, Missouri, Nebraska, Nevada, New Jersey, New Mexico, New York, North Carolina, Ohio, Oklahoma, Pennsylvania, Rhode Island, South Carolina, South Dakota, Utah, Virginia, Washington, West Virginia, Wisconsin and Wyoming.

 

As of the date of this offering circular, in the following states, district and territories, security holders may resell our securities if the proper notice filings have been made and fees paid: the District of Columbia, Illinois, Maryland, Montana, New Hampshire, North Dakota, Oregon, Puerto Rico, Tennessee, Texas and Vermont. As of the date of this offering circular, we have not determined in which of these states and other jurisdictions, if any, we will submit the required filings or pay the required fees. Additionally, if any additional states or other jurisdictions adopt a statute, rule or regulation requiring a filing or fee, or if any state amends its existing statutes, rules or regulations with respect to its requirements, we would likely need to comply with those new requirements in order for our securities to become eligible, or continue to be eligible, for resale by security holders in those states or other jurisdictions.

 

In addition, aside from the exemption from registration provided by NSMIA, we believe that our securities may be eligible for resale in various states without any notice filings or fee payments, based upon the availability of applicable exemptions from such states’ registration requirements, in certain instances subject to waiting periods, notice filings or fee payments.

 

The various states and other jurisdictions can impose fines on us or take other regulatory actions against us if we fail to comply with their securities laws. Although we are taking steps to help insure that we will conduct all offers and sales in this offering in compliance with all Blue Sky laws, there can be no assurance that we will be able to achieve such compliance in all instances, or avoid fines or other regulatory actions if we do not achieve compliance.

 

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Foreign Restrictions on Purchase of Shares

 

We have not taken any action to permit a public offering of the Fig Game Shares outside the United States or to permit the possession or distribution of this offering circular outside the United States. Our securities may not be offered or sold, directly or indirectly, nor may this offering circular or any other offering material or advertisements in connection with the offer and sale of our securities be distributed or published in any jurisdiction, except under circumstances that will result in compliance with the applicable rules and regulations of that jurisdiction. Persons outside the United States who come into possession of this offering circular must inform themselves about and observe any restrictions relating to this offering and the distribution of this offering circular in the jurisdictions outside the United States relevant to them.

 

Canada

 

Each purchaser of Fig Game Shares that is resident in Canada or otherwise subject to the requirements of Canadian securities laws in connection with its purchase will be deemed to have represented and warranted to the issuer and the underwriters that it is: (i) an “accredited investor” as defined in National Instrument 45-106 Prospectus and Registration Exemptions of the Canadian Securities Administrators (other than an “accredited investor” relying on subsection (j), (k) or (l) of the definition of that term) and, if relying on subsection (m) of the definition of that term, is not a person created or being used solely to purchase or hold securities as an accredited investor, (ii) a “permitted client” as defined in National Instrument 31-103 Registration Requirements, Exemptions and Ongoing Registrant Obligations and (iii) either purchasing the securities as principal for its own account or is deemed to be purchasing the securities as principal by applicable law. Each such purchaser further acknowledges that the securities have not been and will not be qualified for sale to the public under applicable Canadian securities laws and that any resale of the securities must be made in accordance with, or pursuant to an exemption from, or in a transaction not subject to, the prospectus requirements of those laws.

 

European Economic Area

 

In relation to each Member State of the European Economic Area which has implemented the Prospectus Directive (each, a ‘‘Relevant Member State’’), from and including the date on which the European Union Prospectus Directive (the ‘‘EU Prospectus Directive’’) was implemented in that Relevant Member State (the ‘‘Relevant Implementation Date’’) an offer of securities described in this offering circular may not be made to the public in that Relevant Member State prior to the publication of a prospectus in relation to the securities which has been approved by the competent authority in that Relevant Member State or, where appropriate, approved in another Relevant Member State and notified to the competent authority in that Relevant Member State, all in accordance with the EU Prospectus Directive, except that, with effect from and including the Relevant Implementation Date, an offer of securities described in this offering circular may be made to the public in that Relevant Member State at any time:

 

  to any legal entity which is a qualified investor as defined under the EU Prospectus Directive;

 

  to fewer than 100 or, if the Relevant Member State has implemented the relevant provision of the 2010 PD Amending Directive, 150 natural or legal persons (other than qualified investors as defined in the EU Prospectus Directive); or

 

  in any other circumstances falling within Article 3(2) of the EU Prospectus Directive, provided that no such offer of securities described in this offering circular shall result in a requirement for the publication by us of a prospectus pursuant to Article 3 of the EU Prospectus Directive.

 

For the purposes of this provision, the expression an ‘‘offer of securities to the public’’ in relation to any securities in any Relevant Member State means the communication in any form and by any means of sufficient information on the terms of the offer and the securities to be offered so as to enable an investor to decide to purchase or subscribe for the securities, as the same may be varied in that Member State by any measure implementing the EU Prospectus Directive in that Member State. The expression “EU Prospectus Directive” means Directive 2003/71/EC (and any amendments thereto, including the 2010 PD Amending Directive, to the extent implemented in the Relevant Member State) and includes any relevant implementing measure in each Relevant Member State, and the expression “2010 PD Amending Directive” means Directive 2010/73/EU.

 

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Germany

 

The offering of Fig Game Shares is not a public offering in the Federal Republic of Germany. The securities may only be acquired in accordance with the provisions of the Securities Sales Prospectus Act (Wertpapier-Verkaufsprospektgesetz), as amended, and any other applicable German law. No application has been made under German law to publicly market the securities in or out of the Federal Republic of Germany. The securities are not registered or authorized for distribution under the Securities Sales Prospectus Act and accordingly may not be, and are not being, offered or advertised publicly or by public promotion. Therefore, this offering circular is strictly for private use and the offering is only being made to recipients to whom the document is personally addressed and does not constitute an offer or advertisement to the public. The securities will only be available to persons who, by profession, trade or business, buy or sell Fig Game Shares for their own or a third-party’s account.

 

United Kingdom

 

No offer of securities has been made or will be made to the public in the United Kingdom within the meaning of Section 102B of the Financial Services and Markets Act 2000, as amended, or FSMA, except to legal entities which are authorized or regulated to operate in the financial markets or, if not so authorized or regulated, whose corporate purpose is solely to invest in securities or otherwise in circumstances which do not require the publication by us of a prospectus pursuant to the Prospectus Rules of the Financial Conduct Authority. Each underwriter: (i) has only communicated or caused to be communicated and will only communicate or cause to be communicated an invitation or inducement to engage in investment activity (within the meaning of Section 21 of FSMA) to persons who have professional experience in matters relating to investments falling within Article 19(5) of the Financial Services and Markets Act 2000 (Financial Promotion) Order 2005 or in circumstances in which Section 21 of FSMA does not apply to us; and (ii) has complied with, and will comply with all applicable provisions of FSMA with respect to anything done by it in relation to Fig Game Shares in, from or otherwise involving the United Kingdom.

 

Australia

 

No placement document, prospectus, product disclosure statement or other disclosure document has been lodged with the Australian Securities and Investments Commission in relation to the offering. This offering circular does not constitute a prospectus, product disclosure statement or other disclosure document under the Corporations Act 2001 (the “Corporations Act”), and does not purport to include the information required for a prospectus, product disclosure statement or other disclosure document under the Corporations Act.

 

Any offer in Australia of the shares of our securities may only be made to persons (the “Exempt Investors”) who are “sophisticated investors” (within the meaning of section 708(8) of the Corporations Act), “professional investors” (within the meaning of section 708(11) of the Corporations Act) or otherwise pursuant to one or more exemptions contained in section 708 of the Corporations Act so that it is lawful to offer our securities without disclosure to investors under Chapter 6D of the Corporations Act.

 

The securities applied for by Exempt Investors in Australia must not be offered for sale in Australia in the period of 12 months after the date of allotment under the offering, except in circumstances where disclosure to investors under Chapter 6D of the Corporations Act would not be required pursuant to an exemption under section 708 of the Corporations Act or otherwise or where the offer is pursuant to a disclosure document which complies with Chapter 6D of the Corporations Act. Any person acquiring shares of our securities must observe such Australian on-sale restrictions.

 

This offering circular contains general information only and does not take account of the investment objectives, financial situation or particular needs of any particular person. It does not contain any securities recommendations or financial product advice. Before making an investment decision, investors need to consider whether the information in this offering circular is appropriate to their needs, objectives and circumstances, and, if necessary, seek expert advice on those matters.

 

Kuwait

 

Unless all necessary approvals from the Kuwait Capital Markets Authority (“CMA”) pursuant to Law No. 7/2010, its Executive Regulations and the various Resolutions and Announcements issued pursuant thereto or in connection therewith have been given in relation to the marketing of, and sale of, the securities, these may not be offered for sale, nor sold in the State of Kuwait (“Kuwait”). Neither this offering circular nor any of the information contained herein is intended to lead to the conclusion of any contract of whatsoever nature within Kuwait.

 

With regard to the contents of this document, we recommend that you consult a party licensed by the CMA to conduct securities activities in Kuwait and specialized in giving advice about the purchase of securities before making the subscription decision.

 

Saudi Arabia

 

This document may not be distributed in the Kingdom of Saudi Arabia except to such persons as are permitted under the Offers of Securities Regulation issued by the Capital Market Authority.

 

The Capital Market Authority does not make any representation as to the accuracy or completeness of this document, and expressly disclaims any liability whatsoever for any loss arising from, or incurred in reliance upon, any part of this document. Prospective purchasers of the securities offered hereby should conduct their own due diligence on the accuracy of the information relating to the securities. If you do not understand the contents of this document you should consult an authorized financial adviser.

 

 62 

 

CERTAIN U.S. FEDERAL INCOME TAX CONSIDERATIONS

 

U.S. Federal Income Tax Treatment of the Shares

 

The Fig Games Shares being offered in this offering (the “Shares”) should be treated as stock of the Company for U.S. federal income tax purposes. There are, however, no court decisions or other authorities directly bearing on the tax effects of the issuance and classification of stock with the features of the Shares, so the matter is not free from doubt. In addition, the Internal Revenue Service has announced that it will not issue advance rulings on the classification of an instrument with characteristics similar to those of the Shares. Accordingly, no assurance can be given that the views expressed in this paragraph, if contested, would be sustained by a court.

 

If the Shares are considered property other than a series of preferred stock of the Company, the Company would generally be taxed on a portion of the appreciation of the assets, if any, attributable to the Shares upon the issuance of such stock. In addition, income, gain, losses and deductions of one Game Shares would not be offset against the income, gain, losses and deductions of another Game Shares. Prospective investors are urged to consult their tax advisors regarding the tax consequences of an investment in Shares. The remainder of this discussion assumes the Shares will be treated as preferred stock of the Company.

 

Taxation of Non-U.S. Holders

 

The following discussion sets forth the material U.S. federal income tax consequences to non-U.S. holders (as defined below) of the purchase, ownership and disposition of Shares are issued pursuant to this offering, but does not purport to be a complete analysis of all potential tax effects. The effects of other U.S. federal tax laws, such as estate and gift tax laws, and any applicable state, local or foreign tax laws are not discussed. This discussion is based on the Code, Treasury Regulations promulgated thereunder, judicial decisions, and published rulings and administrative pronouncements of the IRS in effect as of the date of this offering circular. These authorities may change or be subject to differing interpretations. Any such change may be applied retroactively in a manner that could adversely affect a non-U.S. holder of Shares. We have not sought and will not seek any rulings from the IRS regarding the matters discussed below. There can be no assurance the IRS or a court will not take a contrary position regarding the tax consequences of the purchase, ownership and disposition of Shares.

 

This discussion is limited to non-U.S. holders that hold Shares as a “capital asset” within the meaning of Section 1221 of the Code (property held for investment). This discussion does not address all U.S. federal income tax consequences relevant to a non-U.S. holder’s particular circumstances, including the impact of the unearned income Medicare contribution tax. In addition, it does not address consequences relevant to non-U.S. holders subject to particular rules, including, without limitation:

 

  U.S. expatriates and certain former citizens or long-term residents of the United States;

 

  persons subject to the alternative minimum tax;

 

  persons holding Shares as part of a hedge, straddle or other risk reduction strategy or as part of a conversion transaction or other integrated investment;
     
  banks, insurance companies, and other financial institutions;

 

  real estate investment trusts or regulated investment companies;

 

  brokers, dealers or traders in securities;

 

  “controlled foreign corporations,” “passive foreign investment companies,” and corporations that accumulate earnings to avoid U.S. federal income tax;

 

  S corporations, partnerships or other entities or arrangements treated as partnerships for U.S. federal income tax purposes;
     
  tax-exempt organizations or governmental organizations;

 

 63 

 

  persons deemed to sell Shares under the constructive sale provisions of the Code;

 

  persons who hold or receive Shares pursuant to the exercise of any employee stock option or otherwise as compensation; and

 

  tax-qualified retirement plans.

 

If a partnership (or other entity treated as a partnership for U.S. federal income tax purposes) holds Shares, the tax treatment of a partner in the partnership will depend on the status of the partner, the activities of the partnership and certain determinations made at the partner level. Accordingly, partnerships holding Shares and the partners in such partnerships should consult their tax advisors regarding the U.S. federal income tax consequences to them.

 

THIS DISCUSSION IS NOT INTENDED AS TAX ADVICE. INVESTORS SHOULD CONSULT THEIR TAX ADVISORS WITH RESPECT TO THE APPLICATION OF THE U.S. FEDERAL INCOME TAX LAWS TO THEIR PARTICULAR SITUATIONS AS WELL AS ANY TAX CONSEQUENCES OF THE PURCHASE, OWNERSHIP AND DISPOSITION OF GAME SHARES ARISING UNDER THE U.S. FEDERAL ESTATE OR GIFT TAX LAWS OR UNDER THE LAWS OF ANY STATE, LOCAL OR NON-U.S. TAXING JURISDICTION OR UNDER ANY APPLICABLE INCOME TAX TREATY.

 

Definition of a Non-U.S. Holder

 

For purposes of this discussion, a “non-U.S. holder” is any beneficial owner of Shares that is neither a “U.S. person” nor a partnership for United States federal income tax purposes. A U.S. person is any of the following:

 

  an individual who is a citizen or resident of the United States;

 

  a corporation (or other entity taxable as a corporation for U.S. federal income tax purposes) created or organized under the laws of the United States, any state thereof, or the District of Columbia;

 

  an estate, the income of which is subject to U.S. federal income tax regardless of its source; or

 

  a trust that (1) is subject to the primary supervision of a U.S. court and the control of one or more United States persons (within the meaning of Section 7701(a)(30) of the Code), or (2) has made a valid election under applicable Treasury Regulations to continue to be treated as a United States person.

 

Dividends and Distributions

 

If we make distributions of cash or property on the Shares, such distributions will constitute dividends for U.S. federal income tax purposes to the extent paid from our current or accumulated earnings and profits, as determined under U.S. federal income tax principles. Amounts not treated as dividends for U.S. federal income tax purposes will constitute a return of capital and first be applied against and reduce a non-U.S. holder’s adjusted tax basis in its Shares, but not below zero. Any excess will be treated as capital gain and will be treated as described below under “—Sale or Other Taxable Disposition”.

 

Subject to the discussion below on backup withholding and foreign accounts, dividends paid to a non-U.S. holder of Shares that are not effectively connected with the non-U.S. holder’s conduct of a trade or business within the United States will be subject to U.S. federal withholding tax at a rate of 30% of the gross amount of the dividends (or such lower rate specified by an applicable income tax treaty).

 

 64 

 

Non-U.S. holders will be entitled to a reduction in or an exemption from withholding on dividends as a result of either (a) an applicable income tax treaty or (b) the non-U.S. holder holding Shares in connection with the conduct of a trade or business within the United States and dividends being paid in connection with that trade or business. To claim such a reduction in or exemption from withholding, the non-U.S. holder must provide the applicable withholding agent with a properly executed (a) IRS Form W-8BEN claiming an exemption from or reduction of the withholding tax under the benefit of an income tax treaty between the United States and the country in which the non-U.S. holder resides or is established, or (b) IRS Form W-8ECI stating that the dividends are not subject to withholding tax because they are effectively connected with the conduct by the non-U.S. holder of a trade or business within the United States, as may be applicable. These certifications must be provided to the applicable withholding agent prior to the payment of dividends and must be updated periodically. Non-U.S. holders that do not timely provide the applicable withholding agent with the required certification, but that qualify for a reduced rate under an applicable income tax treaty, may obtain a refund of any excess amounts withheld by timely filing an appropriate claim for refund with the IRS.

 

Subject to the discussion below on backup withholding and foreign accounts, if dividends paid to a non-U.S. holder are effectively connected with the non-U.S. holder’s conduct of a trade or business within the United States (and, if required by an applicable income tax treaty, the non-U.S. holder maintains a permanent establishment in the United States to which such dividends are attributable), then, although exempt from U.S. federal withholding tax (provided the non-U.S. holder provides appropriate certification, as described above), the non-U.S. holder will be subject to U.S. federal income tax on such dividends on a net income basis at the regular graduated U.S. federal income tax rates. In addition, a non-U.S. holder that is a corporation may be subject to a branch profits tax at a rate of 30% (or such lower rate specified by an applicable income tax treaty) on its effectively connected earnings and profits for the taxable year that are attributable to such dividends, as adjusted for certain items. Non-U.S. holders should consult their tax advisors regarding their entitlement to benefits under any applicable income tax treaty.

 

Sale or Other Taxable Disposition

 

Subject to the discussions below on backup withholding and foreign accounts, a non-U.S. holder will not be subject to U.S. federal income tax on any gain realized upon the sale or other disposition of Shares unless:

 

  the gain is effectively connected with the non-U.S. holder’s conduct of a trade or business within the United States (and, if required by an applicable income tax treaty, the non-U.S. holder maintains a permanent establishment in the United States to which such gain is attributable);

 

  the non-U.S. holder is a nonresident alien individual present in the United States for 183 days or more during the taxable year of the disposition and certain other requirements are met; or

 

  the Shares constitute a U.S. real property interest (“USRPI”) by reason of our status as a U.S. real property holding corporation (a “USRPHC”) for U.S. federal income tax purposes.

 

Gain described in the first bullet point above will generally be subject to U.S. federal income tax on a net income basis at the regular graduated U.S. federal income tax rates. A non-U.S. holder that is a foreign corporation also may be subject to a branch profits tax at a rate of 30% (or such lower rate specified by an applicable income tax treaty) of a portion of its effectively connected earnings and profits for the taxable year, as adjusted for certain items.

 

A non-U.S. holder described in the second bullet point above will be subject to U.S. federal income tax at a rate of 30% (or such lower rate specified by an applicable income tax treaty) on any gain derived from the disposition, which may be offset by certain U.S. source capital losses of the non-U.S. holder (even though the individual is not considered a resident of the United States) provided the non-U.S. holder has timely filed U.S. federal income tax returns with respect to such losses.

 

With respect to the third bullet point above, we believe we are not currently and do not anticipate becoming a USRPHC. Because the determination of whether we are a USRPHC depends on the fair market value of our USRPIs relative to the fair market value of our other business assets and our non-U.S. real property interests, however, there can be no assurance we are not a USRPHC or will not become one in the future. Even if we are or were to become a USRPHC, gain arising from the sale or other taxable disposition by a non-U.S. holder of Shares will not be subject to U.S. federal income tax if such class of stock is “regularly traded,” as defined by applicable Treasury Regulations, on an established securities market, and such non-U.S. holder owned, actually or constructively, 5% or less of such class of our stock throughout the shorter of the five-year period ending on the date of the sale or other disposition or the non-U.S. holder’s holding period for such stock.

 

 65 

 

Non-U.S. holders should consult their tax advisors regarding potentially applicable income tax treaties that may provide for different rules.

 

Information Reporting and Backup Withholding

 

Subject to the discussion below on foreign accounts, a non-U.S. holder will not be subject to backup withholding with respect to payments of dividends on the Shares we make to the non-U.S. holder, provided the applicable withholding agent does not have actual knowledge or reason to know such holder is a United States person and the holder certifies its non-U.S. status, such as by providing a valid IRS Form W-8BEN or W-8ECI, or other applicable certification. However, information returns will be filed with the IRS in connection with any dividends on the Shares paid to the non-U.S. holder, regardless of whether any tax was actually withheld. Copies of these information returns may also be made available under the provisions of a specific treaty or agreement to the tax authorities of the country in which the non-U.S. holder resides or is established.

 

Information reporting and backup withholding may apply to the proceeds of a sale of Shares within the United States, and information reporting may (although backup withholding generally will not) apply to the proceeds of a sale of Shares outside the United States conducted through certain U.S.-related financial intermediaries, in each case, unless the beneficial owner certifies under penalty of perjury that it is a non-U.S. holder on IRS Form W-8BEN or other applicable form (and the payor does not have actual knowledge or reason to know that the beneficial owner is a United States person) or such owner otherwise establishes an exemption.

 

Backup withholding is not an additional tax. Any amounts withheld under the backup withholding rules may be allowed as a refund or a credit against a non-U.S. holder’s U.S. federal income tax liability, provided the required information is timely furnished to the IRS.

 

Additional Withholding Tax on Payments Made to Foreign Accounts

 

Withholding taxes may be imposed under the Sections 1471 through 1474 of the Code (commonly referred to as FATCA) on certain types of payments made to non-U.S. financial institutions and certain other non-U.S. entities. Specifically, a 30% withholding tax may be imposed on dividends on, or gross proceeds from the sale or other disposition of, Shares paid to a “foreign financial institution” or a “non-financial foreign entity” (each as defined in the Code), unless (1) the foreign financial institution undertakes certain diligence and reporting obligations, (2) the non-financial foreign entity either certifies it does not have any “substantial United States owners” (as defined in the Code) or furnishes identifying information regarding each substantial United States owner, or (3) the foreign financial institution or non-financial foreign entity otherwise qualifies for an exemption from these rules. If the payee is a foreign financial institution and is subject to the diligence and reporting requirements in (1) above, it must enter into an agreement with the U.S. Department of the Treasury requiring, among other things, that it undertake to identify accounts held by certain “specified United States persons” or “United States-owned foreign entities” (each as defined in the Code), annually report certain information about such accounts, and withhold 30% on payments to non-compliant foreign financial institutions and certain other account holders. Foreign financial institutions located in jurisdictions that have an intergovernmental agreement with the United States governing FATCA may be subject to different rules.

 

Under the applicable Treasury Regulations, withholding under FATCA generally will apply to payments of dividends on the Shares made on or after July 1, 2014 and to payments of gross proceeds from the sale or other disposition of such stock on or after January 1, 2017.

 

Prospective investors should consult their tax advisors regarding the potential application of withholding under FATCA to their investment in Shares.

 

 66 

 

INDEX TO FINANCIAL STATEMENTS

 

Report of Independent Registered Public Accounting Firm   F-2
     
Balance Sheet as of September 30, 2015   F-3
     
Statement of Operations for the period from October 27, 2014 (Inception) to September 30, 2015   F-4
     
Statement of Stockholder’s Deficit for the period from October 27, 2014 (Inception) to September 30, 2015   F-5
     
Statement of Cash Flows for the period from October 27, 2014 (Inception) to September 30, 2015   F-6
     
Notes to Financial Statements   F-7

 

 F-1 

 

Report of Independent Registered Public Accounting Firm

 

To the Board of Directors and Stockholder of Fig Publishing, Inc.

(a unit of Loose Tooth Industries, Inc.)

 

We have audited the accompanying balance sheet of Fig Publishing, Inc. (a unit of Loose Tooth Industries, Inc.) (the “Company”) as of September 30, 2015, and the related statements of operations, changes in stockholder’s deficit and cash flows for the period from October 27, 2014 (inception) to September 30, 2015. These financial statements are the responsibility of the Company’s management. Our responsibility is to express an opinion on these financial statements based on our audit.

 

We conducted our audit in accordance with the standards of the Public Company Accounting Oversight Board (United States). Those standards require that we plan and perform the audit to obtain reasonable assurance about whether the financial statements are free of material misstatement. The Company is not required to have, nor were we engaged to perform, an audit of its internal control over financial reporting. Our audit included consideration of internal control over financial reporting as a basis for designing audit procedures that are appropriate in the circumstances, but not for the purpose of expressing an opinion on the effectiveness of the Company’s internal control over financial reporting. Accordingly, we express no such opinion. An audit also includes examining, on a test basis, evidence supporting the amounts and disclosures in the financial statements, assessing the accounting principles used and significant estimates made by management, as well as evaluating the overall financial statement presentation. We believe that our audit provide a reasonable basis for our opinion.

 

In our opinion, the financial statements referred to above present fairly, in all material respects, the financial position of Fig Publishing, Inc. (a unit of Loose Tooth Industries, Inc.) as of September 30, 2015, and the results of its operations and its cash flows for the period from October 27, 2014 (inception) to September 30, 2015 in conformity with accounting principles generally accepted in the United States of America.

 

The accompanying financial statements have been prepared assuming the Company will continue as a going concern. As more fully described in Note 2, the Company has not generated any revenue, incurred significant losses and needs to raise additional funds to meet its obligations and sustain its operations. These conditions raise substantial doubt about the Company’s ability to continue as a going concern. Management’s plans in regard to these matters are also described in Note 2. These financial statements do not include any adjustments that might result from the outcome of this uncertainty.

 

/s/ Marcum LLP

 

Marcum LLP

New York, NY

December 18, 2015

 

 F-2 

 


FIG PUBLISHING, INC.

(A UNIT OF LOOSE TOOTH INDUSTRIES, INC. AND SUBSIDIARIES)

BALANCE SHEET

As of September 30, 2015

 

   September 30, 
2015
 
ASSETS    
Current assets:    
Prepaid expenses  $2,079 
Total current assets   2,079 
Deferred offering costs   104,540 
Property and equipment, net   9,780 
Security deposit   4,561 
Total assets  $120,960 
      
LIABILITIES AND STOCKHOLDER'S DEFICIT     
Current liabilities:     
Accounts payable  $266,565 
Other current liabilities   1,164 
Total current liabilities   267,729 
      
Commitments and Contingencies     
      
Stockholder's deficit (See Note 7):     
Preferred stock, $0.0001 par value; 100,000,000 shares authorized; 0 shares issued and outstanding as of September 30, 2015   - 
Common stock, $0.0001 par value; 100,000,000 shares authorized; 0 shares issued and outstanding as of September 30, 2015   - 
Net transfers from Parent   242,161 
Accumulated deficit   (388,930)
Total stockholder's deficit   (146,769)
Total liabilities and stockholder's deficit  $120,960 

 

The accompanying notes are an integral part of these financial statements. 

 F-3 

 

FIG PUBLISHING, INC.

(A UNIT OF LOOSE TOOTH INDUSTRIES, INC. AND SUBSIDIARIES)

STATEMENT OF OPERATIONS

For the Period from October 27, 2014 (Inception) to September 30, 2015

 

Operating expenses:    
General and administrative  $388,930 
Loss from operations   (388,930)
      
Net loss  $(388,930)

  

The accompanying notes are an integral part of these financial statements.

 

 F-4 

 

FIG PUBLISHING, INC.

(A UNIT OF LOOSE TOOTH INDUSTRIES, INC. AND SUBSIDIARIES)

STATEMENT OF CHANGES IN STOCKHOLDER’S DEFICIT

For the Period from October 27, 2014 (Inception) to September 30, 2015

 

                   Net       Total 
   Preferred Stock   Common Stock   Transfers   Accumulated   Stockholder's 
   Shares   Amount   Shares   Amount   From Parent   Deficit   Deficit 
Balance - October 27, 2014 (inception)   -   $-    -   $-   $-   $-   $- 
Stock based compensation   -    -    -    -    1,766    -    1,766 
Net transfer from parent   -    -    -    -    240,395    -    240,395 
Net loss   -    -    -    -    -    (388,930)   (388,930)
Balance - September 30, 2015   -   $-    -   $-   $242,161   $(388,930)  $(146,769)

 

The accompanying notes are an integral part of these financial statements.

 

 F-5 

 

FIG PUBLISHING, INC.

(A UNIT OF LOOSE TOOTH INDUSTRIES, INC. AND SUBSIDIARIES)

STATEMENT OF CASH FLOWS

For the Period from October 27, 2014 (Inception) to September 30, 2015

 

Cash Flows From Operating Activities:    
Net loss  $(388,930)
Adjustments to reconcile net loss to net cash used in operating activities:
Stock based compensation   1,766 
Depreciation expense   543 
Changes in operating assets and liabilities :     
  Prepaid expenses   (2,079)
  Accounts payable   162,025 
  Other current liabilities   1,164 
Net cash used in operating activities   (225,511)
      
Cash Flows From Investing Activities:     
Security deposit   (4,561)
Property and equipment   (10,323)
Net cash used in investing activities   (14,884)
      
Cash Flows From Financing Activities:     
Net transfers from Parent   240,395 
Net cash provided by financing activities   240,395 
      
Net change in cash   - 
      
Cash:     
Beginning   - 
Ending  $- 
      
Non-cash financing activities:     
Deferred offering costs included in accounts payable  $104,540 
      
Cash paid for interest  $- 
Cash paid for income taxes  $- 

 

The accompanying notes are an integral part of these financial statements.

 

 F-6 

  

FIG PUBLISHING, INC.

(A UNIT OF LOOSE TOOTH INDUSTRIES, INC. AND SUBSIDIARIES)

Notes to Financial Statements

 

1. ORGANIZATION AND BUSINESS

 

Nature of Operations

 

Fig Publishing, Inc. (the "Company") was incorporated in the state of Delaware on October 8, 2015 and is a wholly-owned subsidiary of Loose Tooth Industries, Inc. (the "Parent"). The Company is an early-stage entity and has relied on the Parent to conduct its operations since inception. The Company has selected September 30 as its fiscal year-end.

 

The Company has not been operating as a separate legal entity within the Parent and its subsidiaries for the periods presented. Accordingly, the Company’s financial statements have been prepared on a “carve-out” basis from the Parent’s accounts and reflect the historical accounts directly attributable to the Company together with allocations of costs and expenses incurred by the Parent. The financial statements have been prepared in accordance with Regulation S-X, Article 3, “General Instructions as to Financial Statements” and Staff Bulletin (“SAB”) Topic 1-B, “Allocations of Expenses and Related Disclosure in Financial Statements of Subsidiaries, Divisions or Lesser Business Components of Another Entity”.

 

The Company’s financial statements may not be indicative of future performance and may not reflect what its results of operations, financial position, and cash flows would have been had the Company operated as a separate entity. Certain estimates, including allocations from the Parent, have been made to provide financial statements for stand-alone reporting purposes. All transactions between the Parent and the Company are classified as net transfers from the Parent in the financial statements. The Company believes that the assumptions underlying the financial statements are reasonable; however, the resulting financial information does not necessarily reflect what the Company’s results of operations, financial position and cash flows would have been on a stand-alone basis. The cost allocation methods applied to certain common costs include the following:

 

Specific identification. Where the amounts were specifically identified within the Company, they were classified accordingly.
Reasonable allocation. Where the amounts were not clearly or specifically identified, management determined if a reasonable allocation method could be applied.

 

The financial statements have been prepared in accordance with accounting principles generally accepted in the United States of America (“U.S. GAAP”) (see Note 4).

 

The Company is a video game publishing company that seeks to identify, license, fund, market, distribute and earn revenues from particular new video games being developed by third-party developers. The Company intends to use Fig.co for its investment crowdfunding campaigns, as provided for under the Master Services Agreement (“MSA”) with the Parent as discussed below. Fig.co is an online technology platform created by the Parent to facilitate fundraising for video game development.

 

The Company is currently managed by the Parent while the Company is commencing operations. According to the MSA, the Parent provides the Company with comprehensive management and administrative services, as well as services relating to information technology support (including use of Fig.co for the Company’s investment crowdfunding campaigns), co-publishing rights management and other support operations, facilities, human resources, tax planning and administration, accounting, treasury, insurance, securities law-related compliance and reporting, and any other services reasonably related to the foregoing or reasonably requested from time to time.

 

In 2015, the Company formed its first publishing subsidiary, Fig Grasslands, LLC (“Grasslands Pub Sub”). The Grasslands Pub Sub was formed specifically to serve as the entity to enter into a license agreement with the Grasslands Developer in respect of the game that both parties had code-named as “Grasslands.”

 

Certain Significant Risks and Uncertainties

 

The Company can be affected by a variety of factors. For example, management of the Company believes that changes in any of the following areas could have a significant negative effect on the Company in terms of its future financial position, results of operations or cash flows: the ability to identify games with sufficient potential for commercial success; secure license agreements on favorable terms with talented and reliable developers; successfully market and distribute licensed games; and keep up with customer preferences and trends.

 

 F-7 

 

FIG PUBLISHING, INC.

(A UNIT OF LOOSE TOOTH INDUSTRIES, INC. AND SUBSIDIARIES)

Notes to Financial Statements

 

2. GOING CONCERN CONSIDERATION

 

The Company’s financial statements have been prepared assuming the Company will continue as a going concern, which contemplates the realization of assets and the settlement of liabilities and commitments through the normal course of business and use of cash in its operations. For the period from October 27, 2014 (Inception) through September 30, 2015, the Company incurred net losses of approximately $389,000 and is dependent on the Parent to sustain all of its operations. Management believes that the Company will continue to incur losses for the foreseeable future and will need equity or debt financing or will need to generate revenue from the distribution of products to be able to sustain its operations until it can achieve profitability and positive cash flows, if ever. The Parent and/or the Company intend to raise funds through various potential sources, such as equity or debt financings, or redistributing products, however, the Parent and/or the Company can provide no assurance that such financing will be available on acceptable terms, or at all. If adequate financing is not available, the Company may be required to terminate or significantly curtail or cease its operations. If the Company is unable to achieve these goals, its business would be jeopardized and it may not be able to continue operations.

 

These matters, among others, raise substantial doubt about the Company’s ability to continue as a going concern. The accompanying financial statements do not include any adjustments that might result from the outcome of this uncertainty.

 

3. SUMMARY OF SIGNIFICANT ACCOUNTING POLICIES

 

Principles of Consolidation

The consolidated financial statements include the accounts of Fig Publishing, Inc. and its wholly owned subsidiary, as named in Note 1 above. All intercompany transactions, if any, have been eliminated.

 

Use of Estimates

 

The preparation of financial statements in conformity with U.S. GAAP requires management to make estimates and assumptions that affect the reported amounts of assets and liabilities and disclosure of contingent assets and liabilities at the date of the financial statements. The Company’s significant estimates included in the preparation of the financial statements are related to share-based compensation, expense allocations, deferred tax assets, and depreciation expenses. Actual results could differ from those estimates.

 

Stockholder’s Deficit

 

Stockholder’s deficit in the Balance Sheet represents which consists of accumulated net loss and the net effect of transactions with and allocations to/from the Parent. The main components of the net transfers to/from Parent are various allocations from the Parent.

 

Deferred Offering Costs

 

Deferred offering costs, which primarily consist of direct legal fees relating to a contemplated offering of shares of the Company’s securities, are capitalized within long term assets. The deferred offering costs will be reclassified to additional paid-in capital upon the consummation of the offering. In the event the offering is terminated, deferred offering costs will be expensed.

 

Property and Equipment

 

Property and equipment is recorded at cost and depreciated using the straight-line method over the estimated useful life of each asset, generally seven years for furniture and fixtures and three years for office equipment. Property and equipment was allocated to the consolidated balance sheet in accordance with the assumptions and allocations.

 

 F-8 

 

FIG PUBLISHING, INC.

(A UNIT OF LOOSE TOOTH INDUSTRIES, INC. AND SUBSIDIARIES)

Notes to Financial Statements

 

Impairment of Long-Lived Assets

 

The Company periodically reviews the carrying values of its long-lived assets when events or changes in circumstances would indicate that it is more likely than not that their carrying values may exceed their realizable values, and records impairment charges when considered necessary. Specific potential indicators of impairment include, but are not necessarily limited to:

 

  a significant decrease in the fair value of an asset;
  a significant change in the extent or manner in which an asset is used or a significant physical change in an asset;
  a significant adverse change in legal factors or in the business climate that affects the value of an asset;
  an adverse action or assessment by the U.S. regulator;
  an accumulation of costs significantly in excess of the amount originally expected to acquire or construct an asset; and operating or cash flow losses combined with a history of operating or cash flow losses or a projection or forecast that demonstrates continuing losses associated with an income-producing asset.

 

When circumstances indicate that an impairment may have occurred, the Company tests such assets for recoverability by comparing the estimated undiscounted future cash flows expected to result from the use of such assets and their eventual disposition to their carrying amounts. In estimating these future cash flows, assets and liabilities are grouped at the lowest level for which there are identifiable cash flows that are largely independent of the cash flows generated by other such groups. If the undiscounted future cash flows are less than the carrying amount of the asset, an impairment loss, measured as the excess of the carrying value of the asset over its estimated fair value, will be recognized. The cash flow estimates used in such calculations are based on estimates and assumptions, using all available information that management believes is reasonable.

 

Income Taxes

 

For purposes of the financial statements, the Company’s income tax expense and deferred tax balances have been recorded as if it filed tax returns on a stand-alone basis separate from the Parent.

 

Deferred tax assets and liabilities are determined based on the difference between the financial statements and tax bases of assets and liabilities measured at the enacted tax rates in effect for the year in which these items are expected to reverse. Deferred tax assets are reduced by valuation allowances if, based on the consideration of all available evidence, it is more likely than not that some portion or all of the deferred tax asset will not be realized.

 

The Company’s policy for recording interest and penalties associated with audits is to record such expense as a component of income tax expense. There were no amounts accrued for penalties or interest as of or during the period from October 27, 2014 (Inception) through September 30, 2015. Management is currently unaware of any issues under review that could result in significant payments, accruals or material deviations from its position.

 

Stock-Based Compensation

 

The Company expenses stock-based compensation to employees over the requisite service period based on the estimated grant-date fair value of the awards and forfeiture rates. The assumptions used in calculating the fair value of stock-based awards represent the Company’s best estimates and involve inherent uncertainties and the application of its judgment.

 

Fair Value Measurement

 

The Company follows accounting guidance on fair value measurements for financial assets and liabilities measured at fair value on a recurring basis. Under the accounting guidance, fair value is defined as an exit price, representing the amount that would be received to sell an asset or paid to transfer a liability in an orderly transaction between market participants at the measurement date. As such, fair value is a market-based measurement that should be determined based on assumptions that market participants would use in pricing an asset or a liability.

 

 F-9 

 

FIG PUBLISHING, INC.

(A UNIT OF LOOSE TOOTH INDUSTRIES, INC. AND SUBSIDIARIES)

Notes to Financial Statements

 

The accounting guidance requires fair value measurements be classified and disclosed in one of the following three categories:

 

Level 1: Quoted prices in active markets for identical assets or liabilities

 

Level 2: Observable inputs other than Level 1 prices, for similar assets or liabilities that are directly or indirectly observable in the marketplace

 

Level 3: Unobservable inputs which are supported by little or no market activity and that are financial instruments whose values are determined using pricing models, discounted cash flow methodologies, or similar techniques, as well as instruments for which the determination of fair value requires significant judgment or estimation

 

The fair value hierarchy also requires an entity to maximize the use of observable inputs and minimize the use of unobservable inputs when measuring fair value. Assets and liabilities measured at fair value are classified in their entirety based on the lowest level of input that is significant to the fair value measurement. The Company’s assessment of the significance of a particular input to the fair value measurement in its entirety requires management to make judgments and consider factors specific to the asset or liability.

 

Fair Value of Financial Instruments

 

The Financial Accounting Standards Board (“FASB”) issued the Accounting Standards Codification (“ASC”) 820, Fair Value Measurement and Disclosures, requires all entities to disclose the fair value of financial instruments, both assets and liabilities for which it is practicable to estimate fair value, and defines fair value of a financial instrument as the amount at which the instrument could be exchanged in a current transaction between willing parties. As of September 30, 2015 the recorded values of accounts payable and other liabilities approximated their fair value due to the short-term nature of the instruments.

 

Recently Issued Accounting Pronouncements

 

In August 2014, FASB issued Accounting Standards Codification (“ASU”) No. 2014-15, Presentation of Financial Statements – Going Concern (Subtopic 205-40) – Disclosure of Uncertainties about an Entity’s Ability to Continue as a Going Concern, which provides guidance regarding management’s responsibility to assess whether substantial doubt exists regarding the ability to continue as a going concern and to provide related footnote disclosures. In connection with preparing financial statements for each annual and interim reporting period, management should evaluate whether there are conditions or events, considered in the aggregate, that raise substantial doubt about the Company’s ability to continue as a going concern within one year after the date that the financial statements are issued (or within one year after the date that the financial statements are available to be issued when applicable). This ASU is effective for the annual period ending after December 15, 2016, and for annual periods and interim periods thereafter. The Company does not expect the adoption of this ASU to have a material effect on the Company’s financial position, results of operations, or cash flows.

 

In January 2015, the FASB issued ASU 2015-01, which eliminates from GAAP the concept of extraordinary items. If an event or transaction meets the criteria for extraordinary classification, it is segregated from the results of ordinary operations and is shown as a separate item in the income statement, net of tax. ASU 2015-01 is effective for annual periods, and interim periods within those annual periods, beginning after December 15, 2015. Early adoption is permitted provided that the guidance is applied from the beginning of the fiscal year of adoption. The Company is currently assessing the adoption and impact of this ASU, however, the Company does not anticipate that adoption of this ASU will impact financial position and results of operations.

 

4. ASSUMPTIONS AND ALLOCATIONS

 

The Company’s expenses for the period from October 27, 2014 (Inception) through September 30, 2015, including executive compensation, have been allocated by management between the Company and the Parent based either on specific attribution of those expenses or, where necessary and appropriate, based on management’s best estimate of an appropriate proportional allocation. The expenses have been carved-out of the Parent and included as the Company’s operations as if the Company was in existence for all periods presented. Certain corporate expenditures of the Parent have not been allocated to the Company since they did not provide a direct or material benefit to the Company.

 

 F-10 

 

FIG PUBLISHING, INC.

(A UNIT OF LOOSE TOOTH INDUSTRIES, INC. AND SUBSIDIARIES)

Notes to Financial Statements

 

The following expenses included in the accounting records of the Parent have been attributed by management to the operations of the Company:

 

   Period from October 27, 2014 (Inception) to 
   September 30, 
   2015 
General and Administrative Expenses:    
Salaries and benefits   82,622 
Occupancy   2,385 
Professional fees   215,591 
Stock based compensation   1,766 
Depreciation expense   543 
Marketing and promotion   57,343 
Travel expense   16,148 
Other general and administrative expenses   12,532 
Total General and Administrative Expenses  $388,930 

 

5. PROPERTY AND EQUIPMENT

 

Property and equipment consists of the following:

 

      As of September 30, 
   Estimated Life  2015 
Computers & Office Equipment   3 years  $9,222 
Furniture and fixtures   7 years   1,101 
Total property and equipment      10,323 
Accumulated depreciation      (543)
Total property and equipment, net of accumulated depreciation     $9,780 

 

Depreciation expense of approximately $500 was recognized in general and administrative expense for the period from October 27, 2014 (inception) to September 30, 2015 in the accompanying Statements of Operations.

 

6. RELATED PARTY TRANSACTIONS

 

All expenses incurred for the period from October 27, 2014 (Inception) through September 30, 2015 were paid by the Parent and allocated to the Company based on the expenses incurred by the Company in its operations. The allocations were based on the time spent by employees of the Parent on activities of the Company, the number of full time equivalent employees performing the Company’s activities and direct expenses incurred for the operations of the Company. The expense allocations have been determined on the basis that the Company and the Parent considered to be reasonable reflections of the utilization of services provided or the benefit received by the Company. Management believes that the expenses allocated to the Company are representative of the operating expenses it would have incurred had the Company been operated on a stand-alone basis.

 

On September 23, 2015, the Company entered into a license agreement (“Grasslands License Agreement”) with a game developing firm (“Grasslands Developer”), whose Chief Executive Officer is also a stockholder and a member of the Board of Directors of the Parent. This agreement was later superseded in its entirety on December 3, 2015 as discussed in Note 10.

 

 F-11 

 

FIG PUBLISHING, INC.

(A UNIT OF LOOSE TOOTH INDUSTRIES, INC. AND SUBSIDIARIES)

Notes to Financial Statements

 

As of December 3, 2015, the Company entered into the MSA with the Parent (as discussed in Note 10) to provide the Company with comprehensive management and administrative services, as well as services relating to information technology support (including use of Fig.co for the Company’s investment crowdfunding campaigns), co-publishing rights management and other support operations, facilities, human resources, tax planning and administration, accounting, treasury, insurance, securities law-related compliance and reporting, and any other services reasonably related to the foregoing or reasonably requested from time to time.

 

7. STOCKHOLDER’S DEFICIT

 

Capital Stock

 

Pursuant to the Company’s amended and restated certificate of incorporation effective December 17, 2015, the Company is authorized to issue 100,000,000 shares of common stock, par value $0.0001 per share, and 100,000,000 shares of blank check preferred stock, par value $0.0001 per share.

 

As of September 30, 2015, the Company has no shares issued and outstanding.

 

Stock Based Compensation - Stock Option Activity

 

The Parent’s Board of Directors adopted and stockholders approved a stock-based compensation plan (the “Plan”) authorizing the Parent to grant common stock to eligible employees, directors and consultants in the form of stock options, stock appreciation rights, restricted stock awards, and restricted stock unit awards.

 

The Plan allows the Parent to use shares, options or other awards to purchase the Parent’s common stock as part of an overall compensation package to provide performance-based rewards to attract and retain qualified personnel. Such awards include, without limitation, options, stock appreciation rights, sales or bonuses of restricted stock, restricted stock units or dividend equivalent rights, and an award may consist of one such security or benefit, or two or more of them in any combination or alternative. Vesting of awards may be based upon the passage of time, the occurrence of one or more events, or the satisfaction of performance criteria or other conditions.

 

Incentive and non-statutory stock options are granted pursuant to option agreements adopted by the Plan administrator.

 

The Parent estimates the fair value of stock option grants using a Black-Scholes option pricing model. In applying this model, the Parent uses the following assumptions:

 

Risk-Free Interest Rate: The risk-free interest rate is based on the yields of United States Treasury securities with maturities similar to the expected term of the options for each option group.
Volatility: As The Parent has no trading history for its common stock, the expected stock price volatility for its common stock was estimated by incorporating the average historical price volatility for industry peers based on daily price observations over a period equivalent to the expected term of the stock option grants. Industry peers consist of several public companies in the technology industry similar in size, stage of life cycle and financial leverage. The Company intends to continue to consistently apply this process using the same or similar public companies until it has sufficient historical information regarding the volatility of its common stock that is consistent with the expected life of the options. Should circumstances change such that the identified companies are no longer similar to the Company, more suitable companies whose share prices are publicly available would be utilized in the calculation.
Expected Term: The expected term represents the period that the stock-based awards are expected to be outstanding. The Parent’s historical share option exercise experience does not provide a reasonable basis upon which to estimate an expected term because of a lack of sufficient data. Therefore, the Parent estimates the expected term by using the simplified method provided by the SEC. The simplified method calculates the expected term as the average of the time-to-vesting and the contractual life of the options.
Expected Dividend Rate: The Parent has not paid and does not anticipate paying any cash dividends in the near future.

 

 F-12 

 

FIG PUBLISHING, INC.

(A UNIT OF LOOSE TOOTH INDUSTRIES, INC. AND SUBSIDIARIES)

Notes to Financial Statements

 

Due to the absence of an active market for the Parent’s common stock, the fair value of the Parent’s common stock for purpose of determining the exercise price for stock option grants was determined by the Parent’s Board of Directors, with the assistance and upon the recommendation of management, in good faith, based on a number of objective and subjective factors consistent with the methodologies outline in the American Institute of Certified Public Accountants Practice Aid, Valuation of Privately-Held-Company Equity Securities Issued as Compensation. Given the uncertainty associated with both the timing and type of any future exit scenario, management determined that the Option-Pricing Method (OPM) was the most appropriate methodology for valuing the Parent’s common stock. A discount of 45% was applied for lack of marketability for the common stock. The calculation resulted in a fair value for the Parent’s common stock of $0.21 per share as of the valuation or grant date.

 

The Parent has allocated stock based compensation expenses based either on specific attribution of those expenses or, where necessary and appropriate, based on management’s best estimate of an appropriate proportional allocation. The weighted-average grant date fair value per share relating to stock options granted during the period from October 27, 2014 (Inception) through September 30, 2015 was $0.21. The following assumptions were used by the Parent:

 

   For The
Period from
October 27,
2014
(Inception) to
September 30,
2015
Risk free rate of interest  1.65% - 2.02%
Expected stock price volatility  58.48% - 58.93%
Stock price  $0.21
Expected life of options  6.49

 

From October 27, 2014 (inception) to September 30, 2015, the Parent has granted an aggregate of 245,346 options to an employee and an officer who had significant contributions to the Company. Each option has a ten-year term, exercisable at $0.21 per share and vest 25% on the first anniversary date and vest ratably over the next 48 months. If the holder of the option is a ten-percent (10%) stockholder of the Parent, the option will expire five years after the grant date. As of September 30, 2015, neither of the two holders is a 10% stockholder of the Parent.

 

On August 6, 2015, the Company’s Chief Operating Officer exercised 75,000 stock options into common shares of the Parent. Although these stock options were unvested at the time of exercise, the early exercise of 75,000 stock options is not considered to be a substantive exercise under ASC 718, Stock Based Compensation, and the contingent call option held by the Parent creates a substantive requisite service period for the share option award.

 

The Parent allocated $1,766 of stock based compensation expense to the Company for the period from October 27, 2014 (Inception) through September 30, 2015.

 

8. COMMITMENTS AND CONTINGENCIES

 

Leases

 

The Company is not a party to any leases for office space or equipment. The costs related to such leases for the period from October 27, 2014 (Inception) to September 30, 2015 have been allocated to the Company from the Parent.

 

Litigation

 

The Company recognizes a liability for a contingency when it is probable that liability has been incurred and when the amount of loss can be reasonably estimated. When a range of probable loss can be estimated, the Company accrues the most likely amount of such loss, and if such amount is not determinable, then the Company accrues the minimum of the range of probable loss. As of September 30, 2015 and through the date of this filing, there were no such matters.

 

 F-13 

 

FIG PUBLISHING, INC.

(A UNIT OF LOOSE TOOTH INDUSTRIES, INC. AND SUBSIDIARIES)

Notes to Financial Statements

 

9. INCOME TAXES

 

The operations of the Company are included in the tax filings of the Parent. For financial reporting purposes, the Company calculated an income tax provision and deferred income tax balances as if the Company was a separate entity and had filed its own separate tax return under Sub-chapter C of the Internal Revenue Code.

 

A reconciliation of the statutory U.S. federal rate to the Company’s effective tax rate is as follows:

 

   As of September 30, 
   2015 
Statutory U.S. federal rate   34.0%
State income tax, net of federal benefit   5.8%
Meals and entertainment   (0.1)%
Valuation allowance   (39.7)%
      
Provision for income taxes   0.0%

 

The following summarizes the income tax provision (benefit):

 

   As of September 30, 
   2015 
Current:    
Federal  $- 
State   - 
Total current tax expense  $- 
Deferred:     
Federal  $131,987 
State   22,649 
Net deferred tax assets   154,636 
Change in valuation allowance   (154,636)
Total tax provision  $- 

 

 F-14 

 

FIG PUBLISHING, INC.

(A UNIT OF LOOSE TOOTH INDUSTRIES, INC. AND SUBSIDIARIES)

Notes to Financial Statements

 

The components of the net deferred tax asset as of September 30, 2015 are the following:

 

   As of September 30, 
   2015 
Deferred tax assets:    
Net operating loss carry forwards  $153,933 
Stock based compensation   703 
Other   - 
Gross deferred tax assets   154,636 
Valuation allowance   (154,636)
Net deferred tax assets  $- 

 

The Company has determined, based upon available evidence, that it is more likely than not that the net deferred tax asset will not be realized and, accordingly, has provided a full valuation allowance. The Company recognized a valuation allowance of approximately $155,000 for the period from October 27, 2014 (Inception) through September 30, 2015.

 

The Company’s operations are included in the US federal and state tax returns of its Parent. These tax returns when filed are subject to examination by tax authorities for periods beginning with the Parent’s fiscal year ended December 31, 2014, however, this footnote has been presented as if the Company is filing its tax returns on a separate, stand-alone basis. The net operating loss carry forwards of the Parent will expire 20 years from the date of filing the initial return.

 

The Parent's major tax jurisdictions are the United States and California. The Company’s evaluation of uncertain tax matters was performed for the tax period from October 27, 2014 (inception) to September 30, 2015. The Company has elected to reflect interest and penalties attributable to income taxes, to the extent they arise, as a component of its income tax provision or benefit, as well as its outstanding income tax assets and liabilities.

 

The Company only recognizes tax benefits from an uncertain tax position if it is more likely than not that the tax position will be sustained on examination by the taxing authorities, based on the technical merits of the position. The tax benefits recognized in the financial statements from such a position are measured based on the largest benefit that has a greater than fifty percent likelihood of being realized upon ultimate resolution. To date, the Company has not recognized such tax benefits in its financial statements.

 

10. SUBSEQUENT EVENTS

 

As of December 17, 2015, the Parent held 1,000,000 shares of the Company’s common stock, representing 100% of the then issued and outstanding shares of common stock. As a result, the Parent holds all of the voting power and has sole control of the Company.

 

License Agreement between Grasslands Pub Sub and Grasslands Developer - Related Party

 

As of December 3, 2015, the Grasslands Pub Sub and the Grasslands Developer entered into a License Agreement which superseded in its entirety the license agreement dated September 23, 2015 as described in Note 6. Under the license agreement, the Grasslands Developer granted to the Grasslands Pub Sub the right to co-publish Grasslands on particular platforms and the right to receive revenue from game sales on these licensed platforms. In exchange, if the target of at least $3.3 million is raised from rewards and investment crowdfunding campaigns within 180 days after execution of the license agreement, the Grasslands Pub Sub will provide the Grasslands Developer with an upfront development funding amount equal to the amount raised in the investment crowdfunding campaign, not to exceed $15 million (“Game Funding Payment”) unless mutually agreed in writing. The Grasslands Developer has agreed to deliver the finished game, ready for commercial sale on certain of the licensed platforms, no later than July 31, 2018. There can be no assurance that the Company will be successful in raising any funds in connection with its contemplated offering.

 

 F-15 

 

FIG PUBLISHING, INC.

(A UNIT OF LOOSE TOOTH INDUSTRIES, INC. AND SUBSIDIARIES)

Notes to Financial Statements

 

In addition, the Grasslands Pub Sub will also pay the Grasslands Developer a certain percentage of the adjusted gross revenue (“Developer Rev Share”), which equals gross revenue received by Grasslands Pub Sub from the licensed platforms, less sales expenses and a service fee payable to the Parent for its services under the Master Services Agreement described below. The remaining amount is then to be distributed to the Company (“Residual Pub Sub Earnings”).

 

Subject to the Company’s dividend policy, investors in the Grasslands Game Shares will receive 97.5% of the Residual Pub Sub Earnings, after they are distributed to the Company, in the form of dividends paid by the Company on their Grasslands Game Shares, and the remaining 2.5% will be retained by the Company. If the minimum crowdfunding capital raise target of $3.3 million is not reached within the applicable time frame, the License Agreement will automatically terminate and the offering of Grasslands Game Shares will be cancelled and any and all funds that may have already been raised thereby will be returned to investors without deduction or interest earned.

 

The Company intends to offer a maximum of 30,000 shares of its preferred tracking stock, par value $0.001 per share, which will track the economic performance of the Grasslands Pub Sub (“Grasslands Game Shares”), through an offering under the Regulation A exemption of the Securities Act of 1933. There can be no assurance that the Company will be successful in raising any funds in connection with its contemplated offering. In addition, the Board of Directors of the Grasslands Pub Sub may, at any time following the seven-year anniversary of the game delivery date, redeem some or all of the Grasslands Game Shares, if at such time the average quarterly Residual Pub Sub Earnings for the four immediately preceding and completed fiscal quarters is less than $25,000 per quarter.

 

Services Agreements with Parent

 

As of December 3, 2015, the Company, on behalf of itself and the Grasslands Pub Sub, and the Parent entered into a master services agreement (the “Master Services Agreement” or “MSA”) pursuant to which the Parent provides the Company with comprehensive management and administrative services, as well as services relating to information technology support (including use of Fig.co for the Company’s investment crowdfunding campaigns), co-publishing rights management and other support operations, facilities, human resources, tax planning and administration, accounting, treasury, insurance, securities law-related compliance and reporting, and any other services reasonably related to the foregoing or reasonably requested from time to time. Pursuant to the Master Services Agreement, the Company has agreed to pay an agreed percentage (the “Service Fee”), as defined in the license agreement associated with each publishing subsidiary (each, a “Pub Sub”), of the amount of revenue received by each Pub Sub, including the Grasslands Pub Sub, less certain sales expenses, during any quarterly period as remuneration for the services provided under the Master Services Agreement. The Master Services Agreement has an initial term through December 31, 2016, and will automatically renew for successive one-year terms each December 31 unless either party provides the other party with written notice of its intent not to renew at least three months prior to such date.

 

Also as of December 3, 2015, the Company and the Parent entered into an agreement whereby the Parent would fund the expenses arising in relation to Grasslands, including (i) the expenses of the offering of the Grasslands Game Shares, (ii) taxes, and (iii) marketing expenses of Grasslands prior to its sale, pursuant to an agreement that the Company and the Parent entered into as of December 3, 2015.

 

 F-16 

 

PART III – EXHIBITS

 

Index to Exhibits

 

Exhibit No.   Description of Exhibit   Manner of Filing
2.1   Amended and Restated Certificate of Incorporation of Fig Publishing, Inc., filed December 17, 2015   Previously filed
2.2   Bylaws of Fig Publishing, Inc.   Previously filed
2.3   Form of Second Amended and Restated Certificate of Incorporation of Fig Publishing, Inc.   Filed herewith
3.1   Certificate of Designations for Grasslands Game Shares, filed December 17, 2015   Previously filed
3.2   Form of Amended and Restated Certificate of Designations for Fig Game Shares — PSY2   Filed herewith
4.1   Form of Subscription Agreement between Fig Publishing, Inc. and Investors in Fig Game Shares — PSY2   *
6.1   [removed]    
6.2   License Agreement between Double Fine Productions, Inc. and Fig Grasslands, LLC, dated as of December 3, 2015   Previously filed
6.3   Form of Amended and Restated License Agreement between Double Fine Productions, Inc. and Fig Publishing, Inc.   Filed herewith
6.4   Master Services Agreement, Loose Tooth Industries, Inc. Services to Fig Publishing, Inc., dated as of December 3, 2015   Previously filed
6.5   Form of Cost Sharing Agreement by and between Fig Publishing, Inc. and Loose Tooth Industries, Inc.   Filed herewith
11.1   Consent of Marcum LLP   Filed herewith
12.1   Opinion of Ellenoff Grossman & Schole LLP   *
13.1   Testing-the-waters Materials   Previously filed
13.2   Corrective Testing-the-waters Materials   Previously filed
15.1   Form of Developer Questionnaire   Filed herewith

 

 

* To be filed by amendment

 

 III-1 

 

SIGNATURES

 

Pursuant to the requirements of Regulation A, the issuer certifies that it has reasonable grounds to believe that it meets all of the requirements for filing on Form 1-A and has duly caused this offering statement to be signed on its behalf by the undersigned, thereunto duly authorized, in the City of San Francisco, State of California, on June 30, 2016.

 

  FIG PUBLISHING, INC.
     
  By: /s/ Justin Bailey
    Justin Bailey
    Chief Executive Officer

 

This offering statement has been signed below by the following persons in the capacities and on the dates indicated.

 

Signature   Title   Date
         
/s/ Justin Bailey   Sole Director, Chief Executive Officer   June 30, 2016
Justin Bailey   (Principal Executive Officer), Principal    
    Financial Officer and Principal    
    Accounting Officer    

 

 

III-2

 

 

EX1A-2A CHARTER 3 f1a1215a2ex2iii_figpublish.htm FORM OF SECOND AMENDED AND RESTATED CERTIFICATE OF INCORPORATION OF FIG PUBLISHING, INC.

Exhibit 2.3

 

FORM OF

SECOND AMENDED AND RESTATED

CERTIFICATE OF INCORPORATION

OF

FIG PUBLISHING, INC.

 

June [  ], 2016

 

It is hereby certified that:

 

1. The name of the corporation (the “Corporation”) is Fig Publishing, Inc.

 

2. The date of filing of the Corporation’s original Certificate of Incorporation with the Secretary of State of the State of Delaware was October 8, 2015.

 

3. The date of filing of the Corporation’s Amended and Restated Certificate of Incorporation (the “First Amended Certificate”) with the Secretary of State of the State of Delaware was December 17, 2015.

 

4. This Second Amended and Restated Certificate of Incorporation of the Corporation (the “Second Amended Certificate”), which restates and further amends the provisions of the First Amended Certificate, has been duly adopted by the Corporation’s board of directors (the “Board of Directors”) in accordance with Sections 242 and 245 of the Delaware General Corporation Law and by the written consent of the Corporation’s stockholders in accordance with Section 228 of the Delaware General Corporation Law.

 

5. The First Amended Certificate is hereby amended and restated in its entirety to read as follows:

 

ARTICLE I: NAME

 

The name of the corporation (the “Corporation”) is Fig Publishing, Inc.

 

ARTICLE II: REGISTERED OFFICE AND AGENT

 

The address of the Corporation’s registered office in the State of Delaware is 2711 Centerville Road, Suite 400, City of Wilmington 19808, County of New Castle. The name of its registered agent at such address is Corporation Service Company. The Board of Directors may at any time establish other offices, both within and without the State of Delaware, at any place or places as the Board of Directors may from time to time determine.

 

ARTICLE III: PURPOSE AND DURATION

 

The purpose of the Corporation is to engage in any lawful activity for which corporations may be organized under the General Corporation Law of the State of Delaware, as amended (the “DGCL”). In addition to the powers and privileges conferred upon the Corporation by law and those incidental thereto, the Corporation shall possess and may exercise all the powers and privileges that are necessary or convenient to the conduct, promotion or attainment of the business or purposes of the Corporation. The Corporation is to have a perpetual existence.

  

ARTICLE IV: CAPITAL STOCK

 

Section 1. Authorization.

 

(a) Authorized Capital Stock. The total number of shares of stock which the Corporation is authorized to issue is Two Hundred Million (200,000,000), of which One Hundred Million (100,000,000) shares shall be common stock, par value $0.0001 per share (“Common Stock”), and One Hundred Million (100,000,000) shares shall be preferred stock, par value of $0.0001 per share (“Preferred Stock”).

 

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(b) Reclassification of Existing Common Stock. Upon the First Amended Certificate becoming effective pursuant to the DGCL (the “Effective Time”), each share of Common Stock that had been issued and outstanding immediately prior to the Effective Time (the “Existing Common Stock”) was automatically reclassified into and became One Million (1,000,000) shares of Common Stock. The par value of such shares remained $0.0001 per share following such reclassification. After the Effective Time, each certificate that represented shares of Existing Common Stock prior to the Effective Time became shares of Common Stock equal to the number of shares of Existing Common Stock multiplied by One Million (1,000,000).

 

(c) Increase or Decrease in Authorized Capital Stock. The number of authorized shares of Common Stock or Preferred Stock may, without a class vote, be increased or decreased (but not below the number of shares thereof then outstanding) from time to time by the affirmative vote of the holders of at least a majority of the voting power of the Corporation’s then outstanding Common Stock entitled to vote generally in the election of directors, voting together as a single class (the “Voting Stock”), without a separate vote of the holders of Preferred Stock, or any series thereof, irrespective of the provisions of Section 242(b)(2) of the DGCL or any successor provisions thereof, unless a vote of any such holders is required pursuant to any Preferred Stock Designation (as defined below).

 

(d) Rights and Options. The Corporation has the authority to create and issue rights, warrants, options and similar instruments entitling the holders thereof to purchase shares of any class or series of the Corporation’s capital stock or other securities of the Corporation, and such rights, warrants, options and similar instruments shall be evidenced as approved by the Board. The Board is empowered to set the exercise price, duration, times for exercise and other terms and conditions of such rights, warrants, options or similar instruments; provided, however, that the consideration to be received for any shares of capital stock subject thereto may not be less than the par value thereof.

 

Section 2. Common Stock.

 

(a) Equal Rights per Share. All shares of Common Stock shall be identical and each share shall entitle the holder thereof to the same powers, preferences, qualifications, limitations, privileges and other rights provided under each other share.

 

(b) Voting. Holders of shares of Common Stock shall have one vote per share of Common Stock held by them. Except as otherwise required by law or this Second Amended Certificate (including any Preferred Stock Designation), at any annual or special meeting of the stockholders of the Corporation, the holders of Common Stock shall have the exclusive right to vote for the election of directors and on all other matters properly submitted to a vote of the stockholders, and shall vote together as a single class on all such matters. Notwithstanding the foregoing, except as otherwise required by law or this Second Amended Certificate (including any Preferred Stock Designation (as defined below)), the holders of Common Stock shall not be entitled to vote on any amendment to this Second Amended Certificate (including any amendment to any Preferred Stock Designation) that relates solely to the terms of one or more outstanding series of Preferred Stock if the holders of such affected series are entitled, either separately or together with the holders of one or more other such series, to vote thereon pursuant to this Second Amended Certificate (including any Preferred Stock Designation).

 

(c) Dividends and Distributions. Subject to the rights, if any, of the holders of any outstanding series of Preferred Stock, the holders of Common Stock shall be entitled to receive such dividends and other distributions (payable in cash, property or capital stock of the Corporation) when, as and if declared thereon by the Board of Directors, in its sole discretion, from time to time, but only out of the lesser of (A) the assets of the Corporation legally available therefor and (B) the Common Stock Available Dividend Amount (as defined below), and shall share ratably in proportion to the number of shares of Common Stock held by them in all such dividends and distributions.

 

(d) Liquidation, Dissolution, etc. Subject to and qualified by the rights of the holders of any Preferred Stock, in the event of a voluntary or involuntary liquidation, dissolution, distribution of assets or winding up of the Corporation, after payment or provision for payment of the debts and other liabilities of the Corporation, and after the holders of Preferred Stock have received the amounts owed and available for distribution to them as provided by Section 3, the holders of Common Stock shall be entitled to receive all the remaining assets of the Corporation available for distribution to its stockholders, ratably in proportion to the number of shares of Common Stock held by them.

 

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(e) No Preemptive or Subscription Rights. No holder of shares of Common Stock shall be entitled to preemptive or subscription rights.

 

Section 3. Preferred Stock.

 

(a) Blank Check Preferred Stock. Shares of Preferred Stock may be issued from time to time in one or more series, each of such series to have such terms as stated herein, or in the resolution or resolutions providing for the establishment of such series adopted by the Board of Directors of the Corporation as hereinafter provided, and set forth in a certificate of designations filed pursuant to the DGCL (with respect to each such series, the “Preferred Stock Designation”). Authority is hereby expressly granted to the Board of Directors of the Corporation to issue, from time to time, shares of Preferred Stock in one or more series. In connection with the establishment of any such series, the Preferred Stock Designation shall fix the designation of and the number of shares comprising such series, and such voting powers, full or limited, or no voting powers, and such other powers, designations, preferences and relative, participating, optional or other special rights, and the qualifications, limitations and restrictions thereof, if any, including without limitation dividend rights, mandatory and optional redemptions and liquidation rights, as shall be stated in such Preferred Stock Designation, all to the fullest extent permitted by the DGCL and not inconsistent with the other provisions of this Second Amended Certificate (including any pre-existing Preferred Stock Designations). Without limiting the generality of the foregoing, the Preferred Stock Designation may, to the extent permitted by law, provide that such series shall be superior to, rank equally with or be junior to any other series of Preferred Stock. The powers, preferences and relative, participating, optional and other special rights of each series of Preferred Stock, and the qualifications, limitations and restrictions thereof, if any, may be different from those of any other class or series of capital stock at any time outstanding. Except as otherwise expressly provided in the Preferred Stock Designation, no vote of the holders of shares of Preferred Stock (or any series of Preferred Stock) shall be a prerequisite to the issuance of any shares of any series of Preferred Stock authorized in accordance with this Second Amended Certificate (including any Preferred Stock Designation).

 

(b) Voting. Except as otherwise provided in this Second Amended Certificate (including any Preferred Stock Designation) and as otherwise required by law, holders of shares of Preferred Stock shall have no voting rights.

 

(c) Dividends and Distributions. To the extent specified in this Second Amended Certificate (including any Preferred Stock Designation) the holders of any series of Preferred Stock shall be entitled to receive such dividends and other distributions (payable in cash, property or capital stock of the Corporation) in such amount or amounts when, as and if declared thereon by the Board of Directors, in its sole discretion, from time to time, but only out of the lesser of (A) the assets of the Corporation legally available therefor and (B) the Preferred Stock Available Dividend Amount (as defined below) applicable to such series of Preferred Stock, and shall share ratably in proportion to the number of shares of such series of Preferred Stock held by them in all such dividends and distributions.

 

(d) Liquidation, Dissolution, etc.

 

(i) In the event of a voluntary or involuntary liquidation, dissolution, distribution of assets or winding up of the Corporation, after payment or provision for payment of the debts and other liabilities of the Corporation, the holders of shares of each series of Preferred Stock outstanding shall be entitled to receive (x) all dividends and other distributions declared on such series of Preferred Stock by the Board of Directors but not yet paid, plus (y) an amount equal to the total assets of the corresponding Game Shares Asset (as defined below) less the total liabilities of such Game Shares Asset, in each case ratably in proportion to the number of shares of such series of Preferred Stock held by them.

 

(ii) If upon any such voluntary or involuntary liquidation, dissolution, distribution of assets or winding up of the Corporation, after payment or provision for payment of the debts and other liabilities of the Corporation, the assets of the Corporation remaining for distribution to holders of Preferred Stock shall be insufficient to pay to each holder of shares of Preferred Stock the full amount to which such holder is entitled pursuant to Section 3(d)(i) above, then all holders of Preferred Stock, with each series of Preferred Stock ranking pari passu for such purpose, shall share ratably in each distribution of the remaining assets and funds of the Corporation, in proportion to the respective amounts that would otherwise have been payable to such holders upon such distribution if the respective amounts to which such holders were entitled pursuant to Section 3(d)(i) above were being paid in full.

 

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(e) Dividend or Redemption in Asset Disposition. Unless otherwise specified in the corresponding Preferred Stock Designation, in the event of a Disposition Event (as defined in Section 5 of this Article IV), on or prior to the 120th day following the consummation of such Disposition Event, the Corporation, as determined by the Board of Directors in its sole discretion, may:

 

(i) declare and pay a dividend in cash, property or capital stock of the Corporation, or any combination thereof, to the holders of outstanding shares of the corresponding series of Preferred Stock, with an aggregate Fair Value equal to the Allocable Net Proceeds of such Disposition Event as of the Determination Date, with such dividend to be paid in accordance with the applicable provisions of paragraph (b)(ii) of this Section 3; or

 

(ii) if such Disposition Event involves all (not merely substantially all) of the assets of the corresponding series of Preferred Stock, redeem all outstanding shares of such series of Preferred Stock for cash, securities (other than shares of the applicable series of Preferred Stock) or other assets, or any combination thereof, with an aggregate Fair Value equal to the Allocable Net Proceeds of such Disposition Event, such aggregate amount to be allocated among all shares of such series of Preferred Stock outstanding as of the Determination Date on an equal per share basis (subject to the provisions of this paragraph (e)); or

 

(iii) combine all or any portions of clauses (i) or (ii) of this paragraph (e) on a pro rata basis among all holders of such series of Games Shares.

 

(f) No Preemptive or Subscription Rights. No holder of shares of Preferred Stock shall be entitled to preemptive or subscription rights.

 

(g) Prohibited Transactions. With respect to any series of Preferred Stock, unless otherwise specified in the corresponding Preferred Stock Designation, the Corporation shall not consummate a Disposition Event (as defined in Section 5 of this Article IV) associated with the Game Shares Assets in such Preferred Stock Designation, unless the acquirer of such Game Share Asset directly or indirectly assumes the Corporation’s obligations to the holders of such Preferred Stock and the obligations of the Corporation under its license agreement with the associated video game developer. Neither any amendment nor repeal of this Section 3(g), nor the adoption of any provision inconsistent with this section, shall eliminate or reduce the effect of this section in respect of any matter, action or proceeding occurring, accruing or arising prior to such amendment, repeal or adoption of an inconsistent provision.

 

Section 4. Power to Issue, Sell and Purchase Capital Stock. Subject to the requirements of applicable law, the Corporation shall have the power to issue and sell all or any part of any shares of any class or series of capital stock herein or hereafter authorized, to such persons, and for such consideration, as the Board of Directors shall from time to time, in its sole discretion, determine, whether or not greater consideration could be received from issuing or selling to other persons or from issuing or selling other securities. Subject to the requirements of applicable law, the Corporation shall have the power to purchase all or any part of any shares of any class or series of capital stock herein or hereafter authorized, from such persons, and for such consideration, as the Board of Directors shall from time to time, in its sole discretion, determine, whether or not less consideration could be paid by purchasing from other persons or by purchasing other securities.

 

Section 5. Definitions. For purposes of this Second Amended Certificate:

 

Allocable Net Proceeds” means, as of any date, unless otherwise specified in the corresponding Preferred Stock Designation, with respect to any Disposition Event, an amount, if any, equal to the fair value, as determined in good faith by the Board of Directors, of what remains of the gross proceeds of such Disposition Event to the Corporation after any payment of, or reasonable provision for, (A) any taxes payable by the Corporation in respect of such Disposition Event or in respect of any resulting dividend or redemption pursuant to Section 3(e) of this Article IV (or that would have been payable but for the utilization of tax benefits attributable to any other segment or business unit of the Corporation other than the applicable Game Shares Asset), (B) any transaction costs, including, without limitation, any legal, investment banking and accounting fees and expenses and (C) any liabilities and other obligations (contingent or otherwise) of, or attributed to, the corresponding Game Shares Asset, including, without limitation, any liabilities for deferred taxes, any indemnity or guarantee obligations incurred in connection with the Disposition Event or any liabilities for future purchase price adjustments.

 

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Attributable Earnings” means, for any period and any series of Preferred Stock, unless otherwise specified in the corresponding Preferred Stock Designation, the net earnings of the corresponding Game Shares Asset for such period determined on a basis consistent with the determination of the net earnings of such Game Shares Asset for such period as reflected in the financial statements of the Corporation, including the income and expenses of the Corporation attributed to the operations of such Game Shares Asset on a substantially consistent basis (including, without limitation, corporate administrative costs, net interest, income taxes and any applicable share of a Covered Amount (as defined below) with respect to another series of Preferred Stock); provided, however, that to the extent the Corporation is unable to enforce its ownership rights with respect to one or more of any Game Shares Asset as a result of any Debtor Relief Laws, and as a consequence thereof the Corporation does not receive all earnings from the corresponding Game Share Assets that the Corporation would have otherwise been entitled to receive absent such Debtor Relief Laws, then any shortfall of earnings that the Corporation would have otherwise been entitled to receive absent such Debtor Relief Laws (each, a “Covered Amount”) shall be deemed to be included in the earnings for purposes of calculating the applicable Attributable Earnings with respect to the corresponding Game Shares Asset and such Covered Amount shall be deemed to be a general expense of the Corporation proportionately attributable to each series of the Corporation’s outstanding capital stock.

 

Common Stock Available Dividend Amount” means, as of any date, an amount equal to the excess of the total assets of the Corporation legally available for distribution pursuant to the DGCL, less the Preferred Stock Available Dividend Amounts for all then outstanding series of Preferred Stock.

 

Covered Amount” has the meaning given such term in the definition of Attributable Earnings.

 

Debtor Relief Laws” means Title 11 of the United States Code entitled “Bankruptcy”, as now and hereafter in effect, or any successor statute, and all other liquidation, conservatorship, bankruptcy, assignment for the benefit of creditors, moratorium, rearrangement, receivership, insolvency, reorganization, or similar debtor relief statute, law, ordinance, rule or regulation of the United States of America, any State thereof or the District of Columbia, or other applicable jurisdictions from time to time in effect.

  

Determination Date” means the date designated by the Board of Directors for determination of any event pursuant to this Second Amended Certificate.

 

Disposition Event” means the sale, transfer, exchange, assignment or other disposition (whether by merger, consolidation, sale or contribution of assets or stock or otherwise) by the Corporation or any of its affiliates, in one transaction or a series of related transactions, of a Game Shares Asset, or all or substantially all of the assets of a Game Shares Asset, or any of the Corporation’s or any such affiliate’s interests therein, to one or more persons or entities.

 

Fair Value” means, as of any date, the fair value thereof, as determined by an independent investment banking, financial advisory or other valuation or appraisal firm experienced in the valuation of such securities or property selected in good faith by the Board of Directors of the Corporation or a committee thereof (“Appraisal Firm”), provided, however, that to the extent that the Board of Directors determines in its good faith judgment that a series of the Corporation’s capital stock does not have and cannot reasonably be expected to have in the future any material value in terms of assets attributable to such series, including but not limited to any material future video game income or assets, then such fair value for such series of capital stock may be determined by the Board of Directors in their good faith judgment alone. Any such fair value determination for any series of capital stock will be made, whether by any Appraisal Firm or the Board of Directors, based on the contractual value of the assets related to the applicable series of capital stock, and shall not include any discount for lack of marketability or liquidity or any minority interest discount (including that such series may not have rights, contractually or otherwise, to receive dividends).

 

Game Shares Asset” means, as of any date, with respect to any series of Preferred Stock, unless otherwise specified in the corresponding Preferred Stock Designation, (i) all assets, liabilities and businesses of the Corporation to the extent attributed to the publishing rights held by the Corporation under the particular license agreement with a video game developer associated with such series of Preferred Stock as of such date; (iv) all assets, liabilities and businesses acquired or assumed by the Corporation for the account of such publishing rights, or contributed, allocated or transferred to the Corporation in connection with such publishing rights (including the net proceeds of any issuances, sales or incurrences in connection with such publishing rights, or indebtedness of the Corporation incurred in connection with such publishing rights), in each case, after the date hereof and as determined by the Board of Directors; and (v) the proceeds of any disposition of any of the foregoing.

 

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Preferred Stock Available Dividend Amount” means, as of any date, with respect to the any series of Preferred Stock, unless otherwise specified in the corresponding Preferred Stock Designation, (i) an amount equal to the excess of (A) the total assets of the corresponding Game Shares Asset as of such date less the total liabilities of such Game Shares Asset as of such date over (B) the aggregate par value of, or any greater amount determined to be capital in respect of, all outstanding shares of such series of Preferred Stock.

  

ARTICLE V: DIRECTORS

 

Section 1. Powers of the Board of Directors. The business and affairs of the Corporation shall be managed by or under the direction of the Board of Directors. In addition to the powers and authority expressly conferred upon them by applicable law or by this Second Amended Certificate or the Bylaws, the directors are hereby empowered to exercise all such powers and do all such acts and things as may be exercised or done by the Corporation.

 

Section 2. Number of Directors. Except as otherwise provided in this Second Amended Certificate, the total number of authorized directors constituting the Board of Directors shall be fixed from time to time solely by the Board of Directors pursuant to a resolution adopted by at least a majority of the Board of Directors (including, for the avoidance of doubt, by the sole director in the event the Board of Directors consists of a sole director).

 

Section 3. Removal of Directors. Except as otherwise required by applicable law, (a) until such time as Loose Tooth Industries, Inc. or one of its affiliates (“Loose Tooth”) ceases to beneficially own shares of Common Stock representing at least a majority of the voting power (“Loose Tooth Control”) of the Voting Stock, the entire Board of Directors or any individual director may be removed from office at any time with or without cause by the affirmative vote of at least a majority of the voting power of the Voting Stock and (b) from and after such time as Loose Tooth beneficially owns less than a majority of the voting power of the Voting Stock (“Common Control”), the entire Board of Directors or any individual director may be removed from office at any time with or without cause only by the affirmative vote of at least seventy-five percent (75%) of the voting power of the Voting Stock.

 

Section 4. Vacancies and Newly Created Directorships. Except as otherwise required by law, any vacancies on the Board of Directors resulting from death, resignation, disqualification, retirement, removal or other causes and any newly created directorships resulting from any increase in the number of directors shall be filled only by the affirmative vote of at least a majority of the Board of Directors then in office (including, for the avoidance of doubt, by the sole director in the event the Board of Directors then consists of a sole director), even if less than a quorum of the Board of Directors, and not by the stockholders. Any director elected in accordance with the preceding sentence shall hold office for the remainder of the full term of the class in which the vacancy or newly created directorship was created or occurred and until such director’s successor shall have been elected and qualified or until such director’s earlier death, resignation, disqualification, retirement, or removal.

 

Section 5. Bylaws. The Board of Directors is expressly authorized to make, alter or repeal the Bylaws. Notwithstanding the foregoing, the Bylaws may be rescinded, altered, amended or repealed in any respect by the stockholders by the affirmative vote of (a) at least a majority of the voting power of the Voting Stock while the Corporation is under Loose Tooth Control and (b) at least seventy-five percent (75%) of the voting power of the Voting Stock while the Corporation is under Common Control.

 

Section 6. Elections of Directors. Elections of directors need not be by written ballot unless the Bylaws shall so provide.

 

Section 7. Officers. Except as otherwise expressly delegated by resolution of the Board of Directors as provided in the Bylaws, the Board of Directors shall have the exclusive power and authority to appoint and remove officers of the Corporation.

 

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ARTICLE VI: STOCKHOLDERS

 

Section 1. Actions by Consent. Any action required or permitted to be taken by the stockholders of the Corporation may be effected by an action by written consent in lieu of a meeting through the written consent of the holders of outstanding Common Stock having not less than the minimum voting power that would be necessary to authorize or take such action at a meeting at which all shares of Common Stock entitled to vote thereon were present and voted; provided, however, that while the Corporation is under Common Control, any action required or permitted to be taken by the stockholders of the Corporation must be effected only at a duly called annual or special meeting of such stockholders and may not be effected by any written consent in lieu of a meeting by such stockholders.

 

Section 2. Special Meetings of Stockholders. Special meetings of stockholders of the Corporation may be called at any time by the Board of Directors, or by the secretary of the Corporation upon direction of the Board of Directors, pursuant to a resolution adopted by the Board of Directors, but such special meetings may not be called by any other person or persons; provided, however, that notwithstanding the foregoing, special meetings of stockholders of the Corporation may be called at any time by at least a majority of the voting power of the Voting Stock while the Corporation is under Loose Tooth Control.

 

Section 3. Meeting Location. Meetings of stockholders may be held within or outside the State of Delaware, as the Bylaws may provide or, if they do not so provide, as the Board of Directors may provide. The books of the Corporation may be kept outside the State of Delaware at such place or places as may be designated from time to time in the Bylaws or, if they do not so designate, by the Board of Directors.

 

ARTICLE VII: LIABILITY AND INDEMNIFICATION

 

Section 1. Director Liability. To the maximum extent permitted by the DGCL, as amended from time to time, a director of the Corporation shall not be personally liable to the Corporation or its stockholders for monetary damages for breach of fiduciary duty by such director as a director of the Corporation. If the DGCL is hereafter amended to authorize corporate action further eliminating or limiting the personal liability of directors, then the liability of a director of the Corporation shall be eliminated or limited to the fullest extent permitted by the DGCL, as so amended, automatically and without further action, upon the date of such amendment. Any repeal or modification of this Section 1 of this Article VII by the stockholders of the Corporation shall not adversely affect any right or protection of a director of the Corporation with respect to events occurring prior to the time of such repeal or modification.

 

Section 2. Right to Indemnification.

 

(a) Directors and Officers. The Corporation shall indemnify and hold harmless, to the maximum extent permitted by the DGCL as it presently exists or may hereafter be amended, any person who was or is made or threatened to be made a party to an action, suit or proceeding, whether criminal, civil, administrative or investigative (a “Proceeding”), by reason of the fact that he or she, or a person for whom he or she is the legal representative, is or was a director or officer of the Corporation or any predecessor of the Corporation, or, while a director or officer of the Corporation, is or was serving at any other corporation or of a partnership, joint venture, trust, enterprise or nonprofit entity, including service with respect to employee benefit plans, as a director or officer at the request of the Corporation, or any predecessor to the Corporation, against all liability and loss suffered and all expenses (including attorneys’ fees), judgments, fines and amounts paid in settlement actually and reasonably incurred by such person in connection with any such Proceeding. Notwithstanding the preceding sentence, expect as otherwise provided in Section 2(c) of this Article VII, the Corporation shall be required to indemnify a person in connection with a Proceeding (or part thereof) commenced by such person only if the commencement of such Proceeding (or part thereof) by such person was authorized in the specific case by the Board of Directors. The Corporation shall pay all expenses (including attorneys’ fees), judgments, fines and amounts paid in settlement actually and reasonably incurred by any officer or director of the Corporation in defending any Proceeding in advance of its final disposition to the maximum extent permitted under the DGCL, as the same exists or may hereafter be amended, provided however, that to the extent required by law, such payment of expenses in advance of the final disposition of a Proceeding shall be made only upon receipt of an undertaking by such person to repay all amounts advanced if it should be ultimately determined that such person is not entitled to be indemnified under this Article VII or otherwise. The Corporation shall have the express authority to enter into such agreements as the Board of Directors deems appropriate for the indemnification of all persons whom it may indemnify pursuant to this Article VII. Such agreements may contain provisions relating to, among other things, the advancement of expenses, a person’s right to bring suit against the Corporation to enforce his or her right to indemnification, the establishment of a trust to assure the availability of funds to satisfy the Corporation’s indemnification obligations to such person and other matters as the Board of Directors deems appropriate or advisable.

 

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(b) Employees and Agents. This Article VII shall not limit the right of the Corporation, to the extent and in the manner permitted by law, to indemnify and advance expenses to employees or agents when and as authorized by appropriate corporate action.

 

(c) Claims. If a claim for indemnification under this Article VII (following the final disposition of such proceeding) is not paid in full within sixty days after the Corporation has received a claim therefor, or if a claim for any advancement of expenses under this Article VII is not paid in full within sixty days after the Corporation has received a statement or statements requesting such amounts to be advanced, such person shall thereupon (but not before) be entitled to file suit to recover the unpaid amount of such claim. If successful in whole or in part, such person shall be entitled to be paid the expense of prosecuting such claim to the fullest extent permitted by law. In any such action, the Corporation shall have the burden of proving that such person is not entitled to the requested indemnification or advancement of expenses under applicable law.

 

(d) Nonexclusivity of Rights. The rights conferred on any person by this Article VII shall not be exclusive of any other rights which such person may have or hereafter acquire under any statute, provision of this Second Amended Certificate, the Bylaws, agreement, vote of the Corporation’s stockholders or directors or otherwise.

 

(e) Other Sources. The Corporation’s obligation, if any, to indemnify or to advance expenses to any person who was or is serving at its request as a director, officer, employee or agent of another corporation, partnership, joint venture, trust, enterprise or nonprofit entity shall be reduced by any amount such person may collect as indemnification or advancement of expenses from such other corporation, partnership, joint venture, trust, enterprise or non-profit enterprise.

 

Section 3. Amendment or Repeal. Neither any amendment nor repeal of this Article VII or section of this Article VII, nor the adoption of any provision of this Second Amended Certificate inconsistent with this Article VII, shall eliminate or reduce the effect of this Article VII in respect of any matter occurring, or any action or proceeding accruing or arising or that, but for this Article VII, would accrue or arise, prior to such amendment, repeal or adoption of an inconsistent provision.

 

ARTICLE VIII: SECTION 203

 

The Corporation shall not be governed by Section 203 of the DGCL (or any successor provision thereto) (“Section 203”), and the restrictions contained in Section 203 shall not apply to the Corporation, until immediately following the time at which both of the following conditions exist (if ever): (a) Section 203 by its terms would, but for the provisions of this Article VIII, apply to the Corporation; and (b) Loose Tooth does not beneficially own shares of capital stock of the Corporation representing at least fifteen percent (15%) of the voting power of all the then outstanding shares of capital stock of the Corporation, and the Corporation shall thereafter be governed by Section 203 if and for so long as Section 203 by its terms shall apply to the Corporation.

 

ARTICLE IX: CORPORATE OPPORTUNITY

 

The doctrine of corporate opportunity, or any other analogous doctrine, shall not apply with respect to the Corporation or any of its officers or directors or in circumstances where the application of any such doctrine would conflict with any fiduciary duties or contractual obligations they may have currently or in the future.

 

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ARTICLE X: EXCLUSIVE FORUM

 

Unless the Corporation consents in writing to the selection of an alternative forum, the Court of Chancery of the State of Delaware (the “Delaware Court”) shall, to the fullest extent permitted by law, be the sole and exclusive forum for (a) any derivative action or proceeding brought on behalf of the Corporation, (b) any action asserting a claim of breach of a fiduciary duty owed by, or other wrongdoing by, any director or officer, of the Corporation to the Corporation or the Corporation’s stockholders, (c) any action asserting a claim against the Corporation arising pursuant to any provision of the DGCL or this Second Amended Certificate or the Bylaws, (d) any action to interpret, apply, enforce or determine the validity of this Second Amended Certificate or the Bylaws, or (e) any action asserting a claim against the Corporation governed by the internal affairs doctrine.

 

ARTICLE XI: AMENDMENT

 

The Corporation reserves the right to amend, alter, change or repeal any provision contained in this Second Amended Certificate (including any Preferred Stock Designation), in the manner now or hereafter prescribed by this Second Amended Certificate and the DGCL; provided, however, that notwithstanding the foregoing or any other provisions of this Second Amended Certificate or any provision of law which might otherwise permit a lesser vote or no vote, any alteration, amendment or repeal of Articles V, VI, VII, VIII, IX, X or XI of this Second Amended Certificate shall require the affirmative vote of (a) at least a majority of the voting power of the Voting Stock while the Corporation is under Loose Tooth Control and (b) at least seventy-five percent (75%) of the voting power of the Voting Stock while the Corporation is under Common Control.

 

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IN WITNESS WHEREOF, the undersigned has executed this Second Amended and Restated Certificate of Incorporation on the date first written above.

 

  FIG PUBLISHING, INC.
     
  By:  
     
  Name: Justin Bailey
  Title: Chief Executive Officer

 

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EX1A-3 HLDRS RTS 4 f1a1215a2ex3ii_figpublish.htm FORM OF AMENDED AND RESTATED CERTIFICATE OF DESIGNATIONS FOR FIG GAME SHARES PSY2

Exhibit 3.2

 

FORM OF

AMENDED AND RESTATED

CERTIFICATE OF DESIGNATIONS

OF THE

FIG GAME SHARES – PSY2
SERIES OF PREFERRED STOCK OF

FIG PUBLISHING, INC. 

July [   ], 2016

 

FIG PUBLISHING, INC., a corporation organized and existing under the General Corporation Law of the State of Delaware (the “Company”), hereby certifies that the following resolution pertaining to its Fig Game Shares – PSY2 series of preferred stock of the Company, par value of $0.0001 per share (the “PSY2 Game Shares” or the “Preferred Stock”), was adopted by the Board of Directors of the Company (the “Board”) by unanimous written consent of the Board as required by Section 151 of the General Corporation Law of the State of Delaware. Capitalized terms used but not defined herein shall have the respective meanings ascribed thereto in the Company’s Second Amended and Restated Certificate of Incorporation (the “Amended Certificate”) or, if not defined therein, in the offering circular for the sale of the Preferred Stock as filed with the U.S. Securities and Exchange Commission in June 2016 (the “Offering Circular”).

 

WHEREAS, the Board previously adopted a resolution authorizing the creation and issuance of a series of preferred stock designated as Grasslands Game Shares and the Certificate of Designations of for the Grasslands Game Shares was filed with the Secretary of State of the State of Delaware on December 17, 2015; and

 

WHEREAS, no Grasslands Game Shares have been issued;

 

NOW, THEREFORE, BE IT RESOLVED, that, pursuant to the authority vested in the Board of the Company and the provisions of the Amended Certificate, the Certificate of Designations for the Grasslands Game Shares is hereby amended and restated in its entirety and that the designation and number of shares thereof and the relative rights, powers and preferences, and qualifications, limitations and restrictions thereof, as amended and restated, are as follows:

 

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DESIGNATION:   Fig Game Shares – PSY2 (“PSY2 Game Shares”)
     
AUTHORIZED SHARES:   6,000 shares
     
PSY2 GAME SHARES ASSET:    (i) all assets, liabilities and businesses of the Company attributed to the publishing rights held by the Company under the license agreement as of [__], 2016 with Double Fine Productions, Inc., in connection with the development of the game Psychonauts 2 (the “Game”), as amended from time to time; (ii) all assets, liabilities and businesses acquired or assumed by the Company for the account of such publishing rights, or contributed, allocated or transferred to the Company in connection with such publishing rights (including the net proceeds of any issuances, sales or incurrences in connection with such publishing rights, or indebtedness of the Company incurred in connection with such publishing rights), after the date hereof and as determined by the Board of Directors; and (v) the proceeds of any disposition of any of the foregoing.
     
VOTING POWERS:   No voting powers.
     
DIVIDEND  

Provided the Game is successfully developed, holders of PSY2 Game Shares will be entitled to receive dividends based on the sales receipts the Company receives from sales of the Game (after the deduction of fees, developer royalties and expenses), with such dividends to be declared by the Board in its discretion.

 

CANCELLATION BY THE COMPANY  

The Board may at any time following the seven-year anniversary of the delivery date of the Game resolve to cancel the series of PSY2 Game Shares, if at such time the average quarterly gross sales receipts in respect of sales of the Game received by Fig over the four immediately preceding, completed fiscal quarters is less than $25,000 per quarter. Upon cancellation, all rights of a holder of PSY2 Game Shares will cease and such holder will no longer be entitled to dividends or any other economic or other benefit.

 

DIVIDEND OR REDEMPTION UPON DISPOSITION OF PSY2 GAME SHARES ASSET  

In the event of a Disposition Event (as defined in our Amended Certificate), in which the PSY2 Game Shares Asset related to such series is disposed of, on or prior to the 120th day following the consummation of such Disposition Event, the Board, in its discretion, may, but is not required to:

 

(i) declare and pay a dividend in cash, securities (other than shares of the series of PSY2 Game Shares) or other assets of the Company, or any combination thereof, to the holders of outstanding shares of the series of PSY2 Game Shares, with an aggregate Fair Value (as defined in our Amended Certificate) equal to the Allocable Net Proceeds (as defined in our Amended Certificate) of such Disposition Event as of the Determination Date (as defined in our Amended Certificate), such dividend to be paid on all shares of such series of PSY2 Game Shares outstanding as of the Determination Date on an equal per share basis; and thereafter, in its discretion, cancel the series of PSY2 Game Shares; or

 

(ii) if such Disposition Event involves all (and not merely substantially all) of the assets of the PSY2 Game Shares, redeem all outstanding shares of such series of PSY2 Game Shares for cash, securities (other than shares of the series of PSY2 Game Shares) or other assets of the Company, or any combination thereof, with an aggregate Fair Value equal to the Allocable Net Proceeds of such Disposition Event as of the Determination Date, such aggregate amount to be allocated among all shares of such series of PSY2 Game Shares outstanding as of the Determination Date on an equal per share basis; or

 

(iii) combine all or any portions of (i) or (ii) above on a pro rata basis among all holders of PSY2 Game Shares.

 

 

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LIQUIDATION  

In the event of a voluntary or involuntary liquidation, dissolution, distribution of assets or winding up of the Company, after payment or provision for payment of the debts and other liabilities of the Company, the holders of PYS2 Game Shares outstanding shall be entitled to receive (x) all dividends and other distributions declared on such series by the Board but not yet paid, plus (y) an amount equal to the value of the total assets of the PYS2 Game Shares Asset less the total liabilities of such PSY2 Game Shares Asset, ratably in proportion to the number of shares of the PSY2 Game Shares held by them; but in such event such holders shall not be entitled to any additional amounts.

 

TRANSFER RESTRICTIONS:   No holder of PSY2 Game Shares shall, directly or indirectly, sell, give, assign, hypothecate, pledge, encumber, grant a security interest in or otherwise dispose of such shares, in whole or in part, except under circumstances that would constitute compliance with the restrictions imposed by Rule 144 under the Securities Act of 1933 on the transfer of securities of issuers that are not subject to the reporting requirements of sections 13 or 15(d) of the Securities Exchange Act of 1934. Such circumstances must be demonstrated to the Company prior to such disposition, by means of a certification as to the facts of the proposed disposition and any other document or documents, including without limitation an opinion of counsel, as the Company may require in its sole discretion, each such document being in form and substance satisfactory to the Company in its sole discretion.

 

RESOLVED FURTHER, that such Preferred Stock shall have such other powers, terms, conditions, designations, preferences and privileges; relative, participating, optional and other special rights; and qualifications, limitations and restrictions thereof as set forth in the Company’s Amended Certificate.

 

 

 

(Signature Page Follows)

 

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IN WITNESS WHEREOF, Fig Publishing, Inc. has caused this Certificate of Designations to be executed by its Chief Executive Officer as of the date first set forth above.

 

  FIG PUBLISHING, INC.
     
  By:  
     
  Name: Justin Bailey
  Title: Chief Executive Officer

 

 

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EX1A-6 MAT CTRCT 5 f1a1215a2ex6iii_figpublish.htm FORM OF AMENDED AND RESTATED LICENSE AGREEMENT BETWEEN DOUBLE FINE PRODUCTIONS, INC. AND FIG GRASSLANDS, LLC

Exhibit 6.3

 

Draft

 

[FORM OF] AMENDED AND RESTATED PUBLISHING LICENSE AGREEMENT

 

This Amended and Restated Video Game License Agreement (this “Agreement”), dated as of [ ], 2016 (“Effective Date”), is entered into between Double Fine Productions, Inc., a California corporation (“Developer”), with its principal place of business at 525 Brannan Street, Suite 200, San Francisco, California 94107, and Fig Publishing, Inc., a Delaware corporation (“Licensee”), with its principal place of business at 715 Bryant St., Suite 202, San Francisco, CA 94107. This Agreement supersedes in its entirety the Video Game License Agreement, dated September 23, 2015, entered into between Developer and Licensee. Developer and Licensee may be referred to individually as a “Party” and collectively as the “Parties.”

 

INTRODUCTION

 

WHEREAS the Developer and a corporate affiliate of the Licensee entered into that certain Video Game License Agreement on December 3, 2015 (the “Original Agreement”);

 

WHEREAS, Developer is the owner of all Intellectual Property Rights (as defined in Section 2.2) in and to the Licensed Game (as defined in Section 2.1.1), which is being developed by Developer;

 

WHEREAS, Licensee is a publisher of video games;

 

WHEREAS, Licensee wishes to license the Licensed Game from Developer, and Developer wishes to license the Licensed Game to Licensee, to exploit the Licensed Game in accordance with the following terms and conditions; and

 

WHEREAS, the parties desire to amend and restate the Original Agreement and to enter into this Agreement.

 

TERMS

 

NOW, THEREFORE, for good and valuable consideration, the receipt and sufficiency of which is hereby acknowledged, the Parties agree to amend and restate the Original Agreement in its entirety as follows:

 

1.CONDITIONS PRECEDENT

 

1.1.Conditions Precedent. All of Licensee’s obligations hereunder shall be subject to and conditioned upon the satisfaction of all of the following conditions precedent (“Conditions Precedent”):

 

1.1.1.The success of a crowdfunding campaign on Fig.co, as determined by Licensee;

 

1.1.2.Licensee’s approval of the Resource Schedule (as defined in Section 5.4);

 

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1.1.3.Licensee’s approval of the completed developer questionnaire substantially in the form of Exhibit A attached hereto and the supportive materials provided therewith (the “Developer Questionnaire”); and

 

1.1.4.Developer signs an addendum, substantially in the form of Exhibit B attached hereto, which represents that the Development Amount (as defined in Section 6.1), when taken together with funds that are currently available, or that Developer reasonably believes will become available within a commercially reasonable timeframe, to Developer to develop the Licensed Game, is an amount that is sufficient to develop the Licensed Game for the Committed Platforms (as defined in Section 2.1.3) in accordance with this Agreement.

 

2.GRANT OF RIGHTS; DISTRIBUTORS; CO-PUBLISHERS
   
2.1.Grant of License to Licensed Game. Developer hereby grants to Licensee a non-exclusive, irrevocable, perpetual, worldwide, fully paid up, sublicensable (across multiple tiers) right and license throughout the world to use, license, sublicense, sell, advertise, promote, publicly perform, distribute, display, and otherwise utilize the Licensed Game for and in connection with publishing, distributing, selling, licensing, advertising, marketing and promoting the Licensed Game to Distributors (as defined in Section 2.3) and consumers (the “Publishing License”).

 

2.1.1.Licensed Game. The “Licensed Game” means each version of the video game identified and described on Exhibit C attached hereto for use with each of the Licensed Platforms (as defined in Section 2.1.2), including updates and enhancements and excluding any DLC thereto. “DLC” means downloadable additional content or expansions to a video game which require the installation and license of such video game to be played by an end user.

 

2.1.2.Licensed Platforms. “Licensed Platforms” means any and all personal computer, mobile, tablet, video game console, interactive television, and any other operating system on which video games are played, whether now known or hereafter devised, including but not limited to Microsoft Windows operating systems, Microsoft Xbox 360, Xbox One, Sony PlayStation 3, PlayStation 4, and Vita, Nintendo Wii, Wii-U, DS and 3DS, Apple Macintosh, OS X and iOS operating systems, Google Android operating system, Linux operating system, and all future versions of each of the foregoing; however, Licensed Platforms does not include any virtual reality, mixed reality, or augmented reality system, whether now known or hereafter devised, including but not limited to Playstation VR, Oculus Rift and Valve/HTC Vive. Committed Platforms. Developer has no obligation to prepare the Licensed Game in executable format for the Licensed Platforms other than Microsoft Windows, Linux and Apple Macintosh (the “Committed Platforms”).

 

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2.2.Developer Brand Features License. “Developer Brand Features” means the trademarks, trade names, service marks, service names and logos proprietary to Developer in connection with or related to the Licensed Game. Developer hereby grants to Licensee an non-exclusive, irrevocable, perpetual by Developer), fully paid up, sublicensable (across multiple tiers) right and license to use, create Derivative Works (as defined below) of, display and otherwise utilize the Developer Brand Features and components of the Licensed Game (including, without limitation, pictorial, audio and audiovisual elements, characters, screenshots and icons) in connection with the Licensed Game and the advertising, promotion, distribution, sales, licensing and marketing thereof (the “Brand Features License” and collectively with the Publishing License, the “Licensed Rights”). Licensee shall have the right to use in conjunction with the Licensed Game, domain names using Developer Brand Features either alone or in combination with the trademarks, trade names, service marks, service names and logos proprietary to Licensee (the “Licensee Brand Features”), subject to Developer's consent, which shall not be unreasonably withheld. Licensee represents that is the owner of the Licensee Brand Features and all Intellectual Property Rights therein and thereto. “Derivative Work” means a work that is derived from the Licensed Game such that the use thereof would infringe upon the Intellectual Property Rights in the Licensed Game. “Intellectual Property Rights” means, with respect to any item, any and all now known or hereafter known (i) rights associated with works of authorship throughout the universe, including but not limited to copyrights and moral rights, (ii) trademark and trade name rights and similar rights, (iii) trade secret rights, (iv) patents, designs, and other industrial property rights, (v) all other intellectual property and industrial property rights, and (vi) all registrations, applications, renewals, extensions, continuations, divisions or reissues hereof now or hereafter in force (including any rights in any of the foregoing). The Parties hereby agree that any use of Developer Brand Features by either Party must comply with false advertising and similar laws. Licensee further agrees that any use of the Developer Brand Features by Licensee must meet Developer’s quality standards.

 

2.3.Approval of Distributors.

 

2.3.1.Licensee will obtain Developer’s approval prior to entering into any an agreement with a third party (a “Distributor”) to distribute (whether physically or digitally), deliver, transmit, stream, resale, wholesale or otherwise exploit the Licensed Game (a “Distribution Agreement”). Developer and Licensee mutually agree that Licensee shall be the primary Co-Publisher (as defined in Section 2.6) with respect to Distributors listed on Exhibit D attached hereto, as amended from time to time (the “Whitelisted Distributors”). Licensee shall be one of the Whitelisted Distributors, and accordingly, Licensee may, at Licensee’s sole discretion, serve as a Distributor to sell the game on Fig.co. Licensee and Developer may expand the list of Whitelisted Distributors upon mutual written agreement. Developer’s approval of Distribution Agreements must be in writing and not unreasonably withheld. If Developer does not respond to Licensee’s request for approval within ten (10) business days, the Distribution Agreement is deemed to be approved by Developer.

 

2.3.2.Developer will obtain Licensee’s approval prior to entering into any Distribution Agreements, which approval must be in writing and not unreasonably withheld. If Licensee does not respond to Developer’s request for approval within ten (10) business days, the Distribution Agreement is deemed to be approved by Licensee. Developer agrees that Distribution Agreements shall establish fair, just and equitable market rates, and arms-length prices in such dealings, which shall be created on a reasonable and empirically justifiable basis.

 

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2.4.Co-Publishers. Subject to Section 2.7, in addition to Developer and Licensee, Developer may appoint other Co-Publishers. A “Co-Publisher” means Developer, Licensee and any other party granted a license to exploit the Licensed Game in consideration for funding the development or advertising, marketing, or promotion of the Licensed Game, or is otherwise designated as a “publisher of Record” pursuant to a Distribution Agreement. Developer must obtain Licensee’s prior written approval, which approval shall not be unreasonably withheld, prior to permitting a Co-Publisher to enter into any Distribution Agreements.

 

Developer agrees that any agreements between Developer and any other Co-Publisher:

 

2.4.1.shall establish fair, just and equitable market rates, and arms-length prices in such dealings, which shall be created on a reasonable and empirically justifiable basis.

 

2.4.2.shall establish Developer’s right to audit the books and records of the Co-Publisher that are at least as meaningful as Licensee’s rights to audit Developer, as provided in Section 2.6.2. Upon a commercially reasonable request from Licensee and at Licensee’s expense, Developer shall use best efforts to audit a Co-Publisher and report any findings that could reasonably be considered material to Licensee;

 

2.4.3.shall require that each Co-Publisher forward copies of all statements from Distributors to Developer, and Developer shall provide such copies to Licensee, as soon as reasonably practicable following receipt of such statements; and

 

2.4.4.shall clearly establish a mechanism to effect Licensee’s rights in Section 2.5, to the extent applicable.

 

2.5.Grant of Right to Sales Receipts of Licensed Game. Notwithstanding the non-exclusive nature of the Publishing License, all sales receipts generated by any Co-Publisher from the Licensed Game (“Licensed Game Receipts”) shall be paid directly by Distributors, including the Co-Publisher to the extent it also acts as a Distributor, to Licensee without deduction of any kind. Prior to execution of any approved Distribution Agreement, Developer shall promptly notify, and it shall use commercially reasonable efforts to cause any other Co-Publisher to promptly notify, Licensee and use commercially reasonable efforts to provide that each Distribution Agreement direct all Licensed Game Receipts to Licensee as the beneficiary of any payments earned thereunder.

 

2.5.1.Co-Publisher Redirected Payments. To the extent that any Co-Publisher receives Licensed Game Receipts from Distributors directly (either in contravention of this Section 2.5 or because the Co-Publisher also serves as a Distributor), Developer agrees that it shall promptly pay, and it shall use commercially reasonable efforts to cause any other Co-Publisher to promptly pay, such Licensed Game Receipts (“Co-Publisher Redirected Payments”) to Licensee, without deductions of any kind. Co-Publisher Redirected Payments shall be made no later than thirty (30) days after the end of the calendar month in which the Licensed Game Receipts are received and include (i) a statement from the paying Co-Publisher regarding the payment and (ii) a copy of all statements received by the paying Co-Publisher from each Distributor. Developer acknowledges that Licensee expects to receive “wholesale” price for the Licensed Game, which is expected to be approximately 70% of the retail price of the Licensed Game.

 

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2.5.2.Co-Publisher Records. Developer shall maintain, and it shall cause any other Co-Publishers to maintain, books and records reasonably sufficient to permit verification of any Co-Publisher Redirected Payments. Licensee shall be permitted to examine these books and records as they relate to distribution of the Licensed Game, such examination to occur during regular business hours, upon reasonable notice, and in a manner that is not disruptive to the examined Co-Publisher’s business. In the event any such inspection reveals that a Co-Publisher has underpaid or caused to be underpaid any amount, then in addition to any and all other rights and remedies available to a Party hereunder, such Co-Publisher shall immediately pay the underpaid amounts upon demand. Such payments shall also include interest calculated from the date such payments were originally due at the rate of the lower of (i) One and One Half Percent (1.5%) per month, or (ii) the maximum rate permitted by law.

 

3.DELIVERY; PROCEDURE FOR APPROVAL
   
3.1.Delivery. Developer shall deliver the Licensed Game in executable Object Code format for each of the Committed Platforms to Licensee in a form and format specified by Licensee (the “Delivered Game”) no later than July 31, 2018 (the “Delivery Date”), unless otherwise agreed upon by the Parties in writing. The Licensed Game must be delivered to Licensee free of errors, bugs, defects, malfunctions, failures, nonconformity or other deficiency in the operation of the Licensed Game. Additionally, Developer shall promptly deliver to Licensee any and all bug fixes, updates or upgrades of the Licensed Game that Developer develops for the Committed Platforms and other Licensed Platforms, if any. “Object Code” means computer software, not readily perceivable by humans, and suitable for machine execution without the intervening steps of interpretation or compilation.

 

3.2.Approval of Delivery. Licensee shall have ten (10) business days from the date Developer submits the Delivered Game to approve or reject the Delivered Game. Any approval or rejection by Licensee shall be in writing. If Licensee rejects the Delivered Game, Licensee shall specify in a written notice to Developer the grounds for rejection and Developer shall use commercially reasonable efforts to revise the Delivered Game to make it acceptable to Licensee within the following ten (10) calendar days after receipt of such written notice. This process shall iterate until Licensee accepts the Delivered Game or the Delivered Game has been rejected by Licensee three (3) times, at which point, Licensee may terminate this Agreement pursuant to Section 8.2.2 for Developer’s material breach. In the event that Licensee does not provide a written approval or rejection within the time period set forth in this Section 3.2, the Delivered Game shall be deemed approved.

 

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4.BUILD DELIVERY, REPORTS, MEETINGS, COOPERATION, CONSULTATION AND AUDIT

 

4.1.Build Delivery Upon Licensee’s Request. Developer shall, at any time prior to the Delivery Date at Licensee’s request, deliver or otherwise make available, through file management systems such as Perforce, the then-current build of the Licensed Game for the Committed Platforms specified by Licensee in both Object Code and Source Code formats no later than thirty (30) days from the date of each such request. “Source Code” means computer software not in machine readable format and not suitable for machine execution without the intervening steps of interpretation or compilation.
   
4.2.

Quarterly Developer Reports and Meetings. Developer shall provide a brief written report no later than the last business day of each calendar quarter during the development of the Licensed Game regarding the current status of development, including, without limitation, information regarding whether Developer will meet the Delivery Date. The Parties also agree to schedule a quarterly personal meeting to discuss such report and any other matters of concern (which meeting may be in person, by phone or by videoconference).

 

4.3.Cooperation. In relation to the Licensed Game, during reasonable business hours, Developer shall cooperate with Licensee to develop and create certain materials, including interviews, written copy, visual materials and videos about the Licensed Game. Developer and Licensee further agree that each shall cooperate with the other as reasonably requested from time to time with regard to the marketing, advertising, promotion and distribution of the Licensed Game.
   
4.4.Consultation Rights. Developer shall consult fully and meaningfully with Licensee over all business and other matters pertaining to the development of the Licensed Game. Licensee will designate one or more individuals who will be its representative with respect to the foregoing consultation rights, which designation may be changed by Licensee from time to time. Licensee hereby designates Justin Bailey with respect to the foregoing consultation rights. Such business matters, with respect to the Licensed Game, include: budgeting, cash flow and liquidity considerations, how to address technical challenges, choices of (i) technology platforms and devices for which the Licensed Game should be developed, (ii) languages in which the Licensed Game should be localized, and (iii) Distributors that should be used.

 

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4.5.Developer Books and Records; Right to Audit. Developer will maintain books and records that clearly describe the usage of the Development Amount paid to Developer by Licensee hereunder. Such books and records must be reasonably separate from other games and projects of Developer for Licensee to determine how the Development Amount is applied. Licensee may examine these books and records as they relate to the usage of the Development Amount, such examination to occur during regular business hours, upon reasonable notice, and in a manner that is not disruptive to Developer’s business. In the event any such inspection reveals that Developer has allocated or spent any part of the Development Amount for purposes other than the development of the Licensed Game, then in addition to any and all other rights and remedies available to Licensee hereunder, Developer shall immediately return to Licensee and/or reimburse Licensee for such Development Amount, upon demand from Licensee, and the Parties shall agree upon a reasonably prompt payment schedule and/or time frame for such reimbursement. Any such repayment of Development Amount shall not affect the allocation of Licensee Share (as defined in Section 6.3.2) resulting from the Development Amount paid to Developer by Licensee.

 

5.DEVELOPER REPRESENTATIONS

 

5.1.Ownership. Developer represents that it is the owner of the Licensed Game, the Developer Brand Features, and all Intellectual Property Rights therein and thereto.

 

5.2.No Liens or Encumbrances. Developer has not and will not cause or allow any liens or encumbrances to be placed against, grant any security interest in, or otherwise sell, transfer, bequeath, quitclaim or otherwise assign, or allow any of the forgoing to occur to, the Intellectual Property Rights in and to the Licensed Game without Licensee’s prior written consent.

 

5.3.Developer Questionnaire. Developer acknowledges that the information provided in the Developer Questionnaire will be relied upon by Licensee. Developer agrees that it will notify Licensee if there are changes to the information provided in the Developer Questionnaire such that a reasonable person would understand that such changes would be of significant importance to Licensee’s publishing business.
   
5.4.Resource Schedule. Developer represents that the Licensed Game shall be produced in accordance with a schedule that reflects the development timeline and objectives for the Licensed Game, the final budget, and details regarding the proposed expenses (against the Development Amount) to Developer as it may be approved, in writing, by Licensee, in its sole discretion (once approved, the “Resource Schedule,” as it may be amended from time to time by the Parties’ mutual written consent). The Developer is obligated to submit bills, invoices and receipts showing how each disbursement against the Development Amount was spent, in accordance with the Resource Schedule. At the quarterly development meetings scheduled pursuant to Section 4.2, the Parties shall mutually agree on any revisions to the Resource Schedule. Developer acknowledges that the Company may refuse or reduce further disbursements if, in its view, the disbursements against the Development Amount are not being expended appropriately in support of the development of the Licensed Game.

 

5.5.Ownership. Developer represents that it is the exclusive owner of all rights and interests in the Licensed Game and the Developer Brand Features and all component parts thereof do not and shall not violate or infringe any Intellectual Property Rights or other proprietary rights of any third party or parties.

 

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5.6.Power and Authority. Developer represents that it has obtained all of the rights which are needed in order for Developer to satisfy its obligations hereunder and has the ability, power and permission to grant such rights to Licensee and to make the promises and covenants as are set forth herein.
   
5.7.No Conflict. Developer represents that its execution, delivery and performance of this Agreement does not and shall not conflict with or violate any applicable law, rule or regulation or the terms of any agreement between Developer and any third party.
   
5.8.Game Content. Developer represents that the Licensed Game does not contain (i) any material that is pornographic, obscene, or defamatory, (ii) any hidden “easter eggs” containing any of the foregoing content; (iii) any computer programming routines that are intended to damage, detrimentally interfere with, surreptitiously access, intercept or expropriate any system, data or personal information, or contain any viruses, Trojan horses, worms, time bombs, back-doors, cancelbots or other malicious or unauthorized components; or (iv) “Open Source”, which means any software that requires as a condition of use, modification and/or distribution of such software that such software or other software incorporated into, derived from or distributed with such software: (i) be disclosed or distributed in source code form; or (ii) be redistributable at no charge. Open Source includes, without limitation, software licensed or distributed under any of the following licenses or distribution models, or licenses or distribution models similar to any of the following: (a) GNU’s General Public License (GPL) or Lesser/Library GPL (LGPL), (b) the Artistic License (e.g., PERL), (c) the Mozilla Public License, (d) the Netscape Public License, (e) the Sun Community Source License (SCSL), (f) the Sun Industry Source License (SISL), and (g) the Apache Server license. Notwithstanding the foregoing, all “MIT licenses” published at any time through the website of the Open Source Initiative, and the UE4 License, are hereby approved by Licensee; and provided, further, that if Developer wishes to include any other Open Source code in the Licensed Game it shall seek permission from Licensee, which permission shall not be unreasonably withheld or delayed.

 

6.DEVELOPMENT AMOUNT; ROYALTY
   
6.1.Development Amount. Licensee shall pay to Developer the Development Amount during the development period of the Licensed Game pursuant to Section 6.2. As used herein “Development Amount” means funds to be used in the development and publishing of the Licensed Game equal to $300,000 plus additional amounts up to a maximum Development Amount of $3,000,000.
   
6.2.Development Expenses. Developer hereby acknowledges that Licensee will not make available the entire Development Amount at any one time, but will make periodic payments totalling the Development Amount to Developer in a manner which enables Developer to pay the expenses of development of the Licensed Game as set forth in the Resource Schedule (“Development Expenses”). All payments to Developer shall be deemed to have been made available for Development Expenses only and shall be used by Developer solely for Development Expenses.

 

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6.3.Developer Royalty. Licensee shall pay to Developer:

 

Gross Receipts minus the Licensee Share (the “Developer Royalty”).

 

6.3.1.Gross Receipts” means gross revenues of the Licensed Game actually received by Licensee from Distributors (including by way of Co-Publisher Redirected Payments) from the exploitation of the Licensed Game by any Co-Publisher. Gross revenues of the Licensed Game shall not include revenues received by the Developer pursuant to its rewards crowdfunding campaigns for the Licensed Game conducted on Fig.co.
   
6.3.2.Adjusted Gross Receipts” means 99.9% of Gross Receipts.
   
6.3.3.The “Licensee Share” consists of:

(i) 0.1% of Gross Receipts, and
(ii) Adjusted Gross Receipts multiplied by the Calculated Rate.

 

6.3.4.Until Adjusted Gross Receipts of US$13,333,333, the “Calculated Rate” shall mean 2.5 times the total Development Amount divided by US$33,333,333.

 

After Adjusted Gross Receipts of US$13,333,333, the “Calculated Rate” shall mean the total Development Amount divided by US$33,333,333.

 

6.4.Reserve. As security against chargebacks, returns, disputed charges, fraudulent charges and/or bad debt incurred, Licensee shall be entitled to retain a reserve of not more than ten percent (10%) of the Developer Royalty on a rolling 6-month basis.

 

6.5.Statements and Payments. The Developer Royalty shall be paid no later than thirty (30) days after the end of the calendar month in which the Licensed Game Receipts are received and include (i) a statement from Licensee regarding the payment and (ii) a copy of all statements received by Licensee from each Distributor.

 

6.6.Taxes. To the extent necessary to comply with the laws, rules and regulations of the United States, and any treaties between the United States and any countries outside the United States, Licensee shall be entitled to withhold foreign withholding taxes at the applicable rate set forth in such treaties. Licensee shall use commercially reasonable efforts to furnish to Developer the original or a copy of a receipt evidencing payment thereof in a form acceptable to the government of the foreign country or other relevant local tax authority, certifying the fact that such tax has been duly paid and account to Developer for its pro-rata share of such tax credit, if any. If for any reason Licensee does not withhold such taxes, then Developer agrees to pay such taxes within sixty (60) days from the date of notice from Licensee. If Developer does not pay such taxes and the relevant tax authority holds Licensee liable, then Developer agrees to indemnify Licensee for any such liability within sixty (60) days from the date of Licensee's notice thereof.

 

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7.CONFIDENTIAL INFORMATION

 

7.1.Confidential Information. Each Party acknowledges that by reason of its relationship to the other Party under this Agreement it will have access to and acquire knowledge from, material, data, systems and other information concerning the operation, business, financial affairs, products, customers, trade secrets and intellectual property of the other Party that may not be accessible or known to the general public, including, but not limited to the terms of this Agreement (referred to as “Confidential Information”).
   
7.2.No Disclosure. Each Party agrees to: (i) maintain and preserve the confidentiality of all Confidential Information received from the other, both orally and in writing, including, without limitation, taking such steps to protect and preserve the confidentiality of the Confidential Information as it takes to preserve and protect the confidentiality of its own confidential information; (ii) disclose such Confidential Information only to its own employees and contractors on a “need-to-know” basis, and only to those employees and contractors who have agreed to maintain the confidentiality thereof; and (iii) not disclose such Confidential Information to any third party (other than contractors as set forth in subpart (ii) hereof) without the express written consent of the disclosing Party, provided, however that each Party may disclose the financial terms of this Agreement to its legal and business advisors and to potential investors so long as such third parties agree to maintain the confidentiality of such Confidential Information. Each Party further agrees to use the Confidential Information only for the purpose of performing this Agreement. Whenever requested by a disclosing Party and provided the same is not required for the performance by the receiving Party of its obligations hereunder, a receiving Party shall immediately return to the disclosing Party all manifestations of the Confidential Information or, at the disclosing Party’s option, shall destroy all such Confidential Information as the disclosing Party may designate.
   
7.3.Exclusions. The Parties’ obligations under Section 7.2 above shall not apply to Confidential Information which: (i) is or becomes a matter of public knowledge through no fault of or action by the receiving Party; (ii) was rightfully in the receiving Party’s possession prior to disclosure by the disclosing Party; (iii) subsequent to disclosure, is rightfully obtained by the receiving Party from a third party who is lawfully in possession of such Confidential Information without restriction; or (iv) is independently developed by the receiving Party without resort to the disclosing Party’s Confidential Information. Notwithstanding the provisions of Section 7.2, the receiving Party will not be in breach of its obligations hereunder if it is required by law or judicial order or stock exchange regulation to disclose any Confidential Information of the disclosing Party, provided that prior written notice of such required disclosure is furnished to the disclosing Party as soon as practicable in order to afford the disclosing Party an opportunity to seek a protective order.

 

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8.TERM AND TERMINATION.

 

8.1.Term. The term of this Agreement shall commence as of the Effective Date and shall continue for the duration of the term of copyright protection for the last-to-expire version of the Licensed Game in each country unless terminated as set forth in this Section 8.1.

 

8.2.Termination by Licensee.

 

8.2.1.Licensee may terminate this Agreement immediately upon written notice to Developer in the event that Licensee determines that the all of the conditions precedent set forth in Section 1 have not been achieved within 180 days of the Effective Date.
   
8.2.2.Licensee may immediately terminate this Agreement upon written notice to Developer upon Developer’s failure to (i) fully and completely deliver the Licensed Game pursuant to the requirements of Section 3; or (ii) furnish Licensee three (3) consecutive cost statements and status reports when due under the Resource Schedule, or promptly notify Licensee of any material variance(s) from the Resource Schedule, as set forth in Section 5.4. If Licensee terminates this Agreement pursuant to this Section 8.2, Licensee shall be released and discharged from all further obligations under this Agreement, Licensee shall have all of its rights and remedies at law and in equity.

 

8.3.Termination for Cause. Either Party may terminate this Agreement upon written notice to the other Party: (i) upon a material default or material breach by the other Party, of any of its material obligations under this Agreement, or any material inaccuracy on such other Party’s part with respect to any material representation or warranty by such other Party, excluding Licensed Game delivery matters which shall be subject to the requirements of Section 3, unless within thirty (30) calendar days after receipt of written notice of such default, the defaulting Party remedies such default (the “Cure Period”); or (ii) if the other Party seeks protection under any bankruptcy, receivership, trust, deed, creditor's arrangement, or comparable proceeding, or if any such proceeding is instituted against such other Party and not dismissed within ninety (90) days; it being understood by the Parties with respect to termination pursuant to item (i) above, that the ability of the defaulting Party to remedy its default during the Cure Period shall be subject to the following: (x) such breach of the Agreement is actually capable of being cured by the defaulting Party during the Cure Period, and (y) the allowance of such Cure Period would not limit Licensee’s ability to exploit the Licensed Game, or adversely affect Licensee’s rights or interests in the Licensed Game.

 

8.4.Effect of Termination.

 

8.4.1.Except as set forth in Section 8.5, upon any termination of this Agreement pursuant to this Section 8 by Developer, all obligations and rights and licenses granted hereunder shall immediately terminate and each Party shall have no further obligation to make any payments contemplated by Section 2.7.1 or Section 6 (other than any such payments attributable to any period(s) ending on or before the date of termination that have not yet been paid). Each Party shall retain ownership of its respective Confidential Information, and shall, if requested, return to the other Party all of the Confidential Information received from the other Party up to the effective date of termination.

 

  Page 11
 

 

8.4.2.In the event Licensee has terminated the Agreement pursuant to Section 8, Licensee shall be entitled, in addition to any other rights and remedies, to recover any portions of the Development Amount that have been advanced to Developer (the “Paid Advances”) as follows:

 

8.4.2.1.Developer shall pay to Licensee the equivalent of the Licensee Share with respect to future gross receipts of the Licensed Game received by Developer until the Paid Advances are paid back in full;
   
8.4.2.2.If Developer sells or otherwise transfers the Licensed Game or Intellectual Property Rights related to the Licensed Game, pay to Licensee an amount equal to the Paid Advances from the proceeds of the sale, and if the proceeds are not sufficient to fully pay back the Paid Advances, Developer will require the purchaser of the Licensed Game or related Intellectual Property Rights to assume Developer’s obligations to pay back the Paid Advances pursuant to this Section 8.4.2.

 

8.5.Survival. Sections 1 (Conditions Precedent), 2.7.2 (Co-Publisher Records) 4.5 (Developer Books and Records; Right to Audit), 5 (Developer Representations), 7 (Confidential Information), 8 (Termination), 9 (Indemnification), 10 (Limitations on Liability) and 11 (General) shall survive the termination or expiration of this Agreement. In addition, in the event the Licensed Game has been delivered to Licensee pursuant to Section 3 and following termination of this Agreement for cause by Licensee pursuant to Section 8.3, the rights and licenses granted by Developer to Licensee shall survive, solely to permit the distribution of the Licensed Game to end users who purchased the Licensed Game or other persons who have been permissibly distributed the Licensed Game prior to such termination. The Parties acknowledge and agree that to the extent the licenses granted in Section 2 survive the termination of this Agreement, all terms and obligations under Section 5 hereof shall also survive. The Parties acknowledge and agree that this Agreement includes a “license of intellectual property” and is and shall be subject to Sections 365(n) of the United States Bankruptcy Code, and that each party shall be entitled to all rights and benefits of such sections in accordance with its terms and conditions.

 

  Page 12
 

 

9.INDEMNIFICATION.

 

9.1.Mutual Indemnification. Each Party hereby agrees to indemnify, defend, and hold the other, and its respective subsidiaries, officers, directors, attorneys, affiliates, parents, agents and employees, harmless from any losses, liabilities, causes of action and costs (including reasonable attorneys’ fees) from, or on account of, or related to any claims arising out of the following: (i) any breach by the indemnifying Party of its obligations, representations and warranties hereunder, (ii) any claims by the indemnifying Party’s creditors or alleged creditors to the effect that the other is responsible or liable for its debts, commitments or other obligations; or (iii) the use of the Licensed Right as contemplated under this Agreement.
   
9.2.Notice; Participation. The Party claiming indemnification pursuant to this Section 9.2 (the “Indemnified Party”) shall promptly notify the party with the indemnification obligation (the “Indemnifying Party”) of any such claim of which it becomes aware and shall: (i) at the Indemnifying Party’s expense, provide reasonable cooperation to Indemnifying Party in connection with the defense or settlement of any such claim, and (ii) at the Indemnified Party’s expense, be entitled to participate in the defense of any such claim.
   
9.3.Settlement. The Indemnified Party agrees that Indemnifying Party shall have sole and exclusive control over the defense and settlement of any such third party claim. However, the Indemnifying Party shall not acquiesce to any judgment or enter into any settlement that adversely affects the Indemnified Party’s rights or interests without prior written consent of the Indemnified Party.
   
9.4.Securities Law Indemnification & Insurance. To the maximum extent permitted by law, Licensee agrees to indemnify, defend, and hold harmless Developer and its officers, directors, employees and agents (“Indemnitees”) from and against any loss, expense (including reasonable attorneys’ fees), liability, damage or claim, made or brought on behalf of any person alleging that an Indemnitee violated securities laws or similar laws in connection with this Agreement or the crowdfunding campaign(s) conducted pursuant to this Agreement (“Claim”), unless the Indemnitee’s wilful misconduct was the sole cause of such Claim. Licensee shall use best efforts to obtain, within ninety (90) days from the date of this Agreement, insurance covering Claims naming the Indemnitees as third party insureds underwritten by a carrier with an A.M. Best insurance company rating of no less than “A” and providing coverage in amounts no less than $1 million per occurrence and $1 million in the aggregate. To the extent such insurance is obtained, Licensee will produce evidence of such insurance upon the request of any Indemnitee.

 

10.LIMITATIONS ON LIABILITY.

 

TO THE MAXIMUM EXTENT PERMISSIBLE UNDER APPLICABLE LAW, UNDER NO CIRCUMSTANCES AND UNDER NO LEGAL THEORY, WHETHER IN TORT, CONTRACT OR OTHERWISE, SHALL LICENSEE BE LIABLE TO DEVELOPER OR ANY AFFILIATE OF DEVELOPER OR ANY OTHER PERSON FOR (I) ANY INDIRECT, SPECIAL, INCIDENTAL, PUNITIVE OR CONSEQUENTIAL DAMAGES OF ANY CHARACTER EVEN IF LICENSEE SHALL HAVE BEEN INFORMED OF THE POSSIBILITY OF SUCH DAMAGES; OR (II) ANY AMOUNT IN EXCESS OF THE TOTAL AMOUNT PAID BY LICENSEE TO DEVELOPER UNDER THIS AGREEMENT TWELVE (12) MONTHS PRIOR TO THE DATE ON WHICH A CLAIM GIVING RISE TO LIABILITY IS MADE. EACH PARTY ACKNOWLEDGES THAT THIS LIMITATION OF LIABILITY REFLECTS AN INFORMED, VOLUNTARY ALLOCATION BETWEEN THE PARTIES OF THE RISKS (KNOWN AND UNKNOWN) THAT MAY EXIST IN CONNECTION WITH THIS AGREEMENT.

 

  Page 13
 

 

11.GENERAL.

 

11.1.Authority. Each Party represents and warrants to the other Party that: it has the power and authority to enter into this Agreement, to grant the licenses contained herein and to otherwise perform its obligations and covenants hereunder; it has duly executed and delivered this Agreement pursuant to the due authorization thereof; and this Agreement represents its valid and binding obligation, duly enforceable against it according to the terms hereof.
   
11.2.Disclaimers. Notwithstanding anything else to the contrary in this Agreement, Licensee makes no representation, warranty or guaranty as to the amount of Developer Royalty that Developer will derive from the exploitation of the Licensed Game or as to the commercial success thereof.
   
11.3.Governing Law and Jurisdiction. This Agreement shall be governed by and interpreted under the laws of the State of California, without reference to its choice of laws principles. The Parties expressly waive the application of the United Nations Convention on Contracts for the International Sale of Goods to the terms of this Agreement.
   
11.4.Controls. Both Parties will adhere to all applicable laws, regulations and rules relating to the export of technical data and will not export or re-export any technical data, any products received from the other Party or the direct product of such technical data to any proscribed country listed in such applicable laws, regulations and rules unless properly authorized.
   
11.5.Independent Contractor. The relationship created by this Agreement is one of independent contractors, and not partners, franchisees or joint ventures. No employees, consultants, contractors or agents of one Party are employees, consultants, contractors or agents of the other Party, nor do they have any authority to bind the other Party by contract or otherwise to any obligation, except as expressly set forth herein. They will not represent to the contrary, either expressly, implicitly or otherwise.
   
11.6.Notices and Approvals. All notices, approvals and demands under this Agreement will be in writing and will be delivered by personal service, confirmed fax, confirmed e-mail, express courier, or certified mail, return receipt requested, to the attention of each of the chief executive officer of the receiving Party at the address of the receiving Party set forth below, or at such different address as may be designated by such Party by written notice to the other Party from time to time. Notice shall be deemed received on the day of personal service; on the first business day after confirmed e-mail or overnight express courier; and on the third business day after sending by other express courier or certified mail.

 

If to Developer:

 

Double Fine Productions, Inc.,

525 Brannan Street, Suite 200, San Francisco, California 94107

Email:

 

  Page 14
 

 

If to Licensee:

 

Fig Publishing, Inc.

715 Bryant St., Suite 202

San Francisco, CA 94107

Email: justin@fig.co

 

11.7.No Assignment. This Agreement may not be assigned by Developer to any other person, firm, or entity without the express written approval of Licensee (which approval may be withheld in Licensee’s sole discretion) and any attempt at assignment in violation of this Section 11.7 shall be null and void.
   
11.8.Force Majeure. Neither Party will be deemed in default of this Agreement to the extent that performance of its obligations or attempts to cure any breach are delayed or prevented by reason of any act of God, fire, natural disaster, accident, act of government, shortages of material or supplies or any other cause reasonably beyond the control of such party (“Force Majeure”), provided that such party gives the other party written notice thereof promptly and, in any event, within fifteen (15) days of discovery thereof, and uses its diligent, good faith efforts to cure the breach. In the event of such a Force Majeure, the time for performance or cure will be extended for a period equal to the duration of the Force Majeure but not in excess of six (6) months.
   
11.9.Entire Agreement. This Agreement constitutes the complete and exclusive agreement between the Parties with respect to the subject matter hereof, superseding and replacing any and all prior or contemporaneous agreements, communications, and understandings (whether written or oral) regarding such subject matter. This Agreement may only be modified, or any rights under it waived, by a written document executed by both Parties.
   
11.10.Advice from Independent Counsel. The Parties hereto understand that this Agreement to which it is a party is a legally binding agreement that may affect such Party’s rights. Each Party represents to the other that it has received legal advice from counsel of its choice regarding the meaning and legal significance of this Agreement and that it is satisfied with its legal counsel and the advice received from it.
   
11.11.Judicial Interpretation. Should any provision of this Agreement require judicial interpretation, it is agreed that a court interpreting or construing the same shall not apply a presumption that the terms hereof shall be more strictly construed against any Party by reason of the rule of construction that a document is to be construed more strictly against the Party who itself or through its agent prepared the same, it being agreed that all Parties have participated in the preparation of this Agreement.

 

  Page 15
 

 

11.12.Waiver. The failure of either Party to exercise or enforce any of its rights under this Agreement will not act as a waiver, or continuing waiver, of such rights.
   
11.13.Remedies Cumulative. Any and all remedies herein expressly conferred upon a Party shall be deemed cumulative and not exclusive of any other remedy conferred hereby or by law, and the exercise of any one remedy shall not preclude the exercise of any other.
   
11.14.Headings. Headings are for convenience only and shall not be considered in interpreting this Agreement.
   
11.15.Counterparts. This Agreement may be signed by facsimile or digital image format and in counterparts by Licensee and Developer, each of which counterpart shall be deemed an original and all of which counterparts when taken together, shall constitute but one and the same instrument.
   
11.16.Severability. If any provision of this Agreement is, becomes, or is deemed invalid or unenforceable in any jurisdiction, such provision will be enforced to the maximum extent permissible in such jurisdiction so as to effect the intent of the Parties, and the validity, legality and enforceability of such provision shall not in any way be affected or impaired thereby in any other jurisdiction. If such provision cannot be so amended without materially altering the intention of the Parties, it shall be stricken in the jurisdiction so deeming, and the remainder of this Agreement shall remain in full force and effect.

 

  Page 16
 

 

INTENDING TO BE LEGALLY BOUND, the Parties have each executed this Agreement by their duly authorized representatives, to be effective as of the date first written above.

 

DOUBLE FINE PRODUCTIONS, INC.   FIG PUBLISHING, INC.
     
By:                   By:                
Name: Tim Schafer   Name: Justin Bailey
Title: Chief Executive Officer   Title: Chief Executive Officer

 

  Page 17
 

Exhibit A

 

[provided separately]

 

  Page 18
 

Exhibit B

 

Form of Addendum

 

This Addendum to the Publishing License Agreement, dated as of [●], 2016 (the “Agreement”) is entered into between Double Fine Productions, Inc. (“Developer”) and Fig Publishing, Inc. (“Licensee”) as of the date set forth hereunder by Developer, and is intended to be part of the Agreement. Terms not defined herein shall have the meanings set forth in the Agreement.

 

Developer represents that the Development Amount, when taken together with funds that are currently available, or that Developer reasonably believes will become available within a commercially reasonable timeframe, to Developer to develop the Licensed Game, is an amount that will be sufficient to develop the Licensed Game for the Committed Platforms in accordance with the Agreement.

 

Double Fine Productions, Inc.   Acknowledged by FIG PUBLISHING, INC.
     
By:                   By:                
Name:     Name:  Justin Bailey
Title:     Title:  Chief Executive Officer
Date:      

 

  Page 19
 

Exhibit C

 

Licensed Game Description

 

Psychonauts 2

 

Grasslands will be a sequel to one of the Grasslands Developer’s most successful games, Psychonauts. The original game, released in 2005, follows the story of a young psychic named Razputin in his quest to join an elite group of international psychic secret agents, the Psychonauts. He runs away from the circus and breaks into their secret training facility, Whispering Rock Psychic Summer Camp. As he begins his training by psychically delving inside the consciousnesses of his tutors and those around him, he realizes all is not as it seems, and soon embarks upon a psychic odyssey through a variety of levels set inside the minds of misfits, monsters and madmen.

 

In Psychonauts 2, Raz will realize his dream and visit Psychonauts Headquarters. However, when he gets there, he will find that it is not the perfect place he expected and will quickly realize that the Psychonauts need him more than he needs them. Psychonauts 2 will feature a new hub world inside Psychonauts HQ. The player will access new mental worlds as Raz peeks inside the minds of a host of new characters who need his help to combat their inner demons and unravel their deep-seated emotional issues. Raz will hone his secret agent psychic abilities — and learn new ones, too — using them to solve mysteries and uncover evil plots.

 

  Page 20
 

Exhibit D

 

Whitelisted Distributors

 

Fig.co

[to be completed]

 

 

 

Page 21

 
EX1A-6 MAT CTRCT 6 f1a1215a2ex6v_figpublish.htm FORM OF AMENDED AND RESTATED MASTER SERVICES AGREEMENT, LOOSE TOOTH INDUSTRIES, INC. SERVICES TO FIG PUBLISHING, INC

Exhibit 6.5

 

COST-SHARING AGREEMENT

 

THIS COST-SHARING AGREEMENT (this “Agreement”) is dated as of [_______], 2016 by and between Loose Tooth Industries, Inc., a Delaware corporation (“Loose Tooth”), and Fig Publishing, Inc., a Delaware corporation (the “Company”).

 

RECITALS

 

WHEREAS, the Company is a subsidiary of Loose Tooth;

 

WHEREAS, the Company’s business may include, among other things, seeking to (a) identify, license, fund, publish, market, arrange distribution for, and earn cash receipts from sales of new video games (each, a “Game”) and (b) acquire publishing rights to each Game through a license agreement (each, a “License Agreement”) between the developer of each Game and the Company (collectively, the “Business”);

 

WHEREAS, the Company intends from time to time to conduct offerings of its securities (each an “Offering” and collectively the “Offerings”);

 

WHEREAS, Loose Tooth has certain personnel, facilities, data processing systems and expertise and other assets and abilities sufficient to perform administrative, executive, management, video game marketing and distribution and other services for the Company, and wishes to share and provide such services to the Company, or share and provide such services on behalf of the Company to third parties (the “Services”, and each of the Services, a “Service”); and

 

WHEREAS, the Company and Loose Tooth share common management and, as such, routinely share personnel, facilities, equipment and services.

 

NOW THEREFORE, the parties covenant and agree as follows:

 

1.             Allocation. Allocations of expenses and resources between the Company and Loose Tooth shall be made in accordance with SSAP No. 70, “Allocation of Expenses”. Subject to the foregoing, allocations of expenses and resources between the Company and Loose Tooth shall be made in accordance with the default allocations set forth on Exhibit A hereto. Each party hereto shall have the right to modify any such default allocation upon the prior consent of the other party, such consent not to be unreasonably withheld. Each party hereto shall have the right to adopt additional default allocations upon the prior consent of the other party, such consent not to be unreasonably withheld.

 

2.             Allocation Methods. Loose Tooth and the Company hereby agree to the default allocations among Loose Tooth and the Company for certain expenses, including, but not limited to: (i) overhead expenses, (ii) employee expenses, (iii) business development expenses, (iv) legal expenses, (v) financing and accounting expenses, and (vi) certain Loose Tooth excluded matters, at the rates set forth on Exhibit A hereto, as such exhibit may from time to time be amended, modified or supplemented.

 

 1 

 

 

3.Term.

 

a.       This Agreement shall continue until December 31, 2016 (the “Initial Term”), unless earlier terminated pursuant to the terms of this Agreement; provided, that this Agreement shall automatically renew for successive periods of one year (each a “Renewal Term”, and the Initial Term and all Renewal Terms collectively, the “Term”), unless and until terminated by either Loose Tooth or the Company at the end of the next December 31 on written notice to the other party not less than three months prior to such date. Notwithstanding the foregoing, the Company may terminate the receipt of any specific Service or this Agreement without penalty to the Company upon 30 days’ prior written notice to Loose Tooth, and Loose Tooth may terminate the provision of any specific Service or this Agreement upon 180 days’ prior written notice to the Company; provided further, that if the Company, in its sole determination, is unable to enter into a commercially reasonable arrangement with a third party to perform on the Company’s behalf any of the Services that Loose Tooth, through such termination, seeks no longer to provide, then the Company shall so notify Loose Tooth, and Loose Tooth shall continue to perform such Services for an additional period of 180 days after the originally noticed termination date.

 

b.       In addition to effecting a termination under Section 3(a), above, either party may terminate this Agreement by giving to the other party written notice of such termination following (i) the other party’s material breach of this Agreement (subject to such other party’s right to cure such breach within 30 days (or ten business days in the case of a payment breach) after receipt of such notice); or (ii) the other party’s insolvency, or the institution of any insolvency, bankruptcy or similar proceeding by or against such other party, or an assignment by such other party of all or substantially all of its assets for the benefit of creditors.

 

4.             Audit Rights and Allocation Procedures. Each party shall have the right, during the term of this Agreement and for a period of one year thereafter, to inspect and audit the other party’s records relating to any allocations. Any audit will be conducted not more than one time per year, at mutually agreed upon times, upon reasonable prior written notice, and in a manner so as to minimize any disruption of the audited party’s normal business activities, provided that a review should be performed whenever a significant change in processes or business activity of either party occurs. Upon completion of the audit or reviews by either party, results shall be forwarded to the accounting division of such party to determine if further review or modifications shall be performed. If the current analyses indicate past charges have been under-stated or over-stated by more than five percent, the foregoing limit of one audit per year shall be expanded to one per calendar quarter. Any overpayment or underpayment revealed by any audit hereunder shall be reimbursed promptly after the completion of such audit.

 

5.             Prior Services Agreement. The parties hereto hereby acknowledge and agree that this Agreement shall and does supersede and replace, in its entirety, that certain Master Services Agreement, entered into December 3, 2015, by and between Loose Tooth, the Company and certain subsidiaries of the Company (the “Services Agreement”), and that the Services Agreement is cancelled, terminated and of no further force and effect.

 

6.             Assignment. Neither party may transfer or assign this Agreement or its rights or obligations under this Agreement, in whole or in part, without the prior written consent of the other party. Any assignment contrary to the foregoing shall be void. Notwithstanding the foregoing, either party may assign this Agreement in whole (but not in part) to any parent, affiliate (within the meaning of the U.S. securities laws), subsidiary or successor upon not less than 30 days’ prior written notice to the other party.

 

7.             Amendment. No part of this Agreement shall be changed, modified or amended except by the signed writing of the parties hereto.

 

8.             Governing Law. This Agreement shall be governed by and construed in accordance with the laws of the State of California, without giving effect to any doctrine of conflicts of laws, including but not limited to all matters of construction, validity, performance and enforcement.

 

9.             Entire Agreement. This Agreement and any exhibits hereto set forth the entire agreement and understanding between the parties hereto as to the subject matter hereof and supersede all prior discussions, agreements and understandings of any kind and every nature between them.

 

10.           Severability. If any provision of this Agreement (or any portion thereof) is determined to be invalid or unenforceable, the remaining provisions of this Agreement shall not be affected thereby and shall be binding upon the parties hereto, and shall be enforceable as though said invalid or unenforceable provision (or portion thereof) were not contained in this Agreement.

 

11.           Waiver. The failure by either party to insist upon strict performance of any of the provisions contained in this Agreement shall in no way constitute a waiver of any of such party’s rights as set forth in this Agreement, at law or in equity, or a waiver of any other provisions or subsequent defaults by the other party in the performance of or compliance with any of the terms set forth in this Agreement.

 

12.           Headings. The headings of this Agreement are intended solely for convenience of reference and shall be given no effect in the interpretation or construction of this Agreement.

 

13.           Counterparts. This Agreement may be executed in any number of counterparts, each of which shall be an original, but all of which shall together constitute one and the same agreement.

 

[Remainder of Page Intentionally Left Blank. Signatures to Follow.]

 

 2 

 

 

IN WITNESS WHEREOF the parties have executed this Cost-Sharing Agreement as of the date first above written.

 

LOOSE TOOTH INDUSTRIES, INC.   FIG PUBLISHING, INC.
     
By:     By:  
         
Name: Justin Bailey   Name: Justin Bailey
         
Title: Chief Executive Officer   Title: Chief Executive Officer

 

 3 

 

 

Exhibit A

 

DEFAULT ALLOCATIONS

 

[attached hereto]

 

 

4

 
EX1A-11 CONSENT 7 f1a1215a2ex11i_figpublish.htm CONSENT OF MARCUM LLP

Exhibit 11.1

 

Independent Registered Public Accounting Firm’s Consent

 

We consent to the inclusion in this Offering Statement of Fig Publishing, Inc. (a unit of Loose Tooth Industries, Inc.) (the “Company”) to Form 1-A/A of our report dated December 18, 2015, which includes an explanatory paragraph as to the Company’s ability to continue as a going concern, with respect to our audit of the financial statements of Fig Publishing, Inc. (a unit of Loose Tooth Industries, Inc.) as of September 30, 2015 and for the period from October 27, 2014 (inception) to September 30, 2015, which report appears in the Offering Circular, which is part of this Offering Statement.

 

/s/ Marcum LLP  
Marcum LLP  
New York, NY  
June 30, 2016  

 

EX1A-15 ADD EXHB 8 f1a1215a2ex15i_figpublish.htm FORM DEVELOPER QUESTIONNAIRE

Exhibit 15.1

 

Fig Publishing, Inc.

Developer Questionnaire

 

This questionnaire is intended to assist Licensee with preparing offering materials for Licensee’s potential investors. Certain information provided may be publicly disclosed. If you have a confidentiality concern as to any of the information you provide, please note it in the margin of the questionnaire or otherwise bring it to our attention, so that we may discuss it with you.

 

Please complete and sign one copy of this questionnaire and return it to Jonathan Chan at Fig Publishing, Inc., 715 Bryant Street, Suite 202, San Francisco, CA 94107 or jonathan@fig.co as soon as possible. Please contact Jonathan if you have any questions regarding how to respond to any portion of this questionnaire. Feel free to provide any of the below information on separate pages. Thank you!

  

A.Corporate Information

 

1.What is your company’s legal name?

 

 

2.When and in what jurisdiction was your company formed or incorporated? How long has your company been in business?

 

 

3.Where is your principal office located? Please list any other offices as well.

 

 

4.How many full-time employees do you currently have?

 

 

5.Do you expect that most of the development work on the Licensed Game will be performed by people that are not full time employees? If so, please describe your plans to use independent contractors or partners generally. If these parties are now known, please list them below and describe what their contribution to the development of the Licensed Game will be.

  

 

6.Please list your chief executive officer and any other key officers or employees.

 

 

7.Do you have a full-time employee that is responsible for managing the company’s finances? If not, please describe who handles this function.

  

 1 

 

 

8.To your knowledge, within the past 10 years, has your company, or any executive, other principal or key employee of your company:

 

a.been charged with, convicted of, or otherwise penalized for or subject to an order relating to, violating any securities law, rule or regulation?

 

b.been named as a party to any bankruptcy petition or any major civil litigation or other legal proceeding?

 

c.been convicted of or pleaded nolo contendere in a criminal matter or proceeding, or been the subject of a pending criminal proceeding (excluding traffic violations and other minor traffic offenses)?

 

If so, provide a full description.

 

B.Game Development Experience (Last 3 Years)

  

1.Please complete the table below for games that you have developed during the last 3 years.

 

  Date of Release Title Publisher Platforms
         

 

 

2.Of these games, were any developed using crowdfunding? If so, which?

 

 

3.Describe the size and capabilities of the development team for the Licensed Game. What other games have members of the development team worked on? How does the scope and type of your prior development efforts compare with those of the Licensed Game?

 

 

4.Please indicate the approximate number of games that you typically have under development at any given time. If you expect this number to increase significantly before the Licensed Game is complete, please describe. Will other ongoing projects make it difficult to develop the Licensed Game on time and on budget?

 

 

5.Please describe the principal risks that may prevent you from developing the Licensed Game on time and on budget.

 

 2 

 

 

6.Please provide a copy of your most recent financial statements, and if you cannot provide financial statements, please describe your company’s financial condition using as many statements, numbers or other details as you are willing to provide. We will get back to you if we find the information insufficient.

 

 

7.Does your company have any credit facilities? If so, what is the borrowing capacity of your company and how will such borrowed funds be used to develop the Licensed Game?

 

 

8.Looking back on the history of your business, describe any major financial or business challenges experienced by your company and how they were overcome.

 

 

C.Historical Sales Performance (Last 3 Years)

 

1.Please provide any available information about the historical sales performance of each of games you have developed in the past 3 years.

 

 

2.Describe the profitability and return on investment for each of your prior games.

 

 

3.Have any of your games or projects been canceled or otherwise halted prior to completion or publication? If so, list such games and state the reasons why such games were not ultimately completed or published.

 

 

4.Have any of your games or projects experienced unexpected costs well in excess of budgeted amounts? If so, list such games or projects and provide the reasons why:

 

 

D.IP Ownership

 

1.Does your company own 100% of the IP rights associated with the Licensed Game? If not, who owns the rights not owned by you? Please list out any anticipated game engines and middleware that you intend to license for the development of the Licensed Game.

 

 

2.Have any of the IP rights associated with the Licensed Game been licensed elsewhere or for another game?

  

 3 

 

 

3.Are there any restrictions on your use of the IP rights associated with the Licensed Game?

 

 

E.The Licensed Game

 

  1. Please provide any materials created for your proposed budget or development plans (with estimated dates) for the complete development of the Licensed Game.
     
     
  2. Please list all of the platforms on which you intend the Licensed Game to be distributed and played.
     
     
  3. Please list each source of funding you will receive to fund development of the Licensed Game and the amounts being provided:

  

Source Amount  
  Fig Advance: $[____]  
  [Other Source]: $[____]  
  [Other Source]: $[____]  

 

 

4.Please list all other co-publishers that will publish or distribute the Licensed Game, if any.

 

 

5.When do you expect to complete development of the Licensed Game?

 

 

6.When do you expect to commercially release the Licensed Game?

 

 

 

4

 

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