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Customer Concentration
12 Months Ended
Dec. 31, 2023
Risks and Uncertainties [Abstract]  
Customer Concentration

28. Customer Concentration

 

During the year ended December 31, 2023 two customers represented at least 10% of revenue, accounting for 12% and 11% of the Company’s revenue, respectively. The customers were served by the Gaming, Virtual Sports and Interactive segments, and by the Virtual Sports and Interactive segments, respectively. During the year ended December 31, 2022, one customer represented at least 10% of revenue, accounting for 13% of the Company’s revenue. This customer was served by the Virtual Sports and Interactive segments. During the year ended December 31, 2021, no customers represented at least 10% of revenue.

 

At December 31, 2023, there was one customer that represented at least 10% of the Company’s accounts receivable, accounting for 12% of the Company’s accounts receivable. At December 31, 2022, there was one customer that represented at least 10% of the Company’s accounts receivable, accounting for 24% of the Company’s accounts receivable.