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Customer Concentration
6 Months Ended
Jun. 30, 2020
Risks and Uncertainties [Abstract]  
Customer Concentration
17. Customer Concentration

During the three months ended June 30, 2020, two customers represented at least 10% of the Company’s revenues, accounting for 25% and 18% of the Company’s revenues. The customer that accounted for 25% of the Company’s revenues was served by the Virtual Sports segment, the customer that accounted for 10% of the Company’s revenues was served by both the Server Based Gaming and Virtual Sports segments. During the three months ended June 30, 2019, three customers represented at least 10% of revenues, accounting for 19%, 16% and 10% of the Company’s revenues. All three customers were served by both the Server Based Gaming and Virtual Sports segments. 


During the six months ended June 30, 2020, one customer represented at least 10% of the Company’s revenues, accounting for 10% of the Company’s revenues. During the six months ended June 30, 2019, three customers represented at least 10% of revenues, accounting for 21%, 15% and 11% of the Company’s revenues. All these customers were served by both the Server Based Gaming and Virtual Sports segments. 


At June 30, 2020 and December 31, 2019, there were no customers that represented at least 10% of accounts receivable.