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Customer Concentration
6 Months Ended
Jun. 30, 2019
Risks and Uncertainties [Abstract]  
Customer Concentration
26. Customer Concentration

 

During the three months ended June 30, 2019, three customers represented at least 10% of revenues, accounting for 19%, 16% and 10% of the Company's revenues. During the three months ended June 30, 2018, three customers represented at least 10% of revenues, accounting for 23%, 21% and 11% of the Company's revenues. All these customers were served by both the Server Based Gaming and Virtual Sports segments. 

 

During the six months ended June 30, 2019, three customers represented at least 10% of revenues, accounting for 21%, 15% and 11% of the Company's revenues. During the six months ended June 30, 2018, three customers represented at least 10% of revenues, accounting for 23%, 17% and 15% of the Company's revenues. All these customers were served by both the Server Based Gaming and Virtual Sports segments. 

 

At June 30, 2019, two customers represented at least 10% of accounts receivable, accounting for 17% and 12% of the Company's accounts receivable. At September 30, 2018, three customers represented at least 10% of accounts receivable, accounting for 15%, 13% and 12% of the Company's accounts receivable.