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Note 2 - Acquisitions
12 Months Ended
Dec. 31, 2019
Notes to Financial Statements  
Business Combination Disclosure [Text Block]
NOTE
2.
ACQUISITIONS
 
In Bet Gaming II
 
During the quarter ended
September 30, 2019,
the Company acquired certain intangible assets related to table game intellectual property from In Bet Gaming, Inc ("In Bet II"). The acquisition was accounted for as an acquisition of a business and the assets acquired were measured based on our estimates of their fair values at the acquisition date. We attribute the goodwill recognized to our ability to commercialize the products over our distribution and sales network, opportunities for synergies, and other strategic benefits. The consideration of
$4.0
million was allocated primarily to tax deductible goodwill for
$1.2
 million and intangible assets of
$2.8
 million, which will be amortized over a weighted average period of approximately
9.3
 years.  
 
Integrity
 
On
February 8, 2019,
we acquired all of the equity of Integrity Gaming Corp. ("Integrity"), a regional slot route operator with over
2,500
gaming machines in operation across over
33
casinos in Oklahoma and Texas. We attribute the goodwill recognized to our ability to utilize Integrity's installed base to maximize revenue of the combined product portfolio and the synergies we can obtain through the reduction in our combined service and overhead costs.
 
The total purchase price consideration for Integrity was as follows:
 
   
February 8, 2019
 
   
(in 000s)
 
Total purchase price for Integrity common stock (35,223,928 shares at CAD $0.46 per share)
  $
12,335
 
Payments to holders of Integrity stock options and restricted share units
   
441
 
Repayments of Integrity debt and other obligations
   
39,806
 
Total purchase price consideration
  $
52,582
 
 
The acquisition was accounted for as an acquisition of a business and the assets acquired and liabilities assumed were measured based on our estimates of their fair values at the acquisition date. 
 
The acquisition of Integrity was accounted for using the acquisition method of accounting, which requires, among other things, the assets acquired and liabilities assumed be recognized at their respective fair values as of the acquisition date. The property, plant and equipment which fair value was determined based on the cost and market approach (level
2
fair value measurement), consist primarily of electronic gaming machines ("EGM") assets.The intangible assets consist of customer relationships which will be amortized over a weighted average period of approximately
10
years. The intangible assets were valued using the excess earnings method (level
3
fair value measurement), which is a risk-adjusted discounted cash flow approach that determines the value of an intangible asset as the present value of the cash flows attributable to such asset after excluding the proportion of the cash flows that are attributable to other assets. The contribution to the cash flows that are made by other assets - such as net working capital, assembled workforce and property, plant and equipment - was estimated through contributory asset capital charges. The value of the customer relationships is the present value of the attributed post-tax cash flows, net of the post-tax return on fair value attributed to the other assets.
 
The allocation of the purchase price to the fair values of the assets acquired and the liabilities assumed was as follows (in thousands):
 
   
February 8, 2019
 
   
(in 000s)
 
Assets
     
 
Current assets
     
 
Cash and cash equivalents
  $
1,646
 
Accounts receivable
   
1,584
 
Inventories
   
159
 
Deposits and other
   
26
 
Prepaid expenses
   
141
 
Total Current Assets
   
3,556
 
Property and Equipment
   
12,708
 
Intangible Assets
   
30,600
 
Goodwill
   
11,380
 
Total Assets
  $
58,244
 
Liabilities and Equity
     
 
Current liabilities
     
 
Accounts payable
  $
1,366
 
Accrued liabilities
   
2,087
 
Current portion of long-term debt
   
151
 
Total current liabilities
   
3,604
 
Other long-term liabilities
   
1,787
 
Long-term debt
   
200
 
Total liabilities
   
1,987
 
Minority Interest
   
71
 
Net assets acquired
  $
52,582
 
 
We recognized 
$0.6
million related to property tax liability and
$1.4
 million related to uncertain tax positions arising from contingencies which were valued at their fair value utilizing level
3
inputs.
 
The following unaudited pro forma statements of operations give effect to the Integrity acquisition as if it had been completed on
January 1, 2018.
The pro forma financial information is presented for illustrative purposes only and is
not
necessarily indicative of what the operating results actually would have been during the periods presented had the acquisition been completed on
January 1, 2018.
We did
not
summarize the amounts of revenue and earnings of Integrity since the acquisition date included in the consolidated income statement as it was immediately combined with our existing business and separating the results of operations would be impracticable. In addition, the unaudited pro forma financial information does
not
purport to project future operating results. This information is preliminary in nature and subject to change based on final purchase price adjustments. The pro forma statements of operations do
not
reflect: (
1
) any anticipated synergies (or costs to achieve synergies) or (
2
) the impact of non-recurring items directly related to the Integrity acquisition.
 
   
Year Ended December 31, 2019
   
Year Ended December 31, 2018
 
Total revenues
  $
306,452
    $
303,293
 
Net loss attributable to PlayAGS, Inc.
  $
(11,813
)   $
(20,381
)
 
AGS iGaming
 
During the quarter ended
June 30, 2018,
the Company acquired all of the equity of Gameiom Technologies Limited (formerly known as “Gameiom”, currently known as “AGS iGaming”). AGS iGaming was a licensed gaming aggregator and content provider for real-money gaming (“RMG”) and sports betting partners. The acquisition was accounted for as an acquisition of a business and the assets acquired and liabilities assumed were measured based on our estimates of their fair values at the acquisition date.
 
We attributed the goodwill recognized to our ability to utilize AGS iGaming’s existing RMG platform to distribute our existing EGM game content into many markets, diversification of our Interactive segment’s product portfolio that now includes a real-money gaming solution and other strategic benefits. The total consideration for this acquisition was
$5.0
million, which included cash paid of
$4.5
million and
$0.5
million of deferred consideration that was paid
18
months after the acquisition date. The consideration was allocated to goodwill that is
not
tax deductible for
$3.7
million and intangible assets of
$2.1
million, which will be amortized over a weighted average period of approximately
6.7
years. See Note
4
for a discussion and summary of impairments that we recorded subsequent to the acquisition related to these intangible assets and the related goodwill.
 
The intangible assets consisted primarily of customer relationships and a technology platform. The customer relationships were valued using the cost approaches (level
3
fair value measurement), in which we determined an estimated reproduction or replacement cost, as applicable. The technology platform was valued using the royalty savings method (level
3
fair value measurement), which is a risk-adjusted discounted cash flow approach. The royalty savings method values an intangible asset by estimating the royalties saved through ownership of the asset. The royalty savings method requires identifying the future revenue that would be impacted by the technology platform (or royalty-free rights to the assets), multiplying it by a royalty rate deemed to be avoided through ownership of the asset and discounting the projected royalty savings amounts back to the acquisition date.  The royalty rate used in such valuation was based on a consideration of market rates for similar categories of assets.
 
It is
not
practicable to provide pro forma statements of operations giving effect to the AGS iGaming acquisition as if it had been completed at an earlier date. This is due to the lack of historical financial information sufficient to produce such pro forma statements given the start up nature of AGS iGaming.
 
Rocket Gaming Systems
 
On
December 6, 2017,
the Company acquired an installed base of approximately
1,500
Class II EGMs across the United States that were operated by Rocket Gaming Systems (“Rocket”) for total consideration of
$56.9
million that was paid at the acquisition date. This asset acquisition was accounted for as an acquisition of a business. The acquisition expanded the Company’s Class II footprint in primary markets such as California, Oklahoma, Montana, Washington and Texas and is expected to provide incremental revenue as the Company upgrades the EGMs with its game content and platforms over the next several years. In addition, the acquisition expanded the Company’s product library and included a wide-area progressive and standalone video and spinning-reel games and platforms, including
Gold Series
®
, a suite of games that feature a
$1
million+ progressive prize that is the longest-standing million dollar wide-area progressive on tribal casino floors.
 
We have recorded the Rocket assets acquired and liabilities assumed based on our estimates of their fair values at the acquisition date. The determination of the fair values of the assets acquired and liabilities assumed (and the related determination of estimated lives of depreciable and amortizable tangible and identifiable intangible assets) requires significant judgment and estimates. The estimates and assumptions used include the projected timing and amount of future cash flows and discount rates that reflect risk inherent in the future cash flows.
 
The allocation of the purchase price to the fair values of the assets acquired and the liabilities assumed was as follows (in thousands):
 
Inventories
  $
354
 
Property and equipment    
3,307
 
Goodwill
   
23,217
 
Intangible assets
   
30,290
 
Total Assets
  $
57,168
 
Other long-term liabilities
   
318
 
Total purchase price
  $
56,850
 
 
The total consideration exceeded the aggregate fair value of the acquired assets and assumed liabilities at the acquisition date and has been recorded as goodwill. We attribute this goodwill to our opportunities for synergies through our ability to leverage our existing service network to service the acquired assets, the opportunity to derive incremental revenue through upgrading the EGMs with the Company’s existing game content and platforms and other strategic benefits. The goodwill associated with the acquisition is deductible for income tax purposes.
 
The fair values of identifiable intangible assets include 
$22.5
million customer relationships, 
$6.9
million gaming software and technology platforms, and 
$0.9
million trade names. The intangible assets have a weighted average useful life of 
6.4
years.
 
The fair value of property and equipment assets as well as the fair value of gaming content software was primarily determined using cost approaches in which we determined an estimated reproduction or replacement cost, as applicable.
 
The fair value of customer relationships was determined using the excess earnings method, which is a risk-adjusted discounted cash flow approach that determines the value of an intangible asset as the present value of the cash flows attributable to such asset after excluding the proportion of the cash flows that are attributable to other assets. The contribution to the cash flows that are made by other assets - such as fixed assets, working capital, workforce and other intangible assets - was through contributory asset capital charges. The value of the acquired customer relationship asset is the present value of the attributed post-tax cash flows, net of the post-tax return on fair value attributed to the other assets.
 
The fair values of acquired trade names and gaming technology platforms were primarily determined using the royalty savings method, which is a risk-adjusted discounted cash flow approach. The royalty savings method values an intangible asset by estimating the royalties saved through ownership of the asset. The royalty savings method requires identifying the future revenue that would be impacted by the trade name or intellectual property (or royalty-free rights to the assets), multiplying it by a royalty rate deemed to be avoided through ownership of the asset and discounting the projected royalty savings amounts back to the acquisition date. The royalty rate used in such valuation was based on a consideration of market rates for similar categories of assets.
 
The revenue and net loss of Rocket from the acquisition date through
December 31, 2017,
are presented below and are included in our consolidated statements of operations and comprehensive loss. These amounts are
not
necessarily indicative of the results of operations that Rocket would have realized if it had continued to operate as a stand-alone company during the period presented, primarily due to the inclusion of amortization on purchased intangible assets and short term transition services expenses that the Company incurred in
December 2017.
 
   
From December 6, 2017 through December 31, 2017
 
   
(in 000s)
 
Revenue
  $
1,139
 
Net income
  $
203
 
 
It is
not
practicable to provide pro forma statements of operations giving effect to the Rocket acquisition as if it had been completed at an earlier date. This is due to the lack of historical financial information sufficient to produce such pro forma statements given that the Company purchased specific assets from the sellers that were
not
segregated in the seller’s financial records and for which separate carve-out financial statements were
not
produced.
 
In Bet Gaming
 
During the quarter ended
September 30, 2017,
the Company acquired certain intangible assets related to table games and table game intellectual property from In Bet Gaming, Inc. The acquisition was accounted for as an acquisition of a business and the assets acquired and liabilities assumed were measured based on our final estimates of their fair values at the acquisition date. We attribute the goodwill acquired to our ability to commercialize the products over our distribution and sales network, opportunities for synergies, and other strategic benefits. The total consideration for this acquisition was 
$9.6
million, which included 
$2.6
million of contingent consideration that is payable upon the achievement of certain targets and periodically based on a percentage of product revenue earned on the purchased table games. 
 
The consideration was allocated primarily to tax deductible goodwill for 
$3.2
million and intangible assets of 
$5.5
million, which will be amortized over a weighted average period of approximately 
9
 years.
 
The contingent consideration was valued using scenario-based methods (the Company used level
3
of observable inputs in this valuation) that account for the expected timing of payments to be made and discounted using an estimated borrowing rate.  The borrowing rate utilized for this purpose was developed with reference to the Company’s existing borrowing rates, adjusted for the facts and circumstances related to the contingent consideration.
 
The intangible assets consist of a primary asset that includes the intellectual property acquired, which asset represents the majority of the intangible asset value. This intellectual property was valued using the excess earnings method (the Company used level
3
of observable inputs in this valuation), which is a risk-adjusted discounted cash flow approach that determines the value of an intangible asset as the present value of the cash flows attributable to such asset after excluding the proportion of the cash flows that are attributable to other assets. The contribution to the cash flows that are made by other assets - such as working capital, workforce and other intangible assets - was estimated through contributory asset capital charges. The value of the acquired intellectual property is the present value of the attributed post-tax cash flows, net of the post-tax return on fair value attributed to the other assets.