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Note 4 - Goodwill and Intangibles
12 Months Ended
Dec. 31, 2019
Notes to Financial Statements  
Goodwill and Intangible Assets Disclosure [Text Block]
NOTE
4.
GOODWILL AND INTANGIBLES
 
Changes in the carrying amount of goodwill are as follows (in thousands):
 
   
Gross Carrying Amount
 
   
EGM
   
Table Products
   
Interactive(1)
   
Total
 
Balance at December 31, 2017
  $
266,868
    $
6,641
    $
4,828
    $
278,337
 
Foreign currency adjustments
   
11
     
     
(182
)    
(171
)
Purchase accounting adjustment    
200
     
     
     
200
 
Acquisition
   
     
     
3,725
     
3,725
 
Impairment    
     
     
(4,828
)    
(4,828
)
Balance at December 31, 2018
  $
267,079
    $
6,641
    $
3,543
    $
277,263
 
Foreign currency adjustments
   
769
     
     
(10
)    
759
 
Acquisition
   
11,380
     
1,180
     
     
12,560
 
Impairment
   
     
     
(3,533
)    
(3,533
)
Balance at December 31, 2019
  $
279,228
    $
7,821
    $
-
    $
287,049
 
 
(
1
)
 Accumulated goodwill impairment charges for the Interactive segment as of
December 
31,
2019
 were
$8.4
 million. 
 
The Company performed a quantitative assessment, or "Step
1"
analysis,  as of
October 1, 2019 
on the EGM and Table Products reporting units. Both reporting units had a significant amount of cushion between the fair value and carrying value. We estimated the fair value of both reporting units using the discounted cashflow method. The most significant factor in the assessment was the projected cashflows. Other factors affecting the assessment were the discount rates of
10%
for EGM and 
14%
for Table Products and the long-term growth rate of
3%
for both reporting units. In addition to the discounted cashflow method, we used the market approach that considered both comparable public companies and comparable industry transactions in which we used industry trading and transaction revenue and EBITDA  multiples.
 
During the
second
quarter of
2019,
our RMG interactive reporting unit fell short of its expected operating results, driven by the delays launching new operators and extended regulatory timelines in new jurisdictions, which was considered to be a triggering event. Accordingly, we reduced the projections of the future operating results for this reporting unit, originally established when we acquired AGS iGaming in
2018.
 
As a result of this triggering event, we performed a quantitative impairment analysis of the associated goodwill and determined that the entire balance of
$3.5
million was impaired. In performing the quantitative goodwill impairment test for our RMG interactive reporting unit, we estimated the fair value of the reporting unit using an income approach that analyzed projected discounted cash flows. We used projections of revenues and operating costs with estimated growth rates during the forecast period, capital expenditures and cash flows that considered historical and estimated future results and general economic and market conditions, as well as the estimated impact of planned business and operational strategies. The estimates and assumptions used in the discounted cash flow analysis included a terminal year long-term growth rate of
3.0%
and an overall discount rate of
25%
based on our weighted average cost of capital for the Company and premiums for the small size of the reporting unit and forecast risk.
   
In
2018,
the Interactive Social reporting unit had a goodwill carrying value of
$4.8
million. The Company performed a quantitative, or “Step
1”
analysis in
2018,
 in which we determined the entire balance of goodwill was impaired. In performing the Step
1
goodwill impairment test for our Interactive Social reporting unit, we estimated the fair value of the Interactive Social reporting unit using an income approach that analyzed projected discounted cash flows. We used projections of revenues and operating costs with estimated growth rates during the forecast period, capital expenditures and cash flows that considered historical and estimated future results and general economic and market conditions, as well as the estimated impact of planned business and operational strategies. In the
fourth
quarter of the year ended
December 31, 2018,
during the annual budgeting process the Company decided to change its strategy with regard to marketing and user acquisition activities that drive its
B2C
Social offerings. The strategic decision to significantly cut spending in this area and to focus completely on the
B2B
Social business, was the primary reason for a reduction in the projected discounted cash flows that were used in the impairment test. The estimates and assumptions used in the discounted cash flow analysis included a terminal year long-term growth rate of
3.0%
and an overall discount rate of
19%
based on our weighted average cost of capital for the Company and premiums for the small size of the reporting unit and forecast risk.
 
Intangible assets consist of the following (in thousands):
 
   
 
 
December 31, 2019
   
December 31, 2018
 
   
Useful Life (years)
 
Gross Value
   
Accumulated Amortization
   
Net Carrying Value
   
Gross Value
   
Accumulated Amortization
   
Net Carrying Value
 
Indefinite-lived trade names
 
Indefinite
  $
12,126
    $
    $
12,126
    $
12,126
    $
    $
12,126
 
Trade and brand names
 
5
-
7
   
14,870
     
(13,209
)    
1,661
     
14,730
     
(10,681
)    
4,049
 
Customer relationships  
5
-
12
   
219,788
     
(120,384
)    
99,404
     
188,772
     
(93,358
)    
95,414
 
Contract rights under development and placement fees
 
1
-
7
   
48,180
     
(8,888
)    
39,292
     
19,620
     
(14,367
)    
5,253
 
Gaming software and technology platforms
 
1
-
7
   
162,391
     
(96,193
)    
66,198
     
151,055
     
(82,371
)    
68,684
 
Intellectual property
 
10
-
12
   
19,345
     
(7,575
)    
11,770
     
17,205
     
(5,830
)    
11,375
 
   
 
  $
476,700
    $
(246,249
)    
230,451
    $
403,508
    $
(206,607
)   $
196,898
 
 
Intangible assets are amortized over their respective estimated useful lives ranging from
one
to
twelve
years. Amortization expense related to intangible assets was
$46.4
 million,
$45.1
 million and
$44.4
 million for the years ended
December 
31,
2019,
2018
 and
2017,
respectively.
 
Management reviews intangible assets for impairment whenever events or changes in circumstances indicate that the carrying amount of an asset
may
not
be recoverable. We recorded impairments related to internally developed gaming titles of
$0.5
 million for the year ended
December 
31,
2019.
For the year ended
December 31, 2018,
the Company recognized impairment charges related to internally developed gaming titles and assets associated with terminated development agreements of
$1.3
 million. 
 
In
2019,
and prior to the goodwill impairment assessment noted above, we completed a qualitative review of long-lived assets for all asset groups to determine if events or changes in circumstances indicated that the carrying amount of each asset group
may
not
be recoverable (i.e. if a “triggering event” existed). Based on this review, we tested the recoverability of the long-lived assets, other than goodwill and indefinite-lived intangible assets, in certain asset groups related to the RMG Interactive reporting unit where a triggering event existed at the lowest level at which identifiable cash flows existed, the reporting unit level. The recoverability test failed, meaning that the undiscounted cash flows were less than the carrying value of the related asset group and we therefore measured the amount of any impairment loss as the amount by which the carrying amount of the asset group exceeded its fair value using the projected reporting unit cash flows, a
25%
discount rate, and
3%
long-term growth rate. We then allocated the indicated impairment loss to the long-lived assets of the group on a pro rata basis, except for certain assets whose carrying value was reduced only to their individually determined fair value. Specifically, from the pro rata allocation, we recorded a full impairment of RMG customer relationships, gaming licenses, and game content, which had a carrying value of
$0.6
million. We also reduced the value of the RMG technology platform by
$0.7
million to its fair value of
$0.4
million. The technology platform was valued using the royalty savings method (level
3
fair value measurement), which is a risk-adjusted discounted cash flow approach. The royalty savings method values an intangible asset by estimating the royalties saved through ownership of the asset. The royalty savings method requires identifying the future revenue that would be impacted by the technology platform (or royalty-free rights to the assets), multiplying it by a royalty rate deemed to be avoided through ownership of the asset and discounting the projected royalty savings amounts back to the acquisition date.  We used a discount rate of
25%.
The royalty rate used in such valuation was
5%
and was based on a consideration of market rates for similar categories of assets.
 
The Company enters into development agreements and placement fee agreements with certain customers to secure floor space under lease agreements for its gaming machines. Amounts paid in connection with the development agreements are repaid to the Company in accordance with the terms of the agreement, whereas placements fees are
not
reimbursed. For development agreements in the form of a loan, interest income is recognized on the repayment of the notes based on the stated rate or, if
not
stated explicitly in the development agreement, on an imputed interest rate. If the stated interest rate is deemed to be other than a market rate or zero, a discount is recorded on the note receivable as a result of the difference between the stated and market rate and a corresponding intangible asset is recorded. The intangible asset is recognized in the financial statements as a contract right under development agreement and amortized as a reduction in revenue over the term of the agreement. Placement fees can be in the form of cash paid upfront or free lease periods and are accreted over the life of the contract and the expense is recorded as a reduction of revenue. We recorded a reduction of gaming operations revenue from the accretion of contract rights under development agreements and placement fees of
$6.4
 million,
$4.6
 million and
$4.7
million for the years ended
December 
31,
2019,
2018
 and
2017,
respectively.
 
In
March 2019,
we entered into a placement fee agreement with a customer for certain of its locations and capitalized approximately
$33.1
million additional placement fees, in addition to
$2.1
million of unamortized fees related to superseded contracts. The liability was recorded at present value and cash payments totaling
$40.1
million will be paid over a term of
83
 months.
 
The estimated amortization expense of definite-lived intangible assets as well as the accretion of contract rights under development and placement fees, for each of the next
five
years and thereafter is as follows (in thousands):
 
For the year ended December 31,
 
Amortization Expense
   
Placement Fee Accretion
 
2020
  $
41,191
    $
8,451
 
2021
   
29,625
     
6,596
 
2022
   
26,769
     
6,277
 
2023
   
23,277
     
5,913
 
2024
   
21,972
     
5,389
 
Thereafter
   
36,199
     
6,666
 
Total
  $
179,033
    $
39,292