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GOODWILL
12 Months Ended
Dec. 31, 2014
GOODWILL [Abstract]  
GOODWILL
12. GOODWILL

 

The change in the carrying amounts of goodwill by reporting unit which is the same as reportable segment is as follows:

 

2013 2014  
Internet Mobile                 Internet     Mobile              
games games     WVAS     Total     games     games     WVAS     Total  
                                     
Gross amount:                                                                
Beginning balance   $ 68,408,299     $ 20,274,048     $ 43,929,382     $ 132,611,729     $ 70,506,823     $ 20,882,730     $ 44,035,400     $ 135,424,953  
Exchange differences     2,098,524       608,682       106,018       2,813,224       (191,276 )     (55,479 )     (12,317 )     (259,072 )
                                                                 
Ending balance     70,506,823       20,882,730       44,035,400       135,424,953       70,315,547       20,827,251       44,023,083       135,165,881  
                                                                 
Accumulated impairment loss:                                                                
Beginning balance     (3,182,185 )     -       (41,878,521 )     (45,060,706 )     (3,279,803 )     -       (41,878,521 )     (45,158,324 )
Exchange differences     (97,618 )     -       -       (97,618 )     8,898       -       2,653       11,551  
                                                                 
Ending balance     (3,279,803 )     -       (41,878,521 )     (45,158,324 )     (3,270,905 )     -       (41,875,868 )     (45,146,773 )
                                                                 
Goodwill, net   $ 67,227,020     $ 20,882,730     $ 2,156,879     $ 90,266,629     $ 67,044,642     $ 20,827,251     $ 2,147,215     $ 90,019,108  

  

As of December 31, 2012, the Company performed an annual impairment test on goodwill. The Company estimated the fair values of the reporting units using the income approach valuation methodology. The income approach valuations included cash flow discount rates of 26%, 24% and 25%, and terminal value growth rates of 3%, 1% and 1% for internet games, mobile games and WVAS reporting units, respectively. Based on the results of the goodwill impairment test, the fair value of each reporting unit was more than the respective carrying value. Accordingly, there was no goodwill impairment needed to be recognized for the fiscal year 2012.

 

As of December 31, 2013, the Company performed an annual impairment test on goodwill. The Company estimated the fair values of the reporting units using the income approach valuation methodology. The income approach valuations included cash flow discount rates of 27%, 25% and 26%, and terminal value growth rates of 3%, 3% and 1% for internet games, mobile games and WVAS reporting units, respectively. Based on the results of the goodwill impairment test, the fair value of each reporting unit was more than the respective carrying value. Accordingly, there was no goodwill impairment needed to be recognized for the fiscal year 2013.

 

As of December 31, 2014, the Company performed an annual impairment test on goodwill. The Company estimated the fair values of the reporting units using the income approach valuation methodology. The income approach valuations included cash flow discount rates of 27%, 26% and 26%, and terminal value growth rates of 3%, 3% and 1% for internet games, mobile games and WVAS reporting units, respectively. Based on the results of the goodwill impairment test, the fair value of each reporting unit was more than the respective carrying value. Accordingly, there was no goodwill impairment needed to be recognized for the fiscal year 2014.

 

No goodwill impairment loss was recognized during the years ended December 31, 2012, 2013 and 2014.