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ACQUIRED INTANGIBLE ASSETS, NET
12 Months Ended
Dec. 31, 2012
ACQUIRED INTANGIBLE ASSETS, NET [Abstract]  
ACQUIRED INTANGIBLE ASSETS, NET
  9. ACQUIRED INTANGIBLE ASSETS, NET

 

Acquired intangible assets, net consist of the following:

 

    As of December 31, 2011     As of December 31, 2012        
    Gross     Accumulated                 Net     Gross     Accumulated                 Net        
    carrying     amortization     Exchange           carrying     carrying     amortization     Exchange           carrying     Amortization  
    amount           difference     Impairment     amount     amount           difference     Impairment     amount     period  
Intangible assets not subject to amortization                                                                                        
Trademarks with indefinite life   $ 268,463       -     $ 13,719       -     $ 282,182     $ 282,182       -     $ 507       -     $ 282,689       N/A  
Intangible assets subject to amortization                                                                                        
Agreements with Mobile Operator   $ 3,113,746     $ (3,070,271 )   $ 6,782       -     $ 50,257     $ 3,113,746       (3,113,701 )     (45 )     -       -       3 years  
Operating platforms     247,901       (191,348 )     3,816       (3,927 )     56,442       243,974       (215,682 )     7       -       28,299       5 years  
Service licenses     57,071       (57,201 )     130       -       -       57,071       (57,071 )     -       -       -       3 years  
Contracts with content providers     120,999       (122,678 )     1,679       -       -       120,999       (120,999 )     -       -       -       1 year  
Non-complete agreement     388,516       (388,516 )     -       -       -       388,516       (388,516 )     -       -       -       2 years  
Self-developed contents     379,089       (379,089 )     -       -       -       379,089       (379,089 )     -       -       -       2 years  
Product technologies     4,966,102       (4,497,238 )     39,769       -       508,633       4,966,102       (4,963,168 )     (918 )     -       2,016       3 years  
Contracts with service providers     5,713       (5,713 )     -       -       -       5,713       (5,713 )     -       -       -       1 year  
Subscriber list     16,710       (16,710 )     -       -       -       16,710       (16,710 )     -       -       -       1 year  
Trademarks     36,874       (36,874 )     -       -       -       36,874       (36,874 )             -       -       1 year  
Core technologies     4,667,587       (3,459,527 )     104,770       -       1,312,830       8,281,231       (5,210,512 )     (1,224 )     -       3,069,495       5 years  
Software     -       -       -       -       -       115,150       (8,321 )     603       -       107,432       5 years  
Game licenses     -       -       -       -       -       73,952,927       (2,882,332 )     498,188       -       71,568,783       3 years  
Employment contract     380,898       (253,799 )     10,448       -       137,547       380,898       (370,030 )     (268 )     -       10,600       3 years  
                                                                                         
Total   $ 14,649,669     $ (12,478,964 )   $ 181,113     $ (3,927 )   $ 2,347,891     $ 92,341,182     $ (17,768,718 )   $ 496,850       -     $ 75,069,314          

 

The weighted average amortization period of the intangible assets subject to amortization was three years as of December 31, 2011 and 2012, respectively.

 

For purposes of recognition and measurement of an impairment loss, each intangible asset is considered the lowest level asset group that generates identifiable independent cash flows. The carrying amount of the product technology relating to certain games and mobile platform exceeded the sum of undiscounted future cash flows expected to generate from the use and eventual disposition of such technology in 2010, as a result of an expected decline of the related business performance. Accordingly, the Company recognized an impairment loss of $5,730,579 in 2010, based on the fair value of the product technology. The impaired product technology was included in the internet games segment. The fair value of the product technology was measured using the excess earnings approach and the key assumptions included estimated life of the game, discount rate and income tax rate.

 

During 2012, the Company obtained certain new game licenses from third party game developers. The intangible assets recognized comprise the relevant initial license fee payments, minimum royalty fee payments and value of warrants issued in connection with obtaining these licenses.

 

The Company recorded intangible assets relating to the game licenses by reference to the fair value of cash installment payments and warrants because the fair value of the game licenses were not readily determinable at the transaction dates. The Company estimated the useful lives of the game licenses to be three years and amortizes such intangible assets from commercial launches of the games over the useful lives. As of December 31, 2012, only certain games had been launched and relevant intangible assets started amortization.

 

The Company recorded amortization expenses of $5,520,188, $2,277,566, and $5,452,441 for the years ended December 31, 2010, 2011, and 2012, respectively. The amortization expenses for the years ending December 31, 2013, 2014, 2015, 2016, and 2017 and thereafter are expected to be $10,873,498, $23,706,205, $24,030,016, $15,627,425, and $549,481.