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SEGMENT REPORTING, GEOGRAPHIC INFORMATION, AND SIGNIFICANT CUSTOMERS
12 Months Ended
Dec. 31, 2018
Segment Reporting [Abstract]  
SEGMENT REPORTING, GEOGRAPHIC INFORMATION, AND SIGNIFICANT CUSTOMERS
SEGMENT REPORTING, GEOGRAPHIC INFORMATION, AND SIGNIFICANT CUSTOMERS
Segment Information
The Company develops, licenses, and supports a wide range of software and IP that more fully engage users’ sense of touch when operating digital devices. The Company focuses on the following target application areas: mobile devices, wearables, consumer, mobile entertainment and other content; console gaming; automotive; medical; and commercial. The Company manages these application areas in one operating and reporting segment with only one set of management, development, and administrative personnel.
The Company’s chief operating decision maker (“CODM”) is the Chief Executive Officer. The CODM approves budgets and allocates resources to and assesses the performance of the Company using information about its revenue and operating loss. There is only one segment that is reported to management.
Revenue by Market Area
The following is a summary of revenues by market areas. Revenue as a percentage of total revenues by market was as follows:
 
Years Ended December 31,    
 
2018
 
2017
 
2016
Mobile, Wearables, and Consumer
81
%
 
48
%
 
57
%
Gaming Devices
5
%
 
31
%
 
24
%
Automotive
13
%
 
15
%
 
7
%
Medical
1
%
 
6
%
 
12
%
Total
100
%
 
100
%
 
100
%


Revenue by Region
The following is a summary of revenues by geographic areas. Revenues are broken out geographically by the location of the customer. Geographic revenue as a percentage of total revenues by region was as follows: 
 
Years Ended December 31,    
 
2018
 
2017
 
2016
North America
77
%
 
22
%
 
32
%
Europe
11
%
 
15
%
 
8
%
Asia
12
%
 
63
%
 
60
%
Total
100
%
 
100
%
 
100
%

Geographic revenue as a percentage of total revenues by country was as follows:
 
Years Ended December 31,    
 
2018
 
2017
 
2016
United States of America
77
%
 
22
%
 
26
%
Japan
*

 
39
%
 
11
%
Korea
*

 
18
%
 
47
%
Other countries with less than 10% in a year
23
%
 
21
%
 
16
%
Total
100
%
 
100
%
 
100
%

* Represents less than 10% of the Company’s total revenue for the year presented.
Long-lived Assets by Country
Long-lived assets include net property and equipment, intangibles, and other assets. The following is a summary of geographic long-lived assets as a percentage of total long-lived assets by country:
 
December 31,    
 
2018
 
2017
United States of America
91
%
 
83
%
Canada
8
%
 
8
%
Rest of World
1
%
 
9
%
Total
100
%
 
100
%


Significant Customers
Customers comprising 10% or greater of the Company’s net revenues are summarized as follows:
 
Years Ended December 31,    
 
2018
 
2017
 
2016
Apple Inc.
69
%
 
%
 
%
Samsung Electronics
%
 
%
 
33
%
Customer A
%
 
20
%
 
13
%
Customer B
*

 
18
%
 
14
%
Customer C
*

 
11
%
 
2
%
Total
69
%
 
49
%
 
62
%

* Represents less than 10% of the Company’s total revenue for the year presented.
Customers comprising 10% or greater of the Company’s outstanding accounts and other receivable are summarized as follows:
 
December 31,
 
2018
 
2017
 
2016
Customer D
55
%
 
%
 
%
Customer E
36
%
 
%
 
%
Customer F
%
 
55
%
 
%
Customer G
%
 
26
%
 
46
%
Customer B
%
 
%
 
18
%
Customer H
%
 
%
 
16
%