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Segment Information
3 Months Ended
Mar. 31, 2020
Segment Reporting [Abstract]  
Segment Information
Note 12Segment Information
We manage our business and report revenue and operating income (loss) in four segments: (1) Consumer Media, which includes licensing of our codec technology and our PC-based RealPlayer products, including RealPlayer Plus and related products; (2) Mobile Services, which includes our SaaS services and our integrated RealTimes® platform which is sold to mobile carriers; (3) Games, which includes all our games-related businesses, including sales of in-game virtual goods, mobile games, games licenses, games subscription services, and in-game advertising and advertising on game sites; and (4) Napster, which includes on-demand music streaming and music services.
RealNetworks allocates to its Consumer Media, Mobile Services and Games reportable segments certain corporate expenses which are directly attributable to supporting these businesses, including but not limited to a portion of finance, legal, human resources and headquarters facilities. Remaining expenses, which are not directly attributable to supporting these businesses, are reported as corporate items. These corporate items may also include restructuring charges and stock compensation charges. As stated in Note 5 Acquisitions, Napster operates as an independent company and, therefore, RealNetworks allocates no corporate expenses to the Napster segment.
RealNetworks reports four reportable segments based on factors such as how we manage our operations and how the Chief Operating Decision Maker (CODM) reviews results. The CODM reviews financial information presented on both a consolidated basis and on a business segment basis. The accounting policies used to derive segment results are the same as those described in Note 1, Description of Business and Summary of Significant Accounting Policies, in the 10-K.
Segment results for the quarters ended March 31, 2020 and 2019 (in thousands):
 Consumer Media
Quarter Ended
March 31,
 20202019
Revenue$3,495  $2,486  
Cost of revenue611  833  
Gross profit2,884  1,653  
Operating expenses2,458  3,119  
Operating income (loss)$426  $(1,466) 

Mobile ServicesQuarter Ended
March 31,
 20202019
Revenue$6,690  $6,939  
Cost of revenue1,696  2,048  
Gross profit4,994  4,891  
Operating expenses7,588  7,561  
Operating income (loss)$(2,594) $(2,670) 

 Games
Quarter Ended
March 31,
 20202019
Revenue$6,637  $5,710  
Cost of revenue1,794  1,670  
Gross profit4,843  4,040  
Operating expenses4,923  5,037  
Operating income (loss)$(80) $(997) 

 Napster
Quarter Ended
March 31,
 20202019
Revenue$26,323  $24,337  
Cost of revenue20,072  20,396  
Gross profit6,251  3,941  
Operating expenses6,461  5,532  
Operating income (loss)$(210) $(1,591) 

CorporateQuarter Ended
March 31,
 20202019
Cost of revenue$ $(77) 
Operating expenses2,627  4,257  
Operating income (loss)$(2,630) $(4,180) 

Our customers consist primarily of consumers and corporations located in the U.S., Europe, and various foreign countries (Rest of the World). Revenue by geographic region (in thousands):
 Quarter Ended
March 31,
 20202019
United States$22,420  $18,970  
Europe14,838  15,384  
Rest of the World5,887  5,118  
Total net revenue$43,145  $39,472  
Long-lived assets (consisting of goodwill, equipment, software, leasehold improvements, operating lease assets, and other intangible assets) by geographic region (in thousands) are as follows:
March 31,
2020
December 31,
2019
United States$81,524  $83,342  
Europe10,220  10,504  
Rest of the World 1,956  2,281  
Total long-lived assets$93,700  $96,127