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Segment Information
12 Months Ended
Jan. 28, 2018
Notes to financial statements [Abstract]  
Segment Information
Segment Information 
Our Chief Executive Officer, who is considered to be our chief operating decision maker, or CODM, reviews financial information presented on an operating segment basis for purposes of making operating decisions and assessing financial performance. Our operating segments are equivalent to our reportable segments.
We report our business in two primary reportable segments - the GPU business and the Tegra Processor business - based on a single underlying graphics architecture.
While our GPU and CUDA architecture is unified, our GPU product brands are aimed at specialized markets including GeForce for gamers; Quadro for designers; Tesla and DGX for AI data scientists and big data researchers; and GRID for cloud-based visual computing users. Our Tegra brand integrates an entire computer onto a single chip, and incorporates GPUs and multi-core CPUs to drive supercomputing for autonomous robots, drones, and cars, as well as for consoles and mobile gaming and entertainment devices.
Under the single unifying graphics architecture for our GPU and Tegra Processors, we leverage our visual computing expertise by charging the operating expenses of certain core engineering functions to the GPU business, while charging the Tegra Processor business for the incremental cost of the teams working directly for that business. In instances where the operating expenses of certain functions benefit both reportable segments, our CODM assigns 100% of those expenses to the reportable segment that benefits the most.
The “All Other” category presented below represents the revenue and expenses that our CODM does not assign to either the GPU business or the Tegra Processor business for purposes of making operating decisions or assessing financial performance. The revenue includes primarily patent licensing revenue and the expenses include stock-based compensation expense, corporate infrastructure and support costs, acquisition-related costs, legal settlement costs, contributions, restructuring and other charges, product warranty charge, and other non-recurring charges and benefits that our CODM deems to be enterprise in nature.
Our CODM does not review any information regarding total assets on a reportable segment basis. Reportable segments do not record intersegment revenue, and, accordingly, there is none to be reported. The accounting policies for segment reporting are the same as for NVIDIA as a whole. The table below presents details of our reportable segments and the “All Other” category.
 
GPU
 
Tegra Processor
 
All Other
 
Consolidated
 
(In millions)
Year Ended January 28, 2018:
 
 
 
 
 
 
 
Revenue
$
8,137

 
$
1,534

 
$
43

 
$
9,714

Depreciation and amortization expense
$
123

 
$
37

 
$
39

 
$
199

Operating income (loss)
$
3,507

 
$
303

 
$
(600
)
 
$
3,210

Year Ended January 29, 2017:
 
 
 
 
 
 
 
Revenue
$
5,822

 
$
824

 
$
264

 
$
6,910

Depreciation and amortization expense
$
116

 
$
29

 
$
42

 
$
187

Operating income (loss)
$
2,180

 
$
(9
)
 
$
(237
)
 
$
1,934

Year Ended January 31, 2016:
 
 
 
 
 
 
 
Revenue
$
4,187

 
$
559

 
$
264

 
$
5,010

Depreciation and amortization expense
$
110

 
$
43

 
$
44

 
$
197

Operating income (loss)
$
1,344

 
$
(239
)
 
$
(358
)
 
$
747

 
Year Ended
 
January 28,
2018
 
January 29,
2017
 
January 31,
2016
 
(In millions)
Reconciling items included in "All Other" category:
 
 
 
 
Unallocated revenue
$
43

 
$
264

 
$
264

Stock-based compensation
(391
)
 
(247
)
 
(204
)
Unallocated cost of revenue and operating expenses
(237
)
 
(215
)
 
(244
)
Acquisition-related costs
(13
)
 
(16
)
 
(22
)
Contributions
(2
)
 
(4
)
 

Legal settlement costs

 
(16
)
 

Restructuring and other charges

 
(3
)
 
(131
)
Product warranty charges

 

 
(21
)
Total
$
(600
)
 
$
(237
)
 
$
(358
)

Revenue by geographic region is allocated to individual countries based on the location to which the products are initially billed even if our customers’ revenue is attributable to end customers that are located in a different location. The following table summarizes information pertaining to our revenue from customers based on the invoicing address by geographic regions: 
 
Year Ended
 
January 28,
2018
 
January 29,
2017
 
January 31,
2016
Revenue:
(In millions)
Taiwan
$
2,991

 
$
2,546

 
$
1,912

Other Asia Pacific
2,066

 
1,010

 
749

China
1,896

 
1,305

 
806

United States
1,274

 
904

 
643

Europe
768

 
659

 
482

Other Americas
719

 
486

 
418

Total revenue
$
9,714

 
$
6,910

 
$
5,010


The following table summarizes information pertaining to our revenue by each of the specialized markets we serve:
 
Year Ended
 
January 28,
2018
 
January 29,
2017
 
January 31,
2016
Revenue:
(In millions)
Gaming
$
5,513

 
$
4,060

 
$
2,818

Professional Visualization
934

 
835

 
750

Datacenter
1,932

 
830

 
339

Automotive
558

 
487

 
320

OEM & IP
777

 
698

 
783

Total revenue
$
9,714

 
$
6,910

 
$
5,010


The following table presents summarized information for long-lived assets by geographic region. Long-lived assets consist of property and equipment and deposits and other assets, and exclude goodwill and intangible assets.
 
January 28,
2018
 
January 29,
2017
Long-lived assets:
(In millions)
United States
$
928

 
$
440

Taiwan
58

 
52

India
40

 
47

China
33

 
34

Europe
11

 
9

Other Asia Pacific
1

 
1

Total long-lived assets
$
1,071

 
$
583


No single customer represented more than 10% of total revenue for fiscal year 2018. In fiscal years 2017 and 2016, we had one customer that represented 12% and 11% of our total revenue, respectively. The revenue was attributable to the GPU business.
Accounts receivable from significant customers, those representing 10% or more of total accounts receivable for the respective periods, is summarized as follows: 
 
January 28,
2018
 
January 29,
2017
Accounts Receivable:
 
 
 
Customer A
17
%
 
19
%
Customer B
11
%
 
1
%