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Segments
3 Months Ended
Mar. 31, 2014
Segment Reporting [Abstract]  
Segment Reporting Disclosure [Text Block]
Note 2.
Segments
 
The Company currently conducts business in two operating segments: (i) gaming operations, which include EGM participation and casino operations; and (ii) gaming products, which consist of the design, manufacture and distribution of gaming chips and plaques. Previously, the Company was also engaged in the design, manufacture and distribution of other non-gaming plastic products, primarily for the automotive industry. These operations were sold on March 28, 2013 and the related historical revenues and expenses were reclassified as discontinued operations. The accounting policies of these segments are consistent with the Company’s policies for the accompanying consolidated financial statements.
 
 
 
Three-Month Periods Ended March 31,
 
(amounts in thousands)
 
2014
 
2013
 
Revenues:
 
 
 
 
 
 
 
Gaming operations
 
$
4,099
 
$
5,492
 
Gaming products
 
 
811
 
 
1,427
 
Total revenues
 
$
4,910
 
$
6,919
 
 
 
 
 
 
 
 
 
Operating loss
 
 
 
 
 
 
 
Gaming operations gross margin
 
$
1,407
 
$
1,689
 
Gaming products gross margin
 
 
(677)
 
 
(69)
 
Corporate and other operating costs and expenses
 
 
(1,745)
 
 
(2,014)
 
Total operating loss
 
$
(1,015)
 
$
(394)
 
 
 
 
 
 
 
 
 
Depreciation and amortization:
 
 
 
 
 
 
 
Gaming operations
 
$
1,627
 
$
1,844
 
Gaming products
 
 
167
 
 
55
 
Corporate
 
 
11
 
 
3
 
Total depreciation and amortization
 
$
1,805
 
$
1,902
 
 
Geographic segment revenues for the three-month periods ended March 31, 2014 and 2013 consisted of the following:
 
 
 
Three-Month Periods Ended March 31,
 
(amounts in thousands)
 
2014
 
2013
 
Cambodia
 
$
3,359
 
$
4,540
 
Macau
 
 
359
 
 
667
 
Philippines
 
 
934
 
 
1,376
 
Australia
 
 
192
 
 
163
 
Other
 
 
66
 
 
173
 
 
 
$
4,910
 
$
6,919
 
 
For the three-month periods ended March 31, 2014 and 2013, in the gaming operations segment, the largest customer represented 64% and 60%, respectively, of total gaming operations revenue. For the three-month periods ended March 31, 2014 and 2013, in the gaming products segment, the largest customer represented 24% and 41%, respectively, of total gaming products sales.