0001193125-15-046699.txt : 20150212 0001193125-15-046699.hdr.sgml : 20150212 20150212160601 ACCESSION NUMBER: 0001193125-15-046699 CONFORMED SUBMISSION TYPE: 6-K PUBLIC DOCUMENT COUNT: 3 CONFORMED PERIOD OF REPORT: 20150212 FILED AS OF DATE: 20150212 DATE AS OF CHANGE: 20150212 FILER: COMPANY DATA: COMPANY CONFORMED NAME: King Digital Entertainment plc CENTRAL INDEX KEY: 0001580732 STANDARD INDUSTRIAL CLASSIFICATION: SERVICES-PREPACKAGED SOFTWARE [7372] IRS NUMBER: 000000000 STATE OF INCORPORATION: L2 FISCAL YEAR END: 1231 FILING VALUES: FORM TYPE: 6-K SEC ACT: 1934 Act SEC FILE NUMBER: 001-36368 FILM NUMBER: 15606131 BUSINESS ADDRESS: STREET 1: FITZWILTON HOUSE, WILTON PLACE CITY: DUBLIN 2 STATE: L2 ZIP: D2 BUSINESS PHONE: 44 203 440 2393 MAIL ADDRESS: STREET 1: FITZWILTON HOUSE, WILTON PLACE CITY: DUBLIN 2 STATE: L2 ZIP: D2 6-K 1 d869997d6k.htm FORM 6-K Form 6-K

 

 

UNITED STATES

SECURITIES AND EXCHANGE COMMISSION

Washington, D.C. 20549

 

 

Form 6-K

 

 

REPORT OF FOREIGN PRIVATE ISSUER

PURSUANT TO RULE 13a-16 OR 15d-16

UNDER THE SECURITIES EXCHANGE ACT OF 1934

For the month of February 2015

Commission File Number: 001-36368

 

 

KING DIGITAL ENTERTAINMENT PLC

(Exact Name of Registrant as Specified in Its Charter)

 

 

King Digital Entertainment plc

Fitzwilton House

Wilton Place

Dublin 2, Ireland

+44 (0) 20 3451 5464

(Address of principal executive offices)

King.com Inc.

188 King Street, Unit 302

San Francisco, CA 94107

(415) 777-8204

(Address of agent for service)

 

 

Indicate by check mark whether the registrant files or will file annual reports under cover of Form 20-F or Form 40-F.

Form 20-F  x            Form 40-F  ¨

Indicate by check mark if the registrant is submitting the Form 6-K in paper as permitted by Regulation S-T Rule 101(b)(1):  ¨

Indicate by check mark if the registrant is submitting the Form 6-K in paper as permitted by Regulation S-T Rule 101(b)(7):  ¨

 

 

 


INFORMATION CONTAINED IN THIS FORM 6-K REPORT

This report contains King Digital Entertainment plc’s press release announcing results as of and for the three months and year ended December 31, 2014.

 

2


EXHIBIT INDEX

 

Exhibit

No.

  

Description

99.1    King Digital Entertainment plc’s Press Release “King Reports Fourth Quarter and Full Year 2014 Results.”

 

3


SIGNATURES

Pursuant to the requirements of the Securities Exchange Act of 1934, the registrant has duly caused this report to be signed on its behalf by the undersigned, thereunto duly authorized.

 

KING DIGITAL ENTERTAINMENT PLC
Date: February 12, 2015 By:

/s/ Riccardo Zacconi

Name: Riccardo Zacconi
Title: Chief Executive Officer
EX-99.1 2 d869997dex991.htm EXHIBIT 99.1 Exhibit 99.1

Exhibit 99.1

 

LOGO

King Reports Fourth Quarter and Full Year 2014 Results,

Announces Special Dividend of $0.94 per Share

 

    Gross bookings increased 20% in 2014 to $2.4 billion, led by strong performance of franchise games

 

    Full year adjusted EBITDA increased 15% to $950 million; reports sixth consecutive quarter with adjusted EBITDA margin of more than 40% and full year 2014 adjusted EBITDA margin of 42%

 

    Network grew to record levels in Daily Active Users, Monthly Active Users, and Monthly Unique Users in fourth quarter 2014; reached a new quarterly high of 1.5 billion average daily game plays

 

    $661 million net cash generated from operating activities in 2014; ended year with $964 million cash and cash equivalents

 

    Begins repurchasing shares under $150 million open market repurchase program; announces special dividend of $0.94 per share, approximately $300 million in aggregate

 

    Announces agreement to acquire Z2Live, Inc., a proven game development company, to bolster efforts to diversify into new genres

London and New York, February 12, 2015 – King Digital Entertainment plc (“King” or the “Company”) (NYSE: KING), a leading interactive entertainment company for the mobile world, today reported financial results for the fourth quarter and full year ended December 31, 2014.

“Our full year and fourth quarter 2014 results demonstrate the strength of our franchises, the extraordinary power of our massive player network and our ability to repeatedly launch new top grossing games,” said King CEO, Riccardo Zacconi. “This is evident in the strong performance of our most recent launch, Candy Crush Soda Saga, which soared to the top of the mobile download list and became a top 10 grossing game worldwide on Apple’s App Store and Google Play Store very quickly after its launch according to App Annie. We are pleased with this recent success and look forward to continuing to deliver innovative games and features to delight our players in 2015 and beyond.”

Financial Summary and Key Performance Metrics (in millions, except per share and per user data)

 

     Three Months Ended     Years Ended  
     December 31,
2014
    December 31,
2013
    December 31,
2014
    December 31,
2013
 

Non-GAAP Results

        

Gross bookings

   $ 586.3      $ 632.1      $ 2,382.4      $ 1,979.8   

Adjusted revenue

   $ 559.2      $ 601.4      $ 2,283.6      $ 1,889.6   

Adjusted EBITDA

   $ 237.3      $ 269.0      $ 950.2      $ 824.7   

Adjusted EBITDA margin

     42     45     42     44

Capital expenditures

   $ 17.2      $ 8.4      $ 41.0      $ 23.0   

Adjusted profit

   $ 184.2      $ 204.9      $ 737.8      $ 647.2   

Adjusted EPS

   $ 0.57      $ 0.64      $ 2.30      $ 2.00   

GAAP Results

        

Revenue

   $ 545.6      $ 601.7      $ 2,260.2      $ 1,884.3   

Profit

   $ 140.6      $ 159.2      $ 574.9      $ 567.6   

Diluted EPS

   $ 0.44      $ 0.50      $ 1.79      $ 1.75   

Net cash generated from operating activities

   $ 154.6      $ 293.4      $ 661.3      $ 685.5   

Cash and cash equivalents at end of period

   $ 964.0      $ 408.7      $ 964.0      $ 408.7   

Key Performance Metrics

        

Daily active users (DAUs)

     149        124        142        86   

Monthly active users (MAUs)

     533        408        499        293   

Monthly unique users (MUUs)

     356        304        350        217   

Monthly unique payers (MUPs)

     8.344        12.165        9.824        9.903   

Monthly gross average bookings per paying user (MGABPPU)

   $ 23.42      $ 17.32      $ 20.21      $ 16.66   


Full Year 2014 Highlights

 

    Gross bookings increased 20% to $2.4 billion, led by strong performance of the franchises

 

    Accelerated development pace with five new games launched on mobile platforms and three new games on Facebook, up from two mobile and three Facebook games launched in 2013

 

    Of the five mobile games launched, four became top 15 grossing games in the U.S., our largest market

 

    Full year adjusted EBITDA increased 15% to $950 million; full year adjusted EBITDA margin of 42%

 

    Net cash generated from operating activities in 2014 of $661 million; ended year with $964 million cash and cash equivalents

 

    Paid $364 million dividends during the year and initiated a $150 million share repurchase program

Fourth Quarter 2014 Highlights

 

    Launched fifth mobile title of the year, Candy Crush Soda Saga, in November, returning the Candy Crush franchise to sequential growth in Daily Active Users (DAUs)

 

    Network grew to record levels in DAUs, Monthly Active Users (MAUs), and Monthly Unique Users (MUUs) and reached a new quarterly high of 1.5 billion average daily game plays

 

    Non-Candy Crush Saga1 titles generated $324 million, or 55% of total gross bookings in fourth quarter 2014, an increase of 137% year over year and up from 22% of gross bookings in fourth quarter 2013

 

    Three King games were top 10 grossing games on Apple App Store (U.S.) and four were top 10 grossing games on Google Play Store (U.S.) for fourth quarter 2014

 

    Reported sixth consecutive quarter with adjusted EBITDA margin of more than 40%, and 10% or $21 million sequential growth in adjusted EBITDA to $237 million

Full Year 2014 Results Summary

Gross Bookings and Revenue

 

    Gross bookings were $2.382 billion in 2014, representing a year over year increase of $403 million or 20%.

 

    Revenue was $2.260 billion in 2014, representing a year over year increase of $376 million or 20%.

Adjusted EBITDA

 

    Adjusted EBITDA was $950 million in 2014, representing a year over year increase of $126 million or 15%.

Profit

 

    Profit for the year was $575 million, representing a year over year increase of $7 million or 1%.

Cash and Cash Equivalents

 

    Cash and cash equivalents at the end of the year were $964 million, a year over year increase of $555 million, primarily resulting from net cash generated from operating activities of $661 million in 2014.

 

    Cash and cash equivalents at December 31, 2014 is net of $364 million in dividends paid during the year.

Fourth Quarter 2014 Results Summary

Gross Bookings and Revenue

 

    Gross bookings were $586 million for fourth quarter 2014, representing a sequential increase of $42 million, or 8%, and a year over year decrease of $46 million, or 7%. In fourth quarter 2014, 78% of gross bookings were derived from our mobile audience.

 

    Gross bookings from games other than Candy Crush Saga1 were $324 million for fourth quarter 2014, representing a sequential increase of $60 million, or 23%, and a year over year increase of $187 million, or 137%.

 

 

1  “Non-Candy Crush Saga gross bookings” or “gross bookings from games other than Candy Crush Saga” represents total gross bookings (including Candy Crush Soda Saga) less gross bookings from Candy Crush Saga.

 

2


    Gross bookings from mobile platforms increased 10% sequentially to $459 million in fourth quarter 2014, and remained flat year over year. Gross bookings from web platforms were sequentially flat at $126 million in fourth quarter 2014, and decreased 26% year over year.

 

    Revenue was $546 million for fourth quarter 2014, representing a sequential increase of $31 million, or 6%, and a year over year decrease of $56 million, or 9%, as compared to third quarter 2014 and fourth quarter 2013, respectively.

 

    The increases in both gross bookings and revenue from third quarter 2014 to fourth quarter 2014 were primarily due to increased gross bookings related to our newer games, partially offset by lower gross bookings related to our more mature games. Additionally, we experienced increases in monetization during the holiday periods. The sequential increase in revenue was also partially offset by increased deferred revenue related to the continued transition to virtual currency in our mobile portfolio during the fourth quarter as well as players in our more mature games holding virtual currency over longer periods of time.

Adjusted EBITDA

 

    Fourth quarter 2014 adjusted EBITDA was $237 million, representing an increase of $21 million, or 10%, compared to third quarter 2014 primarily due to higher gross bookings as well as a funded game development project completed in the period, partially offset by higher cost of services related to the increase in gross bookings, a planned increase in marketing spend to support newly launched games as well as an increase in research and development as we continue to focus on expanding and enhancing our game portfolio.

 

    Fourth quarter adjusted EBITDA decreased $32 million, or 12%, compared to fourth quarter 2013.

Profit

 

    Profit was $141 million for fourth quarter 2014, remaining flat compared to third quarter 2014.

 

    Fourth quarter 2014 profit decreased by $19 million or 12% compared to fourth quarter 2013.

Cash and Cash Equivalents

 

    Cash and cash equivalents were $964 million at December 31, 2014, after a $147 million special dividend payment on October 22, 2014

Network Reach

 

    Network reach rose to record quarterly highs for MUUs, MAUs and DAUs in fourth quarter 2014.

 

    MUUs were 356 million in fourth quarter 2014, up 8 million, or 2%, from third quarter 2014, and up 52 million, or 17%, from fourth quarter 2013.

 

    MAUs were 533 million in fourth quarter 2014, up 38 million, or 8%, from third quarter 2014, and up 125 million, or 31%, from fourth quarter 2013.

 

    DAUs were 149 million in fourth quarter 2014, up 12 million, or 9%, from third quarter 2014, and up 25 million, or 20%, from fourth quarter 2013.

 

    The sequential increases in network reach metrics were due to an increase in our mobile players, which was primarily driven by newer games, and partially offset by a decline in our Facebook players. The higher growth in MAUs relative to growth in MUUs indicates a higher portion of players are playing more than one of our games, which we believe is primarily due to our active cross-promotion efforts.

Monetization

 

    Monthly Unique Payers (MUPs) in fourth quarter 2014 were 8.3 million, down 0.3 million, or 4%, from third quarter 2014, and down 3.8 million, or 31%, from fourth quarter 2013.

 

    The decline in MUPs can be attributed to the adoption of virtual currency by most of our payers starting in the latter part of third quarter 2014 and continuing throughout fourth quarter 2014. Virtual currency creates the opportunity to transact at higher amounts and therefore reduces the number of transactions captured in a period. Additionally, there was a decline in the number of payers who pay in one game partially offset, as the quarter progressed, by an increase in payers who pay in more than one game.

 

    Monthly Gross Average Bookings per Paying User (MGABPPU) increased to $23.42 in fourth quarter 2014, up $2.50, or 12%, from third quarter 2014, and up $6.10, or 35%, from fourth quarter 2013. The increase in MGABPPU reflects a higher portion of our payers who are paying in more than one game. Additionally, the increased use of virtual currency in our games, which creates the opportunity to transact at higher amounts, had a positive impact on our MGABPPU during the period.

 

3


Share Repurchase Program

On January 29, 2015, the Company received requisite shareholder approvals for the share repurchase program which the Board of Directors had previously approved for a maximum of $150 million of the Company’s ordinary shares to be effected through open market purchases.

Between January 29, 2015 and February 11, 2015, we repurchased an aggregate of 745,997 shares for $10 million under this program.

Z2 Acquisition

On February 6, 2015, the Company signed an agreement, to acquire Z2Live, Inc. (“Z2”), a game development company based in Seattle, Washington. Total consideration for the acquisition consists of $45 million in cash, and up to $105 million of additional cash linked to future events including revenues generated by certain games launched by Z2 over a specific period, to be paid annually over a three-year period following the acquisition date.

Through this acquisition, the Company will incorporate a proven team focused on contributing to our diversification into new genres. Z2 will be our first game studio in the United States.

This acquisition is subject to the satisfaction or waiver of customary conditions, including regulatory approval in the United States, and is expected to be completed no later than the end of first quarter 2015.

Special Dividend

The Company’s Board of Directors declared a special dividend to shareholders of $0.94 per share or approximately $300 million in aggregate payable to shareholders of record on March 4, 2015. The dividend is expected to be paid on March 24, 2015.

Outlook

The following forward-looking statement reflects King’s expectations as of February 12, 2015:

Based on recent results and our insights to date, the Company expects gross bookings of $575 million to $600 million in first quarter 2015. As we look toward the full year, we expect the general shape of quarterly gross bookings in 2015 to be similar to 2014, with the second and third quarters being softer periods than the first and fourth.

Conference Call Information

King will host a conference call today, February 12, 2015 at 4:30 p.m. Eastern Time to discuss King’s results as well as forward-looking information about King’s business. Listeners may access the live conference call via a dial-in number or audio webcast.

Conference call details are:

U.S. callers: +1 877-201-0168

International callers: +1 647-788-4901

Conference ID: 63259584

The conference call will be simultaneously webcast at http://investor.king.com, where listeners can also access King’s earnings press release and slide presentation.

Following the call, a replay of the webcast will be available at the same website. A telephonic replay will also be available for one week following the conference call at +1 855-859-2056 (U.S. callers), or +1 404-537-3406 (International callers), conference ID: 63259584.

About King

King Digital Entertainment plc (NYSE: KING) is a leading interactive entertainment company for the mobile world. It has a network of 356 million monthly unique users as of fourth quarter 2014, and offers more than 195 exclusive games in over 200 countries and regions through its king.com and royalgames.com websites, Facebook, and mobile distribution platforms such as the Apple App Store, Google Play Store and Amazon Appstore. King has game studios in Stockholm, Bucharest, Malmö, London, Barcelona, Berlin and Singapore along with offices in San Francisco, Malta, Seoul, Tokyo and Shanghai.

 

4


Forward Looking Statements

All statements other than statements of historical fact contained in this release, including statements regarding future results of the operations of King Digital Entertainment plc, future game releases, our acquisition of Z2Live, Inc., and our share repurchase program, are forward-looking statements. King has based these forward-looking statements on its estimates and assumptions as of the date of this release. These forward-looking statements are subject to a number of risks, uncertainties and assumptions that could cause actual results to differ materially. Factors that might cause or contribute to such differences include, but are not limited to: the fact that a relatively small number of games continue to account for a substantial majority of our revenue and gross bookings, and declines in popularity of these games could harm our financial results; our ability to develop new games and enhance existing games in a timely manner; our ability to effectively manage our growth; revenues and gross bookings from new games may not be sufficient to offset declines in revenues and gross bookings in more mature games; market acceptance of new games and enhancements to existing games; intense competition in our industry; our reliance on the casual game format and the success of our efforts to expand beyond the casual format; our need to anticipate and successfully develop games for new technologies, platforms and devices; fluctuations in our quarterly operating results and other key metrics; reliance on various third-party platforms; reliance on key personnel; our share price and changing market conditions for our ordinary shares; acquisition-related risks, including our ability to integrate our recent acquisitions, the impact of unforeseen integration issues, our ability to retain the key personnel of the acquired businesses, and unknown liabilities; unforeseen difficulties in developing and introducing new games from acquired companies and customer acceptance of such games; general economic conditions and their impact on consumer spending and our share price; the continued effectiveness of our marketing programs; risks associated with operating and offering games in multiple jurisdictions as well as those risks detailed from time to time under the caption “Risk Factors” and elsewhere in King’s Securities and Exchange Commission filings and reports, including in the Form 6-K filed by the Company on November 7, 2014, the Form 20-F to be filed on February 13, 2015, and future filings and reports by the Company. In addition, King operates in a very competitive and rapidly changing environment. New risks emerge from time to time. It is not possible for King management to predict all risks, nor can King assess the impact of all factors on its business or the extent to which any factor, or combination of factors, may cause actual results to differ materially from those contained in any forward-looking statements that King may make. In light of these risks, uncertainties and assumptions, the forward-looking events and circumstances discussed in this release are inherently uncertain and may not occur, and actual results could differ materially and adversely from those anticipated or implied in the forward-looking statements. Accordingly, you should not rely upon forward-looking statements as predictions of future events. King does not undertake any obligation to update publicly or revise any forward-looking statements for any reason after the date of this release, nor to conform these statements to actual results, future events, or to changes in King’s expectations.

Non-GAAP and Other Financial Measures

King uses International Financial Reporting Standards (“IFRS”). In addition to IFRS financials, this release includes certain financial measures not based on IFRS, including gross bookings, adjusted revenue, adjusted EBITDA, adjusted EBITDA margin, adjusted profit and adjusted EPS. These non-GAAP measures are in addition to, not a substitute for or superior to, measures of financial performance prepared in accordance with IFRS. The non-GAAP financial measures used by King may differ from the non-GAAP financial measures used by other companies, and are not intended to be considered in isolation or as a substitute for the financial information prepared and presented in accordance with IFRS. Some limitations of the non-GAAP financial measures we use are listed below:

Gross Bookings: Gross bookings is a non-GAAP financial measure that is not calculated in accordance with IFRS. Gross bookings is the economic benefit collected from the sale of virtual items and for access to skill tournaments. The Company uses gross bookings to evaluate the results of operations, generate future operating plans and assess performance. While King believes that this non-GAAP financial measure provides a meaningful measurement of the business performance during a particular period because it measures the total cash spend by players in the period, this information should be considered as supplemental in nature and is not meant as a substitute for revenue recognized in accordance with IFRS. In addition, other companies, including companies within our industry, may calculate gross bookings differently or not at all, which reduces its usefulness as a comparative measure.

Adjusted Revenue: Adjusted revenue is a non-GAAP financial measure that is not calculated in accordance with IFRS. King defines adjusted revenue as revenue adjusted to include changes in deferred revenue. King believes that adjusted revenue is a useful metric for calculating adjusted EBITDA margin and understanding our operating results and ongoing profitability.

 

5


Adjusted EBITDA and Adjusted EBITDA Margin: Adjusted EBITDA and adjusted EBITDA margin are non-GAAP financial measures that are not calculated in accordance with IFRS. King defines adjusted EBITDA as profit (loss), adjusted for income tax expense (credit), foreign currency exchange loss (gain), acquisition-related expense (including acquisition-related contingent consideration fair value adjustments and other acquisition-related adjustments), non-operating (income) expense, net finance (income) costs, depreciation, amortization, share-based and other equity-related compensation (including social security charges associated therewith) and changes in deferred revenue. King defines adjusted EBITDA margin as adjusted EBITDA as a percentage of adjusted revenue. King believes that adjusted EBITDA and adjusted EBITDA margin are useful metrics for investors to understand and evaluate our operating results and ongoing profitability because it permits investors to evaluate our recurring profitability from our ongoing operating activities. King also uses these measures internally to establish forecasts, budgets and operational goals and to manage and monitor our business, as well as evaluating our ongoing and historical performance. Adjusted EBITDA and adjusted EBITDA margin have certain limitations as analytical tools, and you should not consider them in isolation or as a substitute for analysis of our results of operations as reported under IFRS. Other companies, including companies in our industry, may calculate adjusted EBITDA differently or not at all, limiting its usefulness as a direct comparative measure.

Capital Expenditures: King defines capital expenditures as the amount paid in the period for the purchase of property, plant and equipment, and intangible assets. King monitors capital expenditures as a measure of the amount we have invested in maintaining or growing the scope of our business. Other companies, including companies in our industry, may calculate capital expenditures differently or not at all, limiting its usefulness as a direct comparative measure.

Adjusted Profit: Adjusted profit is a non-GAAP financial measure that is not calculated in accordance with IFRS. King defines adjusted profit as profit (loss), adjusted for share-based and other equity-related compensation (including social security charges associated therewith), changes in deferred revenue, acquisition-related (income) expense (including acquisition-related contingent consideration fair value adjustments and other acquisition-related adjustments) and amortization of acquired intangible assets. Other companies, including companies in our industry, may calculate adjusted profit differently or not at all, limiting its usefulness as a direct comparative measure.

Adjusted EPS: Adjusted EPS is a non-GAAP financial measure that is not calculated in accordance with IFRS. King defines adjusted EPS as adjusted profit divided by the diluted weighted average number of ordinary shares in issue during the period.

Reconciliations of these non-GAAP measures to the most directly comparable IFRS measure are included in the accompanying tables.

Certain figures in the release may not recalculate exactly due to rounding. This is because percentages and/or figures contained herein are calculated based on actual numbers and not the rounded numbers presented.

 

Contacts
Investors: Media:
Alice Ryder, VP of Investor Relations Susannah Clark, VP of Communications
ir@king.com press@king.com
Brunswick Group
kingteam@brunswickgroup.com

 

6


KING DIGITAL ENTERTAINMENT PLC

CONSOLIDATED STATEMENTS OF OPERATIONS

(in thousands, except per share data)

(unaudited)

 

     Three Months Ended  
     December 31,
2014
    December 31,
2013
 

Revenue

   $ 545,617      $ 601,715   

Other income

     9,163        —     

Costs and expenses*

    

Cost of revenue

     174,774        189,207   

Research and development

     48,533        48,519   

Sales and marketing

     107,763        106,262   

General and administrative

     37,075        50,025   
  

 

 

   

 

 

 

Total costs and expenses

     368,145        394,013   
  

 

 

   

 

 

 

Other gains (losses)

     17,645        (927

Net finance (costs) income

     (196     54   
  

 

 

   

 

 

 

Profit before tax

     204,084        206,829   

Income tax expense

     63,467        47,583   
  

 

 

   

 

 

 

Profit

   $ 140,617      $ 159,246   
  

 

 

   

 

 

 

Earnings per share attributable to the equity holders of the Company during the period:

    

Basic earnings per share

   $ 0.45      $ 0.52   

Diluted earnings per share

   $ 0.44      $ 0.50   

Weighted average number of shares used in computing earnings per share:

    

Basic

     315,207        305,404   

Diluted

     322,203        319,085   

 

* Includes share-based and other equity-related compensation expense as follows:

  

Cost of revenue

   $ 507      $ 1,538   

Research and development

     11,623        32,631   

Sales and marketing

     2,042        2,503   

General and administrative

     12,927        22,927   
  

 

 

   

 

 

 

Total share-based and other equity-related compensation expense

   $ 27,099      $ 59,599   
  

 

 

   

 

 

 

 

7


KING DIGITAL ENTERTAINMENT PLC

CONSOLIDATED STATEMENTS OF OPERATIONS

(in thousands, except per share data)

(unaudited)

 

     Years Ended  
     December 31,
2014
    December 31,
2013
 

Revenue

   $ 2,260,241      $ 1,884,301   

Other income

     9,163        —     

Costs and expenses*

    

Cost of revenue

     716,743        584,358   

Research and development

     177,934        110,502   

Sales and marketing

     455,408        376,898   

General and administrative

     184,236        95,667   
  

 

 

   

 

 

 

Total costs and expenses

     1,534,321        1,167,425   
  

 

 

   

 

 

 

Other gains (losses)

     34,100        (870

Net finance costs

     (905     (1,731
  

 

 

   

 

 

 

Profit before tax

     768,278        714,275   

Income tax expense

     193,427        146,681   
  

 

 

   

 

 

 

Profit

   $ 574,851      $ 567,594   
  

 

 

   

 

 

 

Earnings per share attributable to the equity holders of the Company during the year:

    

Basic earnings per share

   $ 1.86      $ 1.86   

Diluted earnings per share

   $ 1.79      $ 1.75   

Weighted average number of shares used in computing earnings per share:

    

Basic

     309,120        305,468   

Diluted

     320,301        323,788   

 

* Includes share-based and other equity-related compensation expense as follows:

  

Cost of revenue

   $ 5,709      $ 4,583   

Research and development

     63,992        62,493   

Sales and marketing

     11,712        3,617   

General and administrative

     85,876        25,373   
  

 

 

   

 

 

 

Total share-based and other equity-related compensation expense

   $ 167,289      $ 96,066   
  

 

 

   

 

 

 

 

8


KING DIGITAL ENTERTAINMENT PLC

CONSOLIDATED STATEMENTS OF FINANCIAL POSITION

(in thousands)

(unaudited)

 

     Years Ended  
     December 31,
2014
     December 31,
2013
 

Assets

     

Current assets

     

Cash and cash equivalents

   $ 963,972       $ 408,695   

Trade and other receivables

     228,392         221,550   

Income tax receivable

     103,748         1,379   
  

 

 

    

 

 

 

Total current assets

     1,296,112         631,624   

Non current assets

     

Intangible assets, net

     48,587         9,239   

Property, plant and equipment, net

     34,310         14,258   

Deferred tax assets

     14,733         47,440   

Income tax receivable

     38,431         103,534   

Other deposits

     9,604         5,437   
  

 

 

    

 

 

 

Total non current assets

     145,665         179,908   
  

 

 

    

 

 

 

Total assets

   $ 1,441,777       $ 811,532   
  

 

 

    

 

 

 

Liabilities and shareholders’ equity

     

Current liabilities

     

Trade and other payables

     137,638         176,776   

Deferred revenue

     34,310         10,942   

Income tax liabilities

     232,637         118,728   

Provision for other liabilities

     —           15,513   
  

 

 

    

 

 

 

Total current liabilities

     404,585         321,959   

Non current liabilities

     

Deferred tax liabilities

     669         17   

Income tax liabilities

     51,589         120,903   

Provision for other liabilities

     3,055         1,266   

Other non current liabilities

     13,000         —     
  

 

 

    

 

 

 

Total non current liabilities

     68,313         122,186   
  

 

 

    

 

 

 

Total liabilities

   $ 472,898       $ 444,145   
  

 

 

    

 

 

 

Shareholders’ equity

     

Share capital

     78         65   

Other reserves

     456,499         65,995   

Retained earnings

     512,302         301,327   
  

 

 

    

 

 

 

Total shareholders’ equity

     968,879         367,387   
  

 

 

    

 

 

 

Total liabilities and shareholders’ equity

   $ 1,441,777       $ 811,532   
  

 

 

    

 

 

 

 

9


KING DIGITAL ENTERTAINMENT PLC

CONSOLIDATED STATEMENTS OF CASH FLOWS

(in thousands)

(unaudited)

 

     Years Ended  
     December 31,     December 31,  
     2014     2013  

Cash flows from operating activities

    

Profit for the year

   $ 574,851      $ 567,594   

Adjustments to reconcile profit to net cash provided by operating activities:

    

Depreciation and amortization

     14,845        6,363   

Equity settled share-based payments

     116,877        19,263   

Unrealized foreign currency exchange (gain) loss

     (32,835     1,362   

Loss on disposal of property, plant and equipment & intangible assets & derecognition of intangible assets

     1,055        169   

Net finance costs

     905        1,731   

Income tax expense

     193,427        146,681   

Change in fair value of contingent consideration

     (4,000     —     

Change in deferred revenue

     23,368        5,261   

Change in provisions

     (15,513     15,513   

Changes in operating assets and liabilities:

    

Trade receivable

     4,020        (180,221

Prepayments, other receivables, current and non current assets

     (15,505     (12,581

Trade payable

     (5,488     17,677   

Accrued expenses and other liabilities

     (44,130     125,425   
  

 

 

   

 

 

 

Cash generated from operations

  811,877      714,237   

Interest received

  275      150   

Finance costs paid

  (1,020   (1,881

Income tax paid, net of refunds

  (149,847   (26,964
  

 

 

   

 

 

 

Net cash generated from operating activities

  661,285      685,542   

Cash flows from investing activities

Purchase of intangible assets

  (9,729   (7,611

Purchase of property, plant and equipment

  (31,274   (15,347

Purchase of business, net of cash acquired

  (17,969   —     
  

 

 

   

 

 

 

Net cash used in investing activities

  (58,972   (22,958

Cash flows from financing activities

Payment of dividends

  (363,876   (286,719

Proceeds from initial public offering

  329,404      —     

Repurchase of the company’s share capital

  (1,240   —     

Proceeds from issuance of share capital

  —        40   

Proceeds from exercise of share options and employee share plan

  3,062      —     
  

 

 

   

 

 

 

Net cash used in financing activities

  (32,650   (286,679
  

 

 

   

 

 

 

Net increase in cash and cash equivalents

  569,663      375,905   
  

 

 

   

 

 

 

Cash and cash equivalents at the beginning of the year

  408,695      27,912   

Exchange gains (losses) on cash and cash equivalents

  (14,386   4,878   
  

 

 

   

 

 

 

Cash and cash equivalents at the end of the year

$ 963,972    $ 408,695   
  

 

 

   

 

 

 

 

10


Reconciliations of Non-GAAP Results to Nearest GAAP Measures

(in thousands, except per share amounts)

(unaudited)

 

     Three Months Ended  
     December 31,     December 31,  
     2014     2013  

Reconciliation of Revenue to Gross Bookings:

    

Revenue

   $ 545,617      $ 601,715   

Sales tax

     27,406        31,530   

Other revenue

     (1,820     (2,442

Movement in player wallet and other adjustments

     1,496        1,599   

Change in deferred revenue

     13,583        (276
  

 

 

   

 

 

 

Gross bookings

   $ 586,282      $ 632,126   
  

 

 

   

 

 

 

Reconciliation of Revenue to Adjusted Revenue:

    

Revenue

   $ 545,617      $ 601,715   

Change in deferred revenue

     13,583        (276
  

 

 

   

 

 

 

Adjusted revenue

   $ 559,200      $ 601,439   
  

 

 

   

 

 

 

Reconciliation of Profit to Adjusted EBITDA:

    

Profit

   $ 140,617      $ 159,246   

Add:

    

Income tax expense

     63,467        47,583   

Foreign currency exchange loss (gain)

     (15,145     927   

Acquisition-related expense

     464        —     

Non-operating (income) expense

     1,510        (239

Net finance (income) costs

     196        (54

Share-based and other equity-related compensation

     27,099        59,599   

Change in deferred revenue

     13,583        (276

Depreciation and amortization

     5,553        2,186   
  

 

 

   

 

 

 

Adjusted EBITDA

   $ 237,344      $ 268,972   
  

 

 

   

 

 

 

Adjusted EBITDA margin

     42     45

Reconciliation of Profit to Adjusted Profit:

    

Profit

   $ 140,617      $ 159,246   

Add:

    

Share-based and other equity-related compensation

     27,099        59,599   

Acquisition-related expense

     464        —     

Change in deferred revenue

     13,583        (276

Amortization of acquired intangible assets

     461        30   

Tax effect of adjustments

     1,960        (13,748
  

 

 

   

 

 

 

Adjusted profit

   $ 184,184      $ 204,851   
  

 

 

   

 

 

 

Reconciliation of Adjusted EPS:

    

Adjusted profit

   $ 184,184      $ 204,851   

Diluted weighted average number of ordinary shares

     322,203        319,085   

Adjusted EPS

   $ 0.57      $ 0.64   

 

11


Reconciliations of Non-GAAP Results to Nearest GAAP Measures

(in thousands, except per share amounts)

(unaudited)

 

     Years Ended  
     December 31,     December 31,  
     2014     2013  

Reconciliation of Revenue to Gross Bookings:

    

Revenue

   $ 2,260,241      $ 1,884,301   

Sales tax

     101,665        99,688   

Other revenue

     (8,648     (14,917

Movement in player wallet and other adjustments

     5,755        5,483   

Change in deferred revenue

     23,368        5,266   
  

 

 

   

 

 

 

Gross bookings

   $ 2,382,381      $ 1,979,821   
  

 

 

   

 

 

 

Reconciliation of Revenue to Adjusted Revenue:

    

Revenue

   $ 2,260,241      $ 1,884,301   

Change in deferred revenue

     23,368        5,266   
  

 

 

   

 

 

 

Adjusted revenue

   $ 2,283,609      $ 1,889,567   
  

 

 

   

 

 

 

Reconciliation of Profit to Adjusted EBITDA:

    

Profit

   $ 574,851      $ 567,594   

Add:

    

Income tax expense

     193,427        146,681   

Foreign currency exchange loss (gain)

     (29,100     870   

Acquisition-related expense

     4,248        —     

Non-operating expense

     413        171   

Net finance costs

     905        1,731   

Share-based and other equity-related compensation

     167,289        96,066   

Change in deferred revenue

     23,368        5,266   

Depreciation and amortization

     14,845        6,363   
  

 

 

   

 

 

 

Adjusted EBITDA

   $ 950,246      $ 824,742   
  

 

 

   

 

 

 

Adjusted EBITDA margin

     42     44

Reconciliation of Profit to Adjusted Profit:

    

Profit

   $ 574,851      $ 567,594   

Add:

    

Share-based and other equity-related compensation

     167,289        96,066   

Acquisition-related expense

     4,248        —     

Change in deferred revenue

     23,368        5,266   

Amortization of acquired intangible assets

     745        120   

Tax effect of adjustments

     (32,744     (21,822
  

 

 

   

 

 

 

Adjusted profit

   $ 737,757      $ 647,224   
  

 

 

   

 

 

 

Reconciliation of Adjusted EPS:

    

Adjusted profit

   $ 737,757      $ 647,224   

Diluted weighted average number of ordinary shares

     320,301        323,788   

Adjusted EPS

   $ 2.30      $ 2.00   

 

12


Reconciliations of Non-GAAP Results to Nearest GAAP Measures

(in thousands)

(unaudited)

 

     Three Months Ended  
     September 30, 2014  

Reconciliation of Revenue to Gross Bookings:

  

Revenue

   $ 514,352   

Sales tax

     20,972   

Other revenue

     (1,901

Movement in player wallet and other adjustments

     1,495   

Change in deferred revenue

     9,001   
  

 

 

 

Gross bookings

   $ 543,919   
  

 

 

 

Reconciliation of Profit to Adjusted EBITDA:

  

Profit

   $ 141,665   

Add:

  

Income tax expense

     45,779   

Foreign currency exchange gain

     (16,072

Acquisition-related expense

     3,784   

Non-operating income

     (2,500

Net finance costs

     177   

Share-based and other equity-related compensation

     30,762   

Change in deferred revenue

     9,001   

Depreciation and amortization

     3,473   
  

 

 

 

Adjusted EBITDA

   $ 216,069   
  

 

 

 

Adjusted EBITDA margin

     41

 

13

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