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UNITED STATES
SECURITIES AND EXCHANGE COMMISSION
Washington, D.C. 20549
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CDC Corporation |
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| (Translation of registrants name into English) | ||||
| Cayman Islands | ||||
| (Jurisdiction of incorporation or organization) | ||||
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33/F Citicorp Centre 18 Whitfield Road Causeway Bay Hong Kong |
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|
(Address of principal executive office) |
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| Indicate by check mark whether the registrant files or will file annual reports under cover of Form 20-F or Form 40-F: [x] Form 20-F [ ] Form 40-F | ||||
| Indicate by check mark if the registrant is submitting the Form 6-K in paper as permitted by Regulation S-T Rule 101(b)(1): [ ] | ||||
| Indicate by check mark if the registrant is submitting the Form 6-K in paper as permitted by Regulation S-T Rule 101(b)(7): [ ] | ||||
| Indicate by check mark whether the registrant by furnishing the information contained in this Form is also thereby furnishing the information to the Commission pursuant to Rule 12g3-2(b) under the Securities Exchange Act of 1934: [ ] Yes [x] No | ||||
| If "Yes" is marked, indicate below the file number assigned to the registrant in connection with Rule 12g3-2(b): n/a |
Exhibit Description
1.01 Press release dated March 5, 2008
CDC Games and Mgame Resolve Dispute
1.02 Press release dated March 7, 2008
CDC Games Provides Update on Key Performance Metrics of China Games
and Lunia in North America
1.03 Press release dated March 10, 2008
CDC Games Signs Agreement with SK Telecom to License Digimon Online
Games for North America and China
1.04 Press release dated March 10, 2008
CDC Games’ Yulgang Revenue Rebounds Sharply after Settlement of
Dispute with Mgame
1.05 Press release dated March 13, 2008
CDC Software’s Manufacturing Operations Management Solution Selected
by Leading Food Manufacturers to Help Cope with Rising Costs
1.06 Press release dated March 17, 2008
CDC Software Announces Pivotal CRM On Demand
| Pursuant to the requirements of the Securities Exchange Act of 1934, the registrant has duly caused this report to be signed on its behalf by the undersigned, thereunto duly authorized. |
| CDC Corporation | ||
| Date: March 19, 2008 | By: |
John Clough |
| Name: | John Clough | |
| Title: | Director | |
| Exhibit No. | Description | |
|
|
|
|
| 1.01 | Press release dated March 5, 2008 -- CDC Games and Mgame Resolve Dispute | |
| 1.02 | Press release dated March 7, 2008 -- CDC Games Provides Update on Key Performance Metrics of China Games and Lunia in North America | |
| 1.03 | Press release dated March 10, 2008 -- CDC Games Signs Agreement with SK Telecom to License Digimon Online Games for North America and China | |
| 1.04 | Press release dated March 10, 2008 -- CDC Games’ Yulgang Revenue Rebounds Sharply after Settlement of Dispute with Mgame | |
| 1.05 | Press release dated March 13, 2008 -- CDC Software’s Manufacturing Operations Management Solution Selected by Leading Food Manufacturers to Help Cope with Rising Costs | |
| 1.06 | Press release dated March 17, 2008 -- CDC Software Announces Pivotal CRM On Demand | |
Exhibit 1.01
More Information:
Investor Relations Monish Bahl CDC Corporation 678-259-8510 mbahl@cdcsoftware.com |
Media Relations Scot McLeod CDC Software 678-259-8625 scotmcleod@cdcsoftware.com |
|
CDC Games and Mgame Resolve Dispute
Beijing, March 5, 2008 CDC Games, a business unit of CDC Corporation (NASDAQ: CHINA) and pioneer of the free-to-play, pay for merchandise model for online games in China, and Mgame, the developer of Yulgang, today announced a comprehensive settlement of their legal disputes and the end of all outstanding litigation between the two companies.
The two companies reached an amicable resolution which calls for CDC Games to have exclusive distribution rights to Yulgang in China until March 2010 with an option to extend for an additional year. The companies also agreed to work together to launch the Version 2.0 upgrade to Yulgang as soon as possible.
We are very happy to reach an amicable settlement with Mgame, said Jeffrey Longoria, president of CDC Games International. This is very good news for our loyal game players and allows us to refocus our energy and resources on enhancing the Yulgang player experience going forward. We will be highly focused on regaining the confidence of our large, loyal base of game players and our market share in China for this widely popular game.
We are pleased to resolve the dispute with CDC Games, a key partner who has played an important role in helping us expand successfully in China, said Yi Hyung Kweon, Chief Executive Officer of Mgame Corporation. We look forward to working with CDC Games to make Yulgang 2.0 available quickly for the Chinese game players.
About CDC Games
CDC Games is one of the market leaders of online and mobile games in China with more than 120
million registered users. The company pioneered the free-to-play, pay-for-merchandise online
games model in China with Yulgang and launched the first free-to-play, pay for merchandise FPS
(first person shooter) game in China with Special Force. Launched in July 2007, Special Force has
consistently ranked in the Top 10 downloaded games in China and becoming the top revenue producer
for CDC Games. Currently, CDC Games offers six popular MMO online games in China that include:
Special Force, Yulgang, Shaiya, Mir III, Shine and Eve Online. In March 2007, the company announced
the formation of CDC Games Studio to establish strategic relationships with selected games
development partners to accelerate the development of new, original online games for China and
other targeted global geographies. CDC Games anticipates being able to deploy up to $100 million
for CDC Games Studio investments through contributions from CDC affiliated companies, external
partners and its internal resources. Through its CDC Games International (CGI) subsidiary, the
company launched Minna de Battle in Japan in December 2007, and 16pounds in Thailand in January
2008. In February 2008, CDC Games USA launched the www.12FootTall.com portal to showcase
online games in North America, sell virtual merchandise and promote collaboration among players.
Also in February 2008, CGI launched Lunia, its first game in North America, and is planning several
new games for Southeast Asia, further strengthening its position as a global publisher of online
games. For more information on CDC Games, visit: www.cdcgames.net
About CDC Corporation
The CDC family of companies includes CDC Software focused on enterprise software applications and
services, CDC Games focused on online games, and China.com focused on portals for the greater
China markets. For more information about CDC Corporation (NASDAQ: CHINA), please visit
www.cdccorporation.net
Cautionary Note Regarding Forward-Looking Statements
This press release includes forward-looking statements within the meaning of the United States
Private Securities Litigation Reform Act of 1995. These forward-looking statements include
statements regarding the actions of the Chinese regulatory authorities, possibility of resolving
the disputes with Mgame, the ability of continue to operate Yulgang in the future, the ability to
work with MGame in the future and on an ongoing basis, the ability to regain the confidence,
business and participation of Yulgang players, and to succeed in acquiring new players for Yulgang,
the ability of the company and Mgame to develop and launch Yulgang version 2.0, and other
statements that are not historical, the achievement of which involve risks, uncertainties and
assumptions. If any such risks or uncertainties materialize or if any of the assumptions proves
incorrect, our results could differ materially from the results expressed or implied by the
forward-looking statements we make. These statements are based on managements current expectations
and are subject to risks and uncertainties and changes in circumstances. There are important
factors that could cause actual results to differ materially from those anticipated in the forward
looking statements, including the following: (a) the uncertainty of litigation; (b) the future and
continued popularity of Yulgang; (c) the uncertainty of the actions of the Chinese regulatory
authorities; (d) the ability of the company and MGame to develop and launch Yulgang version 2.0;
and, (e) adequate resources and technical support for Yulgang going forward. Further information on
risks or other factors that could cause results to differ is detailed in filings or submissions
with the United States Securities and Exchange Commission made by CDC Corporation in its Annual
Report for the year ended December 31, 2006 on Form 20-F filed on July 2, 2007. All
forward-looking statements included in this press release are based upon information available to
management as of the date of the press release, and you are cautioned not to place undue reliance
on any forward looking statements which speak only as of the date of this press release. The
company assumes no obligation to update or alter the forward looking statements whether as a result
of new information, future events or otherwise.
Exhibit 1.02
More Information:
Investor Relations Monish Bahl CDC Corporation 678-259-8510 mbahl@cdcsoftware.com |
Media Relations Scot McLeod CDC Software 678-259-8625 scotmcleod@cdcsoftware.com |
|
CDC Games Provides Update on Key Performance Metrics of China Games and Lunia in North America
Beijing, March 7, 2008 CDC Games, a business unit of CDC Corporation (NASDAQ: CHINA), and pioneer of the free-to-play, pay for merchandise model for online games in China, today announced key performance metrics for certain of its commercially available games in China, as well as the Lunia online game recently launched in North America.
The companys progress with its stated objective of revenue diversification in China continued in February, with the companys five newer games: Special Force, Shaiya, MIR III, EVE Online and Shine Online accounting for approximately 80 percent of average daily revenue. Total registered users across the companys online games in China were 136.6 million at the end of February. This represents a 7.6 percent over 127 million registered users at the end of 2007.
| Special Force, launched in China in July 2007, continued to exhibit accelerating growth. |
||
| Compared to January 2008, key metrics for Special Force in February, 2008 were: |
||
| | Average daily revenue growth of 72 percent; |
| | Growth in total registered users of 19 percent, now totaling more than 17 million; |
| | Growth in peak concurrent users (PCU) of 35 percent, and |
| | Growth in average concurrent users (ACU) of 31 percent. | |||
| Compared to the fourth quarter of 2007, key metrics for Special Force in February 2008 were: | ||||
| | Average daily revenue growth of 414 percent; |
| | Growth in total registered users of 43 percent; |
| | Growth in peak concurrent users (PCU) of 116 percent, and |
| | Growth in average concurrent users (ACU) of 103 percent. |
In addition to the continued accelerating growth of Special Force, MIR III also exhibited strong growth in China during February, with average daily revenues growing by 35 percent compared to January 2008, and 44 percent compared to fourth quarter of 2007.
We are quite pleased with the overall performance of our online game portfolio in China and in particular, with Special Force, now our top revenue producer in China after only eight months in commercial operation, said John Huen, chief operating officer of CDC Games. We are also very happy to renew our technical support for Yulgang with Mgame, the developer of the game. We have already created our detailed plans to quickly ramp-up marketing for Yulgang. This will go into effect immediately, targeting our subscriber base of more than 67 million Yulgang players in China. We expect to begin seeing a positive impact within the next 30 days.
Huen added, We also will be working closely with Mgame to launch the Yulgang version 2.0 upgrade as soon as possible. With this enticing upgrade, combined with our increased marketing efforts, we intend to quickly re-engage players and return Yulgang to a path of revenue growth.
Lunia, the massively multiplayer online role-playing game (MMORPG) based on the popular manga-style comic art form, was launched for commercial availability in North America on February 22, 2008. Since the launch, the game has demonstrated growing popularity. Average player hours totaled more than 205,000, with an average of six hours per player per week. Other key operating metrics during the last week of commercial operation include:
| | Growth in total registered users of 158 percent, |
| | Growth in peak concurrent users (PCU) of 151 percent, and |
| | Growth in average concurrent users (ACU) of 140 percent. |
Because Lunia leverages the free-to-play, pay-for-merchandise model, we believe the growing base of highly active players forms the foundation for future revenues. CDC Games USA will be focused on maintaining a high degree of activity with the current users, and growing the total number of users, to spur revenue growth going forward.
Our first marketing campaign for Lunia began on February 26, said Ron Williams, general manager, CDC Games USA. This campaign accounted for more than 22,000 registrations on our U.S. game portal, www.12foottall.com, during the first eight days of the ad campaign. Since the Beta launch on January 28, 2008 and subsequent commercial launch on February 15, our U.S. game portal 12FootTall has signed up over 42,000 subscribers. Currently, more than 35 percent of the visitors to 12FootTall convert to subscribers. We see this as a testament to the ground-breaking design of the portal, and relevance to todays online game players. Based on these metrics, we are very pleased with our initial results for both the 12FootTall game portal and the Lunia game.
Williams added, With more than two years of content updates already built into our release pipeline for Lunia, we are excited about the games potential to be a top online game in North America this year. We look forward to continuing to build our base of Lunia players and portal subscribers, as well as leveraging the portal as the platform for launching additional new games in the U.S..
About CDC Games
CDC Games is one of the market leaders of online and mobile games in China with more than 136
million registered users. The company pioneered the free-to-play, pay-for-merchandise online
games model in China with Yulgang and launched the first free-to-play, pay for merchandise FPS
(first person shooter) game in China with Special Force. Launched in July 2007, Special Force has
consistently ranked in the Top 10 downloaded games in China and becoming the top revenue producer
for CDC Games. Currently, CDC Games offers six popular MMO online games in China that include:
Special Force, Yulgang, Shaiya, Mir III, Shine and Eve Online. In March 2007, the company announced
the formation of CDC Games Studio to establish strategic relationships with selected games
development partners to accelerate the development of new, original online games for China and
other targeted global geographies. CDC Games anticipates being able to deploy up to $100 million
for CDC Games Studio investments through contributions from CDC affiliated companies, external
partners and its internal resources. Through its CDC Games International (CGI) subsidiary, the
company launched Minna de Battle in Japan in December 2007. In February 2008, CDC Games USA
launched the www.12FootTall.com portal to showcase online games in North America, sell
virtual merchandise and promote collaboration among players. Also in February 2008, CGI launched
Lunia, its first game in North America, further strengthening its position as a global publisher of
online games. For more information on CDC Games, visit: www.cdcgames.net
About CDC Corporation
The CDC family of companies includes CDC Software focused on enterprise software applications and
services, CDC Games focused on online games, and China.com focused on portals for the greater China
markets. For more information about CDC Corporation (NASDAQ: CHINA), please visit
www.cdccorporation.net.
Cautionary Note Regarding Forward-Looking Statements
This press release includes forward-looking statements within the meaning of the United States Private Securities Litigation Reform Act of 1995. These forward-looking statements include statements regarding the ability of CDC Games to diversify and continue diversifying its revenues, successfully measure, choose, collect data regarding and evaluate key performance metrics for its games, the ability to successfully grow in key performance areas, diversify our revenue and achieve or maintain month over month and quarter over quarter revenue growth, the ability to upgrade and release new games and newer versions of existing games and the timeliness thereof, our belief regarding growth trends for our new and existing games, our ability to complete successful open and closed beta tests in the future, our ability to maintain successful commercial performance and average revenue per user and peak concurrent users for our games, our ability to launch additional games both inside and outside of China, our ability to successfully continue to work closely with collaborative and contractual partners, our ability to successfully leverage Yulgang version 2.0 to re-engage players and grow revenues, our expectations regarding the impact of our marketing efforts for Yulgang and the timing thereof, our ability to derive revenues from active players, our ability to successfully maintain activity and grow users and revenues, our beliefs regarding Lunias potential for future growth, our ability to build its subscriber base and the future success of the 12FootTall game portal, and other statements that are not historical, the achievement of which involve risks, uncertainties and assumptions. If any such risks or uncertainties materialize or if any of the assumptions proves incorrect, our results could differ materially from the results expressed or implied by the forward-looking statements we make. These statements are based on managements current expectations and are subject to risks and uncertainties and changes in circumstances. There are important factors that could cause actual results to differ materially from those anticipated in the forward looking statements, including the following: (a) the ability to realize strategic objectives by taking advantage of market opportunities; (b) the ability to successfully develop, license and market first person shooter and other games; (c) the future growth of the online games industry in the China market and other markets throughout the world; (d) the possibility of launch and development delays; (e) the development of competing products and technology; (f) the continued popularity and player acceptance of Yulgang, Special Force and our other games; and (g) the continuation of our contractual and other partners to perform their obligations under agreements with us. Further information on risks or other factors that could cause results to differ is detailed in filings or submissions with the United States Securities and Exchange Commission made by CDC Corporation in its Annual Report for the year ended December 31, 2006 on Form 20-F filed on July 2, 2007. All forward-looking statements included in this press release are based upon information available to management as of the date of the press release, and you are cautioned not to place undue reliance on any forward looking statements which speak only as of the date of this press release. The company assumes no obligation to update or alter the forward looking statements whether as a result of new information, future events or otherwise.
Exhibit 1.03
More Information:
Investor Relations Monish Bahl CDC Corporation 678-259-8510 mbahl@cdcsoftware.com |
Media Relations Scot McLeod CDC Software 678-259-8625 scotmcleod@cdcsoftware.com |
|
CDC Games Signs Agreement with SK Telecom to License Digimon Online Games for North America
and China
Digimon Games Based on the Widely Popular Series of Cartoons, Comics, Trading Cards and Toys
BEIJING, ATLANTA, March 10, 2008 CDC Games, a business unit of CDC Corporation (NASDAQ: CHINA) and pioneer of the free-to-play, pay for merchandise model for online games in China, announced today it has licensed Digimon RPG and Digimon RPG2, the massively multiplayer online role playing games (MMORPG) based on a Japanese television animated series, for distribution in North America and The Peoples Republic of China from SK Telecom, a leading mobile telecommunications operator in South Korea.
Digimon RPG is based on a series of very popular Japanese animated television shows called, Digimon Adventure, Digimon Adventure 02, Digimon Tamers, and Digimon Frontier. Digimon RPG2 (currently the tentative name with an official name to be decided prior to launch date) is a 3D MMORPG version based on the next series of the TV shows listed above for Digimon RPG, as well as a popular series of shows called Digimon Savers.
The Digimon Savers and Digimon Adventure series, produced by Toei Animation Co., Ltd., is a widely-known Japanese animated line of media and merchandise that includes a cartoon series, anime, manga-style comics, toys, trading card games and other media. The media network for the Digimon series currently includes a popular Digimon Savers cartoon television series running on Toon Disney, and 13 video game titles available in North America.
Digimon RPG and Digimon RPG2 are developed by Digitalic and are also jointly planned by Digitalic and Bandai Korea Co., Ltd. CDC Games intends to launch Digimon RPG in North America later this year. Digimon RPG2 is currently under development and is expected to be launched first to the Korea market later this year.
We are very pleased to license Digimon RPG and Digimon RPG2 to CDC Games, said Yongbo Cho, Online Game Business team leader, SK Telecom. Digimon RPG has been very well received in Korea which is one of the worlds most competitive online games markets. With CDC Games impressive global infrastructure, deep expertise in the global gaming market and its successful track record in the worlds largest online games market, we believe Digimon RPG will be very successful in both the U.S. and China.
This is the first massively multiplayer online game based on the Digimon world, said Jeffrey Longoria, president of CDC Games International. With one of the most widely recognized names around the world, this family-friendly game is targeted at the millions of Digimon fans who have enjoyed the last 10 years watching the worldwide syndicated cartoons, have played more than a dozen different Digimon console and handheld video game titles, and enjoyed the world-wide phenomenon of the popular collectible card game. Now for the first time, Digimon fans along with their favorite friends from all over North America, can interact with this amazing world and each other in a whole new exciting way.
Digimon RPG and Digimon RPG2 are the latest in several new games licensed in North America and the Peoples Republic of China by CDC Games International (CGI). CGI already has launched games outside of China, including Minna de Battle in Japan and Lunia in North America.
About SK Telecom
SK Telecom (NYSE: SKM, KSE: 017670) is the top wireless communication provider in Korea, where it has more than 20 million subscribers taking up more than 50% of the total market. The company, established in 1984, reached KRW 10 trillion (USD 10.7 billion) in revenue in 2005. SK telecom was the first to launch and commercialized CDMA, CDMA 2001x, CDMA EV-DO and HSDPA networks, and it currently provides cellular, wireless internet, mobile media, global roaming service and more. For more information please visit www.sktelecom.com/eng
About CDC Games
CDC Games is one of the market leaders of online and mobile games in China with more than 136
million registered users. The company pioneered the free-to-play, pay-for-merchandise online
games model in China with Yulgang and launched the first free-to-play, pay for merchandise FPS
(first person shooter) game in China with Special Force. Launched in July 2007, Special Force has
consistently ranked in the Top 10 downloaded games in China and becoming the top revenue producer
for CDC Games. Currently, CDC Games offers six popular MMO online games in China that include:
Special Force, Yulgang, Shaiya, Mir III, Shine and Eve Online. In March 2007, the company announced
the formation of CDC Games Studio to establish strategic relationships with selected games
development partners to accelerate the development of new, original online games for China and
other targeted global geographies. CDC Games anticipates being able to deploy up to $100 million
for CDC Games Studio investments through contributions from CDC affiliated companies, external
partners and its internal resources. Through its CDC Games International (CGI) subsidiary, the
company launched Minna de Battle in Japan in December 2007. In February 2008, CDC Games USA
launched the www.12FootTall.com portal to showcase online games in North America, sell
virtual merchandise and promote collaboration among players. Also in February 2008, CGI launched
Lunia, its first game in North America, further strengthening its position as a global publisher of
online games. For more information on CDC Games, visit: www.cdcgames.net
About CDC Corporation
The CDC family of companies includes CDC Software focused on enterprise software applications and
services, CDC Games focused on online games, and China.com focused on portals for the greater China
markets. For more information about CDC Corporation (NASDAQ: CHINA), please visit
www.cdccorporation.net.
Cautionary Note Regarding Forward-Looking Statements
This press release includes forward-looking statements within the meaning of the United States
Private Securities Litigation Reform Act of 1995. These forward-looking statements include
statements regarding the ability of CDC Games International to launch and market Digimon RPG and to
develop, launch and market Digimon RPG2, the success of Digimon RPG and Digimon RPG2 in the market;
the success of the cartoon series and other Digimon media, and other statements that are not
historical, the achievement of which involve risks, uncertainties and assumptions. If any such
risks or uncertainties materialize or if any of the assumptions proves incorrect, our results could
differ materially from the results expressed or implied by the forward-looking statements we make.
These statements are based on managements current expectations and are subject to risks and
uncertainties and changes in circumstances. There are important factors that could cause actual
results to differ materially from those anticipated in the forward looking statements, including
the following: (a) the ability to realize strategic objectives by taking advantage of market
opportunities in targeted geographic markets; (b) the ability to develop and market successfully
first person shooter games; (c) the future growth of the online games industry in the China market;
(d) the possibility of development delays; (e) the development of competing products and
technology; and (f) the entry of new competitors and their technological advances. . Further
information on risks or other factors that could cause results to differ is detailed in filings or
submissions with the United States Securities and Exchange Commission made by CDC Corporation in
its Annual Report for the year ended December 31, 2006 on Form 20-F filed on July 2, 2007. All
forward-looking statements included in this press release are based upon information available to
management as of the date of the press release, and you are cautioned not to place undue reliance
on any forward looking statements which speak only as of the date of this press release. The
company assumes no obligation to update or alter the forward looking statements whether as a result
of new information, future events or otherwise.
Exhibit 1.04
More Information:
Investor Relations Monish Bahl CDC Corporation 678-259-8510 mbahl@cdcsoftware.com |
Media Relations Scot McLeod CDC Software 678-259-8625 scotmcleod@cdcsoftware.com |
|
CDC Games Yulgang Revenue Rebounds Sharply after
Settlement of Dispute with Mgame
Beijing, March 10, 2008 CDC Games, a business unit of CDC Corporation (NASDAQ: CHINA), and pioneer of the free-to-play, pay for merchandise model for online games in China, today announced key performance metrics for Yulgang, the companys original free-to-play, pay-for-merchandise game in China.
During the most recent four days of operation (March 6 March 9, 2008), key operating metrics for Yulgang were:
| | Average daily revenue of approximately U.S. $66,500. This represents growth of approximately 196 percent over average daily revenue of approximately US $22,500 during the first 2 months of 2008. |
| | Peak concurrent users (PCU) of approximately 199,000. This represents growth of approximately 24 percent over PCU of approximately 160,000 during the first 2 months of 2008. |
| | Average concurrent users (ACU) of approximately 156,000. This represents growth of approximately 13 percent over PCU of approximately 138,000 during the first 2 months of 2008. |
We are very pleased with the rapid rebound in the key operating metrics of Yulgang since the completion of the settlement agreement with Mgame and resumption of technical support, said Jeffrey Longoria, president of CDC Games International. We are also very grateful to our hard-working Yulgang team in Beijing that has been working around the clock for the last four days. Based on the early metrics, we believe we are quickly regaining momentum in Yulgang and the confidence of the games 67 million registered players. We expect to see an additional boost in player activity and revenue as our planned marketing programs begin over the next few weeks and we prepare for the launch of Yulgang 2.0 in the very near future. With this growing momentum, we expect Yulgang to once again be a significant revenue contributor for CDC Games in China, along with Special Force and Shaiya.
About CDC Games
CDC Games is one of the market leaders of online and mobile games in China with more than 136
million registered users. The company pioneered the free-to-play, pay-for-merchandise online
games model in China with Yulgang and launched the first free-to-play, pay for merchandise FPS
(first person shooter) game in China with Special Force. Launched in July 2007, Special Force has
consistently ranked in the Top 10 downloaded games in China and becoming the top revenue producer
for CDC Games. Currently, CDC Games offers six popular MMO online games in China that include:
Special Force, Yulgang, Shaiya, Mir III, Shine and Eve Online. In March 2007, the company announced
the formation of CDC Games Studio to establish strategic relationships with selected games
development partners to accelerate the development of new, original online games for China and
other targeted global geographies. CDC Games anticipates being able to deploy up to $100 million
for CDC Games Studio investments through contributions from CDC affiliated companies, external
partners and its internal resources. Through its CDC Games International (CGI) subsidiary, the
company launched Minna de Battle in Japan in December 2007. In February 2008, CDC Games USA
launched the www.12FootTall.com portal to showcase online games in North America, sell
virtual merchandise and promote collaboration among players. Also in February 2008, CGI launched
Lunia, its first game in North America, further strengthening its position as a global publisher of
online games. For more information on CDC Games, visit: www.cdcgames.net
About CDC Corporation
The CDC family of companies includes CDC Software focused on enterprise software applications and
services, CDC Games focused on online games, and China.com focused on portals for the greater China
markets. For more information about CDC Corporation (NASDAQ: CHINA), please visit
www.cdccorporation.net.
Cautionary Note Regarding Forward-Looking Statements
This press release includes forward-looking statements within the meaning of the United States Private Securities Litigation Reform Act of 1995. These forward-looking statements include statements regarding our ability to regain and maintain momentum and confidence of players for Yulgang, our expectations regarding player activity and revenue increases, our expectattions regarding our current and future marketing efforts for Yulgang, our ability to succcessfully launch Yulgang 2.0 and the timing thereof, our expectations regarding future contributions to revenue for each of Yulgang, Special Force and Shaiya, the ability of CDC Games to diversify and continue diversifying its revenues, successfully measure, choose, collect data regarding and evaluate key performance metrics for its games, the ability to successfully grow in key performance areas, diversify our revenue and achieve or maintain month over month and quarter over quarter revenue growth, the ability to upgrade and release new games and newer versions of existing games and the timeliness thereof, our belief regarding growth trends for our new and existing games, our ability to complete successful open and closed beta tests in the future, our ability to maintain successful commercial performance and average revenue per user and peak concurrent users for our games, our ability to launch additional games both inside and outside of China, our ability to successfully continue to work closely with collaborative and contractual partners, our ability to successfully leverage Yulgang version 2.0 to re-engage players and grow revenues, our expectations regarding the impact of our marketing efforts for Yulgang and the timing thereof, our ability to derive revenues from active players, our ability to successfully maintain activity and grow users and revenues, our beliefs regarding Lunias potential for future growth, our ability to build its subscriber base and the future success of the 12FootTall game portal, and other statements that are not historical, the achievement of which involve risks, uncertainties and assumptions. If any such risks or uncertainties materialize or if any of the assumptions proves incorrect, our results could differ materially from the results expressed or implied by the forward-looking statements we make. These statements are based on managements current expectations and are subject to risks and uncertainties and changes in circumstances. There are important factors that could cause actual results to differ materially from those anticipated in the forward looking statements, including the following: (a) the ability to realize strategic objectives by taking advantage of market opportunities; (b) the ability to successfully develop, license and market first person shooter and other games; (c) the future growth of the online games industry in the China market and other markets throughout the world; (d) the possibility of launch and development delays; (e) the development of competing products and technology; (f) the continued popularity and player acceptance of Yulgang, Special Force and our other games; and (g) the continuation of our contractual and other partners to perform their obligations under agreements with us. Further information on risks or other factors that could cause results to differ is detailed in filings or submissions with the United States Securities and Exchange Commission made by CDC Corporation in its Annual Report for the year ended December 31, 2006 on Form 20-F filed on July 2, 2007. All forward-looking statements included in this press release are based upon information available to management as of the date of the press release, and you are cautioned not to place undue reliance on any forward looking statements which speak only as of the date of this press release. The company assumes no obligation to update or alter the forward looking statements whether as a result of new information, future events or otherwise.
Exhibit 1.05
| Investor Relations | Media Relations | |
Monish Bahl CDC Corporation 678-259-8510 mbahl@cdcsoftware.com |
Kate Corcoran Articulate Communications Inc. 212-255-0080, ext. 18 kcorcoran@articulatepr.com |
FOR IMMEDIATE RELEASE
CDC Softwares Manufacturing Operations Management Solution Selected by Leading Food
Manufacturers to Help Cope with Rising Costs
Weetabix Food Company, American Beverage Corporation, Home Market Foods® and Windsor Foods
Implementing CDC Factory
HONG KONG, ATLANTA March 13, 2008 CDC Software, a wholly-owned subsidiary of CDC Corporation (NASDAQ: CHINA) and a provider of industry-specific enterprise software applications and business services, announced today that several leading food manufacturers have recently selected its CDC Factory solution to help optimize operational efficiency (OEE), provide immediate feedback on key operating metrics, empower employees to make real time decisions and significantly reduce costs.
Weetabix Food Company
The Weetabix Food Company has been creating breakfast cereals since 1932 using premium ingredients. Weetabix exports to more than 80 countries worldwide. Popular cereal brands include Weetabix, Alpen, Weetaflakes, Ready Brek, Weetabix Minis and Weetos.
Weetabix, which recently implemented CDC Factory, needed a way to grow the branded side of the business, increase operational efficiencies, improve packaging and raw material yields, and, most importantly, significantly reduce labor expenses. Weetabix chose CDC Factory because it could provide real-time visibility into detailed, actual operating metrics including production rates, yields, utilization, and per-unit cost. This critical information, provided in real-time during production runs and in summary immediately at the end of a shift, helps enable quick decisions that may eliminate inefficiencies and production cost overruns.
Prior to CDC Factory, we were unknowingly operating at 48 percent Overall Equipment Effectiveness (OEE) said Paul Whitehead, plant manager, Weetabix Food Company. Weetabix has put a team together to work on each of the causes of the factory downtime. We now have full visibility of the factory floor and have dramatically reduced production line stoppages, as well as reduced our labor and administrative costs.
American Beverage Company
American Beverage Corporation (ABC), a diversified non-carbonated beverage company, is part of the multi-billion dollar Dutch food group Royal Wessanen. Founded as Daily Juice Products in 1960, ABC has grown to become a multi-million dollar manufacturer and marketer of non-alcoholic cocktail mixers, ready-to-drink cocktails, juice beverages and spring water, is the third largest U.S. producer of non-carbonated bottled fruit drinks and is a leading manufacturer of kids beverages.
Facing capacity constraints, an inability to meet sales orders sufficiently, and the need to drive efficiency and increase output, ABC decided it needed to take action and find a solution that would solve these challenges.
After 15 months searching, and numerous vendor evaluations, ABC discovered CDC Factory and decided to move forward quickly. ABC concluded that, of all the solutions they had evaluated, CDC Factory would provide the most efficient path to meeting their goals, and more importantly, provide the ability to get the right information to the right people at the right time, which helps drive change on the shop floor.
The other vendors talked about their solutions and showed us their standard demonstrations, said Ken Janowitz, director of operations, American Beverage Corporation. CDC Software took us through an eye-opening, 3-day performance review with CDC Factory using our own data. Through this unique benchmark process, we began to see and measure opportunities for performance improvement before we even purchased the software. At the end of this process, we knew with a high degree of confidence, that CDC Factory was the solution we needed.
Home Market Foods
Home Market Foods® is an industry leader offering creative, retail packaged foods and menu solutions and is committed to providing specialized technical support in developing innovative products customized to clients specifications. Specialized brands include The Cooked Perfect® brand of fully-cooked meat entrées and The Freezer Queen® brand.
Home Market Foods was undergoing a cost-rationalization exercise that identified the need to improve operating visibility and efficiency as a foundation for growth. They saw CDC Factory as a solution that would help them achieve this strategic goal by empowering their employees, introducing a response-culture and encouraging factory floor workers to take responsibility for making production line corrections in real-time.
We were looking to empower our workforce to make real-time decisions on the factory floor, said Wes Atamian, president of Home Market Foods. The capability-proving sessions of the 3-day performance review allowed me to physically see how my people would interact with the system and how it would allow them to take immediate action.
Windsor Foods
After a successful CDC Factory rollout at their Toluca, IL, facility, Windsor Foods has decided to move forward with a second implementation at their Lampasas, TX facility. For this leading manufacturer of frozen ethnic foods and appetizers, its plant-wide implementation of CDC Factory in Toluca has been saving hundreds of thousands of dollars per year by delivering percentage-point improvements in the key areas of labor utilization, materials and packaging waste, and administration time.
After a detailed evaluation of nine vendors, we selected CDC Factory, said Steve Leins, vice president, operations, Windsor Foods. The CDC Factory solution stood out from the beginning because it offered a full end-to-end solution versus a single point solution. CDC Software also provided the most usable interface and recognized what was important to us in our culture change.
We are extremely pleased with the addition of these prestigious food manufacturers to the CDC Factory family, said Eric Musser, CEO of CDC Software. This accelerating demand from new customers, and recent feedback from our current customers, in terms of measured impact on their businesses, is a true testament to the value we are delivering with industry-specific solutions for food manufacturing. With our industry expertise and software solution designed specifically for food manufacturers, we are looking forward to continued growth and enhanced focus on this very important global industry.
CDC Factory
CDC Factory is the first packaged manufacturing operations management system that transforms
manufacturing performance by empowering people to make real-time actionable decisions. By
standardizing the best practices of lean manufacturing, OEE (Overall Equipment Effectiveness) and
continuous improvement, CDC Factory provides a real-time framework that integrates scheduling,
operations, quality and maintenance. Specifically designed for food and beverage, pharmaceutical
packaging and consumer packaged goods manufacturers, CDC Factory enables real-time decision making
to support a demand-driven strategy at all levels in the organization, from factory floor operators
to executive management. Leading manufacturers are using CDC Factory to reduce operating costs and
waste, unlock hidden capacity, improve customer service and employee satisfaction, while minimizing
risk by assuring regulatory compliance. For more information, visit: www.cdcfactory.com.
About CDC Software
CDC Software, The Customer-Driven Company, is a provider of enterprise software applications
designed to help organizations deliver a superior customer experience while increasing efficiencies
and profitability. CDC Softwares product suite includes: CDC Factory (manufacturing operations
management), Ross ERP (enterprise resource planning) and SCM (supply chain management), CDC Supply
Chain (supply chain management ,warehouse management and order management), Pivotal CRM and
Saratoga CRM (customer relationship management), Respond (customer complaint and feedback
management), c360 CRM add-on products, industry solutions and development tools for the Microsoft
Dynamics CRM platform, Platinum HRM (human resources) and business analytics solutions.
These industry-specific solutions are used by more than 6,000 customers worldwide within the
manufacturing, financial services, health care, home building, real estate, and wholesale and
retail distribution industries. The company completes its offerings with a full continuum of
services that span the life cycle of technology and software applications, including
implementation, project consulting, outsourced business services, application management and
offshore development. CDC Software is the enterprise software unit of CDC Corporation (NASDAQ:
CHINA) and is ranked number 12 on the MBT 2007 Global 100 List of Enterprise and Supply Chain
Management Application vendors. For more information, please visit www.cdcsoftware.com.
About CDC Corporation
The CDC family of companies includes CDC Software focused on enterprise software applications and
services, CDC Games focused on online games, and China.com focused on portals for the greater China
markets. For more information about CDC Corporation (NASDAQ: CHINA), please visit
www.cdccorporation.net.
Cautionary Note Regarding Forward-Looking Statements
This press release includes forward-looking statements within the meaning of the United States
Private Securities Litigation Reform Act of 1995, and includes statements relating to our ability
to continue to grow in the future and focus on the global food manufacturing industry, the ability
of CDC Factory to address the needs of process manufacturers such as the ability improve
efficiencies, improve production, yields, feedback, visibility and accountability into plant floor,
metrics, operations and customer order fill rates, the ability of our products to provide key
functionality, allow better decision making, drive cost savings and provide competitive advantages,
reduce downtime due to inefficiency, improve changeover time, portion control and accountability,
increase output, throughput and accuracy of root-cause analyses, realize additional cost savings,
operating margins and competitive advantages, the ease and timing of deploying our solutions, and
the ability to realize upfront value using our products. These statements are based on managements
current expectations and are subject to risks and uncertainties and changes in circumstances. There
are important factors that could cause actual results to differ materially from those anticipated
in the forward looking statements including, among others: the conditions of market; the continued
ability of CDC Factory solutions to address process manufacturers business requirements; demand
for and market acceptance of new and existing manufacturing operations management solutions; and
development of new functionalities which would allow companies to compete more effectively. Further
information on risks or other factors that could cause results to differ is detailed in filings or
submissions with the United States Securities and Exchange Commission made by CDC Corporation in
its Annual Report for the year ended December 31, 2006 on Form 20-F filed on July 2, 2007. All
forward-looking statements included in this press release are based upon information available to
management as of the date of the press release, and you are cautioned not to place undue reliance
on any forward looking statements which speak only as of the date of this press release. The
company assumes no obligation to update or alter the forward-looking statements whether as a result
of new information, future events or otherwise.
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Exhibit 1.06
| Information | ||
Investor Relations
|
Media Relations | |
Monish Bahl CDC Corporation 678-259-8510 monishbahl@cdcsoftware.com |
Kate Corcoran Articulate Communications Inc. 212-255-0080, ext. 18 kcorcoran@articulatepr.com |
FOR IMMEDIATE RELEASE
CDC Software Announces Pivotal CRM On Demand
First Pivotal CRM On Demand Application for Institutional Asset Management Provides
Industry-Specific Functionality With the Choice of Hosted and On-Premise Deployments
HONG KONG, ATLANTA Mar. 17 , 2008 CDC Software, a wholly owned subsidiary of CDC Corporation (NASDAQ: CHINA) and a provider of industry-specific enterprise software applications and business services, today announced general availability of Pivotal CRM On Demand and the first related industry-specific application, Pivotal CRM On Demand for Institutional Asset Management. These products represent the latest additions to CDC Softwares suite of front office applications.
Designed with a new Software as a Service (SaaS) architecture, Pivotal CRM On Demand can be hosted by CDC Software and accessed on-demand, via the web browser by customers. The solution can also be deployed on-premise and hosted internally by customers or used in a blended mode, both on-demand hosted externally and on-premise, hosted internally, at the same time. In addition to the flexibility of deployment options, enterprises also can provide user access to the system via their standard web browser with a zero footprint client or utilize CDC Softwares Smart Client Framework for a richer interface that supports a broad range of application extensions, personal productivity tools, advanced graphics capabilities and synchronized off-line use.
Building on CDC Softwares expertise and success in providing industry-specific solutions for financial services, the companys first industry-specific application for the Pivotal CRM On Demand platform addresses the unique customer relationship requirements of Institutional Asset Management (IAM) firms. Pivotal CRM On Demand for Institutional Asset Management provides all of the industry-specific capabilities already in use by customers such as The TCW Group with the added benefits of increased flexibility and lower cost deployment options. Until now, this combination of specific functionality for asset management firms and unlimited deployment flexibility has not been available in the market. As the needs of asset management firms change, such as is common with acquisitions or divestitures, companies can adjust their deployments of Pivotal CRM from on-premise to on-demand or a mixed blend, without requiring costly re-coding, new workflows or screen re-designs.
The flexibility afforded by Pivotal CRM is exactly what we need in a diverse organization like ours, said Lance Hoffman, senior vice president of Information Services at TCW. We need a solution that supports our unique requirements as an asset management firm and helps us create noticeable differentiation from our competitors. We also want to take advantage of the low-overhead and low-cost benefits of an SaaS CRM solution, while maintaining critical and competitively sensitive information and related functions internally, on-premise. Pivotal CRM On Demand very effectively delivers a broad, feature-rich platform to our user community that supports our complex needs in an economically compelling solution set.
Until now, SaaS CRM solutions have been designed to address commodity, one-size-fits all requirements, said Eric Musser, CEO and president of CDC Software. These products deliver little if any unique competitive advantages for their individual customers. However, many companies, large and small, have more complex and industry-specific processes requiring a system with more flexibility and sophisticated functionality. With our industry-specific expertise and on-premise solutions, our customers have been proving the value of industry specialization through measurable gains in competitive differentiation and customer satisfaction. We are utilizing the same strategy with our SaaS solutions that address the high-value requirements of our target industries. Our goal is to continue to provide specialized solutions that directly address our customers unique strategic requirements, and at the same time, offer a full range of deployment options, ranging from on premise to on demand and mixed deployments, to suit their current and future needs.
The low overhead costs associated with SaaS-based deployments are capturing a lot of interest in the market but the ability to host data internally continues to be a key requirement for many financial services firms today, said Robert Hegarty, managing director, Securities & Investments, and Insurance at TowerGroup, the worlds leading research and advisory firm focused on the global financial services industries. Financial Services firms need solutions that offer the low-overhead deployment and maintenance of a SaaS architecture, with the option of hosting the system internally or externally.
Pivotal CRM On Demand leverages Web 2.0 and AJAX (Asynchronous JavaScript and XML) technology, featuring drag and drop mashing, integrated RSS feeds and greatly enhanced, user-friendly reporting and screen design capabilities. The solution can be accessed via a standard web browser and also supports smart client technology and PDA-based technologies such as Blackberry and Windows Mobile-based devices. Smart Clients enables synchronized off-line use of the same applications that are accessed through the browser on line. Users of Pivotal CRM On Demand have the ability to work anytime, whether wired or wireless.
Pivotal CRM On Demand for IAM features the key industry specific functionality addressing institutional asset management business requirements including:
| | 360-degree view of client relationships |
| | Relationship/Influence Tracking |
| | Performance and Client Reporting |
| | Workflow Management and Automation |
| | Integration with leading 3rd-party data for consultant, plan sponsor and investment manager information |
| | Consultant Management |
| | Proposal Tracking |
| | RFP Process Management |
| | Compliance Assistance |
| | Opportunity Management |
| | Sales Forecasting |
| | Activity Management |
About Pivotal CRM On Demand for Institutional Asset Management
Pivotal CRM On Demand is the first industry-specific, customizable Software as a Service CRM
solution designed for the Institutional Asset Management (IAM) industry. This SaaS solution
automates the entire process in IAM from RFP to closing and servicing. The solution enables
institutional asset managers to develop deep insight into their clients needs, preferences, and
influencers, accompanied by tools that help them automate multi-step processes, track performance,
and collaborate better as a team all via a standard web browser. By leveraging the SaaS
deployment model enabled by the Pivotal CRM On Demand platform, institutional asset managers can
accelerate their return on investment and lower their total cost of ownership.
About CDC Software
CDC Software, The Customer-Driven Company, is a provider of enterprise software applications
designed to help organizations deliver a superior customer experience while increasing efficiencies
and profitability. CDC Softwares product suite includes: CDC Factory (manufacturing operations
management), Ross ERP (enterprise resource planning) and SCM (supply chain management), CDC Supply
Chain (supply chain management, warehouse management and order management), Pivotal CRM and
Saratoga CRM (customer relationship management), CDC MarketFirst (marketing automation and lead
management), Respond (customer complaint and feedback management), c360 CRM add-on products,
industry solutions and development tools for the Microsoft Dynamics CRM platform, Platinum HRM
(human resources) and business analytics solutions.
These industry-specific solutions are used by more than 6,000 customers worldwide within the manufacturing, financial services, health care, home building, real estate, and wholesale and retail distribution industries. The company completes its offerings with a full continuum of services that span the life cycle of technology and software applications, including implementation, project consulting, outsourced business services, application management and offshore development. CDC Software is the enterprise software unit of CDC Corporation (NASDAQ: CHINA) and is ranked number 12 on the MBT 2007 Global 100 List of Enterprise and Supply Chain Management Application vendors. For more information, please visit www.cdcsoftware.com
About CDC Corporation
The CDC family of companies includes CDC Software focused on enterprise software applications and
services, CDC Mobile focused on mobile applications, CDC Games focused on online games, and
China.com focused on portals for the greater China markets. For more information about CDC
Corporation (NASDAQ: CHINA), please visit www.cdccorporation.net.
Cautionary Note Regarding Forward-Looking Statements
This press release includes forward-looking statements within the meaning of the United States Private Securities Litigation Reform Act of 1995, including statements relating to the abilities, costs, benefits and features of Pivotal CRM On Demand and Pivotal CRM On Demand for Asset management, the ability to reduce IT costs with Pivotal CRM On Demand, the ability to achieve low total cost of ownership, the ability to obtain rich functionality, our expectation of continuing to provide specialized solutions that directly address customers unique strategic requirements along with a full range of deployment options, and other statements that are not historical fact, the achievement of which involve risks, uncertainties and assumptions. These statements are based on managements current expectations and are subject to risks and uncertainties and changes in circumstances. There are important factors that could cause actual results to differ materially from those anticipated in the forward looking statements including, among others: the conditions of the institutional asset management (IAM) market; the continued ability of Pivotal CRM On Demand solutions to address industry-specific requirements of companies in the IAM industry; demand for and market acceptance of new and existing Pivotal CRM On Demand solutions; development of new functionalities which would allow IAM enterprises to compete more effectively and changes in the type of information required to compete in the IAM industry. Further information on risks or other factors that could cause results to differ is detailed in filings or submissions with the United States Securities and Exchange Commission made by CDC Corporation in its Annual Report for the year ended December 31, 2006 on Form 20-F filed on July 2, 2007. All forward-looking statements included in this press release are based upon information available to management as of the date of the press release, and you are cautioned not to place undue reliance on any forward looking statements which speak only as of the date of this press release. The company assumes no obligation to update or alter the forward looking statements whether as a result of new information, future events or otherwise.
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